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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Rob McLaughlin (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Unit Infos -->
- <Civ4UnitInfos xmlns="x-schema:CIV4UnitSchema.xml">
- <UnitInfos>
- <UnitInfo>
- <Class>UNITCLASS_LION</Class>
- <Type>UNIT_LION</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_LION</Description>
- <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
- <Advisor>NONE</Advisor>
- <bAnimal>1</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ANIMAL</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
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- <iHurryCostModifier>0</iHurryCostModifier>
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- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>2</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
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- <iXPValueDefense>2</iXPValueDefense>
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- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives>
- <TerrainNative>
- <TerrainType>TERRAIN_GRASS</TerrainType>
- <bTerrainNative>1</bTerrainNative>
- </TerrainNative>
- <TerrainNative>
- <TerrainType>TERRAIN_PLAINS</TerrainType>
- <bTerrainNative>1</bTerrainNative>
- </TerrainNative>
- <TerrainNative>
- <TerrainType>TERRAIN_DESERT</TerrainType>
- <bTerrainNative>1</bTerrainNative>
- </TerrainNative>
- </TerrainNatives>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
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- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
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- <iExtraCost>0</iExtraCost>
- <iAsset>0</iAsset>
- <iPower>0</iPower>
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- <iGroupSize>3</iGroupSize>
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- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_LION</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_BEAR</Class>
- <Type>UNIT_BEAR</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_BEAR</Description>
- <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
- <Advisor>NONE</Advisor>
- <bAnimal>1</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ANIMAL</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
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- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>3</iCombat>
- <iAirCombat>0</iAirCombat>
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- <iChanceFirstStrikes>0</iChanceFirstStrikes>
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- <iCollateralDamage>0</iCollateralDamage>
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- <iCityAttack>0</iCityAttack>
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- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives>
- <FeatureNative>
- <FeatureType>FEATURE_FOREST</FeatureType>
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- </FeatureNative>
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- <TerrainDefenses/>
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- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
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- <iGroupSize>3</iGroupSize>
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- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Bear.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_PANTHER</Class>
- <Type>UNIT_PANTHER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_PANTHER</Description>
- <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
- <Advisor>NONE</Advisor>
- <bAnimal>1</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
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- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
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- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ANIMAL</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
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- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>2</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
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- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
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- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives>
- <FeatureNative>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <bFeatureNative>1</bFeatureNative>
- </FeatureNative>
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- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
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- <iBombRate>0</iBombRate>
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- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
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- <UnitMeshGroup>
- <iRequired>3</iRequired>
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- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Panther.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
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- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WOLF</Class>
- <Type>UNIT_WOLF</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
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- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_WOLF</Description>
- <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
- <Advisor>NONE</Advisor>
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- <bFood>0</bFood>
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- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
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- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ANIMAL</UnitAIType>
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- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
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- <PrereqReligion>NONE</PrereqReligion>
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- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
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- <PrereqBonuses/>
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- <Flavors/>
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- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
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- <FeatureImpassables/>
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- <TerrainNatives>
- <TerrainNative>
- <TerrainType>TERRAIN_TUNDRA</TerrainType>
- <bTerrainNative>1</bTerrainNative>
- </TerrainNative>
- <TerrainNative>
- <TerrainType>TERRAIN_SNOW</TerrainType>
- <bTerrainNative>1</bTerrainNative>
- </TerrainNative>
- </TerrainNatives>
- <FeatureNatives>
- <FeatureNative>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <bFeatureNative>1</bFeatureNative>
- </FeatureNative>
- </FeatureNatives>
- <TerrainDefenses/>
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- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
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- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
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- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
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- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
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- <EarlyArtDefineTag>ART_DEF_UNIT_WOLF</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Wolf.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SETTLER</Class>
- <Type>UNIT_SETTLER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>UNITCLASS_WORKER</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_SETTLER</Description>
- <Civilopedia>TXT_KEY_UNIT_SETTLER_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_SETTLER_STRATEGY</Strategy>
- <Advisor>ADVISOR_GROWTH</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>1</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>1</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_SETTLE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>100</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>4</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>4</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE</EarlyArtDefineTag>
- </UnitMeshGroup>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE</EarlyArtDefineTag>
- </UnitMeshGroup>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_CHILD</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WORKER</Class>
- <Type>UNIT_WORKER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>UNITCLASS_WORKER</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_WORKER</Description>
- <Civilopedia>TXT_KEY_UNIT_WORKER_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
- <Advisor>ADVISOR_ECONOMY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>1</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_WORKER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds>
- <Build>
- <BuildType>BUILD_ROAD</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_FARM</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_MINE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WORKSHOP</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WINDMILL</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WATERMILL</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_PLANTATION</BuildType>
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- <Build>
- <BuildType>BUILD_QUARRY</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_PASTURE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_CAMP</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WINERY</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_COTTAGE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_FORT</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_REMOVE_JUNGLE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_REMOVE_FOREST</BuildType>
- <bBuild>1</bBuild>
- </Build>
- </Builds>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>60</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>100</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
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- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>2</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_WORKER</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WORKER</Class>
- <Type>UNIT_INDIAN_FAST_WORKER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>UNITCLASS_WORKER</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_INDIAN_FAST_WORKER</Description>
- <Civilopedia>TXT_KEY_UNIT_INDIAN_FAST_WORKER_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_INDIAN_FAST_WORKER_STRATEGY</Strategy>
- <Advisor>ADVISOR_ECONOMY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>1</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
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- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_WORKER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds>
- <Build>
- <BuildType>BUILD_ROAD</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_FARM</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_MINE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WORKSHOP</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WINDMILL</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_WATERMILL</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_PLANTATION</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_QUARRY</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_PASTURE</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_CAMP</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_WINERY</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_COTTAGE</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_FORT</BuildType>
- <bBuild>1</bBuild>
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- <Build>
- <BuildType>BUILD_REMOVE_JUNGLE</BuildType>
- <bBuild>1</bBuild>
- </Build>
- <Build>
- <BuildType>BUILD_REMOVE_FOREST</BuildType>
- <bBuild>1</bBuild>
- </Build>
- </Builds>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>60</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>3</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>100</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
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- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>2</iMeleeWaveSize>
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- <UnitMeshGroup>
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- <EarlyArtDefineTag>ART_DEF_UNIT_INDIAN_FAST_WORKER</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/FastWorker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,4</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SCOUT</Class>
- <Type>UNIT_SCOUT</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_RECON</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_SCOUT</Description>
- <Civilopedia>TXT_KEY_UNIT_SCOUT_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
- <Advisor>ADVISOR_GROWTH</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>1</bNoBadGoodies>
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- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>0</bPillage>
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- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
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- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_EXPLORE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_HUNTING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>15</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>1</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>100</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
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- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>2</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SCOUT</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_JEWISH_MISSIONARY</Class>
- <Type>UNIT_JEWISH_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_JEWISH_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_JEWISH_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_JUDAISM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
- <PrereqBuilding>BUILDING_JEWISH_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CHRISTIAN_MISSIONARY</Class>
- <Type>UNIT_CHRISTIAN_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CHRISTIAN_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CHRISTIAN_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_CHRISTIANITY</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
- <PrereqBuilding>BUILDING_CHRISTIAN_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
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- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_ISLAMIC_MISSIONARY</Class>
- <Type>UNIT_ISLAMIC_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_ISLAMIC_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ISLAMIC_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
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- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_ISLAM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_ISLAM</PrereqReligion>
- <PrereqBuilding>BUILDING_ISLAMIC_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
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- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
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- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
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- <UnitMeshGroup>
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- <EarlyArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_HINDU_MISSIONARY</Class>
- <Type>UNIT_HINDU_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_HINDU_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_HINDU_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
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- <bRivalTerritory>0</bRivalTerritory>
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- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
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- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_HINDUISM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_HINDUISM</PrereqReligion>
- <PrereqBuilding>BUILDING_HINDU_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
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- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_BUDDHIST_MISSIONARY</Class>
- <Type>UNIT_BUDDHIST_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_BUDDHIST_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_BUDDHIST_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_BUDDHISM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_BUDDHISM</PrereqReligion>
- <PrereqBuilding>BUILDING_BUDDHIST_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
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- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
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- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CONFUCIAN_MISSIONARY</Class>
- <Type>UNIT_CONFUCIAN_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CONFUCIAN_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CONFUCIAN_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_CONFUCIANISM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_CONFUCIANISM</PrereqReligion>
- <PrereqBuilding>BUILDING_CONFUCIAN_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
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- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
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- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
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- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
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- <UnitMeshGroup>
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- <EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</EarlyArtDefineTag>
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- <Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
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- <Type>UNIT_TAOIST_MISSIONARY</Type>
- <UniqueNames/>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_TAOIST_MISSIONARY</Description>
- <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_TAOIST_MISSIONARY_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
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- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
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- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
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- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs/>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads>
- <ReligionSpread>
- <ReligionType>RELIGION_TAOISM</ReligionType>
- <bReligionSpread>1</bReligionSpread>
- </ReligionSpread>
- </ReligionSpreads>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>RELIGION_TAOISM</PrereqReligion>
- <PrereqBuilding>BUILDING_TAOIST_MONASTERY</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
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- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
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- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
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- <FreePromotions/>
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- <UnitInfo>
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- <Type>UNIT_WARRIOR</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_WARRIOR</Description>
- <Civilopedia>TXT_KEY_UNIT_WARRIOR_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
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- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- </UnitClassUpgrades>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </NotUnitAIs>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>15</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>2</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>25</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>1</iConscription>
- <iCultureGarrison>3</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>1</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>8</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WARRIOR</Class>
- <Type>UNIT_INCAN_QUECHUA</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_INCAN_QUECHUA</Description>
- <Civilopedia>TXT_KEY_UNIT_INCAN_QUECHUA_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_INCAN_QUECHUA_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- </UnitClassUpgrades>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </NotUnitAIs>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>15</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>2</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>25</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
- <iUnitCombatMod>100</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>1</iConscription>
- <iCultureGarrison>3</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>1</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_INCAN_QUECHUA</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Quechua.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,4</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SWORDSMAN</Class>
- <Type>UNIT_SWORDSMAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_SWORDSMAN</Description>
- <Civilopedia>TXT_KEY_UNIT_SWORDSMAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_SWORDSMAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <TechTypes/>
- <BonusType>BONUS_IRON</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>6</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>10</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>5</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>3</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SWORDSMAN</Class>
- <Type>UNIT_ROME_PRAETORIAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_ROME_PRAETORIAN</Description>
- <Civilopedia>TXT_KEY_UNIT_ROME_PRAETORIAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ROME_PRAETORIAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <TechTypes/>
- <BonusType>BONUS_IRON</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>8</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>5</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>4</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_ROME_PRAETORIAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Praetorian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,6</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_AXEMAN</Class>
- <Type>UNIT_AXEMAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_AXEMAN</Description>
- <Civilopedia>TXT_KEY_UNIT_AXEMAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_AXEMAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_RESERVE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses>
- <BonusType>BONUS_COPPER</BonusType>
- <BonusType>BONUS_IRON</BonusType>
- <BonusType>NONE</BonusType>
- <BonusType>NONE</BonusType>
- </PrereqBonuses>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>35</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>5</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
- <iUnitCombatMod>50</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>2</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>2</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_AXEMAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SPEARMAN</Class>
- <Type>UNIT_SPEARMAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_SPEARMAN</Description>
- <Civilopedia>TXT_KEY_UNIT_SPEARMAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_SPEARMAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_RESERVE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_HUNTING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses>
- <BonusType>BONUS_COPPER</BonusType>
- <BonusType>BONUS_IRON</BonusType>
- <BonusType>NONE</BonusType>
- <BonusType>NONE</BonusType>
- </PrereqBonuses>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>35</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>4</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
- <iUnitCombatMod>100</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>2</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>2</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,5</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SPEARMAN</Class>
- <Type>UNIT_GREEK_PHALANX</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MELEE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREEK_PHALANX</Description>
- <Civilopedia>TXT_KEY_UNIT_GREEK_PHALANX_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREEK_PHALANX_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_RESERVE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_HUNTING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses>
- <BonusType>BONUS_COPPER</BonusType>
- <BonusType>BONUS_IRON</BonusType>
- <BonusType>NONE</BonusType>
- <BonusType>NONE</BonusType>
- </PrereqBonuses>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>35</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>5</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>25</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
- <iUnitCombatMod>100</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>2</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>3</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_GREEK_PHALANX</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Spearman_Phalanx.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_ARCHER</Class>
- <Type>UNIT_ARCHER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_ARCHER</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_ARCHER</Description>
- <Civilopedia>TXT_KEY_UNIT_ARCHER_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_ARCHER_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_LONGBOWMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_CROSSBOWMAN</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- </UnitClassUpgrades>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_ARCHERY</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>25</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>3</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>1</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>50</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>25</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>2</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>3</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_ARCHER</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_LONGBOWMAN</Class>
- <Type>UNIT_LONGBOWMAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_ARCHER</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_LONGBOWMAN</Description>
- <Civilopedia>TXT_KEY_UNIT_LONGBOWMAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_LONGBOWMAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_FEUDALISM</PrereqTech>
- <TechTypes>
- <PrereqTech>TECH_ARCHERY</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- </TechTypes>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>50</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>6</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>1</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>25</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>25</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>6</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>4</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>3</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_LONGBOWMAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CROSSBOWMAN</Class>
- <Type>UNIT_CROSSBOWMAN</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_ARCHER</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CROSSBOWMAN</Description>
- <Civilopedia>TXT_KEY_UNIT_CROSSBOWMAN_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CROSSBOWMAN_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_RESERVE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_MACHINERY</PrereqTech>
- <TechTypes>
- <PrereqTech>TECH_ARCHERY</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- </TechTypes>
- <BonusType>BONUS_IRON</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>60</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>6</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>1</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
- <iUnitCombatMod>50</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>6</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>4</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>3</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CHARIOT</Class>
- <Type>UNIT_CHARIOT</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MOUNTED</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CHARIOT</Description>
- <Civilopedia>TXT_KEY_UNIT_CHARIOT_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CHARIOT_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades>
- <UnitClassUpgrade>
- <UnitClassUpgradeType>UNITCLASS_HORSE_ARCHER</UnitClassUpgradeType>
- <bUnitClassUpgrade>1</bUnitClassUpgrade>
- </UnitClassUpgrade>
- </UnitClassUpgrades>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_PILLAGE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_THE_WHEEL</PrereqTech>
- <TechTypes/>
- <BonusType>BONUS_HORSE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>25</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>4</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>20</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>2</iPower>
- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>0</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_CHARIOT</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_HORSE_ARCHER</Class>
- <Type>UNIT_HORSE_ARCHER</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MOUNTED</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_HORSE_ARCHER</Description>
- <Civilopedia>TXT_KEY_UNIT_HORSE_ARCHER_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_HORSE_ARCHER_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>1</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_PILLAGE</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
- <TechTypes>
- <PrereqTech>TECH_ARCHERY</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- <PrereqTech>NONE</PrereqTech>
- </TechTypes>
- <BonusType>BONUS_HORSE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>50</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>6</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods>
- <UnitClassAttackMod>
- <UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
- <iUnitClassMod>50</iUnitClassMod>
- </UnitClassAttackMod>
- </UnitClassAttackMods>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>5</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>3</iPower>
- <UnitMeshGroups>
- <iGroupSize>3</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>3</iMeleeWaveSize>
- <iRangedWaveSize>3</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>3</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WAR_ELEPHANT</Class>
- <Type>UNIT_WAR_ELEPHANT</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_MOUNTED</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_WAR_ELEPHANT</Description>
- <Civilopedia>TXT_KEY_UNIT_WAR_ELEPHANT_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_WAR_ELEPHANT_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COUNTER</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
- <TechTypes/>
- <BonusType>BONUS_IVORY</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>60</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>8</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods>
- <UnitCombatMod>
- <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
- <iUnitCombatMod>50</iUnitCombatMod>
- </UnitCombatMod>
- </UnitCombatMods>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>5</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>4</iPower>
- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.75</fMaxSpeed>
- <iMeleeWaveSize>2</iMeleeWaveSize>
- <iRangedWaveSize>2</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_WAR_ELEPHANT</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CATAPULT</Class>
- <Type>UNIT_CATAPULT</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_SIEGE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ATTACK_CITY</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CATAPULT</Description>
- <Civilopedia>TXT_KEY_UNIT_CATAPULT_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CATAPULT_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>1</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>1</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>1</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_COLLATERAL</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>40</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>1</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>5</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>25</iWithdrawalProb>
- <iCollateralDamage>100</iCollateralDamage>
- <iCollateralDamageLimit>50</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>15</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>4</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>2</iAsset>
- <iPower>3</iPower>
- <UnitMeshGroups>
- <iGroupSize>2</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>2</iMeleeWaveSize>
- <iRangedWaveSize>2</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>2</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_CATAPULT</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,8</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_WORKBOAT</Class>
- <Type>UNIT_WORKBOAT</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_SEA</Domain>
- <DefaultUnitAI>UNITAI_WORKER_SEA</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_WORK_BOAT</Description>
- <Civilopedia>TXT_KEY_UNIT_WORK_BOAT_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_WORK_BOAT_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>1</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>1</bMechanized>
- <bRenderBelowWater>1</bRenderBelowWater>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_WORKER_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds>
- <Build>
- <BuildType>BUILD_FISHING_BOATS</BuildType>
- <bBuild>1</bBuild>
- </Build>
- </Builds>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_FISHING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>30</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>100</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables>
- <TerrainImpassable>
- <TerrainType>TERRAIN_OCEAN</TerrainType>
- <bTerrainImpassable>1</bTerrainImpassable>
- </TerrainImpassable>
- </TerrainImpassables>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>2.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_WORKBOAT</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_WORKBOAT_MODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/WorkBoat.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,9</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_GALLEY</Class>
- <Type>UNIT_GALLEY</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_NAVAL</Combat>
- <Domain>DOMAIN_SEA</Domain>
- <DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GALLEY</Description>
- <Civilopedia>TXT_KEY_UNIT_GALLEY_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GALLEY_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>1</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>1</bMechanized>
- <bRenderBelowWater>1</bRenderBelowWater>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_SAILING</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>50</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>20</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables>
- <TerrainImpassable>
- <TerrainType>TERRAIN_OCEAN</TerrainType>
- <bTerrainImpassable>1</bTerrainImpassable>
- </TerrainImpassable>
- </TerrainImpassables>
- <FeatureImpassables/>
- <iCombat>2</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>DOMAIN_LAND</DomainCargo>
- <iCargo>2</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>2</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>2.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_GALLEY</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Galley.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,9</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_CARAVEL</Class>
- <Type>UNIT_CARAVEL</Type>
- <UniqueNames/>
- <Special>NONE</Special>
- <Capture>NONE</Capture>
- <Combat>UNITCOMBAT_NAVAL</Combat>
- <Domain>DOMAIN_SEA</Domain>
- <DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_CARAVEL</Description>
- <Civilopedia>TXT_KEY_UNIT_CARAVEL_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_CARAVEL_STRATEGY</Strategy>
- <Advisor>ADVISOR_MILITARY</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>1</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>1</bMilitarySupport>
- <bMilitaryProduction>1</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>0</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>1</bMechanized>
- <bRenderBelowWater>1</bRenderBelowWater>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- <UnitAI>
- <UnitAIType>UNITAI_SPY_SEA</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples/>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>TECH_OPTICS</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors/>
- <iAIWeight>0</iAIWeight>
- <iCost>60</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>20</iMinAreaSize>
- <iMoves>3</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>0</iBaseDiscover>
- <iDiscoverMultiplier>0</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>3</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>4</iXPValueAttack>
- <iXPValueDefense>2</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
- <DomainCargo>DOMAIN_LAND</DomainCargo>
- <iCargo>1</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>3</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>2.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_CARAVEL</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/Caravel.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,9</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_PROPHET</Class>
- <Type>UNIT_PROPHET</Type>
- <UniqueNames>
- <UniqueName>Moses</UniqueName>
- <UniqueName>Mahavira</UniqueName>
- <UniqueName>Zoroaster</UniqueName>
- <UniqueName>Ananda</UniqueName>
- <UniqueName>Chuang-Tzu</UniqueName>
- <UniqueName>Mencius</UniqueName>
- <UniqueName>Mo Tzu</UniqueName>
- <UniqueName>St. John</UniqueName>
- <UniqueName>St. Peter</UniqueName>
- <UniqueName>St. Paul</UniqueName>
- <UniqueName>Rabbi Akiva</UniqueName>
- <UniqueName>Mani</UniqueName>
- <UniqueName>St. Augustine</UniqueName>
- <UniqueName>St. Patrick</UniqueName>
- <UniqueName>Abu Bakr</UniqueName>
- <UniqueName>Shankara</UniqueName>
- <UniqueName>Kobo-Daishi</UniqueName>
- <UniqueName>Atisha</UniqueName>
- <UniqueName>St. Thomas Aquinas</UniqueName>
- <UniqueName>Mohammed Shah</UniqueName>
- <UniqueName>Tsongkhapa</UniqueName>
- <UniqueName>Jeanne d'Arc</UniqueName>
- <UniqueName>Narak</UniqueName>
- <UniqueName>Tipu Sultan</UniqueName>
- <UniqueName>Ramakrishna</UniqueName>
- <UniqueName>Narayana Guru</UniqueName>
- <UniqueName>Sojourner Truth</UniqueName>
- </UniqueNames>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_PROPHET</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
- <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY</Strategy>
- <Advisor>ADVISOR_RELIGION</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>1</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_PROPHET</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples>
- <GreatPeople>
- <GreatPeopleType>SPECIALIST_GREAT_PRIEST</GreatPeopleType>
- <bGreatPeople>1</bGreatPeople>
- </GreatPeople>
- </GreatPeoples>
- <Buildings>
- <Building>
- <BuildingType>BUILDING_JEWISH_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_CHRISTIAN_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_ISLAMIC_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_HINDU_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_BUDDHIST_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_CONFUCIAN_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- <Building>
- <BuildingType>BUILDING_TAOIST_SHRINE</BuildingType>
- <bBuilding>1</bBuilding>
- </Building>
- </Buildings>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_RELIGION</FlavorType>
- <iFlavor>1</iFlavor>
- </Flavor>
- </Flavors>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>1000</iBaseDiscover>
- <iDiscoverMultiplier>2</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_PROPHET</EarlyArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_ARTIST</Class>
- <Type>UNIT_ARTIST</Type>
- <UniqueNames>
- <UniqueName>Homer</UniqueName>
- <UniqueName>Thespis</UniqueName>
- <UniqueName>Ling Lun</UniqueName>
- <UniqueName>Wang Xizhi</UniqueName>
- <UniqueName>Valmiki</UniqueName>
- <UniqueName>Virgil</UniqueName>
- <UniqueName>Kalidas</UniqueName>
- <UniqueName>Li Po</UniqueName>
- <UniqueName>Du Fu</UniqueName>
- <UniqueName>Jalal al-Din Rumi</UniqueName>
- <UniqueName>Dante Alighieri</UniqueName>
- <UniqueName>Yunus Emre</UniqueName>
- <UniqueName>Amir Khusro</UniqueName>
- <UniqueName>Ibn Muqlah</UniqueName>
- <UniqueName>Michaelangelo</UniqueName>
- <UniqueName>Raphael</UniqueName>
- <UniqueName>William Shakespeare</UniqueName>
- <UniqueName>Miguel de Cervantes</UniqueName>
- <UniqueName>Rembrandt van Rijn</UniqueName>
- <UniqueName>Johannes Vermeer</UniqueName>
- <UniqueName>J. S. Bach</UniqueName>
- <UniqueName>Wolfgang Amadeus Mozart</UniqueName>
- <UniqueName>Johann Wolfgang von Goethe</UniqueName>
- <UniqueName>Ludwig van Beethoven</UniqueName>
- <UniqueName>Victor Hugo</UniqueName>
- <UniqueName>Vincent van Gogh</UniqueName>
- <UniqueName>Johannes Brahms</UniqueName>
- <UniqueName>Antonin Dvorak</UniqueName>
- <UniqueName>Mark Twain</UniqueName>
- <UniqueName>Claude Monet</UniqueName>
- <UniqueName>Joseph Conrad</UniqueName>
- <UniqueName>Frank Kafka</UniqueName>
- <UniqueName>Louis Armstrong</UniqueName>
- <UniqueName>Duke Ellington</UniqueName>
- <UniqueName>Pablo Picasso</UniqueName>
- <UniqueName>Miles Davis</UniqueName>
- </UniqueNames>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ARTIST</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREAT_ARTIST</Description>
- <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREAT_ARTIST_STRATEGY</Strategy>
- <Advisor>ADVISOR_CULTURE</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>1</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ARTIST</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples>
- <GreatPeople>
- <GreatPeopleType>SPECIALIST_GREAT_ARTIST</GreatPeopleType>
- <bGreatPeople>1</bGreatPeople>
- </GreatPeople>
- </GreatPeoples>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_CULTURE</FlavorType>
- <iFlavor>1</iFlavor>
- </Flavor>
- </Flavors>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>1000</iBaseDiscover>
- <iDiscoverMultiplier>2</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>4000</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_ARTIST</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_ARTIST_MODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_SCIENTIST</Class>
- <Type>UNIT_SCIENTIST</Type>
- <UniqueNames>
- <UniqueName>Merit Ptah</UniqueName>
- <UniqueName>Xi Ling Shi</UniqueName>
- <UniqueName>Nabu-rimanni</UniqueName>
- <UniqueName>Socrates</UniqueName>
- <UniqueName>Plato</UniqueName>
- <UniqueName>Aristole</UniqueName>
- <UniqueName>Euclid</UniqueName>
- <UniqueName>Ptolemy</UniqueName>
- <UniqueName>Hypatia</UniqueName>
- <UniqueName>Zu Chongzhi</UniqueName>
- <UniqueName>Aryabhata</UniqueName>
- <UniqueName>Al-Kindi</UniqueName>
- <UniqueName>Al-Khwarizmi</UniqueName>
- <UniqueName>Al-Razi</UniqueName>
- <UniqueName>Alhazen</UniqueName>
- <UniqueName>Nicolaus Copernicus</UniqueName>
- <UniqueName>Francis Bacon</UniqueName>
- <UniqueName>Tycho Brahe</UniqueName>
- <UniqueName>Johannes Kepler</UniqueName>
- <UniqueName>Isaac Newton</UniqueName>
- <UniqueName>Galileo Galilei</UniqueName>
- <UniqueName>Rene Descartes</UniqueName>
- <UniqueName>Antony van Leeuwenhoek</UniqueName>
- <UniqueName>Gottfried Leibniz</UniqueName>
- <UniqueName>Mikhail Lomonosov</UniqueName>
- <UniqueName>Antoine Laurent Lavoisier</UniqueName>
- <UniqueName>Carl Friedrich Gauss</UniqueName>
- <UniqueName>John Dalton</UniqueName>
- <UniqueName>Michael Faraday</UniqueName>
- <UniqueName>James Clerk Maxwell</UniqueName>
- <UniqueName>Louis Pasteur</UniqueName>
- <UniqueName>Charles Darwin</UniqueName>
- <UniqueName>Ernest Rutherford</UniqueName>
- <UniqueName>Marie Curie</UniqueName>
- <UniqueName>Albert Einstein</UniqueName>
- <UniqueName>Niels Bohr</UniqueName>
- <UniqueName>Werner Heisenberg</UniqueName>
- <UniqueName>Enrico Fermi</UniqueName>
- <UniqueName>Rosalind Franklin</UniqueName>
- <UniqueName>Andrei Sakharov</UniqueName>
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- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_SCIENTIST</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description>
- <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREAT_SCIENTIST_STRATEGY</Strategy>
- <Advisor>ADVISOR_SCIENCE</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>0</bRivalTerritory>
- <bMilitaryHappiness>0</bMilitaryHappiness>
- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
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- <bCounterSpy>0</bCounterSpy>
- <bFound>0</bFound>
- <bGoldenAge>1</bGoldenAge>
- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
- <bNoDefensiveBonus>0</bNoDefensiveBonus>
- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
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- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_SCIENTIST</UnitAIType>
- <bUnitAI>1</bUnitAI>
- </UnitAI>
- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples>
- <GreatPeople>
- <GreatPeopleType>SPECIALIST_GREAT_SCIENTIST</GreatPeopleType>
- <bGreatPeople>1</bGreatPeople>
- </GreatPeople>
- </GreatPeoples>
- <Buildings/>
- <ForceBuildings>
- <ForceBuilding>
- <BuildingType>BUILDING_ACADEMY</BuildingType>
- <bForceBuilding>1</bForceBuilding>
- </ForceBuilding>
- </ForceBuildings>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_SCIENCE</FlavorType>
- <iFlavor>1</iFlavor>
- </Flavor>
- </Flavors>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>1500</iBaseDiscover>
- <iDiscoverMultiplier>3</iDiscoverMultiplier>
- <iBaseHurry>0</iBaseHurry>
- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
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- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_SCIENTIST</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_SCIENTIST_MODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_MERCHANT</Class>
- <Type>UNIT_MERCHANT</Type>
- <UniqueNames>
- <UniqueName>Harkuf</UniqueName>
- <UniqueName>Hanno</UniqueName>
- <UniqueName>Pytheas</UniqueName>
- <UniqueName>Zhang Qian</UniqueName>
- <UniqueName>Aretas III</UniqueName>
- <UniqueName>Leif Erickson</UniqueName>
- <UniqueName>Wang Anshi</UniqueName>
- <UniqueName>Enrico Dandolo</UniqueName>
- <UniqueName>Marco Polo</UniqueName>
- <UniqueName>Ibn Battuta</UniqueName>
- <UniqueName>Richard Whittington</UniqueName>
- <UniqueName>Giovanni de Medici</UniqueName>
- <UniqueName>Zheng He</UniqueName>
- <UniqueName>Vasco da Gama</UniqueName>
- <UniqueName>Christopher Columbus</UniqueName>
- <UniqueName>Ferdinand Magellan</UniqueName>
- <UniqueName>Jacques Cartier</UniqueName>
- <UniqueName>Raja Todar Mal</UniqueName>
- <UniqueName>Anthony van Diemen</UniqueName>
- <UniqueName>Sir Thomas Roe</UniqueName>
- <UniqueName>Shah Jahan</UniqueName>
- <UniqueName>Adam Smith</UniqueName>
- <UniqueName>James Cook</UniqueName>
- <UniqueName>Cornelius Vanderbilt</UniqueName>
- <UniqueName>Sir Alexander Mackenzie</UniqueName>
- <UniqueName>John Stuart Mill</UniqueName>
- <UniqueName>Andrew Carnegie</UniqueName>
- <UniqueName>John D. Rockefeller</UniqueName>
- <UniqueName>John Maynard Keynes</UniqueName>
- <UniqueName>Coco Chanel</UniqueName>
- </UniqueNames>
- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREAT_MERCHANT</Description>
- <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY</Strategy>
- <Advisor>ADVISOR_GROWTH</Advisor>
- <bAnimal>0</bAnimal>
- <bFood>0</bFood>
- <bNoBadGoodies>0</bNoBadGoodies>
- <bOnlyDefensive>0</bOnlyDefensive>
- <bNoCapture>0</bNoCapture>
- <bRivalTerritory>1</bRivalTerritory>
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- <bMilitarySupport>0</bMilitarySupport>
- <bMilitaryProduction>0</bMilitaryProduction>
- <bPillage>0</bPillage>
- <bSabotage>0</bSabotage>
- <bDestroy>0</bDestroy>
- <bStealPlans>0</bStealPlans>
- <bInvestigate>0</bInvestigate>
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- <bFound>0</bFound>
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- <bInvisible>0</bInvisible>
- <bFirstStrikeImmune>0</bFirstStrikeImmune>
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- <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
- <bCanMoveImpassable>0</bCanMoveImpassable>
- <bFlatMovementCost>0</bFlatMovementCost>
- <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
- <bNukeImmune>0</bNukeImmune>
- <bPrereqBonuses>0</bPrereqBonuses>
- <bPrereqReligion>0</bPrereqReligion>
- <bMechanized>0</bMechanized>
- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_MERCHANT</UnitAIType>
- <bUnitAI>1</bUnitAI>
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- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples>
- <GreatPeople>
- <GreatPeopleType>SPECIALIST_GREAT_MERCHANT</GreatPeopleType>
- <bGreatPeople>1</bGreatPeople>
- </GreatPeople>
- </GreatPeoples>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_GOLD</FlavorType>
- <iFlavor>1</iFlavor>
- </Flavor>
- </Flavors>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
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- <iBaseDiscover>1000</iBaseDiscover>
- <iDiscoverMultiplier>2</iDiscoverMultiplier>
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- <iHurryMultiplier>0</iHurryMultiplier>
- <iBaseTrade>500</iBaseTrade>
- <iTradeMultiplier>200</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
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- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
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- <iChanceFirstStrikes>0</iChanceFirstStrikes>
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- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
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- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
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- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_MERCHANT</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_MERCHANT_MODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
- <HotKey/>
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- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- <UnitInfo>
- <Class>UNITCLASS_ENGINEER</Class>
- <Type>UNIT_ENGINEER</Type>
- <UniqueNames>
- <UniqueName>Imhotep</UniqueName>
- <UniqueName>Archimedes</UniqueName>
- <UniqueName>Heron</UniqueName>
- <UniqueName>Cai Lun</UniqueName>
- <UniqueName>Zhang Heng</UniqueName>
- <UniqueName>Bi Sheng</UniqueName>
- <UniqueName>Leonardo da Vinci</UniqueName>
- <UniqueName>Sinan</UniqueName>
- <UniqueName>Wilhelm Schickard</UniqueName>
- <UniqueName>Blaise Pascal</UniqueName>
- <UniqueName>Benjamin Franklin</UniqueName>
- <UniqueName>Charles Augustin de Coulomb</UniqueName>
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- <UniqueName>Joseph Marie Jacquard</UniqueName>
- <UniqueName>Isambard Kingdom Brunel</UniqueName>
- <UniqueName>William T. G. Morton</UniqueName>
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- <UniqueName>Ferdinand de Lesseps</UniqueName>
- <UniqueName>John Roebling</UniqueName>
- <UniqueName>Norbert Rillieux</UniqueName>
- <UniqueName>Henry Bessemer</UniqueName>
- <UniqueName>Nain Singh</UniqueName>
- <UniqueName>Alexander Graham Bell</UniqueName>
- <UniqueName>Nikolaus August Otto</UniqueName>
- <UniqueName>Nichola Tesla</UniqueName>
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- <UniqueName>Guglielmo Marconi</UniqueName>
- <UniqueName>Alexandre Gustave Eiffel</UniqueName>
- <UniqueName>George Washington Goethals</UniqueName>
- <UniqueName>Henry Ford</UniqueName>
- <UniqueName>Wilbur Wright</UniqueName>
- <UniqueName>Orville Wright</UniqueName>
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- <Special>SPECIALUNIT_PEOPLE</Special>
- <Capture>NONE</Capture>
- <Combat>NONE</Combat>
- <Domain>DOMAIN_LAND</Domain>
- <DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI>
- <Invisible>NONE</Invisible>
- <SeeInvisible>NONE</SeeInvisible>
- <Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description>
- <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_UNIT_GREAT_ENGINEER_STRATEGY</Strategy>
- <Advisor>ADVISOR_ECONOMY</Advisor>
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- <UnitClassUpgrades/>
- <UnitAIs>
- <UnitAI>
- <UnitAIType>UNITAI_ENGINEER</UnitAIType>
- <bUnitAI>1</bUnitAI>
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- </UnitAIs>
- <NotUnitAIs/>
- <Builds/>
- <ReligionSpreads/>
- <GreatPeoples>
- <GreatPeople>
- <GreatPeopleType>SPECIALIST_GREAT_ENGINEER</GreatPeopleType>
- <bGreatPeople>1</bGreatPeople>
- </GreatPeople>
- </GreatPeoples>
- <Buildings/>
- <ForceBuildings/>
- <HolyCity>NONE</HolyCity>
- <ReligionType>NONE</ReligionType>
- <StateReligion>NONE</StateReligion>
- <PrereqReligion>NONE</PrereqReligion>
- <PrereqBuilding>NONE</PrereqBuilding>
- <PrereqTech>NONE</PrereqTech>
- <TechTypes/>
- <BonusType>NONE</BonusType>
- <PrereqBonuses/>
- <ProductionTraits/>
- <Flavors>
- <Flavor>
- <FlavorType>FLAVOR_PRODUCTION</FlavorType>
- <iFlavor>1</iFlavor>
- </Flavor>
- </Flavors>
- <iAIWeight>0</iAIWeight>
- <iCost>-1</iCost>
- <iHurryCostModifier>0</iHurryCostModifier>
- <iMinAreaSize>-1</iMinAreaSize>
- <iMoves>2</iMoves>
- <iAirRange>0</iAirRange>
- <iNukeRange>-1</iNukeRange>
- <iWorkRate>0</iWorkRate>
- <iBaseDiscover>1000</iBaseDiscover>
- <iDiscoverMultiplier>2</iDiscoverMultiplier>
- <iBaseHurry>500</iBaseHurry>
- <iHurryMultiplier>20</iHurryMultiplier>
- <iBaseTrade>0</iBaseTrade>
- <iTradeMultiplier>0</iTradeMultiplier>
- <iGreatWorkCulture>0</iGreatWorkCulture>
- <TerrainImpassables/>
- <FeatureImpassables/>
- <iCombat>0</iCombat>
- <iAirCombat>0</iAirCombat>
- <iAirCombatLimit>0</iAirCombatLimit>
- <iXPValueAttack>0</iXPValueAttack>
- <iXPValueDefense>0</iXPValueDefense>
- <iFirstStrikes>0</iFirstStrikes>
- <iChanceFirstStrikes>0</iChanceFirstStrikes>
- <iInterceptionProbability>0</iInterceptionProbability>
- <iEvasionProbability>0</iEvasionProbability>
- <iWithdrawalProb>0</iWithdrawalProb>
- <iCollateralDamage>0</iCollateralDamage>
- <iCollateralDamageLimit>0</iCollateralDamageLimit>
- <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
- <iCityAttack>0</iCityAttack>
- <iCityDefense>0</iCityDefense>
- <iAnimalCombat>0</iAnimalCombat>
- <iHillsDefense>0</iHillsDefense>
- <TerrainNatives/>
- <FeatureNatives/>
- <TerrainDefenses/>
- <FeatureDefenses/>
- <UnitClassAttackMods/>
- <UnitClassDefenseMods/>
- <UnitCombatMods/>
- <DomainMods/>
- <BonusProductionModifiers/>
- <iBombRate>0</iBombRate>
- <iBombardRate>0</iBombardRate>
- <SpecialCargo>NONE</SpecialCargo>
- <DomainCargo>NONE</DomainCargo>
- <iCargo>0</iCargo>
- <iConscription>0</iConscription>
- <iCultureGarrison>0</iCultureGarrison>
- <iExtraCost>0</iExtraCost>
- <iAsset>1</iAsset>
- <iPower>0</iPower>
- <UnitMeshGroups>
- <iGroupSize>1</iGroupSize>
- <fMaxSpeed>1.25</fMaxSpeed>
- <iMeleeWaveSize>1</iMeleeWaveSize>
- <iRangedWaveSize>1</iRangedWaveSize>
- <UnitMeshGroup>
- <iRequired>1</iRequired>
- <EarlyArtDefineTag>ART_DEF_UNIT_ENGINEER</EarlyArtDefineTag>
- <LateArtDefineTag>ART_DEF_UNIT_ENGINEER_MODERN</LateArtDefineTag>
- </UnitMeshGroup>
- </UnitMeshGroups>
- <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
- <HotKey/>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <FreePromotions/>
- </UnitInfo>
- </UnitInfos>
- </Civ4UnitInfos>
-