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Extensible Markup Language  |  2005-11-09  |  190.4 KB  |  5,766 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Rob McLaughlin (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Unit Infos -->
  7. <Civ4UnitInfos xmlns="x-schema:CIV4UnitSchema.xml">
  8.     <UnitInfos>
  9.         <UnitInfo>
  10.             <Class>UNITCLASS_LION</Class>
  11.             <Type>UNIT_LION</Type>
  12.             <UniqueNames/>
  13.             <Special>NONE</Special>
  14.             <Capture>NONE</Capture>
  15.             <Combat>NONE</Combat>
  16.             <Domain>DOMAIN_LAND</Domain>
  17.             <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
  18.             <Invisible>NONE</Invisible>
  19.             <SeeInvisible>NONE</SeeInvisible>
  20.             <Description>TXT_KEY_UNIT_LION</Description>
  21.             <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
  22.             <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
  23.             <Advisor>NONE</Advisor>
  24.             <bAnimal>1</bAnimal>
  25.             <bFood>0</bFood>
  26.             <bNoBadGoodies>0</bNoBadGoodies>
  27.             <bOnlyDefensive>0</bOnlyDefensive>
  28.             <bNoCapture>0</bNoCapture>
  29.             <bRivalTerritory>0</bRivalTerritory>
  30.             <bMilitaryHappiness>0</bMilitaryHappiness>
  31.             <bMilitarySupport>0</bMilitarySupport>
  32.             <bMilitaryProduction>0</bMilitaryProduction>
  33.             <bPillage>0</bPillage>
  34.             <bSabotage>0</bSabotage>
  35.             <bDestroy>0</bDestroy>
  36.             <bStealPlans>0</bStealPlans>
  37.             <bInvestigate>0</bInvestigate>
  38.             <bCounterSpy>0</bCounterSpy>
  39.             <bFound>0</bFound>
  40.             <bGoldenAge>0</bGoldenAge>
  41.             <bInvisible>0</bInvisible>
  42.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  43.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  44.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  45.             <bCanMoveImpassable>0</bCanMoveImpassable>
  46.             <bFlatMovementCost>0</bFlatMovementCost>
  47.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  48.             <bNukeImmune>0</bNukeImmune>
  49.             <bPrereqBonuses>0</bPrereqBonuses>
  50.             <bPrereqReligion>0</bPrereqReligion>
  51.             <bMechanized>0</bMechanized>
  52.             <UnitClassUpgrades/>
  53.             <UnitAIs>
  54.                 <UnitAI>
  55.                     <UnitAIType>UNITAI_ANIMAL</UnitAIType>
  56.                     <bUnitAI>1</bUnitAI>
  57.                 </UnitAI>
  58.             </UnitAIs>
  59.             <NotUnitAIs/>
  60.             <Builds/>
  61.             <ReligionSpreads/>
  62.             <GreatPeoples/>
  63.             <Buildings/>
  64.             <ForceBuildings/>
  65.             <HolyCity>NONE</HolyCity>
  66.             <ReligionType>NONE</ReligionType>
  67.             <StateReligion>NONE</StateReligion>
  68.             <PrereqReligion>NONE</PrereqReligion>
  69.             <PrereqBuilding>NONE</PrereqBuilding>
  70.             <PrereqTech>NONE</PrereqTech>
  71.             <TechTypes/>
  72.             <BonusType>NONE</BonusType>
  73.             <PrereqBonuses/>
  74.             <ProductionTraits/>
  75.             <Flavors/>
  76.             <iAIWeight>0</iAIWeight>
  77.             <iCost>-1</iCost>
  78.             <iHurryCostModifier>0</iHurryCostModifier>
  79.             <iMinAreaSize>-1</iMinAreaSize>
  80.             <iMoves>1</iMoves>
  81.             <iAirRange>0</iAirRange>
  82.             <iNukeRange>-1</iNukeRange>
  83.             <iWorkRate>0</iWorkRate>
  84.             <iBaseDiscover>0</iBaseDiscover>
  85.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  86.             <iBaseHurry>0</iBaseHurry>
  87.             <iHurryMultiplier>0</iHurryMultiplier>
  88.             <iBaseTrade>0</iBaseTrade>
  89.             <iTradeMultiplier>0</iTradeMultiplier>
  90.             <iGreatWorkCulture>0</iGreatWorkCulture>
  91.             <TerrainImpassables/>
  92.             <FeatureImpassables/>
  93.             <iCombat>2</iCombat>
  94.             <iAirCombat>0</iAirCombat>
  95.             <iAirCombatLimit>0</iAirCombatLimit>
  96.             <iXPValueAttack>4</iXPValueAttack>
  97.             <iXPValueDefense>2</iXPValueDefense>
  98.             <iFirstStrikes>0</iFirstStrikes>
  99.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  100.             <iInterceptionProbability>0</iInterceptionProbability>
  101.             <iEvasionProbability>0</iEvasionProbability>
  102.             <iWithdrawalProb>0</iWithdrawalProb>
  103.             <iCollateralDamage>0</iCollateralDamage>
  104.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  105.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  106.             <iCityAttack>0</iCityAttack>
  107.             <iCityDefense>0</iCityDefense>
  108.             <iAnimalCombat>0</iAnimalCombat>
  109.             <iHillsDefense>0</iHillsDefense>
  110.             <TerrainNatives>
  111.                 <TerrainNative>
  112.                     <TerrainType>TERRAIN_GRASS</TerrainType>
  113.                     <bTerrainNative>1</bTerrainNative>
  114.                 </TerrainNative>
  115.                 <TerrainNative>
  116.                     <TerrainType>TERRAIN_PLAINS</TerrainType>
  117.                     <bTerrainNative>1</bTerrainNative>
  118.                 </TerrainNative>
  119.                 <TerrainNative>
  120.                     <TerrainType>TERRAIN_DESERT</TerrainType>
  121.                     <bTerrainNative>1</bTerrainNative>
  122.                 </TerrainNative>
  123.             </TerrainNatives>
  124.             <FeatureNatives/>
  125.             <TerrainDefenses/>
  126.             <FeatureDefenses/>
  127.             <UnitClassAttackMods/>
  128.             <UnitClassDefenseMods/>
  129.             <UnitCombatMods/>
  130.             <DomainMods/>
  131.             <BonusProductionModifiers/>
  132.             <iBombRate>0</iBombRate>
  133.             <iBombardRate>0</iBombardRate>
  134.             <SpecialCargo>NONE</SpecialCargo>
  135.             <DomainCargo>NONE</DomainCargo>
  136.             <iCargo>0</iCargo>
  137.             <iConscription>0</iConscription>
  138.             <iCultureGarrison>0</iCultureGarrison>
  139.             <iExtraCost>0</iExtraCost>
  140.             <iAsset>0</iAsset>
  141.             <iPower>0</iPower>
  142.             <UnitMeshGroups>
  143.                 <iGroupSize>3</iGroupSize>
  144.                 <fMaxSpeed>1.75</fMaxSpeed>
  145.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  146.                 <iRangedWaveSize>0</iRangedWaveSize>
  147.                 <UnitMeshGroup>
  148.                     <iRequired>3</iRequired>
  149.                     <EarlyArtDefineTag>ART_DEF_UNIT_LION</EarlyArtDefineTag>
  150.                 </UnitMeshGroup>
  151.             </UnitMeshGroups>
  152.             <Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
  153.             <HotKey/>
  154.             <bAltDown>0</bAltDown>
  155.             <bShiftDown>0</bShiftDown>
  156.             <bCtrlDown>0</bCtrlDown>
  157.             <iHotKeyPriority>0</iHotKeyPriority>
  158.             <FreePromotions/>
  159.         </UnitInfo>
  160.         <UnitInfo>
  161.             <Class>UNITCLASS_BEAR</Class>
  162.             <Type>UNIT_BEAR</Type>
  163.             <UniqueNames/>
  164.             <Special>NONE</Special>
  165.             <Capture>NONE</Capture>
  166.             <Combat>NONE</Combat>
  167.             <Domain>DOMAIN_LAND</Domain>
  168.             <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
  169.             <Invisible>NONE</Invisible>
  170.             <SeeInvisible>NONE</SeeInvisible>
  171.             <Description>TXT_KEY_UNIT_BEAR</Description>
  172.             <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
  173.             <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
  174.             <Advisor>NONE</Advisor>
  175.             <bAnimal>1</bAnimal>
  176.             <bFood>0</bFood>
  177.             <bNoBadGoodies>0</bNoBadGoodies>
  178.             <bOnlyDefensive>0</bOnlyDefensive>
  179.             <bNoCapture>0</bNoCapture>
  180.             <bRivalTerritory>0</bRivalTerritory>
  181.             <bMilitaryHappiness>0</bMilitaryHappiness>
  182.             <bMilitarySupport>0</bMilitarySupport>
  183.             <bMilitaryProduction>0</bMilitaryProduction>
  184.             <bPillage>0</bPillage>
  185.             <bSabotage>0</bSabotage>
  186.             <bDestroy>0</bDestroy>
  187.             <bStealPlans>0</bStealPlans>
  188.             <bInvestigate>0</bInvestigate>
  189.             <bCounterSpy>0</bCounterSpy>
  190.             <bFound>0</bFound>
  191.             <bGoldenAge>0</bGoldenAge>
  192.             <bInvisible>0</bInvisible>
  193.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  194.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  195.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  196.             <bCanMoveImpassable>0</bCanMoveImpassable>
  197.             <bFlatMovementCost>0</bFlatMovementCost>
  198.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  199.             <bNukeImmune>0</bNukeImmune>
  200.             <bPrereqBonuses>0</bPrereqBonuses>
  201.             <bPrereqReligion>0</bPrereqReligion>
  202.             <bMechanized>0</bMechanized>
  203.             <UnitClassUpgrades/>
  204.             <UnitAIs>
  205.                 <UnitAI>
  206.                     <UnitAIType>UNITAI_ANIMAL</UnitAIType>
  207.                     <bUnitAI>1</bUnitAI>
  208.                 </UnitAI>
  209.             </UnitAIs>
  210.             <NotUnitAIs/>
  211.             <Builds/>
  212.             <ReligionSpreads/>
  213.             <GreatPeoples/>
  214.             <Buildings/>
  215.             <ForceBuildings/>
  216.             <HolyCity>NONE</HolyCity>
  217.             <ReligionType>NONE</ReligionType>
  218.             <StateReligion>NONE</StateReligion>
  219.             <PrereqReligion>NONE</PrereqReligion>
  220.             <PrereqBuilding>NONE</PrereqBuilding>
  221.             <PrereqTech>NONE</PrereqTech>
  222.             <TechTypes/>
  223.             <BonusType>NONE</BonusType>
  224.             <PrereqBonuses/>
  225.             <ProductionTraits/>
  226.             <Flavors/>
  227.             <iAIWeight>0</iAIWeight>
  228.             <iCost>-1</iCost>
  229.             <iHurryCostModifier>0</iHurryCostModifier>
  230.             <iMinAreaSize>-1</iMinAreaSize>
  231.             <iMoves>1</iMoves>
  232.             <iAirRange>0</iAirRange>
  233.             <iNukeRange>-1</iNukeRange>
  234.             <iWorkRate>0</iWorkRate>
  235.             <iBaseDiscover>0</iBaseDiscover>
  236.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  237.             <iBaseHurry>0</iBaseHurry>
  238.             <iHurryMultiplier>0</iHurryMultiplier>
  239.             <iBaseTrade>0</iBaseTrade>
  240.             <iTradeMultiplier>0</iTradeMultiplier>
  241.             <iGreatWorkCulture>0</iGreatWorkCulture>
  242.             <TerrainImpassables/>
  243.             <FeatureImpassables/>
  244.             <iCombat>3</iCombat>
  245.             <iAirCombat>0</iAirCombat>
  246.             <iAirCombatLimit>0</iAirCombatLimit>
  247.             <iXPValueAttack>4</iXPValueAttack>
  248.             <iXPValueDefense>2</iXPValueDefense>
  249.             <iFirstStrikes>0</iFirstStrikes>
  250.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  251.             <iInterceptionProbability>0</iInterceptionProbability>
  252.             <iEvasionProbability>0</iEvasionProbability>
  253.             <iWithdrawalProb>0</iWithdrawalProb>
  254.             <iCollateralDamage>0</iCollateralDamage>
  255.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  256.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  257.             <iCityAttack>0</iCityAttack>
  258.             <iCityDefense>0</iCityDefense>
  259.             <iAnimalCombat>0</iAnimalCombat>
  260.             <iHillsDefense>0</iHillsDefense>
  261.             <TerrainNatives/>
  262.             <FeatureNatives>
  263.                 <FeatureNative>
  264.                     <FeatureType>FEATURE_FOREST</FeatureType>
  265.                     <bFeatureNative>1</bFeatureNative>
  266.                 </FeatureNative>
  267.             </FeatureNatives>
  268.             <TerrainDefenses/>
  269.             <FeatureDefenses/>
  270.             <UnitClassAttackMods/>
  271.             <UnitClassDefenseMods/>
  272.             <UnitCombatMods/>
  273.             <DomainMods/>
  274.             <BonusProductionModifiers/>
  275.             <iBombRate>0</iBombRate>
  276.             <iBombardRate>0</iBombardRate>
  277.             <SpecialCargo>NONE</SpecialCargo>
  278.             <DomainCargo>NONE</DomainCargo>
  279.             <iCargo>0</iCargo>
  280.             <iConscription>0</iConscription>
  281.             <iCultureGarrison>0</iCultureGarrison>
  282.             <iExtraCost>0</iExtraCost>
  283.             <iAsset>0</iAsset>
  284.             <iPower>0</iPower>
  285.             <UnitMeshGroups>
  286.                 <iGroupSize>3</iGroupSize>
  287.                 <fMaxSpeed>1.75</fMaxSpeed>
  288.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  289.                 <iRangedWaveSize>0</iRangedWaveSize>
  290.                 <UnitMeshGroup>
  291.                     <iRequired>3</iRequired>
  292.                     <EarlyArtDefineTag>ART_DEF_UNIT_BEAR</EarlyArtDefineTag>
  293.                 </UnitMeshGroup>
  294.             </UnitMeshGroups>
  295.             <Button>,Art/Interface/Buttons/Units/Bear.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,5</Button>
  296.             <HotKey/>
  297.             <bAltDown>0</bAltDown>
  298.             <bShiftDown>0</bShiftDown>
  299.             <bCtrlDown>0</bCtrlDown>
  300.             <iHotKeyPriority>0</iHotKeyPriority>
  301.             <FreePromotions/>
  302.         </UnitInfo>
  303.         <UnitInfo>
  304.             <Class>UNITCLASS_PANTHER</Class>
  305.             <Type>UNIT_PANTHER</Type>
  306.             <UniqueNames/>
  307.             <Special>NONE</Special>
  308.             <Capture>NONE</Capture>
  309.             <Combat>NONE</Combat>
  310.             <Domain>DOMAIN_LAND</Domain>
  311.             <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
  312.             <Invisible>NONE</Invisible>
  313.             <SeeInvisible>NONE</SeeInvisible>
  314.             <Description>TXT_KEY_UNIT_PANTHER</Description>
  315.             <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
  316.             <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
  317.             <Advisor>NONE</Advisor>
  318.             <bAnimal>1</bAnimal>
  319.             <bFood>0</bFood>
  320.             <bNoBadGoodies>0</bNoBadGoodies>
  321.             <bOnlyDefensive>0</bOnlyDefensive>
  322.             <bNoCapture>0</bNoCapture>
  323.             <bRivalTerritory>0</bRivalTerritory>
  324.             <bMilitaryHappiness>0</bMilitaryHappiness>
  325.             <bMilitarySupport>0</bMilitarySupport>
  326.             <bMilitaryProduction>0</bMilitaryProduction>
  327.             <bPillage>0</bPillage>
  328.             <bSabotage>0</bSabotage>
  329.             <bDestroy>0</bDestroy>
  330.             <bStealPlans>0</bStealPlans>
  331.             <bInvestigate>0</bInvestigate>
  332.             <bCounterSpy>0</bCounterSpy>
  333.             <bFound>0</bFound>
  334.             <bGoldenAge>0</bGoldenAge>
  335.             <bInvisible>0</bInvisible>
  336.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  337.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  338.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  339.             <bCanMoveImpassable>0</bCanMoveImpassable>
  340.             <bFlatMovementCost>0</bFlatMovementCost>
  341.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  342.             <bNukeImmune>0</bNukeImmune>
  343.             <bPrereqBonuses>0</bPrereqBonuses>
  344.             <bPrereqReligion>0</bPrereqReligion>
  345.             <bMechanized>0</bMechanized>
  346.             <UnitClassUpgrades/>
  347.             <UnitAIs>
  348.                 <UnitAI>
  349.                     <UnitAIType>UNITAI_ANIMAL</UnitAIType>
  350.                     <bUnitAI>1</bUnitAI>
  351.                 </UnitAI>
  352.             </UnitAIs>
  353.             <NotUnitAIs/>
  354.             <Builds/>
  355.             <ReligionSpreads/>
  356.             <GreatPeoples/>
  357.             <Buildings/>
  358.             <ForceBuildings/>
  359.             <HolyCity>NONE</HolyCity>
  360.             <ReligionType>NONE</ReligionType>
  361.             <StateReligion>NONE</StateReligion>
  362.             <PrereqReligion>NONE</PrereqReligion>
  363.             <PrereqBuilding>NONE</PrereqBuilding>
  364.             <PrereqTech>NONE</PrereqTech>
  365.             <TechTypes/>
  366.             <BonusType>NONE</BonusType>
  367.             <PrereqBonuses/>
  368.             <ProductionTraits/>
  369.             <Flavors/>
  370.             <iAIWeight>0</iAIWeight>
  371.             <iCost>-1</iCost>
  372.             <iHurryCostModifier>0</iHurryCostModifier>
  373.             <iMinAreaSize>-1</iMinAreaSize>
  374.             <iMoves>2</iMoves>
  375.             <iAirRange>0</iAirRange>
  376.             <iNukeRange>-1</iNukeRange>
  377.             <iWorkRate>0</iWorkRate>
  378.             <iBaseDiscover>0</iBaseDiscover>
  379.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  380.             <iBaseHurry>0</iBaseHurry>
  381.             <iHurryMultiplier>0</iHurryMultiplier>
  382.             <iBaseTrade>0</iBaseTrade>
  383.             <iTradeMultiplier>0</iTradeMultiplier>
  384.             <iGreatWorkCulture>0</iGreatWorkCulture>
  385.             <TerrainImpassables/>
  386.             <FeatureImpassables/>
  387.             <iCombat>2</iCombat>
  388.             <iAirCombat>0</iAirCombat>
  389.             <iAirCombatLimit>0</iAirCombatLimit>
  390.             <iXPValueAttack>4</iXPValueAttack>
  391.             <iXPValueDefense>2</iXPValueDefense>
  392.             <iFirstStrikes>0</iFirstStrikes>
  393.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  394.             <iInterceptionProbability>0</iInterceptionProbability>
  395.             <iEvasionProbability>0</iEvasionProbability>
  396.             <iWithdrawalProb>0</iWithdrawalProb>
  397.             <iCollateralDamage>0</iCollateralDamage>
  398.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  399.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  400.             <iCityAttack>0</iCityAttack>
  401.             <iCityDefense>0</iCityDefense>
  402.             <iAnimalCombat>0</iAnimalCombat>
  403.             <iHillsDefense>0</iHillsDefense>
  404.             <TerrainNatives/>
  405.             <FeatureNatives>
  406.                 <FeatureNative>
  407.                     <FeatureType>FEATURE_JUNGLE</FeatureType>
  408.                     <bFeatureNative>1</bFeatureNative>
  409.                 </FeatureNative>
  410.             </FeatureNatives>
  411.             <TerrainDefenses/>
  412.             <FeatureDefenses/>
  413.             <UnitClassAttackMods/>
  414.             <UnitClassDefenseMods/>
  415.             <UnitCombatMods/>
  416.             <DomainMods/>
  417.             <BonusProductionModifiers/>
  418.             <iBombRate>0</iBombRate>
  419.             <iBombardRate>0</iBombardRate>
  420.             <SpecialCargo>NONE</SpecialCargo>
  421.             <DomainCargo>NONE</DomainCargo>
  422.             <iCargo>0</iCargo>
  423.             <iConscription>0</iConscription>
  424.             <iCultureGarrison>0</iCultureGarrison>
  425.             <iExtraCost>0</iExtraCost>
  426.             <iAsset>0</iAsset>
  427.             <iPower>0</iPower>
  428.             <UnitMeshGroups>
  429.                 <iGroupSize>3</iGroupSize>
  430.                 <fMaxSpeed>1.75</fMaxSpeed>
  431.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  432.                 <iRangedWaveSize>0</iRangedWaveSize>
  433.                 <UnitMeshGroup>
  434.                     <iRequired>3</iRequired>
  435.                     <EarlyArtDefineTag>ART_DEF_UNIT_PANTHER</EarlyArtDefineTag>
  436.                 </UnitMeshGroup>
  437.             </UnitMeshGroups>
  438.             <Button>,Art/Interface/Buttons/Units/Panther.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,5</Button>
  439.             <HotKey/>
  440.             <bAltDown>0</bAltDown>
  441.             <bShiftDown>0</bShiftDown>
  442.             <bCtrlDown>0</bCtrlDown>
  443.             <iHotKeyPriority>0</iHotKeyPriority>
  444.             <FreePromotions/>
  445.         </UnitInfo>
  446.         <UnitInfo>
  447.             <Class>UNITCLASS_WOLF</Class>
  448.             <Type>UNIT_WOLF</Type>
  449.             <UniqueNames/>
  450.             <Special>NONE</Special>
  451.             <Capture>NONE</Capture>
  452.             <Combat>NONE</Combat>
  453.             <Domain>DOMAIN_LAND</Domain>
  454.             <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
  455.             <Invisible>NONE</Invisible>
  456.             <SeeInvisible>NONE</SeeInvisible>
  457.             <Description>TXT_KEY_UNIT_WOLF</Description>
  458.             <Civilopedia>TXT_KEY_CONCEPT_ANIMALS_PEDIA</Civilopedia>
  459.             <Strategy>TXT_KEY_UNIT_ANIMAL_STRATEGY</Strategy>
  460.             <Advisor>NONE</Advisor>
  461.             <bAnimal>1</bAnimal>
  462.             <bFood>0</bFood>
  463.             <bNoBadGoodies>0</bNoBadGoodies>
  464.             <bOnlyDefensive>0</bOnlyDefensive>
  465.             <bNoCapture>0</bNoCapture>
  466.             <bRivalTerritory>0</bRivalTerritory>
  467.             <bMilitaryHappiness>0</bMilitaryHappiness>
  468.             <bMilitarySupport>0</bMilitarySupport>
  469.             <bMilitaryProduction>0</bMilitaryProduction>
  470.             <bPillage>0</bPillage>
  471.             <bSabotage>0</bSabotage>
  472.             <bDestroy>0</bDestroy>
  473.             <bStealPlans>0</bStealPlans>
  474.             <bInvestigate>0</bInvestigate>
  475.             <bCounterSpy>0</bCounterSpy>
  476.             <bFound>0</bFound>
  477.             <bGoldenAge>0</bGoldenAge>
  478.             <bInvisible>0</bInvisible>
  479.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  480.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  481.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  482.             <bCanMoveImpassable>0</bCanMoveImpassable>
  483.             <bFlatMovementCost>0</bFlatMovementCost>
  484.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  485.             <bNukeImmune>0</bNukeImmune>
  486.             <bPrereqBonuses>0</bPrereqBonuses>
  487.             <bPrereqReligion>0</bPrereqReligion>
  488.             <bMechanized>0</bMechanized>
  489.             <UnitClassUpgrades/>
  490.             <UnitAIs>
  491.                 <UnitAI>
  492.                     <UnitAIType>UNITAI_ANIMAL</UnitAIType>
  493.                     <bUnitAI>1</bUnitAI>
  494.                 </UnitAI>
  495.             </UnitAIs>
  496.             <NotUnitAIs/>
  497.             <Builds/>
  498.             <ReligionSpreads/>
  499.             <GreatPeoples/>
  500.             <Buildings/>
  501.             <ForceBuildings/>
  502.             <HolyCity>NONE</HolyCity>
  503.             <ReligionType>NONE</ReligionType>
  504.             <StateReligion>NONE</StateReligion>
  505.             <PrereqReligion>NONE</PrereqReligion>
  506.             <PrereqBuilding>NONE</PrereqBuilding>
  507.             <PrereqTech>NONE</PrereqTech>
  508.             <TechTypes/>
  509.             <BonusType>NONE</BonusType>
  510.             <PrereqBonuses/>
  511.             <ProductionTraits/>
  512.             <Flavors/>
  513.             <iAIWeight>0</iAIWeight>
  514.             <iCost>-1</iCost>
  515.             <iHurryCostModifier>0</iHurryCostModifier>
  516.             <iMinAreaSize>-1</iMinAreaSize>
  517.             <iMoves>2</iMoves>
  518.             <iAirRange>0</iAirRange>
  519.             <iNukeRange>-1</iNukeRange>
  520.             <iWorkRate>0</iWorkRate>
  521.             <iBaseDiscover>0</iBaseDiscover>
  522.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  523.             <iBaseHurry>0</iBaseHurry>
  524.             <iHurryMultiplier>0</iHurryMultiplier>
  525.             <iBaseTrade>0</iBaseTrade>
  526.             <iTradeMultiplier>0</iTradeMultiplier>
  527.             <iGreatWorkCulture>0</iGreatWorkCulture>
  528.             <TerrainImpassables/>
  529.             <FeatureImpassables/>
  530.             <iCombat>1</iCombat>
  531.             <iAirCombat>0</iAirCombat>
  532.             <iAirCombatLimit>0</iAirCombatLimit>
  533.             <iXPValueAttack>4</iXPValueAttack>
  534.             <iXPValueDefense>2</iXPValueDefense>
  535.             <iFirstStrikes>0</iFirstStrikes>
  536.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  537.             <iInterceptionProbability>0</iInterceptionProbability>
  538.             <iEvasionProbability>0</iEvasionProbability>
  539.             <iWithdrawalProb>0</iWithdrawalProb>
  540.             <iCollateralDamage>0</iCollateralDamage>
  541.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  542.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  543.             <iCityAttack>0</iCityAttack>
  544.             <iCityDefense>0</iCityDefense>
  545.             <iAnimalCombat>0</iAnimalCombat>
  546.             <iHillsDefense>0</iHillsDefense>
  547.             <TerrainNatives>
  548.                 <TerrainNative>
  549.                     <TerrainType>TERRAIN_TUNDRA</TerrainType>
  550.                     <bTerrainNative>1</bTerrainNative>
  551.                 </TerrainNative>
  552.                 <TerrainNative>
  553.                     <TerrainType>TERRAIN_SNOW</TerrainType>
  554.                     <bTerrainNative>1</bTerrainNative>
  555.                 </TerrainNative>
  556.             </TerrainNatives>
  557.             <FeatureNatives>
  558.                 <FeatureNative>
  559.                     <FeatureType>FEATURE_FOREST</FeatureType>
  560.                     <bFeatureNative>1</bFeatureNative>
  561.                 </FeatureNative>
  562.             </FeatureNatives>
  563.             <TerrainDefenses/>
  564.             <FeatureDefenses/>
  565.             <UnitClassAttackMods/>
  566.             <UnitClassDefenseMods/>
  567.             <UnitCombatMods/>
  568.             <DomainMods/>
  569.             <BonusProductionModifiers/>
  570.             <iBombRate>0</iBombRate>
  571.             <iBombardRate>0</iBombardRate>
  572.             <SpecialCargo>NONE</SpecialCargo>
  573.             <DomainCargo>NONE</DomainCargo>
  574.             <iCargo>0</iCargo>
  575.             <iConscription>0</iConscription>
  576.             <iCultureGarrison>0</iCultureGarrison>
  577.             <iExtraCost>0</iExtraCost>
  578.             <iAsset>0</iAsset>
  579.             <iPower>0</iPower>
  580.             <UnitMeshGroups>
  581.                 <iGroupSize>3</iGroupSize>
  582.                 <fMaxSpeed>1.75</fMaxSpeed>
  583.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  584.                 <iRangedWaveSize>0</iRangedWaveSize>
  585.                 <UnitMeshGroup>
  586.                     <iRequired>3</iRequired>
  587.                     <EarlyArtDefineTag>ART_DEF_UNIT_WOLF</EarlyArtDefineTag>
  588.                 </UnitMeshGroup>
  589.             </UnitMeshGroups>
  590.             <Button>,Art/Interface/Buttons/Units/Wolf.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,5</Button>
  591.             <HotKey/>
  592.             <bAltDown>0</bAltDown>
  593.             <bShiftDown>0</bShiftDown>
  594.             <bCtrlDown>0</bCtrlDown>
  595.             <iHotKeyPriority>0</iHotKeyPriority>
  596.             <FreePromotions/>
  597.         </UnitInfo>
  598.         <UnitInfo>
  599.             <Class>UNITCLASS_SETTLER</Class>
  600.             <Type>UNIT_SETTLER</Type>
  601.             <UniqueNames/>
  602.             <Special>NONE</Special>
  603.             <Capture>UNITCLASS_WORKER</Capture>
  604.             <Combat>NONE</Combat>
  605.             <Domain>DOMAIN_LAND</Domain>
  606.             <DefaultUnitAI>UNITAI_SETTLE</DefaultUnitAI>
  607.             <Invisible>NONE</Invisible>
  608.             <SeeInvisible>NONE</SeeInvisible>
  609.             <Description>TXT_KEY_UNIT_SETTLER</Description>
  610.             <Civilopedia>TXT_KEY_UNIT_SETTLER_PEDIA</Civilopedia>
  611.             <Strategy>TXT_KEY_UNIT_SETTLER_STRATEGY</Strategy>
  612.             <Advisor>ADVISOR_GROWTH</Advisor>
  613.             <bAnimal>0</bAnimal>
  614.             <bFood>1</bFood>
  615.             <bNoBadGoodies>0</bNoBadGoodies>
  616.             <bOnlyDefensive>0</bOnlyDefensive>
  617.             <bNoCapture>0</bNoCapture>
  618.             <bRivalTerritory>0</bRivalTerritory>
  619.             <bMilitaryHappiness>0</bMilitaryHappiness>
  620.             <bMilitarySupport>0</bMilitarySupport>
  621.             <bMilitaryProduction>0</bMilitaryProduction>
  622.             <bPillage>0</bPillage>
  623.             <bSabotage>0</bSabotage>
  624.             <bDestroy>0</bDestroy>
  625.             <bStealPlans>0</bStealPlans>
  626.             <bInvestigate>0</bInvestigate>
  627.             <bCounterSpy>0</bCounterSpy>
  628.             <bFound>1</bFound>
  629.             <bGoldenAge>0</bGoldenAge>
  630.             <bInvisible>0</bInvisible>
  631.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  632.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  633.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  634.             <bCanMoveImpassable>0</bCanMoveImpassable>
  635.             <bFlatMovementCost>0</bFlatMovementCost>
  636.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  637.             <bNukeImmune>0</bNukeImmune>
  638.             <bPrereqBonuses>0</bPrereqBonuses>
  639.             <bPrereqReligion>0</bPrereqReligion>
  640.             <bMechanized>0</bMechanized>
  641.             <UnitClassUpgrades/>
  642.             <UnitAIs>
  643.                 <UnitAI>
  644.                     <UnitAIType>UNITAI_SETTLE</UnitAIType>
  645.                     <bUnitAI>1</bUnitAI>
  646.                 </UnitAI>
  647.             </UnitAIs>
  648.             <NotUnitAIs/>
  649.             <Builds/>
  650.             <ReligionSpreads/>
  651.             <GreatPeoples/>
  652.             <Buildings/>
  653.             <ForceBuildings/>
  654.             <HolyCity>NONE</HolyCity>
  655.             <ReligionType>NONE</ReligionType>
  656.             <StateReligion>NONE</StateReligion>
  657.             <PrereqReligion>NONE</PrereqReligion>
  658.             <PrereqBuilding>NONE</PrereqBuilding>
  659.             <PrereqTech>NONE</PrereqTech>
  660.             <TechTypes/>
  661.             <BonusType>NONE</BonusType>
  662.             <PrereqBonuses/>
  663.             <ProductionTraits/>
  664.             <Flavors/>
  665.             <iAIWeight>0</iAIWeight>
  666.             <iCost>100</iCost>
  667.             <iHurryCostModifier>0</iHurryCostModifier>
  668.             <iMinAreaSize>-1</iMinAreaSize>
  669.             <iMoves>2</iMoves>
  670.             <iAirRange>0</iAirRange>
  671.             <iNukeRange>-1</iNukeRange>
  672.             <iWorkRate>0</iWorkRate>
  673.             <iBaseDiscover>0</iBaseDiscover>
  674.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  675.             <iBaseHurry>0</iBaseHurry>
  676.             <iHurryMultiplier>0</iHurryMultiplier>
  677.             <iBaseTrade>0</iBaseTrade>
  678.             <iTradeMultiplier>0</iTradeMultiplier>
  679.             <iGreatWorkCulture>0</iGreatWorkCulture>
  680.             <TerrainImpassables/>
  681.             <FeatureImpassables/>
  682.             <iCombat>0</iCombat>
  683.             <iAirCombat>0</iAirCombat>
  684.             <iAirCombatLimit>0</iAirCombatLimit>
  685.             <iXPValueAttack>0</iXPValueAttack>
  686.             <iXPValueDefense>0</iXPValueDefense>
  687.             <iFirstStrikes>0</iFirstStrikes>
  688.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  689.             <iInterceptionProbability>0</iInterceptionProbability>
  690.             <iEvasionProbability>0</iEvasionProbability>
  691.             <iWithdrawalProb>0</iWithdrawalProb>
  692.             <iCollateralDamage>0</iCollateralDamage>
  693.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  694.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  695.             <iCityAttack>0</iCityAttack>
  696.             <iCityDefense>0</iCityDefense>
  697.             <iAnimalCombat>0</iAnimalCombat>
  698.             <iHillsDefense>0</iHillsDefense>
  699.             <TerrainNatives/>
  700.             <FeatureNatives/>
  701.             <TerrainDefenses/>
  702.             <FeatureDefenses/>
  703.             <UnitClassAttackMods/>
  704.             <UnitClassDefenseMods/>
  705.             <UnitCombatMods/>
  706.             <DomainMods/>
  707.             <BonusProductionModifiers/>
  708.             <iBombRate>0</iBombRate>
  709.             <iBombardRate>0</iBombardRate>
  710.             <SpecialCargo>NONE</SpecialCargo>
  711.             <DomainCargo>NONE</DomainCargo>
  712.             <iCargo>0</iCargo>
  713.             <iConscription>0</iConscription>
  714.             <iCultureGarrison>0</iCultureGarrison>
  715.             <iExtraCost>0</iExtraCost>
  716.             <iAsset>1</iAsset>
  717.             <iPower>0</iPower>
  718.             <UnitMeshGroups>
  719.                 <iGroupSize>4</iGroupSize>
  720.                 <fMaxSpeed>1.75</fMaxSpeed>
  721.                 <iMeleeWaveSize>4</iMeleeWaveSize>
  722.                 <iRangedWaveSize>0</iRangedWaveSize>
  723.                 <UnitMeshGroup>
  724.                     <iRequired>1</iRequired>
  725.                     <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE</EarlyArtDefineTag>
  726.                 </UnitMeshGroup>
  727.                 <UnitMeshGroup>
  728.                     <iRequired>1</iRequired>
  729.                     <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE</EarlyArtDefineTag>
  730.                 </UnitMeshGroup>
  731.                 <UnitMeshGroup>
  732.                     <iRequired>2</iRequired>
  733.                     <EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_CHILD</EarlyArtDefineTag>
  734.                 </UnitMeshGroup>
  735.             </UnitMeshGroups>
  736.             <Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
  737.             <HotKey/>
  738.             <bAltDown>0</bAltDown>
  739.             <bShiftDown>0</bShiftDown>
  740.             <bCtrlDown>0</bCtrlDown>
  741.             <iHotKeyPriority>0</iHotKeyPriority>
  742.             <FreePromotions/>
  743.         </UnitInfo>
  744.         <UnitInfo>
  745.             <Class>UNITCLASS_WORKER</Class>
  746.             <Type>UNIT_WORKER</Type>
  747.             <UniqueNames/>
  748.             <Special>NONE</Special>
  749.             <Capture>UNITCLASS_WORKER</Capture>
  750.             <Combat>NONE</Combat>
  751.             <Domain>DOMAIN_LAND</Domain>
  752.             <DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
  753.             <Invisible>NONE</Invisible>
  754.             <SeeInvisible>NONE</SeeInvisible>
  755.             <Description>TXT_KEY_UNIT_WORKER</Description>
  756.             <Civilopedia>TXT_KEY_UNIT_WORKER_PEDIA</Civilopedia>
  757.             <Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
  758.             <Advisor>ADVISOR_ECONOMY</Advisor>
  759.             <bAnimal>0</bAnimal>
  760.             <bFood>1</bFood>
  761.             <bNoBadGoodies>0</bNoBadGoodies>
  762.             <bOnlyDefensive>0</bOnlyDefensive>
  763.             <bNoCapture>0</bNoCapture>
  764.             <bRivalTerritory>0</bRivalTerritory>
  765.             <bMilitaryHappiness>0</bMilitaryHappiness>
  766.             <bMilitarySupport>0</bMilitarySupport>
  767.             <bMilitaryProduction>0</bMilitaryProduction>
  768.             <bPillage>0</bPillage>
  769.             <bSabotage>0</bSabotage>
  770.             <bDestroy>0</bDestroy>
  771.             <bStealPlans>0</bStealPlans>
  772.             <bInvestigate>0</bInvestigate>
  773.             <bCounterSpy>0</bCounterSpy>
  774.             <bFound>0</bFound>
  775.             <bGoldenAge>0</bGoldenAge>
  776.             <bInvisible>0</bInvisible>
  777.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  778.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  779.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  780.             <bCanMoveImpassable>0</bCanMoveImpassable>
  781.             <bFlatMovementCost>0</bFlatMovementCost>
  782.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  783.             <bNukeImmune>0</bNukeImmune>
  784.             <bPrereqBonuses>0</bPrereqBonuses>
  785.             <bPrereqReligion>0</bPrereqReligion>
  786.             <bMechanized>0</bMechanized>
  787.             <UnitClassUpgrades/>
  788.             <UnitAIs>
  789.                 <UnitAI>
  790.                     <UnitAIType>UNITAI_WORKER</UnitAIType>
  791.                     <bUnitAI>1</bUnitAI>
  792.                 </UnitAI>
  793.             </UnitAIs>
  794.             <NotUnitAIs/>
  795.             <Builds>
  796.                 <Build>
  797.                     <BuildType>BUILD_ROAD</BuildType>
  798.                     <bBuild>1</bBuild>
  799.                 </Build>
  800.                 <Build>
  801.                     <BuildType>BUILD_FARM</BuildType>
  802.                     <bBuild>1</bBuild>
  803.                 </Build>
  804.                 <Build>
  805.                     <BuildType>BUILD_MINE</BuildType>
  806.                     <bBuild>1</bBuild>
  807.                 </Build>
  808.                 <Build>
  809.                     <BuildType>BUILD_WORKSHOP</BuildType>
  810.                     <bBuild>1</bBuild>
  811.                 </Build>
  812.                 <Build>
  813.                     <BuildType>BUILD_WINDMILL</BuildType>
  814.                     <bBuild>1</bBuild>
  815.                 </Build>
  816.                 <Build>
  817.                     <BuildType>BUILD_WATERMILL</BuildType>
  818.                     <bBuild>1</bBuild>
  819.                 </Build>
  820.                 <Build>
  821.                     <BuildType>BUILD_PLANTATION</BuildType>
  822.                     <bBuild>1</bBuild>
  823.                 </Build>
  824.                 <Build>
  825.                     <BuildType>BUILD_QUARRY</BuildType>
  826.                     <bBuild>1</bBuild>
  827.                 </Build>
  828.                 <Build>
  829.                     <BuildType>BUILD_PASTURE</BuildType>
  830.                     <bBuild>1</bBuild>
  831.                 </Build>
  832.                 <Build>
  833.                     <BuildType>BUILD_CAMP</BuildType>
  834.                     <bBuild>1</bBuild>
  835.                 </Build>
  836.                 <Build>
  837.                     <BuildType>BUILD_WINERY</BuildType>
  838.                     <bBuild>1</bBuild>
  839.                 </Build>
  840.                 <Build>
  841.                     <BuildType>BUILD_COTTAGE</BuildType>
  842.                     <bBuild>1</bBuild>
  843.                 </Build>
  844.                 <Build>
  845.                     <BuildType>BUILD_FORT</BuildType>
  846.                     <bBuild>1</bBuild>
  847.                 </Build>
  848.                 <Build>
  849.                     <BuildType>BUILD_REMOVE_JUNGLE</BuildType>
  850.                     <bBuild>1</bBuild>
  851.                 </Build>
  852.                 <Build>
  853.                     <BuildType>BUILD_REMOVE_FOREST</BuildType>
  854.                     <bBuild>1</bBuild>
  855.                 </Build>
  856.             </Builds>
  857.             <ReligionSpreads/>
  858.             <GreatPeoples/>
  859.             <Buildings/>
  860.             <ForceBuildings/>
  861.             <HolyCity>NONE</HolyCity>
  862.             <ReligionType>NONE</ReligionType>
  863.             <StateReligion>NONE</StateReligion>
  864.             <PrereqReligion>NONE</PrereqReligion>
  865.             <PrereqBuilding>NONE</PrereqBuilding>
  866.             <PrereqTech>NONE</PrereqTech>
  867.             <TechTypes/>
  868.             <BonusType>NONE</BonusType>
  869.             <PrereqBonuses/>
  870.             <ProductionTraits/>
  871.             <Flavors/>
  872.             <iAIWeight>0</iAIWeight>
  873.             <iCost>60</iCost>
  874.             <iHurryCostModifier>0</iHurryCostModifier>
  875.             <iMinAreaSize>-1</iMinAreaSize>
  876.             <iMoves>2</iMoves>
  877.             <iAirRange>0</iAirRange>
  878.             <iNukeRange>-1</iNukeRange>
  879.             <iWorkRate>100</iWorkRate>
  880.             <iBaseDiscover>0</iBaseDiscover>
  881.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  882.             <iBaseHurry>0</iBaseHurry>
  883.             <iHurryMultiplier>0</iHurryMultiplier>
  884.             <iBaseTrade>0</iBaseTrade>
  885.             <iTradeMultiplier>0</iTradeMultiplier>
  886.             <iGreatWorkCulture>0</iGreatWorkCulture>
  887.             <TerrainImpassables/>
  888.             <FeatureImpassables/>
  889.             <iCombat>0</iCombat>
  890.             <iAirCombat>0</iAirCombat>
  891.             <iAirCombatLimit>0</iAirCombatLimit>
  892.             <iXPValueAttack>0</iXPValueAttack>
  893.             <iXPValueDefense>0</iXPValueDefense>
  894.             <iFirstStrikes>0</iFirstStrikes>
  895.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  896.             <iInterceptionProbability>0</iInterceptionProbability>
  897.             <iEvasionProbability>0</iEvasionProbability>
  898.             <iWithdrawalProb>0</iWithdrawalProb>
  899.             <iCollateralDamage>0</iCollateralDamage>
  900.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  901.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  902.             <iCityAttack>0</iCityAttack>
  903.             <iCityDefense>0</iCityDefense>
  904.             <iAnimalCombat>0</iAnimalCombat>
  905.             <iHillsDefense>0</iHillsDefense>
  906.             <TerrainNatives/>
  907.             <FeatureNatives/>
  908.             <TerrainDefenses/>
  909.             <FeatureDefenses/>
  910.             <UnitClassAttackMods/>
  911.             <UnitClassDefenseMods/>
  912.             <UnitCombatMods/>
  913.             <DomainMods/>
  914.             <BonusProductionModifiers/>
  915.             <iBombRate>0</iBombRate>
  916.             <iBombardRate>0</iBombardRate>
  917.             <SpecialCargo>NONE</SpecialCargo>
  918.             <DomainCargo>NONE</DomainCargo>
  919.             <iCargo>0</iCargo>
  920.             <iConscription>0</iConscription>
  921.             <iCultureGarrison>0</iCultureGarrison>
  922.             <iExtraCost>0</iExtraCost>
  923.             <iAsset>1</iAsset>
  924.             <iPower>0</iPower>
  925.             <UnitMeshGroups>
  926.                 <iGroupSize>2</iGroupSize>
  927.                 <fMaxSpeed>1.75</fMaxSpeed>
  928.                 <iMeleeWaveSize>2</iMeleeWaveSize>
  929.                 <iRangedWaveSize>0</iRangedWaveSize>
  930.                 <UnitMeshGroup>
  931.                     <iRequired>2</iRequired>
  932.                     <EarlyArtDefineTag>ART_DEF_UNIT_WORKER</EarlyArtDefineTag>
  933.                     <LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
  934.                 </UnitMeshGroup>
  935.             </UnitMeshGroups>
  936.             <Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
  937.             <HotKey/>
  938.             <bAltDown>0</bAltDown>
  939.             <bShiftDown>0</bShiftDown>
  940.             <bCtrlDown>0</bCtrlDown>
  941.             <iHotKeyPriority>0</iHotKeyPriority>
  942.             <FreePromotions/>
  943.         </UnitInfo>
  944.         <UnitInfo>
  945.             <Class>UNITCLASS_WORKER</Class>
  946.             <Type>UNIT_INDIAN_FAST_WORKER</Type>
  947.             <UniqueNames/>
  948.             <Special>NONE</Special>
  949.             <Capture>UNITCLASS_WORKER</Capture>
  950.             <Combat>NONE</Combat>
  951.             <Domain>DOMAIN_LAND</Domain>
  952.             <DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
  953.             <Invisible>NONE</Invisible>
  954.             <SeeInvisible>NONE</SeeInvisible>
  955.             <Description>TXT_KEY_UNIT_INDIAN_FAST_WORKER</Description>
  956.             <Civilopedia>TXT_KEY_UNIT_INDIAN_FAST_WORKER_PEDIA</Civilopedia>
  957.             <Strategy>TXT_KEY_UNIT_INDIAN_FAST_WORKER_STRATEGY</Strategy>
  958.             <Advisor>ADVISOR_ECONOMY</Advisor>
  959.             <bAnimal>0</bAnimal>
  960.             <bFood>1</bFood>
  961.             <bNoBadGoodies>0</bNoBadGoodies>
  962.             <bOnlyDefensive>0</bOnlyDefensive>
  963.             <bNoCapture>0</bNoCapture>
  964.             <bRivalTerritory>0</bRivalTerritory>
  965.             <bMilitaryHappiness>0</bMilitaryHappiness>
  966.             <bMilitarySupport>0</bMilitarySupport>
  967.             <bMilitaryProduction>0</bMilitaryProduction>
  968.             <bPillage>0</bPillage>
  969.             <bSabotage>0</bSabotage>
  970.             <bDestroy>0</bDestroy>
  971.             <bStealPlans>0</bStealPlans>
  972.             <bInvestigate>0</bInvestigate>
  973.             <bCounterSpy>0</bCounterSpy>
  974.             <bFound>0</bFound>
  975.             <bGoldenAge>0</bGoldenAge>
  976.             <bInvisible>0</bInvisible>
  977.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  978.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  979.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  980.             <bCanMoveImpassable>0</bCanMoveImpassable>
  981.             <bFlatMovementCost>0</bFlatMovementCost>
  982.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  983.             <bNukeImmune>0</bNukeImmune>
  984.             <bPrereqBonuses>0</bPrereqBonuses>
  985.             <bPrereqReligion>0</bPrereqReligion>
  986.             <bMechanized>0</bMechanized>
  987.             <UnitClassUpgrades/>
  988.             <UnitAIs>
  989.                 <UnitAI>
  990.                     <UnitAIType>UNITAI_WORKER</UnitAIType>
  991.                     <bUnitAI>1</bUnitAI>
  992.                 </UnitAI>
  993.             </UnitAIs>
  994.             <NotUnitAIs/>
  995.             <Builds>
  996.                 <Build>
  997.                     <BuildType>BUILD_ROAD</BuildType>
  998.                     <bBuild>1</bBuild>
  999.                 </Build>
  1000.                 <Build>
  1001.                     <BuildType>BUILD_FARM</BuildType>
  1002.                     <bBuild>1</bBuild>
  1003.                 </Build>
  1004.                 <Build>
  1005.                     <BuildType>BUILD_MINE</BuildType>
  1006.                     <bBuild>1</bBuild>
  1007.                 </Build>
  1008.                 <Build>
  1009.                     <BuildType>BUILD_WORKSHOP</BuildType>
  1010.                     <bBuild>1</bBuild>
  1011.                 </Build>
  1012.                 <Build>
  1013.                     <BuildType>BUILD_WINDMILL</BuildType>
  1014.                     <bBuild>1</bBuild>
  1015.                 </Build>
  1016.                 <Build>
  1017.                     <BuildType>BUILD_WATERMILL</BuildType>
  1018.                     <bBuild>1</bBuild>
  1019.                 </Build>
  1020.                 <Build>
  1021.                     <BuildType>BUILD_PLANTATION</BuildType>
  1022.                     <bBuild>1</bBuild>
  1023.                 </Build>
  1024.                 <Build>
  1025.                     <BuildType>BUILD_QUARRY</BuildType>
  1026.                     <bBuild>1</bBuild>
  1027.                 </Build>
  1028.                 <Build>
  1029.                     <BuildType>BUILD_PASTURE</BuildType>
  1030.                     <bBuild>1</bBuild>
  1031.                 </Build>
  1032.                 <Build>
  1033.                     <BuildType>BUILD_CAMP</BuildType>
  1034.                     <bBuild>1</bBuild>
  1035.                 </Build>
  1036.                 <Build>
  1037.                     <BuildType>BUILD_WINERY</BuildType>
  1038.                     <bBuild>1</bBuild>
  1039.                 </Build>
  1040.                 <Build>
  1041.                     <BuildType>BUILD_COTTAGE</BuildType>
  1042.                     <bBuild>1</bBuild>
  1043.                 </Build>
  1044.                 <Build>
  1045.                     <BuildType>BUILD_FORT</BuildType>
  1046.                     <bBuild>1</bBuild>
  1047.                 </Build>
  1048.                 <Build>
  1049.                     <BuildType>BUILD_REMOVE_JUNGLE</BuildType>
  1050.                     <bBuild>1</bBuild>
  1051.                 </Build>
  1052.                 <Build>
  1053.                     <BuildType>BUILD_REMOVE_FOREST</BuildType>
  1054.                     <bBuild>1</bBuild>
  1055.                 </Build>
  1056.             </Builds>
  1057.             <ReligionSpreads/>
  1058.             <GreatPeoples/>
  1059.             <Buildings/>
  1060.             <ForceBuildings/>
  1061.             <HolyCity>NONE</HolyCity>
  1062.             <ReligionType>NONE</ReligionType>
  1063.             <StateReligion>NONE</StateReligion>
  1064.             <PrereqReligion>NONE</PrereqReligion>
  1065.             <PrereqBuilding>NONE</PrereqBuilding>
  1066.             <PrereqTech>NONE</PrereqTech>
  1067.             <TechTypes/>
  1068.             <BonusType>NONE</BonusType>
  1069.             <PrereqBonuses/>
  1070.             <ProductionTraits/>
  1071.             <Flavors/>
  1072.             <iAIWeight>0</iAIWeight>
  1073.             <iCost>60</iCost>
  1074.             <iHurryCostModifier>0</iHurryCostModifier>
  1075.             <iMinAreaSize>-1</iMinAreaSize>
  1076.             <iMoves>3</iMoves>
  1077.             <iAirRange>0</iAirRange>
  1078.             <iNukeRange>-1</iNukeRange>
  1079.             <iWorkRate>100</iWorkRate>
  1080.             <iBaseDiscover>0</iBaseDiscover>
  1081.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1082.             <iBaseHurry>0</iBaseHurry>
  1083.             <iHurryMultiplier>0</iHurryMultiplier>
  1084.             <iBaseTrade>0</iBaseTrade>
  1085.             <iTradeMultiplier>0</iTradeMultiplier>
  1086.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1087.             <TerrainImpassables/>
  1088.             <FeatureImpassables/>
  1089.             <iCombat>0</iCombat>
  1090.             <iAirCombat>0</iAirCombat>
  1091.             <iAirCombatLimit>0</iAirCombatLimit>
  1092.             <iXPValueAttack>0</iXPValueAttack>
  1093.             <iXPValueDefense>0</iXPValueDefense>
  1094.             <iFirstStrikes>0</iFirstStrikes>
  1095.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1096.             <iInterceptionProbability>0</iInterceptionProbability>
  1097.             <iEvasionProbability>0</iEvasionProbability>
  1098.             <iWithdrawalProb>0</iWithdrawalProb>
  1099.             <iCollateralDamage>0</iCollateralDamage>
  1100.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1101.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1102.             <iCityAttack>0</iCityAttack>
  1103.             <iCityDefense>0</iCityDefense>
  1104.             <iAnimalCombat>0</iAnimalCombat>
  1105.             <iHillsDefense>0</iHillsDefense>
  1106.             <TerrainNatives/>
  1107.             <FeatureNatives/>
  1108.             <TerrainDefenses/>
  1109.             <FeatureDefenses/>
  1110.             <UnitClassAttackMods/>
  1111.             <UnitClassDefenseMods/>
  1112.             <UnitCombatMods/>
  1113.             <DomainMods/>
  1114.             <BonusProductionModifiers/>
  1115.             <iBombRate>0</iBombRate>
  1116.             <iBombardRate>0</iBombardRate>
  1117.             <SpecialCargo>NONE</SpecialCargo>
  1118.             <DomainCargo>NONE</DomainCargo>
  1119.             <iCargo>0</iCargo>
  1120.             <iConscription>0</iConscription>
  1121.             <iCultureGarrison>0</iCultureGarrison>
  1122.             <iExtraCost>0</iExtraCost>
  1123.             <iAsset>1</iAsset>
  1124.             <iPower>0</iPower>
  1125.             <UnitMeshGroups>
  1126.                 <iGroupSize>2</iGroupSize>
  1127.                 <fMaxSpeed>1.75</fMaxSpeed>
  1128.                 <iMeleeWaveSize>2</iMeleeWaveSize>
  1129.                 <iRangedWaveSize>0</iRangedWaveSize>
  1130.                 <UnitMeshGroup>
  1131.                     <iRequired>2</iRequired>
  1132.                     <EarlyArtDefineTag>ART_DEF_UNIT_INDIAN_FAST_WORKER</EarlyArtDefineTag>
  1133.                 </UnitMeshGroup>
  1134.             </UnitMeshGroups>
  1135.             <Button>,Art/Interface/Buttons/Units/FastWorker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,4</Button>
  1136.             <HotKey/>
  1137.             <bAltDown>0</bAltDown>
  1138.             <bShiftDown>0</bShiftDown>
  1139.             <bCtrlDown>0</bCtrlDown>
  1140.             <iHotKeyPriority>0</iHotKeyPriority>
  1141.             <FreePromotions/>
  1142.         </UnitInfo>
  1143.         <UnitInfo>
  1144.             <Class>UNITCLASS_SCOUT</Class>
  1145.             <Type>UNIT_SCOUT</Type>
  1146.             <UniqueNames/>
  1147.             <Special>SPECIALUNIT_PEOPLE</Special>
  1148.             <Capture>NONE</Capture>
  1149.             <Combat>UNITCOMBAT_RECON</Combat>
  1150.             <Domain>DOMAIN_LAND</Domain>
  1151.             <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
  1152.             <Invisible>NONE</Invisible>
  1153.             <SeeInvisible>NONE</SeeInvisible>
  1154.             <Description>TXT_KEY_UNIT_SCOUT</Description>
  1155.             <Civilopedia>TXT_KEY_UNIT_SCOUT_PEDIA</Civilopedia>
  1156.             <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
  1157.             <Advisor>ADVISOR_GROWTH</Advisor>
  1158.             <bAnimal>0</bAnimal>
  1159.             <bFood>0</bFood>
  1160.             <bNoBadGoodies>1</bNoBadGoodies>
  1161.             <bOnlyDefensive>1</bOnlyDefensive>
  1162.             <bNoCapture>0</bNoCapture>
  1163.             <bRivalTerritory>0</bRivalTerritory>
  1164.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1165.             <bMilitarySupport>1</bMilitarySupport>
  1166.             <bMilitaryProduction>1</bMilitaryProduction>
  1167.             <bPillage>0</bPillage>
  1168.             <bSabotage>0</bSabotage>
  1169.             <bDestroy>0</bDestroy>
  1170.             <bStealPlans>0</bStealPlans>
  1171.             <bInvestigate>0</bInvestigate>
  1172.             <bCounterSpy>0</bCounterSpy>
  1173.             <bFound>0</bFound>
  1174.             <bGoldenAge>0</bGoldenAge>
  1175.             <bInvisible>0</bInvisible>
  1176.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1177.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1178.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1179.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1180.             <bFlatMovementCost>0</bFlatMovementCost>
  1181.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1182.             <bNukeImmune>0</bNukeImmune>
  1183.             <bPrereqBonuses>0</bPrereqBonuses>
  1184.             <bPrereqReligion>0</bPrereqReligion>
  1185.             <bMechanized>0</bMechanized>
  1186.             <UnitClassUpgrades/>
  1187.             <UnitAIs>
  1188.                 <UnitAI>
  1189.                     <UnitAIType>UNITAI_EXPLORE</UnitAIType>
  1190.                     <bUnitAI>1</bUnitAI>
  1191.                 </UnitAI>
  1192.             </UnitAIs>
  1193.             <NotUnitAIs/>
  1194.             <Builds/>
  1195.             <ReligionSpreads/>
  1196.             <GreatPeoples/>
  1197.             <Buildings/>
  1198.             <ForceBuildings/>
  1199.             <HolyCity>NONE</HolyCity>
  1200.             <ReligionType>NONE</ReligionType>
  1201.             <StateReligion>NONE</StateReligion>
  1202.             <PrereqReligion>NONE</PrereqReligion>
  1203.             <PrereqBuilding>NONE</PrereqBuilding>
  1204.             <PrereqTech>TECH_HUNTING</PrereqTech>
  1205.             <TechTypes/>
  1206.             <BonusType>NONE</BonusType>
  1207.             <PrereqBonuses/>
  1208.             <ProductionTraits/>
  1209.             <Flavors/>
  1210.             <iAIWeight>0</iAIWeight>
  1211.             <iCost>15</iCost>
  1212.             <iHurryCostModifier>0</iHurryCostModifier>
  1213.             <iMinAreaSize>-1</iMinAreaSize>
  1214.             <iMoves>2</iMoves>
  1215.             <iAirRange>0</iAirRange>
  1216.             <iNukeRange>-1</iNukeRange>
  1217.             <iWorkRate>0</iWorkRate>
  1218.             <iBaseDiscover>0</iBaseDiscover>
  1219.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1220.             <iBaseHurry>0</iBaseHurry>
  1221.             <iHurryMultiplier>0</iHurryMultiplier>
  1222.             <iBaseTrade>0</iBaseTrade>
  1223.             <iTradeMultiplier>0</iTradeMultiplier>
  1224.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1225.             <TerrainImpassables/>
  1226.             <FeatureImpassables/>
  1227.             <iCombat>1</iCombat>
  1228.             <iAirCombat>0</iAirCombat>
  1229.             <iAirCombatLimit>0</iAirCombatLimit>
  1230.             <iXPValueAttack>4</iXPValueAttack>
  1231.             <iXPValueDefense>2</iXPValueDefense>
  1232.             <iFirstStrikes>0</iFirstStrikes>
  1233.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1234.             <iInterceptionProbability>0</iInterceptionProbability>
  1235.             <iEvasionProbability>0</iEvasionProbability>
  1236.             <iWithdrawalProb>0</iWithdrawalProb>
  1237.             <iCollateralDamage>0</iCollateralDamage>
  1238.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1239.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1240.             <iCityAttack>0</iCityAttack>
  1241.             <iCityDefense>0</iCityDefense>
  1242.             <iAnimalCombat>100</iAnimalCombat>
  1243.             <iHillsDefense>0</iHillsDefense>
  1244.             <TerrainNatives/>
  1245.             <FeatureNatives/>
  1246.             <TerrainDefenses/>
  1247.             <FeatureDefenses/>
  1248.             <UnitClassAttackMods/>
  1249.             <UnitClassDefenseMods/>
  1250.             <UnitCombatMods/>
  1251.             <DomainMods/>
  1252.             <BonusProductionModifiers/>
  1253.             <iBombRate>0</iBombRate>
  1254.             <iBombardRate>0</iBombardRate>
  1255.             <SpecialCargo>NONE</SpecialCargo>
  1256.             <DomainCargo>NONE</DomainCargo>
  1257.             <iCargo>0</iCargo>
  1258.             <iConscription>0</iConscription>
  1259.             <iCultureGarrison>0</iCultureGarrison>
  1260.             <iExtraCost>0</iExtraCost>
  1261.             <iAsset>1</iAsset>
  1262.             <iPower>0</iPower>
  1263.             <UnitMeshGroups>
  1264.                 <iGroupSize>2</iGroupSize>
  1265.                 <fMaxSpeed>1.75</fMaxSpeed>
  1266.                 <iMeleeWaveSize>2</iMeleeWaveSize>
  1267.                 <iRangedWaveSize>0</iRangedWaveSize>
  1268.                 <UnitMeshGroup>
  1269.                     <iRequired>2</iRequired>
  1270.                     <EarlyArtDefineTag>ART_DEF_UNIT_SCOUT</EarlyArtDefineTag>
  1271.                 </UnitMeshGroup>
  1272.             </UnitMeshGroups>
  1273.             <Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
  1274.             <HotKey/>
  1275.             <bAltDown>0</bAltDown>
  1276.             <bShiftDown>0</bShiftDown>
  1277.             <bCtrlDown>0</bCtrlDown>
  1278.             <iHotKeyPriority>0</iHotKeyPriority>
  1279.             <FreePromotions/>
  1280.         </UnitInfo>
  1281.         <UnitInfo>
  1282.             <Class>UNITCLASS_JEWISH_MISSIONARY</Class>
  1283.             <Type>UNIT_JEWISH_MISSIONARY</Type>
  1284.             <UniqueNames/>
  1285.             <Special>SPECIALUNIT_PEOPLE</Special>
  1286.             <Capture>NONE</Capture>
  1287.             <Combat>NONE</Combat>
  1288.             <Domain>DOMAIN_LAND</Domain>
  1289.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1290.             <Invisible>NONE</Invisible>
  1291.             <SeeInvisible>NONE</SeeInvisible>
  1292.             <Description>TXT_KEY_UNIT_JEWISH_MISSIONARY</Description>
  1293.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1294.             <Strategy>TXT_KEY_UNIT_JEWISH_MISSIONARY_STRATEGY</Strategy>
  1295.             <Advisor>ADVISOR_RELIGION</Advisor>
  1296.             <bAnimal>0</bAnimal>
  1297.             <bFood>0</bFood>
  1298.             <bNoBadGoodies>0</bNoBadGoodies>
  1299.             <bOnlyDefensive>0</bOnlyDefensive>
  1300.             <bNoCapture>0</bNoCapture>
  1301.             <bRivalTerritory>0</bRivalTerritory>
  1302.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1303.             <bMilitarySupport>0</bMilitarySupport>
  1304.             <bMilitaryProduction>0</bMilitaryProduction>
  1305.             <bPillage>0</bPillage>
  1306.             <bSabotage>0</bSabotage>
  1307.             <bDestroy>0</bDestroy>
  1308.             <bStealPlans>0</bStealPlans>
  1309.             <bInvestigate>0</bInvestigate>
  1310.             <bCounterSpy>0</bCounterSpy>
  1311.             <bFound>0</bFound>
  1312.             <bGoldenAge>0</bGoldenAge>
  1313.             <bInvisible>0</bInvisible>
  1314.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1315.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1316.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1317.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1318.             <bFlatMovementCost>0</bFlatMovementCost>
  1319.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1320.             <bNukeImmune>0</bNukeImmune>
  1321.             <bPrereqBonuses>0</bPrereqBonuses>
  1322.             <bPrereqReligion>0</bPrereqReligion>
  1323.             <bMechanized>0</bMechanized>
  1324.             <UnitClassUpgrades/>
  1325.             <UnitAIs/>
  1326.             <NotUnitAIs/>
  1327.             <Builds/>
  1328.             <ReligionSpreads>
  1329.                 <ReligionSpread>
  1330.                     <ReligionType>RELIGION_JUDAISM</ReligionType>
  1331.                     <bReligionSpread>1</bReligionSpread>
  1332.                 </ReligionSpread>
  1333.             </ReligionSpreads>
  1334.             <GreatPeoples/>
  1335.             <Buildings/>
  1336.             <ForceBuildings/>
  1337.             <HolyCity>NONE</HolyCity>
  1338.             <ReligionType>NONE</ReligionType>
  1339.             <StateReligion>NONE</StateReligion>
  1340.             <PrereqReligion>RELIGION_JUDAISM</PrereqReligion>
  1341.             <PrereqBuilding>BUILDING_JEWISH_MONASTERY</PrereqBuilding>
  1342.             <PrereqTech>NONE</PrereqTech>
  1343.             <TechTypes/>
  1344.             <BonusType>NONE</BonusType>
  1345.             <PrereqBonuses/>
  1346.             <ProductionTraits/>
  1347.             <Flavors/>
  1348.             <iAIWeight>0</iAIWeight>
  1349.             <iCost>40</iCost>
  1350.             <iHurryCostModifier>0</iHurryCostModifier>
  1351.             <iMinAreaSize>-1</iMinAreaSize>
  1352.             <iMoves>2</iMoves>
  1353.             <iAirRange>0</iAirRange>
  1354.             <iNukeRange>-1</iNukeRange>
  1355.             <iWorkRate>0</iWorkRate>
  1356.             <iBaseDiscover>0</iBaseDiscover>
  1357.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1358.             <iBaseHurry>0</iBaseHurry>
  1359.             <iHurryMultiplier>0</iHurryMultiplier>
  1360.             <iBaseTrade>0</iBaseTrade>
  1361.             <iTradeMultiplier>0</iTradeMultiplier>
  1362.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1363.             <TerrainImpassables/>
  1364.             <FeatureImpassables/>
  1365.             <iCombat>0</iCombat>
  1366.             <iAirCombat>0</iAirCombat>
  1367.             <iAirCombatLimit>0</iAirCombatLimit>
  1368.             <iXPValueAttack>0</iXPValueAttack>
  1369.             <iXPValueDefense>0</iXPValueDefense>
  1370.             <iFirstStrikes>0</iFirstStrikes>
  1371.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1372.             <iInterceptionProbability>0</iInterceptionProbability>
  1373.             <iEvasionProbability>0</iEvasionProbability>
  1374.             <iWithdrawalProb>0</iWithdrawalProb>
  1375.             <iCollateralDamage>0</iCollateralDamage>
  1376.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1377.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1378.             <iCityAttack>0</iCityAttack>
  1379.             <iCityDefense>0</iCityDefense>
  1380.             <iAnimalCombat>0</iAnimalCombat>
  1381.             <iHillsDefense>0</iHillsDefense>
  1382.             <TerrainNatives/>
  1383.             <FeatureNatives/>
  1384.             <TerrainDefenses/>
  1385.             <FeatureDefenses/>
  1386.             <UnitClassAttackMods/>
  1387.             <UnitClassDefenseMods/>
  1388.             <UnitCombatMods/>
  1389.             <DomainMods/>
  1390.             <BonusProductionModifiers/>
  1391.             <iBombRate>0</iBombRate>
  1392.             <iBombardRate>0</iBombardRate>
  1393.             <SpecialCargo>NONE</SpecialCargo>
  1394.             <DomainCargo>NONE</DomainCargo>
  1395.             <iCargo>0</iCargo>
  1396.             <iConscription>0</iConscription>
  1397.             <iCultureGarrison>0</iCultureGarrison>
  1398.             <iExtraCost>0</iExtraCost>
  1399.             <iAsset>1</iAsset>
  1400.             <iPower>0</iPower>
  1401.             <UnitMeshGroups>
  1402.                 <iGroupSize>1</iGroupSize>
  1403.                 <fMaxSpeed>1.75</fMaxSpeed>
  1404.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  1405.                 <iRangedWaveSize>0</iRangedWaveSize>
  1406.                 <UnitMeshGroup>
  1407.                     <iRequired>1</iRequired>
  1408.                     <EarlyArtDefineTag>ART_DEF_UNIT_JEWISH_MISSIONARY</EarlyArtDefineTag>
  1409.                 </UnitMeshGroup>
  1410.             </UnitMeshGroups>
  1411.             <Button>,Art/Interface/Buttons/Units/Missionary_Jewish.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
  1412.             <HotKey/>
  1413.             <bAltDown>0</bAltDown>
  1414.             <bShiftDown>0</bShiftDown>
  1415.             <bCtrlDown>0</bCtrlDown>
  1416.             <iHotKeyPriority>0</iHotKeyPriority>
  1417.             <FreePromotions/>
  1418.         </UnitInfo>
  1419.         <UnitInfo>
  1420.             <Class>UNITCLASS_CHRISTIAN_MISSIONARY</Class>
  1421.             <Type>UNIT_CHRISTIAN_MISSIONARY</Type>
  1422.             <UniqueNames/>
  1423.             <Special>SPECIALUNIT_PEOPLE</Special>
  1424.             <Capture>NONE</Capture>
  1425.             <Combat>NONE</Combat>
  1426.             <Domain>DOMAIN_LAND</Domain>
  1427.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1428.             <Invisible>NONE</Invisible>
  1429.             <SeeInvisible>NONE</SeeInvisible>
  1430.             <Description>TXT_KEY_UNIT_CHRISTIAN_MISSIONARY</Description>
  1431.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1432.             <Strategy>TXT_KEY_UNIT_CHRISTIAN_MISSIONARY_STRATEGY</Strategy>
  1433.             <Advisor>ADVISOR_RELIGION</Advisor>
  1434.             <bAnimal>0</bAnimal>
  1435.             <bFood>0</bFood>
  1436.             <bNoBadGoodies>0</bNoBadGoodies>
  1437.             <bOnlyDefensive>0</bOnlyDefensive>
  1438.             <bNoCapture>0</bNoCapture>
  1439.             <bRivalTerritory>0</bRivalTerritory>
  1440.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1441.             <bMilitarySupport>0</bMilitarySupport>
  1442.             <bMilitaryProduction>0</bMilitaryProduction>
  1443.             <bPillage>0</bPillage>
  1444.             <bSabotage>0</bSabotage>
  1445.             <bDestroy>0</bDestroy>
  1446.             <bStealPlans>0</bStealPlans>
  1447.             <bInvestigate>0</bInvestigate>
  1448.             <bCounterSpy>0</bCounterSpy>
  1449.             <bFound>0</bFound>
  1450.             <bGoldenAge>0</bGoldenAge>
  1451.             <bInvisible>0</bInvisible>
  1452.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1453.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1454.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1455.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1456.             <bFlatMovementCost>0</bFlatMovementCost>
  1457.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1458.             <bNukeImmune>0</bNukeImmune>
  1459.             <bPrereqBonuses>0</bPrereqBonuses>
  1460.             <bPrereqReligion>0</bPrereqReligion>
  1461.             <bMechanized>0</bMechanized>
  1462.             <UnitClassUpgrades/>
  1463.             <UnitAIs/>
  1464.             <NotUnitAIs/>
  1465.             <Builds/>
  1466.             <ReligionSpreads>
  1467.                 <ReligionSpread>
  1468.                     <ReligionType>RELIGION_CHRISTIANITY</ReligionType>
  1469.                     <bReligionSpread>1</bReligionSpread>
  1470.                 </ReligionSpread>
  1471.             </ReligionSpreads>
  1472.             <GreatPeoples/>
  1473.             <Buildings/>
  1474.             <ForceBuildings/>
  1475.             <HolyCity>NONE</HolyCity>
  1476.             <ReligionType>NONE</ReligionType>
  1477.             <StateReligion>NONE</StateReligion>
  1478.             <PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>
  1479.             <PrereqBuilding>BUILDING_CHRISTIAN_MONASTERY</PrereqBuilding>
  1480.             <PrereqTech>NONE</PrereqTech>
  1481.             <TechTypes/>
  1482.             <BonusType>NONE</BonusType>
  1483.             <PrereqBonuses/>
  1484.             <ProductionTraits/>
  1485.             <Flavors/>
  1486.             <iAIWeight>0</iAIWeight>
  1487.             <iCost>40</iCost>
  1488.             <iHurryCostModifier>0</iHurryCostModifier>
  1489.             <iMinAreaSize>-1</iMinAreaSize>
  1490.             <iMoves>2</iMoves>
  1491.             <iAirRange>0</iAirRange>
  1492.             <iNukeRange>-1</iNukeRange>
  1493.             <iWorkRate>0</iWorkRate>
  1494.             <iBaseDiscover>0</iBaseDiscover>
  1495.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1496.             <iBaseHurry>0</iBaseHurry>
  1497.             <iHurryMultiplier>0</iHurryMultiplier>
  1498.             <iBaseTrade>0</iBaseTrade>
  1499.             <iTradeMultiplier>0</iTradeMultiplier>
  1500.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1501.             <TerrainImpassables/>
  1502.             <FeatureImpassables/>
  1503.             <iCombat>0</iCombat>
  1504.             <iAirCombat>0</iAirCombat>
  1505.             <iAirCombatLimit>0</iAirCombatLimit>
  1506.             <iXPValueAttack>0</iXPValueAttack>
  1507.             <iXPValueDefense>0</iXPValueDefense>
  1508.             <iFirstStrikes>0</iFirstStrikes>
  1509.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1510.             <iInterceptionProbability>0</iInterceptionProbability>
  1511.             <iEvasionProbability>0</iEvasionProbability>
  1512.             <iWithdrawalProb>0</iWithdrawalProb>
  1513.             <iCollateralDamage>0</iCollateralDamage>
  1514.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1515.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1516.             <iCityAttack>0</iCityAttack>
  1517.             <iCityDefense>0</iCityDefense>
  1518.             <iAnimalCombat>0</iAnimalCombat>
  1519.             <iHillsDefense>0</iHillsDefense>
  1520.             <TerrainNatives/>
  1521.             <FeatureNatives/>
  1522.             <TerrainDefenses/>
  1523.             <FeatureDefenses/>
  1524.             <UnitClassAttackMods/>
  1525.             <UnitClassDefenseMods/>
  1526.             <UnitCombatMods/>
  1527.             <DomainMods/>
  1528.             <BonusProductionModifiers/>
  1529.             <iBombRate>0</iBombRate>
  1530.             <iBombardRate>0</iBombardRate>
  1531.             <SpecialCargo>NONE</SpecialCargo>
  1532.             <DomainCargo>NONE</DomainCargo>
  1533.             <iCargo>0</iCargo>
  1534.             <iConscription>0</iConscription>
  1535.             <iCultureGarrison>0</iCultureGarrison>
  1536.             <iExtraCost>0</iExtraCost>
  1537.             <iAsset>1</iAsset>
  1538.             <iPower>0</iPower>
  1539.             <UnitMeshGroups>
  1540.                 <iGroupSize>1</iGroupSize>
  1541.                 <fMaxSpeed>1.75</fMaxSpeed>
  1542.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  1543.                 <iRangedWaveSize>0</iRangedWaveSize>
  1544.                 <UnitMeshGroup>
  1545.                     <iRequired>1</iRequired>
  1546.                     <EarlyArtDefineTag>ART_DEF_UNIT_CHRISTIAN_MISSIONARY</EarlyArtDefineTag>
  1547.                 </UnitMeshGroup>
  1548.             </UnitMeshGroups>
  1549.             <Button>,Art/Interface/Buttons/Units/Missionary_Christian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,3</Button>
  1550.             <HotKey/>
  1551.             <bAltDown>0</bAltDown>
  1552.             <bShiftDown>0</bShiftDown>
  1553.             <bCtrlDown>0</bCtrlDown>
  1554.             <iHotKeyPriority>0</iHotKeyPriority>
  1555.             <FreePromotions/>
  1556.         </UnitInfo>
  1557.         <UnitInfo>
  1558.             <Class>UNITCLASS_ISLAMIC_MISSIONARY</Class>
  1559.             <Type>UNIT_ISLAMIC_MISSIONARY</Type>
  1560.             <UniqueNames/>
  1561.             <Special>SPECIALUNIT_PEOPLE</Special>
  1562.             <Capture>NONE</Capture>
  1563.             <Combat>NONE</Combat>
  1564.             <Domain>DOMAIN_LAND</Domain>
  1565.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1566.             <Invisible>NONE</Invisible>
  1567.             <SeeInvisible>NONE</SeeInvisible>
  1568.             <Description>TXT_KEY_UNIT_ISLAMIC_MISSIONARY</Description>
  1569.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1570.             <Strategy>TXT_KEY_UNIT_ISLAMIC_MISSIONARY_STRATEGY</Strategy>
  1571.             <Advisor>ADVISOR_RELIGION</Advisor>
  1572.             <bAnimal>0</bAnimal>
  1573.             <bFood>0</bFood>
  1574.             <bNoBadGoodies>0</bNoBadGoodies>
  1575.             <bOnlyDefensive>0</bOnlyDefensive>
  1576.             <bNoCapture>0</bNoCapture>
  1577.             <bRivalTerritory>0</bRivalTerritory>
  1578.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1579.             <bMilitarySupport>0</bMilitarySupport>
  1580.             <bMilitaryProduction>0</bMilitaryProduction>
  1581.             <bPillage>0</bPillage>
  1582.             <bSabotage>0</bSabotage>
  1583.             <bDestroy>0</bDestroy>
  1584.             <bStealPlans>0</bStealPlans>
  1585.             <bInvestigate>0</bInvestigate>
  1586.             <bCounterSpy>0</bCounterSpy>
  1587.             <bFound>0</bFound>
  1588.             <bGoldenAge>0</bGoldenAge>
  1589.             <bInvisible>0</bInvisible>
  1590.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1591.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1592.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1593.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1594.             <bFlatMovementCost>0</bFlatMovementCost>
  1595.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1596.             <bNukeImmune>0</bNukeImmune>
  1597.             <bPrereqBonuses>0</bPrereqBonuses>
  1598.             <bPrereqReligion>0</bPrereqReligion>
  1599.             <bMechanized>0</bMechanized>
  1600.             <UnitClassUpgrades/>
  1601.             <UnitAIs/>
  1602.             <NotUnitAIs/>
  1603.             <Builds/>
  1604.             <ReligionSpreads>
  1605.                 <ReligionSpread>
  1606.                     <ReligionType>RELIGION_ISLAM</ReligionType>
  1607.                     <bReligionSpread>1</bReligionSpread>
  1608.                 </ReligionSpread>
  1609.             </ReligionSpreads>
  1610.             <GreatPeoples/>
  1611.             <Buildings/>
  1612.             <ForceBuildings/>
  1613.             <HolyCity>NONE</HolyCity>
  1614.             <ReligionType>NONE</ReligionType>
  1615.             <StateReligion>NONE</StateReligion>
  1616.             <PrereqReligion>RELIGION_ISLAM</PrereqReligion>
  1617.             <PrereqBuilding>BUILDING_ISLAMIC_MONASTERY</PrereqBuilding>
  1618.             <PrereqTech>NONE</PrereqTech>
  1619.             <TechTypes/>
  1620.             <BonusType>NONE</BonusType>
  1621.             <PrereqBonuses/>
  1622.             <ProductionTraits/>
  1623.             <Flavors/>
  1624.             <iAIWeight>0</iAIWeight>
  1625.             <iCost>40</iCost>
  1626.             <iHurryCostModifier>0</iHurryCostModifier>
  1627.             <iMinAreaSize>-1</iMinAreaSize>
  1628.             <iMoves>2</iMoves>
  1629.             <iAirRange>0</iAirRange>
  1630.             <iNukeRange>-1</iNukeRange>
  1631.             <iWorkRate>0</iWorkRate>
  1632.             <iBaseDiscover>0</iBaseDiscover>
  1633.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1634.             <iBaseHurry>0</iBaseHurry>
  1635.             <iHurryMultiplier>0</iHurryMultiplier>
  1636.             <iBaseTrade>0</iBaseTrade>
  1637.             <iTradeMultiplier>0</iTradeMultiplier>
  1638.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1639.             <TerrainImpassables/>
  1640.             <FeatureImpassables/>
  1641.             <iCombat>0</iCombat>
  1642.             <iAirCombat>0</iAirCombat>
  1643.             <iAirCombatLimit>0</iAirCombatLimit>
  1644.             <iXPValueAttack>0</iXPValueAttack>
  1645.             <iXPValueDefense>0</iXPValueDefense>
  1646.             <iFirstStrikes>0</iFirstStrikes>
  1647.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1648.             <iInterceptionProbability>0</iInterceptionProbability>
  1649.             <iEvasionProbability>0</iEvasionProbability>
  1650.             <iWithdrawalProb>0</iWithdrawalProb>
  1651.             <iCollateralDamage>0</iCollateralDamage>
  1652.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1653.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1654.             <iCityAttack>0</iCityAttack>
  1655.             <iCityDefense>0</iCityDefense>
  1656.             <iAnimalCombat>0</iAnimalCombat>
  1657.             <iHillsDefense>0</iHillsDefense>
  1658.             <TerrainNatives/>
  1659.             <FeatureNatives/>
  1660.             <TerrainDefenses/>
  1661.             <FeatureDefenses/>
  1662.             <UnitClassAttackMods/>
  1663.             <UnitClassDefenseMods/>
  1664.             <UnitCombatMods/>
  1665.             <DomainMods/>
  1666.             <BonusProductionModifiers/>
  1667.             <iBombRate>0</iBombRate>
  1668.             <iBombardRate>0</iBombardRate>
  1669.             <SpecialCargo>NONE</SpecialCargo>
  1670.             <DomainCargo>NONE</DomainCargo>
  1671.             <iCargo>0</iCargo>
  1672.             <iConscription>0</iConscription>
  1673.             <iCultureGarrison>0</iCultureGarrison>
  1674.             <iExtraCost>0</iExtraCost>
  1675.             <iAsset>1</iAsset>
  1676.             <iPower>0</iPower>
  1677.             <UnitMeshGroups>
  1678.                 <iGroupSize>1</iGroupSize>
  1679.                 <fMaxSpeed>1.75</fMaxSpeed>
  1680.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  1681.                 <iRangedWaveSize>0</iRangedWaveSize>
  1682.                 <UnitMeshGroup>
  1683.                     <iRequired>1</iRequired>
  1684.                     <EarlyArtDefineTag>ART_DEF_UNIT_ISLAMIC_MISSIONARY</EarlyArtDefineTag>
  1685.                 </UnitMeshGroup>
  1686.             </UnitMeshGroups>
  1687.             <Button>,Art/Interface/Buttons/Units/Missionary_Islamic.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,3</Button>
  1688.             <HotKey/>
  1689.             <bAltDown>0</bAltDown>
  1690.             <bShiftDown>0</bShiftDown>
  1691.             <bCtrlDown>0</bCtrlDown>
  1692.             <iHotKeyPriority>0</iHotKeyPriority>
  1693.             <FreePromotions/>
  1694.         </UnitInfo>
  1695.         <UnitInfo>
  1696.             <Class>UNITCLASS_HINDU_MISSIONARY</Class>
  1697.             <Type>UNIT_HINDU_MISSIONARY</Type>
  1698.             <UniqueNames/>
  1699.             <Special>SPECIALUNIT_PEOPLE</Special>
  1700.             <Capture>NONE</Capture>
  1701.             <Combat>NONE</Combat>
  1702.             <Domain>DOMAIN_LAND</Domain>
  1703.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1704.             <Invisible>NONE</Invisible>
  1705.             <SeeInvisible>NONE</SeeInvisible>
  1706.             <Description>TXT_KEY_UNIT_HINDU_MISSIONARY</Description>
  1707.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1708.             <Strategy>TXT_KEY_UNIT_HINDU_MISSIONARY_STRATEGY</Strategy>
  1709.             <Advisor>ADVISOR_RELIGION</Advisor>
  1710.             <bAnimal>0</bAnimal>
  1711.             <bFood>0</bFood>
  1712.             <bNoBadGoodies>0</bNoBadGoodies>
  1713.             <bOnlyDefensive>0</bOnlyDefensive>
  1714.             <bNoCapture>0</bNoCapture>
  1715.             <bRivalTerritory>0</bRivalTerritory>
  1716.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1717.             <bMilitarySupport>0</bMilitarySupport>
  1718.             <bMilitaryProduction>0</bMilitaryProduction>
  1719.             <bPillage>0</bPillage>
  1720.             <bSabotage>0</bSabotage>
  1721.             <bDestroy>0</bDestroy>
  1722.             <bStealPlans>0</bStealPlans>
  1723.             <bInvestigate>0</bInvestigate>
  1724.             <bCounterSpy>0</bCounterSpy>
  1725.             <bFound>0</bFound>
  1726.             <bGoldenAge>0</bGoldenAge>
  1727.             <bInvisible>0</bInvisible>
  1728.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1729.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1730.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1731.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1732.             <bFlatMovementCost>0</bFlatMovementCost>
  1733.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1734.             <bNukeImmune>0</bNukeImmune>
  1735.             <bPrereqBonuses>0</bPrereqBonuses>
  1736.             <bPrereqReligion>0</bPrereqReligion>
  1737.             <bMechanized>0</bMechanized>
  1738.             <UnitClassUpgrades/>
  1739.             <UnitAIs/>
  1740.             <NotUnitAIs/>
  1741.             <Builds/>
  1742.             <ReligionSpreads>
  1743.                 <ReligionSpread>
  1744.                     <ReligionType>RELIGION_HINDUISM</ReligionType>
  1745.                     <bReligionSpread>1</bReligionSpread>
  1746.                 </ReligionSpread>
  1747.             </ReligionSpreads>
  1748.             <GreatPeoples/>
  1749.             <Buildings/>
  1750.             <ForceBuildings/>
  1751.             <HolyCity>NONE</HolyCity>
  1752.             <ReligionType>NONE</ReligionType>
  1753.             <StateReligion>NONE</StateReligion>
  1754.             <PrereqReligion>RELIGION_HINDUISM</PrereqReligion>
  1755.             <PrereqBuilding>BUILDING_HINDU_MONASTERY</PrereqBuilding>
  1756.             <PrereqTech>NONE</PrereqTech>
  1757.             <TechTypes/>
  1758.             <BonusType>NONE</BonusType>
  1759.             <PrereqBonuses/>
  1760.             <ProductionTraits/>
  1761.             <Flavors/>
  1762.             <iAIWeight>0</iAIWeight>
  1763.             <iCost>40</iCost>
  1764.             <iHurryCostModifier>0</iHurryCostModifier>
  1765.             <iMinAreaSize>-1</iMinAreaSize>
  1766.             <iMoves>2</iMoves>
  1767.             <iAirRange>0</iAirRange>
  1768.             <iNukeRange>-1</iNukeRange>
  1769.             <iWorkRate>0</iWorkRate>
  1770.             <iBaseDiscover>0</iBaseDiscover>
  1771.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1772.             <iBaseHurry>0</iBaseHurry>
  1773.             <iHurryMultiplier>0</iHurryMultiplier>
  1774.             <iBaseTrade>0</iBaseTrade>
  1775.             <iTradeMultiplier>0</iTradeMultiplier>
  1776.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1777.             <TerrainImpassables/>
  1778.             <FeatureImpassables/>
  1779.             <iCombat>0</iCombat>
  1780.             <iAirCombat>0</iAirCombat>
  1781.             <iAirCombatLimit>0</iAirCombatLimit>
  1782.             <iXPValueAttack>0</iXPValueAttack>
  1783.             <iXPValueDefense>0</iXPValueDefense>
  1784.             <iFirstStrikes>0</iFirstStrikes>
  1785.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1786.             <iInterceptionProbability>0</iInterceptionProbability>
  1787.             <iEvasionProbability>0</iEvasionProbability>
  1788.             <iWithdrawalProb>0</iWithdrawalProb>
  1789.             <iCollateralDamage>0</iCollateralDamage>
  1790.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1791.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1792.             <iCityAttack>0</iCityAttack>
  1793.             <iCityDefense>0</iCityDefense>
  1794.             <iAnimalCombat>0</iAnimalCombat>
  1795.             <iHillsDefense>0</iHillsDefense>
  1796.             <TerrainNatives/>
  1797.             <FeatureNatives/>
  1798.             <TerrainDefenses/>
  1799.             <FeatureDefenses/>
  1800.             <UnitClassAttackMods/>
  1801.             <UnitClassDefenseMods/>
  1802.             <UnitCombatMods/>
  1803.             <DomainMods/>
  1804.             <BonusProductionModifiers/>
  1805.             <iBombRate>0</iBombRate>
  1806.             <iBombardRate>0</iBombardRate>
  1807.             <SpecialCargo>NONE</SpecialCargo>
  1808.             <DomainCargo>NONE</DomainCargo>
  1809.             <iCargo>0</iCargo>
  1810.             <iConscription>0</iConscription>
  1811.             <iCultureGarrison>0</iCultureGarrison>
  1812.             <iExtraCost>0</iExtraCost>
  1813.             <iAsset>1</iAsset>
  1814.             <iPower>0</iPower>
  1815.             <UnitMeshGroups>
  1816.                 <iGroupSize>1</iGroupSize>
  1817.                 <fMaxSpeed>1.75</fMaxSpeed>
  1818.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  1819.                 <iRangedWaveSize>0</iRangedWaveSize>
  1820.                 <UnitMeshGroup>
  1821.                     <iRequired>1</iRequired>
  1822.                     <EarlyArtDefineTag>ART_DEF_UNIT_HINDU_MISSIONARY</EarlyArtDefineTag>
  1823.                 </UnitMeshGroup>
  1824.             </UnitMeshGroups>
  1825.             <Button>,Art/Interface/Buttons/Units/Missionary_Hindu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,3</Button>
  1826.             <HotKey/>
  1827.             <bAltDown>0</bAltDown>
  1828.             <bShiftDown>0</bShiftDown>
  1829.             <bCtrlDown>0</bCtrlDown>
  1830.             <iHotKeyPriority>0</iHotKeyPriority>
  1831.             <FreePromotions/>
  1832.         </UnitInfo>
  1833.         <UnitInfo>
  1834.             <Class>UNITCLASS_BUDDHIST_MISSIONARY</Class>
  1835.             <Type>UNIT_BUDDHIST_MISSIONARY</Type>
  1836.             <UniqueNames/>
  1837.             <Special>SPECIALUNIT_PEOPLE</Special>
  1838.             <Capture>NONE</Capture>
  1839.             <Combat>NONE</Combat>
  1840.             <Domain>DOMAIN_LAND</Domain>
  1841.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1842.             <Invisible>NONE</Invisible>
  1843.             <SeeInvisible>NONE</SeeInvisible>
  1844.             <Description>TXT_KEY_UNIT_BUDDHIST_MISSIONARY</Description>
  1845.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1846.             <Strategy>TXT_KEY_UNIT_BUDDHIST_MISSIONARY_STRATEGY</Strategy>
  1847.             <Advisor>ADVISOR_RELIGION</Advisor>
  1848.             <bAnimal>0</bAnimal>
  1849.             <bFood>0</bFood>
  1850.             <bNoBadGoodies>0</bNoBadGoodies>
  1851.             <bOnlyDefensive>0</bOnlyDefensive>
  1852.             <bNoCapture>0</bNoCapture>
  1853.             <bRivalTerritory>0</bRivalTerritory>
  1854.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1855.             <bMilitarySupport>0</bMilitarySupport>
  1856.             <bMilitaryProduction>0</bMilitaryProduction>
  1857.             <bPillage>0</bPillage>
  1858.             <bSabotage>0</bSabotage>
  1859.             <bDestroy>0</bDestroy>
  1860.             <bStealPlans>0</bStealPlans>
  1861.             <bInvestigate>0</bInvestigate>
  1862.             <bCounterSpy>0</bCounterSpy>
  1863.             <bFound>0</bFound>
  1864.             <bGoldenAge>0</bGoldenAge>
  1865.             <bInvisible>0</bInvisible>
  1866.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  1867.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  1868.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  1869.             <bCanMoveImpassable>0</bCanMoveImpassable>
  1870.             <bFlatMovementCost>0</bFlatMovementCost>
  1871.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  1872.             <bNukeImmune>0</bNukeImmune>
  1873.             <bPrereqBonuses>0</bPrereqBonuses>
  1874.             <bPrereqReligion>0</bPrereqReligion>
  1875.             <bMechanized>0</bMechanized>
  1876.             <UnitClassUpgrades/>
  1877.             <UnitAIs/>
  1878.             <NotUnitAIs/>
  1879.             <Builds/>
  1880.             <ReligionSpreads>
  1881.                 <ReligionSpread>
  1882.                     <ReligionType>RELIGION_BUDDHISM</ReligionType>
  1883.                     <bReligionSpread>1</bReligionSpread>
  1884.                 </ReligionSpread>
  1885.             </ReligionSpreads>
  1886.             <GreatPeoples/>
  1887.             <Buildings/>
  1888.             <ForceBuildings/>
  1889.             <HolyCity>NONE</HolyCity>
  1890.             <ReligionType>NONE</ReligionType>
  1891.             <StateReligion>NONE</StateReligion>
  1892.             <PrereqReligion>RELIGION_BUDDHISM</PrereqReligion>
  1893.             <PrereqBuilding>BUILDING_BUDDHIST_MONASTERY</PrereqBuilding>
  1894.             <PrereqTech>NONE</PrereqTech>
  1895.             <TechTypes/>
  1896.             <BonusType>NONE</BonusType>
  1897.             <PrereqBonuses/>
  1898.             <ProductionTraits/>
  1899.             <Flavors/>
  1900.             <iAIWeight>0</iAIWeight>
  1901.             <iCost>40</iCost>
  1902.             <iHurryCostModifier>0</iHurryCostModifier>
  1903.             <iMinAreaSize>-1</iMinAreaSize>
  1904.             <iMoves>2</iMoves>
  1905.             <iAirRange>0</iAirRange>
  1906.             <iNukeRange>-1</iNukeRange>
  1907.             <iWorkRate>0</iWorkRate>
  1908.             <iBaseDiscover>0</iBaseDiscover>
  1909.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  1910.             <iBaseHurry>0</iBaseHurry>
  1911.             <iHurryMultiplier>0</iHurryMultiplier>
  1912.             <iBaseTrade>0</iBaseTrade>
  1913.             <iTradeMultiplier>0</iTradeMultiplier>
  1914.             <iGreatWorkCulture>0</iGreatWorkCulture>
  1915.             <TerrainImpassables/>
  1916.             <FeatureImpassables/>
  1917.             <iCombat>0</iCombat>
  1918.             <iAirCombat>0</iAirCombat>
  1919.             <iAirCombatLimit>0</iAirCombatLimit>
  1920.             <iXPValueAttack>0</iXPValueAttack>
  1921.             <iXPValueDefense>0</iXPValueDefense>
  1922.             <iFirstStrikes>0</iFirstStrikes>
  1923.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  1924.             <iInterceptionProbability>0</iInterceptionProbability>
  1925.             <iEvasionProbability>0</iEvasionProbability>
  1926.             <iWithdrawalProb>0</iWithdrawalProb>
  1927.             <iCollateralDamage>0</iCollateralDamage>
  1928.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  1929.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  1930.             <iCityAttack>0</iCityAttack>
  1931.             <iCityDefense>0</iCityDefense>
  1932.             <iAnimalCombat>0</iAnimalCombat>
  1933.             <iHillsDefense>0</iHillsDefense>
  1934.             <TerrainNatives/>
  1935.             <FeatureNatives/>
  1936.             <TerrainDefenses/>
  1937.             <FeatureDefenses/>
  1938.             <UnitClassAttackMods/>
  1939.             <UnitClassDefenseMods/>
  1940.             <UnitCombatMods/>
  1941.             <DomainMods/>
  1942.             <BonusProductionModifiers/>
  1943.             <iBombRate>0</iBombRate>
  1944.             <iBombardRate>0</iBombardRate>
  1945.             <SpecialCargo>NONE</SpecialCargo>
  1946.             <DomainCargo>NONE</DomainCargo>
  1947.             <iCargo>0</iCargo>
  1948.             <iConscription>0</iConscription>
  1949.             <iCultureGarrison>0</iCultureGarrison>
  1950.             <iExtraCost>0</iExtraCost>
  1951.             <iAsset>1</iAsset>
  1952.             <iPower>0</iPower>
  1953.             <UnitMeshGroups>
  1954.                 <iGroupSize>1</iGroupSize>
  1955.                 <fMaxSpeed>1.75</fMaxSpeed>
  1956.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  1957.                 <iRangedWaveSize>0</iRangedWaveSize>
  1958.                 <UnitMeshGroup>
  1959.                     <iRequired>1</iRequired>
  1960.                     <EarlyArtDefineTag>ART_DEF_UNIT_BUDDHIST_MISSIONARY</EarlyArtDefineTag>
  1961.                 </UnitMeshGroup>
  1962.             </UnitMeshGroups>
  1963.             <Button>,Art/Interface/Buttons/Units/Missionary_Buddhist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,3</Button>
  1964.             <HotKey/>
  1965.             <bAltDown>0</bAltDown>
  1966.             <bShiftDown>0</bShiftDown>
  1967.             <bCtrlDown>0</bCtrlDown>
  1968.             <iHotKeyPriority>0</iHotKeyPriority>
  1969.             <FreePromotions/>
  1970.         </UnitInfo>
  1971.         <UnitInfo>
  1972.             <Class>UNITCLASS_CONFUCIAN_MISSIONARY</Class>
  1973.             <Type>UNIT_CONFUCIAN_MISSIONARY</Type>
  1974.             <UniqueNames/>
  1975.             <Special>SPECIALUNIT_PEOPLE</Special>
  1976.             <Capture>NONE</Capture>
  1977.             <Combat>NONE</Combat>
  1978.             <Domain>DOMAIN_LAND</Domain>
  1979.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  1980.             <Invisible>NONE</Invisible>
  1981.             <SeeInvisible>NONE</SeeInvisible>
  1982.             <Description>TXT_KEY_UNIT_CONFUCIAN_MISSIONARY</Description>
  1983.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  1984.             <Strategy>TXT_KEY_UNIT_CONFUCIAN_MISSIONARY_STRATEGY</Strategy>
  1985.             <Advisor>ADVISOR_RELIGION</Advisor>
  1986.             <bAnimal>0</bAnimal>
  1987.             <bFood>0</bFood>
  1988.             <bNoBadGoodies>0</bNoBadGoodies>
  1989.             <bOnlyDefensive>0</bOnlyDefensive>
  1990.             <bNoCapture>0</bNoCapture>
  1991.             <bRivalTerritory>0</bRivalTerritory>
  1992.             <bMilitaryHappiness>0</bMilitaryHappiness>
  1993.             <bMilitarySupport>0</bMilitarySupport>
  1994.             <bMilitaryProduction>0</bMilitaryProduction>
  1995.             <bPillage>0</bPillage>
  1996.             <bSabotage>0</bSabotage>
  1997.             <bDestroy>0</bDestroy>
  1998.             <bStealPlans>0</bStealPlans>
  1999.             <bInvestigate>0</bInvestigate>
  2000.             <bCounterSpy>0</bCounterSpy>
  2001.             <bFound>0</bFound>
  2002.             <bGoldenAge>0</bGoldenAge>
  2003.             <bInvisible>0</bInvisible>
  2004.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2005.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2006.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2007.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2008.             <bFlatMovementCost>0</bFlatMovementCost>
  2009.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2010.             <bNukeImmune>0</bNukeImmune>
  2011.             <bPrereqBonuses>0</bPrereqBonuses>
  2012.             <bPrereqReligion>0</bPrereqReligion>
  2013.             <bMechanized>0</bMechanized>
  2014.             <UnitClassUpgrades/>
  2015.             <UnitAIs/>
  2016.             <NotUnitAIs/>
  2017.             <Builds/>
  2018.             <ReligionSpreads>
  2019.                 <ReligionSpread>
  2020.                     <ReligionType>RELIGION_CONFUCIANISM</ReligionType>
  2021.                     <bReligionSpread>1</bReligionSpread>
  2022.                 </ReligionSpread>
  2023.             </ReligionSpreads>
  2024.             <GreatPeoples/>
  2025.             <Buildings/>
  2026.             <ForceBuildings/>
  2027.             <HolyCity>NONE</HolyCity>
  2028.             <ReligionType>NONE</ReligionType>
  2029.             <StateReligion>NONE</StateReligion>
  2030.             <PrereqReligion>RELIGION_CONFUCIANISM</PrereqReligion>
  2031.             <PrereqBuilding>BUILDING_CONFUCIAN_MONASTERY</PrereqBuilding>
  2032.             <PrereqTech>NONE</PrereqTech>
  2033.             <TechTypes/>
  2034.             <BonusType>NONE</BonusType>
  2035.             <PrereqBonuses/>
  2036.             <ProductionTraits/>
  2037.             <Flavors/>
  2038.             <iAIWeight>0</iAIWeight>
  2039.             <iCost>40</iCost>
  2040.             <iHurryCostModifier>0</iHurryCostModifier>
  2041.             <iMinAreaSize>-1</iMinAreaSize>
  2042.             <iMoves>2</iMoves>
  2043.             <iAirRange>0</iAirRange>
  2044.             <iNukeRange>-1</iNukeRange>
  2045.             <iWorkRate>0</iWorkRate>
  2046.             <iBaseDiscover>0</iBaseDiscover>
  2047.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2048.             <iBaseHurry>0</iBaseHurry>
  2049.             <iHurryMultiplier>0</iHurryMultiplier>
  2050.             <iBaseTrade>0</iBaseTrade>
  2051.             <iTradeMultiplier>0</iTradeMultiplier>
  2052.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2053.             <TerrainImpassables/>
  2054.             <FeatureImpassables/>
  2055.             <iCombat>0</iCombat>
  2056.             <iAirCombat>0</iAirCombat>
  2057.             <iAirCombatLimit>0</iAirCombatLimit>
  2058.             <iXPValueAttack>0</iXPValueAttack>
  2059.             <iXPValueDefense>0</iXPValueDefense>
  2060.             <iFirstStrikes>0</iFirstStrikes>
  2061.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2062.             <iInterceptionProbability>0</iInterceptionProbability>
  2063.             <iEvasionProbability>0</iEvasionProbability>
  2064.             <iWithdrawalProb>0</iWithdrawalProb>
  2065.             <iCollateralDamage>0</iCollateralDamage>
  2066.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2067.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2068.             <iCityAttack>0</iCityAttack>
  2069.             <iCityDefense>0</iCityDefense>
  2070.             <iAnimalCombat>0</iAnimalCombat>
  2071.             <iHillsDefense>0</iHillsDefense>
  2072.             <TerrainNatives/>
  2073.             <FeatureNatives/>
  2074.             <TerrainDefenses/>
  2075.             <FeatureDefenses/>
  2076.             <UnitClassAttackMods/>
  2077.             <UnitClassDefenseMods/>
  2078.             <UnitCombatMods/>
  2079.             <DomainMods/>
  2080.             <BonusProductionModifiers/>
  2081.             <iBombRate>0</iBombRate>
  2082.             <iBombardRate>0</iBombardRate>
  2083.             <SpecialCargo>NONE</SpecialCargo>
  2084.             <DomainCargo>NONE</DomainCargo>
  2085.             <iCargo>0</iCargo>
  2086.             <iConscription>0</iConscription>
  2087.             <iCultureGarrison>0</iCultureGarrison>
  2088.             <iExtraCost>0</iExtraCost>
  2089.             <iAsset>1</iAsset>
  2090.             <iPower>0</iPower>
  2091.             <UnitMeshGroups>
  2092.                 <iGroupSize>1</iGroupSize>
  2093.                 <fMaxSpeed>1.75</fMaxSpeed>
  2094.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  2095.                 <iRangedWaveSize>0</iRangedWaveSize>
  2096.                 <UnitMeshGroup>
  2097.                     <iRequired>1</iRequired>
  2098.                     <EarlyArtDefineTag>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</EarlyArtDefineTag>
  2099.                 </UnitMeshGroup>
  2100.             </UnitMeshGroups>
  2101.             <Button>,Art/Interface/Buttons/Units/Missionary_Confucian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,3</Button>
  2102.             <HotKey/>
  2103.             <bAltDown>0</bAltDown>
  2104.             <bShiftDown>0</bShiftDown>
  2105.             <bCtrlDown>0</bCtrlDown>
  2106.             <iHotKeyPriority>0</iHotKeyPriority>
  2107.             <FreePromotions/>
  2108.         </UnitInfo>
  2109.         <UnitInfo>
  2110.             <Class>UNITCLASS_TAOIST_MISSIONARY</Class>
  2111.             <Type>UNIT_TAOIST_MISSIONARY</Type>
  2112.             <UniqueNames/>
  2113.             <Special>SPECIALUNIT_PEOPLE</Special>
  2114.             <Capture>NONE</Capture>
  2115.             <Combat>NONE</Combat>
  2116.             <Domain>DOMAIN_LAND</Domain>
  2117.             <DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
  2118.             <Invisible>NONE</Invisible>
  2119.             <SeeInvisible>NONE</SeeInvisible>
  2120.             <Description>TXT_KEY_UNIT_TAOIST_MISSIONARY</Description>
  2121.             <Civilopedia>TXT_KEY_CONCEPT_RELIGION_PEDIA</Civilopedia>
  2122.             <Strategy>TXT_KEY_UNIT_TAOIST_MISSIONARY_STRATEGY</Strategy>
  2123.             <Advisor>ADVISOR_RELIGION</Advisor>
  2124.             <bAnimal>0</bAnimal>
  2125.             <bFood>0</bFood>
  2126.             <bNoBadGoodies>0</bNoBadGoodies>
  2127.             <bOnlyDefensive>0</bOnlyDefensive>
  2128.             <bNoCapture>0</bNoCapture>
  2129.             <bRivalTerritory>0</bRivalTerritory>
  2130.             <bMilitaryHappiness>0</bMilitaryHappiness>
  2131.             <bMilitarySupport>0</bMilitarySupport>
  2132.             <bMilitaryProduction>0</bMilitaryProduction>
  2133.             <bPillage>0</bPillage>
  2134.             <bSabotage>0</bSabotage>
  2135.             <bDestroy>0</bDestroy>
  2136.             <bStealPlans>0</bStealPlans>
  2137.             <bInvestigate>0</bInvestigate>
  2138.             <bCounterSpy>0</bCounterSpy>
  2139.             <bFound>0</bFound>
  2140.             <bGoldenAge>0</bGoldenAge>
  2141.             <bInvisible>0</bInvisible>
  2142.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2143.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2144.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2145.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2146.             <bFlatMovementCost>0</bFlatMovementCost>
  2147.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2148.             <bNukeImmune>0</bNukeImmune>
  2149.             <bPrereqBonuses>0</bPrereqBonuses>
  2150.             <bPrereqReligion>0</bPrereqReligion>
  2151.             <bMechanized>0</bMechanized>
  2152.             <UnitClassUpgrades/>
  2153.             <UnitAIs/>
  2154.             <NotUnitAIs/>
  2155.             <Builds/>
  2156.             <ReligionSpreads>
  2157.                 <ReligionSpread>
  2158.                     <ReligionType>RELIGION_TAOISM</ReligionType>
  2159.                     <bReligionSpread>1</bReligionSpread>
  2160.                 </ReligionSpread>
  2161.             </ReligionSpreads>
  2162.             <GreatPeoples/>
  2163.             <Buildings/>
  2164.             <ForceBuildings/>
  2165.             <HolyCity>NONE</HolyCity>
  2166.             <ReligionType>NONE</ReligionType>
  2167.             <StateReligion>NONE</StateReligion>
  2168.             <PrereqReligion>RELIGION_TAOISM</PrereqReligion>
  2169.             <PrereqBuilding>BUILDING_TAOIST_MONASTERY</PrereqBuilding>
  2170.             <PrereqTech>NONE</PrereqTech>
  2171.             <TechTypes/>
  2172.             <BonusType>NONE</BonusType>
  2173.             <PrereqBonuses/>
  2174.             <ProductionTraits/>
  2175.             <Flavors/>
  2176.             <iAIWeight>0</iAIWeight>
  2177.             <iCost>40</iCost>
  2178.             <iHurryCostModifier>0</iHurryCostModifier>
  2179.             <iMinAreaSize>-1</iMinAreaSize>
  2180.             <iMoves>2</iMoves>
  2181.             <iAirRange>0</iAirRange>
  2182.             <iNukeRange>-1</iNukeRange>
  2183.             <iWorkRate>0</iWorkRate>
  2184.             <iBaseDiscover>0</iBaseDiscover>
  2185.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2186.             <iBaseHurry>0</iBaseHurry>
  2187.             <iHurryMultiplier>0</iHurryMultiplier>
  2188.             <iBaseTrade>0</iBaseTrade>
  2189.             <iTradeMultiplier>0</iTradeMultiplier>
  2190.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2191.             <TerrainImpassables/>
  2192.             <FeatureImpassables/>
  2193.             <iCombat>0</iCombat>
  2194.             <iAirCombat>0</iAirCombat>
  2195.             <iAirCombatLimit>0</iAirCombatLimit>
  2196.             <iXPValueAttack>0</iXPValueAttack>
  2197.             <iXPValueDefense>0</iXPValueDefense>
  2198.             <iFirstStrikes>0</iFirstStrikes>
  2199.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2200.             <iInterceptionProbability>0</iInterceptionProbability>
  2201.             <iEvasionProbability>0</iEvasionProbability>
  2202.             <iWithdrawalProb>0</iWithdrawalProb>
  2203.             <iCollateralDamage>0</iCollateralDamage>
  2204.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2205.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2206.             <iCityAttack>0</iCityAttack>
  2207.             <iCityDefense>0</iCityDefense>
  2208.             <iAnimalCombat>0</iAnimalCombat>
  2209.             <iHillsDefense>0</iHillsDefense>
  2210.             <TerrainNatives/>
  2211.             <FeatureNatives/>
  2212.             <TerrainDefenses/>
  2213.             <FeatureDefenses/>
  2214.             <UnitClassAttackMods/>
  2215.             <UnitClassDefenseMods/>
  2216.             <UnitCombatMods/>
  2217.             <DomainMods/>
  2218.             <BonusProductionModifiers/>
  2219.             <iBombRate>0</iBombRate>
  2220.             <iBombardRate>0</iBombardRate>
  2221.             <SpecialCargo>NONE</SpecialCargo>
  2222.             <DomainCargo>NONE</DomainCargo>
  2223.             <iCargo>0</iCargo>
  2224.             <iConscription>0</iConscription>
  2225.             <iCultureGarrison>0</iCultureGarrison>
  2226.             <iExtraCost>0</iExtraCost>
  2227.             <iAsset>1</iAsset>
  2228.             <iPower>0</iPower>
  2229.             <UnitMeshGroups>
  2230.                 <iGroupSize>1</iGroupSize>
  2231.                 <fMaxSpeed>1.75</fMaxSpeed>
  2232.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  2233.                 <iRangedWaveSize>0</iRangedWaveSize>
  2234.                 <UnitMeshGroup>
  2235.                     <iRequired>1</iRequired>
  2236.                     <EarlyArtDefineTag>ART_DEF_UNIT_TAOIST_MISSIONARY</EarlyArtDefineTag>
  2237.                 </UnitMeshGroup>
  2238.             </UnitMeshGroups>
  2239.             <Button>,Art/Interface/Buttons/Units/Missionary_Taoist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,3</Button>
  2240.             <HotKey/>
  2241.             <bAltDown>0</bAltDown>
  2242.             <bShiftDown>0</bShiftDown>
  2243.             <bCtrlDown>0</bCtrlDown>
  2244.             <iHotKeyPriority>0</iHotKeyPriority>
  2245.             <FreePromotions/>
  2246.         </UnitInfo>
  2247.         <UnitInfo>
  2248.             <Class>UNITCLASS_WARRIOR</Class>
  2249.             <Type>UNIT_WARRIOR</Type>
  2250.             <UniqueNames/>
  2251.             <Special>NONE</Special>
  2252.             <Capture>NONE</Capture>
  2253.             <Combat>UNITCOMBAT_MELEE</Combat>
  2254.             <Domain>DOMAIN_LAND</Domain>
  2255.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  2256.             <Invisible>NONE</Invisible>
  2257.             <SeeInvisible>NONE</SeeInvisible>
  2258.             <Description>TXT_KEY_UNIT_WARRIOR</Description>
  2259.             <Civilopedia>TXT_KEY_UNIT_WARRIOR_PEDIA</Civilopedia>
  2260.             <Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy>
  2261.             <Advisor>ADVISOR_MILITARY</Advisor>
  2262.             <bAnimal>0</bAnimal>
  2263.             <bFood>0</bFood>
  2264.             <bNoBadGoodies>0</bNoBadGoodies>
  2265.             <bOnlyDefensive>0</bOnlyDefensive>
  2266.             <bNoCapture>0</bNoCapture>
  2267.             <bRivalTerritory>0</bRivalTerritory>
  2268.             <bMilitaryHappiness>1</bMilitaryHappiness>
  2269.             <bMilitarySupport>1</bMilitarySupport>
  2270.             <bMilitaryProduction>1</bMilitaryProduction>
  2271.             <bPillage>1</bPillage>
  2272.             <bSabotage>0</bSabotage>
  2273.             <bDestroy>0</bDestroy>
  2274.             <bStealPlans>0</bStealPlans>
  2275.             <bInvestigate>0</bInvestigate>
  2276.             <bCounterSpy>0</bCounterSpy>
  2277.             <bFound>0</bFound>
  2278.             <bGoldenAge>0</bGoldenAge>
  2279.             <bInvisible>0</bInvisible>
  2280.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2281.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2282.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2283.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2284.             <bFlatMovementCost>0</bFlatMovementCost>
  2285.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2286.             <bNukeImmune>0</bNukeImmune>
  2287.             <bPrereqBonuses>0</bPrereqBonuses>
  2288.             <bPrereqReligion>0</bPrereqReligion>
  2289.             <bMechanized>0</bMechanized>
  2290.             <UnitClassUpgrades>
  2291.                 <UnitClassUpgrade>
  2292.                     <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType>
  2293.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  2294.                 </UnitClassUpgrade>
  2295.                 <UnitClassUpgrade>
  2296.                     <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType>
  2297.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  2298.                 </UnitClassUpgrade>
  2299.             </UnitClassUpgrades>
  2300.             <UnitAIs>
  2301.                 <UnitAI>
  2302.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  2303.                     <bUnitAI>1</bUnitAI>
  2304.                 </UnitAI>
  2305.             </UnitAIs>
  2306.             <NotUnitAIs>
  2307.                 <UnitAI>
  2308.                     <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
  2309.                     <bUnitAI>1</bUnitAI>
  2310.                 </UnitAI>
  2311.             </NotUnitAIs>
  2312.             <Builds/>
  2313.             <ReligionSpreads/>
  2314.             <GreatPeoples/>
  2315.             <Buildings/>
  2316.             <ForceBuildings/>
  2317.             <HolyCity>NONE</HolyCity>
  2318.             <ReligionType>NONE</ReligionType>
  2319.             <StateReligion>NONE</StateReligion>
  2320.             <PrereqReligion>NONE</PrereqReligion>
  2321.             <PrereqBuilding>NONE</PrereqBuilding>
  2322.             <PrereqTech>NONE</PrereqTech>
  2323.             <TechTypes/>
  2324.             <BonusType>NONE</BonusType>
  2325.             <PrereqBonuses/>
  2326.             <ProductionTraits/>
  2327.             <Flavors/>
  2328.             <iAIWeight>0</iAIWeight>
  2329.             <iCost>15</iCost>
  2330.             <iHurryCostModifier>0</iHurryCostModifier>
  2331.             <iMinAreaSize>-1</iMinAreaSize>
  2332.             <iMoves>1</iMoves>
  2333.             <iAirRange>0</iAirRange>
  2334.             <iNukeRange>-1</iNukeRange>
  2335.             <iWorkRate>0</iWorkRate>
  2336.             <iBaseDiscover>0</iBaseDiscover>
  2337.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2338.             <iBaseHurry>0</iBaseHurry>
  2339.             <iHurryMultiplier>0</iHurryMultiplier>
  2340.             <iBaseTrade>0</iBaseTrade>
  2341.             <iTradeMultiplier>0</iTradeMultiplier>
  2342.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2343.             <TerrainImpassables/>
  2344.             <FeatureImpassables/>
  2345.             <iCombat>2</iCombat>
  2346.             <iAirCombat>0</iAirCombat>
  2347.             <iAirCombatLimit>0</iAirCombatLimit>
  2348.             <iXPValueAttack>4</iXPValueAttack>
  2349.             <iXPValueDefense>2</iXPValueDefense>
  2350.             <iFirstStrikes>0</iFirstStrikes>
  2351.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2352.             <iInterceptionProbability>0</iInterceptionProbability>
  2353.             <iEvasionProbability>0</iEvasionProbability>
  2354.             <iWithdrawalProb>0</iWithdrawalProb>
  2355.             <iCollateralDamage>0</iCollateralDamage>
  2356.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2357.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2358.             <iCityAttack>0</iCityAttack>
  2359.             <iCityDefense>25</iCityDefense>
  2360.             <iAnimalCombat>0</iAnimalCombat>
  2361.             <iHillsDefense>0</iHillsDefense>
  2362.             <TerrainNatives/>
  2363.             <FeatureNatives/>
  2364.             <TerrainDefenses/>
  2365.             <FeatureDefenses/>
  2366.             <UnitClassAttackMods/>
  2367.             <UnitClassDefenseMods/>
  2368.             <UnitCombatMods/>
  2369.             <DomainMods/>
  2370.             <BonusProductionModifiers/>
  2371.             <iBombRate>0</iBombRate>
  2372.             <iBombardRate>0</iBombardRate>
  2373.             <SpecialCargo>NONE</SpecialCargo>
  2374.             <DomainCargo>NONE</DomainCargo>
  2375.             <iCargo>0</iCargo>
  2376.             <iConscription>1</iConscription>
  2377.             <iCultureGarrison>3</iCultureGarrison>
  2378.             <iExtraCost>0</iExtraCost>
  2379.             <iAsset>1</iAsset>
  2380.             <iPower>1</iPower>
  2381.             <UnitMeshGroups>
  2382.                 <iGroupSize>3</iGroupSize>
  2383.                 <fMaxSpeed>1.75</fMaxSpeed>
  2384.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  2385.                 <iRangedWaveSize>0</iRangedWaveSize>
  2386.                 <UnitMeshGroup>
  2387.                     <iRequired>8</iRequired>
  2388.                     <EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR</EarlyArtDefineTag>
  2389.                 </UnitMeshGroup>
  2390.             </UnitMeshGroups>
  2391.             <Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
  2392.             <HotKey/>
  2393.             <bAltDown>0</bAltDown>
  2394.             <bShiftDown>0</bShiftDown>
  2395.             <bCtrlDown>0</bCtrlDown>
  2396.             <iHotKeyPriority>0</iHotKeyPriority>
  2397.             <FreePromotions/>
  2398.         </UnitInfo>
  2399.         <UnitInfo>
  2400.             <Class>UNITCLASS_WARRIOR</Class>
  2401.             <Type>UNIT_INCAN_QUECHUA</Type>
  2402.             <UniqueNames/>
  2403.             <Special>NONE</Special>
  2404.             <Capture>NONE</Capture>
  2405.             <Combat>UNITCOMBAT_MELEE</Combat>
  2406.             <Domain>DOMAIN_LAND</Domain>
  2407.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  2408.             <Invisible>NONE</Invisible>
  2409.             <SeeInvisible>NONE</SeeInvisible>
  2410.             <Description>TXT_KEY_UNIT_INCAN_QUECHUA</Description>
  2411.             <Civilopedia>TXT_KEY_UNIT_INCAN_QUECHUA_PEDIA</Civilopedia>
  2412.             <Strategy>TXT_KEY_UNIT_INCAN_QUECHUA_STRATEGY</Strategy>
  2413.             <Advisor>ADVISOR_MILITARY</Advisor>
  2414.             <bAnimal>0</bAnimal>
  2415.             <bFood>0</bFood>
  2416.             <bNoBadGoodies>0</bNoBadGoodies>
  2417.             <bOnlyDefensive>0</bOnlyDefensive>
  2418.             <bNoCapture>0</bNoCapture>
  2419.             <bRivalTerritory>0</bRivalTerritory>
  2420.             <bMilitaryHappiness>1</bMilitaryHappiness>
  2421.             <bMilitarySupport>1</bMilitarySupport>
  2422.             <bMilitaryProduction>1</bMilitaryProduction>
  2423.             <bPillage>1</bPillage>
  2424.             <bSabotage>0</bSabotage>
  2425.             <bDestroy>0</bDestroy>
  2426.             <bStealPlans>0</bStealPlans>
  2427.             <bInvestigate>0</bInvestigate>
  2428.             <bCounterSpy>0</bCounterSpy>
  2429.             <bFound>0</bFound>
  2430.             <bGoldenAge>0</bGoldenAge>
  2431.             <bInvisible>0</bInvisible>
  2432.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2433.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2434.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2435.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2436.             <bFlatMovementCost>0</bFlatMovementCost>
  2437.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2438.             <bNukeImmune>0</bNukeImmune>
  2439.             <bPrereqBonuses>0</bPrereqBonuses>
  2440.             <bPrereqReligion>0</bPrereqReligion>
  2441.             <bMechanized>0</bMechanized>
  2442.             <UnitClassUpgrades>
  2443.                 <UnitClassUpgrade>
  2444.                     <UnitClassUpgradeType>UNITCLASS_AXEMAN</UnitClassUpgradeType>
  2445.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  2446.                 </UnitClassUpgrade>
  2447.                 <UnitClassUpgrade>
  2448.                     <UnitClassUpgradeType>UNITCLASS_SPEARMAN</UnitClassUpgradeType>
  2449.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  2450.                 </UnitClassUpgrade>
  2451.             </UnitClassUpgrades>
  2452.             <UnitAIs>
  2453.                 <UnitAI>
  2454.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  2455.                     <bUnitAI>1</bUnitAI>
  2456.                 </UnitAI>
  2457.             </UnitAIs>
  2458.             <NotUnitAIs>
  2459.                 <UnitAI>
  2460.                     <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
  2461.                     <bUnitAI>1</bUnitAI>
  2462.                 </UnitAI>
  2463.             </NotUnitAIs>
  2464.             <Builds/>
  2465.             <ReligionSpreads/>
  2466.             <GreatPeoples/>
  2467.             <Buildings/>
  2468.             <ForceBuildings/>
  2469.             <HolyCity>NONE</HolyCity>
  2470.             <ReligionType>NONE</ReligionType>
  2471.             <StateReligion>NONE</StateReligion>
  2472.             <PrereqReligion>NONE</PrereqReligion>
  2473.             <PrereqBuilding>NONE</PrereqBuilding>
  2474.             <PrereqTech>NONE</PrereqTech>
  2475.             <TechTypes/>
  2476.             <BonusType>NONE</BonusType>
  2477.             <PrereqBonuses/>
  2478.             <ProductionTraits/>
  2479.             <Flavors/>
  2480.             <iAIWeight>0</iAIWeight>
  2481.             <iCost>15</iCost>
  2482.             <iHurryCostModifier>0</iHurryCostModifier>
  2483.             <iMinAreaSize>-1</iMinAreaSize>
  2484.             <iMoves>1</iMoves>
  2485.             <iAirRange>0</iAirRange>
  2486.             <iNukeRange>-1</iNukeRange>
  2487.             <iWorkRate>0</iWorkRate>
  2488.             <iBaseDiscover>0</iBaseDiscover>
  2489.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2490.             <iBaseHurry>0</iBaseHurry>
  2491.             <iHurryMultiplier>0</iHurryMultiplier>
  2492.             <iBaseTrade>0</iBaseTrade>
  2493.             <iTradeMultiplier>0</iTradeMultiplier>
  2494.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2495.             <TerrainImpassables/>
  2496.             <FeatureImpassables/>
  2497.             <iCombat>2</iCombat>
  2498.             <iAirCombat>0</iAirCombat>
  2499.             <iAirCombatLimit>0</iAirCombatLimit>
  2500.             <iXPValueAttack>4</iXPValueAttack>
  2501.             <iXPValueDefense>2</iXPValueDefense>
  2502.             <iFirstStrikes>0</iFirstStrikes>
  2503.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2504.             <iInterceptionProbability>0</iInterceptionProbability>
  2505.             <iEvasionProbability>0</iEvasionProbability>
  2506.             <iWithdrawalProb>0</iWithdrawalProb>
  2507.             <iCollateralDamage>0</iCollateralDamage>
  2508.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2509.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2510.             <iCityAttack>0</iCityAttack>
  2511.             <iCityDefense>25</iCityDefense>
  2512.             <iAnimalCombat>0</iAnimalCombat>
  2513.             <iHillsDefense>0</iHillsDefense>
  2514.             <TerrainNatives/>
  2515.             <FeatureNatives/>
  2516.             <TerrainDefenses/>
  2517.             <FeatureDefenses/>
  2518.             <UnitClassAttackMods/>
  2519.             <UnitClassDefenseMods/>
  2520.             <UnitCombatMods>
  2521.                 <UnitCombatMod>
  2522.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  2523.                     <iUnitCombatMod>100</iUnitCombatMod>
  2524.                 </UnitCombatMod>
  2525.             </UnitCombatMods>
  2526.             <DomainMods/>
  2527.             <BonusProductionModifiers/>
  2528.             <iBombRate>0</iBombRate>
  2529.             <iBombardRate>0</iBombardRate>
  2530.             <SpecialCargo>NONE</SpecialCargo>
  2531.             <DomainCargo>NONE</DomainCargo>
  2532.             <iCargo>0</iCargo>
  2533.             <iConscription>1</iConscription>
  2534.             <iCultureGarrison>3</iCultureGarrison>
  2535.             <iExtraCost>0</iExtraCost>
  2536.             <iAsset>1</iAsset>
  2537.             <iPower>1</iPower>
  2538.             <UnitMeshGroups>
  2539.                 <iGroupSize>3</iGroupSize>
  2540.                 <fMaxSpeed>1.75</fMaxSpeed>
  2541.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  2542.                 <iRangedWaveSize>0</iRangedWaveSize>
  2543.                 <UnitMeshGroup>
  2544.                     <iRequired>3</iRequired>
  2545.                     <EarlyArtDefineTag>ART_DEF_UNIT_INCAN_QUECHUA</EarlyArtDefineTag>
  2546.                 </UnitMeshGroup>
  2547.             </UnitMeshGroups>
  2548.             <Button>,Art/Interface/Buttons/Units/Quechua.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,4</Button>
  2549.             <HotKey/>
  2550.             <bAltDown>0</bAltDown>
  2551.             <bShiftDown>0</bShiftDown>
  2552.             <bCtrlDown>0</bCtrlDown>
  2553.             <iHotKeyPriority>0</iHotKeyPriority>
  2554.             <FreePromotions/>
  2555.         </UnitInfo>
  2556.         <UnitInfo>
  2557.             <Class>UNITCLASS_SWORDSMAN</Class>
  2558.             <Type>UNIT_SWORDSMAN</Type>
  2559.             <UniqueNames/>
  2560.             <Special>NONE</Special>
  2561.             <Capture>NONE</Capture>
  2562.             <Combat>UNITCOMBAT_MELEE</Combat>
  2563.             <Domain>DOMAIN_LAND</Domain>
  2564.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  2565.             <Invisible>NONE</Invisible>
  2566.             <SeeInvisible>NONE</SeeInvisible>
  2567.             <Description>TXT_KEY_UNIT_SWORDSMAN</Description>
  2568.             <Civilopedia>TXT_KEY_UNIT_SWORDSMAN_PEDIA</Civilopedia>
  2569.             <Strategy>TXT_KEY_UNIT_SWORDSMAN_STRATEGY</Strategy>
  2570.             <Advisor>ADVISOR_MILITARY</Advisor>
  2571.             <bAnimal>0</bAnimal>
  2572.             <bFood>0</bFood>
  2573.             <bNoBadGoodies>0</bNoBadGoodies>
  2574.             <bOnlyDefensive>0</bOnlyDefensive>
  2575.             <bNoCapture>0</bNoCapture>
  2576.             <bRivalTerritory>0</bRivalTerritory>
  2577.             <bMilitaryHappiness>1</bMilitaryHappiness>
  2578.             <bMilitarySupport>1</bMilitarySupport>
  2579.             <bMilitaryProduction>1</bMilitaryProduction>
  2580.             <bPillage>1</bPillage>
  2581.             <bSabotage>0</bSabotage>
  2582.             <bDestroy>0</bDestroy>
  2583.             <bStealPlans>0</bStealPlans>
  2584.             <bInvestigate>0</bInvestigate>
  2585.             <bCounterSpy>0</bCounterSpy>
  2586.             <bFound>0</bFound>
  2587.             <bGoldenAge>0</bGoldenAge>
  2588.             <bInvisible>0</bInvisible>
  2589.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2590.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2591.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2592.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2593.             <bFlatMovementCost>0</bFlatMovementCost>
  2594.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2595.             <bNukeImmune>0</bNukeImmune>
  2596.             <bPrereqBonuses>0</bPrereqBonuses>
  2597.             <bPrereqReligion>0</bPrereqReligion>
  2598.             <bMechanized>0</bMechanized>
  2599.             <UnitClassUpgrades/>
  2600.             <UnitAIs>
  2601.                 <UnitAI>
  2602.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  2603.                     <bUnitAI>1</bUnitAI>
  2604.                 </UnitAI>
  2605.                 <UnitAI>
  2606.                     <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
  2607.                     <bUnitAI>1</bUnitAI>
  2608.                 </UnitAI>
  2609.             </UnitAIs>
  2610.             <NotUnitAIs/>
  2611.             <Builds/>
  2612.             <ReligionSpreads/>
  2613.             <GreatPeoples/>
  2614.             <Buildings/>
  2615.             <ForceBuildings/>
  2616.             <HolyCity>NONE</HolyCity>
  2617.             <ReligionType>NONE</ReligionType>
  2618.             <StateReligion>NONE</StateReligion>
  2619.             <PrereqReligion>NONE</PrereqReligion>
  2620.             <PrereqBuilding>NONE</PrereqBuilding>
  2621.             <PrereqTech>TECH_IRON_WORKING</PrereqTech>
  2622.             <TechTypes/>
  2623.             <BonusType>BONUS_IRON</BonusType>
  2624.             <PrereqBonuses/>
  2625.             <ProductionTraits/>
  2626.             <Flavors/>
  2627.             <iAIWeight>0</iAIWeight>
  2628.             <iCost>40</iCost>
  2629.             <iHurryCostModifier>0</iHurryCostModifier>
  2630.             <iMinAreaSize>-1</iMinAreaSize>
  2631.             <iMoves>1</iMoves>
  2632.             <iAirRange>0</iAirRange>
  2633.             <iNukeRange>-1</iNukeRange>
  2634.             <iWorkRate>0</iWorkRate>
  2635.             <iBaseDiscover>0</iBaseDiscover>
  2636.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2637.             <iBaseHurry>0</iBaseHurry>
  2638.             <iHurryMultiplier>0</iHurryMultiplier>
  2639.             <iBaseTrade>0</iBaseTrade>
  2640.             <iTradeMultiplier>0</iTradeMultiplier>
  2641.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2642.             <TerrainImpassables/>
  2643.             <FeatureImpassables/>
  2644.             <iCombat>6</iCombat>
  2645.             <iAirCombat>0</iAirCombat>
  2646.             <iAirCombatLimit>0</iAirCombatLimit>
  2647.             <iXPValueAttack>4</iXPValueAttack>
  2648.             <iXPValueDefense>2</iXPValueDefense>
  2649.             <iFirstStrikes>0</iFirstStrikes>
  2650.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2651.             <iInterceptionProbability>0</iInterceptionProbability>
  2652.             <iEvasionProbability>0</iEvasionProbability>
  2653.             <iWithdrawalProb>0</iWithdrawalProb>
  2654.             <iCollateralDamage>0</iCollateralDamage>
  2655.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2656.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2657.             <iCityAttack>10</iCityAttack>
  2658.             <iCityDefense>0</iCityDefense>
  2659.             <iAnimalCombat>0</iAnimalCombat>
  2660.             <iHillsDefense>0</iHillsDefense>
  2661.             <TerrainNatives/>
  2662.             <FeatureNatives/>
  2663.             <TerrainDefenses/>
  2664.             <FeatureDefenses/>
  2665.             <UnitClassAttackMods/>
  2666.             <UnitClassDefenseMods/>
  2667.             <UnitCombatMods/>
  2668.             <DomainMods/>
  2669.             <BonusProductionModifiers/>
  2670.             <iBombRate>0</iBombRate>
  2671.             <iBombardRate>0</iBombardRate>
  2672.             <SpecialCargo>NONE</SpecialCargo>
  2673.             <DomainCargo>NONE</DomainCargo>
  2674.             <iCargo>0</iCargo>
  2675.             <iConscription>0</iConscription>
  2676.             <iCultureGarrison>5</iCultureGarrison>
  2677.             <iExtraCost>0</iExtraCost>
  2678.             <iAsset>2</iAsset>
  2679.             <iPower>3</iPower>
  2680.             <UnitMeshGroups>
  2681.                 <iGroupSize>3</iGroupSize>
  2682.                 <fMaxSpeed>1.75</fMaxSpeed>
  2683.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  2684.                 <iRangedWaveSize>0</iRangedWaveSize>
  2685.                 <UnitMeshGroup>
  2686.                     <iRequired>3</iRequired>
  2687.                     <EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
  2688.                 </UnitMeshGroup>
  2689.             </UnitMeshGroups>
  2690.             <Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
  2691.             <HotKey/>
  2692.             <bAltDown>0</bAltDown>
  2693.             <bShiftDown>0</bShiftDown>
  2694.             <bCtrlDown>0</bCtrlDown>
  2695.             <iHotKeyPriority>0</iHotKeyPriority>
  2696.             <FreePromotions/>
  2697.         </UnitInfo>
  2698.         <UnitInfo>
  2699.             <Class>UNITCLASS_SWORDSMAN</Class>
  2700.             <Type>UNIT_ROME_PRAETORIAN</Type>
  2701.             <UniqueNames/>
  2702.             <Special>NONE</Special>
  2703.             <Capture>NONE</Capture>
  2704.             <Combat>UNITCOMBAT_MELEE</Combat>
  2705.             <Domain>DOMAIN_LAND</Domain>
  2706.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  2707.             <Invisible>NONE</Invisible>
  2708.             <SeeInvisible>NONE</SeeInvisible>
  2709.             <Description>TXT_KEY_UNIT_ROME_PRAETORIAN</Description>
  2710.             <Civilopedia>TXT_KEY_UNIT_ROME_PRAETORIAN_PEDIA</Civilopedia>
  2711.             <Strategy>TXT_KEY_UNIT_ROME_PRAETORIAN_STRATEGY</Strategy>
  2712.             <Advisor>ADVISOR_MILITARY</Advisor>
  2713.             <bAnimal>0</bAnimal>
  2714.             <bFood>0</bFood>
  2715.             <bNoBadGoodies>0</bNoBadGoodies>
  2716.             <bOnlyDefensive>0</bOnlyDefensive>
  2717.             <bNoCapture>0</bNoCapture>
  2718.             <bRivalTerritory>0</bRivalTerritory>
  2719.             <bMilitaryHappiness>1</bMilitaryHappiness>
  2720.             <bMilitarySupport>1</bMilitarySupport>
  2721.             <bMilitaryProduction>1</bMilitaryProduction>
  2722.             <bPillage>1</bPillage>
  2723.             <bSabotage>0</bSabotage>
  2724.             <bDestroy>0</bDestroy>
  2725.             <bStealPlans>0</bStealPlans>
  2726.             <bInvestigate>0</bInvestigate>
  2727.             <bCounterSpy>0</bCounterSpy>
  2728.             <bFound>0</bFound>
  2729.             <bGoldenAge>0</bGoldenAge>
  2730.             <bInvisible>0</bInvisible>
  2731.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2732.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2733.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2734.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2735.             <bFlatMovementCost>0</bFlatMovementCost>
  2736.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2737.             <bNukeImmune>0</bNukeImmune>
  2738.             <bPrereqBonuses>0</bPrereqBonuses>
  2739.             <bPrereqReligion>0</bPrereqReligion>
  2740.             <bMechanized>0</bMechanized>
  2741.             <UnitClassUpgrades/>
  2742.             <UnitAIs>
  2743.                 <UnitAI>
  2744.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  2745.                     <bUnitAI>1</bUnitAI>
  2746.                 </UnitAI>
  2747.                 <UnitAI>
  2748.                     <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
  2749.                     <bUnitAI>1</bUnitAI>
  2750.                 </UnitAI>
  2751.             </UnitAIs>
  2752.             <NotUnitAIs/>
  2753.             <Builds/>
  2754.             <ReligionSpreads/>
  2755.             <GreatPeoples/>
  2756.             <Buildings/>
  2757.             <ForceBuildings/>
  2758.             <HolyCity>NONE</HolyCity>
  2759.             <ReligionType>NONE</ReligionType>
  2760.             <StateReligion>NONE</StateReligion>
  2761.             <PrereqReligion>NONE</PrereqReligion>
  2762.             <PrereqBuilding>NONE</PrereqBuilding>
  2763.             <PrereqTech>TECH_IRON_WORKING</PrereqTech>
  2764.             <TechTypes/>
  2765.             <BonusType>BONUS_IRON</BonusType>
  2766.             <PrereqBonuses/>
  2767.             <ProductionTraits/>
  2768.             <Flavors/>
  2769.             <iAIWeight>0</iAIWeight>
  2770.             <iCost>40</iCost>
  2771.             <iHurryCostModifier>0</iHurryCostModifier>
  2772.             <iMinAreaSize>-1</iMinAreaSize>
  2773.             <iMoves>1</iMoves>
  2774.             <iAirRange>0</iAirRange>
  2775.             <iNukeRange>-1</iNukeRange>
  2776.             <iWorkRate>0</iWorkRate>
  2777.             <iBaseDiscover>0</iBaseDiscover>
  2778.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2779.             <iBaseHurry>0</iBaseHurry>
  2780.             <iHurryMultiplier>0</iHurryMultiplier>
  2781.             <iBaseTrade>0</iBaseTrade>
  2782.             <iTradeMultiplier>0</iTradeMultiplier>
  2783.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2784.             <TerrainImpassables/>
  2785.             <FeatureImpassables/>
  2786.             <iCombat>8</iCombat>
  2787.             <iAirCombat>0</iAirCombat>
  2788.             <iAirCombatLimit>0</iAirCombatLimit>
  2789.             <iXPValueAttack>4</iXPValueAttack>
  2790.             <iXPValueDefense>2</iXPValueDefense>
  2791.             <iFirstStrikes>0</iFirstStrikes>
  2792.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2793.             <iInterceptionProbability>0</iInterceptionProbability>
  2794.             <iEvasionProbability>0</iEvasionProbability>
  2795.             <iWithdrawalProb>0</iWithdrawalProb>
  2796.             <iCollateralDamage>0</iCollateralDamage>
  2797.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2798.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2799.             <iCityAttack>0</iCityAttack>
  2800.             <iCityDefense>0</iCityDefense>
  2801.             <iAnimalCombat>0</iAnimalCombat>
  2802.             <iHillsDefense>0</iHillsDefense>
  2803.             <TerrainNatives/>
  2804.             <FeatureNatives/>
  2805.             <TerrainDefenses/>
  2806.             <FeatureDefenses/>
  2807.             <UnitClassAttackMods/>
  2808.             <UnitClassDefenseMods/>
  2809.             <UnitCombatMods/>
  2810.             <DomainMods/>
  2811.             <BonusProductionModifiers/>
  2812.             <iBombRate>0</iBombRate>
  2813.             <iBombardRate>0</iBombardRate>
  2814.             <SpecialCargo>NONE</SpecialCargo>
  2815.             <DomainCargo>NONE</DomainCargo>
  2816.             <iCargo>0</iCargo>
  2817.             <iConscription>0</iConscription>
  2818.             <iCultureGarrison>5</iCultureGarrison>
  2819.             <iExtraCost>0</iExtraCost>
  2820.             <iAsset>2</iAsset>
  2821.             <iPower>4</iPower>
  2822.             <UnitMeshGroups>
  2823.                 <iGroupSize>3</iGroupSize>
  2824.                 <fMaxSpeed>1.75</fMaxSpeed>
  2825.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  2826.                 <iRangedWaveSize>0</iRangedWaveSize>
  2827.                 <UnitMeshGroup>
  2828.                     <iRequired>3</iRequired>
  2829.                     <EarlyArtDefineTag>ART_DEF_UNIT_ROME_PRAETORIAN</EarlyArtDefineTag>
  2830.                 </UnitMeshGroup>
  2831.             </UnitMeshGroups>
  2832.             <Button>,Art/Interface/Buttons/Units/Praetorian.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,6</Button>
  2833.             <HotKey/>
  2834.             <bAltDown>0</bAltDown>
  2835.             <bShiftDown>0</bShiftDown>
  2836.             <bCtrlDown>0</bCtrlDown>
  2837.             <iHotKeyPriority>0</iHotKeyPriority>
  2838.             <FreePromotions/>
  2839.         </UnitInfo>
  2840.         <UnitInfo>
  2841.             <Class>UNITCLASS_AXEMAN</Class>
  2842.             <Type>UNIT_AXEMAN</Type>
  2843.             <UniqueNames/>
  2844.             <Special>NONE</Special>
  2845.             <Capture>NONE</Capture>
  2846.             <Combat>UNITCOMBAT_MELEE</Combat>
  2847.             <Domain>DOMAIN_LAND</Domain>
  2848.             <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
  2849.             <Invisible>NONE</Invisible>
  2850.             <SeeInvisible>NONE</SeeInvisible>
  2851.             <Description>TXT_KEY_UNIT_AXEMAN</Description>
  2852.             <Civilopedia>TXT_KEY_UNIT_AXEMAN_PEDIA</Civilopedia>
  2853.             <Strategy>TXT_KEY_UNIT_AXEMAN_STRATEGY</Strategy>
  2854.             <Advisor>ADVISOR_MILITARY</Advisor>
  2855.             <bAnimal>0</bAnimal>
  2856.             <bFood>0</bFood>
  2857.             <bNoBadGoodies>0</bNoBadGoodies>
  2858.             <bOnlyDefensive>0</bOnlyDefensive>
  2859.             <bNoCapture>0</bNoCapture>
  2860.             <bRivalTerritory>0</bRivalTerritory>
  2861.             <bMilitaryHappiness>1</bMilitaryHappiness>
  2862.             <bMilitarySupport>1</bMilitarySupport>
  2863.             <bMilitaryProduction>1</bMilitaryProduction>
  2864.             <bPillage>1</bPillage>
  2865.             <bSabotage>0</bSabotage>
  2866.             <bDestroy>0</bDestroy>
  2867.             <bStealPlans>0</bStealPlans>
  2868.             <bInvestigate>0</bInvestigate>
  2869.             <bCounterSpy>0</bCounterSpy>
  2870.             <bFound>0</bFound>
  2871.             <bGoldenAge>0</bGoldenAge>
  2872.             <bInvisible>0</bInvisible>
  2873.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  2874.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  2875.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  2876.             <bCanMoveImpassable>0</bCanMoveImpassable>
  2877.             <bFlatMovementCost>0</bFlatMovementCost>
  2878.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  2879.             <bNukeImmune>0</bNukeImmune>
  2880.             <bPrereqBonuses>0</bPrereqBonuses>
  2881.             <bPrereqReligion>0</bPrereqReligion>
  2882.             <bMechanized>0</bMechanized>
  2883.             <UnitClassUpgrades/>
  2884.             <UnitAIs>
  2885.                 <UnitAI>
  2886.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  2887.                     <bUnitAI>1</bUnitAI>
  2888.                 </UnitAI>
  2889.                 <UnitAI>
  2890.                     <UnitAIType>UNITAI_RESERVE</UnitAIType>
  2891.                     <bUnitAI>1</bUnitAI>
  2892.                 </UnitAI>
  2893.                 <UnitAI>
  2894.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  2895.                     <bUnitAI>1</bUnitAI>
  2896.                 </UnitAI>
  2897.                 <UnitAI>
  2898.                     <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
  2899.                     <bUnitAI>1</bUnitAI>
  2900.                 </UnitAI>
  2901.             </UnitAIs>
  2902.             <NotUnitAIs/>
  2903.             <Builds/>
  2904.             <ReligionSpreads/>
  2905.             <GreatPeoples/>
  2906.             <Buildings/>
  2907.             <ForceBuildings/>
  2908.             <HolyCity>NONE</HolyCity>
  2909.             <ReligionType>NONE</ReligionType>
  2910.             <StateReligion>NONE</StateReligion>
  2911.             <PrereqReligion>NONE</PrereqReligion>
  2912.             <PrereqBuilding>NONE</PrereqBuilding>
  2913.             <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
  2914.             <TechTypes/>
  2915.             <BonusType>NONE</BonusType>
  2916.             <PrereqBonuses>
  2917.                 <BonusType>BONUS_COPPER</BonusType>
  2918.                 <BonusType>BONUS_IRON</BonusType>
  2919.                 <BonusType>NONE</BonusType>
  2920.                 <BonusType>NONE</BonusType>
  2921.             </PrereqBonuses>
  2922.             <ProductionTraits/>
  2923.             <Flavors/>
  2924.             <iAIWeight>0</iAIWeight>
  2925.             <iCost>35</iCost>
  2926.             <iHurryCostModifier>0</iHurryCostModifier>
  2927.             <iMinAreaSize>-1</iMinAreaSize>
  2928.             <iMoves>1</iMoves>
  2929.             <iAirRange>0</iAirRange>
  2930.             <iNukeRange>-1</iNukeRange>
  2931.             <iWorkRate>0</iWorkRate>
  2932.             <iBaseDiscover>0</iBaseDiscover>
  2933.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  2934.             <iBaseHurry>0</iBaseHurry>
  2935.             <iHurryMultiplier>0</iHurryMultiplier>
  2936.             <iBaseTrade>0</iBaseTrade>
  2937.             <iTradeMultiplier>0</iTradeMultiplier>
  2938.             <iGreatWorkCulture>0</iGreatWorkCulture>
  2939.             <TerrainImpassables/>
  2940.             <FeatureImpassables/>
  2941.             <iCombat>5</iCombat>
  2942.             <iAirCombat>0</iAirCombat>
  2943.             <iAirCombatLimit>0</iAirCombatLimit>
  2944.             <iXPValueAttack>4</iXPValueAttack>
  2945.             <iXPValueDefense>2</iXPValueDefense>
  2946.             <iFirstStrikes>0</iFirstStrikes>
  2947.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  2948.             <iInterceptionProbability>0</iInterceptionProbability>
  2949.             <iEvasionProbability>0</iEvasionProbability>
  2950.             <iWithdrawalProb>0</iWithdrawalProb>
  2951.             <iCollateralDamage>0</iCollateralDamage>
  2952.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  2953.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  2954.             <iCityAttack>0</iCityAttack>
  2955.             <iCityDefense>0</iCityDefense>
  2956.             <iAnimalCombat>0</iAnimalCombat>
  2957.             <iHillsDefense>0</iHillsDefense>
  2958.             <TerrainNatives/>
  2959.             <FeatureNatives/>
  2960.             <TerrainDefenses/>
  2961.             <FeatureDefenses/>
  2962.             <UnitClassAttackMods/>
  2963.             <UnitClassDefenseMods/>
  2964.             <UnitCombatMods>
  2965.                 <UnitCombatMod>
  2966.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  2967.                     <iUnitCombatMod>50</iUnitCombatMod>
  2968.                 </UnitCombatMod>
  2969.             </UnitCombatMods>
  2970.             <DomainMods/>
  2971.             <BonusProductionModifiers/>
  2972.             <iBombRate>0</iBombRate>
  2973.             <iBombardRate>0</iBombardRate>
  2974.             <SpecialCargo>NONE</SpecialCargo>
  2975.             <DomainCargo>NONE</DomainCargo>
  2976.             <iCargo>0</iCargo>
  2977.             <iConscription>2</iConscription>
  2978.             <iCultureGarrison>4</iCultureGarrison>
  2979.             <iExtraCost>0</iExtraCost>
  2980.             <iAsset>2</iAsset>
  2981.             <iPower>2</iPower>
  2982.             <UnitMeshGroups>
  2983.                 <iGroupSize>3</iGroupSize>
  2984.                 <fMaxSpeed>1.75</fMaxSpeed>
  2985.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  2986.                 <iRangedWaveSize>0</iRangedWaveSize>
  2987.                 <UnitMeshGroup>
  2988.                     <iRequired>3</iRequired>
  2989.                     <EarlyArtDefineTag>ART_DEF_UNIT_AXEMAN</EarlyArtDefineTag>
  2990.                 </UnitMeshGroup>
  2991.             </UnitMeshGroups>
  2992.             <Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
  2993.             <HotKey/>
  2994.             <bAltDown>0</bAltDown>
  2995.             <bShiftDown>0</bShiftDown>
  2996.             <bCtrlDown>0</bCtrlDown>
  2997.             <iHotKeyPriority>0</iHotKeyPriority>
  2998.             <FreePromotions/>
  2999.         </UnitInfo>
  3000.         <UnitInfo>
  3001.             <Class>UNITCLASS_SPEARMAN</Class>
  3002.             <Type>UNIT_SPEARMAN</Type>
  3003.             <UniqueNames/>
  3004.             <Special>NONE</Special>
  3005.             <Capture>NONE</Capture>
  3006.             <Combat>UNITCOMBAT_MELEE</Combat>
  3007.             <Domain>DOMAIN_LAND</Domain>
  3008.             <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
  3009.             <Invisible>NONE</Invisible>
  3010.             <SeeInvisible>NONE</SeeInvisible>
  3011.             <Description>TXT_KEY_UNIT_SPEARMAN</Description>
  3012.             <Civilopedia>TXT_KEY_UNIT_SPEARMAN_PEDIA</Civilopedia>
  3013.             <Strategy>TXT_KEY_UNIT_SPEARMAN_STRATEGY</Strategy>
  3014.             <Advisor>ADVISOR_MILITARY</Advisor>
  3015.             <bAnimal>0</bAnimal>
  3016.             <bFood>0</bFood>
  3017.             <bNoBadGoodies>0</bNoBadGoodies>
  3018.             <bOnlyDefensive>0</bOnlyDefensive>
  3019.             <bNoCapture>0</bNoCapture>
  3020.             <bRivalTerritory>0</bRivalTerritory>
  3021.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3022.             <bMilitarySupport>1</bMilitarySupport>
  3023.             <bMilitaryProduction>1</bMilitaryProduction>
  3024.             <bPillage>1</bPillage>
  3025.             <bSabotage>0</bSabotage>
  3026.             <bDestroy>0</bDestroy>
  3027.             <bStealPlans>0</bStealPlans>
  3028.             <bInvestigate>0</bInvestigate>
  3029.             <bCounterSpy>0</bCounterSpy>
  3030.             <bFound>0</bFound>
  3031.             <bGoldenAge>0</bGoldenAge>
  3032.             <bInvisible>0</bInvisible>
  3033.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3034.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  3035.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3036.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3037.             <bFlatMovementCost>0</bFlatMovementCost>
  3038.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3039.             <bNukeImmune>0</bNukeImmune>
  3040.             <bPrereqBonuses>0</bPrereqBonuses>
  3041.             <bPrereqReligion>0</bPrereqReligion>
  3042.             <bMechanized>0</bMechanized>
  3043.             <UnitClassUpgrades/>
  3044.             <UnitAIs>
  3045.                 <UnitAI>
  3046.                     <UnitAIType>UNITAI_RESERVE</UnitAIType>
  3047.                     <bUnitAI>1</bUnitAI>
  3048.                 </UnitAI>
  3049.                 <UnitAI>
  3050.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  3051.                     <bUnitAI>1</bUnitAI>
  3052.                 </UnitAI>
  3053.                 <UnitAI>
  3054.                     <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
  3055.                     <bUnitAI>1</bUnitAI>
  3056.                 </UnitAI>
  3057.             </UnitAIs>
  3058.             <NotUnitAIs/>
  3059.             <Builds/>
  3060.             <ReligionSpreads/>
  3061.             <GreatPeoples/>
  3062.             <Buildings/>
  3063.             <ForceBuildings/>
  3064.             <HolyCity>NONE</HolyCity>
  3065.             <ReligionType>NONE</ReligionType>
  3066.             <StateReligion>NONE</StateReligion>
  3067.             <PrereqReligion>NONE</PrereqReligion>
  3068.             <PrereqBuilding>NONE</PrereqBuilding>
  3069.             <PrereqTech>TECH_HUNTING</PrereqTech>
  3070.             <TechTypes/>
  3071.             <BonusType>NONE</BonusType>
  3072.             <PrereqBonuses>
  3073.                 <BonusType>BONUS_COPPER</BonusType>
  3074.                 <BonusType>BONUS_IRON</BonusType>
  3075.                 <BonusType>NONE</BonusType>
  3076.                 <BonusType>NONE</BonusType>
  3077.             </PrereqBonuses>
  3078.             <ProductionTraits/>
  3079.             <Flavors/>
  3080.             <iAIWeight>0</iAIWeight>
  3081.             <iCost>35</iCost>
  3082.             <iHurryCostModifier>0</iHurryCostModifier>
  3083.             <iMinAreaSize>-1</iMinAreaSize>
  3084.             <iMoves>1</iMoves>
  3085.             <iAirRange>0</iAirRange>
  3086.             <iNukeRange>-1</iNukeRange>
  3087.             <iWorkRate>0</iWorkRate>
  3088.             <iBaseDiscover>0</iBaseDiscover>
  3089.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3090.             <iBaseHurry>0</iBaseHurry>
  3091.             <iHurryMultiplier>0</iHurryMultiplier>
  3092.             <iBaseTrade>0</iBaseTrade>
  3093.             <iTradeMultiplier>0</iTradeMultiplier>
  3094.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3095.             <TerrainImpassables/>
  3096.             <FeatureImpassables/>
  3097.             <iCombat>4</iCombat>
  3098.             <iAirCombat>0</iAirCombat>
  3099.             <iAirCombatLimit>0</iAirCombatLimit>
  3100.             <iXPValueAttack>4</iXPValueAttack>
  3101.             <iXPValueDefense>2</iXPValueDefense>
  3102.             <iFirstStrikes>0</iFirstStrikes>
  3103.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3104.             <iInterceptionProbability>0</iInterceptionProbability>
  3105.             <iEvasionProbability>0</iEvasionProbability>
  3106.             <iWithdrawalProb>0</iWithdrawalProb>
  3107.             <iCollateralDamage>0</iCollateralDamage>
  3108.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3109.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3110.             <iCityAttack>0</iCityAttack>
  3111.             <iCityDefense>0</iCityDefense>
  3112.             <iAnimalCombat>0</iAnimalCombat>
  3113.             <iHillsDefense>0</iHillsDefense>
  3114.             <TerrainNatives/>
  3115.             <FeatureNatives/>
  3116.             <TerrainDefenses/>
  3117.             <FeatureDefenses/>
  3118.             <UnitClassAttackMods/>
  3119.             <UnitClassDefenseMods/>
  3120.             <UnitCombatMods>
  3121.                 <UnitCombatMod>
  3122.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  3123.                     <iUnitCombatMod>100</iUnitCombatMod>
  3124.                 </UnitCombatMod>
  3125.             </UnitCombatMods>
  3126.             <DomainMods/>
  3127.             <BonusProductionModifiers/>
  3128.             <iBombRate>0</iBombRate>
  3129.             <iBombardRate>0</iBombardRate>
  3130.             <SpecialCargo>NONE</SpecialCargo>
  3131.             <DomainCargo>NONE</DomainCargo>
  3132.             <iCargo>0</iCargo>
  3133.             <iConscription>2</iConscription>
  3134.             <iCultureGarrison>4</iCultureGarrison>
  3135.             <iExtraCost>0</iExtraCost>
  3136.             <iAsset>2</iAsset>
  3137.             <iPower>2</iPower>
  3138.             <UnitMeshGroups>
  3139.                 <iGroupSize>3</iGroupSize>
  3140.                 <fMaxSpeed>1.75</fMaxSpeed>
  3141.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3142.                 <iRangedWaveSize>0</iRangedWaveSize>
  3143.                 <UnitMeshGroup>
  3144.                     <iRequired>3</iRequired>
  3145.                     <EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN</EarlyArtDefineTag>
  3146.                 </UnitMeshGroup>
  3147.             </UnitMeshGroups>
  3148.             <Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,5</Button>
  3149.             <HotKey/>
  3150.             <bAltDown>0</bAltDown>
  3151.             <bShiftDown>0</bShiftDown>
  3152.             <bCtrlDown>0</bCtrlDown>
  3153.             <iHotKeyPriority>0</iHotKeyPriority>
  3154.             <FreePromotions/>
  3155.         </UnitInfo>
  3156.         <UnitInfo>
  3157.             <Class>UNITCLASS_SPEARMAN</Class>
  3158.             <Type>UNIT_GREEK_PHALANX</Type>
  3159.             <UniqueNames/>
  3160.             <Special>NONE</Special>
  3161.             <Capture>NONE</Capture>
  3162.             <Combat>UNITCOMBAT_MELEE</Combat>
  3163.             <Domain>DOMAIN_LAND</Domain>
  3164.             <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
  3165.             <Invisible>NONE</Invisible>
  3166.             <SeeInvisible>NONE</SeeInvisible>
  3167.             <Description>TXT_KEY_UNIT_GREEK_PHALANX</Description>
  3168.             <Civilopedia>TXT_KEY_UNIT_GREEK_PHALANX_PEDIA</Civilopedia>
  3169.             <Strategy>TXT_KEY_UNIT_GREEK_PHALANX_STRATEGY</Strategy>
  3170.             <Advisor>ADVISOR_MILITARY</Advisor>
  3171.             <bAnimal>0</bAnimal>
  3172.             <bFood>0</bFood>
  3173.             <bNoBadGoodies>0</bNoBadGoodies>
  3174.             <bOnlyDefensive>0</bOnlyDefensive>
  3175.             <bNoCapture>0</bNoCapture>
  3176.             <bRivalTerritory>0</bRivalTerritory>
  3177.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3178.             <bMilitarySupport>1</bMilitarySupport>
  3179.             <bMilitaryProduction>1</bMilitaryProduction>
  3180.             <bPillage>1</bPillage>
  3181.             <bSabotage>0</bSabotage>
  3182.             <bDestroy>0</bDestroy>
  3183.             <bStealPlans>0</bStealPlans>
  3184.             <bInvestigate>0</bInvestigate>
  3185.             <bCounterSpy>0</bCounterSpy>
  3186.             <bFound>0</bFound>
  3187.             <bGoldenAge>0</bGoldenAge>
  3188.             <bInvisible>0</bInvisible>
  3189.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3190.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  3191.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3192.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3193.             <bFlatMovementCost>0</bFlatMovementCost>
  3194.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3195.             <bNukeImmune>0</bNukeImmune>
  3196.             <bPrereqBonuses>0</bPrereqBonuses>
  3197.             <bPrereqReligion>0</bPrereqReligion>
  3198.             <bMechanized>0</bMechanized>
  3199.             <UnitClassUpgrades/>
  3200.             <UnitAIs>
  3201.                 <UnitAI>
  3202.                     <UnitAIType>UNITAI_RESERVE</UnitAIType>
  3203.                     <bUnitAI>1</bUnitAI>
  3204.                 </UnitAI>
  3205.                 <UnitAI>
  3206.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  3207.                     <bUnitAI>1</bUnitAI>
  3208.                 </UnitAI>
  3209.                 <UnitAI>
  3210.                     <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
  3211.                     <bUnitAI>1</bUnitAI>
  3212.                 </UnitAI>
  3213.             </UnitAIs>
  3214.             <NotUnitAIs/>
  3215.             <Builds/>
  3216.             <ReligionSpreads/>
  3217.             <GreatPeoples/>
  3218.             <Buildings/>
  3219.             <ForceBuildings/>
  3220.             <HolyCity>NONE</HolyCity>
  3221.             <ReligionType>NONE</ReligionType>
  3222.             <StateReligion>NONE</StateReligion>
  3223.             <PrereqReligion>NONE</PrereqReligion>
  3224.             <PrereqBuilding>NONE</PrereqBuilding>
  3225.             <PrereqTech>TECH_HUNTING</PrereqTech>
  3226.             <TechTypes/>
  3227.             <BonusType>NONE</BonusType>
  3228.             <PrereqBonuses>
  3229.                 <BonusType>BONUS_COPPER</BonusType>
  3230.                 <BonusType>BONUS_IRON</BonusType>
  3231.                 <BonusType>NONE</BonusType>
  3232.                 <BonusType>NONE</BonusType>
  3233.             </PrereqBonuses>
  3234.             <ProductionTraits/>
  3235.             <Flavors/>
  3236.             <iAIWeight>0</iAIWeight>
  3237.             <iCost>35</iCost>
  3238.             <iHurryCostModifier>0</iHurryCostModifier>
  3239.             <iMinAreaSize>-1</iMinAreaSize>
  3240.             <iMoves>1</iMoves>
  3241.             <iAirRange>0</iAirRange>
  3242.             <iNukeRange>-1</iNukeRange>
  3243.             <iWorkRate>0</iWorkRate>
  3244.             <iBaseDiscover>0</iBaseDiscover>
  3245.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3246.             <iBaseHurry>0</iBaseHurry>
  3247.             <iHurryMultiplier>0</iHurryMultiplier>
  3248.             <iBaseTrade>0</iBaseTrade>
  3249.             <iTradeMultiplier>0</iTradeMultiplier>
  3250.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3251.             <TerrainImpassables/>
  3252.             <FeatureImpassables/>
  3253.             <iCombat>5</iCombat>
  3254.             <iAirCombat>0</iAirCombat>
  3255.             <iAirCombatLimit>0</iAirCombatLimit>
  3256.             <iXPValueAttack>4</iXPValueAttack>
  3257.             <iXPValueDefense>2</iXPValueDefense>
  3258.             <iFirstStrikes>0</iFirstStrikes>
  3259.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3260.             <iInterceptionProbability>0</iInterceptionProbability>
  3261.             <iEvasionProbability>0</iEvasionProbability>
  3262.             <iWithdrawalProb>0</iWithdrawalProb>
  3263.             <iCollateralDamage>0</iCollateralDamage>
  3264.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3265.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3266.             <iCityAttack>0</iCityAttack>
  3267.             <iCityDefense>0</iCityDefense>
  3268.             <iAnimalCombat>0</iAnimalCombat>
  3269.             <iHillsDefense>25</iHillsDefense>
  3270.             <TerrainNatives/>
  3271.             <FeatureNatives/>
  3272.             <TerrainDefenses/>
  3273.             <FeatureDefenses/>
  3274.             <UnitClassAttackMods/>
  3275.             <UnitClassDefenseMods/>
  3276.             <UnitCombatMods>
  3277.                 <UnitCombatMod>
  3278.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  3279.                     <iUnitCombatMod>100</iUnitCombatMod>
  3280.                 </UnitCombatMod>
  3281.             </UnitCombatMods>
  3282.             <DomainMods/>
  3283.             <BonusProductionModifiers/>
  3284.             <iBombRate>0</iBombRate>
  3285.             <iBombardRate>0</iBombardRate>
  3286.             <SpecialCargo>NONE</SpecialCargo>
  3287.             <DomainCargo>NONE</DomainCargo>
  3288.             <iCargo>0</iCargo>
  3289.             <iConscription>2</iConscription>
  3290.             <iCultureGarrison>4</iCultureGarrison>
  3291.             <iExtraCost>0</iExtraCost>
  3292.             <iAsset>2</iAsset>
  3293.             <iPower>3</iPower>
  3294.             <UnitMeshGroups>
  3295.                 <iGroupSize>3</iGroupSize>
  3296.                 <fMaxSpeed>1.75</fMaxSpeed>
  3297.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3298.                 <iRangedWaveSize>0</iRangedWaveSize>
  3299.                 <UnitMeshGroup>
  3300.                     <iRequired>3</iRequired>
  3301.                     <EarlyArtDefineTag>ART_DEF_UNIT_GREEK_PHALANX</EarlyArtDefineTag>
  3302.                 </UnitMeshGroup>
  3303.             </UnitMeshGroups>
  3304.             <Button>,Art/Interface/Buttons/Units/Spearman_Phalanx.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
  3305.             <HotKey/>
  3306.             <bAltDown>0</bAltDown>
  3307.             <bShiftDown>0</bShiftDown>
  3308.             <bCtrlDown>0</bCtrlDown>
  3309.             <iHotKeyPriority>0</iHotKeyPriority>
  3310.             <FreePromotions/>
  3311.         </UnitInfo>
  3312.         <UnitInfo>
  3313.             <Class>UNITCLASS_ARCHER</Class>
  3314.             <Type>UNIT_ARCHER</Type>
  3315.             <UniqueNames/>
  3316.             <Special>NONE</Special>
  3317.             <Capture>NONE</Capture>
  3318.             <Combat>UNITCOMBAT_ARCHER</Combat>
  3319.             <Domain>DOMAIN_LAND</Domain>
  3320.             <DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
  3321.             <Invisible>NONE</Invisible>
  3322.             <SeeInvisible>NONE</SeeInvisible>
  3323.             <Description>TXT_KEY_UNIT_ARCHER</Description>
  3324.             <Civilopedia>TXT_KEY_UNIT_ARCHER_PEDIA</Civilopedia>
  3325.             <Strategy>TXT_KEY_UNIT_ARCHER_STRATEGY</Strategy>
  3326.             <Advisor>ADVISOR_MILITARY</Advisor>
  3327.             <bAnimal>0</bAnimal>
  3328.             <bFood>0</bFood>
  3329.             <bNoBadGoodies>0</bNoBadGoodies>
  3330.             <bOnlyDefensive>0</bOnlyDefensive>
  3331.             <bNoCapture>0</bNoCapture>
  3332.             <bRivalTerritory>0</bRivalTerritory>
  3333.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3334.             <bMilitarySupport>1</bMilitarySupport>
  3335.             <bMilitaryProduction>1</bMilitaryProduction>
  3336.             <bPillage>1</bPillage>
  3337.             <bSabotage>0</bSabotage>
  3338.             <bDestroy>0</bDestroy>
  3339.             <bStealPlans>0</bStealPlans>
  3340.             <bInvestigate>0</bInvestigate>
  3341.             <bCounterSpy>0</bCounterSpy>
  3342.             <bFound>0</bFound>
  3343.             <bGoldenAge>0</bGoldenAge>
  3344.             <bInvisible>0</bInvisible>
  3345.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3346.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  3347.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3348.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3349.             <bFlatMovementCost>0</bFlatMovementCost>
  3350.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3351.             <bNukeImmune>0</bNukeImmune>
  3352.             <bPrereqBonuses>0</bPrereqBonuses>
  3353.             <bPrereqReligion>0</bPrereqReligion>
  3354.             <bMechanized>0</bMechanized>
  3355.             <UnitClassUpgrades>
  3356.                 <UnitClassUpgrade>
  3357.                     <UnitClassUpgradeType>UNITCLASS_LONGBOWMAN</UnitClassUpgradeType>
  3358.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  3359.                 </UnitClassUpgrade>
  3360.                 <UnitClassUpgrade>
  3361.                     <UnitClassUpgradeType>UNITCLASS_CROSSBOWMAN</UnitClassUpgradeType>
  3362.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  3363.                 </UnitClassUpgrade>
  3364.             </UnitClassUpgrades>
  3365.             <UnitAIs>
  3366.                 <UnitAI>
  3367.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  3368.                     <bUnitAI>1</bUnitAI>
  3369.                 </UnitAI>
  3370.                 <UnitAI>
  3371.                     <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
  3372.                     <bUnitAI>1</bUnitAI>
  3373.                 </UnitAI>
  3374.             </UnitAIs>
  3375.             <NotUnitAIs/>
  3376.             <Builds/>
  3377.             <ReligionSpreads/>
  3378.             <GreatPeoples/>
  3379.             <Buildings/>
  3380.             <ForceBuildings/>
  3381.             <HolyCity>NONE</HolyCity>
  3382.             <ReligionType>NONE</ReligionType>
  3383.             <StateReligion>NONE</StateReligion>
  3384.             <PrereqReligion>NONE</PrereqReligion>
  3385.             <PrereqBuilding>NONE</PrereqBuilding>
  3386.             <PrereqTech>TECH_ARCHERY</PrereqTech>
  3387.             <TechTypes/>
  3388.             <BonusType>NONE</BonusType>
  3389.             <PrereqBonuses/>
  3390.             <ProductionTraits/>
  3391.             <Flavors/>
  3392.             <iAIWeight>0</iAIWeight>
  3393.             <iCost>25</iCost>
  3394.             <iHurryCostModifier>0</iHurryCostModifier>
  3395.             <iMinAreaSize>-1</iMinAreaSize>
  3396.             <iMoves>1</iMoves>
  3397.             <iAirRange>0</iAirRange>
  3398.             <iNukeRange>-1</iNukeRange>
  3399.             <iWorkRate>0</iWorkRate>
  3400.             <iBaseDiscover>0</iBaseDiscover>
  3401.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3402.             <iBaseHurry>0</iBaseHurry>
  3403.             <iHurryMultiplier>0</iHurryMultiplier>
  3404.             <iBaseTrade>0</iBaseTrade>
  3405.             <iTradeMultiplier>0</iTradeMultiplier>
  3406.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3407.             <TerrainImpassables/>
  3408.             <FeatureImpassables/>
  3409.             <iCombat>3</iCombat>
  3410.             <iAirCombat>0</iAirCombat>
  3411.             <iAirCombatLimit>0</iAirCombatLimit>
  3412.             <iXPValueAttack>4</iXPValueAttack>
  3413.             <iXPValueDefense>2</iXPValueDefense>
  3414.             <iFirstStrikes>1</iFirstStrikes>
  3415.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3416.             <iInterceptionProbability>0</iInterceptionProbability>
  3417.             <iEvasionProbability>0</iEvasionProbability>
  3418.             <iWithdrawalProb>0</iWithdrawalProb>
  3419.             <iCollateralDamage>0</iCollateralDamage>
  3420.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3421.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3422.             <iCityAttack>0</iCityAttack>
  3423.             <iCityDefense>50</iCityDefense>
  3424.             <iAnimalCombat>0</iAnimalCombat>
  3425.             <iHillsDefense>25</iHillsDefense>
  3426.             <TerrainNatives/>
  3427.             <FeatureNatives/>
  3428.             <TerrainDefenses/>
  3429.             <FeatureDefenses/>
  3430.             <UnitClassAttackMods/>
  3431.             <UnitClassDefenseMods/>
  3432.             <UnitCombatMods/>
  3433.             <DomainMods/>
  3434.             <BonusProductionModifiers/>
  3435.             <iBombRate>0</iBombRate>
  3436.             <iBombardRate>0</iBombardRate>
  3437.             <SpecialCargo>NONE</SpecialCargo>
  3438.             <DomainCargo>NONE</DomainCargo>
  3439.             <iCargo>0</iCargo>
  3440.             <iConscription>0</iConscription>
  3441.             <iCultureGarrison>4</iCultureGarrison>
  3442.             <iExtraCost>0</iExtraCost>
  3443.             <iAsset>1</iAsset>
  3444.             <iPower>2</iPower>
  3445.             <UnitMeshGroups>
  3446.                 <iGroupSize>3</iGroupSize>
  3447.                 <fMaxSpeed>1.75</fMaxSpeed>
  3448.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3449.                 <iRangedWaveSize>3</iRangedWaveSize>
  3450.                 <UnitMeshGroup>
  3451.                     <iRequired>3</iRequired>
  3452.                     <EarlyArtDefineTag>ART_DEF_UNIT_ARCHER</EarlyArtDefineTag>
  3453.                 </UnitMeshGroup>
  3454.             </UnitMeshGroups>
  3455.             <Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
  3456.             <HotKey/>
  3457.             <bAltDown>0</bAltDown>
  3458.             <bShiftDown>0</bShiftDown>
  3459.             <bCtrlDown>0</bCtrlDown>
  3460.             <iHotKeyPriority>0</iHotKeyPriority>
  3461.             <FreePromotions/>
  3462.         </UnitInfo>
  3463.         <UnitInfo>
  3464.             <Class>UNITCLASS_LONGBOWMAN</Class>
  3465.             <Type>UNIT_LONGBOWMAN</Type>
  3466.             <UniqueNames/>
  3467.             <Special>NONE</Special>
  3468.             <Capture>NONE</Capture>
  3469.             <Combat>UNITCOMBAT_ARCHER</Combat>
  3470.             <Domain>DOMAIN_LAND</Domain>
  3471.             <DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>
  3472.             <Invisible>NONE</Invisible>
  3473.             <SeeInvisible>NONE</SeeInvisible>
  3474.             <Description>TXT_KEY_UNIT_LONGBOWMAN</Description>
  3475.             <Civilopedia>TXT_KEY_UNIT_LONGBOWMAN_PEDIA</Civilopedia>
  3476.             <Strategy>TXT_KEY_UNIT_LONGBOWMAN_STRATEGY</Strategy>
  3477.             <Advisor>ADVISOR_MILITARY</Advisor>
  3478.             <bAnimal>0</bAnimal>
  3479.             <bFood>0</bFood>
  3480.             <bNoBadGoodies>0</bNoBadGoodies>
  3481.             <bOnlyDefensive>0</bOnlyDefensive>
  3482.             <bNoCapture>0</bNoCapture>
  3483.             <bRivalTerritory>0</bRivalTerritory>
  3484.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3485.             <bMilitarySupport>1</bMilitarySupport>
  3486.             <bMilitaryProduction>1</bMilitaryProduction>
  3487.             <bPillage>1</bPillage>
  3488.             <bSabotage>0</bSabotage>
  3489.             <bDestroy>0</bDestroy>
  3490.             <bStealPlans>0</bStealPlans>
  3491.             <bInvestigate>0</bInvestigate>
  3492.             <bCounterSpy>0</bCounterSpy>
  3493.             <bFound>0</bFound>
  3494.             <bGoldenAge>0</bGoldenAge>
  3495.             <bInvisible>0</bInvisible>
  3496.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3497.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  3498.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3499.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3500.             <bFlatMovementCost>0</bFlatMovementCost>
  3501.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3502.             <bNukeImmune>0</bNukeImmune>
  3503.             <bPrereqBonuses>0</bPrereqBonuses>
  3504.             <bPrereqReligion>0</bPrereqReligion>
  3505.             <bMechanized>0</bMechanized>
  3506.             <UnitClassUpgrades/>
  3507.             <UnitAIs>
  3508.                 <UnitAI>
  3509.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  3510.                     <bUnitAI>1</bUnitAI>
  3511.                 </UnitAI>
  3512.                 <UnitAI>
  3513.                     <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
  3514.                     <bUnitAI>1</bUnitAI>
  3515.                 </UnitAI>
  3516.             </UnitAIs>
  3517.             <NotUnitAIs/>
  3518.             <Builds/>
  3519.             <ReligionSpreads/>
  3520.             <GreatPeoples/>
  3521.             <Buildings/>
  3522.             <ForceBuildings/>
  3523.             <HolyCity>NONE</HolyCity>
  3524.             <ReligionType>NONE</ReligionType>
  3525.             <StateReligion>NONE</StateReligion>
  3526.             <PrereqReligion>NONE</PrereqReligion>
  3527.             <PrereqBuilding>NONE</PrereqBuilding>
  3528.             <PrereqTech>TECH_FEUDALISM</PrereqTech>
  3529.             <TechTypes>
  3530.                 <PrereqTech>TECH_ARCHERY</PrereqTech>
  3531.                 <PrereqTech>NONE</PrereqTech>
  3532.                 <PrereqTech>NONE</PrereqTech>
  3533.             </TechTypes>
  3534.             <BonusType>NONE</BonusType>
  3535.             <PrereqBonuses/>
  3536.             <ProductionTraits/>
  3537.             <Flavors/>
  3538.             <iAIWeight>0</iAIWeight>
  3539.             <iCost>50</iCost>
  3540.             <iHurryCostModifier>0</iHurryCostModifier>
  3541.             <iMinAreaSize>-1</iMinAreaSize>
  3542.             <iMoves>1</iMoves>
  3543.             <iAirRange>0</iAirRange>
  3544.             <iNukeRange>-1</iNukeRange>
  3545.             <iWorkRate>0</iWorkRate>
  3546.             <iBaseDiscover>0</iBaseDiscover>
  3547.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3548.             <iBaseHurry>0</iBaseHurry>
  3549.             <iHurryMultiplier>0</iHurryMultiplier>
  3550.             <iBaseTrade>0</iBaseTrade>
  3551.             <iTradeMultiplier>0</iTradeMultiplier>
  3552.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3553.             <TerrainImpassables/>
  3554.             <FeatureImpassables/>
  3555.             <iCombat>6</iCombat>
  3556.             <iAirCombat>0</iAirCombat>
  3557.             <iAirCombatLimit>0</iAirCombatLimit>
  3558.             <iXPValueAttack>4</iXPValueAttack>
  3559.             <iXPValueDefense>2</iXPValueDefense>
  3560.             <iFirstStrikes>1</iFirstStrikes>
  3561.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3562.             <iInterceptionProbability>0</iInterceptionProbability>
  3563.             <iEvasionProbability>0</iEvasionProbability>
  3564.             <iWithdrawalProb>0</iWithdrawalProb>
  3565.             <iCollateralDamage>0</iCollateralDamage>
  3566.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3567.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3568.             <iCityAttack>0</iCityAttack>
  3569.             <iCityDefense>25</iCityDefense>
  3570.             <iAnimalCombat>0</iAnimalCombat>
  3571.             <iHillsDefense>25</iHillsDefense>
  3572.             <TerrainNatives/>
  3573.             <FeatureNatives/>
  3574.             <TerrainDefenses/>
  3575.             <FeatureDefenses/>
  3576.             <UnitClassAttackMods/>
  3577.             <UnitClassDefenseMods/>
  3578.             <UnitCombatMods/>
  3579.             <DomainMods/>
  3580.             <BonusProductionModifiers/>
  3581.             <iBombRate>0</iBombRate>
  3582.             <iBombardRate>0</iBombardRate>
  3583.             <SpecialCargo>NONE</SpecialCargo>
  3584.             <DomainCargo>NONE</DomainCargo>
  3585.             <iCargo>0</iCargo>
  3586.             <iConscription>0</iConscription>
  3587.             <iCultureGarrison>6</iCultureGarrison>
  3588.             <iExtraCost>0</iExtraCost>
  3589.             <iAsset>2</iAsset>
  3590.             <iPower>4</iPower>
  3591.             <UnitMeshGroups>
  3592.                 <iGroupSize>3</iGroupSize>
  3593.                 <fMaxSpeed>1.75</fMaxSpeed>
  3594.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3595.                 <iRangedWaveSize>3</iRangedWaveSize>
  3596.                 <UnitMeshGroup>
  3597.                     <iRequired>3</iRequired>
  3598.                     <EarlyArtDefineTag>ART_DEF_UNIT_LONGBOWMAN</EarlyArtDefineTag>
  3599.                 </UnitMeshGroup>
  3600.             </UnitMeshGroups>
  3601.             <Button>,Art/Interface/Buttons/Units/Longbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,7</Button>
  3602.             <HotKey/>
  3603.             <bAltDown>0</bAltDown>
  3604.             <bShiftDown>0</bShiftDown>
  3605.             <bCtrlDown>0</bCtrlDown>
  3606.             <iHotKeyPriority>0</iHotKeyPriority>
  3607.             <FreePromotions/>
  3608.         </UnitInfo>
  3609.         <UnitInfo>
  3610.             <Class>UNITCLASS_CROSSBOWMAN</Class>
  3611.             <Type>UNIT_CROSSBOWMAN</Type>
  3612.             <UniqueNames/>
  3613.             <Special>NONE</Special>
  3614.             <Capture>NONE</Capture>
  3615.             <Combat>UNITCOMBAT_ARCHER</Combat>
  3616.             <Domain>DOMAIN_LAND</Domain>
  3617.             <DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
  3618.             <Invisible>NONE</Invisible>
  3619.             <SeeInvisible>NONE</SeeInvisible>
  3620.             <Description>TXT_KEY_UNIT_CROSSBOWMAN</Description>
  3621.             <Civilopedia>TXT_KEY_UNIT_CROSSBOWMAN_PEDIA</Civilopedia>
  3622.             <Strategy>TXT_KEY_UNIT_CROSSBOWMAN_STRATEGY</Strategy>
  3623.             <Advisor>ADVISOR_MILITARY</Advisor>
  3624.             <bAnimal>0</bAnimal>
  3625.             <bFood>0</bFood>
  3626.             <bNoBadGoodies>0</bNoBadGoodies>
  3627.             <bOnlyDefensive>0</bOnlyDefensive>
  3628.             <bNoCapture>0</bNoCapture>
  3629.             <bRivalTerritory>0</bRivalTerritory>
  3630.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3631.             <bMilitarySupport>1</bMilitarySupport>
  3632.             <bMilitaryProduction>1</bMilitaryProduction>
  3633.             <bPillage>1</bPillage>
  3634.             <bSabotage>0</bSabotage>
  3635.             <bDestroy>0</bDestroy>
  3636.             <bStealPlans>0</bStealPlans>
  3637.             <bInvestigate>0</bInvestigate>
  3638.             <bCounterSpy>0</bCounterSpy>
  3639.             <bFound>0</bFound>
  3640.             <bGoldenAge>0</bGoldenAge>
  3641.             <bInvisible>0</bInvisible>
  3642.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3643.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  3644.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3645.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3646.             <bFlatMovementCost>0</bFlatMovementCost>
  3647.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3648.             <bNukeImmune>0</bNukeImmune>
  3649.             <bPrereqBonuses>0</bPrereqBonuses>
  3650.             <bPrereqReligion>0</bPrereqReligion>
  3651.             <bMechanized>0</bMechanized>
  3652.             <UnitClassUpgrades/>
  3653.             <UnitAIs>
  3654.                 <UnitAI>
  3655.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  3656.                     <bUnitAI>1</bUnitAI>
  3657.                 </UnitAI>
  3658.                 <UnitAI>
  3659.                     <UnitAIType>UNITAI_RESERVE</UnitAIType>
  3660.                     <bUnitAI>1</bUnitAI>
  3661.                 </UnitAI>
  3662.                 <UnitAI>
  3663.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  3664.                     <bUnitAI>1</bUnitAI>
  3665.                 </UnitAI>
  3666.                 <UnitAI>
  3667.                     <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
  3668.                     <bUnitAI>1</bUnitAI>
  3669.                 </UnitAI>
  3670.             </UnitAIs>
  3671.             <NotUnitAIs/>
  3672.             <Builds/>
  3673.             <ReligionSpreads/>
  3674.             <GreatPeoples/>
  3675.             <Buildings/>
  3676.             <ForceBuildings/>
  3677.             <HolyCity>NONE</HolyCity>
  3678.             <ReligionType>NONE</ReligionType>
  3679.             <StateReligion>NONE</StateReligion>
  3680.             <PrereqReligion>NONE</PrereqReligion>
  3681.             <PrereqBuilding>NONE</PrereqBuilding>
  3682.             <PrereqTech>TECH_MACHINERY</PrereqTech>
  3683.             <TechTypes>
  3684.                 <PrereqTech>TECH_ARCHERY</PrereqTech>
  3685.                 <PrereqTech>NONE</PrereqTech>
  3686.                 <PrereqTech>NONE</PrereqTech>
  3687.             </TechTypes>
  3688.             <BonusType>BONUS_IRON</BonusType>
  3689.             <PrereqBonuses/>
  3690.             <ProductionTraits/>
  3691.             <Flavors/>
  3692.             <iAIWeight>0</iAIWeight>
  3693.             <iCost>60</iCost>
  3694.             <iHurryCostModifier>0</iHurryCostModifier>
  3695.             <iMinAreaSize>-1</iMinAreaSize>
  3696.             <iMoves>1</iMoves>
  3697.             <iAirRange>0</iAirRange>
  3698.             <iNukeRange>-1</iNukeRange>
  3699.             <iWorkRate>0</iWorkRate>
  3700.             <iBaseDiscover>0</iBaseDiscover>
  3701.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3702.             <iBaseHurry>0</iBaseHurry>
  3703.             <iHurryMultiplier>0</iHurryMultiplier>
  3704.             <iBaseTrade>0</iBaseTrade>
  3705.             <iTradeMultiplier>0</iTradeMultiplier>
  3706.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3707.             <TerrainImpassables/>
  3708.             <FeatureImpassables/>
  3709.             <iCombat>6</iCombat>
  3710.             <iAirCombat>0</iAirCombat>
  3711.             <iAirCombatLimit>0</iAirCombatLimit>
  3712.             <iXPValueAttack>4</iXPValueAttack>
  3713.             <iXPValueDefense>2</iXPValueDefense>
  3714.             <iFirstStrikes>1</iFirstStrikes>
  3715.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3716.             <iInterceptionProbability>0</iInterceptionProbability>
  3717.             <iEvasionProbability>0</iEvasionProbability>
  3718.             <iWithdrawalProb>0</iWithdrawalProb>
  3719.             <iCollateralDamage>0</iCollateralDamage>
  3720.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3721.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3722.             <iCityAttack>0</iCityAttack>
  3723.             <iCityDefense>0</iCityDefense>
  3724.             <iAnimalCombat>0</iAnimalCombat>
  3725.             <iHillsDefense>0</iHillsDefense>
  3726.             <TerrainNatives/>
  3727.             <FeatureNatives/>
  3728.             <TerrainDefenses/>
  3729.             <FeatureDefenses/>
  3730.             <UnitClassAttackMods/>
  3731.             <UnitClassDefenseMods/>
  3732.             <UnitCombatMods>
  3733.                 <UnitCombatMod>
  3734.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  3735.                     <iUnitCombatMod>50</iUnitCombatMod>
  3736.                 </UnitCombatMod>
  3737.             </UnitCombatMods>
  3738.             <DomainMods/>
  3739.             <BonusProductionModifiers/>
  3740.             <iBombRate>0</iBombRate>
  3741.             <iBombardRate>0</iBombardRate>
  3742.             <SpecialCargo>NONE</SpecialCargo>
  3743.             <DomainCargo>NONE</DomainCargo>
  3744.             <iCargo>0</iCargo>
  3745.             <iConscription>0</iConscription>
  3746.             <iCultureGarrison>6</iCultureGarrison>
  3747.             <iExtraCost>0</iExtraCost>
  3748.             <iAsset>2</iAsset>
  3749.             <iPower>4</iPower>
  3750.             <UnitMeshGroups>
  3751.                 <iGroupSize>3</iGroupSize>
  3752.                 <fMaxSpeed>1.75</fMaxSpeed>
  3753.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3754.                 <iRangedWaveSize>3</iRangedWaveSize>
  3755.                 <UnitMeshGroup>
  3756.                     <iRequired>3</iRequired>
  3757.                     <EarlyArtDefineTag>ART_DEF_UNIT_CROSSBOWMAN</EarlyArtDefineTag>
  3758.                 </UnitMeshGroup>
  3759.             </UnitMeshGroups>
  3760.             <Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
  3761.             <HotKey/>
  3762.             <bAltDown>0</bAltDown>
  3763.             <bShiftDown>0</bShiftDown>
  3764.             <bCtrlDown>0</bCtrlDown>
  3765.             <iHotKeyPriority>0</iHotKeyPriority>
  3766.             <FreePromotions/>
  3767.         </UnitInfo>
  3768.         <UnitInfo>
  3769.             <Class>UNITCLASS_CHARIOT</Class>
  3770.             <Type>UNIT_CHARIOT</Type>
  3771.             <UniqueNames/>
  3772.             <Special>NONE</Special>
  3773.             <Capture>NONE</Capture>
  3774.             <Combat>UNITCOMBAT_MOUNTED</Combat>
  3775.             <Domain>DOMAIN_LAND</Domain>
  3776.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  3777.             <Invisible>NONE</Invisible>
  3778.             <SeeInvisible>NONE</SeeInvisible>
  3779.             <Description>TXT_KEY_UNIT_CHARIOT</Description>
  3780.             <Civilopedia>TXT_KEY_UNIT_CHARIOT_PEDIA</Civilopedia>
  3781.             <Strategy>TXT_KEY_UNIT_CHARIOT_STRATEGY</Strategy>
  3782.             <Advisor>ADVISOR_MILITARY</Advisor>
  3783.             <bAnimal>0</bAnimal>
  3784.             <bFood>0</bFood>
  3785.             <bNoBadGoodies>0</bNoBadGoodies>
  3786.             <bOnlyDefensive>0</bOnlyDefensive>
  3787.             <bNoCapture>0</bNoCapture>
  3788.             <bRivalTerritory>0</bRivalTerritory>
  3789.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3790.             <bMilitarySupport>1</bMilitarySupport>
  3791.             <bMilitaryProduction>1</bMilitaryProduction>
  3792.             <bPillage>1</bPillage>
  3793.             <bSabotage>0</bSabotage>
  3794.             <bDestroy>0</bDestroy>
  3795.             <bStealPlans>0</bStealPlans>
  3796.             <bInvestigate>0</bInvestigate>
  3797.             <bCounterSpy>0</bCounterSpy>
  3798.             <bFound>0</bFound>
  3799.             <bGoldenAge>0</bGoldenAge>
  3800.             <bInvisible>0</bInvisible>
  3801.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  3802.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  3803.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3804.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3805.             <bFlatMovementCost>0</bFlatMovementCost>
  3806.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3807.             <bNukeImmune>0</bNukeImmune>
  3808.             <bPrereqBonuses>0</bPrereqBonuses>
  3809.             <bPrereqReligion>0</bPrereqReligion>
  3810.             <bMechanized>0</bMechanized>
  3811.             <UnitClassUpgrades>
  3812.                 <UnitClassUpgrade>
  3813.                     <UnitClassUpgradeType>UNITCLASS_HORSE_ARCHER</UnitClassUpgradeType>
  3814.                     <bUnitClassUpgrade>1</bUnitClassUpgrade>
  3815.                 </UnitClassUpgrade>
  3816.             </UnitClassUpgrades>
  3817.             <UnitAIs>
  3818.                 <UnitAI>
  3819.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  3820.                     <bUnitAI>1</bUnitAI>
  3821.                 </UnitAI>
  3822.                 <UnitAI>
  3823.                     <UnitAIType>UNITAI_PILLAGE</UnitAIType>
  3824.                     <bUnitAI>1</bUnitAI>
  3825.                 </UnitAI>
  3826.             </UnitAIs>
  3827.             <NotUnitAIs/>
  3828.             <Builds/>
  3829.             <ReligionSpreads/>
  3830.             <GreatPeoples/>
  3831.             <Buildings/>
  3832.             <ForceBuildings/>
  3833.             <HolyCity>NONE</HolyCity>
  3834.             <ReligionType>NONE</ReligionType>
  3835.             <StateReligion>NONE</StateReligion>
  3836.             <PrereqReligion>NONE</PrereqReligion>
  3837.             <PrereqBuilding>NONE</PrereqBuilding>
  3838.             <PrereqTech>TECH_THE_WHEEL</PrereqTech>
  3839.             <TechTypes/>
  3840.             <BonusType>BONUS_HORSE</BonusType>
  3841.             <PrereqBonuses/>
  3842.             <ProductionTraits/>
  3843.             <Flavors/>
  3844.             <iAIWeight>0</iAIWeight>
  3845.             <iCost>25</iCost>
  3846.             <iHurryCostModifier>0</iHurryCostModifier>
  3847.             <iMinAreaSize>-1</iMinAreaSize>
  3848.             <iMoves>2</iMoves>
  3849.             <iAirRange>0</iAirRange>
  3850.             <iNukeRange>-1</iNukeRange>
  3851.             <iWorkRate>0</iWorkRate>
  3852.             <iBaseDiscover>0</iBaseDiscover>
  3853.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  3854.             <iBaseHurry>0</iBaseHurry>
  3855.             <iHurryMultiplier>0</iHurryMultiplier>
  3856.             <iBaseTrade>0</iBaseTrade>
  3857.             <iTradeMultiplier>0</iTradeMultiplier>
  3858.             <iGreatWorkCulture>0</iGreatWorkCulture>
  3859.             <TerrainImpassables/>
  3860.             <FeatureImpassables/>
  3861.             <iCombat>4</iCombat>
  3862.             <iAirCombat>0</iAirCombat>
  3863.             <iAirCombatLimit>0</iAirCombatLimit>
  3864.             <iXPValueAttack>4</iXPValueAttack>
  3865.             <iXPValueDefense>2</iXPValueDefense>
  3866.             <iFirstStrikes>0</iFirstStrikes>
  3867.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  3868.             <iInterceptionProbability>0</iInterceptionProbability>
  3869.             <iEvasionProbability>0</iEvasionProbability>
  3870.             <iWithdrawalProb>20</iWithdrawalProb>
  3871.             <iCollateralDamage>0</iCollateralDamage>
  3872.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  3873.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  3874.             <iCityAttack>0</iCityAttack>
  3875.             <iCityDefense>0</iCityDefense>
  3876.             <iAnimalCombat>0</iAnimalCombat>
  3877.             <iHillsDefense>0</iHillsDefense>
  3878.             <TerrainNatives/>
  3879.             <FeatureNatives/>
  3880.             <TerrainDefenses/>
  3881.             <FeatureDefenses/>
  3882.             <UnitClassAttackMods/>
  3883.             <UnitClassDefenseMods/>
  3884.             <UnitCombatMods/>
  3885.             <DomainMods/>
  3886.             <BonusProductionModifiers/>
  3887.             <iBombRate>0</iBombRate>
  3888.             <iBombardRate>0</iBombardRate>
  3889.             <SpecialCargo>NONE</SpecialCargo>
  3890.             <DomainCargo>NONE</DomainCargo>
  3891.             <iCargo>0</iCargo>
  3892.             <iConscription>0</iConscription>
  3893.             <iCultureGarrison>4</iCultureGarrison>
  3894.             <iExtraCost>0</iExtraCost>
  3895.             <iAsset>1</iAsset>
  3896.             <iPower>2</iPower>
  3897.             <UnitMeshGroups>
  3898.                 <iGroupSize>2</iGroupSize>
  3899.                 <fMaxSpeed>1.75</fMaxSpeed>
  3900.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  3901.                 <iRangedWaveSize>0</iRangedWaveSize>
  3902.                 <UnitMeshGroup>
  3903.                     <iRequired>2</iRequired>
  3904.                     <EarlyArtDefineTag>ART_DEF_UNIT_CHARIOT</EarlyArtDefineTag>
  3905.                 </UnitMeshGroup>
  3906.             </UnitMeshGroups>
  3907.             <Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
  3908.             <HotKey/>
  3909.             <bAltDown>0</bAltDown>
  3910.             <bShiftDown>0</bShiftDown>
  3911.             <bCtrlDown>0</bCtrlDown>
  3912.             <iHotKeyPriority>0</iHotKeyPriority>
  3913.             <FreePromotions/>
  3914.         </UnitInfo>
  3915.         <UnitInfo>
  3916.             <Class>UNITCLASS_HORSE_ARCHER</Class>
  3917.             <Type>UNIT_HORSE_ARCHER</Type>
  3918.             <UniqueNames/>
  3919.             <Special>NONE</Special>
  3920.             <Capture>NONE</Capture>
  3921.             <Combat>UNITCOMBAT_MOUNTED</Combat>
  3922.             <Domain>DOMAIN_LAND</Domain>
  3923.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  3924.             <Invisible>NONE</Invisible>
  3925.             <SeeInvisible>NONE</SeeInvisible>
  3926.             <Description>TXT_KEY_UNIT_HORSE_ARCHER</Description>
  3927.             <Civilopedia>TXT_KEY_UNIT_HORSE_ARCHER_PEDIA</Civilopedia>
  3928.             <Strategy>TXT_KEY_UNIT_HORSE_ARCHER_STRATEGY</Strategy>
  3929.             <Advisor>ADVISOR_MILITARY</Advisor>
  3930.             <bAnimal>0</bAnimal>
  3931.             <bFood>0</bFood>
  3932.             <bNoBadGoodies>0</bNoBadGoodies>
  3933.             <bOnlyDefensive>0</bOnlyDefensive>
  3934.             <bNoCapture>0</bNoCapture>
  3935.             <bRivalTerritory>0</bRivalTerritory>
  3936.             <bMilitaryHappiness>1</bMilitaryHappiness>
  3937.             <bMilitarySupport>1</bMilitarySupport>
  3938.             <bMilitaryProduction>1</bMilitaryProduction>
  3939.             <bPillage>1</bPillage>
  3940.             <bSabotage>0</bSabotage>
  3941.             <bDestroy>0</bDestroy>
  3942.             <bStealPlans>0</bStealPlans>
  3943.             <bInvestigate>0</bInvestigate>
  3944.             <bCounterSpy>0</bCounterSpy>
  3945.             <bFound>0</bFound>
  3946.             <bGoldenAge>0</bGoldenAge>
  3947.             <bInvisible>0</bInvisible>
  3948.             <bFirstStrikeImmune>1</bFirstStrikeImmune>
  3949.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  3950.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  3951.             <bCanMoveImpassable>0</bCanMoveImpassable>
  3952.             <bFlatMovementCost>0</bFlatMovementCost>
  3953.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  3954.             <bNukeImmune>0</bNukeImmune>
  3955.             <bPrereqBonuses>0</bPrereqBonuses>
  3956.             <bPrereqReligion>0</bPrereqReligion>
  3957.             <bMechanized>0</bMechanized>
  3958.             <UnitClassUpgrades/>
  3959.             <UnitAIs>
  3960.                 <UnitAI>
  3961.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  3962.                     <bUnitAI>1</bUnitAI>
  3963.                 </UnitAI>
  3964.                 <UnitAI>
  3965.                     <UnitAIType>UNITAI_PILLAGE</UnitAIType>
  3966.                     <bUnitAI>1</bUnitAI>
  3967.                 </UnitAI>
  3968.             </UnitAIs>
  3969.             <NotUnitAIs/>
  3970.             <Builds/>
  3971.             <ReligionSpreads/>
  3972.             <GreatPeoples/>
  3973.             <Buildings/>
  3974.             <ForceBuildings/>
  3975.             <HolyCity>NONE</HolyCity>
  3976.             <ReligionType>NONE</ReligionType>
  3977.             <StateReligion>NONE</StateReligion>
  3978.             <PrereqReligion>NONE</PrereqReligion>
  3979.             <PrereqBuilding>NONE</PrereqBuilding>
  3980.             <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
  3981.             <TechTypes>
  3982.                 <PrereqTech>TECH_ARCHERY</PrereqTech>
  3983.                 <PrereqTech>NONE</PrereqTech>
  3984.                 <PrereqTech>NONE</PrereqTech>
  3985.             </TechTypes>
  3986.             <BonusType>BONUS_HORSE</BonusType>
  3987.             <PrereqBonuses/>
  3988.             <ProductionTraits/>
  3989.             <Flavors/>
  3990.             <iAIWeight>0</iAIWeight>
  3991.             <iCost>50</iCost>
  3992.             <iHurryCostModifier>0</iHurryCostModifier>
  3993.             <iMinAreaSize>-1</iMinAreaSize>
  3994.             <iMoves>2</iMoves>
  3995.             <iAirRange>0</iAirRange>
  3996.             <iNukeRange>-1</iNukeRange>
  3997.             <iWorkRate>0</iWorkRate>
  3998.             <iBaseDiscover>0</iBaseDiscover>
  3999.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4000.             <iBaseHurry>0</iBaseHurry>
  4001.             <iHurryMultiplier>0</iHurryMultiplier>
  4002.             <iBaseTrade>0</iBaseTrade>
  4003.             <iTradeMultiplier>0</iTradeMultiplier>
  4004.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4005.             <TerrainImpassables/>
  4006.             <FeatureImpassables/>
  4007.             <iCombat>6</iCombat>
  4008.             <iAirCombat>0</iAirCombat>
  4009.             <iAirCombatLimit>0</iAirCombatLimit>
  4010.             <iXPValueAttack>4</iXPValueAttack>
  4011.             <iXPValueDefense>2</iXPValueDefense>
  4012.             <iFirstStrikes>0</iFirstStrikes>
  4013.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4014.             <iInterceptionProbability>0</iInterceptionProbability>
  4015.             <iEvasionProbability>0</iEvasionProbability>
  4016.             <iWithdrawalProb>0</iWithdrawalProb>
  4017.             <iCollateralDamage>0</iCollateralDamage>
  4018.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4019.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4020.             <iCityAttack>0</iCityAttack>
  4021.             <iCityDefense>0</iCityDefense>
  4022.             <iAnimalCombat>0</iAnimalCombat>
  4023.             <iHillsDefense>0</iHillsDefense>
  4024.             <TerrainNatives/>
  4025.             <FeatureNatives/>
  4026.             <TerrainDefenses/>
  4027.             <FeatureDefenses/>
  4028.             <UnitClassAttackMods>
  4029.                 <UnitClassAttackMod>
  4030.                     <UnitClassType>UNITCLASS_CATAPULT</UnitClassType>
  4031.                     <iUnitClassMod>50</iUnitClassMod>
  4032.                 </UnitClassAttackMod>
  4033.             </UnitClassAttackMods>
  4034.             <UnitClassDefenseMods/>
  4035.             <UnitCombatMods/>
  4036.             <DomainMods/>
  4037.             <BonusProductionModifiers/>
  4038.             <iBombRate>0</iBombRate>
  4039.             <iBombardRate>0</iBombardRate>
  4040.             <SpecialCargo>NONE</SpecialCargo>
  4041.             <DomainCargo>NONE</DomainCargo>
  4042.             <iCargo>0</iCargo>
  4043.             <iConscription>0</iConscription>
  4044.             <iCultureGarrison>5</iCultureGarrison>
  4045.             <iExtraCost>0</iExtraCost>
  4046.             <iAsset>2</iAsset>
  4047.             <iPower>3</iPower>
  4048.             <UnitMeshGroups>
  4049.                 <iGroupSize>3</iGroupSize>
  4050.                 <fMaxSpeed>1.75</fMaxSpeed>
  4051.                 <iMeleeWaveSize>3</iMeleeWaveSize>
  4052.                 <iRangedWaveSize>3</iRangedWaveSize>
  4053.                 <UnitMeshGroup>
  4054.                     <iRequired>3</iRequired>
  4055.                     <EarlyArtDefineTag>ART_DEF_UNIT_HORSE_ARCHER</EarlyArtDefineTag>
  4056.                 </UnitMeshGroup>
  4057.             </UnitMeshGroups>
  4058.             <Button>,Art/Interface/Buttons/Units/HorseArcher.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,7</Button>
  4059.             <HotKey/>
  4060.             <bAltDown>0</bAltDown>
  4061.             <bShiftDown>0</bShiftDown>
  4062.             <bCtrlDown>0</bCtrlDown>
  4063.             <iHotKeyPriority>0</iHotKeyPriority>
  4064.             <FreePromotions/>
  4065.         </UnitInfo>
  4066.         <UnitInfo>
  4067.             <Class>UNITCLASS_WAR_ELEPHANT</Class>
  4068.             <Type>UNIT_WAR_ELEPHANT</Type>
  4069.             <UniqueNames/>
  4070.             <Special>NONE</Special>
  4071.             <Capture>NONE</Capture>
  4072.             <Combat>UNITCOMBAT_MOUNTED</Combat>
  4073.             <Domain>DOMAIN_LAND</Domain>
  4074.             <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
  4075.             <Invisible>NONE</Invisible>
  4076.             <SeeInvisible>NONE</SeeInvisible>
  4077.             <Description>TXT_KEY_UNIT_WAR_ELEPHANT</Description>
  4078.             <Civilopedia>TXT_KEY_UNIT_WAR_ELEPHANT_PEDIA</Civilopedia>
  4079.             <Strategy>TXT_KEY_UNIT_WAR_ELEPHANT_STRATEGY</Strategy>
  4080.             <Advisor>ADVISOR_MILITARY</Advisor>
  4081.             <bAnimal>0</bAnimal>
  4082.             <bFood>0</bFood>
  4083.             <bNoBadGoodies>0</bNoBadGoodies>
  4084.             <bOnlyDefensive>0</bOnlyDefensive>
  4085.             <bNoCapture>0</bNoCapture>
  4086.             <bRivalTerritory>0</bRivalTerritory>
  4087.             <bMilitaryHappiness>1</bMilitaryHappiness>
  4088.             <bMilitarySupport>1</bMilitarySupport>
  4089.             <bMilitaryProduction>1</bMilitaryProduction>
  4090.             <bPillage>1</bPillage>
  4091.             <bSabotage>0</bSabotage>
  4092.             <bDestroy>0</bDestroy>
  4093.             <bStealPlans>0</bStealPlans>
  4094.             <bInvestigate>0</bInvestigate>
  4095.             <bCounterSpy>0</bCounterSpy>
  4096.             <bFound>0</bFound>
  4097.             <bGoldenAge>0</bGoldenAge>
  4098.             <bInvisible>0</bInvisible>
  4099.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4100.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  4101.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4102.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4103.             <bFlatMovementCost>0</bFlatMovementCost>
  4104.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4105.             <bNukeImmune>0</bNukeImmune>
  4106.             <bPrereqBonuses>0</bPrereqBonuses>
  4107.             <bPrereqReligion>0</bPrereqReligion>
  4108.             <bMechanized>0</bMechanized>
  4109.             <UnitClassUpgrades/>
  4110.             <UnitAIs>
  4111.                 <UnitAI>
  4112.                     <UnitAIType>UNITAI_ATTACK</UnitAIType>
  4113.                     <bUnitAI>1</bUnitAI>
  4114.                 </UnitAI>
  4115.                 <UnitAI>
  4116.                     <UnitAIType>UNITAI_COUNTER</UnitAIType>
  4117.                     <bUnitAI>1</bUnitAI>
  4118.                 </UnitAI>
  4119.             </UnitAIs>
  4120.             <NotUnitAIs/>
  4121.             <Builds/>
  4122.             <ReligionSpreads/>
  4123.             <GreatPeoples/>
  4124.             <Buildings/>
  4125.             <ForceBuildings/>
  4126.             <HolyCity>NONE</HolyCity>
  4127.             <ReligionType>NONE</ReligionType>
  4128.             <StateReligion>NONE</StateReligion>
  4129.             <PrereqReligion>NONE</PrereqReligion>
  4130.             <PrereqBuilding>NONE</PrereqBuilding>
  4131.             <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
  4132.             <TechTypes/>
  4133.             <BonusType>BONUS_IVORY</BonusType>
  4134.             <PrereqBonuses/>
  4135.             <ProductionTraits/>
  4136.             <Flavors/>
  4137.             <iAIWeight>0</iAIWeight>
  4138.             <iCost>60</iCost>
  4139.             <iHurryCostModifier>0</iHurryCostModifier>
  4140.             <iMinAreaSize>-1</iMinAreaSize>
  4141.             <iMoves>1</iMoves>
  4142.             <iAirRange>0</iAirRange>
  4143.             <iNukeRange>-1</iNukeRange>
  4144.             <iWorkRate>0</iWorkRate>
  4145.             <iBaseDiscover>0</iBaseDiscover>
  4146.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4147.             <iBaseHurry>0</iBaseHurry>
  4148.             <iHurryMultiplier>0</iHurryMultiplier>
  4149.             <iBaseTrade>0</iBaseTrade>
  4150.             <iTradeMultiplier>0</iTradeMultiplier>
  4151.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4152.             <TerrainImpassables/>
  4153.             <FeatureImpassables/>
  4154.             <iCombat>8</iCombat>
  4155.             <iAirCombat>0</iAirCombat>
  4156.             <iAirCombatLimit>0</iAirCombatLimit>
  4157.             <iXPValueAttack>4</iXPValueAttack>
  4158.             <iXPValueDefense>2</iXPValueDefense>
  4159.             <iFirstStrikes>0</iFirstStrikes>
  4160.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4161.             <iInterceptionProbability>0</iInterceptionProbability>
  4162.             <iEvasionProbability>0</iEvasionProbability>
  4163.             <iWithdrawalProb>0</iWithdrawalProb>
  4164.             <iCollateralDamage>0</iCollateralDamage>
  4165.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4166.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4167.             <iCityAttack>0</iCityAttack>
  4168.             <iCityDefense>0</iCityDefense>
  4169.             <iAnimalCombat>0</iAnimalCombat>
  4170.             <iHillsDefense>0</iHillsDefense>
  4171.             <TerrainNatives/>
  4172.             <FeatureNatives/>
  4173.             <TerrainDefenses/>
  4174.             <FeatureDefenses/>
  4175.             <UnitClassAttackMods/>
  4176.             <UnitClassDefenseMods/>
  4177.             <UnitCombatMods>
  4178.                 <UnitCombatMod>
  4179.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  4180.                     <iUnitCombatMod>50</iUnitCombatMod>
  4181.                 </UnitCombatMod>
  4182.             </UnitCombatMods>
  4183.             <DomainMods/>
  4184.             <BonusProductionModifiers/>
  4185.             <iBombRate>0</iBombRate>
  4186.             <iBombardRate>0</iBombardRate>
  4187.             <SpecialCargo>NONE</SpecialCargo>
  4188.             <DomainCargo>NONE</DomainCargo>
  4189.             <iCargo>0</iCargo>
  4190.             <iConscription>0</iConscription>
  4191.             <iCultureGarrison>5</iCultureGarrison>
  4192.             <iExtraCost>0</iExtraCost>
  4193.             <iAsset>2</iAsset>
  4194.             <iPower>4</iPower>
  4195.             <UnitMeshGroups>
  4196.                 <iGroupSize>2</iGroupSize>
  4197.                 <fMaxSpeed>1.75</fMaxSpeed>
  4198.                 <iMeleeWaveSize>2</iMeleeWaveSize>
  4199.                 <iRangedWaveSize>2</iRangedWaveSize>
  4200.                 <UnitMeshGroup>
  4201.                     <iRequired>2</iRequired>
  4202.                     <EarlyArtDefineTag>ART_DEF_UNIT_WAR_ELEPHANT</EarlyArtDefineTag>
  4203.                 </UnitMeshGroup>
  4204.             </UnitMeshGroups>
  4205.             <Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
  4206.             <HotKey/>
  4207.             <bAltDown>0</bAltDown>
  4208.             <bShiftDown>0</bShiftDown>
  4209.             <bCtrlDown>0</bCtrlDown>
  4210.             <iHotKeyPriority>0</iHotKeyPriority>
  4211.             <FreePromotions/>
  4212.         </UnitInfo>
  4213.         <UnitInfo>
  4214.             <Class>UNITCLASS_CATAPULT</Class>
  4215.             <Type>UNIT_CATAPULT</Type>
  4216.             <UniqueNames/>
  4217.             <Special>NONE</Special>
  4218.             <Capture>NONE</Capture>
  4219.             <Combat>UNITCOMBAT_SIEGE</Combat>
  4220.             <Domain>DOMAIN_LAND</Domain>
  4221.             <DefaultUnitAI>UNITAI_ATTACK_CITY</DefaultUnitAI>
  4222.             <Invisible>NONE</Invisible>
  4223.             <SeeInvisible>NONE</SeeInvisible>
  4224.             <Description>TXT_KEY_UNIT_CATAPULT</Description>
  4225.             <Civilopedia>TXT_KEY_UNIT_CATAPULT_PEDIA</Civilopedia>
  4226.             <Strategy>TXT_KEY_UNIT_CATAPULT_STRATEGY</Strategy>
  4227.             <Advisor>ADVISOR_MILITARY</Advisor>
  4228.             <bAnimal>0</bAnimal>
  4229.             <bFood>0</bFood>
  4230.             <bNoBadGoodies>0</bNoBadGoodies>
  4231.             <bOnlyDefensive>0</bOnlyDefensive>
  4232.             <bNoCapture>0</bNoCapture>
  4233.             <bRivalTerritory>0</bRivalTerritory>
  4234.             <bMilitaryHappiness>1</bMilitaryHappiness>
  4235.             <bMilitarySupport>1</bMilitarySupport>
  4236.             <bMilitaryProduction>1</bMilitaryProduction>
  4237.             <bPillage>1</bPillage>
  4238.             <bSabotage>0</bSabotage>
  4239.             <bDestroy>0</bDestroy>
  4240.             <bStealPlans>0</bStealPlans>
  4241.             <bInvestigate>0</bInvestigate>
  4242.             <bCounterSpy>0</bCounterSpy>
  4243.             <bFound>0</bFound>
  4244.             <bGoldenAge>0</bGoldenAge>
  4245.             <bInvisible>0</bInvisible>
  4246.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4247.             <bNoDefensiveBonus>1</bNoDefensiveBonus>
  4248.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4249.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4250.             <bFlatMovementCost>0</bFlatMovementCost>
  4251.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4252.             <bNukeImmune>0</bNukeImmune>
  4253.             <bPrereqBonuses>0</bPrereqBonuses>
  4254.             <bPrereqReligion>0</bPrereqReligion>
  4255.             <bMechanized>1</bMechanized>
  4256.             <UnitClassUpgrades/>
  4257.             <UnitAIs>
  4258.                 <UnitAI>
  4259.                     <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
  4260.                     <bUnitAI>1</bUnitAI>
  4261.                 </UnitAI>
  4262.                 <UnitAI>
  4263.                     <UnitAIType>UNITAI_COLLATERAL</UnitAIType>
  4264.                     <bUnitAI>1</bUnitAI>
  4265.                 </UnitAI>
  4266.             </UnitAIs>
  4267.             <NotUnitAIs/>
  4268.             <Builds/>
  4269.             <ReligionSpreads/>
  4270.             <GreatPeoples/>
  4271.             <Buildings/>
  4272.             <ForceBuildings/>
  4273.             <HolyCity>NONE</HolyCity>
  4274.             <ReligionType>NONE</ReligionType>
  4275.             <StateReligion>NONE</StateReligion>
  4276.             <PrereqReligion>NONE</PrereqReligion>
  4277.             <PrereqBuilding>NONE</PrereqBuilding>
  4278.             <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
  4279.             <TechTypes/>
  4280.             <BonusType>NONE</BonusType>
  4281.             <PrereqBonuses/>
  4282.             <ProductionTraits/>
  4283.             <Flavors/>
  4284.             <iAIWeight>0</iAIWeight>
  4285.             <iCost>40</iCost>
  4286.             <iHurryCostModifier>0</iHurryCostModifier>
  4287.             <iMinAreaSize>-1</iMinAreaSize>
  4288.             <iMoves>1</iMoves>
  4289.             <iAirRange>0</iAirRange>
  4290.             <iNukeRange>-1</iNukeRange>
  4291.             <iWorkRate>0</iWorkRate>
  4292.             <iBaseDiscover>0</iBaseDiscover>
  4293.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4294.             <iBaseHurry>0</iBaseHurry>
  4295.             <iHurryMultiplier>0</iHurryMultiplier>
  4296.             <iBaseTrade>0</iBaseTrade>
  4297.             <iTradeMultiplier>0</iTradeMultiplier>
  4298.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4299.             <TerrainImpassables/>
  4300.             <FeatureImpassables/>
  4301.             <iCombat>5</iCombat>
  4302.             <iAirCombat>0</iAirCombat>
  4303.             <iAirCombatLimit>0</iAirCombatLimit>
  4304.             <iXPValueAttack>4</iXPValueAttack>
  4305.             <iXPValueDefense>2</iXPValueDefense>
  4306.             <iFirstStrikes>0</iFirstStrikes>
  4307.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4308.             <iInterceptionProbability>0</iInterceptionProbability>
  4309.             <iEvasionProbability>0</iEvasionProbability>
  4310.             <iWithdrawalProb>25</iWithdrawalProb>
  4311.             <iCollateralDamage>100</iCollateralDamage>
  4312.             <iCollateralDamageLimit>50</iCollateralDamageLimit>
  4313.             <iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
  4314.             <iCityAttack>0</iCityAttack>
  4315.             <iCityDefense>0</iCityDefense>
  4316.             <iAnimalCombat>0</iAnimalCombat>
  4317.             <iHillsDefense>0</iHillsDefense>
  4318.             <TerrainNatives/>
  4319.             <FeatureNatives/>
  4320.             <TerrainDefenses/>
  4321.             <FeatureDefenses/>
  4322.             <UnitClassAttackMods/>
  4323.             <UnitClassDefenseMods/>
  4324.             <UnitCombatMods/>
  4325.             <DomainMods/>
  4326.             <BonusProductionModifiers/>
  4327.             <iBombRate>0</iBombRate>
  4328.             <iBombardRate>15</iBombardRate>
  4329.             <SpecialCargo>NONE</SpecialCargo>
  4330.             <DomainCargo>NONE</DomainCargo>
  4331.             <iCargo>0</iCargo>
  4332.             <iConscription>0</iConscription>
  4333.             <iCultureGarrison>4</iCultureGarrison>
  4334.             <iExtraCost>0</iExtraCost>
  4335.             <iAsset>2</iAsset>
  4336.             <iPower>3</iPower>
  4337.             <UnitMeshGroups>
  4338.                 <iGroupSize>2</iGroupSize>
  4339.                 <fMaxSpeed>1.25</fMaxSpeed>
  4340.                 <iMeleeWaveSize>2</iMeleeWaveSize>
  4341.                 <iRangedWaveSize>2</iRangedWaveSize>
  4342.                 <UnitMeshGroup>
  4343.                     <iRequired>2</iRequired>
  4344.                     <EarlyArtDefineTag>ART_DEF_UNIT_CATAPULT</EarlyArtDefineTag>
  4345.                 </UnitMeshGroup>
  4346.             </UnitMeshGroups>
  4347.             <Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,8</Button>
  4348.             <HotKey/>
  4349.             <bAltDown>0</bAltDown>
  4350.             <bShiftDown>0</bShiftDown>
  4351.             <bCtrlDown>0</bCtrlDown>
  4352.             <iHotKeyPriority>0</iHotKeyPriority>
  4353.             <FreePromotions/>
  4354.         </UnitInfo>
  4355.         <UnitInfo>
  4356.             <Class>UNITCLASS_WORKBOAT</Class>
  4357.             <Type>UNIT_WORKBOAT</Type>
  4358.             <UniqueNames/>
  4359.             <Special>NONE</Special>
  4360.             <Capture>NONE</Capture>
  4361.             <Combat>NONE</Combat>
  4362.             <Domain>DOMAIN_SEA</Domain>
  4363.             <DefaultUnitAI>UNITAI_WORKER_SEA</DefaultUnitAI>
  4364.             <Invisible>NONE</Invisible>
  4365.             <SeeInvisible>NONE</SeeInvisible>
  4366.             <Description>TXT_KEY_UNIT_WORK_BOAT</Description>
  4367.             <Civilopedia>TXT_KEY_UNIT_WORK_BOAT_PEDIA</Civilopedia>
  4368.             <Strategy>TXT_KEY_UNIT_WORK_BOAT_STRATEGY</Strategy>
  4369.             <Advisor>ADVISOR_MILITARY</Advisor>
  4370.             <bAnimal>0</bAnimal>
  4371.             <bFood>0</bFood>
  4372.             <bNoBadGoodies>0</bNoBadGoodies>
  4373.             <bOnlyDefensive>0</bOnlyDefensive>
  4374.             <bNoCapture>0</bNoCapture>
  4375.             <bRivalTerritory>0</bRivalTerritory>
  4376.             <bMilitaryHappiness>0</bMilitaryHappiness>
  4377.             <bMilitarySupport>1</bMilitarySupport>
  4378.             <bMilitaryProduction>1</bMilitaryProduction>
  4379.             <bPillage>0</bPillage>
  4380.             <bSabotage>0</bSabotage>
  4381.             <bDestroy>0</bDestroy>
  4382.             <bStealPlans>0</bStealPlans>
  4383.             <bInvestigate>0</bInvestigate>
  4384.             <bCounterSpy>0</bCounterSpy>
  4385.             <bFound>0</bFound>
  4386.             <bGoldenAge>0</bGoldenAge>
  4387.             <bInvisible>0</bInvisible>
  4388.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4389.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  4390.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4391.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4392.             <bFlatMovementCost>0</bFlatMovementCost>
  4393.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4394.             <bNukeImmune>0</bNukeImmune>
  4395.             <bPrereqBonuses>1</bPrereqBonuses>
  4396.             <bPrereqReligion>0</bPrereqReligion>
  4397.             <bMechanized>1</bMechanized>
  4398.             <bRenderBelowWater>1</bRenderBelowWater>
  4399.             <UnitClassUpgrades/>
  4400.             <UnitAIs>
  4401.                 <UnitAI>
  4402.                     <UnitAIType>UNITAI_WORKER_SEA</UnitAIType>
  4403.                     <bUnitAI>1</bUnitAI>
  4404.                 </UnitAI>
  4405.             </UnitAIs>
  4406.             <NotUnitAIs/>
  4407.             <Builds>
  4408.                 <Build>
  4409.                     <BuildType>BUILD_FISHING_BOATS</BuildType>
  4410.                     <bBuild>1</bBuild>
  4411.                 </Build>
  4412.             </Builds>
  4413.             <ReligionSpreads/>
  4414.             <GreatPeoples/>
  4415.             <Buildings/>
  4416.             <ForceBuildings/>
  4417.             <HolyCity>NONE</HolyCity>
  4418.             <ReligionType>NONE</ReligionType>
  4419.             <StateReligion>NONE</StateReligion>
  4420.             <PrereqReligion>NONE</PrereqReligion>
  4421.             <PrereqBuilding>NONE</PrereqBuilding>
  4422.             <PrereqTech>TECH_FISHING</PrereqTech>
  4423.             <TechTypes/>
  4424.             <BonusType>NONE</BonusType>
  4425.             <PrereqBonuses/>
  4426.             <ProductionTraits/>
  4427.             <Flavors/>
  4428.             <iAIWeight>0</iAIWeight>
  4429.             <iCost>30</iCost>
  4430.             <iHurryCostModifier>0</iHurryCostModifier>
  4431.             <iMinAreaSize>-1</iMinAreaSize>
  4432.             <iMoves>2</iMoves>
  4433.             <iAirRange>0</iAirRange>
  4434.             <iNukeRange>-1</iNukeRange>
  4435.             <iWorkRate>100</iWorkRate>
  4436.             <iBaseDiscover>0</iBaseDiscover>
  4437.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4438.             <iBaseHurry>0</iBaseHurry>
  4439.             <iHurryMultiplier>0</iHurryMultiplier>
  4440.             <iBaseTrade>0</iBaseTrade>
  4441.             <iTradeMultiplier>0</iTradeMultiplier>
  4442.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4443.             <TerrainImpassables>
  4444.                 <TerrainImpassable>
  4445.                     <TerrainType>TERRAIN_OCEAN</TerrainType>
  4446.                     <bTerrainImpassable>1</bTerrainImpassable>
  4447.                 </TerrainImpassable>
  4448.             </TerrainImpassables>
  4449.             <FeatureImpassables/>
  4450.             <iCombat>0</iCombat>
  4451.             <iAirCombat>0</iAirCombat>
  4452.             <iAirCombatLimit>0</iAirCombatLimit>
  4453.             <iXPValueAttack>0</iXPValueAttack>
  4454.             <iXPValueDefense>2</iXPValueDefense>
  4455.             <iFirstStrikes>0</iFirstStrikes>
  4456.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4457.             <iInterceptionProbability>0</iInterceptionProbability>
  4458.             <iEvasionProbability>0</iEvasionProbability>
  4459.             <iWithdrawalProb>0</iWithdrawalProb>
  4460.             <iCollateralDamage>0</iCollateralDamage>
  4461.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4462.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4463.             <iCityAttack>0</iCityAttack>
  4464.             <iCityDefense>0</iCityDefense>
  4465.             <iAnimalCombat>0</iAnimalCombat>
  4466.             <iHillsDefense>0</iHillsDefense>
  4467.             <TerrainNatives/>
  4468.             <FeatureNatives/>
  4469.             <TerrainDefenses/>
  4470.             <FeatureDefenses/>
  4471.             <UnitClassAttackMods/>
  4472.             <UnitClassDefenseMods/>
  4473.             <UnitCombatMods/>
  4474.             <DomainMods/>
  4475.             <BonusProductionModifiers/>
  4476.             <iBombRate>0</iBombRate>
  4477.             <iBombardRate>0</iBombardRate>
  4478.             <SpecialCargo>NONE</SpecialCargo>
  4479.             <DomainCargo>NONE</DomainCargo>
  4480.             <iCargo>0</iCargo>
  4481.             <iConscription>0</iConscription>
  4482.             <iCultureGarrison>0</iCultureGarrison>
  4483.             <iExtraCost>0</iExtraCost>
  4484.             <iAsset>1</iAsset>
  4485.             <iPower>0</iPower>
  4486.             <UnitMeshGroups>
  4487.                 <iGroupSize>1</iGroupSize>
  4488.                 <fMaxSpeed>2.25</fMaxSpeed>
  4489.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  4490.                 <iRangedWaveSize>1</iRangedWaveSize>
  4491.                 <UnitMeshGroup>
  4492.                     <iRequired>1</iRequired>
  4493.                     <EarlyArtDefineTag>ART_DEF_UNIT_WORKBOAT</EarlyArtDefineTag>
  4494.                     <LateArtDefineTag>ART_DEF_UNIT_WORKBOAT_MODERN</LateArtDefineTag>
  4495.                 </UnitMeshGroup>
  4496.             </UnitMeshGroups>
  4497.             <Button>,Art/Interface/Buttons/Units/WorkBoat.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,9</Button>
  4498.             <HotKey/>
  4499.             <bAltDown>0</bAltDown>
  4500.             <bShiftDown>0</bShiftDown>
  4501.             <bCtrlDown>0</bCtrlDown>
  4502.             <iHotKeyPriority>0</iHotKeyPriority>
  4503.             <FreePromotions/>
  4504.         </UnitInfo>
  4505.         <UnitInfo>
  4506.             <Class>UNITCLASS_GALLEY</Class>
  4507.             <Type>UNIT_GALLEY</Type>
  4508.             <UniqueNames/>
  4509.             <Special>NONE</Special>
  4510.             <Capture>NONE</Capture>
  4511.             <Combat>UNITCOMBAT_NAVAL</Combat>
  4512.             <Domain>DOMAIN_SEA</Domain>
  4513.             <DefaultUnitAI>UNITAI_ATTACK_SEA</DefaultUnitAI>
  4514.             <Invisible>NONE</Invisible>
  4515.             <SeeInvisible>NONE</SeeInvisible>
  4516.             <Description>TXT_KEY_UNIT_GALLEY</Description>
  4517.             <Civilopedia>TXT_KEY_UNIT_GALLEY_PEDIA</Civilopedia>
  4518.             <Strategy>TXT_KEY_UNIT_GALLEY_STRATEGY</Strategy>
  4519.             <Advisor>ADVISOR_MILITARY</Advisor>
  4520.             <bAnimal>0</bAnimal>
  4521.             <bFood>0</bFood>
  4522.             <bNoBadGoodies>0</bNoBadGoodies>
  4523.             <bOnlyDefensive>0</bOnlyDefensive>
  4524.             <bNoCapture>0</bNoCapture>
  4525.             <bRivalTerritory>0</bRivalTerritory>
  4526.             <bMilitaryHappiness>0</bMilitaryHappiness>
  4527.             <bMilitarySupport>1</bMilitarySupport>
  4528.             <bMilitaryProduction>1</bMilitaryProduction>
  4529.             <bPillage>1</bPillage>
  4530.             <bSabotage>0</bSabotage>
  4531.             <bDestroy>0</bDestroy>
  4532.             <bStealPlans>0</bStealPlans>
  4533.             <bInvestigate>0</bInvestigate>
  4534.             <bCounterSpy>0</bCounterSpy>
  4535.             <bFound>0</bFound>
  4536.             <bGoldenAge>0</bGoldenAge>
  4537.             <bInvisible>0</bInvisible>
  4538.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4539.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  4540.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4541.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4542.             <bFlatMovementCost>0</bFlatMovementCost>
  4543.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4544.             <bNukeImmune>0</bNukeImmune>
  4545.             <bPrereqBonuses>0</bPrereqBonuses>
  4546.             <bPrereqReligion>0</bPrereqReligion>
  4547.             <bMechanized>1</bMechanized>
  4548.             <bRenderBelowWater>1</bRenderBelowWater>
  4549.             <UnitClassUpgrades/>
  4550.             <UnitAIs>
  4551.                 <UnitAI>
  4552.                     <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
  4553.                     <bUnitAI>1</bUnitAI>
  4554.                 </UnitAI>
  4555.                 <UnitAI>
  4556.                     <UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
  4557.                     <bUnitAI>1</bUnitAI>
  4558.                 </UnitAI>
  4559.                 <UnitAI>
  4560.                     <UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
  4561.                     <bUnitAI>1</bUnitAI>
  4562.                 </UnitAI>
  4563.             </UnitAIs>
  4564.             <NotUnitAIs/>
  4565.             <Builds/>
  4566.             <ReligionSpreads/>
  4567.             <GreatPeoples/>
  4568.             <Buildings/>
  4569.             <ForceBuildings/>
  4570.             <HolyCity>NONE</HolyCity>
  4571.             <ReligionType>NONE</ReligionType>
  4572.             <StateReligion>NONE</StateReligion>
  4573.             <PrereqReligion>NONE</PrereqReligion>
  4574.             <PrereqBuilding>NONE</PrereqBuilding>
  4575.             <PrereqTech>TECH_SAILING</PrereqTech>
  4576.             <TechTypes/>
  4577.             <BonusType>NONE</BonusType>
  4578.             <PrereqBonuses/>
  4579.             <ProductionTraits/>
  4580.             <Flavors/>
  4581.             <iAIWeight>0</iAIWeight>
  4582.             <iCost>50</iCost>
  4583.             <iHurryCostModifier>0</iHurryCostModifier>
  4584.             <iMinAreaSize>20</iMinAreaSize>
  4585.             <iMoves>2</iMoves>
  4586.             <iAirRange>0</iAirRange>
  4587.             <iNukeRange>-1</iNukeRange>
  4588.             <iWorkRate>0</iWorkRate>
  4589.             <iBaseDiscover>0</iBaseDiscover>
  4590.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4591.             <iBaseHurry>0</iBaseHurry>
  4592.             <iHurryMultiplier>0</iHurryMultiplier>
  4593.             <iBaseTrade>0</iBaseTrade>
  4594.             <iTradeMultiplier>0</iTradeMultiplier>
  4595.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4596.             <TerrainImpassables>
  4597.                 <TerrainImpassable>
  4598.                     <TerrainType>TERRAIN_OCEAN</TerrainType>
  4599.                     <bTerrainImpassable>1</bTerrainImpassable>
  4600.                 </TerrainImpassable>
  4601.             </TerrainImpassables>
  4602.             <FeatureImpassables/>
  4603.             <iCombat>2</iCombat>
  4604.             <iAirCombat>0</iAirCombat>
  4605.             <iAirCombatLimit>0</iAirCombatLimit>
  4606.             <iXPValueAttack>4</iXPValueAttack>
  4607.             <iXPValueDefense>2</iXPValueDefense>
  4608.             <iFirstStrikes>0</iFirstStrikes>
  4609.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4610.             <iInterceptionProbability>0</iInterceptionProbability>
  4611.             <iEvasionProbability>0</iEvasionProbability>
  4612.             <iWithdrawalProb>0</iWithdrawalProb>
  4613.             <iCollateralDamage>0</iCollateralDamage>
  4614.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4615.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4616.             <iCityAttack>0</iCityAttack>
  4617.             <iCityDefense>0</iCityDefense>
  4618.             <iAnimalCombat>0</iAnimalCombat>
  4619.             <iHillsDefense>0</iHillsDefense>
  4620.             <TerrainNatives/>
  4621.             <FeatureNatives/>
  4622.             <TerrainDefenses/>
  4623.             <FeatureDefenses/>
  4624.             <UnitClassAttackMods/>
  4625.             <UnitClassDefenseMods/>
  4626.             <UnitCombatMods/>
  4627.             <DomainMods/>
  4628.             <BonusProductionModifiers/>
  4629.             <iBombRate>0</iBombRate>
  4630.             <iBombardRate>0</iBombardRate>
  4631.             <SpecialCargo>NONE</SpecialCargo>
  4632.             <DomainCargo>DOMAIN_LAND</DomainCargo>
  4633.             <iCargo>2</iCargo>
  4634.             <iConscription>0</iConscription>
  4635.             <iCultureGarrison>0</iCultureGarrison>
  4636.             <iExtraCost>0</iExtraCost>
  4637.             <iAsset>1</iAsset>
  4638.             <iPower>2</iPower>
  4639.             <UnitMeshGroups>
  4640.                 <iGroupSize>1</iGroupSize>
  4641.                 <fMaxSpeed>2.25</fMaxSpeed>
  4642.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  4643.                 <iRangedWaveSize>1</iRangedWaveSize>
  4644.                 <UnitMeshGroup>
  4645.                     <iRequired>1</iRequired>
  4646.                     <EarlyArtDefineTag>ART_DEF_UNIT_GALLEY</EarlyArtDefineTag>
  4647.                 </UnitMeshGroup>
  4648.             </UnitMeshGroups>
  4649.             <Button>,Art/Interface/Buttons/Units/Galley.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,9</Button>
  4650.             <HotKey/>
  4651.             <bAltDown>0</bAltDown>
  4652.             <bShiftDown>0</bShiftDown>
  4653.             <bCtrlDown>0</bCtrlDown>
  4654.             <iHotKeyPriority>0</iHotKeyPriority>
  4655.             <FreePromotions/>
  4656.         </UnitInfo>
  4657.         <UnitInfo>
  4658.             <Class>UNITCLASS_CARAVEL</Class>
  4659.             <Type>UNIT_CARAVEL</Type>
  4660.             <UniqueNames/>
  4661.             <Special>NONE</Special>
  4662.             <Capture>NONE</Capture>
  4663.             <Combat>UNITCOMBAT_NAVAL</Combat>
  4664.             <Domain>DOMAIN_SEA</Domain>
  4665.             <DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
  4666.             <Invisible>NONE</Invisible>
  4667.             <SeeInvisible>NONE</SeeInvisible>
  4668.             <Description>TXT_KEY_UNIT_CARAVEL</Description>
  4669.             <Civilopedia>TXT_KEY_UNIT_CARAVEL_PEDIA</Civilopedia>
  4670.             <Strategy>TXT_KEY_UNIT_CARAVEL_STRATEGY</Strategy>
  4671.             <Advisor>ADVISOR_MILITARY</Advisor>
  4672.             <bAnimal>0</bAnimal>
  4673.             <bFood>0</bFood>
  4674.             <bNoBadGoodies>0</bNoBadGoodies>
  4675.             <bOnlyDefensive>0</bOnlyDefensive>
  4676.             <bNoCapture>0</bNoCapture>
  4677.             <bRivalTerritory>1</bRivalTerritory>
  4678.             <bMilitaryHappiness>0</bMilitaryHappiness>
  4679.             <bMilitarySupport>1</bMilitarySupport>
  4680.             <bMilitaryProduction>1</bMilitaryProduction>
  4681.             <bPillage>0</bPillage>
  4682.             <bSabotage>0</bSabotage>
  4683.             <bDestroy>0</bDestroy>
  4684.             <bStealPlans>0</bStealPlans>
  4685.             <bInvestigate>0</bInvestigate>
  4686.             <bCounterSpy>0</bCounterSpy>
  4687.             <bFound>0</bFound>
  4688.             <bGoldenAge>0</bGoldenAge>
  4689.             <bInvisible>0</bInvisible>
  4690.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4691.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  4692.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4693.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4694.             <bFlatMovementCost>0</bFlatMovementCost>
  4695.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4696.             <bNukeImmune>0</bNukeImmune>
  4697.             <bPrereqBonuses>0</bPrereqBonuses>
  4698.             <bPrereqReligion>0</bPrereqReligion>
  4699.             <bMechanized>1</bMechanized>
  4700.             <bRenderBelowWater>1</bRenderBelowWater>
  4701.             <UnitClassUpgrades/>
  4702.             <UnitAIs>
  4703.                 <UnitAI>
  4704.                     <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
  4705.                     <bUnitAI>1</bUnitAI>
  4706.                 </UnitAI>
  4707.                 <UnitAI>
  4708.                     <UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
  4709.                     <bUnitAI>1</bUnitAI>
  4710.                 </UnitAI>
  4711.                 <UnitAI>
  4712.                     <UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
  4713.                     <bUnitAI>1</bUnitAI>
  4714.                 </UnitAI>
  4715.                 <UnitAI>
  4716.                     <UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
  4717.                     <bUnitAI>1</bUnitAI>
  4718.                 </UnitAI>
  4719.                 <UnitAI>
  4720.                     <UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
  4721.                     <bUnitAI>1</bUnitAI>
  4722.                 </UnitAI>
  4723.                 <UnitAI>
  4724.                     <UnitAIType>UNITAI_SPY_SEA</UnitAIType>
  4725.                     <bUnitAI>1</bUnitAI>
  4726.                 </UnitAI>
  4727.             </UnitAIs>
  4728.             <NotUnitAIs/>
  4729.             <Builds/>
  4730.             <ReligionSpreads/>
  4731.             <GreatPeoples/>
  4732.             <Buildings/>
  4733.             <ForceBuildings/>
  4734.             <HolyCity>NONE</HolyCity>
  4735.             <ReligionType>NONE</ReligionType>
  4736.             <StateReligion>NONE</StateReligion>
  4737.             <PrereqReligion>NONE</PrereqReligion>
  4738.             <PrereqBuilding>NONE</PrereqBuilding>
  4739.             <PrereqTech>TECH_OPTICS</PrereqTech>
  4740.             <TechTypes/>
  4741.             <BonusType>NONE</BonusType>
  4742.             <PrereqBonuses/>
  4743.             <ProductionTraits/>
  4744.             <Flavors/>
  4745.             <iAIWeight>0</iAIWeight>
  4746.             <iCost>60</iCost>
  4747.             <iHurryCostModifier>0</iHurryCostModifier>
  4748.             <iMinAreaSize>20</iMinAreaSize>
  4749.             <iMoves>3</iMoves>
  4750.             <iAirRange>0</iAirRange>
  4751.             <iNukeRange>-1</iNukeRange>
  4752.             <iWorkRate>0</iWorkRate>
  4753.             <iBaseDiscover>0</iBaseDiscover>
  4754.             <iDiscoverMultiplier>0</iDiscoverMultiplier>
  4755.             <iBaseHurry>0</iBaseHurry>
  4756.             <iHurryMultiplier>0</iHurryMultiplier>
  4757.             <iBaseTrade>0</iBaseTrade>
  4758.             <iTradeMultiplier>0</iTradeMultiplier>
  4759.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4760.             <TerrainImpassables/>
  4761.             <FeatureImpassables/>
  4762.             <iCombat>3</iCombat>
  4763.             <iAirCombat>0</iAirCombat>
  4764.             <iAirCombatLimit>0</iAirCombatLimit>
  4765.             <iXPValueAttack>4</iXPValueAttack>
  4766.             <iXPValueDefense>2</iXPValueDefense>
  4767.             <iFirstStrikes>0</iFirstStrikes>
  4768.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4769.             <iInterceptionProbability>0</iInterceptionProbability>
  4770.             <iEvasionProbability>0</iEvasionProbability>
  4771.             <iWithdrawalProb>0</iWithdrawalProb>
  4772.             <iCollateralDamage>0</iCollateralDamage>
  4773.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4774.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4775.             <iCityAttack>0</iCityAttack>
  4776.             <iCityDefense>0</iCityDefense>
  4777.             <iAnimalCombat>0</iAnimalCombat>
  4778.             <iHillsDefense>0</iHillsDefense>
  4779.             <TerrainNatives/>
  4780.             <FeatureNatives/>
  4781.             <TerrainDefenses/>
  4782.             <FeatureDefenses/>
  4783.             <UnitClassAttackMods/>
  4784.             <UnitClassDefenseMods/>
  4785.             <UnitCombatMods/>
  4786.             <DomainMods/>
  4787.             <BonusProductionModifiers/>
  4788.             <iBombRate>0</iBombRate>
  4789.             <iBombardRate>0</iBombardRate>
  4790.             <SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
  4791.             <DomainCargo>DOMAIN_LAND</DomainCargo>
  4792.             <iCargo>1</iCargo>
  4793.             <iConscription>0</iConscription>
  4794.             <iCultureGarrison>0</iCultureGarrison>
  4795.             <iExtraCost>0</iExtraCost>
  4796.             <iAsset>1</iAsset>
  4797.             <iPower>3</iPower>
  4798.             <UnitMeshGroups>
  4799.                 <iGroupSize>1</iGroupSize>
  4800.                 <fMaxSpeed>2.25</fMaxSpeed>
  4801.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  4802.                 <iRangedWaveSize>1</iRangedWaveSize>
  4803.                 <UnitMeshGroup>
  4804.                     <iRequired>1</iRequired>
  4805.                     <EarlyArtDefineTag>ART_DEF_UNIT_CARAVEL</EarlyArtDefineTag>
  4806.                 </UnitMeshGroup>
  4807.             </UnitMeshGroups>
  4808.             <Button>,Art/Interface/Buttons/Units/Caravel.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,9</Button>
  4809.             <HotKey/>
  4810.             <bAltDown>0</bAltDown>
  4811.             <bShiftDown>0</bShiftDown>
  4812.             <bCtrlDown>0</bCtrlDown>
  4813.             <iHotKeyPriority>0</iHotKeyPriority>
  4814.             <FreePromotions/>
  4815.         </UnitInfo>
  4816.         <UnitInfo>
  4817.             <Class>UNITCLASS_PROPHET</Class>
  4818.             <Type>UNIT_PROPHET</Type>
  4819.             <UniqueNames>
  4820.                 <UniqueName>Moses</UniqueName>
  4821.                 <UniqueName>Mahavira</UniqueName>
  4822.                 <UniqueName>Zoroaster</UniqueName>
  4823.                 <UniqueName>Ananda</UniqueName>
  4824.                 <UniqueName>Chuang-Tzu</UniqueName>
  4825.                 <UniqueName>Mencius</UniqueName>
  4826.                 <UniqueName>Mo Tzu</UniqueName>
  4827.                 <UniqueName>St. John</UniqueName>
  4828.                 <UniqueName>St. Peter</UniqueName>
  4829.                 <UniqueName>St. Paul</UniqueName>
  4830.                 <UniqueName>Rabbi Akiva</UniqueName>
  4831.                 <UniqueName>Mani</UniqueName>
  4832.                 <UniqueName>St. Augustine</UniqueName>
  4833.                 <UniqueName>St. Patrick</UniqueName>
  4834.                 <UniqueName>Abu Bakr</UniqueName>
  4835.                 <UniqueName>Shankara</UniqueName>
  4836.                 <UniqueName>Kobo-Daishi</UniqueName>
  4837.                 <UniqueName>Atisha</UniqueName>
  4838.                 <UniqueName>St. Thomas Aquinas</UniqueName>
  4839.                 <UniqueName>Mohammed Shah</UniqueName>
  4840.                 <UniqueName>Tsongkhapa</UniqueName>
  4841.                 <UniqueName>Jeanne d'Arc</UniqueName>
  4842.                 <UniqueName>Narak</UniqueName>
  4843.                 <UniqueName>Tipu Sultan</UniqueName>
  4844.                 <UniqueName>Ramakrishna</UniqueName>
  4845.                 <UniqueName>Narayana Guru</UniqueName>
  4846.                 <UniqueName>Sojourner Truth</UniqueName>
  4847.             </UniqueNames>
  4848.             <Special>SPECIALUNIT_PEOPLE</Special>
  4849.             <Capture>NONE</Capture>
  4850.             <Combat>NONE</Combat>
  4851.             <Domain>DOMAIN_LAND</Domain>
  4852.             <DefaultUnitAI>UNITAI_PROPHET</DefaultUnitAI>
  4853.             <Invisible>NONE</Invisible>
  4854.             <SeeInvisible>NONE</SeeInvisible>
  4855.             <Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
  4856.             <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
  4857.             <Strategy>TXT_KEY_UNIT_GREAT_PROPHET_STRATEGY</Strategy>
  4858.             <Advisor>ADVISOR_RELIGION</Advisor>
  4859.             <bAnimal>0</bAnimal>
  4860.             <bFood>0</bFood>
  4861.             <bNoBadGoodies>0</bNoBadGoodies>
  4862.             <bOnlyDefensive>0</bOnlyDefensive>
  4863.             <bNoCapture>0</bNoCapture>
  4864.             <bRivalTerritory>0</bRivalTerritory>
  4865.             <bMilitaryHappiness>0</bMilitaryHappiness>
  4866.             <bMilitarySupport>0</bMilitarySupport>
  4867.             <bMilitaryProduction>0</bMilitaryProduction>
  4868.             <bPillage>0</bPillage>
  4869.             <bSabotage>0</bSabotage>
  4870.             <bDestroy>0</bDestroy>
  4871.             <bStealPlans>0</bStealPlans>
  4872.             <bInvestigate>0</bInvestigate>
  4873.             <bCounterSpy>0</bCounterSpy>
  4874.             <bFound>0</bFound>
  4875.             <bGoldenAge>1</bGoldenAge>
  4876.             <bInvisible>0</bInvisible>
  4877.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  4878.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  4879.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  4880.             <bCanMoveImpassable>0</bCanMoveImpassable>
  4881.             <bFlatMovementCost>0</bFlatMovementCost>
  4882.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  4883.             <bNukeImmune>0</bNukeImmune>
  4884.             <bPrereqBonuses>0</bPrereqBonuses>
  4885.             <bPrereqReligion>0</bPrereqReligion>
  4886.             <bMechanized>0</bMechanized>
  4887.             <UnitClassUpgrades/>
  4888.             <UnitAIs>
  4889.                 <UnitAI>
  4890.                     <UnitAIType>UNITAI_PROPHET</UnitAIType>
  4891.                     <bUnitAI>1</bUnitAI>
  4892.                 </UnitAI>
  4893.             </UnitAIs>
  4894.             <NotUnitAIs/>
  4895.             <Builds/>
  4896.             <ReligionSpreads/>
  4897.             <GreatPeoples>
  4898.                 <GreatPeople>
  4899.                     <GreatPeopleType>SPECIALIST_GREAT_PRIEST</GreatPeopleType>
  4900.                     <bGreatPeople>1</bGreatPeople>
  4901.                 </GreatPeople>
  4902.             </GreatPeoples>
  4903.             <Buildings>
  4904.                 <Building>
  4905.                     <BuildingType>BUILDING_JEWISH_SHRINE</BuildingType>
  4906.                     <bBuilding>1</bBuilding>
  4907.                 </Building>
  4908.                 <Building>
  4909.                     <BuildingType>BUILDING_CHRISTIAN_SHRINE</BuildingType>
  4910.                     <bBuilding>1</bBuilding>
  4911.                 </Building>
  4912.                 <Building>
  4913.                     <BuildingType>BUILDING_ISLAMIC_SHRINE</BuildingType>
  4914.                     <bBuilding>1</bBuilding>
  4915.                 </Building>
  4916.                 <Building>
  4917.                     <BuildingType>BUILDING_HINDU_SHRINE</BuildingType>
  4918.                     <bBuilding>1</bBuilding>
  4919.                 </Building>
  4920.                 <Building>
  4921.                     <BuildingType>BUILDING_BUDDHIST_SHRINE</BuildingType>
  4922.                     <bBuilding>1</bBuilding>
  4923.                 </Building>
  4924.                 <Building>
  4925.                     <BuildingType>BUILDING_CONFUCIAN_SHRINE</BuildingType>
  4926.                     <bBuilding>1</bBuilding>
  4927.                 </Building>
  4928.                 <Building>
  4929.                     <BuildingType>BUILDING_TAOIST_SHRINE</BuildingType>
  4930.                     <bBuilding>1</bBuilding>
  4931.                 </Building>
  4932.             </Buildings>
  4933.             <ForceBuildings/>
  4934.             <HolyCity>NONE</HolyCity>
  4935.             <ReligionType>NONE</ReligionType>
  4936.             <StateReligion>NONE</StateReligion>
  4937.             <PrereqReligion>NONE</PrereqReligion>
  4938.             <PrereqBuilding>NONE</PrereqBuilding>
  4939.             <PrereqTech>NONE</PrereqTech>
  4940.             <TechTypes/>
  4941.             <BonusType>NONE</BonusType>
  4942.             <PrereqBonuses/>
  4943.             <ProductionTraits/>
  4944.             <Flavors>
  4945.                 <Flavor>
  4946.                     <FlavorType>FLAVOR_RELIGION</FlavorType>
  4947.                     <iFlavor>1</iFlavor>
  4948.                 </Flavor>
  4949.             </Flavors>
  4950.             <iAIWeight>0</iAIWeight>
  4951.             <iCost>-1</iCost>
  4952.             <iHurryCostModifier>0</iHurryCostModifier>
  4953.             <iMinAreaSize>-1</iMinAreaSize>
  4954.             <iMoves>2</iMoves>
  4955.             <iAirRange>0</iAirRange>
  4956.             <iNukeRange>-1</iNukeRange>
  4957.             <iWorkRate>0</iWorkRate>
  4958.             <iBaseDiscover>1000</iBaseDiscover>
  4959.             <iDiscoverMultiplier>2</iDiscoverMultiplier>
  4960.             <iBaseHurry>0</iBaseHurry>
  4961.             <iHurryMultiplier>0</iHurryMultiplier>
  4962.             <iBaseTrade>0</iBaseTrade>
  4963.             <iTradeMultiplier>0</iTradeMultiplier>
  4964.             <iGreatWorkCulture>0</iGreatWorkCulture>
  4965.             <TerrainImpassables/>
  4966.             <FeatureImpassables/>
  4967.             <iCombat>0</iCombat>
  4968.             <iAirCombat>0</iAirCombat>
  4969.             <iAirCombatLimit>0</iAirCombatLimit>
  4970.             <iXPValueAttack>0</iXPValueAttack>
  4971.             <iXPValueDefense>0</iXPValueDefense>
  4972.             <iFirstStrikes>0</iFirstStrikes>
  4973.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  4974.             <iInterceptionProbability>0</iInterceptionProbability>
  4975.             <iEvasionProbability>0</iEvasionProbability>
  4976.             <iWithdrawalProb>0</iWithdrawalProb>
  4977.             <iCollateralDamage>0</iCollateralDamage>
  4978.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  4979.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  4980.             <iCityAttack>0</iCityAttack>
  4981.             <iCityDefense>0</iCityDefense>
  4982.             <iAnimalCombat>0</iAnimalCombat>
  4983.             <iHillsDefense>0</iHillsDefense>
  4984.             <TerrainNatives/>
  4985.             <FeatureNatives/>
  4986.             <TerrainDefenses/>
  4987.             <FeatureDefenses/>
  4988.             <UnitClassAttackMods/>
  4989.             <UnitClassDefenseMods/>
  4990.             <UnitCombatMods/>
  4991.             <DomainMods/>
  4992.             <BonusProductionModifiers/>
  4993.             <iBombRate>0</iBombRate>
  4994.             <iBombardRate>0</iBombardRate>
  4995.             <SpecialCargo>NONE</SpecialCargo>
  4996.             <DomainCargo>NONE</DomainCargo>
  4997.             <iCargo>0</iCargo>
  4998.             <iConscription>0</iConscription>
  4999.             <iCultureGarrison>0</iCultureGarrison>
  5000.             <iExtraCost>0</iExtraCost>
  5001.             <iAsset>1</iAsset>
  5002.             <iPower>0</iPower>
  5003.             <UnitMeshGroups>
  5004.                 <iGroupSize>1</iGroupSize>
  5005.                 <fMaxSpeed>1.25</fMaxSpeed>
  5006.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  5007.                 <iRangedWaveSize>1</iRangedWaveSize>
  5008.                 <UnitMeshGroup>
  5009.                     <iRequired>1</iRequired>
  5010.                     <EarlyArtDefineTag>ART_DEF_UNIT_PROPHET</EarlyArtDefineTag>
  5011.                 </UnitMeshGroup>
  5012.             </UnitMeshGroups>
  5013.             <Button>,Art/Interface/Buttons/Units/GreatProphet.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,1</Button>
  5014.             <HotKey/>
  5015.             <bAltDown>0</bAltDown>
  5016.             <bShiftDown>0</bShiftDown>
  5017.             <bCtrlDown>0</bCtrlDown>
  5018.             <iHotKeyPriority>0</iHotKeyPriority>
  5019.             <FreePromotions/>
  5020.         </UnitInfo>
  5021.         <UnitInfo>
  5022.             <Class>UNITCLASS_ARTIST</Class>
  5023.             <Type>UNIT_ARTIST</Type>
  5024.             <UniqueNames>
  5025.                 <UniqueName>Homer</UniqueName>
  5026.                 <UniqueName>Thespis</UniqueName>
  5027.                 <UniqueName>Ling Lun</UniqueName>
  5028.                 <UniqueName>Wang Xizhi</UniqueName>
  5029.                 <UniqueName>Valmiki</UniqueName>
  5030.                 <UniqueName>Virgil</UniqueName>
  5031.                 <UniqueName>Kalidas</UniqueName>
  5032.                 <UniqueName>Li Po</UniqueName>
  5033.                 <UniqueName>Du Fu</UniqueName>
  5034.                 <UniqueName>Jalal al-Din Rumi</UniqueName>
  5035.                 <UniqueName>Dante Alighieri</UniqueName>
  5036.                 <UniqueName>Yunus Emre</UniqueName>
  5037.                 <UniqueName>Amir Khusro</UniqueName>
  5038.                 <UniqueName>Ibn Muqlah</UniqueName>
  5039.                 <UniqueName>Michaelangelo</UniqueName>
  5040.                 <UniqueName>Raphael</UniqueName>
  5041.                 <UniqueName>William Shakespeare</UniqueName>
  5042.                 <UniqueName>Miguel de Cervantes</UniqueName>
  5043.                 <UniqueName>Rembrandt van Rijn</UniqueName>
  5044.                 <UniqueName>Johannes Vermeer</UniqueName>
  5045.                 <UniqueName>J. S. Bach</UniqueName>
  5046.                 <UniqueName>Wolfgang Amadeus Mozart</UniqueName>
  5047.                 <UniqueName>Johann Wolfgang von Goethe</UniqueName>
  5048.                 <UniqueName>Ludwig van Beethoven</UniqueName>
  5049.                 <UniqueName>Victor Hugo</UniqueName>
  5050.                 <UniqueName>Vincent van Gogh</UniqueName>
  5051.                 <UniqueName>Johannes Brahms</UniqueName>
  5052.                 <UniqueName>Antonin Dvorak</UniqueName>
  5053.                 <UniqueName>Mark Twain</UniqueName>
  5054.                 <UniqueName>Claude Monet</UniqueName>
  5055.                 <UniqueName>Joseph Conrad</UniqueName>
  5056.                 <UniqueName>Frank Kafka</UniqueName>
  5057.                 <UniqueName>Louis Armstrong</UniqueName>
  5058.                 <UniqueName>Duke Ellington</UniqueName>
  5059.                 <UniqueName>Pablo Picasso</UniqueName>
  5060.                 <UniqueName>Miles Davis</UniqueName>
  5061.             </UniqueNames>
  5062.             <Special>SPECIALUNIT_PEOPLE</Special>
  5063.             <Capture>NONE</Capture>
  5064.             <Combat>NONE</Combat>
  5065.             <Domain>DOMAIN_LAND</Domain>
  5066.             <DefaultUnitAI>UNITAI_ARTIST</DefaultUnitAI>
  5067.             <Invisible>NONE</Invisible>
  5068.             <SeeInvisible>NONE</SeeInvisible>
  5069.             <Description>TXT_KEY_UNIT_GREAT_ARTIST</Description>
  5070.             <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
  5071.             <Strategy>TXT_KEY_UNIT_GREAT_ARTIST_STRATEGY</Strategy>
  5072.             <Advisor>ADVISOR_CULTURE</Advisor>
  5073.             <bAnimal>0</bAnimal>
  5074.             <bFood>0</bFood>
  5075.             <bNoBadGoodies>0</bNoBadGoodies>
  5076.             <bOnlyDefensive>0</bOnlyDefensive>
  5077.             <bNoCapture>0</bNoCapture>
  5078.             <bRivalTerritory>0</bRivalTerritory>
  5079.             <bMilitaryHappiness>0</bMilitaryHappiness>
  5080.             <bMilitarySupport>0</bMilitarySupport>
  5081.             <bMilitaryProduction>0</bMilitaryProduction>
  5082.             <bPillage>0</bPillage>
  5083.             <bSabotage>0</bSabotage>
  5084.             <bDestroy>0</bDestroy>
  5085.             <bStealPlans>0</bStealPlans>
  5086.             <bInvestigate>0</bInvestigate>
  5087.             <bCounterSpy>0</bCounterSpy>
  5088.             <bFound>0</bFound>
  5089.             <bGoldenAge>1</bGoldenAge>
  5090.             <bInvisible>0</bInvisible>
  5091.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  5092.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  5093.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  5094.             <bCanMoveImpassable>0</bCanMoveImpassable>
  5095.             <bFlatMovementCost>0</bFlatMovementCost>
  5096.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  5097.             <bNukeImmune>0</bNukeImmune>
  5098.             <bPrereqBonuses>0</bPrereqBonuses>
  5099.             <bPrereqReligion>0</bPrereqReligion>
  5100.             <bMechanized>0</bMechanized>
  5101.             <UnitClassUpgrades/>
  5102.             <UnitAIs>
  5103.                 <UnitAI>
  5104.                     <UnitAIType>UNITAI_ARTIST</UnitAIType>
  5105.                     <bUnitAI>1</bUnitAI>
  5106.                 </UnitAI>
  5107.             </UnitAIs>
  5108.             <NotUnitAIs/>
  5109.             <Builds/>
  5110.             <ReligionSpreads/>
  5111.             <GreatPeoples>
  5112.                 <GreatPeople>
  5113.                     <GreatPeopleType>SPECIALIST_GREAT_ARTIST</GreatPeopleType>
  5114.                     <bGreatPeople>1</bGreatPeople>
  5115.                 </GreatPeople>
  5116.             </GreatPeoples>
  5117.             <Buildings/>
  5118.             <ForceBuildings/>
  5119.             <HolyCity>NONE</HolyCity>
  5120.             <ReligionType>NONE</ReligionType>
  5121.             <StateReligion>NONE</StateReligion>
  5122.             <PrereqReligion>NONE</PrereqReligion>
  5123.             <PrereqBuilding>NONE</PrereqBuilding>
  5124.             <PrereqTech>NONE</PrereqTech>
  5125.             <TechTypes/>
  5126.             <BonusType>NONE</BonusType>
  5127.             <PrereqBonuses/>
  5128.             <ProductionTraits/>
  5129.             <Flavors>
  5130.                 <Flavor>
  5131.                     <FlavorType>FLAVOR_CULTURE</FlavorType>
  5132.                     <iFlavor>1</iFlavor>
  5133.                 </Flavor>
  5134.             </Flavors>
  5135.             <iAIWeight>0</iAIWeight>
  5136.             <iCost>-1</iCost>
  5137.             <iHurryCostModifier>0</iHurryCostModifier>
  5138.             <iMinAreaSize>-1</iMinAreaSize>
  5139.             <iMoves>2</iMoves>
  5140.             <iAirRange>0</iAirRange>
  5141.             <iNukeRange>-1</iNukeRange>
  5142.             <iWorkRate>0</iWorkRate>
  5143.             <iBaseDiscover>1000</iBaseDiscover>
  5144.             <iDiscoverMultiplier>2</iDiscoverMultiplier>
  5145.             <iBaseHurry>0</iBaseHurry>
  5146.             <iHurryMultiplier>0</iHurryMultiplier>
  5147.             <iBaseTrade>0</iBaseTrade>
  5148.             <iTradeMultiplier>0</iTradeMultiplier>
  5149.             <iGreatWorkCulture>4000</iGreatWorkCulture>
  5150.             <TerrainImpassables/>
  5151.             <FeatureImpassables/>
  5152.             <iCombat>0</iCombat>
  5153.             <iAirCombat>0</iAirCombat>
  5154.             <iAirCombatLimit>0</iAirCombatLimit>
  5155.             <iXPValueAttack>0</iXPValueAttack>
  5156.             <iXPValueDefense>0</iXPValueDefense>
  5157.             <iFirstStrikes>0</iFirstStrikes>
  5158.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  5159.             <iInterceptionProbability>0</iInterceptionProbability>
  5160.             <iEvasionProbability>0</iEvasionProbability>
  5161.             <iWithdrawalProb>0</iWithdrawalProb>
  5162.             <iCollateralDamage>0</iCollateralDamage>
  5163.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  5164.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  5165.             <iCityAttack>0</iCityAttack>
  5166.             <iCityDefense>0</iCityDefense>
  5167.             <iAnimalCombat>0</iAnimalCombat>
  5168.             <iHillsDefense>0</iHillsDefense>
  5169.             <TerrainNatives/>
  5170.             <FeatureNatives/>
  5171.             <TerrainDefenses/>
  5172.             <FeatureDefenses/>
  5173.             <UnitClassAttackMods/>
  5174.             <UnitClassDefenseMods/>
  5175.             <UnitCombatMods/>
  5176.             <DomainMods/>
  5177.             <BonusProductionModifiers/>
  5178.             <iBombRate>0</iBombRate>
  5179.             <iBombardRate>0</iBombardRate>
  5180.             <SpecialCargo>NONE</SpecialCargo>
  5181.             <DomainCargo>NONE</DomainCargo>
  5182.             <iCargo>0</iCargo>
  5183.             <iConscription>0</iConscription>
  5184.             <iCultureGarrison>0</iCultureGarrison>
  5185.             <iExtraCost>0</iExtraCost>
  5186.             <iAsset>1</iAsset>
  5187.             <iPower>0</iPower>
  5188.             <UnitMeshGroups>
  5189.                 <iGroupSize>1</iGroupSize>
  5190.                 <fMaxSpeed>1.25</fMaxSpeed>
  5191.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  5192.                 <iRangedWaveSize>1</iRangedWaveSize>
  5193.                 <UnitMeshGroup>
  5194.                     <iRequired>1</iRequired>
  5195.                     <EarlyArtDefineTag>ART_DEF_UNIT_ARTIST</EarlyArtDefineTag>
  5196.                     <LateArtDefineTag>ART_DEF_UNIT_ARTIST_MODERN</LateArtDefineTag>
  5197.                 </UnitMeshGroup>
  5198.             </UnitMeshGroups>
  5199.             <Button>,Art/Interface/Buttons/Units/GreatArtist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,4</Button>
  5200.             <HotKey/>
  5201.             <bAltDown>0</bAltDown>
  5202.             <bShiftDown>0</bShiftDown>
  5203.             <bCtrlDown>0</bCtrlDown>
  5204.             <iHotKeyPriority>0</iHotKeyPriority>
  5205.             <FreePromotions/>
  5206.         </UnitInfo>
  5207.         <UnitInfo>
  5208.             <Class>UNITCLASS_SCIENTIST</Class>
  5209.             <Type>UNIT_SCIENTIST</Type>
  5210.             <UniqueNames>
  5211.                 <UniqueName>Merit Ptah</UniqueName>
  5212.                 <UniqueName>Xi Ling Shi</UniqueName>
  5213.                 <UniqueName>Nabu-rimanni</UniqueName>
  5214.                 <UniqueName>Socrates</UniqueName>
  5215.                 <UniqueName>Plato</UniqueName>
  5216.                 <UniqueName>Aristole</UniqueName>
  5217.                 <UniqueName>Euclid</UniqueName>
  5218.                 <UniqueName>Ptolemy</UniqueName>
  5219.                 <UniqueName>Hypatia</UniqueName>
  5220.                 <UniqueName>Zu Chongzhi</UniqueName>
  5221.                 <UniqueName>Aryabhata</UniqueName>
  5222.                 <UniqueName>Al-Kindi</UniqueName>
  5223.                 <UniqueName>Al-Khwarizmi</UniqueName>
  5224.                 <UniqueName>Al-Razi</UniqueName>
  5225.                 <UniqueName>Alhazen</UniqueName>
  5226.                 <UniqueName>Nicolaus Copernicus</UniqueName>
  5227.                 <UniqueName>Francis Bacon</UniqueName>
  5228.                 <UniqueName>Tycho Brahe</UniqueName>
  5229.                 <UniqueName>Johannes Kepler</UniqueName>
  5230.                 <UniqueName>Isaac Newton</UniqueName>
  5231.                 <UniqueName>Galileo Galilei</UniqueName>
  5232.                 <UniqueName>Rene Descartes</UniqueName>
  5233.                 <UniqueName>Antony van Leeuwenhoek</UniqueName>
  5234.                 <UniqueName>Gottfried Leibniz</UniqueName>
  5235.                 <UniqueName>Mikhail Lomonosov</UniqueName>
  5236.                 <UniqueName>Antoine Laurent Lavoisier</UniqueName>
  5237.                 <UniqueName>Carl Friedrich Gauss</UniqueName>
  5238.                 <UniqueName>John Dalton</UniqueName>
  5239.                 <UniqueName>Michael Faraday</UniqueName>
  5240.                 <UniqueName>James Clerk Maxwell</UniqueName>
  5241.                 <UniqueName>Louis Pasteur</UniqueName>
  5242.                 <UniqueName>Charles Darwin</UniqueName>
  5243.                 <UniqueName>Ernest Rutherford</UniqueName>
  5244.                 <UniqueName>Marie Curie</UniqueName>
  5245.                 <UniqueName>Albert Einstein</UniqueName>
  5246.                 <UniqueName>Niels Bohr</UniqueName>
  5247.                 <UniqueName>Werner Heisenberg</UniqueName>
  5248.                 <UniqueName>Enrico Fermi</UniqueName>
  5249.                 <UniqueName>Rosalind Franklin</UniqueName>
  5250.                 <UniqueName>Andrei Sakharov</UniqueName>
  5251.             </UniqueNames>
  5252.             <Special>SPECIALUNIT_PEOPLE</Special>
  5253.             <Capture>NONE</Capture>
  5254.             <Combat>NONE</Combat>
  5255.             <Domain>DOMAIN_LAND</Domain>
  5256.             <DefaultUnitAI>UNITAI_SCIENTIST</DefaultUnitAI>
  5257.             <Invisible>NONE</Invisible>
  5258.             <SeeInvisible>NONE</SeeInvisible>
  5259.             <Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description>
  5260.             <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
  5261.             <Strategy>TXT_KEY_UNIT_GREAT_SCIENTIST_STRATEGY</Strategy>
  5262.             <Advisor>ADVISOR_SCIENCE</Advisor>
  5263.             <bAnimal>0</bAnimal>
  5264.             <bFood>0</bFood>
  5265.             <bNoBadGoodies>0</bNoBadGoodies>
  5266.             <bOnlyDefensive>0</bOnlyDefensive>
  5267.             <bNoCapture>0</bNoCapture>
  5268.             <bRivalTerritory>0</bRivalTerritory>
  5269.             <bMilitaryHappiness>0</bMilitaryHappiness>
  5270.             <bMilitarySupport>0</bMilitarySupport>
  5271.             <bMilitaryProduction>0</bMilitaryProduction>
  5272.             <bPillage>0</bPillage>
  5273.             <bSabotage>0</bSabotage>
  5274.             <bDestroy>0</bDestroy>
  5275.             <bStealPlans>0</bStealPlans>
  5276.             <bInvestigate>0</bInvestigate>
  5277.             <bCounterSpy>0</bCounterSpy>
  5278.             <bFound>0</bFound>
  5279.             <bGoldenAge>1</bGoldenAge>
  5280.             <bInvisible>0</bInvisible>
  5281.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  5282.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  5283.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  5284.             <bCanMoveImpassable>0</bCanMoveImpassable>
  5285.             <bFlatMovementCost>0</bFlatMovementCost>
  5286.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  5287.             <bNukeImmune>0</bNukeImmune>
  5288.             <bPrereqBonuses>0</bPrereqBonuses>
  5289.             <bPrereqReligion>0</bPrereqReligion>
  5290.             <bMechanized>0</bMechanized>
  5291.             <UnitClassUpgrades/>
  5292.             <UnitAIs>
  5293.                 <UnitAI>
  5294.                     <UnitAIType>UNITAI_SCIENTIST</UnitAIType>
  5295.                     <bUnitAI>1</bUnitAI>
  5296.                 </UnitAI>
  5297.             </UnitAIs>
  5298.             <NotUnitAIs/>
  5299.             <Builds/>
  5300.             <ReligionSpreads/>
  5301.             <GreatPeoples>
  5302.                 <GreatPeople>
  5303.                     <GreatPeopleType>SPECIALIST_GREAT_SCIENTIST</GreatPeopleType>
  5304.                     <bGreatPeople>1</bGreatPeople>
  5305.                 </GreatPeople>
  5306.             </GreatPeoples>
  5307.             <Buildings/>
  5308.             <ForceBuildings>
  5309.                 <ForceBuilding>
  5310.                     <BuildingType>BUILDING_ACADEMY</BuildingType>
  5311.                     <bForceBuilding>1</bForceBuilding>
  5312.                 </ForceBuilding>
  5313.             </ForceBuildings>
  5314.             <HolyCity>NONE</HolyCity>
  5315.             <ReligionType>NONE</ReligionType>
  5316.             <StateReligion>NONE</StateReligion>
  5317.             <PrereqReligion>NONE</PrereqReligion>
  5318.             <PrereqBuilding>NONE</PrereqBuilding>
  5319.             <PrereqTech>NONE</PrereqTech>
  5320.             <TechTypes/>
  5321.             <BonusType>NONE</BonusType>
  5322.             <PrereqBonuses/>
  5323.             <ProductionTraits/>
  5324.             <Flavors>
  5325.                 <Flavor>
  5326.                     <FlavorType>FLAVOR_SCIENCE</FlavorType>
  5327.                     <iFlavor>1</iFlavor>
  5328.                 </Flavor>
  5329.             </Flavors>
  5330.             <iAIWeight>0</iAIWeight>
  5331.             <iCost>-1</iCost>
  5332.             <iHurryCostModifier>0</iHurryCostModifier>
  5333.             <iMinAreaSize>-1</iMinAreaSize>
  5334.             <iMoves>2</iMoves>
  5335.             <iAirRange>0</iAirRange>
  5336.             <iNukeRange>-1</iNukeRange>
  5337.             <iWorkRate>0</iWorkRate>
  5338.             <iBaseDiscover>1500</iBaseDiscover>
  5339.             <iDiscoverMultiplier>3</iDiscoverMultiplier>
  5340.             <iBaseHurry>0</iBaseHurry>
  5341.             <iHurryMultiplier>0</iHurryMultiplier>
  5342.             <iBaseTrade>0</iBaseTrade>
  5343.             <iTradeMultiplier>0</iTradeMultiplier>
  5344.             <iGreatWorkCulture>0</iGreatWorkCulture>
  5345.             <TerrainImpassables/>
  5346.             <FeatureImpassables/>
  5347.             <iCombat>0</iCombat>
  5348.             <iAirCombat>0</iAirCombat>
  5349.             <iAirCombatLimit>0</iAirCombatLimit>
  5350.             <iXPValueAttack>0</iXPValueAttack>
  5351.             <iXPValueDefense>0</iXPValueDefense>
  5352.             <iFirstStrikes>0</iFirstStrikes>
  5353.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  5354.             <iInterceptionProbability>0</iInterceptionProbability>
  5355.             <iEvasionProbability>0</iEvasionProbability>
  5356.             <iWithdrawalProb>0</iWithdrawalProb>
  5357.             <iCollateralDamage>0</iCollateralDamage>
  5358.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  5359.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  5360.             <iCityAttack>0</iCityAttack>
  5361.             <iCityDefense>0</iCityDefense>
  5362.             <iAnimalCombat>0</iAnimalCombat>
  5363.             <iHillsDefense>0</iHillsDefense>
  5364.             <TerrainNatives/>
  5365.             <FeatureNatives/>
  5366.             <TerrainDefenses/>
  5367.             <FeatureDefenses/>
  5368.             <UnitClassAttackMods/>
  5369.             <UnitClassDefenseMods/>
  5370.             <UnitCombatMods/>
  5371.             <DomainMods/>
  5372.             <BonusProductionModifiers/>
  5373.             <iBombRate>0</iBombRate>
  5374.             <iBombardRate>0</iBombardRate>
  5375.             <SpecialCargo>NONE</SpecialCargo>
  5376.             <DomainCargo>NONE</DomainCargo>
  5377.             <iCargo>0</iCargo>
  5378.             <iConscription>0</iConscription>
  5379.             <iCultureGarrison>0</iCultureGarrison>
  5380.             <iExtraCost>0</iExtraCost>
  5381.             <iAsset>1</iAsset>
  5382.             <iPower>0</iPower>
  5383.             <UnitMeshGroups>
  5384.                 <iGroupSize>1</iGroupSize>
  5385.                 <fMaxSpeed>1.25</fMaxSpeed>
  5386.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  5387.                 <iRangedWaveSize>1</iRangedWaveSize>
  5388.                 <UnitMeshGroup>
  5389.                     <iRequired>1</iRequired>
  5390.                     <EarlyArtDefineTag>ART_DEF_UNIT_SCIENTIST</EarlyArtDefineTag>
  5391.                     <LateArtDefineTag>ART_DEF_UNIT_SCIENTIST_MODERN</LateArtDefineTag>
  5392.                 </UnitMeshGroup>
  5393.             </UnitMeshGroups>
  5394.             <Button>,Art/Interface/Buttons/Units/GreatScientist.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,4</Button>
  5395.             <HotKey/>
  5396.             <bAltDown>0</bAltDown>
  5397.             <bShiftDown>0</bShiftDown>
  5398.             <bCtrlDown>0</bCtrlDown>
  5399.             <iHotKeyPriority>0</iHotKeyPriority>
  5400.             <FreePromotions/>
  5401.         </UnitInfo>
  5402.         <UnitInfo>
  5403.             <Class>UNITCLASS_MERCHANT</Class>
  5404.             <Type>UNIT_MERCHANT</Type>
  5405.             <UniqueNames>
  5406.                 <UniqueName>Harkuf</UniqueName>
  5407.                 <UniqueName>Hanno</UniqueName>
  5408.                 <UniqueName>Pytheas</UniqueName>
  5409.                 <UniqueName>Zhang Qian</UniqueName>
  5410.                 <UniqueName>Aretas III</UniqueName>
  5411.                 <UniqueName>Leif Erickson</UniqueName>
  5412.                 <UniqueName>Wang Anshi</UniqueName>
  5413.                 <UniqueName>Enrico Dandolo</UniqueName>
  5414.                 <UniqueName>Marco Polo</UniqueName>
  5415.                 <UniqueName>Ibn Battuta</UniqueName>
  5416.                 <UniqueName>Richard Whittington</UniqueName>
  5417.                 <UniqueName>Giovanni de Medici</UniqueName>
  5418.                 <UniqueName>Zheng He</UniqueName>
  5419.                 <UniqueName>Vasco da Gama</UniqueName>
  5420.                 <UniqueName>Christopher Columbus</UniqueName>
  5421.                 <UniqueName>Ferdinand Magellan</UniqueName>
  5422.                 <UniqueName>Jacques Cartier</UniqueName>
  5423.                 <UniqueName>Raja Todar Mal</UniqueName>
  5424.                 <UniqueName>Anthony van Diemen</UniqueName>
  5425.                 <UniqueName>Sir Thomas Roe</UniqueName>
  5426.                 <UniqueName>Shah Jahan</UniqueName>
  5427.                 <UniqueName>Adam Smith</UniqueName>
  5428.                 <UniqueName>James Cook</UniqueName>
  5429.                 <UniqueName>Cornelius Vanderbilt</UniqueName>
  5430.                 <UniqueName>Sir Alexander Mackenzie</UniqueName>
  5431.                 <UniqueName>John Stuart Mill</UniqueName>
  5432.                 <UniqueName>Andrew Carnegie</UniqueName>
  5433.                 <UniqueName>John D. Rockefeller</UniqueName>
  5434.                 <UniqueName>John Maynard Keynes</UniqueName>
  5435.                 <UniqueName>Coco Chanel</UniqueName>
  5436.             </UniqueNames>
  5437.             <Special>SPECIALUNIT_PEOPLE</Special>
  5438.             <Capture>NONE</Capture>
  5439.             <Combat>NONE</Combat>
  5440.             <Domain>DOMAIN_LAND</Domain>
  5441.             <DefaultUnitAI>UNITAI_MERCHANT</DefaultUnitAI>
  5442.             <Invisible>NONE</Invisible>
  5443.             <SeeInvisible>NONE</SeeInvisible>
  5444.             <Description>TXT_KEY_UNIT_GREAT_MERCHANT</Description>
  5445.             <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
  5446.             <Strategy>TXT_KEY_UNIT_GREAT_MERCHANT_STRATEGY</Strategy>
  5447.             <Advisor>ADVISOR_GROWTH</Advisor>
  5448.             <bAnimal>0</bAnimal>
  5449.             <bFood>0</bFood>
  5450.             <bNoBadGoodies>0</bNoBadGoodies>
  5451.             <bOnlyDefensive>0</bOnlyDefensive>
  5452.             <bNoCapture>0</bNoCapture>
  5453.             <bRivalTerritory>1</bRivalTerritory>
  5454.             <bMilitaryHappiness>0</bMilitaryHappiness>
  5455.             <bMilitarySupport>0</bMilitarySupport>
  5456.             <bMilitaryProduction>0</bMilitaryProduction>
  5457.             <bPillage>0</bPillage>
  5458.             <bSabotage>0</bSabotage>
  5459.             <bDestroy>0</bDestroy>
  5460.             <bStealPlans>0</bStealPlans>
  5461.             <bInvestigate>0</bInvestigate>
  5462.             <bCounterSpy>0</bCounterSpy>
  5463.             <bFound>0</bFound>
  5464.             <bGoldenAge>1</bGoldenAge>
  5465.             <bInvisible>0</bInvisible>
  5466.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  5467.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  5468.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  5469.             <bCanMoveImpassable>0</bCanMoveImpassable>
  5470.             <bFlatMovementCost>0</bFlatMovementCost>
  5471.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  5472.             <bNukeImmune>0</bNukeImmune>
  5473.             <bPrereqBonuses>0</bPrereqBonuses>
  5474.             <bPrereqReligion>0</bPrereqReligion>
  5475.             <bMechanized>0</bMechanized>
  5476.             <UnitClassUpgrades/>
  5477.             <UnitAIs>
  5478.                 <UnitAI>
  5479.                     <UnitAIType>UNITAI_MERCHANT</UnitAIType>
  5480.                     <bUnitAI>1</bUnitAI>
  5481.                 </UnitAI>
  5482.             </UnitAIs>
  5483.             <NotUnitAIs/>
  5484.             <Builds/>
  5485.             <ReligionSpreads/>
  5486.             <GreatPeoples>
  5487.                 <GreatPeople>
  5488.                     <GreatPeopleType>SPECIALIST_GREAT_MERCHANT</GreatPeopleType>
  5489.                     <bGreatPeople>1</bGreatPeople>
  5490.                 </GreatPeople>
  5491.             </GreatPeoples>
  5492.             <Buildings/>
  5493.             <ForceBuildings/>
  5494.             <HolyCity>NONE</HolyCity>
  5495.             <ReligionType>NONE</ReligionType>
  5496.             <StateReligion>NONE</StateReligion>
  5497.             <PrereqReligion>NONE</PrereqReligion>
  5498.             <PrereqBuilding>NONE</PrereqBuilding>
  5499.             <PrereqTech>NONE</PrereqTech>
  5500.             <TechTypes/>
  5501.             <BonusType>NONE</BonusType>
  5502.             <PrereqBonuses/>
  5503.             <ProductionTraits/>
  5504.             <Flavors>
  5505.                 <Flavor>
  5506.                     <FlavorType>FLAVOR_GOLD</FlavorType>
  5507.                     <iFlavor>1</iFlavor>
  5508.                 </Flavor>
  5509.             </Flavors>
  5510.             <iAIWeight>0</iAIWeight>
  5511.             <iCost>-1</iCost>
  5512.             <iHurryCostModifier>0</iHurryCostModifier>
  5513.             <iMinAreaSize>-1</iMinAreaSize>
  5514.             <iMoves>2</iMoves>
  5515.             <iAirRange>0</iAirRange>
  5516.             <iNukeRange>-1</iNukeRange>
  5517.             <iWorkRate>0</iWorkRate>
  5518.             <iBaseDiscover>1000</iBaseDiscover>
  5519.             <iDiscoverMultiplier>2</iDiscoverMultiplier>
  5520.             <iBaseHurry>0</iBaseHurry>
  5521.             <iHurryMultiplier>0</iHurryMultiplier>
  5522.             <iBaseTrade>500</iBaseTrade>
  5523.             <iTradeMultiplier>200</iTradeMultiplier>
  5524.             <iGreatWorkCulture>0</iGreatWorkCulture>
  5525.             <TerrainImpassables/>
  5526.             <FeatureImpassables/>
  5527.             <iCombat>0</iCombat>
  5528.             <iAirCombat>0</iAirCombat>
  5529.             <iAirCombatLimit>0</iAirCombatLimit>
  5530.             <iXPValueAttack>0</iXPValueAttack>
  5531.             <iXPValueDefense>0</iXPValueDefense>
  5532.             <iFirstStrikes>0</iFirstStrikes>
  5533.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  5534.             <iInterceptionProbability>0</iInterceptionProbability>
  5535.             <iEvasionProbability>0</iEvasionProbability>
  5536.             <iWithdrawalProb>0</iWithdrawalProb>
  5537.             <iCollateralDamage>0</iCollateralDamage>
  5538.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  5539.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  5540.             <iCityAttack>0</iCityAttack>
  5541.             <iCityDefense>0</iCityDefense>
  5542.             <iAnimalCombat>0</iAnimalCombat>
  5543.             <iHillsDefense>0</iHillsDefense>
  5544.             <TerrainNatives/>
  5545.             <FeatureNatives/>
  5546.             <TerrainDefenses/>
  5547.             <FeatureDefenses/>
  5548.             <UnitClassAttackMods/>
  5549.             <UnitClassDefenseMods/>
  5550.             <UnitCombatMods/>
  5551.             <DomainMods/>
  5552.             <BonusProductionModifiers/>
  5553.             <iBombRate>0</iBombRate>
  5554.             <iBombardRate>0</iBombardRate>
  5555.             <SpecialCargo>NONE</SpecialCargo>
  5556.             <DomainCargo>NONE</DomainCargo>
  5557.             <iCargo>0</iCargo>
  5558.             <iConscription>0</iConscription>
  5559.             <iCultureGarrison>0</iCultureGarrison>
  5560.             <iExtraCost>0</iExtraCost>
  5561.             <iAsset>1</iAsset>
  5562.             <iPower>0</iPower>
  5563.             <UnitMeshGroups>
  5564.                 <iGroupSize>1</iGroupSize>
  5565.                 <fMaxSpeed>1.25</fMaxSpeed>
  5566.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  5567.                 <iRangedWaveSize>1</iRangedWaveSize>
  5568.                 <UnitMeshGroup>
  5569.                     <iRequired>1</iRequired>
  5570.                     <EarlyArtDefineTag>ART_DEF_UNIT_MERCHANT</EarlyArtDefineTag>
  5571.                     <LateArtDefineTag>ART_DEF_UNIT_MERCHANT_MODERN</LateArtDefineTag>
  5572.                 </UnitMeshGroup>
  5573.             </UnitMeshGroups>
  5574.             <Button>,Art/Interface/Buttons/Units/GreatTycoon.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,4</Button>
  5575.             <HotKey/>
  5576.             <bAltDown>0</bAltDown>
  5577.             <bShiftDown>0</bShiftDown>
  5578.             <bCtrlDown>0</bCtrlDown>
  5579.             <iHotKeyPriority>0</iHotKeyPriority>
  5580.             <FreePromotions/>
  5581.         </UnitInfo>
  5582.         <UnitInfo>
  5583.             <Class>UNITCLASS_ENGINEER</Class>
  5584.             <Type>UNIT_ENGINEER</Type>
  5585.             <UniqueNames>
  5586.                 <UniqueName>Imhotep</UniqueName>
  5587.                 <UniqueName>Archimedes</UniqueName>
  5588.                 <UniqueName>Heron</UniqueName>
  5589.                 <UniqueName>Cai Lun</UniqueName>
  5590.                 <UniqueName>Zhang Heng</UniqueName>
  5591.                 <UniqueName>Bi Sheng</UniqueName>
  5592.                 <UniqueName>Leonardo da Vinci</UniqueName>
  5593.                 <UniqueName>Sinan</UniqueName>
  5594.                 <UniqueName>Wilhelm Schickard</UniqueName>
  5595.                 <UniqueName>Blaise Pascal</UniqueName>
  5596.                 <UniqueName>Benjamin Franklin</UniqueName>
  5597.                 <UniqueName>Charles Augustin de Coulomb</UniqueName>
  5598.                 <UniqueName>James Watt</UniqueName>
  5599.                 <UniqueName>Joseph Marie Jacquard</UniqueName>
  5600.                 <UniqueName>Isambard Kingdom Brunel</UniqueName>
  5601.                 <UniqueName>William T. G. Morton</UniqueName>
  5602.                 <UniqueName>Louis Daguerre</UniqueName>
  5603.                 <UniqueName>Ferdinand de Lesseps</UniqueName>
  5604.                 <UniqueName>John Roebling</UniqueName>
  5605.                 <UniqueName>Norbert Rillieux</UniqueName>
  5606.                 <UniqueName>Henry Bessemer</UniqueName>
  5607.                 <UniqueName>Nain Singh</UniqueName>
  5608.                 <UniqueName>Alexander Graham Bell</UniqueName>
  5609.                 <UniqueName>Nikolaus August Otto</UniqueName>
  5610.                 <UniqueName>Nichola Tesla</UniqueName>
  5611.                 <UniqueName>Thomas Edison</UniqueName>
  5612.                 <UniqueName>Guglielmo Marconi</UniqueName>
  5613.                 <UniqueName>Alexandre Gustave Eiffel</UniqueName>
  5614.                 <UniqueName>George Washington Goethals</UniqueName>
  5615.                 <UniqueName>Henry Ford</UniqueName>
  5616.                 <UniqueName>Wilbur Wright</UniqueName>
  5617.                 <UniqueName>Orville Wright</UniqueName>
  5618.             </UniqueNames>
  5619.             <Special>SPECIALUNIT_PEOPLE</Special>
  5620.             <Capture>NONE</Capture>
  5621.             <Combat>NONE</Combat>
  5622.             <Domain>DOMAIN_LAND</Domain>
  5623.             <DefaultUnitAI>UNITAI_ENGINEER</DefaultUnitAI>
  5624.             <Invisible>NONE</Invisible>
  5625.             <SeeInvisible>NONE</SeeInvisible>
  5626.             <Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description>
  5627.             <Civilopedia>TXT_KEY_CONCEPT_GREAT_PEOPLE_PEDIA</Civilopedia>
  5628.             <Strategy>TXT_KEY_UNIT_GREAT_ENGINEER_STRATEGY</Strategy>
  5629.             <Advisor>ADVISOR_ECONOMY</Advisor>
  5630.             <bAnimal>0</bAnimal>
  5631.             <bFood>0</bFood>
  5632.             <bNoBadGoodies>0</bNoBadGoodies>
  5633.             <bOnlyDefensive>0</bOnlyDefensive>
  5634.             <bNoCapture>0</bNoCapture>
  5635.             <bRivalTerritory>0</bRivalTerritory>
  5636.             <bMilitaryHappiness>0</bMilitaryHappiness>
  5637.             <bMilitarySupport>0</bMilitarySupport>
  5638.             <bMilitaryProduction>0</bMilitaryProduction>
  5639.             <bPillage>0</bPillage>
  5640.             <bSabotage>0</bSabotage>
  5641.             <bDestroy>0</bDestroy>
  5642.             <bStealPlans>0</bStealPlans>
  5643.             <bInvestigate>0</bInvestigate>
  5644.             <bCounterSpy>0</bCounterSpy>
  5645.             <bFound>0</bFound>
  5646.             <bGoldenAge>1</bGoldenAge>
  5647.             <bInvisible>0</bInvisible>
  5648.             <bFirstStrikeImmune>0</bFirstStrikeImmune>
  5649.             <bNoDefensiveBonus>0</bNoDefensiveBonus>
  5650.             <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
  5651.             <bCanMoveImpassable>0</bCanMoveImpassable>
  5652.             <bFlatMovementCost>0</bFlatMovementCost>
  5653.             <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
  5654.             <bNukeImmune>0</bNukeImmune>
  5655.             <bPrereqBonuses>0</bPrereqBonuses>
  5656.             <bPrereqReligion>0</bPrereqReligion>
  5657.             <bMechanized>0</bMechanized>
  5658.             <UnitClassUpgrades/>
  5659.             <UnitAIs>
  5660.                 <UnitAI>
  5661.                     <UnitAIType>UNITAI_ENGINEER</UnitAIType>
  5662.                     <bUnitAI>1</bUnitAI>
  5663.                 </UnitAI>
  5664.             </UnitAIs>
  5665.             <NotUnitAIs/>
  5666.             <Builds/>
  5667.             <ReligionSpreads/>
  5668.             <GreatPeoples>
  5669.                 <GreatPeople>
  5670.                     <GreatPeopleType>SPECIALIST_GREAT_ENGINEER</GreatPeopleType>
  5671.                     <bGreatPeople>1</bGreatPeople>
  5672.                 </GreatPeople>
  5673.             </GreatPeoples>
  5674.             <Buildings/>
  5675.             <ForceBuildings/>
  5676.             <HolyCity>NONE</HolyCity>
  5677.             <ReligionType>NONE</ReligionType>
  5678.             <StateReligion>NONE</StateReligion>
  5679.             <PrereqReligion>NONE</PrereqReligion>
  5680.             <PrereqBuilding>NONE</PrereqBuilding>
  5681.             <PrereqTech>NONE</PrereqTech>
  5682.             <TechTypes/>
  5683.             <BonusType>NONE</BonusType>
  5684.             <PrereqBonuses/>
  5685.             <ProductionTraits/>
  5686.             <Flavors>
  5687.                 <Flavor>
  5688.                     <FlavorType>FLAVOR_PRODUCTION</FlavorType>
  5689.                     <iFlavor>1</iFlavor>
  5690.                 </Flavor>
  5691.             </Flavors>
  5692.             <iAIWeight>0</iAIWeight>
  5693.             <iCost>-1</iCost>
  5694.             <iHurryCostModifier>0</iHurryCostModifier>
  5695.             <iMinAreaSize>-1</iMinAreaSize>
  5696.             <iMoves>2</iMoves>
  5697.             <iAirRange>0</iAirRange>
  5698.             <iNukeRange>-1</iNukeRange>
  5699.             <iWorkRate>0</iWorkRate>
  5700.             <iBaseDiscover>1000</iBaseDiscover>
  5701.             <iDiscoverMultiplier>2</iDiscoverMultiplier>
  5702.             <iBaseHurry>500</iBaseHurry>
  5703.             <iHurryMultiplier>20</iHurryMultiplier>
  5704.             <iBaseTrade>0</iBaseTrade>
  5705.             <iTradeMultiplier>0</iTradeMultiplier>
  5706.             <iGreatWorkCulture>0</iGreatWorkCulture>
  5707.             <TerrainImpassables/>
  5708.             <FeatureImpassables/>
  5709.             <iCombat>0</iCombat>
  5710.             <iAirCombat>0</iAirCombat>
  5711.             <iAirCombatLimit>0</iAirCombatLimit>
  5712.             <iXPValueAttack>0</iXPValueAttack>
  5713.             <iXPValueDefense>0</iXPValueDefense>
  5714.             <iFirstStrikes>0</iFirstStrikes>
  5715.             <iChanceFirstStrikes>0</iChanceFirstStrikes>
  5716.             <iInterceptionProbability>0</iInterceptionProbability>
  5717.             <iEvasionProbability>0</iEvasionProbability>
  5718.             <iWithdrawalProb>0</iWithdrawalProb>
  5719.             <iCollateralDamage>0</iCollateralDamage>
  5720.             <iCollateralDamageLimit>0</iCollateralDamageLimit>
  5721.             <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
  5722.             <iCityAttack>0</iCityAttack>
  5723.             <iCityDefense>0</iCityDefense>
  5724.             <iAnimalCombat>0</iAnimalCombat>
  5725.             <iHillsDefense>0</iHillsDefense>
  5726.             <TerrainNatives/>
  5727.             <FeatureNatives/>
  5728.             <TerrainDefenses/>
  5729.             <FeatureDefenses/>
  5730.             <UnitClassAttackMods/>
  5731.             <UnitClassDefenseMods/>
  5732.             <UnitCombatMods/>
  5733.             <DomainMods/>
  5734.             <BonusProductionModifiers/>
  5735.             <iBombRate>0</iBombRate>
  5736.             <iBombardRate>0</iBombardRate>
  5737.             <SpecialCargo>NONE</SpecialCargo>
  5738.             <DomainCargo>NONE</DomainCargo>
  5739.             <iCargo>0</iCargo>
  5740.             <iConscription>0</iConscription>
  5741.             <iCultureGarrison>0</iCultureGarrison>
  5742.             <iExtraCost>0</iExtraCost>
  5743.             <iAsset>1</iAsset>
  5744.             <iPower>0</iPower>
  5745.             <UnitMeshGroups>
  5746.                 <iGroupSize>1</iGroupSize>
  5747.                 <fMaxSpeed>1.25</fMaxSpeed>
  5748.                 <iMeleeWaveSize>1</iMeleeWaveSize>
  5749.                 <iRangedWaveSize>1</iRangedWaveSize>
  5750.                 <UnitMeshGroup>
  5751.                     <iRequired>1</iRequired>
  5752.                     <EarlyArtDefineTag>ART_DEF_UNIT_ENGINEER</EarlyArtDefineTag>
  5753.                     <LateArtDefineTag>ART_DEF_UNIT_ENGINEER_MODERN</LateArtDefineTag>
  5754.                 </UnitMeshGroup>
  5755.             </UnitMeshGroups>
  5756.             <Button>,Art/Interface/Buttons/Units/GreatEngineer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,8</Button>
  5757.             <HotKey/>
  5758.             <bAltDown>0</bAltDown>
  5759.             <bShiftDown>0</bShiftDown>
  5760.             <bCtrlDown>0</bCtrlDown>
  5761.             <iHotKeyPriority>0</iHotKeyPriority>
  5762.             <FreePromotions/>
  5763.         </UnitInfo>
  5764.     </UnitInfos>
  5765. </Civ4UnitInfos>
  5766.