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<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) --> <!-- Sid Meier's Civilization 4 --> <!-- Copyright Firaxis Games 2005 --> <!-- --> <!-- Terrain Schema --> <Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes"> <ElementType name="Civilopedia" content="textOnly"/> <ElementType name="SymbolMeshPath" content="textOnly"/> <ElementType name="SymbolMeshPaths" content="eltOnly"> <element type="SymbolMeshPath" maxOccurs="*"/> </ElementType> <ElementType name="Civ4SymbolMeshPaths" content="eltOnly"> <element type="SymbolMeshPaths" maxOccurs="*"/> </ElementType> <ElementType name="iYield" content="textOnly" dt:type="int"/> <ElementType name="Yields" content="eltOnly"> <element type="iYield" minOccurs="0" maxOccurs="*"/> </ElementType> <ElementType name="RiverYieldChange" content="eltOnly"> <element type="iYield" minOccurs="0" maxOccurs="*"/> </ElementType> <ElementType name="HillsYieldChange" content="eltOnly"> <element type="iYield" minOccurs="0" maxOccurs="*"/> </ElementType> <ElementType name="bWater" content="textOnly" dt:type="boolean"/> <ElementType name="bImpassable" content="textOnly" dt:type="boolean"/> <ElementType name="bFound" content="textOnly" dt:type="boolean"/> <ElementType name="bFoundCoast" content="textOnly" dt:type="boolean"/> <ElementType name="bFoundFreshWater" content="textOnly" dt:type="boolean"/> <ElementType name="iMovement" content="textOnly" dt:type="int"/> <ElementType name="iSeeFrom" content="textOnly" dt:type="int"/> <ElementType name="iSeeThrough" content="textOnly" dt:type="int"/> <ElementType name="iBuildModifier" content="textOnly" dt:type="int"/> <ElementType name="iDefense" content="textOnly" dt:type="int"/> <ElementType name="Button" content="textOnly"/> <ElementType name="FootstepAudioType" content="textOnly"/> <ElementType name="FootstepAudioScript" content="textOnly"/> <ElementType name="FootstepSound" content="eltOnly"> <element type="FootstepAudioType" minOccurs="1"/> 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content="textOnly" dt:type="int"/> <ElementType name="iGameCellSizeY" content="textOnly" dt:type="int"/> <ElementType name="fZScale" content="textOnly" dt:type="float"/> <ElementType name="bTerrainShader" content="textOnly" dt:type="boolean"/> <ElementType name="bUseLightmap" content="textOnly" dt:type="boolean"/> <ElementType name="fPeakScale" content="textOnly" dt:type="float"/> <ElementType name="fHillScale" content="textOnly" dt:type="float"/> <ElementType name="TerrainTextureInfo" content="eltOnly"> <element type="Type"/> <element type="Description"/> <element type="ArtDefineTag"/> </ElementType> <ElementType name="TerrainTextureInfos" content="eltOnly"> <element type="TerrainTextureInfo" minOccurs="1" maxOccurs="*"/> </ElementType> <ElementType name="PrereqNatureYields" content="eltOnly"> <element type="iYield" minOccurs="0" maxOccurs="*"/> </ElementType> <ElementType name="RouteType" content="textOnly"/> <ElementType name="RouteYields" content="eltOnly"> <element type="iYield" 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<ElementType name="BonusType" content="textOnly"/> <ElementType name="bBonusMakesValid" content="textOnly" dt:type="boolean"/> <ElementType name="bBonusTrade" content="textOnly" dt:type="boolean"/> <ElementType name="iDiscoverRand" content="textOnly" dt:type="int"/> <ElementType name="BonusTypeStruct" content="eltOnly"> <element type="BonusType"/> <element type="bBonusMakesValid"/> <element type="bBonusTrade"/> <element type="iDiscoverRand"/> <element type="YieldChanges" minOccurs="0" maxOccurs="*"/> </ElementType> <ElementType name="BonusTypeStructs" content="eltOnly"> <element type="BonusTypeStruct" maxOccurs="*"/> </ElementType> <ElementType name="ImprovementPillage" content="textOnly"/> <ElementType name="ImprovementUpgrade" content="textOnly"/> <ElementType name="bHillsMakesValid" content="textOnly" dt:type="boolean"/> <ElementType name="bFreshWaterMakesValid" content="textOnly" dt:type="boolean"/> <ElementType name="bRiverSideMakesValid" content="textOnly" dt:type="boolean"/> <ElementType name="bNoFreshWater" content="textOnly" dt:type="boolean"/> <ElementType name="bRequiresRiverSide" content="textOnly" dt:type="boolean"/> <ElementType name="bRequiresIrrigation" content="textOnly" dt:type="boolean"/> <ElementType name="bCarriesIrrigation" content="textOnly" dt:type="boolean"/> <ElementType name="bRequiresFeature" content="textOnly" dt:type="boolean"/> <ElementType name="bGoody" content="textOnly" dt:type="boolean"/> <ElementType name="bPermanent" content="textOnly" dt:type="boolean"/> <ElementType name="iGoodyRange" content="textOnly" dt:type="int"/> <ElementType name="iAirBombDefense" content="textOnly" dt:type="int"/> <ElementType name="iDefenseModifier" content="textOnly" dt:type="int"/> <ElementType name="iPillageGold" content="textOnly" dt:type="int"/> <ElementType name="iTilesPerGoody" content="textOnly" dt:type="int"/> <ElementType name="iUpgradeTime" content="textOnly" dt:type="int"/> <ElementType name="bMakesValid" content="textOnly" 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