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AllFoliageParameters.ini
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INI File
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2005-10-13
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3KB
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94 lines
[General]
// The Number of types of foliage in the file
NumTypes=2
[FoliageType01]
// The Name of the FoliageMap entry that appears in the terrain editor.
FoliageName=Cedar Trees
// The RGB Color in the FoliageMap targa.
RGB=0,0,0
// How many different plants/meshes are in this region.
NumPlants=2
////////////////////////////////////////////////////////////////////////////////////
// If you want a default value to spread over all values with this foliage
// type just create an entry with Default_variable instead of PlantXX_variable
// e.g. Default_CastsShadow=0 will make any entry without the CastsShadow
// parameter not cast shadows by default.
Default_CastsShadow=1
// Edge Stuff.
EdgeSize = 5.0
// The Scaling of the trees near the edges
Plant01_edgeScale=0.75
// How dense the plant gets near the edges (0.5 is half the number of trees 2.0 is twice the number of trees)
Plant01_edgeDensityFactor=0.5
// Name of an idividual plant mesh
Plant01_mesh=Data/Terrain/PatchTest/Foliage/Pine.mesh
// The average distance between meshes
Plant01_avgDistance = 9.0
// The overall scaling of the plants (if you want all plants to be a base of 2x you would make it 2.
Plant01_baseScale=1.5
// PlantXX_scaleRange = %variance in height, %in width, %in depth,
// If there are only two parameters the width and depth will scale uniformly
// If there is only one parameter, everything will scale uniformly.
Plant01_scaleRange=0.35
// Wheter a plant will cast a shadow (1 = will cast a shadow, 0 = will not cast a shadow. Default: 1)
Plant01_CastsShadow=1
// These two parameters relate to how they show up in relation to the ground normal.
// By default all plants have their normal pointing straight up.
// PlantXX_UpIsNormal = If this parameter is on, then the up vector is pointing parallel to the normal, otherwise
// the up vector remains pointing up. (1 - on, 0 - off default: off)
Plant01_UpIsNormal=0
// PlantXX_SkewTillFlush = Determines if we'll be skewing the tree such that although the normal is still
// pointing up, the base is still flush with the ground. (1 - on, 0 - off default: off)
// This parameter does nothing when the PlantXX_UpIsNormal parameter is on.
Plant01_SkewTillFlush=1
// PlantXX_PlacementCollision = The minimum distance any other plant can be to this (asside from plants with
// radius 0).
Plant01_PlacementCollision=0.52
// PlantXX_WalkCollision = The closest a person can walk to the center of the plant.
Plant01_WalkCollision=0.4
Plant02_mesh=Data/Terrain/PatchTest/Foliage/Cedar.mesh
Plant02_avgDistance = 9.0
Plant02_scaleRange=0.35
Plant02_edgeScale=0.75
[FoliageType02]
RGB=0,255,0
NumPlants=4
Plant01_mesh=Data/Terrain/PatchTest/Foliage/Pine.mesh
Plant01_avgDistance = 11.0
Plant01_scaleRange=0.45
Plant01_clumpSideScale = 0.85
Plant01_edgeScale=0.75
Plant02_mesh=Data/Terrain/PatchTest/Foliage/Cedar.mesh
Plant02_avgDistance = 11.0
Plant02_scaleRange=0.35
Plant02_edgeScale=0.75
Plant03_mesh=Data/Terrain/PatchTest/Foliage/Pine2.mesh
Plant03_avgDistance = 11.0
Plant03_scaleRange=0.45
Plant03_clumpSideScale = 0.85
Plant03_edgeScale=0.75
Plant04_mesh=Data/Terrain/PatchTest/Foliage/Pine3.mesh
Plant04_avgDistance = 11.0
Plant04_scaleRange=0.45
Plant04_clumpSideScale = 0.85
Plant04_edgeScale=0.75