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- #
- # The server sends a ping message to the client every PINGTIME seconds
- # and the client is expected to respond within PINGWAIT seconds or
- # the server considers the connection to be dead and the client is
- # logged out.
- #
- PINGTIME=20
- PINGWAIT=30
-
- #
- # A client can only be idle for TIMEIDLE minutes before it is
- # automatically logged out. Even if a client is not idle it can
- # only be connected for a maximum of TIMEMAXM minutes.
- # Either/Both values can be set to 0 to mean that the server will
- # not timeout the client.
- #
- TIMEIDLE=0
- TIMEMAXM=0
-
- #
- # Limits how many times per second the LAN server will service requests.
- # Lowering this number will increase game performance for slower computers
- # at the expense of sluggish response time from the server. Valid range is
- # 1-1000.
- #
- LAN_THROTTLE=30
-
-
- ##------------------------------------------------------------------------
- ## DO NOT CHANGE ANYTHING BELOW HERE
- ##------------------------------------------------------------------------
-
- TRUST=255.255.255.255
- TRUST_MATCH=%%bind("159.153.253.82")
-
- ACCOUNT=1
- MASTER=1
- SLAVE=1
- REDIR=1
-
- #
- # This line allows the server to determine on what interface to listen for
- # connections. It can be any publicly routable IP address (this is the case
- # even if the host is on a LAN that is isolated from the Internet). There is
- # no communication attempted with the IP address listed here.
- #
- ADDR=%%bind("159.153.253.82")
-