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Extensible Markup Language  |  2005-11-09  |  30.4 KB  |  1,091 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Animation Infos -->
  7. <Civ4AnimationInfos xmlns="x-schema:CIV4UnitSchema.xml">
  8.     <EntityEventInfos>
  9.         <EntityEventInfo>
  10.             <Type>ENTEVENT_IDLE</Type>
  11.             <AnimationPathTypes>
  12.                 <AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType>
  13.             </AnimationPathTypes>
  14.             <bUpdateFormation>1</bUpdateFormation>
  15.         </EntityEventInfo>
  16.         <EntityEventInfo>
  17.             <Type>ENTEVENT_DIE</Type>
  18.             <AnimationPathTypes>
  19.                 <AnimationPathType>ANIMATIONPATH_DIE</AnimationPathType>
  20.             </AnimationPathTypes>
  21.             <bUpdateFormation>1</bUpdateFormation>
  22.         </EntityEventInfo>
  23.         <EntityEventInfo>
  24.             <Type>ENTEVENT_DAMAGE</Type>
  25.             <bUpdateFormation>1</bUpdateFormation>
  26.         </EntityEventInfo>
  27.         <EntityEventInfo>
  28.             <Type>ENTEVENT_BEGIN_COMBAT</Type>
  29.             <bUpdateFormation>1</bUpdateFormation>
  30.         </EntityEventInfo>
  31.         <EntityEventInfo>
  32.             <Type>ENTEVENT_END_COMBAT</Type>
  33.             <bUpdateFormation>0</bUpdateFormation>
  34.         </EntityEventInfo>
  35.         <EntityEventInfo>
  36.             <Type>ENTEVENT_SURRENDER</Type>
  37.             <AnimationPathTypes>
  38.                 <AnimationPathType>ANIMATIONPATH_SURRENDER</AnimationPathType>
  39.                 <AnimationPathType>ANIMATIONPATH_MELEE_FORTIFIED</AnimationPathType>
  40.             </AnimationPathTypes>
  41.             <bUpdateFormation>0</bUpdateFormation>
  42.         </EntityEventInfo>
  43.         <EntityEventInfo>
  44.             <Type>ENTEVENT_CAPTURED</Type>
  45.             <AnimationPathTypes>
  46.                 <AnimationPathType>ANIMATIONPATH_HEAL</AnimationPathType>
  47.             </AnimationPathTypes>
  48.             <bUpdateFormation>0</bUpdateFormation>
  49.         </EntityEventInfo>
  50.         <EntityEventInfo>
  51.             <Type>ENTEVENT_AIRPATROL</Type>
  52.             <AnimationPathTypes>
  53.                 <AnimationPathType>ANIMATIONPATH_AIRPATROL</AnimationPathType>
  54.             </AnimationPathTypes>
  55.             <bUpdateFormation>1</bUpdateFormation>
  56.         </EntityEventInfo>
  57.         <EntityEventInfo>
  58.             <Type>ENTEVENT_AIRINTERCEPTION</Type>
  59.             <AnimationPathTypes>
  60.                 <AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType>
  61.             </AnimationPathTypes>
  62.             <bUpdateFormation>1</bUpdateFormation>
  63.         </EntityEventInfo>
  64.         <EntityEventInfo>
  65.             <Type>ENTEVENT_AIRBOMB</Type>
  66.             <AnimationPathTypes>
  67.                 <AnimationPathType>ANIMATIONPATH_AIRBOMB</AnimationPathType>
  68.             </AnimationPathTypes>
  69.             <bUpdateFormation>1</bUpdateFormation>
  70.         </EntityEventInfo>
  71.         <EntityEventInfo>
  72.             <Type>ENTEVENT_AIRSTRIKE</Type>
  73.             <AnimationPathTypes>
  74.                 <AnimationPathType>ANIMATIONPATH_AIRSTRIKE</AnimationPathType>
  75.             </AnimationPathTypes>
  76.             <bUpdateFormation>1</bUpdateFormation>
  77.         </EntityEventInfo>
  78.         <EntityEventInfo>
  79.             <Type>ENTEVENT_AIRRECON</Type>
  80.             <bUpdateFormation>1</bUpdateFormation>
  81.         </EntityEventInfo>
  82.         <EntityEventInfo>
  83.             <Type>ENTEVENT_NUKE</Type>
  84.             <bUpdateFormation>1</bUpdateFormation>
  85.         </EntityEventInfo>
  86.         <EntityEventInfo>
  87.             <Type>ENTEVENT_MULTI_SELECT</Type>
  88.             <bUpdateFormation>1</bUpdateFormation>
  89.         </EntityEventInfo>
  90.         <EntityEventInfo>
  91.             <Type>ENTEVENT_MULTI_DESELECT</Type>
  92.             <bUpdateFormation>1</bUpdateFormation>
  93.         </EntityEventInfo>
  94.         <EntityEventInfo>
  95.             <Type>ENTEVENT_GREAT_EVENT</Type>
  96.             <AnimationPathTypes>
  97.                 <AnimationPathType>ANIMATIONPATH_GREAT_EVENT</AnimationPathType>
  98.             </AnimationPathTypes>
  99.             <bUpdateFormation>0</bUpdateFormation>
  100.         </EntityEventInfo>
  101.         <EntityEventInfo>
  102.             <Type>ENTEVENT_PILLAGE</Type>
  103.             <AnimationPathTypes>
  104.                 <AnimationPathType>ANIMATIONPATH_PILLAGE</AnimationPathType>
  105.             </AnimationPathTypes>
  106.             <EffectTypes>
  107.                 <EffectType>EFFECT_EXPLOSION_DIRT</EffectType>
  108.             </EffectTypes>
  109.             <bUpdateFormation>1</bUpdateFormation>
  110.         </EntityEventInfo>
  111.         <EntityEventInfo>
  112.             <Type>ENTEVENT_SABOTAGE</Type>
  113.             <AnimationPathTypes>
  114.                 <AnimationPathType>ANIMATIONPATH_SABOTAGE</AnimationPathType>
  115.             </AnimationPathTypes>
  116.             <bUpdateFormation>1</bUpdateFormation>
  117.         </EntityEventInfo>
  118.         <EntityEventInfo>
  119.             <Type>ENTEVENT_DESTROY</Type>
  120.             <AnimationPathTypes>
  121.                 <AnimationPathType>ANIMATIONPATH_DESTROY</AnimationPathType>
  122.             </AnimationPathTypes>
  123.             <bUpdateFormation>1</bUpdateFormation>
  124.         </EntityEventInfo>
  125.         <EntityEventInfo>
  126.             <Type>ENTEVENT_STEAL_PLANS</Type>
  127.             <AnimationPathTypes>
  128.                 <AnimationPathType>ANIMATIONPATH_STEAL_PLANS</AnimationPathType>
  129.             </AnimationPathTypes>
  130.             <bUpdateFormation>1</bUpdateFormation>
  131.         </EntityEventInfo>
  132.         <EntityEventInfo>
  133.             <Type>ENTEVENT_BOMBARD</Type>
  134.             <AnimationPathTypes>
  135.                 <AnimationPathType>ANIMATIONPATH_BOMBARD</AnimationPathType>
  136.             </AnimationPathTypes>
  137.             <EffectTypes>
  138.                 <EffectType>EFFECT_EXPLOSION_DIRT</EffectType>
  139.             </EffectTypes>
  140.             <bUpdateFormation>1</bUpdateFormation>
  141.         </EntityEventInfo>
  142.         <EntityEventInfo>
  143.             <Type>ENTEVENT_FOUND</Type>
  144.             <AnimationPathTypes>
  145.                 <AnimationPathType>ANIMATIONPATH_FOUND</AnimationPathType>
  146.             </AnimationPathTypes>
  147.             <bUpdateFormation>1</bUpdateFormation>
  148.         </EntityEventInfo>
  149.         <EntityEventInfo>
  150.             <Type>ENTEVENT_FORTIFY</Type>
  151.             <AnimationPathTypes>
  152.                 <AnimationPathType>ANIMATIONPATH_FORTIFY</AnimationPathType>
  153.             </AnimationPathTypes>
  154.             <bUpdateFormation>1</bUpdateFormation>
  155.         </EntityEventInfo>
  156.         <EntityEventInfo>
  157.             <Type>ENTEVENT_SENTRY</Type>
  158.             <AnimationPathTypes>
  159.                 <AnimationPathType>ANIMATIONPATH_SENTRY</AnimationPathType>
  160.             </AnimationPathTypes>
  161.             <bUpdateFormation>1</bUpdateFormation>
  162.         </EntityEventInfo>
  163.         <EntityEventInfo>
  164.             <Type>ENTEVENT_HEAL</Type>
  165.             <AnimationPathTypes>
  166.                 <AnimationPathType>ANIMATIONPATH_HEAL</AnimationPathType>
  167.             </AnimationPathTypes>
  168.             <bUpdateFormation>1</bUpdateFormation>
  169.         </EntityEventInfo>
  170.         <EntityEventInfo>
  171.             <Type>ENTEVENT_SLEEP</Type>
  172.             <AnimationPathTypes>
  173.                 <AnimationPathType>ANIMATIONPATH_SLEEP</AnimationPathType>
  174.             </AnimationPathTypes>
  175.             <bUpdateFormation>1</bUpdateFormation>
  176.         </EntityEventInfo>
  177.         <EntityEventInfo>
  178.             <Type>ENTEVENT_SHOVEL</Type>
  179.             <AnimationPathTypes>
  180.                 <AnimationPathType>ANIMATIONPATH_SHOVEL</AnimationPathType>
  181.             </AnimationPathTypes>
  182.             <bUpdateFormation>1</bUpdateFormation>
  183.         </EntityEventInfo>
  184.         <EntityEventInfo>
  185.             <Type>ENTEVENT_BUILD</Type>
  186.             <AnimationPathTypes>
  187.                 <AnimationPathType>ANIMATIONPATH_BUILD</AnimationPathType>
  188.             </AnimationPathTypes>
  189.             <bUpdateFormation>1</bUpdateFormation>
  190.         </EntityEventInfo>
  191.         <EntityEventInfo>
  192.             <Type>ENTEVENT_IRRIGATE</Type>
  193.             <AnimationPathTypes>
  194.                 <AnimationPathType>ANIMATIONPATH_IRRIGATE</AnimationPathType>
  195.             </AnimationPathTypes>
  196.             <bUpdateFormation>1</bUpdateFormation>
  197.         </EntityEventInfo>
  198.         <EntityEventInfo>
  199.             <Type>ENTEVENT_MINE</Type>
  200.             <AnimationPathTypes>
  201.                 <AnimationPathType>ANIMATIONPATH_MINE</AnimationPathType>
  202.             </AnimationPathTypes>
  203.             <bUpdateFormation>1</bUpdateFormation>
  204.         </EntityEventInfo>
  205.         <EntityEventInfo>
  206.             <Type>ENTEVENT_CHOP</Type>
  207.             <AnimationPathTypes>
  208.                 <AnimationPathType>ANIMATIONPATH_CHOP</AnimationPathType>
  209.             </AnimationPathTypes>
  210.             <bUpdateFormation>1</bUpdateFormation>
  211.         </EntityEventInfo>
  212.         <EntityEventInfo>
  213.             <Type>ENTEVENT_RAILROAD</Type>
  214.             <AnimationPathTypes>
  215.                 <AnimationPathType>ANIMATIONPATH_RAILROAD</AnimationPathType>
  216.             </AnimationPathTypes>
  217.             <bUpdateFormation>1</bUpdateFormation>
  218.         </EntityEventInfo>
  219.     </EntityEventInfos>
  220.     <AnimationCategories>
  221.         <AnimationCategory>
  222.             <Type>ANIMCAT_NONE</Type>
  223.             <DefaultTo>ANIMCAT_NONE</DefaultTo>
  224.             <BaseID>-1</BaseID>
  225.         </AnimationCategory>
  226.         <AnimationCategory>
  227.             <Type>ANIMCAT_IDLE</Type>
  228.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  229.             <BaseID>0</BaseID>
  230.         </AnimationCategory>
  231.         <AnimationCategory>
  232.             <Type>ANIMCAT_MOVE</Type>
  233.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  234.             <BaseID>10</BaseID>
  235.         </AnimationCategory>
  236.         <AnimationCategory>
  237.             <Type>ANIMCAT_FIDGET</Type>
  238.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  239.             <BaseID>1</BaseID>
  240.         </AnimationCategory>
  241.         <AnimationCategory>
  242.             <Type>ANIMCAT_MELEE_FORTIFY</Type>
  243.             <DefaultTo>ANIMCAT_RANGED_FORTIFY</DefaultTo>
  244.             <BaseID>20</BaseID>
  245.         </AnimationCategory>
  246.         <AnimationCategory>
  247.             <Type>ANIMCAT_MELEE_FORTIFIED</Type>
  248.             <DefaultTo>ANIMCAT_RANGED_FORTIFIED</DefaultTo>
  249.             <BaseID>21</BaseID>
  250.         </AnimationCategory>
  251.         <AnimationCategory>
  252.             <Type>ANIMCAT_MELEE_STRIKE</Type>
  253.             <DefaultTo>ANIMCAT_RANGED_STRIKE</DefaultTo>
  254.             <BaseID>22</BaseID>
  255.         </AnimationCategory>
  256.         <AnimationCategory>
  257.             <Type>ANIMCAT_MELEE_HURT</Type>
  258.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  259.             <BaseID>23</BaseID>
  260.         </AnimationCategory>
  261.         <AnimationCategory>
  262.             <Type>ANIMCAT_MELEE_DIE</Type>
  263.             <DefaultTo>ANIMCAT_RANGED_DIE</DefaultTo>
  264.             <BaseID>24</BaseID>
  265.         </AnimationCategory>
  266.         <AnimationCategory>
  267.             <Type>ANIMCAT_MELEE_DIE_FADE</Type>
  268.             <DefaultTo>ANIMCAT_RANGED_DIE_FADE</DefaultTo>
  269.             <BaseID>25</BaseID>
  270.         </AnimationCategory>
  271.         <AnimationCategory>
  272.             <Type>ANIMCAT_MELEE_FLEE</Type>
  273.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  274.             <BaseID>11</BaseID>
  275.         </AnimationCategory>
  276.         <AnimationCategory>
  277.             <Type>ANIMCAT_RUNDIE</Type>
  278.             <DefaultTo>ANIMCAT_MELEE_DIE</DefaultTo>
  279.             <BaseID>12</BaseID>
  280.         </AnimationCategory>
  281.         <AnimationCategory>
  282.             <Type>ANIMCAT_RANGED_FORTIFY</Type>
  283.             <DefaultTo>ANIMCAT_MELEE_FORTIFY</DefaultTo>
  284.             <BaseID>30</BaseID>
  285.         </AnimationCategory>
  286.         <AnimationCategory>
  287.             <Type>ANIMCAT_RANGED_FORTIFIED</Type>
  288.             <DefaultTo>ANIMCAT_MELEE_FORTIFIED</DefaultTo>
  289.             <BaseID>31</BaseID>
  290.         </AnimationCategory>
  291.         <AnimationCategory>
  292.             <Type>ANIMCAT_RANGED_STRIKE</Type>
  293.             <DefaultTo>ANIMCAT_MELEE_STRIKE</DefaultTo>
  294.             <BaseID>32</BaseID>
  295.         </AnimationCategory>
  296.         <AnimationCategory>
  297.             <Type>ANIMCAT_RANGED_DIE</Type>
  298.             <DefaultTo>ANIMCAT_MELEE_DIE</DefaultTo>
  299.             <BaseID>33</BaseID>
  300.         </AnimationCategory>
  301.         <AnimationCategory>
  302.             <Type>ANIMCAT_RANGED_DIE_FADE</Type>
  303.             <DefaultTo>ANIMCAT_MELEE_DIE_FADE</DefaultTo>
  304.             <BaseID>34</BaseID>
  305.         </AnimationCategory>
  306.         <AnimationCategory>
  307.             <Type>ANIMCAT_FOUND</Type>
  308.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  309.             <BaseID>40</BaseID>
  310.         </AnimationCategory>
  311.         <AnimationCategory>
  312.             <Type>ANIMCAT_IRRIGATE_BEGIN</Type>
  313.             <DefaultTo>ANIMCAT_IRRIGATE</DefaultTo>
  314.             <BaseID>50</BaseID>
  315.         </AnimationCategory>
  316.         <AnimationCategory>
  317.             <Type>ANIMCAT_IRRIGATE</Type>
  318.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  319.             <BaseID>51</BaseID>
  320.         </AnimationCategory>
  321.         <AnimationCategory>
  322.             <Type>ANIMCAT_IRRIGATE_PAUSE</Type>
  323.             <DefaultTo>ANIMCAT_IRRIGATE</DefaultTo>
  324.             <BaseID>52</BaseID>
  325.         </AnimationCategory>
  326.         <AnimationCategory>
  327.             <Type>ANIMCAT_BUILD_BEGIN</Type>
  328.             <DefaultTo>ANIMCAT_BUILD</DefaultTo>
  329.             <BaseID>53</BaseID>
  330.         </AnimationCategory>
  331.         <AnimationCategory>
  332.             <Type>ANIMCAT_BUILD</Type>
  333.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  334.             <BaseID>54</BaseID>
  335.         </AnimationCategory>
  336.         <AnimationCategory>
  337.             <Type>ANIMCAT_BUILD_PAUSE</Type>
  338.             <DefaultTo>ANIMCAT_BUILD</DefaultTo>
  339.             <BaseID>55</BaseID>
  340.         </AnimationCategory>
  341.         <AnimationCategory>
  342.             <Type>ANIMCAT_MINE_BEGIN</Type>
  343.             <DefaultTo>ANIMCAT_MINE</DefaultTo>
  344.             <BaseID>56</BaseID>
  345.         </AnimationCategory>
  346.         <AnimationCategory>
  347.             <Type>ANIMCAT_MINE</Type>
  348.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  349.             <BaseID>57</BaseID>
  350.         </AnimationCategory>
  351.         <AnimationCategory>
  352.             <Type>ANIMCAT_MINE_PAUSE</Type>
  353.             <DefaultTo>ANIMCAT_MINE</DefaultTo>
  354.             <BaseID>58</BaseID>
  355.         </AnimationCategory>
  356.         <AnimationCategory>
  357.             <Type>ANIMCAT_CHOP_BEGIN</Type>
  358.             <DefaultTo>ANIMCAT_CHOP</DefaultTo>
  359.             <BaseID>59</BaseID>
  360.         </AnimationCategory>
  361.         <AnimationCategory>
  362.             <Type>ANIMCAT_CHOP</Type>
  363.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  364.             <BaseID>60</BaseID>
  365.         </AnimationCategory>
  366.         <AnimationCategory>
  367.             <Type>ANIMCAT_CHOP_PAUSE</Type>
  368.             <DefaultTo>ANIMCAT_CHOP</DefaultTo>
  369.             <BaseID>61</BaseID>
  370.         </AnimationCategory>
  371.         <AnimationCategory>
  372.             <Type>ANIMCAT_SHOVEL_BEGIN</Type>
  373.             <DefaultTo>ANIMCAT_SHOVEL</DefaultTo>
  374.             <BaseID>62</BaseID>
  375.         </AnimationCategory>
  376.         <AnimationCategory>
  377.             <Type>ANIMCAT_SHOVEL</Type>
  378.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  379.             <BaseID>63</BaseID>
  380.         </AnimationCategory>
  381.         <AnimationCategory>
  382.             <Type>ANIMCAT_SHOVEL_PAUSE</Type>
  383.             <DefaultTo>ANIMCAT_SHOVEL</DefaultTo>
  384.             <BaseID>64</BaseID>
  385.         </AnimationCategory>
  386.         <AnimationCategory>
  387.             <Type>ANIMCAT_RAILROAD_BEGIN</Type>
  388.             <DefaultTo>ANIMCAT_SHOVEL_BEGIN</DefaultTo>
  389.             <BaseID>65</BaseID>
  390.         </AnimationCategory>
  391.         <AnimationCategory>
  392.             <Type>ANIMCAT_RAILROAD</Type>
  393.             <DefaultTo>ANIMCAT_SHOVEL</DefaultTo>
  394.             <BaseID>66</BaseID>
  395.         </AnimationCategory>
  396.         <AnimationCategory>
  397.             <Type>ANIMCAT_RAILROAD_PAUSE</Type>
  398.             <DefaultTo>ANIMCAT_SHOVEL_PAUSE</DefaultTo>
  399.             <BaseID>67</BaseID>
  400.         </AnimationCategory>
  401.         <AnimationCategory>
  402.             <Type>ANIMCAT_GREAT_EVENT</Type>
  403.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  404.             <BaseID>15</BaseID>
  405.         </AnimationCategory>
  406.         <AnimationCategory>
  407.             <Type>ANIMCAT_STEAL_PLANS</Type>
  408.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  409.             <BaseID>16</BaseID>
  410.         </AnimationCategory>
  411.         <AnimationCategory>
  412.             <Type>ANIMCAT_SABOTAGE</Type>
  413.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  414.             <BaseID>17</BaseID>
  415.         </AnimationCategory>
  416.         <AnimationCategory>
  417.             <Type>ANIMCAT_SURRENDER</Type>
  418.             <DefaultTo>ANIMCAT_IDLE</DefaultTo>
  419.             <BaseID>2</BaseID>
  420.         </AnimationCategory>
  421.         <AnimationCategory>
  422.             <Type>ANIMCAT_AIRPATROL</Type>
  423.             <DefaultTo>ANIMCAT_MOVE</DefaultTo>
  424.             <BaseID>70</BaseID>
  425.         </AnimationCategory>
  426.         <AnimationCategory>
  427.             <Type>ANIMCAT_AIRFADEIN</Type>
  428.             <DefaultTo>ANIMCAT_MOVE</DefaultTo>
  429.             <BaseID>71</BaseID>
  430.         </AnimationCategory>
  431.         <AnimationCategory>
  432.             <Type>ANIMCAT_AIRFADEOUT</Type>
  433.             <DefaultTo>ANIMCAT_MOVE</DefaultTo>
  434.             <BaseID>72</BaseID>
  435.         </AnimationCategory>
  436.         <AnimationCategory>
  437.             <Type>ANIMCAT_AIRSTRIKE</Type>
  438.             <DefaultTo>ANIMCAT_RANGED_STRIKE</DefaultTo>
  439.             <BaseID>42</BaseID>
  440.         </AnimationCategory>
  441.         <AnimationCategory>
  442.             <Type>ANIMCAT_AIRBOMB</Type>
  443.             <DefaultTo>ANIMCAT_RANGED_STRIKE</DefaultTo>
  444.             <BaseID>40</BaseID>
  445.         </AnimationCategory>
  446.         <AnimationCategory>
  447.             <Type>ANIMCAT_DAMAGE_0</Type>
  448.             <DefaultTo>ANIMCAT_NONE</DefaultTo>
  449.             <BaseID>500</BaseID>
  450.         </AnimationCategory>
  451.         <AnimationCategory>
  452.             <Type>ANIMCAT_DAMAGE_1</Type>
  453.             <DefaultTo>ANIMCAT_NONE</DefaultTo>
  454.             <BaseID>510</BaseID>
  455.         </AnimationCategory>
  456.         <AnimationCategory>
  457.             <Type>ANIMCAT_DAMAGE_2</Type>
  458.             <DefaultTo>ANIMCAT_NONE</DefaultTo>
  459.             <BaseID>520</BaseID>
  460.         </AnimationCategory>
  461.         <AnimationCategory>
  462.             <Type>ANIMCAT_DAMAGE_3</Type>
  463.             <DefaultTo>ANIMCAT_NONE</DefaultTo>
  464.             <BaseID>530</BaseID>
  465.         </AnimationCategory>
  466.     </AnimationCategories>
  467.     <AnimationPaths>
  468.         <AnimationPath>
  469.             <Type>ANIMATIONPATH_IDLE</Type>
  470.             <bMissionPath>0</bMissionPath>
  471.             <PathEntry>
  472.                 <Category>ANIMCAT_IDLE</Category>
  473.             </PathEntry>
  474.             <PathEntry>
  475.                 <Operator>RAND_FPR</Operator>
  476.                 <Parameter>0.0</Parameter>
  477.             </PathEntry>
  478.             <PathEntry>
  479.                 <Operator>TEST_LT</Operator>
  480.                 <Parameter>0.98</Parameter>
  481.             </PathEntry>
  482.             <PathEntry>
  483.                 <Operator>SKIP_IF</Operator>
  484.                 <Parameter>-3.0</Parameter>
  485.             </PathEntry>
  486.             <PathEntry>
  487.                 <Operator>RAND_FPR</Operator>
  488.                 <Parameter>0.0</Parameter>
  489.             </PathEntry>
  490.             <PathEntry>
  491.                 <Operator>SET_BR</Operator>
  492.                 <Parameter>1.0</Parameter>
  493.             </PathEntry>
  494.             <PathEntry>
  495.                 <Operator>SETCAS_IF</Operator>
  496.                 <Parameter>0.0</Parameter>
  497.             </PathEntry>
  498.             <PathEntry>
  499.                 <Category>ANIMCAT_FIDGET</Category>
  500.             </PathEntry>
  501.             <PathEntry>
  502.                 <Operator>SKIP_IF</Operator>
  503.                 <Parameter>-8.0</Parameter>
  504.             </PathEntry>
  505.         </AnimationPath>
  506.         <AnimationPath>
  507.             <Type>ANIMATIONPATH_MOVE</Type>
  508.             <bMissionPath>0</bMissionPath>
  509.             <PathEntry>
  510.                 <Category>ANIMCAT_MOVE</Category>
  511.             </PathEntry>
  512.         </AnimationPath>
  513.         <AnimationPath>
  514.             <Type>ANIMATIONPATH_DIE</Type>
  515.             <bMissionPath>0</bMissionPath>
  516.             <PathEntry>
  517.                 <Category>ANIMCAT_MELEE_DIE</Category>
  518.             </PathEntry>
  519.         </AnimationPath>
  520.         <AnimationPath>
  521.             <Type>ANIMATIONPATH_DAMAGE</Type>
  522.             <bMissionPath>0</bMissionPath>
  523.             <PathEntry>
  524.                 <Operator>DEACT_LAYERED</Operator>
  525.                 <Parameter>0.0</Parameter>
  526.             </PathEntry>
  527.             <PathEntry>
  528.                 <Operator>SETCAS_DAMAGE</Operator>
  529.                 <Parameter>0.0</Parameter>
  530.             </PathEntry>
  531.             <PathEntry>
  532.                 <Category>ANIMCAT_DAMAGE_0</Category>
  533.             </PathEntry>
  534.             <PathEntry>
  535.                 <Category>ANIMCAT_DAMAGE_1</Category>
  536.             </PathEntry>
  537.             <PathEntry>
  538.                 <Category>ANIMCAT_DAMAGE_2</Category>
  539.             </PathEntry>
  540.             <PathEntry>
  541.                 <Category>ANIMCAT_DAMAGE_3</Category>
  542.             </PathEntry>
  543.         </AnimationPath>
  544.         <AnimationPath>
  545.             <Type>ANIMATIONPATH_MELEE_BEGIN</Type>
  546.             <bMissionPath>1</bMissionPath>
  547.             <PathEntry>
  548.                 <Operator>RAND_FPR</Operator>
  549.                 <Parameter>1.0</Parameter>
  550.             </PathEntry>
  551.             <PathEntry>
  552.                 <Operator>SET_BR</Operator>
  553.                 <Parameter>1.0</Parameter>
  554.             </PathEntry>
  555.             <PathEntry>
  556.                 <Operator>SETCAS_IF</Operator>
  557.                 <Parameter>0.0</Parameter>
  558.             </PathEntry>
  559.         </AnimationPath>
  560.         <AnimationPath>
  561.             <Type>ANIMATIONPATH_MELEE_STRIKE</Type>
  562.             <bMissionPath>1</bMissionPath>
  563.             <PathEntry>
  564.                 <Category>ANIMCAT_MELEE_STRIKE</Category>
  565.             </PathEntry>
  566.             <PathEntry>
  567.                 <Operator>CAS_INCR</Operator>
  568.                 <Parameter>0.0</Parameter>
  569.             </PathEntry>
  570.         </AnimationPath>
  571.         <AnimationPath>
  572.             <Type>ANIMATIONPATH_MELEE_HURT</Type>
  573.             <bMissionPath>1</bMissionPath>
  574.             <PathEntry>
  575.                 <Category>ANIMCAT_MELEE_HURT</Category>
  576.             </PathEntry>
  577.         </AnimationPath>
  578.         <AnimationPath>
  579.             <Type>ANIMATIONPATH_MELEE_DIE</Type>
  580.             <bMissionPath>1</bMissionPath>
  581.             <PathEntry>
  582.                 <Category>ANIMCAT_MELEE_DIE</Category>
  583.             </PathEntry>
  584.         </AnimationPath>
  585.         <AnimationPath>
  586.             <Type>ANIMATIONPATH_MELEE_FORTIFIED</Type>
  587.             <bMissionPath>1</bMissionPath>
  588.             <PathEntry>
  589.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  590.             </PathEntry>
  591.         </AnimationPath>
  592.         <AnimationPath>
  593.             <Type>ANIMATIONPATH_MELEE_DIE_FADE</Type>
  594.             <bMissionPath>1</bMissionPath>
  595.             <PathEntry>
  596.                 <Category>ANIMCAT_MELEE_DIE_FADE</Category>
  597.             </PathEntry>
  598.         </AnimationPath>
  599.         <AnimationPath>
  600.             <Type>ANIMATIONPATH_MELEE_FLEE</Type>
  601.             <bMissionPath>1</bMissionPath>
  602.             <PathEntry>
  603.                 <Category>ANIMCAT_MELEE_FLEE</Category>
  604.             </PathEntry>
  605.         </AnimationPath>
  606.         <AnimationPath>
  607.             <Type>ANIMATIONPATH_MELEE_END</Type>
  608.             <bMissionPath>1</bMissionPath>
  609.             <PathEntry>
  610.                 <Operator>RAND_FPR</Operator>
  611.                 <Parameter>0.0</Parameter>
  612.             </PathEntry>
  613.         </AnimationPath>
  614.         <AnimationPath>
  615.             <Type>ANIMATIONPATH_RANGED_BEGIN</Type>
  616.             <bMissionPath>1</bMissionPath>
  617.             <PathEntry>
  618.                 <Operator>RAND_FPR</Operator>
  619.                 <Parameter>0.0</Parameter>
  620.             </PathEntry>
  621.         </AnimationPath>
  622.         <AnimationPath>
  623.             <Type>ANIMATIONPATH_RANGED_STRIKE</Type>
  624.             <bMissionPath>1</bMissionPath>
  625.             <PathEntry>
  626.                 <Category>ANIMCAT_RANGED_STRIKE</Category>
  627.             </PathEntry>
  628.         </AnimationPath>
  629.         <AnimationPath>
  630.             <Type>ANIMATIONPATH_RANGED_HURT</Type>
  631.             <bMissionPath>1</bMissionPath>
  632.             <PathEntry>
  633.                 <Category>ANIMCAT_RANGED_STRIKE</Category>
  634.             </PathEntry>
  635.         </AnimationPath>
  636.         <AnimationPath>
  637.             <Type>ANIMATIONPATH_RANGED_DIE</Type>
  638.             <bMissionPath>1</bMissionPath>
  639.             <PathEntry>
  640.                 <Operator>RAND_FPR</Operator>
  641.                 <Parameter>0.0</Parameter>
  642.             </PathEntry>
  643.             <PathEntry>
  644.                 <Operator>SET_BR</Operator>
  645.                 <Parameter>1.0</Parameter>
  646.             </PathEntry>
  647.             <PathEntry>
  648.                 <Operator>SETCAS_IF</Operator>
  649.                 <Parameter>0.0</Parameter>
  650.             </PathEntry>
  651.             <PathEntry>
  652.                 <Category>ANIMCAT_RANGED_DIE</Category>
  653.             </PathEntry>
  654.         </AnimationPath>
  655.         <AnimationPath>
  656.             <Type>ANIMATIONPATH_RANGED_FORTIFIED</Type>
  657.             <bMissionPath>1</bMissionPath>
  658.             <PathEntry>
  659.                 <Category>ANIMCAT_RANGED_FORTIFY</Category>
  660.             </PathEntry>
  661.             <PathEntry>
  662.                 <Category>ANIMCAT_RANGED_FORTIFIED</Category>
  663.             </PathEntry>
  664.         </AnimationPath>
  665.         <AnimationPath>
  666.             <Type>ANIMATIONPATH_RANGED_RUNHIT</Type>
  667.             <bMissionPath>1</bMissionPath>
  668.             <PathEntry>
  669.                 <Category>ANIMCAT_IDLE</Category>
  670.             </PathEntry>
  671.         </AnimationPath>
  672.         <AnimationPath>
  673.             <Type>ANIMATIONPATH_RANGED_RUNDIE</Type>
  674.             <bMissionPath>1</bMissionPath>
  675.             <PathEntry>
  676.                 <Category>ANIMCAT_RUNDIE</Category>
  677.             </PathEntry>
  678.         </AnimationPath>
  679.         <AnimationPath>
  680.             <Type>ANIMATIONPATH_RANGED_DIE_FADE</Type>
  681.             <bMissionPath>1</bMissionPath>
  682.             <PathEntry>
  683.                 <Category>ANIMCAT_RANGED_DIE_FADE</Category>
  684.             </PathEntry>
  685.         </AnimationPath>
  686.         <AnimationPath>
  687.             <Type>ANIMATIONPATH_RANGED_END</Type>
  688.             <bMissionPath>1</bMissionPath>
  689.             <PathEntry>
  690.                 <Operator>RAND_FPR</Operator>
  691.                 <Parameter>0.0</Parameter>
  692.             </PathEntry>
  693.         </AnimationPath>
  694.         <AnimationPath>
  695.             <Type>ANIMATIONPATH_AIRFADEIN</Type>
  696.             <bMissionPath>1</bMissionPath>
  697.             <PathEntry>
  698.                 <Category>ANIMCAT_AIRFADEIN</Category>
  699.                 <Operator/>
  700.                 <Parameter/>
  701.             </PathEntry>
  702.         </AnimationPath>
  703.         <AnimationPath>
  704.             <Type>ANIMATIONPATH_AIRFADEOUT</Type>
  705.             <bMissionPath>1</bMissionPath>
  706.             <PathEntry>
  707.                 <Category>ANIMCAT_AIRFADEOUT</Category>
  708.                 <Operator/>
  709.                 <Parameter/>
  710.             </PathEntry>
  711.         </AnimationPath>
  712.         <AnimationPath>
  713.             <Type>ANIMATIONPATH_AIRSTRIKE</Type>
  714.             <bMissionPath>1</bMissionPath>
  715.             <PathEntry>
  716.                 <Category>ANIMCAT_AIRSTRIKE</Category>
  717.                 <Operator/>
  718.                 <Parameter/>
  719.             </PathEntry>
  720.         </AnimationPath>
  721.         <AnimationPath>
  722.             <Type>ANIMATIONPATH_AIRBOMB</Type>
  723.             <bMissionPath>1</bMissionPath>
  724.             <PathEntry>
  725.                 <Category>ANIMCAT_AIRBOMB</Category>
  726.                 <Operator/>
  727.                 <Parameter/>
  728.             </PathEntry>
  729.         </AnimationPath>
  730.         <!-- Extra animation paths, not directly referenced in code-->
  731.         <AnimationPath>
  732.             <Type>ANIMATIONPATH_HEAL</Type>
  733.             <bMissionPath>0</bMissionPath>
  734.             <PathEntry>
  735.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  736.             </PathEntry>
  737.         </AnimationPath>
  738.         <AnimationPath>
  739.             <Type>ANIMATIONPATH_SLEEP</Type>
  740.             <bMissionPath>0</bMissionPath>
  741.             <PathEntry>
  742.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  743.             </PathEntry>
  744.         </AnimationPath>
  745.         <AnimationPath>
  746.             <Type>ANIMATIONPATH_FORTIFY</Type>
  747.             <bMissionPath>0</bMissionPath>
  748.             <PathEntry>
  749.                 <Operator>RAND_FPR</Operator>
  750.                 <Parameter>0.0</Parameter>
  751.             </PathEntry>
  752.             <PathEntry>
  753.                 <Operator>IS_RANGED</Operator>
  754.                 <Parameter>0.0</Parameter>
  755.             </PathEntry>
  756.             <PathEntry>
  757.                 <Operator>SKIP_IF</Operator>
  758.                 <Parameter>6.0</Parameter>
  759.             </PathEntry>
  760.             <PathEntry>
  761.                 <Operator>SET_BR</Operator>
  762.                 <Parameter>1.0</Parameter>
  763.             </PathEntry>
  764.             <PathEntry>
  765.                 <Operator>SETCAS_IF</Operator>
  766.                 <Parameter>0.0</Parameter>
  767.             </PathEntry>
  768.             <PathEntry>
  769.                 <Category>ANIMCAT_MELEE_FORTIFY</Category>
  770.             </PathEntry>
  771.             <PathEntry>
  772.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  773.             </PathEntry>
  774.             <PathEntry>
  775.                 <Operator>SKIP_IF</Operator>
  776.                 <Parameter>-1.0</Parameter>
  777.             </PathEntry>
  778.             <PathEntry>
  779.                 <Operator>SETCAS_IF</Operator>
  780.                 <Parameter>0.0</Parameter>
  781.             </PathEntry>
  782.             <PathEntry>
  783.                 <Category>ANIMCAT_RANGED_FORTIFY</Category>
  784.             </PathEntry>
  785.             <PathEntry>
  786.                 <Category>ANIMCAT_RANGED_FORTIFIED</Category>
  787.             </PathEntry>
  788.             <PathEntry>
  789.                 <Operator>SKIP_IF</Operator>
  790.                 <Parameter>-1.0</Parameter>
  791.             </PathEntry>
  792.         </AnimationPath>
  793.         <AnimationPath>
  794.             <Type>ANIMATIONPATH_PILLAGE</Type>
  795.             <bMissionPath>0</bMissionPath>
  796.             <PathEntry>
  797.                 <Operator>RAND_FPR</Operator>
  798.                 <Parameter>0.0</Parameter>
  799.             </PathEntry>
  800.             <PathEntry>
  801.                 <Operator>SET_BR</Operator>
  802.                 <Parameter>1.0</Parameter>
  803.             </PathEntry>
  804.             <PathEntry>
  805.                 <Operator>SETCAS_IF</Operator>
  806.                 <Parameter>0.0</Parameter>
  807.             </PathEntry>
  808.             <PathEntry>
  809.                 <Category>ANIMCAT_MELEE_FORTIFY</Category>
  810.             </PathEntry>
  811.             <PathEntry>
  812.                 <Category>ANIMCAT_MELEE_STRIKE</Category>
  813.             </PathEntry>
  814.             <PathEntry>
  815.                 <Operator>CAS_INCR</Operator>
  816.                 <Parameter>0.0</Parameter>
  817.             </PathEntry>
  818.             <PathEntry>
  819.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  820.             </PathEntry>
  821.             <PathEntry>
  822.                 <Operator>SKIP_IF</Operator>
  823.                 <Parameter>-1.0</Parameter>
  824.             </PathEntry>
  825.         </AnimationPath>
  826.         <AnimationPath>
  827.             <Type>ANIMATIONPATH_BOMBARD</Type>
  828.             <bMissionPath>0</bMissionPath>
  829.             <PathEntry>
  830.                 <Category>ANIMCAT_MELEE_STRIKE</Category>
  831.             </PathEntry>
  832.         </AnimationPath>
  833.         <AnimationPath>
  834.             <Type>ANIMATIONPATH_SENTRY</Type>
  835.             <bMissionPath>0</bMissionPath>
  836.             <PathEntry>
  837.                 <Category>ANIMCAT_MELEE_FORTIFIED</Category>
  838.             </PathEntry>
  839.         </AnimationPath>
  840.         <AnimationPath>
  841.             <Type>ANIMATIONPATH_FOUND</Type>
  842.             <bMissionPath>0</bMissionPath>
  843.             <PathEntry>
  844.                 <Category>ANIMCAT_FOUND</Category>
  845.             </PathEntry>
  846.         </AnimationPath>
  847.         <AnimationPath>
  848.             <Type>ANIMATIONPATH_IRRIGATE</Type>
  849.             <bMissionPath>0</bMissionPath>
  850.             <PathEntry>
  851.                 <Category>ANIMCAT_IRRIGATE_BEGIN</Category>
  852.             </PathEntry>
  853.             <PathEntry>
  854.                 <Category>ANIMCAT_IRRIGATE</Category>
  855.             </PathEntry>
  856.             <PathEntry>
  857.                 <Operator>RAND_FPR</Operator>
  858.                 <Parameter>0.0</Parameter>
  859.             </PathEntry>
  860.             <PathEntry>
  861.                 <Operator>TEST_LT</Operator>
  862.                 <Parameter>0.8</Parameter>
  863.             </PathEntry>
  864.             <PathEntry>
  865.                 <Operator>SKIP_IF</Operator>
  866.                 <Parameter>-3.0</Parameter>
  867.             </PathEntry>
  868.             <PathEntry>
  869.                 <Category>ANIMCAT_IRRIGATE_PAUSE</Category>
  870.             </PathEntry>
  871.             <PathEntry>
  872.                 <Operator>SET_BR</Operator>
  873.                 <Parameter>1.0</Parameter>
  874.             </PathEntry>
  875.             <PathEntry>
  876.                 <Operator>SKIP_IF</Operator>
  877.                 <Parameter>-6.0</Parameter>
  878.             </PathEntry>
  879.         </AnimationPath>
  880.         <AnimationPath>
  881.             <Type>ANIMATIONPATH_BUILD</Type>
  882.             <bMissionPath>0</bMissionPath>
  883.             <PathEntry>
  884.                 <Category>ANIMCAT_BUILD_BEGIN</Category>
  885.             </PathEntry>
  886.             <PathEntry>
  887.                 <Category>ANIMCAT_BUILD</Category>
  888.             </PathEntry>
  889.             <PathEntry>
  890.                 <Operator>RAND_FPR</Operator>
  891.                 <Parameter>0.0</Parameter>
  892.             </PathEntry>
  893.             <PathEntry>
  894.                 <Operator>TEST_LT</Operator>
  895.                 <Parameter>0.8</Parameter>
  896.             </PathEntry>
  897.             <PathEntry>
  898.                 <Operator>SKIP_IF</Operator>
  899.                 <Parameter>-3.0</Parameter>
  900.             </PathEntry>
  901.             <PathEntry>
  902.                 <Category>ANIMCAT_BUILD_PAUSE</Category>
  903.             </PathEntry>
  904.             <PathEntry>
  905.                 <Operator>SET_BR</Operator>
  906.                 <Parameter>1.0</Parameter>
  907.             </PathEntry>
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