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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Effect Infos -->
- <Civ4EffectInfos xmlns="x-schema:CIV4MiscSchema.xml">
- <EffectInfos>
- <!-- Interface:-->
- <EffectInfo>
- <Type>EFFECT_FOOTSTEP_ON</Type>
- <Description>EFFECT_FOOTSTEP_ON</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/FootStep_ON.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_FOOTSTEP</Type>
- <Description>Footstep</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/FootStep.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_PING</Type>
- <Description>Ping</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/EmpBlast.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_RES_BOMB</Type>
- <Description>Res Bomb</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/ResourceBOMB.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_STASIS</Type>
- <Description>Stasis</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/Stasis.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_WAYPOINT</Type>
- <Description>Waypoint</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/Waypoint.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_LASER_HIT</Type>
- <Description>Laser Hit</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/LaserHit.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MINE</Type>
- <Description>Mine</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/Mine.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MUTINY</Type>
- <Description>Mutiny</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Interface/Effects/Mutiny.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CANDLE_FLAME_FOR_RELIGION_POPUP</Type>
- <Description>Candle flame for religion popup cinematic</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_candle_flame/fx_fire_candle_flame.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CANDLE_HWLIGHT_FOR_RELIGION_POPUP</Type>
- <Description>Candle flame hardware light for religion popup cinematic</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_candle_flame/fx_fire_candle_hardware_light.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Tracks and Footprints:-->
- <EffectInfo>
- <Type>EFFECT_FOOTPRINT</Type>
- <Description>Footprint</Description>
- <fScale>0.85</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/Footstep.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_FOOTPRINT_80</Type>
- <Description>Footprint Medium</Description>
- <fScale>0.75</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/Footstep.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_FOOTPRINT_60</Type>
- <Description>Footprint Small</Description>
- <fScale>0.65</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/Footstep.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_HORSEPRINT</Type>
- <Description>Horse Hoof Print</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/HorsePrint.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_BIGHORSEPRINT</Type>
- <Description>Horse Hoof Print</Description>
- <fScale>2.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/HorsePrint.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_PAWPRINT</Type>
- <Description>Wild Animal Paw Print</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/PawPrint.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FOOTPRINT</Type>
- <Description>Footprint</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Shared/Footstep.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Projectiles:-->
- <EffectInfo>
- <Type>EFFECT_LONGBOWARROW</Type>
- <Description>Longbow Arrow</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Units/Longbowman/LongbowArrow.nif</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>500.0</fSpeed>
- <fArcValue>0.0</fArcValue>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CROSSBOWBOLT</Type>
- <Description>Crossbow bolt</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Units/Crossbowman/CrossbowBolt.nif</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>500.0</fSpeed>
- <fArcValue>0.0</fArcValue>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_ARCHERARROW</Type>
- <Description>ArcherArrow</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Units/Archer/ArcherArrow.nif</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>500.0</fSpeed>
- <fArcValue>0.0</fArcValue>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GALLEY_FIREARROW</Type>
- <Description>Galley Fire Arrow Effect</Description>
- <fScale>0.7</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_arrow/fx_Galley_FireArrow.nif</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>300.00</fSpeed>
- <fArcValue>3.0</fArcValue>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_HORSEARCHERARROW</Type>
- <Description>HorseArcherArrow</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Units/HorseArcher/HorseArcherArrow.nif</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>500.0</fSpeed>
- <fArcValue>0.0</fArcValue>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CATAPULT_ROCK</Type>
- <Description>Catapult Rock</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Units/Catapult/CatapultRock.kfm</Path>
- <bIsProjectile>1</bIsProjectile>
- <fSpeed>500.0</fSpeed>
- <fArcValue>4.0</fArcValue>
- </EffectInfo>
- <!-- Misc Unit Effects:-->
- <EffectInfo>
- <Type>EFFECT_SETTLERSMOKE</Type>
- <Description>Dust Cloud</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/settler_smoke/SettlerSmoke.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MININGSPARK</Type>
- <Description>Hot Sparks</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/work_mine/MiningSpark.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_DIGDIRT</Type>
- <Description>Quick Puff of Dirt</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/work_dig/DigDirt.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_THROWDIRT</Type>
- <Description>Quick Clump of Dirt</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/work_dig/ThrowDirt.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_FLINTSPARK</Type>
- <Description>Creation Effect</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/weapon_flintspark/fx_weapon_flintspark.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SPY_SABOTAGE</Type>
- <Description>Spy Sabotaging Production</Description>
- <fScale>.2</fScale>
- <fUpdateRate>2.0</fUpdateRate>
- <Path>Art/Effects/explosion_large_001/fx_explosion_large_001.NIF</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Explosions & Hits:-->
- <EffectInfo>
- <Type>EFFECT_BOULDER_IMPACT</Type>
- <Description>Boulder explosion in Dirt</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_02/fx_explosion_dirt_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CATAPULT_HIT_SMALL</Type>
- <Description>Small Rock explosion for a Hit Catapult</Description>
- <fScale>0.20</fScale>
- <fUpdateRate>3.0</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_02/fx_explosion_dirt_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CATAPULT_HIT_LARGE</Type>
- <Description>Boulder explosion for Catapult Death</Description>
- <fScale>0.32</fScale>
- <fUpdateRate>2.7</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_02/fx_explosion_dirt_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_SHOCKWAVE</Type>
- <Description>Shockwave to add to specific unit explosion</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_shockwave/fx_explosion_shockwave.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SHIP_CARAVEL_DEATH</Type>
- <Description>Large death explosion for Caravel</Description>
- <fScale>0.15</fScale>
- <fUpdateRate>1.2</fUpdateRate>
- <Path>Art/Effects/ShipExplosion/fx_ship_destruction_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_DIRT</Type>
- <Description>Explosion in Dirt</Description>
- <fScale>0.6</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_01/fx_explosion_dirt_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_ON_VEHICLE</Type>
- <Description>Explosion for on hard surfaces like modern vehicles</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_on_vehicle/fx_explosion_on_vehicle_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CANNONBALL_IMPACT</Type>
- <Description>Cannonball impact</Description>
- <fScale>0.6</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_01/fx_explosion_dirt_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CARAVEL_HIT01</Type>
- <Description>Small Gunpowdery hit explosion for Caravel Version 1</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/ShipExplosion_gunpowder_hit/fx_ship_gunpowder_small_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CARAVEL_HIT02</Type>
- <Description>Small Gunpowdery hit explosion for Caravel Version 2</Description>
- <fScale>0.55</fScale>
- <fUpdateRate>1.4</fUpdateRate>
- <Path>Art/Effects/ShipExplosion_gunpowder_hit/fx_ship_gunpowder_small_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPACT_FLASH</Type>
- <Description>pre gunpowder small flash impact on early vessels</Description>
- <fScale>6</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/kapow_003/fx_kapow_003.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_LARGE_001</Type>
- <Description>Explosion Over Land</Description>
- <fScale>0.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_large_001/fx_explosion_large_001.NIF</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_CITY</Type>
- <Description>One big city sized explosion</Description>
- <fScale>0.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/explosion_large_001/fx_explosion_large_001.NIF</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_BOMBARD</Type>
- <Description>OLD Bombard</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/ShipExplosion/fx_ship_destruction_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_02</Type>
- <Description>OLD Ship Explosion Over Water</Description>
- <fScale>0.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/ShipExplosion/fx_ship_destruction_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_EXPLOSION_01</Type>
- <Description>OLD Ship Explosion Over Water</Description>
- <fScale>0.4</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/ShipExplosion/fx_ship_destruction_explosion.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Air and Sky:-->
- <EffectInfo>
- <Type>EFFECT_WIND_SWIRL</Type>
- <Description>Frosty swirling air flow</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/wind_swirl/fx_wind_swirl_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Damage Fires and Smoke:-->
- <EffectInfo>
- <Type>EFFECT_SMOKESTACK_SMOKE</Type>
- <Description>Ironclad smokestack smoke</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/smokestack_smoke/smokestack_smoke.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_HORSEHOOFDUST</Type>
- <Description>Hoof dust for a running horse</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/dust_impact_002/fx_dust_impact_002.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_UNIT_DESTRUCTION_SMOKEY</Type>
- <Description>Smokey discharge for highest level of unit damage</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_damage_smoke/fx_unit_damage_smokey.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_UNIT_DESTRUCTION_FIRE</Type>
- <Description>Fire with smoke for highest level of unit damage</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_damage_smoke/fx_unit_damage_fire_and_smoke.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>LOOPINGEFFECT_SMOKE</Type>
- <Description>Dark Smoke</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/chimney_smoke/fx_chimneysmoke_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Weapon Fire:-->
- <EffectInfo>
- <Type>EFFECT_CATAPULT_ROCK_EXPLODE</Type>
- <Description>Boulder Explosion for Catapult Attack</Description>
- <fScale>0.6</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/explosion_dirt_02/fx_explosion_dirt_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_WEAPON_CARAVEL_CANNON_01</Type>
- <Description>Caravel Cannon Fire Version 1</Description>
- <fScale>0.2</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/weapon_cannonfire/fx_weapon_cannonfire_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_WEAPON_CARAVEL_CANNON_02</Type>
- <Description>Caravel Cannon Fire Version 2</Description>
- <fScale>0.16</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/weapon_cannonfire/fx_weapon_cannonfire_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Unit information:-->
- <EffectInfo>
- <Type>EFFECT_HEALSPARKLE</Type>
- <Description>Unit Healing effect</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_healing/fx_unit_healing.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_LOTUS_BLOOM</Type>
- <Description>Lotus Appearing Effect in the Buddhist Animations</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/unit_healing/fx_unit_healing.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_PROMOTION_UNIT</Type>
- <Description>Promotion for unit</Description>
- <fScale>0.6</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_promotion/fx_unit_promotion_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_PROMOTION_INTERFACE</Type>
- <Description>Promotion for Interface</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_promotion/fx_unit_promotion_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CREATION</Type>
- <Description>Creation Effect Dim</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/creation/fx_creation_dim.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CREATION_BIG</Type>
- <Description>Creation Effect Bright</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/creation/fx_creation_bright.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CREATION_BIG_FAST</Type>
- <Description>Creation Effect Bright Fast</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>6.6</fUpdateRate>
- <Path>Art/Effects/creation/fx_creation_bright.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_BUDDHISM</Type>
- <Description>Activation effect for Buddhist missionary</Description>
- <fScale>1.3</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_buddhism.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_CONFUSCIAN</Type>
- <Description>Activation effect for Confuscian missionary</Description>
- <fScale>1.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_confuscian.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_CHRISTIANITY</Type>
- <Description>Activation effect for Christian missionary</Description>
- <fScale>1.5</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_christianity.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_HINDUISM</Type>
- <Description>Activation effect for Hindu missionary</Description>
- <fScale>1.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_hinduism.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_ISLAM</Type>
- <Description>Activation effect for Islamic missionary</Description>
- <fScale>1.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_islam.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_JEWISH</Type>
- <Description>Activation effect for Jewish missionary</Description>
- <fScale>1.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_jewish.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_MISSIONARY_ACTIVE_TAOISM</Type>
- <Description>Activation effect for Tao missionary</Description>
- <fScale>1.2</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_missionary_activation/fx_missionary_activate_taoism.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_ACTIVE_ARTIST</Type>
- <Description>Activation effect for the King Baby!</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Artist_Activate.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_BIRTH_ARTIST</Type>
- <Description>The King is Born Baby!</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Artist_Birth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_HIGHLIGHT_ARTIST</Type>
- <Description>Highlight effect for the King. That's right little mama!</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Artist_Highlight.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_ACTIVE_ENGINEER</Type>
- <Description>Activation effect for Engineer</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Engineer_Activation.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_BIRTH_ENGINEER</Type>
- <Description>Birth effect for the engineer</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Engineer_Birth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_HIGHLIGHT_ENGINEER</Type>
- <Description>Highlight effect for the Engineer</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Engineer_Highlight.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_ENGINEER_GEARS</Type>
- <Description>Gear effect for the Engineer</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_ModernEngineer_Gears.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_ACTIVE_PROPHET</Type>
- <Description>Activation effect for Prophet</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Prophet_Activation.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_BIRTH_PROPHET</Type>
- <Description>Birth effect for the Prophet</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Prophet_Birth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_HIGHLIGHT_PROPHET</Type>
- <Description>Highlight effect for the Prophet</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Prophet_Highlight.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_ACTIVE_SCIENTIST</Type>
- <Description>Activation effect for Scientist</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Scientist_Activation.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_BIRTH_SCIENTIST</Type>
- <Description>Birth effect for the Scientist</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Scientist_Birth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_HIGHLIGHT_SCIENTIST</Type>
- <Description>Highlight effect for the Scientist</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Scientist_Highlight.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_ACTIVE_MERCHANT</Type>
- <Description>Activation effect for Merchant</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Tycoon_Activation.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_BIRTH_MERCHANT</Type>
- <Description>Birth effect for Merchant</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.5</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Tycoon_Birth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GREATPEOPLE_HIGHLIGHT_MERCHANT</Type>
- <Description>Highlight effect for the Merchant</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/unit_greatpeople/fx_GreatPeople_Tycoon_Highlight.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Water and Ship Effects:-->
- <EffectInfo>
- <Type>EFFECT_SHIP_BOW_FROTH</Type>
- <Description>Ship_Bow_Froth</Description>
- <fScale>0.15</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/water_ship_bow_froth/fx_water_ship_bow_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SHIP_SIDE_FROTH</Type>
- <Description>Ship_Side_Froth</Description>
- <fScale>0.15</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/water_ship_side_froth/fx_water_ship_side_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SHIP_SINKING_FROTH</Type>
- <Description>Ship_Sinking_Froth</Description>
- <fScale>0.1</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/water_ship_sinking_froth/fx_water_ship_sinking_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GALLEY_SINKING_FROTH</Type>
- <Description>Galley_Sinking_Froth</Description>
- <fScale>0.25</fScale>
- <fUpdateRate>2.0</fUpdateRate>
- <Path>Art/Effects/water_ship_sinking_froth/fx_water_ship_sinking_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_GALLEY_SPLASH_PLUME_LRG</Type>
- <Description>Water Plume Splash Small</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.0</fUpdateRate>
- <Path>Art/Effects/water_splash_plume/fx_water_plume01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CARAVEL_SINKING_FROTH</Type>
- <Description>Caravel Sinking_Froth</Description>
- <fScale>0.20</fScale>
- <fUpdateRate>2.2</fUpdateRate>
- <Path>Art/Effects/water_ship_sinking_froth/fx_water_ship_sinking_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_WORKBOAT_SINKING_FROTH</Type>
- <Description>WorkBoat_Sinking_Froth</Description>
- <fScale>0.15</fScale>
- <fUpdateRate>2.0</fUpdateRate>
- <Path>Art/Effects/water_ship_sinking_froth/fx_water_ship_sinking_froth.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_WORKBOAT_SPLASH_PLUME</Type>
- <Description>Workboat Water Plume Splash</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>2.0</fUpdateRate>
- <Path>Art/Effects/water_splash_plume/fx_water_plume01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SPLASH_PLUME_SML</Type>
- <Description>Water Plume Splash Small</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/water_splash_plume/fx_water_plume01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_SPLASH_PLUME_LRG</Type>
- <Description>Water plume splash Large</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/water_splash_plume/fx_water_plume01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Terrain:-->
- <EffectInfo>
- <Type>EFFECT_FOG_EMITER</Type>
- <Description>One fog emiter to create a bank of them with </Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fog_01/fx_fog_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_BIRDSCATTER</Type>
- <Description>Birds flying out and fading.</Description>
- <fScale>0.4</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/Magpie/Flock.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!-- Fireworks:-->
- <EffectInfo>
- <Type>FIREWORKS_RED_LARGE_SLOW</Type>
- <Description>RED firework large slow</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_red.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_RED_SMALL_FAST</Type>
- <Description>RED firework large slow</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>4.0</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_red.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_GREEN_LARGE_SLOW</Type>
- <Description>GREEN firework large slow</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_green.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_GREEN_SMALL_FAST</Type>
- <Description>GREEN firework large slow</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>4.0</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_green.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_PURPLE_LARGE_SLOW</Type>
- <Description>PURPLE firework large slow</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_purple.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_PURPLE_SMALL_FAST</Type>
- <Description>PURPLE firework large slow</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>4.0</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_purple.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_YELLOW_LARGE_SLOW</Type>
- <Description>YELLOW firework large slow</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_yellow.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_YELLOW_SMALL_FAST</Type>
- <Description>YELLOW firework large slow</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>4.0</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_yellow.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_BLUE_LARGE_SLOW</Type>
- <Description>BLUE firework large slow</Description>
- <fScale>0.5</fScale>
- <fUpdateRate>1.5</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_blue.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>FIREWORKS_BLUE_SMALL_FAST</Type>
- <Description>BLUE firework large slow</Description>
- <fScale>0.3</fScale>
- <fUpdateRate>4.0</fUpdateRate>
- <Path>Art/Effects/fireworks/fx_fireworks_blue.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!--Improvements:-->
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_GOODYHUT_POP</Type>
- <Description>Goody hut pop dust and hay</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/improvement_goody_hut_pop/fx_goodyhut_pop.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_CAMPFIRE</Type>
- <Description>improvements campfire</Description>
- <fScale>100.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/improvement_campfire/fx_fire_campfire.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_FIRE_FOOMP</Type>
- <Description>Fire blowing out of top of Mine smelter</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/improvement_fire_foomp/fx_improvement_fire_foomp.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_STEAM</Type>
- <Description>STEAM</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/improvement_steam/fx_improvement_steam.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_CHIMNEY_SMOKE_03</Type>
- <Description>Chimney smoke for improvements</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/smoke_chimney_02/fx_chimneysmoke_03.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_IMPROVEMENT_FIREPLACE</Type>
- <Description>Fire for improvement fire place</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_torch/fx_fire_torch.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!--Wonders:-->
- <EffectInfo>
- <Type>EFFECT_FIRE_TORCH</Type>
- <Description>Torchfire made for the colossus</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_torch/fx_fire_torch.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_FAKE_EVENT</Type>
- <Description>fake event so that spyxml doesnt freak out</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_torch/fx_fire_torch.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!--Cities:-->
- <EffectInfo>
- <Type>EFFECT_CHIMNEY_SMOKE_01</Type>
- <Description>Chimney smoke for cities (variation)</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/smoke_chimney_02/fx_chimneysmoke_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CHIMNEY_SMOKE_02</Type>
- <Description>Chimney smoke for cities (variation)</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/smoke_chimney_02/fx_chimneysmoke_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CHIMNEY_SMOKE_03</Type>
- <Description>Chimney smoke for cities (variation)</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/smoke_chimney_02/fx_chimneysmoke_03.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_SMOKING_01</Type>
- <Description>Smoke for destroyed cities (variation)</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_smoking/fx_cities_smoking_01.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_SMOKING_02</Type>
- <Description>Smoke for destroyed cities (variation)</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_smoking/fx_cities_smoking_02.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_BURNING_SMOKE</Type>
- <Description>underlit smoke for unhappy cities (variation)</Description>
- <fScale>0.1</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_unhappy_burning/fx_unhappy_burning.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_BIG_BURNING_SMOKE</Type>
- <Description>underlit smoke for occupied cities</Description>
- <fScale>0.4</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_occupied_burning/fx_occupied_burning.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_FIRE</Type>
- <Description>Fire for zoomed out unhappy citees</Description>
- <fScale>3.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/fire_torch/fx_fire_torch.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_DISEASED</Type>
- <Description>Fumes for diseased citees</Description>
- <fScale>4.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_sickly_fumes/fx_cities_sickly_fumes.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <EffectInfo>
- <Type>EFFECT_CITY_IRRADIATED</Type>
- <Description>Pulsing glow for irradiated citees</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/cities_irradiated/fx_cities_irradiated.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- <!--Prototype Unit Effects:-->
- <EffectInfo>
- <Type>EFFECT_GALLEY_ARROWS</Type>
- <Description>Galley Arrows</Description>
- <fScale>1.0</fScale>
- <fUpdateRate>1.0</fUpdateRate>
- <Path>Art/Effects/PrototypeEffects/Galley/GalleyArrows.nif</Path>
- <bIsProjectile>0</bIsProjectile>
- </EffectInfo>
- </EffectInfos>
- </Civ4EffectInfos>
-