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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Build Infos -->
- <Civ4BuildInfos xmlns="x-schema:CIV4UnitSchema.xml">
- <BuildInfos>
- <BuildInfo>
- <Type>BUILD_ROAD</Type>
- <Description>TXT_KEY_BUILD_ROAD</Description>
- <Help/>
- <PrereqTech>TECH_THE_WHEEL</PrereqTech>
- <iTime>200</iTime>
- <bKill>0</bKill>
- <ImprovementType>NONE</ImprovementType>
- <RouteType>ROUTE_ROAD</RouteType>
- <EntityEvent>ENTEVENT_SHOVEL</EntityEvent>
- <FeatureStructs/>
- <HotKey>KB_R</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildRoad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_FARM</Type>
- <Description>TXT_KEY_BUILD_FARM</Description>
- <Help/>
- <PrereqTech>TECH_AGRICULTURE</PrereqTech>
- <iTime>500</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_IRRIGATE</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_I</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_FISHING_BOATS</Type>
- <Description>TXT_KEY_BUILD_FISHING_BOATS</Description>
- <Help/>
- <PrereqTech>TECH_FISHING</PrereqTech>
- <iTime>0</iTime>
- <bKill>1</bKill>
- <ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs/>
- <HotKey>KB_F</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>1</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildFishingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_MINE</Type>
- <Description>TXT_KEY_BUILD_MINE</Description>
- <Help/>
- <PrereqTech>TECH_MINING</PrereqTech>
- <iTime>400</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_MINE</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_M</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_WORKSHOP</Type>
- <Description>TXT_KEY_BUILD_WORKSHOP</Description>
- <Help/>
- <PrereqTech>TECH_METAL_CASTING</PrereqTech>
- <iTime>600</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_MINE</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_K</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildWorkshop.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_WINDMILL</Type>
- <Description>TXT_KEY_BUILD_WINDMILL</Description>
- <Help/>
- <PrereqTech>TECH_MACHINERY</PrereqTech>
- <iTime>500</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_W</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>1</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildWindMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_WATERMILL</Type>
- <Description>TXT_KEY_BUILD_WATERMILL</Description>
- <Help/>
- <PrereqTech>TECH_MACHINERY</PrereqTech>
- <iTime>800</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_W</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>1</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildWaterMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_PLANTATION</Type>
- <Description>TXT_KEY_BUILD_PLANTATION</Description>
- <Help/>
- <PrereqTech>TECH_CALENDAR</PrereqTech>
- <iTime>500</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_P</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>1</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>1</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,9</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_QUARRY</Type>
- <Description>TXT_KEY_BUILD_QUARRY</Description>
- <Help/>
- <PrereqTech>TECH_MASONRY</PrereqTech>
- <iTime>600</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_Q</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildQuarry.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,9</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_PASTURE</Type>
- <Description>TXT_KEY_BUILD_PASTURE</Description>
- <Help/>
- <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
- <iTime>400</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_P</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>1</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>1</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildPasture.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_CAMP</Type>
- <Description>TXT_KEY_BUILD_CAMP</Description>
- <Help/>
- <PrereqTech>TECH_HUNTING</PrereqTech>
- <iTime>400</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs/>
- <HotKey>KB_H</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>1</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildCamp.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_WINERY</Type>
- <Description>TXT_KEY_BUILD_WINERY</Description>
- <Help/>
- <PrereqTech>TECH_MONARCHY</PrereqTech>
- <iTime>500</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_W</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>1</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>1</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_COTTAGE</Type>
- <Description>TXT_KEY_BUILD_COTTAGE</Description>
- <Help/>
- <PrereqTech>TECH_POTTERY</PrereqTech>
- <iTime>400</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_T</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_FORT</Type>
- <Description>TXT_KEY_BUILD_FORT</Description>
- <Help/>
- <PrereqTech>TECH_FUTURE_TECH</PrereqTech>
- <iTime>600</iTime>
- <bKill>0</bKill>
- <ImprovementType>IMPROVEMENT_FORT</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_BUILD</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_F</HotKey>
- <bAltDown>0</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>1</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildFort.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,9</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_REMOVE_JUNGLE</Type>
- <Description>TXT_KEY_BUILD_REMOVE_JUNGLE</Description>
- <Help/>
- <PrereqTech>NONE</PrereqTech>
- <iTime>0</iTime>
- <bKill>0</bKill>
- <ImprovementType>NONE</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_CHOP</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <PrereqTech>TECH_IRON_WORKING</PrereqTech>
- <iTime>400</iTime>
- <iProduction>0</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_C</HotKey>
- <bAltDown>1</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
- </BuildInfo>
- <BuildInfo>
- <Type>BUILD_REMOVE_FOREST</Type>
- <Description>TXT_KEY_BUILD_REMOVE_FOREST</Description>
- <Help/>
- <PrereqTech>NONE</PrereqTech>
- <iTime>0</iTime>
- <bKill>0</bKill>
- <ImprovementType>NONE</ImprovementType>
- <RouteType>NONE</RouteType>
- <EntityEvent>ENTEVENT_CHOP</EntityEvent>
- <FeatureStructs>
- <FeatureStruct>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
- <iTime>250</iTime>
- <iProduction>30</iProduction>
- <bRemove>1</bRemove>
- </FeatureStruct>
- </FeatureStructs>
- <HotKey>KB_C</HotKey>
- <bAltDown>1</bAltDown>
- <bShiftDown>0</bShiftDown>
- <bCtrlDown>0</bCtrlDown>
- <iHotKeyPriority>0</iHotKeyPriority>
- <Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
- </BuildInfo>
- </BuildInfos>
- </Civ4BuildInfos>
-