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Extensible Markup Language  |  2005-11-09  |  87.3 KB  |  2,423 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Promotion Infos -->
  7. <Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml">
  8.     <PromotionInfos>
  9.         <PromotionInfo>
  10.             <Type>PROMOTION_COMBAT1</Type>
  11.             <Description>TXT_KEY_PROMOTION_COMBAT1</Description>
  12.             <Sound>AS2D_IF_LEVELUP</Sound>
  13.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  14.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  15.             <TechPrereq>NONE</TechPrereq>
  16.             <bBlitz>0</bBlitz>
  17.             <bAmphib>0</bAmphib>
  18.             <bRiver>0</bRiver>
  19.             <bEnemyRoute>0</bEnemyRoute>
  20.             <bAlwaysHeal>0</bAlwaysHeal>
  21.             <bHillsDoubleMove>0</bHillsDoubleMove>
  22.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  23.             <iVisibilityChange>0</iVisibilityChange>
  24.             <iMovesChange>0</iMovesChange>
  25.             <iMoveDiscountChange>0</iMoveDiscountChange>
  26.             <iWithdrawalChange>0</iWithdrawalChange>
  27.             <iCollateralDamageChange>0</iCollateralDamageChange>
  28.             <iBombardRateChange>0</iBombardRateChange>
  29.             <iFirstStrikesChange>0</iFirstStrikesChange>
  30.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  31.             <iEnemyHealChange>0</iEnemyHealChange>
  32.             <iNeutralHealChange>0</iNeutralHealChange>
  33.             <iFriendlyHealChange>0</iFriendlyHealChange>
  34.             <iSameTileHealChange>0</iSameTileHealChange>
  35.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  36.             <iCombatPercent>10</iCombatPercent>
  37.             <iCityAttack>0</iCityAttack>
  38.             <iCityDefense>0</iCityDefense>
  39.             <iHillsDefense>0</iHillsDefense>
  40.             <TerrainDefenses/>
  41.             <FeatureDefenses/>
  42.             <UnitCombatMods/>
  43.             <DomainMods/>
  44.             <TerrainDoubleMoves/>
  45.             <FeatureDoubleMoves/>
  46.             <UnitCombats>
  47.                 <UnitCombat>
  48.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  49.                     <bUnitCombat>1</bUnitCombat>
  50.                 </UnitCombat>
  51.                 <UnitCombat>
  52.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  53.                     <bUnitCombat>1</bUnitCombat>
  54.                 </UnitCombat>
  55.                 <UnitCombat>
  56.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  57.                     <bUnitCombat>1</bUnitCombat>
  58.                 </UnitCombat>
  59.                 <UnitCombat>
  60.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  61.                     <bUnitCombat>1</bUnitCombat>
  62.                 </UnitCombat>
  63.                 <UnitCombat>
  64.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  65.                     <bUnitCombat>1</bUnitCombat>
  66.                 </UnitCombat>
  67.                 <UnitCombat>
  68.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  69.                     <bUnitCombat>1</bUnitCombat>
  70.                 </UnitCombat>
  71.             </UnitCombats>
  72.             <HotKey/>
  73.             <bAltDown>0</bAltDown>
  74.             <bShiftDown>0</bShiftDown>
  75.             <bCtrlDown>0</bCtrlDown>
  76.             <iHotKeyPriority>0</iHotKeyPriority>
  77.             <Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button>
  78.         </PromotionInfo>
  79.         <PromotionInfo>
  80.             <Type>PROMOTION_COMBAT2</Type>
  81.             <Description>TXT_KEY_PROMOTION_COMBAT2</Description>
  82.             <Sound>AS2D_IF_LEVELUP</Sound>
  83.             <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
  84.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  85.             <TechPrereq>NONE</TechPrereq>
  86.             <bBlitz>0</bBlitz>
  87.             <bAmphib>0</bAmphib>
  88.             <bRiver>0</bRiver>
  89.             <bEnemyRoute>0</bEnemyRoute>
  90.             <bAlwaysHeal>0</bAlwaysHeal>
  91.             <bHillsDoubleMove>0</bHillsDoubleMove>
  92.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  93.             <iVisibilityChange>0</iVisibilityChange>
  94.             <iMovesChange>0</iMovesChange>
  95.             <iMoveDiscountChange>0</iMoveDiscountChange>
  96.             <iWithdrawalChange>0</iWithdrawalChange>
  97.             <iCollateralDamageChange>0</iCollateralDamageChange>
  98.             <iBombardRateChange>0</iBombardRateChange>
  99.             <iFirstStrikesChange>0</iFirstStrikesChange>
  100.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  101.             <iEnemyHealChange>0</iEnemyHealChange>
  102.             <iNeutralHealChange>0</iNeutralHealChange>
  103.             <iFriendlyHealChange>0</iFriendlyHealChange>
  104.             <iSameTileHealChange>0</iSameTileHealChange>
  105.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  106.             <iCombatPercent>10</iCombatPercent>
  107.             <iCityAttack>0</iCityAttack>
  108.             <iCityDefense>0</iCityDefense>
  109.             <iHillsDefense>0</iHillsDefense>
  110.             <TerrainDefenses/>
  111.             <FeatureDefenses/>
  112.             <UnitCombatMods/>
  113.             <DomainMods/>
  114.             <TerrainDoubleMoves/>
  115.             <FeatureDoubleMoves/>
  116.             <UnitCombats>
  117.                 <UnitCombat>
  118.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  119.                     <bUnitCombat>1</bUnitCombat>
  120.                 </UnitCombat>
  121.                 <UnitCombat>
  122.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  123.                     <bUnitCombat>1</bUnitCombat>
  124.                 </UnitCombat>
  125.                 <UnitCombat>
  126.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  127.                     <bUnitCombat>1</bUnitCombat>
  128.                 </UnitCombat>
  129.                 <UnitCombat>
  130.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  131.                     <bUnitCombat>1</bUnitCombat>
  132.                 </UnitCombat>
  133.                 <UnitCombat>
  134.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  135.                     <bUnitCombat>1</bUnitCombat>
  136.                 </UnitCombat>
  137.                 <UnitCombat>
  138.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  139.                     <bUnitCombat>1</bUnitCombat>
  140.                 </UnitCombat>
  141.             </UnitCombats>
  142.             <HotKey/>
  143.             <bAltDown>0</bAltDown>
  144.             <bShiftDown>0</bShiftDown>
  145.             <bCtrlDown>0</bCtrlDown>
  146.             <iHotKeyPriority>0</iHotKeyPriority>
  147.             <Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button>
  148.         </PromotionInfo>
  149.         <PromotionInfo>
  150.             <Type>PROMOTION_COMBAT3</Type>
  151.             <Description>TXT_KEY_PROMOTION_COMBAT3</Description>
  152.             <Sound>AS2D_IF_LEVELUP</Sound>
  153.             <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
  154.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  155.             <TechPrereq>NONE</TechPrereq>
  156.             <bBlitz>0</bBlitz>
  157.             <bAmphib>0</bAmphib>
  158.             <bRiver>0</bRiver>
  159.             <bEnemyRoute>0</bEnemyRoute>
  160.             <bAlwaysHeal>0</bAlwaysHeal>
  161.             <bHillsDoubleMove>0</bHillsDoubleMove>
  162.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  163.             <iVisibilityChange>0</iVisibilityChange>
  164.             <iMovesChange>0</iMovesChange>
  165.             <iMoveDiscountChange>0</iMoveDiscountChange>
  166.             <iWithdrawalChange>0</iWithdrawalChange>
  167.             <iCollateralDamageChange>0</iCollateralDamageChange>
  168.             <iBombardRateChange>0</iBombardRateChange>
  169.             <iFirstStrikesChange>0</iFirstStrikesChange>
  170.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  171.             <iEnemyHealChange>0</iEnemyHealChange>
  172.             <iNeutralHealChange>0</iNeutralHealChange>
  173.             <iFriendlyHealChange>0</iFriendlyHealChange>
  174.             <iSameTileHealChange>0</iSameTileHealChange>
  175.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  176.             <iCombatPercent>10</iCombatPercent>
  177.             <iCityAttack>0</iCityAttack>
  178.             <iCityDefense>0</iCityDefense>
  179.             <iHillsDefense>0</iHillsDefense>
  180.             <TerrainDefenses/>
  181.             <FeatureDefenses/>
  182.             <UnitCombatMods/>
  183.             <DomainMods/>
  184.             <TerrainDoubleMoves/>
  185.             <FeatureDoubleMoves/>
  186.             <UnitCombats>
  187.                 <UnitCombat>
  188.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  189.                     <bUnitCombat>1</bUnitCombat>
  190.                 </UnitCombat>
  191.                 <UnitCombat>
  192.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  193.                     <bUnitCombat>1</bUnitCombat>
  194.                 </UnitCombat>
  195.                 <UnitCombat>
  196.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  197.                     <bUnitCombat>1</bUnitCombat>
  198.                 </UnitCombat>
  199.                 <UnitCombat>
  200.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  201.                     <bUnitCombat>1</bUnitCombat>
  202.                 </UnitCombat>
  203.                 <UnitCombat>
  204.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  205.                     <bUnitCombat>1</bUnitCombat>
  206.                 </UnitCombat>
  207.                 <UnitCombat>
  208.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  209.                     <bUnitCombat>1</bUnitCombat>
  210.                 </UnitCombat>
  211.             </UnitCombats>
  212.             <HotKey/>
  213.             <bAltDown>0</bAltDown>
  214.             <bShiftDown>0</bShiftDown>
  215.             <bCtrlDown>0</bCtrlDown>
  216.             <iHotKeyPriority>0</iHotKeyPriority>
  217.             <Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button>
  218.         </PromotionInfo>
  219.         <PromotionInfo>
  220.             <Type>PROMOTION_COMBAT4</Type>
  221.             <Description>TXT_KEY_PROMOTION_COMBAT4</Description>
  222.             <Sound>AS2D_IF_LEVELUP</Sound>
  223.             <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
  224.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  225.             <TechPrereq>NONE</TechPrereq>
  226.             <bBlitz>0</bBlitz>
  227.             <bAmphib>0</bAmphib>
  228.             <bRiver>0</bRiver>
  229.             <bEnemyRoute>0</bEnemyRoute>
  230.             <bAlwaysHeal>0</bAlwaysHeal>
  231.             <bHillsDoubleMove>0</bHillsDoubleMove>
  232.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  233.             <iVisibilityChange>0</iVisibilityChange>
  234.             <iMovesChange>0</iMovesChange>
  235.             <iMoveDiscountChange>0</iMoveDiscountChange>
  236.             <iWithdrawalChange>0</iWithdrawalChange>
  237.             <iCollateralDamageChange>0</iCollateralDamageChange>
  238.             <iBombardRateChange>0</iBombardRateChange>
  239.             <iFirstStrikesChange>0</iFirstStrikesChange>
  240.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  241.             <iEnemyHealChange>0</iEnemyHealChange>
  242.             <iNeutralHealChange>10</iNeutralHealChange>
  243.             <iFriendlyHealChange>0</iFriendlyHealChange>
  244.             <iSameTileHealChange>0</iSameTileHealChange>
  245.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  246.             <iCombatPercent>10</iCombatPercent>
  247.             <iCityAttack>0</iCityAttack>
  248.             <iCityDefense>0</iCityDefense>
  249.             <iHillsDefense>0</iHillsDefense>
  250.             <TerrainDefenses/>
  251.             <FeatureDefenses/>
  252.             <UnitCombatMods/>
  253.             <DomainMods/>
  254.             <TerrainDoubleMoves/>
  255.             <FeatureDoubleMoves/>
  256.             <UnitCombats>
  257.                 <UnitCombat>
  258.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  259.                     <bUnitCombat>1</bUnitCombat>
  260.                 </UnitCombat>
  261.                 <UnitCombat>
  262.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  263.                     <bUnitCombat>1</bUnitCombat>
  264.                 </UnitCombat>
  265.                 <UnitCombat>
  266.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  267.                     <bUnitCombat>1</bUnitCombat>
  268.                 </UnitCombat>
  269.                 <UnitCombat>
  270.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  271.                     <bUnitCombat>1</bUnitCombat>
  272.                 </UnitCombat>
  273.                 <UnitCombat>
  274.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  275.                     <bUnitCombat>1</bUnitCombat>
  276.                 </UnitCombat>
  277.                 <UnitCombat>
  278.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  279.                     <bUnitCombat>1</bUnitCombat>
  280.                 </UnitCombat>
  281.             </UnitCombats>
  282.             <HotKey/>
  283.             <bAltDown>0</bAltDown>
  284.             <bShiftDown>0</bShiftDown>
  285.             <bCtrlDown>0</bCtrlDown>
  286.             <iHotKeyPriority>0</iHotKeyPriority>
  287.             <Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button>
  288.         </PromotionInfo>
  289.         <PromotionInfo>
  290.             <Type>PROMOTION_COMBAT5</Type>
  291.             <Description>TXT_KEY_PROMOTION_COMBAT5</Description>
  292.             <Sound>AS2D_IF_LEVELUP</Sound>
  293.             <PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
  294.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  295.             <TechPrereq>NONE</TechPrereq>
  296.             <bBlitz>0</bBlitz>
  297.             <bAmphib>0</bAmphib>
  298.             <bRiver>0</bRiver>
  299.             <bEnemyRoute>0</bEnemyRoute>
  300.             <bAlwaysHeal>0</bAlwaysHeal>
  301.             <bHillsDoubleMove>0</bHillsDoubleMove>
  302.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  303.             <iVisibilityChange>0</iVisibilityChange>
  304.             <iMovesChange>0</iMovesChange>
  305.             <iMoveDiscountChange>0</iMoveDiscountChange>
  306.             <iWithdrawalChange>0</iWithdrawalChange>
  307.             <iCollateralDamageChange>0</iCollateralDamageChange>
  308.             <iBombardRateChange>0</iBombardRateChange>
  309.             <iFirstStrikesChange>0</iFirstStrikesChange>
  310.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  311.             <iEnemyHealChange>10</iEnemyHealChange>
  312.             <iNeutralHealChange>0</iNeutralHealChange>
  313.             <iFriendlyHealChange>0</iFriendlyHealChange>
  314.             <iSameTileHealChange>0</iSameTileHealChange>
  315.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  316.             <iCombatPercent>10</iCombatPercent>
  317.             <iCityAttack>0</iCityAttack>
  318.             <iCityDefense>0</iCityDefense>
  319.             <iHillsDefense>0</iHillsDefense>
  320.             <TerrainDefenses/>
  321.             <FeatureDefenses/>
  322.             <UnitCombatMods/>
  323.             <DomainMods/>
  324.             <TerrainDoubleMoves/>
  325.             <FeatureDoubleMoves/>
  326.             <UnitCombats>
  327.                 <UnitCombat>
  328.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  329.                     <bUnitCombat>1</bUnitCombat>
  330.                 </UnitCombat>
  331.                 <UnitCombat>
  332.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  333.                     <bUnitCombat>1</bUnitCombat>
  334.                 </UnitCombat>
  335.                 <UnitCombat>
  336.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  337.                     <bUnitCombat>1</bUnitCombat>
  338.                 </UnitCombat>
  339.                 <UnitCombat>
  340.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  341.                     <bUnitCombat>1</bUnitCombat>
  342.                 </UnitCombat>
  343.                 <UnitCombat>
  344.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  345.                     <bUnitCombat>1</bUnitCombat>
  346.                 </UnitCombat>
  347.                 <UnitCombat>
  348.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  349.                     <bUnitCombat>1</bUnitCombat>
  350.                 </UnitCombat>
  351.             </UnitCombats>
  352.             <HotKey/>
  353.             <bAltDown>0</bAltDown>
  354.             <bShiftDown>0</bShiftDown>
  355.             <bCtrlDown>0</bCtrlDown>
  356.             <iHotKeyPriority>0</iHotKeyPriority>
  357.             <Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button>
  358.         </PromotionInfo>
  359.         <PromotionInfo>
  360.             <Type>PROMOTION_COVER</Type>
  361.             <Description>TXT_KEY_PROMOTION_COVER</Description>
  362.             <Sound>AS2D_IF_LEVELUP</Sound>
  363.             <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
  364.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  365.             <TechPrereq>NONE</TechPrereq>
  366.             <bBlitz>0</bBlitz>
  367.             <bAmphib>0</bAmphib>
  368.             <bRiver>0</bRiver>
  369.             <bEnemyRoute>0</bEnemyRoute>
  370.             <bAlwaysHeal>0</bAlwaysHeal>
  371.             <bHillsDoubleMove>0</bHillsDoubleMove>
  372.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  373.             <iVisibilityChange>0</iVisibilityChange>
  374.             <iMovesChange>0</iMovesChange>
  375.             <iMoveDiscountChange>0</iMoveDiscountChange>
  376.             <iWithdrawalChange>0</iWithdrawalChange>
  377.             <iCollateralDamageChange>0</iCollateralDamageChange>
  378.             <iBombardRateChange>0</iBombardRateChange>
  379.             <iFirstStrikesChange>0</iFirstStrikesChange>
  380.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  381.             <iEnemyHealChange>0</iEnemyHealChange>
  382.             <iNeutralHealChange>0</iNeutralHealChange>
  383.             <iFriendlyHealChange>0</iFriendlyHealChange>
  384.             <iSameTileHealChange>0</iSameTileHealChange>
  385.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  386.             <iCombatPercent>0</iCombatPercent>
  387.             <iCityAttack>0</iCityAttack>
  388.             <iCityDefense>0</iCityDefense>
  389.             <iHillsDefense>0</iHillsDefense>
  390.             <TerrainDefenses/>
  391.             <FeatureDefenses/>
  392.             <UnitCombatMods>
  393.                 <UnitCombatMod>
  394.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  395.                     <iUnitCombatMod>25</iUnitCombatMod>
  396.                 </UnitCombatMod>
  397.             </UnitCombatMods>
  398.             <DomainMods/>
  399.             <TerrainDoubleMoves/>
  400.             <FeatureDoubleMoves/>
  401.             <UnitCombats>
  402.                 <UnitCombat>
  403.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  404.                     <bUnitCombat>1</bUnitCombat>
  405.                 </UnitCombat>
  406.                 <UnitCombat>
  407.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  408.                     <bUnitCombat>1</bUnitCombat>
  409.                 </UnitCombat>
  410.             </UnitCombats>
  411.             <HotKey/>
  412.             <bAltDown>0</bAltDown>
  413.             <bShiftDown>0</bShiftDown>
  414.             <bCtrlDown>0</bCtrlDown>
  415.             <iHotKeyPriority>0</iHotKeyPriority>
  416.             <Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
  417.         </PromotionInfo>
  418.         <PromotionInfo>
  419.             <Type>PROMOTION_SHOCK</Type>
  420.             <Description>TXT_KEY_PROMOTION_SHOCK</Description>
  421.             <Sound>AS2D_IF_LEVELUP</Sound>
  422.             <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
  423.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  424.             <TechPrereq>NONE</TechPrereq>
  425.             <bBlitz>0</bBlitz>
  426.             <bAmphib>0</bAmphib>
  427.             <bRiver>0</bRiver>
  428.             <bEnemyRoute>0</bEnemyRoute>
  429.             <bAlwaysHeal>0</bAlwaysHeal>
  430.             <bHillsDoubleMove>0</bHillsDoubleMove>
  431.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  432.             <iVisibilityChange>0</iVisibilityChange>
  433.             <iMovesChange>0</iMovesChange>
  434.             <iMoveDiscountChange>0</iMoveDiscountChange>
  435.             <iWithdrawalChange>0</iWithdrawalChange>
  436.             <iCollateralDamageChange>0</iCollateralDamageChange>
  437.             <iBombardRateChange>0</iBombardRateChange>
  438.             <iFirstStrikesChange>0</iFirstStrikesChange>
  439.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  440.             <iEnemyHealChange>0</iEnemyHealChange>
  441.             <iNeutralHealChange>0</iNeutralHealChange>
  442.             <iFriendlyHealChange>0</iFriendlyHealChange>
  443.             <iSameTileHealChange>0</iSameTileHealChange>
  444.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  445.             <iCombatPercent>0</iCombatPercent>
  446.             <iCityAttack>0</iCityAttack>
  447.             <iCityDefense>0</iCityDefense>
  448.             <iHillsDefense>0</iHillsDefense>
  449.             <TerrainDefenses/>
  450.             <FeatureDefenses/>
  451.             <UnitCombatMods>
  452.                 <UnitCombatMod>
  453.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  454.                     <iUnitCombatMod>25</iUnitCombatMod>
  455.                 </UnitCombatMod>
  456.             </UnitCombatMods>
  457.             <DomainMods/>
  458.             <TerrainDoubleMoves/>
  459.             <FeatureDoubleMoves/>
  460.             <UnitCombats>
  461.                 <UnitCombat>
  462.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  463.                     <bUnitCombat>1</bUnitCombat>
  464.                 </UnitCombat>
  465.                 <UnitCombat>
  466.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  467.                     <bUnitCombat>1</bUnitCombat>
  468.                 </UnitCombat>
  469.                 <UnitCombat>
  470.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  471.                     <bUnitCombat>1</bUnitCombat>
  472.                 </UnitCombat>
  473.                 <UnitCombat>
  474.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  475.                     <bUnitCombat>1</bUnitCombat>
  476.                 </UnitCombat>
  477.             </UnitCombats>
  478.             <HotKey/>
  479.             <bAltDown>0</bAltDown>
  480.             <bShiftDown>0</bShiftDown>
  481.             <bCtrlDown>0</bCtrlDown>
  482.             <iHotKeyPriority>0</iHotKeyPriority>
  483.             <Button>,Art/Interface/Buttons/Promotions/Shock.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,5</Button>
  484.         </PromotionInfo>
  485.         <PromotionInfo>
  486.             <Type>PROMOTION_PINCH</Type>
  487.             <Description>TXT_KEY_PROMOTION_PINCH</Description>
  488.             <Sound>AS2D_IF_LEVELUP</Sound>
  489.             <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
  490.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  491.             <TechPrereq>NONE</TechPrereq>
  492.             <bBlitz>0</bBlitz>
  493.             <bAmphib>0</bAmphib>
  494.             <bRiver>0</bRiver>
  495.             <bEnemyRoute>0</bEnemyRoute>
  496.             <bAlwaysHeal>0</bAlwaysHeal>
  497.             <bHillsDoubleMove>0</bHillsDoubleMove>
  498.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  499.             <iVisibilityChange>0</iVisibilityChange>
  500.             <iMovesChange>0</iMovesChange>
  501.             <iMoveDiscountChange>0</iMoveDiscountChange>
  502.             <iWithdrawalChange>0</iWithdrawalChange>
  503.             <iCollateralDamageChange>0</iCollateralDamageChange>
  504.             <iBombardRateChange>0</iBombardRateChange>
  505.             <iFirstStrikesChange>0</iFirstStrikesChange>
  506.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  507.             <iEnemyHealChange>0</iEnemyHealChange>
  508.             <iNeutralHealChange>0</iNeutralHealChange>
  509.             <iFriendlyHealChange>0</iFriendlyHealChange>
  510.             <iSameTileHealChange>0</iSameTileHealChange>
  511.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  512.             <iCombatPercent>0</iCombatPercent>
  513.             <iCityAttack>0</iCityAttack>
  514.             <iCityDefense>0</iCityDefense>
  515.             <iHillsDefense>0</iHillsDefense>
  516.             <TerrainDefenses/>
  517.             <FeatureDefenses/>
  518.             <UnitCombatMods/>
  519.             <DomainMods/>
  520.             <TerrainDoubleMoves/>
  521.             <FeatureDoubleMoves/>
  522.             <UnitCombats>
  523.                 <UnitCombat>
  524.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  525.                     <bUnitCombat>1</bUnitCombat>
  526.                 </UnitCombat>
  527.             </UnitCombats>
  528.             <HotKey/>
  529.             <bAltDown>0</bAltDown>
  530.             <bShiftDown>0</bShiftDown>
  531.             <bCtrlDown>0</bCtrlDown>
  532.             <iHotKeyPriority>0</iHotKeyPriority>
  533.             <Button>,Art/Interface/Buttons/Promotions/Pinch.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,5</Button>
  534.         </PromotionInfo>
  535.         <PromotionInfo>
  536.             <Type>PROMOTION_FORMATION</Type>
  537.             <Description>TXT_KEY_PROMOTION_FORMATION</Description>
  538.             <Sound>AS2D_IF_LEVELUP</Sound>
  539.             <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
  540.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  541.             <TechPrereq>NONE</TechPrereq>
  542.             <bBlitz>0</bBlitz>
  543.             <bAmphib>0</bAmphib>
  544.             <bRiver>0</bRiver>
  545.             <bEnemyRoute>0</bEnemyRoute>
  546.             <bAlwaysHeal>0</bAlwaysHeal>
  547.             <bHillsDoubleMove>0</bHillsDoubleMove>
  548.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  549.             <iVisibilityChange>0</iVisibilityChange>
  550.             <iMovesChange>0</iMovesChange>
  551.             <iMoveDiscountChange>0</iMoveDiscountChange>
  552.             <iWithdrawalChange>0</iWithdrawalChange>
  553.             <iCollateralDamageChange>0</iCollateralDamageChange>
  554.             <iBombardRateChange>0</iBombardRateChange>
  555.             <iFirstStrikesChange>0</iFirstStrikesChange>
  556.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  557.             <iEnemyHealChange>0</iEnemyHealChange>
  558.             <iNeutralHealChange>0</iNeutralHealChange>
  559.             <iFriendlyHealChange>0</iFriendlyHealChange>
  560.             <iSameTileHealChange>0</iSameTileHealChange>
  561.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  562.             <iCombatPercent>0</iCombatPercent>
  563.             <iCityAttack>0</iCityAttack>
  564.             <iCityDefense>0</iCityDefense>
  565.             <iHillsDefense>0</iHillsDefense>
  566.             <TerrainDefenses/>
  567.             <FeatureDefenses/>
  568.             <UnitCombatMods>
  569.                 <UnitCombatMod>
  570.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  571.                     <iUnitCombatMod>25</iUnitCombatMod>
  572.                 </UnitCombatMod>
  573.             </UnitCombatMods>
  574.             <DomainMods/>
  575.             <TerrainDoubleMoves/>
  576.             <FeatureDoubleMoves/>
  577.             <UnitCombats>
  578.                 <UnitCombat>
  579.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  580.                     <bUnitCombat>1</bUnitCombat>
  581.                 </UnitCombat>
  582.                 <UnitCombat>
  583.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  584.                     <bUnitCombat>1</bUnitCombat>
  585.                 </UnitCombat>
  586.                 <UnitCombat>
  587.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  588.                     <bUnitCombat>1</bUnitCombat>
  589.                 </UnitCombat>
  590.             </UnitCombats>
  591.             <HotKey/>
  592.             <bAltDown>0</bAltDown>
  593.             <bShiftDown>0</bShiftDown>
  594.             <bCtrlDown>0</bCtrlDown>
  595.             <iHotKeyPriority>0</iHotKeyPriority>
  596.             <Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
  597.         </PromotionInfo>
  598.         <PromotionInfo>
  599.             <Type>PROMOTION_CHARGE</Type>
  600.             <Description>TXT_KEY_PROMOTION_CHARGE</Description>
  601.             <Sound>AS2D_IF_LEVELUP</Sound>
  602.             <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
  603.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  604.             <TechPrereq>NONE</TechPrereq>
  605.             <bBlitz>0</bBlitz>
  606.             <bAmphib>0</bAmphib>
  607.             <bRiver>0</bRiver>
  608.             <bEnemyRoute>0</bEnemyRoute>
  609.             <bAlwaysHeal>0</bAlwaysHeal>
  610.             <bHillsDoubleMove>0</bHillsDoubleMove>
  611.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  612.             <iVisibilityChange>0</iVisibilityChange>
  613.             <iMovesChange>0</iMovesChange>
  614.             <iMoveDiscountChange>0</iMoveDiscountChange>
  615.             <iWithdrawalChange>0</iWithdrawalChange>
  616.             <iCollateralDamageChange>0</iCollateralDamageChange>
  617.             <iBombardRateChange>0</iBombardRateChange>
  618.             <iFirstStrikesChange>0</iFirstStrikesChange>
  619.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  620.             <iEnemyHealChange>0</iEnemyHealChange>
  621.             <iNeutralHealChange>0</iNeutralHealChange>
  622.             <iFriendlyHealChange>0</iFriendlyHealChange>
  623.             <iSameTileHealChange>0</iSameTileHealChange>
  624.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  625.             <iCombatPercent>0</iCombatPercent>
  626.             <iCityAttack>0</iCityAttack>
  627.             <iCityDefense>0</iCityDefense>
  628.             <iHillsDefense>0</iHillsDefense>
  629.             <TerrainDefenses/>
  630.             <FeatureDefenses/>
  631.             <UnitCombatMods>
  632.                 <UnitCombatMod>
  633.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  634.                     <iUnitCombatMod>25</iUnitCombatMod>
  635.                 </UnitCombatMod>
  636.             </UnitCombatMods>
  637.             <DomainMods/>
  638.             <TerrainDoubleMoves/>
  639.             <FeatureDoubleMoves/>
  640.             <UnitCombats>
  641.                 <UnitCombat>
  642.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  643.                     <bUnitCombat>1</bUnitCombat>
  644.                 </UnitCombat>
  645.                 <UnitCombat>
  646.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  647.                     <bUnitCombat>1</bUnitCombat>
  648.                 </UnitCombat>
  649.             </UnitCombats>
  650.             <HotKey/>
  651.             <bAltDown>0</bAltDown>
  652.             <bShiftDown>0</bShiftDown>
  653.             <bCtrlDown>0</bCtrlDown>
  654.             <iHotKeyPriority>0</iHotKeyPriority>
  655.             <Button>,Art/Interface/Buttons/Promotions/Charge.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,5</Button>
  656.         </PromotionInfo>
  657.         <PromotionInfo>
  658.             <Type>PROMOTION_AMBUSH</Type>
  659.             <Description>TXT_KEY_PROMOTION_AMBUSH</Description>
  660.             <Sound>AS2D_IF_LEVELUP</Sound>
  661.             <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
  662.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  663.             <TechPrereq>NONE</TechPrereq>
  664.             <bBlitz>0</bBlitz>
  665.             <bAmphib>0</bAmphib>
  666.             <bRiver>0</bRiver>
  667.             <bEnemyRoute>0</bEnemyRoute>
  668.             <bAlwaysHeal>0</bAlwaysHeal>
  669.             <bHillsDoubleMove>0</bHillsDoubleMove>
  670.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  671.             <iVisibilityChange>0</iVisibilityChange>
  672.             <iMovesChange>0</iMovesChange>
  673.             <iMoveDiscountChange>0</iMoveDiscountChange>
  674.             <iWithdrawalChange>0</iWithdrawalChange>
  675.             <iCollateralDamageChange>0</iCollateralDamageChange>
  676.             <iBombardRateChange>0</iBombardRateChange>
  677.             <iFirstStrikesChange>0</iFirstStrikesChange>
  678.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  679.             <iEnemyHealChange>0</iEnemyHealChange>
  680.             <iNeutralHealChange>0</iNeutralHealChange>
  681.             <iFriendlyHealChange>0</iFriendlyHealChange>
  682.             <iSameTileHealChange>0</iSameTileHealChange>
  683.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  684.             <iCombatPercent>0</iCombatPercent>
  685.             <iCityAttack>0</iCityAttack>
  686.             <iCityDefense>0</iCityDefense>
  687.             <iHillsDefense>0</iHillsDefense>
  688.             <TerrainDefenses/>
  689.             <FeatureDefenses/>
  690.             <UnitCombatMods/>
  691.             <DomainMods/>
  692.             <TerrainDoubleMoves/>
  693.             <FeatureDoubleMoves/>
  694.             <UnitCombats>
  695.                 <UnitCombat>
  696.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  697.                     <bUnitCombat>1</bUnitCombat>
  698.                 </UnitCombat>
  699.             </UnitCombats>
  700.             <HotKey/>
  701.             <bAltDown>0</bAltDown>
  702.             <bShiftDown>0</bShiftDown>
  703.             <bCtrlDown>0</bCtrlDown>
  704.             <iHotKeyPriority>0</iHotKeyPriority>
  705.             <Button>,Art/Interface/Buttons/Promotions/Ambush.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,1</Button>
  706.         </PromotionInfo>
  707.         <PromotionInfo>
  708.             <Type>PROMOTION_AMPHIBIOUS</Type>
  709.             <Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description>
  710.             <Sound>AS2D_IF_LEVELUP</Sound>
  711.             <PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
  712.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  713.             <TechPrereq>NONE</TechPrereq>
  714.             <bBlitz>0</bBlitz>
  715.             <bAmphib>1</bAmphib>
  716.             <bRiver>1</bRiver>
  717.             <bEnemyRoute>0</bEnemyRoute>
  718.             <bAlwaysHeal>0</bAlwaysHeal>
  719.             <bHillsDoubleMove>0</bHillsDoubleMove>
  720.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  721.             <iVisibilityChange>0</iVisibilityChange>
  722.             <iMovesChange>0</iMovesChange>
  723.             <iMoveDiscountChange>0</iMoveDiscountChange>
  724.             <iWithdrawalChange>0</iWithdrawalChange>
  725.             <iCollateralDamageChange>0</iCollateralDamageChange>
  726.             <iBombardRateChange>0</iBombardRateChange>
  727.             <iFirstStrikesChange>0</iFirstStrikesChange>
  728.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  729.             <iEnemyHealChange>0</iEnemyHealChange>
  730.             <iNeutralHealChange>0</iNeutralHealChange>
  731.             <iFriendlyHealChange>0</iFriendlyHealChange>
  732.             <iSameTileHealChange>0</iSameTileHealChange>
  733.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  734.             <iCombatPercent>0</iCombatPercent>
  735.             <iCityAttack>0</iCityAttack>
  736.             <iCityDefense>0</iCityDefense>
  737.             <iHillsDefense>0</iHillsDefense>
  738.             <TerrainDefenses/>
  739.             <FeatureDefenses/>
  740.             <UnitCombatMods/>
  741.             <DomainMods/>
  742.             <TerrainDoubleMoves/>
  743.             <FeatureDoubleMoves/>
  744.             <UnitCombats>
  745.                 <UnitCombat>
  746.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  747.                     <bUnitCombat>1</bUnitCombat>
  748.                 </UnitCombat>
  749.                 <UnitCombat>
  750.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  751.                     <bUnitCombat>1</bUnitCombat>
  752.                 </UnitCombat>
  753.                 <UnitCombat>
  754.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  755.                     <bUnitCombat>1</bUnitCombat>
  756.                 </UnitCombat>
  757.                 <UnitCombat>
  758.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  759.                     <bUnitCombat>1</bUnitCombat>
  760.                 </UnitCombat>
  761.                 <UnitCombat>
  762.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  763.                     <bUnitCombat>1</bUnitCombat>
  764.                 </UnitCombat>
  765.             </UnitCombats>
  766.             <HotKey/>
  767.             <bAltDown>0</bAltDown>
  768.             <bShiftDown>0</bShiftDown>
  769.             <bCtrlDown>0</bCtrlDown>
  770.             <iHotKeyPriority>0</iHotKeyPriority>
  771.             <Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button>
  772.         </PromotionInfo>
  773.         <PromotionInfo>
  774.             <Type>PROMOTION_MARCH</Type>
  775.             <Description>TXT_KEY_PROMOTION_MARCH</Description>
  776.             <Sound>AS2D_IF_LEVELUP</Sound>
  777.             <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
  778.             <PromotionPrereqOr2>PROMOTION_MEDIC1</PromotionPrereqOr2>
  779.             <TechPrereq>NONE</TechPrereq>
  780.             <bBlitz>0</bBlitz>
  781.             <bAmphib>0</bAmphib>
  782.             <bRiver>0</bRiver>
  783.             <bEnemyRoute>0</bEnemyRoute>
  784.             <bAlwaysHeal>1</bAlwaysHeal>
  785.             <bHillsDoubleMove>0</bHillsDoubleMove>
  786.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  787.             <iVisibilityChange>0</iVisibilityChange>
  788.             <iMovesChange>0</iMovesChange>
  789.             <iMoveDiscountChange>0</iMoveDiscountChange>
  790.             <iWithdrawalChange>0</iWithdrawalChange>
  791.             <iCollateralDamageChange>0</iCollateralDamageChange>
  792.             <iBombardRateChange>0</iBombardRateChange>
  793.             <iFirstStrikesChange>0</iFirstStrikesChange>
  794.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  795.             <iEnemyHealChange>0</iEnemyHealChange>
  796.             <iNeutralHealChange>0</iNeutralHealChange>
  797.             <iFriendlyHealChange>0</iFriendlyHealChange>
  798.             <iSameTileHealChange>0</iSameTileHealChange>
  799.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  800.             <iCombatPercent>0</iCombatPercent>
  801.             <iCityAttack>0</iCityAttack>
  802.             <iCityDefense>0</iCityDefense>
  803.             <iHillsDefense>0</iHillsDefense>
  804.             <TerrainDefenses/>
  805.             <FeatureDefenses/>
  806.             <UnitCombatMods/>
  807.             <DomainMods/>
  808.             <TerrainDoubleMoves/>
  809.             <FeatureDoubleMoves/>
  810.             <UnitCombats>
  811.                 <UnitCombat>
  812.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  813.                     <bUnitCombat>1</bUnitCombat>
  814.                 </UnitCombat>
  815.                 <UnitCombat>
  816.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  817.                     <bUnitCombat>1</bUnitCombat>
  818.                 </UnitCombat>
  819.                 <UnitCombat>
  820.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  821.                     <bUnitCombat>1</bUnitCombat>
  822.                 </UnitCombat>
  823.                 <UnitCombat>
  824.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  825.                     <bUnitCombat>1</bUnitCombat>
  826.                 </UnitCombat>
  827.                 <UnitCombat>
  828.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  829.                     <bUnitCombat>1</bUnitCombat>
  830.                 </UnitCombat>
  831.             </UnitCombats>
  832.             <HotKey/>
  833.             <bAltDown>0</bAltDown>
  834.             <bShiftDown>0</bShiftDown>
  835.             <bCtrlDown>0</bCtrlDown>
  836.             <iHotKeyPriority>0</iHotKeyPriority>
  837.             <Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button>
  838.         </PromotionInfo>
  839.         <PromotionInfo>
  840.             <Type>PROMOTION_BLITZ</Type>
  841.             <Description>TXT_KEY_PROMOTION_BLITZ</Description>
  842.             <Sound>AS2D_IF_LEVELUP</Sound>
  843.             <PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
  844.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  845.             <TechPrereq>NONE</TechPrereq>
  846.             <bBlitz>1</bBlitz>
  847.             <bAmphib>0</bAmphib>
  848.             <bRiver>0</bRiver>
  849.             <bEnemyRoute>0</bEnemyRoute>
  850.             <bAlwaysHeal>0</bAlwaysHeal>
  851.             <bHillsDoubleMove>0</bHillsDoubleMove>
  852.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  853.             <iVisibilityChange>0</iVisibilityChange>
  854.             <iMovesChange>0</iMovesChange>
  855.             <iMoveDiscountChange>0</iMoveDiscountChange>
  856.             <iWithdrawalChange>0</iWithdrawalChange>
  857.             <iCollateralDamageChange>0</iCollateralDamageChange>
  858.             <iBombardRateChange>0</iBombardRateChange>
  859.             <iFirstStrikesChange>0</iFirstStrikesChange>
  860.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  861.             <iEnemyHealChange>0</iEnemyHealChange>
  862.             <iNeutralHealChange>0</iNeutralHealChange>
  863.             <iFriendlyHealChange>0</iFriendlyHealChange>
  864.             <iSameTileHealChange>0</iSameTileHealChange>
  865.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  866.             <iCombatPercent>0</iCombatPercent>
  867.             <iCityAttack>0</iCityAttack>
  868.             <iCityDefense>0</iCityDefense>
  869.             <iHillsDefense>0</iHillsDefense>
  870.             <TerrainDefenses/>
  871.             <FeatureDefenses/>
  872.             <UnitCombatMods/>
  873.             <DomainMods/>
  874.             <TerrainDoubleMoves/>
  875.             <FeatureDoubleMoves/>
  876.             <UnitCombats>
  877.                 <UnitCombat>
  878.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  879.                     <bUnitCombat>1</bUnitCombat>
  880.                 </UnitCombat>
  881.             </UnitCombats>
  882.             <HotKey/>
  883.             <bAltDown>0</bAltDown>
  884.             <bShiftDown>0</bShiftDown>
  885.             <bCtrlDown>0</bCtrlDown>
  886.             <iHotKeyPriority>0</iHotKeyPriority>
  887.             <Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button>
  888.         </PromotionInfo>
  889.         <PromotionInfo>
  890.             <Type>PROMOTION_COMMANDO</Type>
  891.             <Description>TXT_KEY_PROMOTION_COMMANDO</Description>
  892.             <Sound>AS2D_IF_LEVELUP</Sound>
  893.             <PromotionPrereqOr1>PROMOTION_COMBAT4</PromotionPrereqOr1>
  894.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  895.             <TechPrereq>NONE</TechPrereq>
  896.             <bBlitz>0</bBlitz>
  897.             <bAmphib>0</bAmphib>
  898.             <bRiver>0</bRiver>
  899.             <bEnemyRoute>1</bEnemyRoute>
  900.             <bAlwaysHeal>0</bAlwaysHeal>
  901.             <bHillsDoubleMove>0</bHillsDoubleMove>
  902.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  903.             <iVisibilityChange>0</iVisibilityChange>
  904.             <iMovesChange>0</iMovesChange>
  905.             <iMoveDiscountChange>0</iMoveDiscountChange>
  906.             <iWithdrawalChange>0</iWithdrawalChange>
  907.             <iCollateralDamageChange>0</iCollateralDamageChange>
  908.             <iBombardRateChange>0</iBombardRateChange>
  909.             <iFirstStrikesChange>0</iFirstStrikesChange>
  910.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  911.             <iEnemyHealChange>0</iEnemyHealChange>
  912.             <iNeutralHealChange>0</iNeutralHealChange>
  913.             <iFriendlyHealChange>0</iFriendlyHealChange>
  914.             <iSameTileHealChange>0</iSameTileHealChange>
  915.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  916.             <iCombatPercent>0</iCombatPercent>
  917.             <iCityAttack>0</iCityAttack>
  918.             <iCityDefense>0</iCityDefense>
  919.             <iHillsDefense>0</iHillsDefense>
  920.             <TerrainDefenses/>
  921.             <FeatureDefenses/>
  922.             <UnitCombatMods/>
  923.             <DomainMods/>
  924.             <TerrainDoubleMoves/>
  925.             <FeatureDoubleMoves/>
  926.             <UnitCombats>
  927.                 <UnitCombat>
  928.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  929.                     <bUnitCombat>1</bUnitCombat>
  930.                 </UnitCombat>
  931.                 <UnitCombat>
  932.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  933.                     <bUnitCombat>1</bUnitCombat>
  934.                 </UnitCombat>
  935.                 <UnitCombat>
  936.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  937.                     <bUnitCombat>1</bUnitCombat>
  938.                 </UnitCombat>
  939.                 <UnitCombat>
  940.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  941.                     <bUnitCombat>1</bUnitCombat>
  942.                 </UnitCombat>
  943.             </UnitCombats>
  944.             <HotKey/>
  945.             <bAltDown>0</bAltDown>
  946.             <bShiftDown>0</bShiftDown>
  947.             <bCtrlDown>0</bCtrlDown>
  948.             <iHotKeyPriority>0</iHotKeyPriority>
  949.             <Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
  950.         </PromotionInfo>
  951.         <PromotionInfo>
  952.             <Type>PROMOTION_MEDIC1</Type>
  953.             <Description>TXT_KEY_PROMOTION_MEDIC1</Description>
  954.             <Sound>AS2D_IF_LEVELUP</Sound>
  955.             <PromotionPrereqOr1>PROMOTION_COMBAT1</PromotionPrereqOr1>
  956.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  957.             <TechPrereq>NONE</TechPrereq>
  958.             <bBlitz>0</bBlitz>
  959.             <bAmphib>0</bAmphib>
  960.             <bRiver>0</bRiver>
  961.             <bEnemyRoute>0</bEnemyRoute>
  962.             <bAlwaysHeal>0</bAlwaysHeal>
  963.             <bHillsDoubleMove>0</bHillsDoubleMove>
  964.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  965.             <iVisibilityChange>0</iVisibilityChange>
  966.             <iMovesChange>0</iMovesChange>
  967.             <iMoveDiscountChange>0</iMoveDiscountChange>
  968.             <iWithdrawalChange>0</iWithdrawalChange>
  969.             <iCollateralDamageChange>0</iCollateralDamageChange>
  970.             <iBombardRateChange>0</iBombardRateChange>
  971.             <iFirstStrikesChange>0</iFirstStrikesChange>
  972.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  973.             <iEnemyHealChange>0</iEnemyHealChange>
  974.             <iNeutralHealChange>0</iNeutralHealChange>
  975.             <iFriendlyHealChange>0</iFriendlyHealChange>
  976.             <iSameTileHealChange>10</iSameTileHealChange>
  977.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  978.             <iCombatPercent>0</iCombatPercent>
  979.             <iCityAttack>0</iCityAttack>
  980.             <iCityDefense>0</iCityDefense>
  981.             <iHillsDefense>0</iHillsDefense>
  982.             <TerrainDefenses/>
  983.             <FeatureDefenses/>
  984.             <UnitCombatMods/>
  985.             <DomainMods/>
  986.             <TerrainDoubleMoves/>
  987.             <FeatureDoubleMoves/>
  988.             <UnitCombats>
  989.                 <UnitCombat>
  990.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  991.                     <bUnitCombat>1</bUnitCombat>
  992.                 </UnitCombat>
  993.                 <UnitCombat>
  994.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  995.                     <bUnitCombat>1</bUnitCombat>
  996.                 </UnitCombat>
  997.                 <UnitCombat>
  998.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  999.                     <bUnitCombat>1</bUnitCombat>
  1000.                 </UnitCombat>
  1001.                 <UnitCombat>
  1002.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1003.                     <bUnitCombat>1</bUnitCombat>
  1004.                 </UnitCombat>
  1005.                 <UnitCombat>
  1006.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1007.                     <bUnitCombat>1</bUnitCombat>
  1008.                 </UnitCombat>
  1009.                 <UnitCombat>
  1010.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1011.                     <bUnitCombat>1</bUnitCombat>
  1012.                 </UnitCombat>
  1013.             </UnitCombats>
  1014.             <HotKey/>
  1015.             <bAltDown>0</bAltDown>
  1016.             <bShiftDown>0</bShiftDown>
  1017.             <bCtrlDown>0</bCtrlDown>
  1018.             <iHotKeyPriority>0</iHotKeyPriority>
  1019.             <Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button>
  1020.         </PromotionInfo>
  1021.         <PromotionInfo>
  1022.             <Type>PROMOTION_MEDIC2</Type>
  1023.             <Description>TXT_KEY_PROMOTION_MEDIC2</Description>
  1024.             <Sound>AS2D_IF_LEVELUP</Sound>
  1025.             <PromotionPrereqOr1>PROMOTION_MEDIC1</PromotionPrereqOr1>
  1026.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1027.             <TechPrereq>NONE</TechPrereq>
  1028.             <bBlitz>0</bBlitz>
  1029.             <bAmphib>0</bAmphib>
  1030.             <bRiver>0</bRiver>
  1031.             <bEnemyRoute>0</bEnemyRoute>
  1032.             <bAlwaysHeal>0</bAlwaysHeal>
  1033.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1034.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1035.             <iVisibilityChange>0</iVisibilityChange>
  1036.             <iMovesChange>0</iMovesChange>
  1037.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1038.             <iWithdrawalChange>0</iWithdrawalChange>
  1039.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1040.             <iBombardRateChange>0</iBombardRateChange>
  1041.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1042.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1043.             <iEnemyHealChange>0</iEnemyHealChange>
  1044.             <iNeutralHealChange>0</iNeutralHealChange>
  1045.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1046.             <iSameTileHealChange>0</iSameTileHealChange>
  1047.             <iAdjacentTileHealChange>10</iAdjacentTileHealChange>
  1048.             <iCombatPercent>0</iCombatPercent>
  1049.             <iCityAttack>0</iCityAttack>
  1050.             <iCityDefense>0</iCityDefense>
  1051.             <iHillsDefense>0</iHillsDefense>
  1052.             <TerrainDefenses/>
  1053.             <FeatureDefenses/>
  1054.             <UnitCombatMods/>
  1055.             <DomainMods/>
  1056.             <TerrainDoubleMoves/>
  1057.             <FeatureDoubleMoves/>
  1058.             <UnitCombats>
  1059.                 <UnitCombat>
  1060.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  1061.                     <bUnitCombat>1</bUnitCombat>
  1062.                 </UnitCombat>
  1063.                 <UnitCombat>
  1064.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1065.                     <bUnitCombat>1</bUnitCombat>
  1066.                 </UnitCombat>
  1067.                 <UnitCombat>
  1068.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  1069.                     <bUnitCombat>1</bUnitCombat>
  1070.                 </UnitCombat>
  1071.                 <UnitCombat>
  1072.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1073.                     <bUnitCombat>1</bUnitCombat>
  1074.                 </UnitCombat>
  1075.                 <UnitCombat>
  1076.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1077.                     <bUnitCombat>1</bUnitCombat>
  1078.                 </UnitCombat>
  1079.                 <UnitCombat>
  1080.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1081.                     <bUnitCombat>1</bUnitCombat>
  1082.                 </UnitCombat>
  1083.             </UnitCombats>
  1084.             <HotKey/>
  1085.             <bAltDown>0</bAltDown>
  1086.             <bShiftDown>0</bShiftDown>
  1087.             <bCtrlDown>0</bCtrlDown>
  1088.             <iHotKeyPriority>0</iHotKeyPriority>
  1089.             <Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button>
  1090.         </PromotionInfo>
  1091.         <PromotionInfo>
  1092.             <Type>PROMOTION_GUERILLA1</Type>
  1093.             <Description>TXT_KEY_PROMOTION_GUERILLA1</Description>
  1094.             <Sound>AS2D_IF_LEVELUP</Sound>
  1095.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1096.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1097.             <TechPrereq>NONE</TechPrereq>
  1098.             <bBlitz>0</bBlitz>
  1099.             <bAmphib>0</bAmphib>
  1100.             <bRiver>0</bRiver>
  1101.             <bEnemyRoute>0</bEnemyRoute>
  1102.             <bAlwaysHeal>0</bAlwaysHeal>
  1103.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1104.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1105.             <iVisibilityChange>0</iVisibilityChange>
  1106.             <iMovesChange>0</iMovesChange>
  1107.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1108.             <iWithdrawalChange>0</iWithdrawalChange>
  1109.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1110.             <iBombardRateChange>0</iBombardRateChange>
  1111.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1112.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1113.             <iEnemyHealChange>0</iEnemyHealChange>
  1114.             <iNeutralHealChange>0</iNeutralHealChange>
  1115.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1116.             <iSameTileHealChange>0</iSameTileHealChange>
  1117.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1118.             <iCombatPercent>0</iCombatPercent>
  1119.             <iCityAttack>0</iCityAttack>
  1120.             <iCityDefense>0</iCityDefense>
  1121.             <iHillsDefense>20</iHillsDefense>
  1122.             <TerrainDefenses/>
  1123.             <FeatureDefenses/>
  1124.             <UnitCombatMods/>
  1125.             <DomainMods/>
  1126.             <TerrainDoubleMoves/>
  1127.             <FeatureDoubleMoves/>
  1128.             <UnitCombats>
  1129.                 <UnitCombat>
  1130.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  1131.                     <bUnitCombat>1</bUnitCombat>
  1132.                 </UnitCombat>
  1133.                 <UnitCombat>
  1134.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1135.                     <bUnitCombat>1</bUnitCombat>
  1136.                 </UnitCombat>
  1137.             </UnitCombats>
  1138.             <HotKey/>
  1139.             <bAltDown>0</bAltDown>
  1140.             <bShiftDown>0</bShiftDown>
  1141.             <bCtrlDown>0</bCtrlDown>
  1142.             <iHotKeyPriority>0</iHotKeyPriority>
  1143.             <Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button>
  1144.         </PromotionInfo>
  1145.         <PromotionInfo>
  1146.             <Type>PROMOTION_GUERILLA2</Type>
  1147.             <Description>TXT_KEY_PROMOTION_GUERILLA2</Description>
  1148.             <Sound>AS2D_IF_LEVELUP</Sound>
  1149.             <PromotionPrereqOr1>PROMOTION_GUERILLA1</PromotionPrereqOr1>
  1150.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1151.             <TechPrereq>NONE</TechPrereq>
  1152.             <bBlitz>0</bBlitz>
  1153.             <bAmphib>0</bAmphib>
  1154.             <bRiver>0</bRiver>
  1155.             <bEnemyRoute>0</bEnemyRoute>
  1156.             <bAlwaysHeal>0</bAlwaysHeal>
  1157.             <bHillsDoubleMove>1</bHillsDoubleMove>
  1158.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1159.             <iVisibilityChange>0</iVisibilityChange>
  1160.             <iMovesChange>0</iMovesChange>
  1161.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1162.             <iWithdrawalChange>0</iWithdrawalChange>
  1163.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1164.             <iBombardRateChange>0</iBombardRateChange>
  1165.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1166.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1167.             <iEnemyHealChange>0</iEnemyHealChange>
  1168.             <iNeutralHealChange>0</iNeutralHealChange>
  1169.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1170.             <iSameTileHealChange>0</iSameTileHealChange>
  1171.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1172.             <iCombatPercent>0</iCombatPercent>
  1173.             <iCityAttack>0</iCityAttack>
  1174.             <iCityDefense>0</iCityDefense>
  1175.             <iHillsDefense>30</iHillsDefense>
  1176.             <TerrainDefenses/>
  1177.             <FeatureDefenses/>
  1178.             <UnitCombatMods/>
  1179.             <DomainMods/>
  1180.             <TerrainDoubleMoves/>
  1181.             <FeatureDoubleMoves/>
  1182.             <UnitCombats>
  1183.                 <UnitCombat>
  1184.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  1185.                     <bUnitCombat>1</bUnitCombat>
  1186.                 </UnitCombat>
  1187.                 <UnitCombat>
  1188.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1189.                     <bUnitCombat>1</bUnitCombat>
  1190.                 </UnitCombat>
  1191.             </UnitCombats>
  1192.             <HotKey/>
  1193.             <bAltDown>0</bAltDown>
  1194.             <bShiftDown>0</bShiftDown>
  1195.             <bCtrlDown>0</bCtrlDown>
  1196.             <iHotKeyPriority>0</iHotKeyPriority>
  1197.             <Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button>
  1198.         </PromotionInfo>
  1199.         <PromotionInfo>
  1200.             <Type>PROMOTION_WOODSMAN1</Type>
  1201.             <Description>TXT_KEY_PROMOTION_WOODSMAN1</Description>
  1202.             <Sound>AS2D_IF_LEVELUP</Sound>
  1203.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1204.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1205.             <TechPrereq>NONE</TechPrereq>
  1206.             <bBlitz>0</bBlitz>
  1207.             <bAmphib>0</bAmphib>
  1208.             <bRiver>0</bRiver>
  1209.             <bEnemyRoute>0</bEnemyRoute>
  1210.             <bAlwaysHeal>0</bAlwaysHeal>
  1211.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1212.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1213.             <iVisibilityChange>0</iVisibilityChange>
  1214.             <iMovesChange>0</iMovesChange>
  1215.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1216.             <iWithdrawalChange>0</iWithdrawalChange>
  1217.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1218.             <iBombardRateChange>0</iBombardRateChange>
  1219.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1220.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1221.             <iEnemyHealChange>0</iEnemyHealChange>
  1222.             <iNeutralHealChange>0</iNeutralHealChange>
  1223.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1224.             <iSameTileHealChange>0</iSameTileHealChange>
  1225.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1226.             <iCombatPercent>0</iCombatPercent>
  1227.             <iCityAttack>0</iCityAttack>
  1228.             <iCityDefense>0</iCityDefense>
  1229.             <iHillsDefense>0</iHillsDefense>
  1230.             <TerrainDefenses/>
  1231.             <FeatureDefenses>
  1232.                 <FeatureDefense>
  1233.                     <FeatureType>FEATURE_JUNGLE</FeatureType>
  1234.                     <iFeatureDefense>20</iFeatureDefense>
  1235.                 </FeatureDefense>
  1236.                 <FeatureDefense>
  1237.                     <FeatureType>FEATURE_FOREST</FeatureType>
  1238.                     <iFeatureDefense>20</iFeatureDefense>
  1239.                 </FeatureDefense>
  1240.             </FeatureDefenses>
  1241.             <UnitCombatMods/>
  1242.             <DomainMods/>
  1243.             <TerrainDoubleMoves/>
  1244.             <FeatureDoubleMoves/>
  1245.             <UnitCombats>
  1246.                 <UnitCombat>
  1247.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  1248.                     <bUnitCombat>1</bUnitCombat>
  1249.                 </UnitCombat>
  1250.                 <UnitCombat>
  1251.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1252.                     <bUnitCombat>1</bUnitCombat>
  1253.                 </UnitCombat>
  1254.             </UnitCombats>
  1255.             <HotKey/>
  1256.             <bAltDown>0</bAltDown>
  1257.             <bShiftDown>0</bShiftDown>
  1258.             <bCtrlDown>0</bCtrlDown>
  1259.             <iHotKeyPriority>0</iHotKeyPriority>
  1260.             <Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button>
  1261.         </PromotionInfo>
  1262.         <PromotionInfo>
  1263.             <Type>PROMOTION_WOODSMAN2</Type>
  1264.             <Description>TXT_KEY_PROMOTION_WOODSMAN2</Description>
  1265.             <Sound>AS2D_IF_LEVELUP</Sound>
  1266.             <PromotionPrereqOr1>PROMOTION_WOODSMAN1</PromotionPrereqOr1>
  1267.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1268.             <TechPrereq>NONE</TechPrereq>
  1269.             <bBlitz>0</bBlitz>
  1270.             <bAmphib>0</bAmphib>
  1271.             <bRiver>0</bRiver>
  1272.             <bEnemyRoute>0</bEnemyRoute>
  1273.             <bAlwaysHeal>0</bAlwaysHeal>
  1274.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1275.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1276.             <iVisibilityChange>0</iVisibilityChange>
  1277.             <iMovesChange>0</iMovesChange>
  1278.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1279.             <iWithdrawalChange>0</iWithdrawalChange>
  1280.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1281.             <iBombardRateChange>0</iBombardRateChange>
  1282.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1283.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1284.             <iEnemyHealChange>0</iEnemyHealChange>
  1285.             <iNeutralHealChange>0</iNeutralHealChange>
  1286.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1287.             <iSameTileHealChange>0</iSameTileHealChange>
  1288.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1289.             <iCombatPercent>0</iCombatPercent>
  1290.             <iCityAttack>0</iCityAttack>
  1291.             <iCityDefense>0</iCityDefense>
  1292.             <iHillsDefense>0</iHillsDefense>
  1293.             <TerrainDefenses/>
  1294.             <FeatureDefenses>
  1295.                 <FeatureDefense>
  1296.                     <FeatureType>FEATURE_JUNGLE</FeatureType>
  1297.                     <iFeatureDefense>30</iFeatureDefense>
  1298.                 </FeatureDefense>
  1299.                 <FeatureDefense>
  1300.                     <FeatureType>FEATURE_FOREST</FeatureType>
  1301.                     <iFeatureDefense>30</iFeatureDefense>
  1302.                 </FeatureDefense>
  1303.             </FeatureDefenses>
  1304.             <UnitCombatMods/>
  1305.             <DomainMods/>
  1306.             <TerrainDoubleMoves/>
  1307.             <FeatureDoubleMoves>
  1308.                 <FeatureDoubleMove>
  1309.                     <FeatureType>FEATURE_JUNGLE</FeatureType>
  1310.                     <bFeatureDoubleMove>1</bFeatureDoubleMove>
  1311.                 </FeatureDoubleMove>
  1312.                 <FeatureDoubleMove>
  1313.                     <FeatureType>FEATURE_FOREST</FeatureType>
  1314.                     <bFeatureDoubleMove>1</bFeatureDoubleMove>
  1315.                 </FeatureDoubleMove>
  1316.             </FeatureDoubleMoves>
  1317.             <UnitCombats>
  1318.                 <UnitCombat>
  1319.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  1320.                     <bUnitCombat>1</bUnitCombat>
  1321.                 </UnitCombat>
  1322.                 <UnitCombat>
  1323.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1324.                     <bUnitCombat>1</bUnitCombat>
  1325.                 </UnitCombat>
  1326.             </UnitCombats>
  1327.             <HotKey/>
  1328.             <bAltDown>0</bAltDown>
  1329.             <bShiftDown>0</bShiftDown>
  1330.             <bCtrlDown>0</bCtrlDown>
  1331.             <iHotKeyPriority>0</iHotKeyPriority>
  1332.             <Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button>
  1333.         </PromotionInfo>
  1334.         <PromotionInfo>
  1335.             <Type>PROMOTION_CITY_RAIDER1</Type>
  1336.             <Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description>
  1337.             <Sound>AS2D_IF_LEVELUP</Sound>
  1338.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1339.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1340.             <TechPrereq>NONE</TechPrereq>
  1341.             <bBlitz>0</bBlitz>
  1342.             <bAmphib>0</bAmphib>
  1343.             <bRiver>0</bRiver>
  1344.             <bEnemyRoute>0</bEnemyRoute>
  1345.             <bAlwaysHeal>0</bAlwaysHeal>
  1346.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1347.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1348.             <iVisibilityChange>0</iVisibilityChange>
  1349.             <iMovesChange>0</iMovesChange>
  1350.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1351.             <iWithdrawalChange>0</iWithdrawalChange>
  1352.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1353.             <iBombardRateChange>0</iBombardRateChange>
  1354.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1355.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1356.             <iEnemyHealChange>0</iEnemyHealChange>
  1357.             <iNeutralHealChange>0</iNeutralHealChange>
  1358.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1359.             <iSameTileHealChange>0</iSameTileHealChange>
  1360.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1361.             <iCombatPercent>0</iCombatPercent>
  1362.             <iCityAttack>20</iCityAttack>
  1363.             <iCityDefense>0</iCityDefense>
  1364.             <iHillsDefense>0</iHillsDefense>
  1365.             <TerrainDefenses/>
  1366.             <FeatureDefenses/>
  1367.             <UnitCombatMods/>
  1368.             <DomainMods/>
  1369.             <TerrainDoubleMoves/>
  1370.             <FeatureDoubleMoves/>
  1371.             <UnitCombats>
  1372.                 <UnitCombat>
  1373.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1374.                     <bUnitCombat>1</bUnitCombat>
  1375.                 </UnitCombat>
  1376.                 <UnitCombat>
  1377.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1378.                     <bUnitCombat>1</bUnitCombat>
  1379.                 </UnitCombat>
  1380.             </UnitCombats>
  1381.             <HotKey/>
  1382.             <bAltDown>0</bAltDown>
  1383.             <bShiftDown>0</bShiftDown>
  1384.             <bCtrlDown>0</bCtrlDown>
  1385.             <iHotKeyPriority>0</iHotKeyPriority>
  1386.             <Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button>
  1387.         </PromotionInfo>
  1388.         <PromotionInfo>
  1389.             <Type>PROMOTION_CITY_RAIDER2</Type>
  1390.             <Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description>
  1391.             <Sound>AS2D_IF_LEVELUP</Sound>
  1392.             <PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1>
  1393.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1394.             <TechPrereq>NONE</TechPrereq>
  1395.             <bBlitz>0</bBlitz>
  1396.             <bAmphib>0</bAmphib>
  1397.             <bRiver>0</bRiver>
  1398.             <bEnemyRoute>0</bEnemyRoute>
  1399.             <bAlwaysHeal>0</bAlwaysHeal>
  1400.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1401.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1402.             <iVisibilityChange>0</iVisibilityChange>
  1403.             <iMovesChange>0</iMovesChange>
  1404.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1405.             <iWithdrawalChange>0</iWithdrawalChange>
  1406.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1407.             <iBombardRateChange>0</iBombardRateChange>
  1408.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1409.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1410.             <iEnemyHealChange>0</iEnemyHealChange>
  1411.             <iNeutralHealChange>0</iNeutralHealChange>
  1412.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1413.             <iSameTileHealChange>0</iSameTileHealChange>
  1414.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1415.             <iCombatPercent>0</iCombatPercent>
  1416.             <iCityAttack>25</iCityAttack>
  1417.             <iCityDefense>0</iCityDefense>
  1418.             <iHillsDefense>0</iHillsDefense>
  1419.             <TerrainDefenses/>
  1420.             <FeatureDefenses/>
  1421.             <UnitCombatMods/>
  1422.             <DomainMods/>
  1423.             <TerrainDoubleMoves/>
  1424.             <FeatureDoubleMoves/>
  1425.             <UnitCombats>
  1426.                 <UnitCombat>
  1427.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1428.                     <bUnitCombat>1</bUnitCombat>
  1429.                 </UnitCombat>
  1430.                 <UnitCombat>
  1431.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1432.                     <bUnitCombat>1</bUnitCombat>
  1433.                 </UnitCombat>
  1434.             </UnitCombats>
  1435.             <HotKey/>
  1436.             <bAltDown>0</bAltDown>
  1437.             <bShiftDown>0</bShiftDown>
  1438.             <bCtrlDown>0</bCtrlDown>
  1439.             <iHotKeyPriority>0</iHotKeyPriority>
  1440.             <Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button>
  1441.         </PromotionInfo>
  1442.         <PromotionInfo>
  1443.             <Type>PROMOTION_CITY_RAIDER3</Type>
  1444.             <Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description>
  1445.             <Sound>AS2D_IF_LEVELUP</Sound>
  1446.             <PromotionPrereqOr1>PROMOTION_CITY_RAIDER2</PromotionPrereqOr1>
  1447.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1448.             <TechPrereq>NONE</TechPrereq>
  1449.             <bBlitz>0</bBlitz>
  1450.             <bAmphib>0</bAmphib>
  1451.             <bRiver>0</bRiver>
  1452.             <bEnemyRoute>0</bEnemyRoute>
  1453.             <bAlwaysHeal>0</bAlwaysHeal>
  1454.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1455.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1456.             <iVisibilityChange>0</iVisibilityChange>
  1457.             <iMovesChange>0</iMovesChange>
  1458.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1459.             <iWithdrawalChange>0</iWithdrawalChange>
  1460.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1461.             <iBombardRateChange>0</iBombardRateChange>
  1462.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1463.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1464.             <iEnemyHealChange>0</iEnemyHealChange>
  1465.             <iNeutralHealChange>0</iNeutralHealChange>
  1466.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1467.             <iSameTileHealChange>0</iSameTileHealChange>
  1468.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1469.             <iCombatPercent>0</iCombatPercent>
  1470.             <iCityAttack>30</iCityAttack>
  1471.             <iCityDefense>0</iCityDefense>
  1472.             <iHillsDefense>0</iHillsDefense>
  1473.             <TerrainDefenses/>
  1474.             <FeatureDefenses/>
  1475.             <UnitCombatMods/>
  1476.             <DomainMods/>
  1477.             <TerrainDoubleMoves/>
  1478.             <FeatureDoubleMoves/>
  1479.             <UnitCombats>
  1480.                 <UnitCombat>
  1481.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1482.                     <bUnitCombat>1</bUnitCombat>
  1483.                 </UnitCombat>
  1484.                 <UnitCombat>
  1485.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1486.                     <bUnitCombat>1</bUnitCombat>
  1487.                 </UnitCombat>
  1488.             </UnitCombats>
  1489.             <HotKey/>
  1490.             <bAltDown>0</bAltDown>
  1491.             <bShiftDown>0</bShiftDown>
  1492.             <bCtrlDown>0</bCtrlDown>
  1493.             <iHotKeyPriority>0</iHotKeyPriority>
  1494.             <Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button>
  1495.         </PromotionInfo>
  1496.         <PromotionInfo>
  1497.             <Type>PROMOTION_CITY_GARRISON1</Type>
  1498.             <Description>TXT_KEY_PROMOTION_GARRISON1</Description>
  1499.             <Sound>AS2D_IF_LEVELUP</Sound>
  1500.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1501.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1502.             <TechPrereq>NONE</TechPrereq>
  1503.             <bBlitz>0</bBlitz>
  1504.             <bAmphib>0</bAmphib>
  1505.             <bRiver>0</bRiver>
  1506.             <bEnemyRoute>0</bEnemyRoute>
  1507.             <bAlwaysHeal>0</bAlwaysHeal>
  1508.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1509.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1510.             <iVisibilityChange>0</iVisibilityChange>
  1511.             <iMovesChange>0</iMovesChange>
  1512.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1513.             <iWithdrawalChange>0</iWithdrawalChange>
  1514.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1515.             <iBombardRateChange>0</iBombardRateChange>
  1516.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1517.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1518.             <iEnemyHealChange>0</iEnemyHealChange>
  1519.             <iNeutralHealChange>0</iNeutralHealChange>
  1520.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1521.             <iSameTileHealChange>0</iSameTileHealChange>
  1522.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1523.             <iCombatPercent>0</iCombatPercent>
  1524.             <iCityAttack>0</iCityAttack>
  1525.             <iCityDefense>20</iCityDefense>
  1526.             <iHillsDefense>0</iHillsDefense>
  1527.             <TerrainDefenses/>
  1528.             <FeatureDefenses/>
  1529.             <UnitCombatMods/>
  1530.             <DomainMods/>
  1531.             <TerrainDoubleMoves/>
  1532.             <FeatureDoubleMoves/>
  1533.             <UnitCombats>
  1534.                 <UnitCombat>
  1535.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1536.                     <bUnitCombat>1</bUnitCombat>
  1537.                 </UnitCombat>
  1538.             </UnitCombats>
  1539.             <HotKey/>
  1540.             <bAltDown>0</bAltDown>
  1541.             <bShiftDown>0</bShiftDown>
  1542.             <bCtrlDown>0</bCtrlDown>
  1543.             <iHotKeyPriority>0</iHotKeyPriority>
  1544.             <Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button>
  1545.         </PromotionInfo>
  1546.         <PromotionInfo>
  1547.             <Type>PROMOTION_CITY_GARRISON2</Type>
  1548.             <Description>TXT_KEY_PROMOTION_GARRISON2</Description>
  1549.             <Sound>AS2D_IF_LEVELUP</Sound>
  1550.             <PromotionPrereqOr1>PROMOTION_CITY_GARRISON1</PromotionPrereqOr1>
  1551.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1552.             <TechPrereq>NONE</TechPrereq>
  1553.             <bBlitz>0</bBlitz>
  1554.             <bAmphib>0</bAmphib>
  1555.             <bRiver>0</bRiver>
  1556.             <bEnemyRoute>0</bEnemyRoute>
  1557.             <bAlwaysHeal>0</bAlwaysHeal>
  1558.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1559.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1560.             <iVisibilityChange>0</iVisibilityChange>
  1561.             <iMovesChange>0</iMovesChange>
  1562.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1563.             <iWithdrawalChange>0</iWithdrawalChange>
  1564.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1565.             <iBombardRateChange>0</iBombardRateChange>
  1566.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1567.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1568.             <iEnemyHealChange>0</iEnemyHealChange>
  1569.             <iNeutralHealChange>0</iNeutralHealChange>
  1570.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1571.             <iSameTileHealChange>0</iSameTileHealChange>
  1572.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1573.             <iCombatPercent>0</iCombatPercent>
  1574.             <iCityAttack>0</iCityAttack>
  1575.             <iCityDefense>25</iCityDefense>
  1576.             <iHillsDefense>0</iHillsDefense>
  1577.             <TerrainDefenses/>
  1578.             <FeatureDefenses/>
  1579.             <UnitCombatMods/>
  1580.             <DomainMods/>
  1581.             <TerrainDoubleMoves/>
  1582.             <FeatureDoubleMoves/>
  1583.             <UnitCombats>
  1584.                 <UnitCombat>
  1585.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1586.                     <bUnitCombat>1</bUnitCombat>
  1587.                 </UnitCombat>
  1588.             </UnitCombats>
  1589.             <HotKey/>
  1590.             <bAltDown>0</bAltDown>
  1591.             <bShiftDown>0</bShiftDown>
  1592.             <bCtrlDown>0</bCtrlDown>
  1593.             <iHotKeyPriority>0</iHotKeyPriority>
  1594.             <Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button>
  1595.         </PromotionInfo>
  1596.         <PromotionInfo>
  1597.             <Type>PROMOTION_CITY_GARRISON3</Type>
  1598.             <Description>TXT_KEY_PROMOTION_GARRISON3</Description>
  1599.             <Sound>AS2D_IF_LEVELUP</Sound>
  1600.             <PromotionPrereqOr1>PROMOTION_CITY_GARRISON2</PromotionPrereqOr1>
  1601.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1602.             <TechPrereq>NONE</TechPrereq>
  1603.             <bBlitz>0</bBlitz>
  1604.             <bAmphib>0</bAmphib>
  1605.             <bRiver>0</bRiver>
  1606.             <bEnemyRoute>0</bEnemyRoute>
  1607.             <bAlwaysHeal>0</bAlwaysHeal>
  1608.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1609.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1610.             <iVisibilityChange>0</iVisibilityChange>
  1611.             <iMovesChange>0</iMovesChange>
  1612.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1613.             <iWithdrawalChange>0</iWithdrawalChange>
  1614.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1615.             <iBombardRateChange>0</iBombardRateChange>
  1616.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1617.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1618.             <iEnemyHealChange>0</iEnemyHealChange>
  1619.             <iNeutralHealChange>0</iNeutralHealChange>
  1620.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1621.             <iSameTileHealChange>0</iSameTileHealChange>
  1622.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1623.             <iCombatPercent>0</iCombatPercent>
  1624.             <iCityAttack>0</iCityAttack>
  1625.             <iCityDefense>30</iCityDefense>
  1626.             <iHillsDefense>0</iHillsDefense>
  1627.             <TerrainDefenses/>
  1628.             <FeatureDefenses/>
  1629.             <UnitCombatMods>
  1630.                 <UnitCombatMod>
  1631.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1632.                     <iUnitCombatMod>10</iUnitCombatMod>
  1633.                 </UnitCombatMod>
  1634.             </UnitCombatMods>
  1635.             <DomainMods/>
  1636.             <TerrainDoubleMoves/>
  1637.             <FeatureDoubleMoves/>
  1638.             <UnitCombats>
  1639.                 <UnitCombat>
  1640.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1641.                     <bUnitCombat>1</bUnitCombat>
  1642.                 </UnitCombat>
  1643.             </UnitCombats>
  1644.             <HotKey/>
  1645.             <bAltDown>0</bAltDown>
  1646.             <bShiftDown>0</bShiftDown>
  1647.             <bCtrlDown>0</bCtrlDown>
  1648.             <iHotKeyPriority>0</iHotKeyPriority>
  1649.             <Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button>
  1650.         </PromotionInfo>
  1651.         <PromotionInfo>
  1652.             <Type>PROMOTION_DRILL1</Type>
  1653.             <Description>TXT_KEY_PROMOTION_DRILL1</Description>
  1654.             <Sound>AS2D_IF_LEVELUP</Sound>
  1655.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1656.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1657.             <TechPrereq>NONE</TechPrereq>
  1658.             <bBlitz>0</bBlitz>
  1659.             <bAmphib>0</bAmphib>
  1660.             <bRiver>0</bRiver>
  1661.             <bEnemyRoute>0</bEnemyRoute>
  1662.             <bAlwaysHeal>0</bAlwaysHeal>
  1663.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1664.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1665.             <iVisibilityChange>0</iVisibilityChange>
  1666.             <iMovesChange>0</iMovesChange>
  1667.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1668.             <iWithdrawalChange>0</iWithdrawalChange>
  1669.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1670.             <iBombardRateChange>0</iBombardRateChange>
  1671.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1672.             <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
  1673.             <iEnemyHealChange>0</iEnemyHealChange>
  1674.             <iNeutralHealChange>0</iNeutralHealChange>
  1675.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1676.             <iSameTileHealChange>0</iSameTileHealChange>
  1677.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1678.             <iCombatPercent>0</iCombatPercent>
  1679.             <iCityAttack>0</iCityAttack>
  1680.             <iCityDefense>0</iCityDefense>
  1681.             <iHillsDefense>0</iHillsDefense>
  1682.             <TerrainDefenses/>
  1683.             <FeatureDefenses/>
  1684.             <UnitCombatMods/>
  1685.             <DomainMods/>
  1686.             <TerrainDoubleMoves/>
  1687.             <FeatureDoubleMoves/>
  1688.             <UnitCombats>
  1689.                 <UnitCombat>
  1690.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1691.                     <bUnitCombat>1</bUnitCombat>
  1692.                 </UnitCombat>
  1693.                 <UnitCombat>
  1694.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1695.                     <bUnitCombat>1</bUnitCombat>
  1696.                 </UnitCombat>
  1697.                 <UnitCombat>
  1698.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1699.                     <bUnitCombat>1</bUnitCombat>
  1700.                 </UnitCombat>
  1701.             </UnitCombats>
  1702.             <HotKey/>
  1703.             <bAltDown>0</bAltDown>
  1704.             <bShiftDown>0</bShiftDown>
  1705.             <bCtrlDown>0</bCtrlDown>
  1706.             <iHotKeyPriority>0</iHotKeyPriority>
  1707.             <Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button>
  1708.         </PromotionInfo>
  1709.         <PromotionInfo>
  1710.             <Type>PROMOTION_DRILL2</Type>
  1711.             <Description>TXT_KEY_PROMOTION_DRILL2</Description>
  1712.             <Sound>AS2D_IF_LEVELUP</Sound>
  1713.             <PromotionPrereqOr1>PROMOTION_DRILL1</PromotionPrereqOr1>
  1714.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1715.             <TechPrereq>NONE</TechPrereq>
  1716.             <bBlitz>0</bBlitz>
  1717.             <bAmphib>0</bAmphib>
  1718.             <bRiver>0</bRiver>
  1719.             <bEnemyRoute>0</bEnemyRoute>
  1720.             <bAlwaysHeal>0</bAlwaysHeal>
  1721.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1722.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1723.             <iVisibilityChange>0</iVisibilityChange>
  1724.             <iMovesChange>0</iMovesChange>
  1725.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1726.             <iWithdrawalChange>0</iWithdrawalChange>
  1727.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1728.             <iBombardRateChange>0</iBombardRateChange>
  1729.             <iFirstStrikesChange>1</iFirstStrikesChange>
  1730.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1731.             <iEnemyHealChange>0</iEnemyHealChange>
  1732.             <iNeutralHealChange>0</iNeutralHealChange>
  1733.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1734.             <iSameTileHealChange>0</iSameTileHealChange>
  1735.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1736.             <iCombatPercent>0</iCombatPercent>
  1737.             <iCityAttack>0</iCityAttack>
  1738.             <iCityDefense>0</iCityDefense>
  1739.             <iHillsDefense>0</iHillsDefense>
  1740.             <TerrainDefenses/>
  1741.             <FeatureDefenses/>
  1742.             <UnitCombatMods/>
  1743.             <DomainMods/>
  1744.             <TerrainDoubleMoves/>
  1745.             <FeatureDoubleMoves/>
  1746.             <UnitCombats>
  1747.                 <UnitCombat>
  1748.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1749.                     <bUnitCombat>1</bUnitCombat>
  1750.                 </UnitCombat>
  1751.                 <UnitCombat>
  1752.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1753.                     <bUnitCombat>1</bUnitCombat>
  1754.                 </UnitCombat>
  1755.                 <UnitCombat>
  1756.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1757.                     <bUnitCombat>1</bUnitCombat>
  1758.                 </UnitCombat>
  1759.             </UnitCombats>
  1760.             <HotKey/>
  1761.             <bAltDown>0</bAltDown>
  1762.             <bShiftDown>0</bShiftDown>
  1763.             <bCtrlDown>0</bCtrlDown>
  1764.             <iHotKeyPriority>0</iHotKeyPriority>
  1765.             <Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button>
  1766.         </PromotionInfo>
  1767.         <PromotionInfo>
  1768.             <Type>PROMOTION_DRILL3</Type>
  1769.             <Description>TXT_KEY_PROMOTION_DRILL3</Description>
  1770.             <Sound>AS2D_IF_LEVELUP</Sound>
  1771.             <PromotionPrereqOr1>PROMOTION_DRILL2</PromotionPrereqOr1>
  1772.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1773.             <TechPrereq>NONE</TechPrereq>
  1774.             <bBlitz>0</bBlitz>
  1775.             <bAmphib>0</bAmphib>
  1776.             <bRiver>0</bRiver>
  1777.             <bEnemyRoute>0</bEnemyRoute>
  1778.             <bAlwaysHeal>0</bAlwaysHeal>
  1779.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1780.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1781.             <iVisibilityChange>0</iVisibilityChange>
  1782.             <iMovesChange>0</iMovesChange>
  1783.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1784.             <iWithdrawalChange>0</iWithdrawalChange>
  1785.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1786.             <iBombardRateChange>0</iBombardRateChange>
  1787.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1788.             <iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
  1789.             <iEnemyHealChange>0</iEnemyHealChange>
  1790.             <iNeutralHealChange>0</iNeutralHealChange>
  1791.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1792.             <iSameTileHealChange>0</iSameTileHealChange>
  1793.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1794.             <iCombatPercent>0</iCombatPercent>
  1795.             <iCityAttack>0</iCityAttack>
  1796.             <iCityDefense>0</iCityDefense>
  1797.             <iHillsDefense>0</iHillsDefense>
  1798.             <TerrainDefenses/>
  1799.             <FeatureDefenses/>
  1800.             <UnitCombatMods/>
  1801.             <DomainMods/>
  1802.             <TerrainDoubleMoves/>
  1803.             <FeatureDoubleMoves/>
  1804.             <UnitCombats>
  1805.                 <UnitCombat>
  1806.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1807.                     <bUnitCombat>1</bUnitCombat>
  1808.                 </UnitCombat>
  1809.                 <UnitCombat>
  1810.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1811.                     <bUnitCombat>1</bUnitCombat>
  1812.                 </UnitCombat>
  1813.                 <UnitCombat>
  1814.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1815.                     <bUnitCombat>1</bUnitCombat>
  1816.                 </UnitCombat>
  1817.             </UnitCombats>
  1818.             <HotKey/>
  1819.             <bAltDown>0</bAltDown>
  1820.             <bShiftDown>0</bShiftDown>
  1821.             <bCtrlDown>0</bCtrlDown>
  1822.             <iHotKeyPriority>0</iHotKeyPriority>
  1823.             <Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button>
  1824.         </PromotionInfo>
  1825.         <PromotionInfo>
  1826.             <Type>PROMOTION_DRILL4</Type>
  1827.             <Description>TXT_KEY_PROMOTION_DRILL4</Description>
  1828.             <Sound>AS2D_IF_LEVELUP</Sound>
  1829.             <PromotionPrereqOr1>PROMOTION_DRILL3</PromotionPrereqOr1>
  1830.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1831.             <TechPrereq>NONE</TechPrereq>
  1832.             <bBlitz>0</bBlitz>
  1833.             <bAmphib>0</bAmphib>
  1834.             <bRiver>0</bRiver>
  1835.             <bEnemyRoute>0</bEnemyRoute>
  1836.             <bAlwaysHeal>0</bAlwaysHeal>
  1837.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1838.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1839.             <iVisibilityChange>0</iVisibilityChange>
  1840.             <iMovesChange>0</iMovesChange>
  1841.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1842.             <iWithdrawalChange>0</iWithdrawalChange>
  1843.             <iCollateralDamageChange>0</iCollateralDamageChange>
  1844.             <iBombardRateChange>0</iBombardRateChange>
  1845.             <iFirstStrikesChange>2</iFirstStrikesChange>
  1846.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1847.             <iEnemyHealChange>0</iEnemyHealChange>
  1848.             <iNeutralHealChange>0</iNeutralHealChange>
  1849.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1850.             <iSameTileHealChange>0</iSameTileHealChange>
  1851.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1852.             <iCombatPercent>0</iCombatPercent>
  1853.             <iCityAttack>0</iCityAttack>
  1854.             <iCityDefense>0</iCityDefense>
  1855.             <iHillsDefense>0</iHillsDefense>
  1856.             <TerrainDefenses/>
  1857.             <FeatureDefenses/>
  1858.             <UnitCombatMods>
  1859.                 <UnitCombatMod>
  1860.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  1861.                     <iUnitCombatMod>10</iUnitCombatMod>
  1862.                 </UnitCombatMod>
  1863.             </UnitCombatMods>
  1864.             <DomainMods/>
  1865.             <TerrainDoubleMoves/>
  1866.             <FeatureDoubleMoves/>
  1867.             <UnitCombats>
  1868.                 <UnitCombat>
  1869.                     <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
  1870.                     <bUnitCombat>1</bUnitCombat>
  1871.                 </UnitCombat>
  1872.                 <UnitCombat>
  1873.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1874.                     <bUnitCombat>1</bUnitCombat>
  1875.                 </UnitCombat>
  1876.                 <UnitCombat>
  1877.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1878.                     <bUnitCombat>1</bUnitCombat>
  1879.                 </UnitCombat>
  1880.             </UnitCombats>
  1881.             <HotKey/>
  1882.             <bAltDown>0</bAltDown>
  1883.             <bShiftDown>0</bShiftDown>
  1884.             <bCtrlDown>0</bCtrlDown>
  1885.             <iHotKeyPriority>0</iHotKeyPriority>
  1886.             <Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button>
  1887.         </PromotionInfo>
  1888.         <PromotionInfo>
  1889.             <Type>PROMOTION_BARRAGE1</Type>
  1890.             <Description>TXT_KEY_PROMOTION_BARRAGE1</Description>
  1891.             <Sound>AS2D_IF_LEVELUP</Sound>
  1892.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  1893.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1894.             <TechPrereq>NONE</TechPrereq>
  1895.             <bBlitz>0</bBlitz>
  1896.             <bAmphib>0</bAmphib>
  1897.             <bRiver>0</bRiver>
  1898.             <bEnemyRoute>0</bEnemyRoute>
  1899.             <bAlwaysHeal>0</bAlwaysHeal>
  1900.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1901.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1902.             <iVisibilityChange>0</iVisibilityChange>
  1903.             <iMovesChange>0</iMovesChange>
  1904.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1905.             <iWithdrawalChange>0</iWithdrawalChange>
  1906.             <iCollateralDamageChange>20</iCollateralDamageChange>
  1907.             <iBombardRateChange>0</iBombardRateChange>
  1908.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1909.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1910.             <iEnemyHealChange>0</iEnemyHealChange>
  1911.             <iNeutralHealChange>0</iNeutralHealChange>
  1912.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1913.             <iSameTileHealChange>0</iSameTileHealChange>
  1914.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1915.             <iCombatPercent>0</iCombatPercent>
  1916.             <iCityAttack>0</iCityAttack>
  1917.             <iCityDefense>0</iCityDefense>
  1918.             <iHillsDefense>0</iHillsDefense>
  1919.             <TerrainDefenses/>
  1920.             <FeatureDefenses/>
  1921.             <UnitCombatMods/>
  1922.             <DomainMods/>
  1923.             <TerrainDoubleMoves/>
  1924.             <FeatureDoubleMoves/>
  1925.             <UnitCombats>
  1926.                 <UnitCombat>
  1927.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1928.                     <bUnitCombat>1</bUnitCombat>
  1929.                 </UnitCombat>
  1930.                 <UnitCombat>
  1931.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1932.                     <bUnitCombat>1</bUnitCombat>
  1933.                 </UnitCombat>
  1934.             </UnitCombats>
  1935.             <HotKey/>
  1936.             <bAltDown>0</bAltDown>
  1937.             <bShiftDown>0</bShiftDown>
  1938.             <bCtrlDown>0</bCtrlDown>
  1939.             <iHotKeyPriority>0</iHotKeyPriority>
  1940.             <Button>,Art/Interface/Buttons/Promotions/Barrage1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,1</Button>
  1941.         </PromotionInfo>
  1942.         <PromotionInfo>
  1943.             <Type>PROMOTION_BARRAGE2</Type>
  1944.             <Description>TXT_KEY_PROMOTION_BARRAGE2</Description>
  1945.             <Sound>AS2D_IF_LEVELUP</Sound>
  1946.             <PromotionPrereqOr1>PROMOTION_BARRAGE1</PromotionPrereqOr1>
  1947.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  1948.             <TechPrereq>NONE</TechPrereq>
  1949.             <bBlitz>0</bBlitz>
  1950.             <bAmphib>0</bAmphib>
  1951.             <bRiver>0</bRiver>
  1952.             <bEnemyRoute>0</bEnemyRoute>
  1953.             <bAlwaysHeal>0</bAlwaysHeal>
  1954.             <bHillsDoubleMove>0</bHillsDoubleMove>
  1955.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  1956.             <iVisibilityChange>0</iVisibilityChange>
  1957.             <iMovesChange>0</iMovesChange>
  1958.             <iMoveDiscountChange>0</iMoveDiscountChange>
  1959.             <iWithdrawalChange>0</iWithdrawalChange>
  1960.             <iCollateralDamageChange>30</iCollateralDamageChange>
  1961.             <iBombardRateChange>0</iBombardRateChange>
  1962.             <iFirstStrikesChange>0</iFirstStrikesChange>
  1963.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  1964.             <iEnemyHealChange>0</iEnemyHealChange>
  1965.             <iNeutralHealChange>0</iNeutralHealChange>
  1966.             <iFriendlyHealChange>0</iFriendlyHealChange>
  1967.             <iSameTileHealChange>0</iSameTileHealChange>
  1968.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  1969.             <iCombatPercent>0</iCombatPercent>
  1970.             <iCityAttack>0</iCityAttack>
  1971.             <iCityDefense>0</iCityDefense>
  1972.             <iHillsDefense>0</iHillsDefense>
  1973.             <TerrainDefenses/>
  1974.             <FeatureDefenses/>
  1975.             <UnitCombatMods>
  1976.                 <UnitCombatMod>
  1977.                     <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
  1978.                     <iUnitCombatMod>10</iUnitCombatMod>
  1979.                 </UnitCombatMod>
  1980.             </UnitCombatMods>
  1981.             <DomainMods/>
  1982.             <TerrainDoubleMoves/>
  1983.             <FeatureDoubleMoves/>
  1984.             <UnitCombats>
  1985.                 <UnitCombat>
  1986.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  1987.                     <bUnitCombat>1</bUnitCombat>
  1988.                 </UnitCombat>
  1989.                 <UnitCombat>
  1990.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  1991.                     <bUnitCombat>1</bUnitCombat>
  1992.                 </UnitCombat>
  1993.             </UnitCombats>
  1994.             <HotKey/>
  1995.             <bAltDown>0</bAltDown>
  1996.             <bShiftDown>0</bShiftDown>
  1997.             <bCtrlDown>0</bCtrlDown>
  1998.             <iHotKeyPriority>0</iHotKeyPriority>
  1999.             <Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button>
  2000.         </PromotionInfo>
  2001.         <PromotionInfo>
  2002.             <Type>PROMOTION_BARRAGE3</Type>
  2003.             <Description>TXT_KEY_PROMOTION_BARRAGE3</Description>
  2004.             <Sound>AS2D_IF_LEVELUP</Sound>
  2005.             <PromotionPrereqOr1>PROMOTION_BARRAGE2</PromotionPrereqOr1>
  2006.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2007.             <TechPrereq>NONE</TechPrereq>
  2008.             <bBlitz>0</bBlitz>
  2009.             <bAmphib>0</bAmphib>
  2010.             <bRiver>0</bRiver>
  2011.             <bEnemyRoute>0</bEnemyRoute>
  2012.             <bAlwaysHeal>0</bAlwaysHeal>
  2013.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2014.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2015.             <iVisibilityChange>0</iVisibilityChange>
  2016.             <iMovesChange>0</iMovesChange>
  2017.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2018.             <iWithdrawalChange>0</iWithdrawalChange>
  2019.             <iCollateralDamageChange>50</iCollateralDamageChange>
  2020.             <iBombardRateChange>0</iBombardRateChange>
  2021.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2022.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2023.             <iEnemyHealChange>0</iEnemyHealChange>
  2024.             <iNeutralHealChange>0</iNeutralHealChange>
  2025.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2026.             <iSameTileHealChange>0</iSameTileHealChange>
  2027.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2028.             <iCombatPercent>0</iCombatPercent>
  2029.             <iCityAttack>0</iCityAttack>
  2030.             <iCityDefense>0</iCityDefense>
  2031.             <iHillsDefense>0</iHillsDefense>
  2032.             <TerrainDefenses/>
  2033.             <FeatureDefenses/>
  2034.             <UnitCombatMods/>
  2035.             <DomainMods/>
  2036.             <TerrainDoubleMoves/>
  2037.             <FeatureDoubleMoves/>
  2038.             <UnitCombats>
  2039.                 <UnitCombat>
  2040.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  2041.                     <bUnitCombat>1</bUnitCombat>
  2042.                 </UnitCombat>
  2043.                 <UnitCombat>
  2044.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2045.                     <bUnitCombat>1</bUnitCombat>
  2046.                 </UnitCombat>
  2047.             </UnitCombats>
  2048.             <HotKey/>
  2049.             <bAltDown>0</bAltDown>
  2050.             <bShiftDown>0</bShiftDown>
  2051.             <bCtrlDown>0</bCtrlDown>
  2052.             <iHotKeyPriority>0</iHotKeyPriority>
  2053.             <Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button>
  2054.         </PromotionInfo>
  2055.         <PromotionInfo>
  2056.             <Type>PROMOTION_ACCURACY</Type>
  2057.             <Description>TXT_KEY_PROMOTION_ACCURACY</Description>
  2058.             <Sound>AS2D_IF_LEVELUP</Sound>
  2059.             <PromotionPrereqOr1>PROMOTION_CITY_RAIDER1</PromotionPrereqOr1>
  2060.             <PromotionPrereqOr2>PROMOTION_BARRAGE1</PromotionPrereqOr2>
  2061.             <TechPrereq>NONE</TechPrereq>
  2062.             <bBlitz>0</bBlitz>
  2063.             <bAmphib>0</bAmphib>
  2064.             <bRiver>0</bRiver>
  2065.             <bEnemyRoute>0</bEnemyRoute>
  2066.             <bAlwaysHeal>0</bAlwaysHeal>
  2067.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2068.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2069.             <iVisibilityChange>0</iVisibilityChange>
  2070.             <iMovesChange>0</iMovesChange>
  2071.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2072.             <iWithdrawalChange>0</iWithdrawalChange>
  2073.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2074.             <iBombardRateChange>10</iBombardRateChange>
  2075.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2076.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2077.             <iEnemyHealChange>0</iEnemyHealChange>
  2078.             <iNeutralHealChange>0</iNeutralHealChange>
  2079.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2080.             <iSameTileHealChange>0</iSameTileHealChange>
  2081.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2082.             <iCombatPercent>0</iCombatPercent>
  2083.             <iCityAttack>0</iCityAttack>
  2084.             <iCityDefense>0</iCityDefense>
  2085.             <iHillsDefense>0</iHillsDefense>
  2086.             <TerrainDefenses/>
  2087.             <FeatureDefenses/>
  2088.             <UnitCombatMods/>
  2089.             <DomainMods/>
  2090.             <TerrainDoubleMoves/>
  2091.             <FeatureDoubleMoves/>
  2092.             <UnitCombats>
  2093.                 <UnitCombat>
  2094.                     <UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
  2095.                     <bUnitCombat>1</bUnitCombat>
  2096.                 </UnitCombat>
  2097.             </UnitCombats>
  2098.             <HotKey/>
  2099.             <bAltDown>0</bAltDown>
  2100.             <bShiftDown>0</bShiftDown>
  2101.             <bCtrlDown>0</bCtrlDown>
  2102.             <iHotKeyPriority>0</iHotKeyPriority>
  2103.             <Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>
  2104.         </PromotionInfo>
  2105.         <PromotionInfo>
  2106.             <Type>PROMOTION_FLANKING1</Type>
  2107.             <Description>TXT_KEY_PROMOTION_FLANKING1</Description>
  2108.             <Sound>AS2D_IF_LEVELUP</Sound>
  2109.             <PromotionPrereqOr1>NONE</PromotionPrereqOr1>
  2110.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2111.             <TechPrereq>NONE</TechPrereq>
  2112.             <bBlitz>0</bBlitz>
  2113.             <bAmphib>0</bAmphib>
  2114.             <bRiver>0</bRiver>
  2115.             <bEnemyRoute>0</bEnemyRoute>
  2116.             <bAlwaysHeal>0</bAlwaysHeal>
  2117.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2118.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2119.             <iVisibilityChange>0</iVisibilityChange>
  2120.             <iMovesChange>0</iMovesChange>
  2121.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2122.             <iWithdrawalChange>10</iWithdrawalChange>
  2123.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2124.             <iBombardRateChange>0</iBombardRateChange>
  2125.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2126.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2127.             <iEnemyHealChange>0</iEnemyHealChange>
  2128.             <iNeutralHealChange>0</iNeutralHealChange>
  2129.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2130.             <iSameTileHealChange>0</iSameTileHealChange>
  2131.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2132.             <iCombatPercent>0</iCombatPercent>
  2133.             <iCityAttack>0</iCityAttack>
  2134.             <iCityDefense>0</iCityDefense>
  2135.             <iHillsDefense>0</iHillsDefense>
  2136.             <TerrainDefenses/>
  2137.             <FeatureDefenses/>
  2138.             <UnitCombatMods/>
  2139.             <DomainMods/>
  2140.             <TerrainDoubleMoves/>
  2141.             <FeatureDoubleMoves/>
  2142.             <UnitCombats>
  2143.                 <UnitCombat>
  2144.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  2145.                     <bUnitCombat>1</bUnitCombat>
  2146.                 </UnitCombat>
  2147.                 <UnitCombat>
  2148.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2149.                     <bUnitCombat>1</bUnitCombat>
  2150.                 </UnitCombat>
  2151.             </UnitCombats>
  2152.             <HotKey/>
  2153.             <bAltDown>0</bAltDown>
  2154.             <bShiftDown>0</bShiftDown>
  2155.             <bCtrlDown>0</bCtrlDown>
  2156.             <iHotKeyPriority>0</iHotKeyPriority>
  2157.             <Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button>
  2158.         </PromotionInfo>
  2159.         <PromotionInfo>
  2160.             <Type>PROMOTION_FLANKING2</Type>
  2161.             <Description>TXT_KEY_PROMOTION_FLANKING2</Description>
  2162.             <Sound>AS2D_IF_LEVELUP</Sound>
  2163.             <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
  2164.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2165.             <TechPrereq>NONE</TechPrereq>
  2166.             <bBlitz>0</bBlitz>
  2167.             <bAmphib>0</bAmphib>
  2168.             <bRiver>0</bRiver>
  2169.             <bEnemyRoute>0</bEnemyRoute>
  2170.             <bAlwaysHeal>0</bAlwaysHeal>
  2171.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2172.             <bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
  2173.             <iVisibilityChange>0</iVisibilityChange>
  2174.             <iMovesChange>0</iMovesChange>
  2175.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2176.             <iWithdrawalChange>20</iWithdrawalChange>
  2177.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2178.             <iBombardRateChange>0</iBombardRateChange>
  2179.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2180.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2181.             <iEnemyHealChange>0</iEnemyHealChange>
  2182.             <iNeutralHealChange>0</iNeutralHealChange>
  2183.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2184.             <iSameTileHealChange>0</iSameTileHealChange>
  2185.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2186.             <iCombatPercent>0</iCombatPercent>
  2187.             <iCityAttack>0</iCityAttack>
  2188.             <iCityDefense>0</iCityDefense>
  2189.             <iHillsDefense>0</iHillsDefense>
  2190.             <TerrainDefenses/>
  2191.             <FeatureDefenses/>
  2192.             <UnitCombatMods/>
  2193.             <DomainMods/>
  2194.             <TerrainDoubleMoves/>
  2195.             <FeatureDoubleMoves/>
  2196.             <UnitCombats>
  2197.                 <UnitCombat>
  2198.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  2199.                     <bUnitCombat>1</bUnitCombat>
  2200.                 </UnitCombat>
  2201.                 <UnitCombat>
  2202.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2203.                     <bUnitCombat>1</bUnitCombat>
  2204.                 </UnitCombat>
  2205.             </UnitCombats>
  2206.             <HotKey/>
  2207.             <bAltDown>0</bAltDown>
  2208.             <bShiftDown>0</bShiftDown>
  2209.             <bCtrlDown>0</bCtrlDown>
  2210.             <iHotKeyPriority>0</iHotKeyPriority>
  2211.             <Button>,Art/Interface/Buttons/Promotions/Flanking2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,3</Button>
  2212.         </PromotionInfo>
  2213.         <PromotionInfo>
  2214.             <Type>PROMOTION_SENTRY</Type>
  2215.             <Description>TXT_KEY_PROMOTION_SENTRY</Description>
  2216.             <Sound>AS2D_IF_LEVELUP</Sound>
  2217.             <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
  2218.             <PromotionPrereqOr2>PROMOTION_COMBAT3</PromotionPrereqOr2>
  2219.             <TechPrereq>NONE</TechPrereq>
  2220.             <bBlitz>0</bBlitz>
  2221.             <bAmphib>0</bAmphib>
  2222.             <bRiver>0</bRiver>
  2223.             <bEnemyRoute>0</bEnemyRoute>
  2224.             <bAlwaysHeal>0</bAlwaysHeal>
  2225.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2226.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2227.             <iVisibilityChange>1</iVisibilityChange>
  2228.             <iMovesChange>0</iMovesChange>
  2229.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2230.             <iWithdrawalChange>0</iWithdrawalChange>
  2231.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2232.             <iBombardRateChange>0</iBombardRateChange>
  2233.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2234.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2235.             <iEnemyHealChange>0</iEnemyHealChange>
  2236.             <iNeutralHealChange>0</iNeutralHealChange>
  2237.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2238.             <iSameTileHealChange>0</iSameTileHealChange>
  2239.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2240.             <iCombatPercent>0</iCombatPercent>
  2241.             <iCityAttack>0</iCityAttack>
  2242.             <iCityDefense>0</iCityDefense>
  2243.             <iHillsDefense>0</iHillsDefense>
  2244.             <TerrainDefenses/>
  2245.             <FeatureDefenses/>
  2246.             <UnitCombatMods/>
  2247.             <DomainMods/>
  2248.             <TerrainDoubleMoves/>
  2249.             <FeatureDoubleMoves/>
  2250.             <UnitCombats>
  2251.                 <UnitCombat>
  2252.                     <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
  2253.                     <bUnitCombat>1</bUnitCombat>
  2254.                 </UnitCombat>
  2255.                 <UnitCombat>
  2256.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  2257.                     <bUnitCombat>1</bUnitCombat>
  2258.                 </UnitCombat>
  2259.                 <UnitCombat>
  2260.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2261.                     <bUnitCombat>1</bUnitCombat>
  2262.                 </UnitCombat>
  2263.             </UnitCombats>
  2264.             <HotKey/>
  2265.             <bAltDown>0</bAltDown>
  2266.             <bShiftDown>0</bShiftDown>
  2267.             <bCtrlDown>0</bCtrlDown>
  2268.             <iHotKeyPriority>0</iHotKeyPriority>
  2269.             <Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,6</Button>
  2270.         </PromotionInfo>
  2271.         <PromotionInfo>
  2272.             <Type>PROMOTION_MOBILITY</Type>
  2273.             <Description>TXT_KEY_PROMOTION_MOBILITY</Description>
  2274.             <Sound>AS2D_IF_LEVELUP</Sound>
  2275.             <PromotionPrereqOr1>PROMOTION_FLANKING2</PromotionPrereqOr1>
  2276.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2277.             <TechPrereq>NONE</TechPrereq>
  2278.             <bBlitz>0</bBlitz>
  2279.             <bAmphib>0</bAmphib>
  2280.             <bRiver>0</bRiver>
  2281.             <bEnemyRoute>0</bEnemyRoute>
  2282.             <bAlwaysHeal>0</bAlwaysHeal>
  2283.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2284.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2285.             <iVisibilityChange>0</iVisibilityChange>
  2286.             <iMovesChange>0</iMovesChange>
  2287.             <iMoveDiscountChange>1</iMoveDiscountChange>
  2288.             <iWithdrawalChange>0</iWithdrawalChange>
  2289.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2290.             <iBombardRateChange>0</iBombardRateChange>
  2291.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2292.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2293.             <iEnemyHealChange>0</iEnemyHealChange>
  2294.             <iNeutralHealChange>0</iNeutralHealChange>
  2295.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2296.             <iSameTileHealChange>0</iSameTileHealChange>
  2297.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2298.             <iCombatPercent>0</iCombatPercent>
  2299.             <iCityAttack>0</iCityAttack>
  2300.             <iCityDefense>0</iCityDefense>
  2301.             <iHillsDefense>0</iHillsDefense>
  2302.             <TerrainDefenses/>
  2303.             <FeatureDefenses/>
  2304.             <UnitCombatMods/>
  2305.             <DomainMods/>
  2306.             <TerrainDoubleMoves/>
  2307.             <FeatureDoubleMoves/>
  2308.             <UnitCombats>
  2309.                 <UnitCombat>
  2310.                     <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
  2311.                     <bUnitCombat>1</bUnitCombat>
  2312.                 </UnitCombat>
  2313.             </UnitCombats>
  2314.             <HotKey/>
  2315.             <bAltDown>0</bAltDown>
  2316.             <bShiftDown>0</bShiftDown>
  2317.             <bCtrlDown>0</bCtrlDown>
  2318.             <iHotKeyPriority>0</iHotKeyPriority>
  2319.             <Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button>
  2320.         </PromotionInfo>
  2321.         <PromotionInfo>
  2322.             <Type>PROMOTION_NAVIGATION1</Type>
  2323.             <Description>TXT_KEY_PROMOTION_NAVIGATION1</Description>
  2324.             <Sound>AS2D_IF_LEVELUP</Sound>
  2325.             <PromotionPrereqOr1>PROMOTION_FLANKING1</PromotionPrereqOr1>
  2326.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2327.             <TechPrereq>NONE</TechPrereq>
  2328.             <bBlitz>0</bBlitz>
  2329.             <bAmphib>0</bAmphib>
  2330.             <bRiver>0</bRiver>
  2331.             <bEnemyRoute>0</bEnemyRoute>
  2332.             <bAlwaysHeal>0</bAlwaysHeal>
  2333.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2334.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2335.             <iVisibilityChange>0</iVisibilityChange>
  2336.             <iMovesChange>1</iMovesChange>
  2337.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2338.             <iWithdrawalChange>0</iWithdrawalChange>
  2339.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2340.             <iBombardRateChange>0</iBombardRateChange>
  2341.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2342.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2343.             <iEnemyHealChange>0</iEnemyHealChange>
  2344.             <iNeutralHealChange>0</iNeutralHealChange>
  2345.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2346.             <iSameTileHealChange>0</iSameTileHealChange>
  2347.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2348.             <iCombatPercent>0</iCombatPercent>
  2349.             <iCityAttack>0</iCityAttack>
  2350.             <iCityDefense>0</iCityDefense>
  2351.             <iHillsDefense>0</iHillsDefense>
  2352.             <TerrainDefenses/>
  2353.             <FeatureDefenses/>
  2354.             <UnitCombatMods/>
  2355.             <DomainMods/>
  2356.             <TerrainDoubleMoves/>
  2357.             <FeatureDoubleMoves/>
  2358.             <UnitCombats>
  2359.                 <UnitCombat>
  2360.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2361.                     <bUnitCombat>1</bUnitCombat>
  2362.                 </UnitCombat>
  2363.             </UnitCombats>
  2364.             <HotKey/>
  2365.             <bAltDown>0</bAltDown>
  2366.             <bShiftDown>0</bShiftDown>
  2367.             <bCtrlDown>0</bCtrlDown>
  2368.             <iHotKeyPriority>0</iHotKeyPriority>
  2369.             <Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button>
  2370.         </PromotionInfo>
  2371.         <PromotionInfo>
  2372.             <Type>PROMOTION_NAVIGATION2</Type>
  2373.             <Description>TXT_KEY_PROMOTION_NAVIGATION2</Description>
  2374.             <Sound>AS2D_IF_LEVELUP</Sound>
  2375.             <PromotionPrereqOr1>PROMOTION_NAVIGATION1</PromotionPrereqOr1>
  2376.             <PromotionPrereqOr2>NONE</PromotionPrereqOr2>
  2377.             <TechPrereq>NONE</TechPrereq>
  2378.             <bBlitz>0</bBlitz>
  2379.             <bAmphib>0</bAmphib>
  2380.             <bRiver>0</bRiver>
  2381.             <bEnemyRoute>0</bEnemyRoute>
  2382.             <bAlwaysHeal>0</bAlwaysHeal>
  2383.             <bHillsDoubleMove>0</bHillsDoubleMove>
  2384.             <bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
  2385.             <iVisibilityChange>0</iVisibilityChange>
  2386.             <iMovesChange>1</iMovesChange>
  2387.             <iMoveDiscountChange>0</iMoveDiscountChange>
  2388.             <iWithdrawalChange>0</iWithdrawalChange>
  2389.             <iCollateralDamageChange>0</iCollateralDamageChange>
  2390.             <iBombardRateChange>0</iBombardRateChange>
  2391.             <iFirstStrikesChange>0</iFirstStrikesChange>
  2392.             <iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
  2393.             <iEnemyHealChange>0</iEnemyHealChange>
  2394.             <iNeutralHealChange>0</iNeutralHealChange>
  2395.             <iFriendlyHealChange>0</iFriendlyHealChange>
  2396.             <iSameTileHealChange>0</iSameTileHealChange>
  2397.             <iAdjacentTileHealChange>0</iAdjacentTileHealChange>
  2398.             <iCombatPercent>0</iCombatPercent>
  2399.             <iCityAttack>0</iCityAttack>
  2400.             <iCityDefense>0</iCityDefense>
  2401.             <iHillsDefense>0</iHillsDefense>
  2402.             <TerrainDefenses/>
  2403.             <FeatureDefenses/>
  2404.             <UnitCombatMods/>
  2405.             <DomainMods/>
  2406.             <TerrainDoubleMoves/>
  2407.             <FeatureDoubleMoves/>
  2408.             <UnitCombats>
  2409.                 <UnitCombat>
  2410.                     <UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
  2411.                     <bUnitCombat>1</bUnitCombat>
  2412.                 </UnitCombat>
  2413.             </UnitCombats>
  2414.             <HotKey/>
  2415.             <bAltDown>0</bAltDown>
  2416.             <bShiftDown>0</bShiftDown>
  2417.             <bCtrlDown>0</bCtrlDown>
  2418.             <iHotKeyPriority>0</iHotKeyPriority>
  2419.             <Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button>
  2420.         </PromotionInfo>
  2421.     </PromotionInfos>
  2422. </Civ4PromotionInfos>
  2423.