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<?xml version="1.0"?> <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) --> <!-- Sid Meier's Civilization 4 --> <!-- Copyright Firaxis Games 2005 --> <!-- --> <!-- Promotion Infos --> <Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml"> <PromotionInfos> <PromotionInfo> <Type>PROMOTION_COMBAT1</Type> <Description>TXT_KEY_PROMOTION_COMBAT1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>10</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COMBAT2</Type> <Description>TXT_KEY_PROMOTION_COMBAT2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> 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<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COMBAT3</Type> <Description>TXT_KEY_PROMOTION_COMBAT3</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1> 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<Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COMBAT4</Type> <Description>TXT_KEY_PROMOTION_COMBAT4</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> 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<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COMBAT5</Type> <Description>TXT_KEY_PROMOTION_COMBAT5</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> 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</UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COVER</Type> <Description>TXT_KEY_PROMOTION_COVER</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <iUnitCombatMod>25</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_SHOCK</Type> <Description>TXT_KEY_PROMOTION_SHOCK</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <iUnitCombatMod>25</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Shock.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_PINCH</Type> <Description>TXT_KEY_PROMOTION_PINCH</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Pinch.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_FORMATION</Type> <Description>TXT_KEY_PROMOTION_FORMATION</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <iUnitCombatMod>25</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CHARGE</Type> <Description>TXT_KEY_PROMOTION_CHARGE</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <iUnitCombatMod>25</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Charge.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_AMBUSH</Type> <Description>TXT_KEY_PROMOTION_AMBUSH</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Ambush.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_AMPHIBIOUS</Type> <Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>1</bAmphib> <bRiver>1</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_MARCH</Type> <Description>TXT_KEY_PROMOTION_MARCH</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1> <PromotionPrereqOr2>PROMOTION_MEDIC1</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>1</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_BLITZ</Type> <Description>TXT_KEY_PROMOTION_BLITZ</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>1</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_COMMANDO</Type> <Description>TXT_KEY_PROMOTION_COMMANDO</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>1</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_MEDIC1</Type> <Description>TXT_KEY_PROMOTION_MEDIC1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>10</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_MEDIC2</Type> <Description>TXT_KEY_PROMOTION_MEDIC2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_MEDIC1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>10</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_GUERILLA1</Type> <Description>TXT_KEY_PROMOTION_GUERILLA1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>20</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_GUERILLA2</Type> <Description>TXT_KEY_PROMOTION_GUERILLA2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_GUERILLA1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>1</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>30</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_WOODSMAN1</Type> <Description>TXT_KEY_PROMOTION_WOODSMAN1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses> <FeatureDefense> <FeatureType>FEATURE_JUNGLE</FeatureType> <iFeatureDefense>20</iFeatureDefense> </FeatureDefense> <FeatureDefense> <FeatureType>FEATURE_FOREST</FeatureType> <iFeatureDefense>20</iFeatureDefense> </FeatureDefense> </FeatureDefenses> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_WOODSMAN2</Type> <Description>TXT_KEY_PROMOTION_WOODSMAN2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_WOODSMAN1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses> <FeatureDefense> <FeatureType>FEATURE_JUNGLE</FeatureType> <iFeatureDefense>30</iFeatureDefense> </FeatureDefense> <FeatureDefense> <FeatureType>FEATURE_FOREST</FeatureType> <iFeatureDefense>30</iFeatureDefense> </FeatureDefense> </FeatureDefenses> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves> <FeatureDoubleMove> <FeatureType>FEATURE_JUNGLE</FeatureType> <bFeatureDoubleMove>1</bFeatureDoubleMove> </FeatureDoubleMove> <FeatureDoubleMove> <FeatureType>FEATURE_FOREST</FeatureType> <bFeatureDoubleMove>1</bFeatureDoubleMove> </FeatureDoubleMove> </FeatureDoubleMoves> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_RAIDER1</Type> <Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>20</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_RAIDER2</Type> <Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>25</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_RAIDER3</Type> <Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_CITY_RAIDER2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>30</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_GARRISON1</Type> <Description>TXT_KEY_PROMOTION_GARRISON1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>20</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_GARRISON2</Type> <Description>TXT_KEY_PROMOTION_GARRISON2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_CITY_GARRISON1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>25</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_CITY_GARRISON3</Type> <Description>TXT_KEY_PROMOTION_GARRISON3</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_CITY_GARRISON2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>30</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <iUnitCombatMod>10</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_DRILL1</Type> <Description>TXT_KEY_PROMOTION_DRILL1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_DRILL2</Type> <Description>TXT_KEY_PROMOTION_DRILL2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_DRILL1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>1</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_DRILL3</Type> <Description>TXT_KEY_PROMOTION_DRILL3</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_DRILL2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>2</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_DRILL4</Type> <Description>TXT_KEY_PROMOTION_DRILL4</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_DRILL3</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>2</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <iUnitCombatMod>10</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_BARRAGE1</Type> <Description>TXT_KEY_PROMOTION_BARRAGE1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>20</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Barrage1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_BARRAGE2</Type> <Description>TXT_KEY_PROMOTION_BARRAGE2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_BARRAGE1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>30</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods> <UnitCombatMod> <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType> <iUnitCombatMod>10</iUnitCombatMod> </UnitCombatMod> </UnitCombatMods> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_BARRAGE3</Type> <Description>TXT_KEY_PROMOTION_BARRAGE3</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_BARRAGE2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>50</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_ACCURACY</Type> <Description>TXT_KEY_PROMOTION_ACCURACY</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1> <PromotionPrereqOr2>PROMOTION_BARRAGE1</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>10</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_FLANKING1</Type> <Description>TXT_KEY_PROMOTION_FLANKING1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>NONE</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>10</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_FLANKING2</Type> <Description>TXT_KEY_PROMOTION_FLANKING2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>1</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>20</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Flanking2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,3</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_SENTRY</Type> <Description>TXT_KEY_PROMOTION_SENTRY</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1> <PromotionPrereqOr2>PROMOTION_COMBAT3</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>1</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,6</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_MOBILITY</Type> <Description>TXT_KEY_PROMOTION_MOBILITY</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_FLANKING2</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>0</iMovesChange> <iMoveDiscountChange>1</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_NAVIGATION1</Type> <Description>TXT_KEY_PROMOTION_NAVIGATION1</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>1</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button> </PromotionInfo> <PromotionInfo> <Type>PROMOTION_NAVIGATION2</Type> <Description>TXT_KEY_PROMOTION_NAVIGATION2</Description> <Sound>AS2D_IF_LEVELUP</Sound> <PromotionPrereqOr1>PROMOTION_NAVIGATION1</PromotionPrereqOr1> <PromotionPrereqOr2>NONE</PromotionPrereqOr2> <TechPrereq>NONE</TechPrereq> <bBlitz>0</bBlitz> <bAmphib>0</bAmphib> <bRiver>0</bRiver> <bEnemyRoute>0</bEnemyRoute> <bAlwaysHeal>0</bAlwaysHeal> <bHillsDoubleMove>0</bHillsDoubleMove> <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes> <iVisibilityChange>0</iVisibilityChange> <iMovesChange>1</iMovesChange> <iMoveDiscountChange>0</iMoveDiscountChange> <iWithdrawalChange>0</iWithdrawalChange> <iCollateralDamageChange>0</iCollateralDamageChange> <iBombardRateChange>0</iBombardRateChange> <iFirstStrikesChange>0</iFirstStrikesChange> <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange> <iEnemyHealChange>0</iEnemyHealChange> <iNeutralHealChange>0</iNeutralHealChange> <iFriendlyHealChange>0</iFriendlyHealChange> <iSameTileHealChange>0</iSameTileHealChange> <iAdjacentTileHealChange>0</iAdjacentTileHealChange> <iCombatPercent>0</iCombatPercent> <iCityAttack>0</iCityAttack> <iCityDefense>0</iCityDefense> <iHillsDefense>0</iHillsDefense> <TerrainDefenses/> <FeatureDefenses/> <UnitCombatMods/> <DomainMods/> <TerrainDoubleMoves/> <FeatureDoubleMoves/> <UnitCombats> <UnitCombat> <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType> <bUnitCombat>1</bUnitCombat> </UnitCombat> </UnitCombats> <HotKey/> <bAltDown>0</bAltDown> <bShiftDown>0</bShiftDown> <bCtrlDown>0</bCtrlDown> <iHotKeyPriority>0</iHotKeyPriority> <Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button> </PromotionInfo> </PromotionInfos> </Civ4PromotionInfos>