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Text File  |  2005-08-24  |  4KB  |  93 lines

  1. echo ""
  2. echo "////////////////////"
  3. echo "// Nitro's config //"
  4. echo "////////////////////"
  5. echo ""
  6. echo "First off I want to thank you for checking out Quake 4. 
  7. echo "All of the Quake4 developers here at Raven poured their entire"
  8. echo "heart and soul into this project from the very beginning"
  9. echo "to make this game what it is today. Without you, the consumer,"
  10. echo "we wouldn't be given the opportunity to make great games. Thanks!"
  11.  
  12. ///////////////
  13. // NITRO CFG //
  14. ///////////////
  15. seta ui_name                        "^2Nitro"
  16. seta ui_clan                        "^9Raven"
  17. seta si_name                        "^2Nitro's Server"
  18. seta ui_hitscanTint                    "0 1 0.2"
  19.  
  20. /////////////////////
  21. // WEAPON CONTROLS //
  22. /////////////////////
  23. bind "1"        "_impulse0"            // Gauntlet
  24. bind "2"        "_impulse1"            // Machinegun
  25. bind "3"        "_impulse2"            // Shotgun
  26. bind "4"        "_impulse3"            // Hyperblaster
  27. bind "5"        "_impulse4"            // Grenade Launcher
  28. bind "6"        "_impulse5"            // Nailgun
  29. bind "7"        "_impulse6"            // Rocket Launcher
  30. bind "8"        "_impulse7"            // Railgun
  31. bind "9"        "_impulse8"            // Lightninggun
  32. bind "0"        "_impulse9"            // DMG
  33. bind "MOUSE1"    "_attack"            // Fire
  34. bind "MOUSE2"    "_zoom"                // Zoom In
  35. bind "MWHEELDOWN""_impulse14"        // PrevWeapon
  36. bind "MWHEELUP" "_impulse15"        // NextWeapon
  37.  
  38. ///////////////////////
  39. // MOVEMENT CONTROLS //
  40. ///////////////////////
  41. bind "w"        "_forward"            // Forward
  42. bind "a"        "_moveleft"            // Left
  43. bind "s"        "_back"                // Backward
  44. bind "d"        "_moveright"        // Right
  45. bind "c"        "_movedown"            // Crouch
  46. bind "SPACE"    "_moveup"            // Jump
  47.  
  48. ///////////////////
  49. // UTIL CONTROLS //
  50. ///////////////////
  51. bind "e"        "toggle g_showentityinfo"        // Show entity boxes and names.
  52. bind "f"        "_impulse50"                    // Flashlight of course.
  53. bind "g"        "god"                            // God mode.
  54. bind "o"        "savegame"                        // Quicksave.
  55. bind "p"        "loadgame"                        // Quickload.
  56. bind "-"        "reloadscript"                    // Reload the scripts ( for use after editing so you don't have to restart ).
  57. bind "="        "reloaddecls"                    // Reload the decls ( entity declarations ).
  58. bind "q"        "give quad"                        // Quad it up.
  59. bind "r"        "_impulse13"                    // Reload.
  60. bind "t"        "clientmessagemode"                // Chat.
  61. bind "v"        "viewNotes"                        // View notes. These are jump points you can set for development.
  62. bind "y"        "toggle g_debugvehicledriver"    // Debuging of vehicle drivers.
  63. bind "CAPSLOCK" "toggle g_StopTime"                // Stop time. Allows player movement still. Handy for screenshots and the like.
  64. bind "INS"        "spawngui"                        // Spawn gui that lists potential things to spawn in.
  65. bind "DEL"        "killmonsters"                    // Kill all AI in the map, not just monsters.
  66. bind "HOME"        "timescale 15"                    // Speeds up the game. Handy for getting past scripted sequences.
  67. bind "END"        "timescale 1"                    // Returns the game speed to normal.
  68. bind "F1"        "help"                            // Everyone needs help.
  69. bind "F2"        "fxeditor"                        // Edit effects.
  70. bind "F3"        "toggle com_speeds"                // Show speeds of the application to determine potential bottlenecks.
  71. bind "F4"        "toggle r_showPortals"            // Show portals to pinpoint potential rendering performance issues.
  72. bind "F5"        "toggle r_showTris"                // Show tri cont.
  73. bind "F6"        "toggle r_showLightCount"        // Show light count.
  74. bind "F7"        "toggle r_showShadowCount"        // Show shadow count.
  75. bind "F8"        "toggle r_showOverdraw"            // Shows overdraw. The lighter the color the more overdraw. Magenta/white is bad.
  76. bind "F9"        "noclip"                        // No clip around the map.
  77. bind "F10"        "god; notarget"                    // God mode and AI guys won't target you.
  78. bind "F11"        "give all"                        // Give all weapons and health.
  79. bind "F12"        "EditCVars"                        // Displays a list of editable cvars.
  80.  
  81. ///////////////////
  82. // CVAR SETTINGS //
  83. ///////////////////
  84. seta ui_model "model_player_marine_medic"        // Medic model.
  85. seta ui_skin "skins/characters/player/marine_mp"    // MP skin.
  86. seta ui_autoSwitch "0"                            // Don't autoswitch weapons.
  87. seta sensitivity "6"                            // Sensitivity of mouse.
  88. seta in_toggleZoom "0"                            // Don't toggle zoom.
  89. seta in_toggleCrouch "0"                        // Don't toggle crouch.
  90. seta in_toggleRun "0"                            // Don't toggle run.
  91. seta in_alwaysRun "1"                            // Always runs.
  92. seta in_freeLook "1"                            // Mouselook.
  93. seta com_showFPS "1"                            // Show frames per second.