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GameStar 2006 January
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Gamestar_80_2006-01_dvd.iso
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splatmagazinerenegadepaintball_demo.exe
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Fog.psys
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Text File
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2005-10-13
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2KB
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105 lines
ParticleSystem = {
Name = ""
MaterialSettings = {
SourceBitmap = "foggy.tga"
TextureBlendMode = Normal
LightOnCreation = false
ColorRange1 = -1644826
ColorRange2 = -7368817
AnimateTextures = false
AnimateTexturesPingPong = false
NumTextureAnimationLoops = 1
}
SpawnSettings = {
ParticleSize = 6.00000000
SizeVariance = 0.69999999
LifeSpan = 15.00000000
LifeVariance = 1.50000000
MaxParticlesHighDetail = 0
MaxParticlesLowDetail = 0
ZeroGenerateRatePixelSize = 0.00000000
FullGenerateRatePixelSize = 200.00000000
OneOverDeltaPixels = 0.00500000
MaxScreenPercent = 0.10000000
}
RangeSettings = {
Range = 75.00000000
ClipParticlesWithinRange = false
WrapParticlesWithinRange = true
VisCheckOnCreation = false
VisCheckExtraRange = 5.00000000
}
EmitterReference = {
IsGlobal = false
TagRender = false
TickGeneratorsSeparate = false
ShadeWithEmitterColor = false
ScaleInitialSizeByEmitter = false
AddEmitterVelocity = false
EmitScalarReference = 1.00000000
OneOverEmitScalarReference = 1.00000000
MinEmitScalar = 0.00000000
MaxEmitScalar = 1.00000000
}
ParticleStateSize = 44
Modules = {
NumElements = 3
Elem0 = {
type = "VolumeGenerator"
data = {
EmitBox = (-25.01,-9.39,-6.50), (25.01,50.61,0.50)
BoundaryVariance = 0.00000000
GeometryType = BOX
VelocityEnvelope = {
BoundaryBox = (-0.20,0.50,0.00), (-0.20,0.50,0.00)
BoundaryVariance = 0.00000000
GeometryType = BOX
}
EmitCount = 1
Timing = {
type = "ConstantFunction"
data = 1.00000000
}
}
}
Elem1 = {
type = "AlphaFunction"
data = {
type = "CurveFunction"
data = {
CurveType = CUSTOM
PhaseOffset = 0.00000000
Period = 1.00000000
OneOverPeriod = 1.00000000
Amplitude = 1.00000000
IsPeriodic = true
ControlPoints = {
NumElements = 11
Elem0 = 0.00000000
Elem1 = 0.30000001
Elem2 = 0.69999999
Elem3 = 0.80000001
Elem4 = 1.00000000
Elem5 = 0.80000001
Elem6 = 1.00000000
Elem7 = 0.60000002
Elem8 = 0.20000000
Elem9 = 0.10000000
Elem10 = 0.00000000
}
}
}
}
Elem2 = {
type = "FixedDirectionRenderer"
data = {
OrientType = World
LeftVectorFacingCamera = false
UpVector = (0.00,1.00,0.00)
LeftVector = (1.00,0.00,0.00)
}
}
}
}