home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / Dema / Civilization4 / data1.cab / Civ4DemoComponent / Assets / XML / GlobalDefines.xml < prev    next >
Encoding:
Extensible Markup Language  |  2005-11-09  |  34.2 KB  |  1,171 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Global Defines -->
  7. <Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
  8.     <Define>
  9.         <DefineName>CIV4_VERSION</DefineName>
  10.         <iDefineIntVal>04</iDefineIntVal>
  11.     </Define>
  12.     <Define>
  13.         <DefineName>SAVE_VERSION</DefineName>
  14.         <iDefineIntVal>01</iDefineIntVal>
  15.     </Define>
  16.     <Define>
  17.         <DefineName>LAND_TERRAIN</DefineName>
  18.         <DefineTextVal>TERRAIN_GRASS</DefineTextVal>
  19.     </Define>
  20.     <Define>
  21.         <DefineName>DEEP_WATER_TERRAIN</DefineName>
  22.         <DefineTextVal>TERRAIN_OCEAN</DefineTextVal>
  23.     </Define>
  24.     <Define>
  25.         <DefineName>SHALLOW_WATER_TERRAIN</DefineName>
  26.         <DefineTextVal>TERRAIN_COAST</DefineTextVal>
  27.     </Define>
  28.     <Define>
  29.         <DefineName>LAND_IMPROVEMENT</DefineName>
  30.         <DefineTextVal>IMPROVEMENT_LAND_WORKED</DefineTextVal>
  31.     </Define>
  32.     <Define>
  33.         <DefineName>WATER_IMPROVEMENT</DefineName>
  34.         <DefineTextVal>IMPROVEMENT_WATER_WORKED</DefineTextVal>
  35.     </Define>
  36.     <Define>
  37.         <DefineName>RUINS_IMPROVEMENT</DefineName>
  38.         <DefineTextVal>IMPROVEMENT_CITY_RUINS</DefineTextVal>
  39.     </Define>
  40.     <Define>
  41.         <DefineName>NUKE_FEATURE</DefineName>
  42.         <DefineTextVal>FEATURE_JUNGLE</DefineTextVal>
  43.     </Define>
  44.     <Define>
  45.         <DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
  46.         <DefineTextVal>TERRAIN_DESERT</DefineTextVal>
  47.     </Define>
  48.     <Define>
  49.         <DefineName>CAPITAL_BUILDINGCLASS</DefineName>
  50.         <DefineTextVal>BUILDINGCLASS_PALACE</DefineTextVal>
  51.     </Define>
  52.     <Define>
  53.         <DefineName>DEFAULT_SPECIALIST</DefineName>
  54.         <DefineTextVal>SPECIALIST_CITIZEN</DefineTextVal>
  55.     </Define>
  56.     <Define>
  57.         <DefineName>INITIAL_CITY_ROUTE_TYPE</DefineName>
  58.         <DefineTextVal>ROUTE_ROAD</DefineTextVal>
  59.     </Define>
  60.     <Define>
  61.         <DefineName>STANDARD_HANDICAP</DefineName>
  62.         <DefineTextVal>HANDICAP_NOBLE</DefineTextVal>
  63.     </Define>
  64.     <Define>
  65.         <DefineName>STANDARD_HANDICAP_QUICK</DefineName>
  66.         <DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>
  67.     </Define>
  68.     <Define>
  69.         <DefineName>STANDARD_GAMESPEED</DefineName>
  70.         <DefineTextVal>GAMESPEED_NORMAL</DefineTextVal>
  71.     </Define>
  72.     <Define>
  73.         <DefineName>STANDARD_TURNTIMER</DefineName>
  74.         <DefineTextVal>TURNTIMER_MEDIUM</DefineTextVal>
  75.     </Define>
  76.     <Define>
  77.         <DefineName>STANDARD_CLIMATE</DefineName>
  78.         <DefineTextVal>CLIMATE_TEMPERATE</DefineTextVal>
  79.     </Define>
  80.     <Define>
  81.         <DefineName>STANDARD_SEALEVEL</DefineName>
  82.         <DefineTextVal>SEALEVEL_MEDIUM</DefineTextVal>
  83.     </Define>
  84.     <Define>
  85.         <DefineName>STANDARD_ERA</DefineName>
  86.         <DefineTextVal>ERA_ANCIENT</DefineTextVal>
  87.     </Define>
  88.     <Define>
  89.         <DefineName>STANDARD_CALENDAR</DefineName>
  90.         <DefineTextVal>CALENDAR_DEFAULT</DefineTextVal>
  91.     </Define>
  92.     <Define>
  93.         <DefineName>AI_HANDICAP</DefineName>
  94.         <DefineTextVal>HANDICAP_NOBLE</DefineTextVal>
  95.     </Define>
  96.     <Define>
  97.         <DefineName>BARBARIAN_HANDICAP</DefineName>
  98.         <DefineTextVal>HANDICAP_CHIEFTAIN</DefineTextVal>
  99.     </Define>
  100.     <Define>
  101.         <DefineName>BARBARIAN_CIVILIZATION</DefineName>
  102.         <DefineTextVal>CIVILIZATION_BARBARIAN</DefineTextVal>
  103.     </Define>
  104.     <Define>
  105.         <DefineName>BARBARIAN_LEADER</DefineName>
  106.         <DefineTextVal>LEADER_BARBARIAN</DefineTextVal>
  107.     </Define>
  108.     <Define>
  109.         <DefineName>MAX_PLOT_LIST_SIZE</DefineName>
  110.         <iDefineIntVal>10</iDefineIntVal>
  111.     </Define>
  112.     <Define>
  113.         <DefineName>EVENT_MESSAGE_TIME</DefineName>
  114.         <iDefineIntVal>10</iDefineIntVal>
  115.     </Define>
  116.     <Define>
  117.         <DefineName>EVENT_MESSAGE_TIME_LONG</DefineName>
  118.         <iDefineIntVal>20</iDefineIntVal>
  119.     </Define>
  120.     <Define>
  121.         <DefineName>EVENT_MESSAGE_STAGGER_TIME</DefineName>
  122.         <iDefineIntVal>3</iDefineIntVal>
  123.     </Define>
  124.     <Define>
  125.         <DefineName>START_YEAR</DefineName>
  126.         <iDefineIntVal>-4000</iDefineIntVal>
  127.     </Define>
  128.     <Define>
  129.         <DefineName>WEEKS_PER_MONTHS</DefineName>
  130.         <iDefineIntVal>4</iDefineIntVal>
  131.     </Define>
  132.     <Define>
  133.         <DefineName>TERRAIN_POINTS</DefineName>
  134.         <fDefineFloatVal>5</fDefineFloatVal>
  135.     </Define>
  136.     <Define>
  137.         <DefineName>PLOT_VISIBILITY_RANGE</DefineName>
  138.         <iDefineIntVal>1</iDefineIntVal>
  139.     </Define>
  140.     <Define>
  141.         <DefineName>UNIT_VISIBILITY_RANGE</DefineName>
  142.         <iDefineIntVal>1</iDefineIntVal>
  143.     </Define>
  144.     <Define>
  145.         <DefineName>PEAK_SEE_FROM_CHANGE</DefineName>
  146.         <iDefineIntVal>2</iDefineIntVal>
  147.     </Define>
  148.     <Define>
  149.         <DefineName>PEAK_SEE_THROUGH_CHANGE</DefineName>
  150.         <iDefineIntVal>2</iDefineIntVal>
  151.     </Define>
  152.     <Define>
  153.         <DefineName>HILLS_SEE_FROM_CHANGE</DefineName>
  154.         <iDefineIntVal>1</iDefineIntVal>
  155.     </Define>
  156.     <Define>
  157.         <DefineName>HILLS_SEE_THROUGH_CHANGE</DefineName>
  158.         <iDefineIntVal>1</iDefineIntVal>
  159.     </Define>
  160.     <Define>
  161.         <DefineName>SEAWATER_SEE_FROM_CHANGE</DefineName>
  162.         <iDefineIntVal>0</iDefineIntVal>
  163.     </Define>
  164.     <Define>
  165.         <DefineName>SEAWATER_SEE_THROUGH_CHANGE</DefineName>
  166.         <iDefineIntVal>0</iDefineIntVal>
  167.     </Define>
  168.     <Define>
  169.         <DefineName>RAND_YIELD_PRESENCE_DIE_ROLLS</DefineName>
  170.         <iDefineIntVal>16</iDefineIntVal>
  171.     </Define>
  172.     <Define>
  173.         <DefineName>MAX_YIELD_STACK</DefineName>
  174.         <iDefineIntVal>5</iDefineIntVal>
  175.     </Define>
  176.     <Define>
  177.         <DefineName>MOVE_DENOMINATOR</DefineName>
  178.         <iDefineIntVal>60</iDefineIntVal>
  179.     </Define>
  180.     <Define>
  181.         <DefineName>STARTING_DISTANCE_PERCENT</DefineName>
  182.         <iDefineIntVal>12</iDefineIntVal>
  183.     </Define>
  184.     <Define>
  185.         <DefineName>OWN_TEAM_STARTING_MODIFIER</DefineName>
  186.         <iDefineIntVal>80</iDefineIntVal>
  187.     </Define>
  188.     <Define>
  189.         <DefineName>RIVAL_TEAM_STARTING_MODIFIER</DefineName>
  190.         <iDefineIntVal>125</iDefineIntVal>
  191.     </Define>
  192.     <Define>
  193.         <DefineName>MIN_CIV_STARTING_DISTANCE</DefineName>
  194.         <iDefineIntVal>10</iDefineIntVal>
  195.     </Define>
  196.     <Define>
  197.         <DefineName>MIN_ANIMAL_STARTING_DISTANCE</DefineName>
  198.         <iDefineIntVal>2</iDefineIntVal>
  199.     </Define>
  200.     <Define>
  201.         <DefineName>MIN_BARBARIAN_STARTING_DISTANCE</DefineName>
  202.         <iDefineIntVal>2</iDefineIntVal>
  203.     </Define>
  204.     <Define>
  205.         <DefineName>MIN_BARBARIAN_CITY_STARTING_DISTANCE</DefineName>
  206.         <iDefineIntVal>2</iDefineIntVal>
  207.     </Define>
  208.     <Define>
  209.         <DefineName>MIN_CITY_RANGE</DefineName>
  210.         <iDefineIntVal>2</iDefineIntVal>
  211.     </Define>
  212.     <Define>
  213.         <DefineName>FREE_CITY_CULTURE</DefineName>
  214.         <iDefineIntVal>2</iDefineIntVal>
  215.     </Define>
  216.     <Define>
  217.         <DefineName>FREE_CITY_ADJACENT_CULTURE</DefineName>
  218.         <iDefineIntVal>1</iDefineIntVal>
  219.     </Define>
  220.     <Define>
  221.         <DefineName>NUM_DO_GOODY_ATTEMPTS</DefineName>
  222.         <iDefineIntVal>10</iDefineIntVal>
  223.     </Define>
  224.     <Define>
  225.         <DefineName>MAX_CIVIC_OPTIONS</DefineName>
  226.         <iDefineIntVal>5</iDefineIntVal>
  227.     </Define>
  228.     <Define>
  229.         <DefineName>BASE_CIVIC_ANARCHY_LENGTH</DefineName>
  230.         <iDefineIntVal>0</iDefineIntVal>
  231.     </Define>
  232.     <Define>
  233.         <DefineName>BASE_RELIGION_ANARCHY_LENGTH</DefineName>
  234.         <iDefineIntVal>1</iDefineIntVal>
  235.     </Define>
  236.     <Define>
  237.         <DefineName>COMMERCE_PERCENT_CHANGE_INCREMENTS</DefineName>
  238.         <iDefineIntVal>10</iDefineIntVal>
  239.     </Define>
  240.     <Define>
  241.         <DefineName>INITIAL_TRADE_ROUTES</DefineName>
  242.         <iDefineIntVal>1</iDefineIntVal>
  243.     </Define>
  244.     <Define>
  245.         <DefineName>NUM_OR_TECH_PREREQS</DefineName>
  246.         <iDefineIntVal>4</iDefineIntVal>
  247.     </Define>
  248.     <Define>
  249.         <DefineName>NUM_AND_TECH_PREREQS</DefineName>
  250.         <iDefineIntVal>4</iDefineIntVal>
  251.     </Define>
  252.     <Define>
  253.         <DefineName>NUM_UNIT_AND_TECH_PREREQS</DefineName>
  254.         <iDefineIntVal>3</iDefineIntVal>
  255.     </Define>
  256.     <Define>
  257.         <DefineName>NUM_BUILDING_AND_TECH_PREREQS</DefineName>
  258.         <iDefineIntVal>3</iDefineIntVal>
  259.     </Define>
  260.     <Define>
  261.         <DefineName>BASE_RESEARCH_RATE</DefineName>
  262.         <iDefineIntVal>1</iDefineIntVal>
  263.     </Define>
  264.     <Define>
  265.         <DefineName>NUM_UNIT_PREREQ_OR_BONUSES</DefineName>
  266.         <iDefineIntVal>4</iDefineIntVal>
  267.     </Define>
  268.     <Define>
  269.         <DefineName>NUM_BUILDING_PREREQ_OR_BONUSES</DefineName>
  270.         <iDefineIntVal>4</iDefineIntVal>
  271.     </Define>
  272.     <Define>
  273.         <DefineName>MAX_WORLD_WONDERS_PER_CITY</DefineName>
  274.         <iDefineIntVal>-1</iDefineIntVal>
  275.     </Define>
  276.     <Define>
  277.         <DefineName>MAX_TEAM_WONDERS_PER_CITY</DefineName>
  278.         <iDefineIntVal>-1</iDefineIntVal>
  279.     </Define>
  280.     <Define>
  281.         <DefineName>MAX_NATIONAL_WONDERS_PER_CITY</DefineName>
  282.         <iDefineIntVal>2</iDefineIntVal>
  283.     </Define>
  284.     <Define>
  285.         <DefineName>MAX_BUILDINGS_PER_CITY</DefineName>
  286.         <iDefineIntVal>-1</iDefineIntVal>
  287.     </Define>
  288.     <Define>
  289.         <DefineName>INITIAL_CITY_POPULATION</DefineName>
  290.         <iDefineIntVal>1</iDefineIntVal>
  291.     </Define>
  292.     <Define>
  293.         <DefineName>BASE_CITY_GROWTH_THRESHOLD</DefineName>
  294.         <iDefineIntVal>20</iDefineIntVal>
  295.     </Define>
  296.     <Define>
  297.         <DefineName>CITY_GROWTH_MULTIPLIER</DefineName>
  298.         <iDefineIntVal>2</iDefineIntVal>
  299.     </Define>
  300.     <Define>
  301.         <DefineName>FOOD_CONSUMPTION_PER_POPULATION</DefineName>
  302.         <iDefineIntVal>2</iDefineIntVal>
  303.     </Define>
  304.     <Define>
  305.         <DefineName>NEW_HURRY_MODIFIER</DefineName>
  306.         <iDefineIntVal>50</iDefineIntVal>
  307.     </Define>
  308.     <Define>
  309.         <DefineName>CONSCRIPT_MIN_CITY_POPULATION</DefineName>
  310.         <iDefineIntVal>5</iDefineIntVal>
  311.     </Define>
  312.     <Define>
  313.         <DefineName>CONSCRIPT_POPULATION_PER_COST</DefineName>
  314.         <iDefineIntVal>60</iDefineIntVal>
  315.     </Define>
  316.     <Define>
  317.         <DefineName>CONSCRIPT_MIN_CULTURE_PERCENT</DefineName>
  318.         <iDefineIntVal>10</iDefineIntVal>
  319.     </Define>
  320.     <Define>
  321.         <DefineName>FRESH_WATER_HEALTH_CHANGE</DefineName>
  322.         <iDefineIntVal>2</iDefineIntVal>
  323.     </Define>
  324.     <Define>
  325.         <DefineName>DIRTY_POWER_HEALTH_CHANGE</DefineName>
  326.         <iDefineIntVal>-2</iDefineIntVal>
  327.     </Define>
  328.     <Define>
  329.         <DefineName>INITIAL_CITY_MAINTENANCE</DefineName>
  330.         <iDefineIntVal>0</iDefineIntVal>
  331.     </Define>
  332.     <Define>
  333.         <DefineName>MAX_DISTANCE_CITY_MAINTENANCE</DefineName>
  334.         <iDefineIntVal>25</iDefineIntVal>
  335.     </Define>
  336.     <Define>
  337.         <DefineName>MAX_TRADE_ROUTES</DefineName>
  338.         <iDefineIntVal>8</iDefineIntVal>
  339.     </Define>
  340.     <Define>
  341.         <DefineName>MIN_TIMER_UNIT_DOUBLE_MOVES</DefineName>
  342.         <iDefineIntVal>32</iDefineIntVal>
  343.     </Define>
  344.     <Define>
  345.         <DefineName>DYING_PAUSE</DefineName>
  346.         <iDefineIntVal>8</iDefineIntVal>
  347.     </Define>
  348.     <Define>
  349.         <DefineName>COMBAT_DAMAGE</DefineName>
  350.         <iDefineIntVal>20</iDefineIntVal>
  351.     </Define>
  352.     <Define>
  353.         <DefineName>AIR_COMBAT_DAMAGE</DefineName>
  354.         <iDefineIntVal>30</iDefineIntVal>
  355.     </Define>
  356.     <Define>
  357.         <DefineName>COLLATERAL_COMBAT_DAMAGE</DefineName>
  358.         <iDefineIntVal>10</iDefineIntVal>
  359.     </Define>
  360.     <Define>
  361.         <DefineName>MAX_HIT_POINTS</DefineName>
  362.         <iDefineIntVal>100</iDefineIntVal>
  363.     </Define>
  364.     <Define>
  365.         <DefineName>COMBAT_DIE_SIDES</DefineName>
  366.         <iDefineIntVal>1000</iDefineIntVal>
  367.     </Define>
  368.     <Define>
  369.         <DefineName>HILLS_EXTRA_DEFENSE</DefineName>
  370.         <iDefineIntVal>25</iDefineIntVal>
  371.     </Define>
  372.     <Define>
  373.         <DefineName>RIVER_ATTACK_MODIFIER</DefineName>
  374.         <iDefineIntVal>-25</iDefineIntVal>
  375.     </Define>
  376.     <Define>
  377.         <DefineName>AMPHIB_ATTACK_MODIFIER</DefineName>
  378.         <iDefineIntVal>-50</iDefineIntVal>
  379.     </Define>
  380.     <Define>
  381.         <DefineName>ENEMY_HEAL_RATE</DefineName>
  382.         <iDefineIntVal>5</iDefineIntVal>
  383.     </Define>
  384.     <Define>
  385.         <DefineName>NEUTRAL_HEAL_RATE</DefineName>
  386.         <iDefineIntVal>10</iDefineIntVal>
  387.     </Define>
  388.     <Define>
  389.         <DefineName>FRIENDLY_HEAL_RATE</DefineName>
  390.         <iDefineIntVal>16</iDefineIntVal>
  391.     </Define>
  392.     <Define>
  393.         <DefineName>CITY_HEAL_RATE</DefineName>
  394.         <iDefineIntVal>22</iDefineIntVal>
  395.     </Define>
  396.     <Define>
  397.         <DefineName>FOUND_RELIGION_CITY_RAND</DefineName>
  398.         <iDefineIntVal>10</iDefineIntVal>
  399.     </Define>
  400.     <Define>
  401.         <DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE</DefineName>
  402.         <iDefineIntVal>50</iDefineIntVal>
  403.     </Define>
  404.     <Define>
  405.         <DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM</DefineName>
  406.         <iDefineIntVal>50</iDefineIntVal>
  407.     </Define>
  408.     <Define>
  409.         <DefineName>GREAT_PEOPLE_THRESHOLD</DefineName>
  410.         <iDefineIntVal>100</iDefineIntVal>
  411.     </Define>
  412.     <Define>
  413.         <DefineName>MOVE_EFFECT_LENGTH</DefineName>
  414.         <iDefineIntVal>3</iDefineIntVal>
  415.     </Define>
  416.     <Define>
  417.         <DefineName>MAX_AUTOSAVES</DefineName>
  418.         <iDefineIntVal>5</iDefineIntVal>
  419.     </Define>
  420.     <Define>
  421.         <DefineName>QUICKSAVE</DefineName>
  422.         <DefineTextVal>QuickSave</DefineTextVal>
  423.     </Define>
  424.     <Define>
  425.         <DefineName>LAKE_PLOT_RAND</DefineName>
  426.         <iDefineIntVal>160</iDefineIntVal>
  427.     </Define>
  428.     <Define>
  429.         <DefineName>PLOTS_PER_RIVER_EDGE</DefineName>
  430.         <iDefineIntVal>12</iDefineIntVal>
  431.     </Define>
  432.     <Define>
  433.         <DefineName>RIVER_SOURCE_MIN_RIVER_RANGE</DefineName>
  434.         <iDefineIntVal>4</iDefineIntVal>
  435.     </Define>
  436.     <Define>
  437.         <DefineName>RIVER_SOURCE_MIN_SEAWATER_RANGE</DefineName>
  438.         <iDefineIntVal>2</iDefineIntVal>
  439.     </Define>
  440.     <Define>
  441.         <DefineName>LAKE_MAX_AREA_SIZE</DefineName>
  442.         <iDefineIntVal>9</iDefineIntVal>
  443.     </Define>
  444.     <Define>
  445.         <DefineName>INITIAL_BASE_FREE_UNITS</DefineName>
  446.         <iDefineIntVal>4</iDefineIntVal>
  447.     </Define>
  448.     <Define>
  449.         <DefineName>INITIAL_BASE_FREE_MILITARY_UNITS</DefineName>
  450.         <iDefineIntVal>2</iDefineIntVal>
  451.     </Define>
  452.     <Define>
  453.         <DefineName>INITIAL_FREE_UNITS_POPULATION_PERCENT</DefineName>
  454.         <iDefineIntVal>24</iDefineIntVal>
  455.     </Define>
  456.     <Define>
  457.         <DefineName>INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT</DefineName>
  458.         <iDefineIntVal>12</iDefineIntVal>
  459.     </Define>
  460.     <Define>
  461.         <DefineName>INITIAL_GOLD_PER_UNIT</DefineName>
  462.         <iDefineIntVal>1</iDefineIntVal>
  463.     </Define>
  464.     <Define>
  465.         <DefineName>INITIAL_FREE_OUTSIDE_UNITS</DefineName>
  466.         <iDefineIntVal>4</iDefineIntVal>
  467.     </Define>
  468.     <Define>
  469.         <DefineName>INITIAL_OUTSIDE_UNIT_GOLD_PERCENT</DefineName>
  470.         <iDefineIntVal>50</iDefineIntVal>
  471.     </Define>
  472.     <Define>
  473.         <DefineName>ANIMAL_MAX_XP_VALUE</DefineName>
  474.         <iDefineIntVal>5</iDefineIntVal>
  475.     </Define>
  476.     <Define>
  477.         <DefineName>BARBARIAN_MAX_XP_VALUE</DefineName>
  478.         <iDefineIntVal>10</iDefineIntVal>
  479.     </Define>
  480.     <Define>
  481.         <DefineName>BASE_GOLDEN_AGE_UNITS</DefineName>
  482.         <iDefineIntVal>2</iDefineIntVal>
  483.     </Define>
  484.     <Define>
  485.         <DefineName>GOLDEN_AGE_UNITS_MULTIPLIER</DefineName>
  486.         <iDefineIntVal>1</iDefineIntVal>
  487.     </Define>
  488.     <Define>
  489.         <DefineName>GOLDEN_AGE_LENGTH</DefineName>
  490.         <iDefineIntVal>8</iDefineIntVal>
  491.     </Define>
  492.     <Define>
  493.         <DefineName>HILLS_EXTRA_MOVEMENT</DefineName>
  494.         <iDefineIntVal>1</iDefineIntVal>
  495.     </Define>
  496.     <Define>
  497.         <DefineName>ROUTE_FEATURE_GROWTH_MODIFIER</DefineName>
  498.         <iDefineIntVal>-50</iDefineIntVal>
  499.     </Define>
  500.     <Define>
  501.         <DefineName>THEIR_POPULATION_TRADE_PERCENT</DefineName>
  502.         <iDefineIntVal>50</iDefineIntVal>
  503.     </Define>
  504.     <Define>
  505.         <DefineName>CAPITAL_TRADE_MODIFIER</DefineName>
  506.         <iDefineIntVal>25</iDefineIntVal>
  507.     </Define>
  508.     <Define>
  509.         <DefineName>FOREIGN_TRADE_MODIFIER</DefineName>
  510.         <iDefineIntVal>150</iDefineIntVal>
  511.     </Define>
  512.     <Define>
  513.         <DefineName>OUR_POPULATION_TRADE_MODIFIER</DefineName>
  514.         <iDefineIntVal>5</iDefineIntVal>
  515.     </Define>
  516.     <Define>
  517.         <DefineName>OUR_POPULATION_TRADE_MODIFIER_OFFSET</DefineName>
  518.         <iDefineIntVal>-10</iDefineIntVal>
  519.     </Define>
  520.     <Define>
  521.         <DefineName>TRADE_PROFIT_PERCENT</DefineName>
  522.         <iDefineIntVal>25</iDefineIntVal>
  523.     </Define>
  524.     <Define>
  525.         <DefineName>EXTRA_YIELD</DefineName>
  526.         <iDefineIntVal>1</iDefineIntVal>
  527.     </Define>
  528.     <Define>
  529.         <DefineName>FORTIFY_MODIFIER_PER_TURN</DefineName>
  530.         <iDefineIntVal>5</iDefineIntVal>
  531.     </Define>
  532.     <Define>
  533.         <DefineName>MAX_FORTIFY_TURNS</DefineName>
  534.         <iDefineIntVal>5</iDefineIntVal>
  535.     </Define>
  536.     <Define>
  537.         <DefineName>WW_UNIT_KILLED_ATTACKING</DefineName>
  538.         <iDefineIntVal>3</iDefineIntVal>
  539.     </Define>
  540.     <Define>
  541.         <DefineName>WW_KILLED_UNIT_DEFENDING</DefineName>
  542.         <iDefineIntVal>1</iDefineIntVal>
  543.     </Define>
  544.     <Define>
  545.         <DefineName>WW_UNIT_KILLED_DEFENDING</DefineName>
  546.         <iDefineIntVal>2</iDefineIntVal>
  547.     </Define>
  548.     <Define>
  549.         <DefineName>WW_KILLED_UNIT_ATTACKING</DefineName>
  550.         <iDefineIntVal>2</iDefineIntVal>
  551.     </Define>
  552.     <Define>
  553.         <DefineName>WW_UNIT_CAPTURED</DefineName>
  554.         <iDefineIntVal>2</iDefineIntVal>
  555.     </Define>
  556.     <Define>
  557.         <DefineName>WW_CAPTURED_UNIT</DefineName>
  558.         <iDefineIntVal>1</iDefineIntVal>
  559.     </Define>
  560.     <Define>
  561.         <DefineName>WW_CAPTURED_CITY</DefineName>
  562.         <iDefineIntVal>6</iDefineIntVal>
  563.     </Define>
  564.     <Define>
  565.         <DefineName>WW_HIT_BY_NUKE</DefineName>
  566.         <iDefineIntVal>3</iDefineIntVal>
  567.     </Define>
  568.     <Define>
  569.         <DefineName>WW_ATTACKED_WITH_NUKE</DefineName>
  570.         <iDefineIntVal>12</iDefineIntVal>
  571.     </Define>
  572.     <Define>
  573.         <DefineName>WW_DECAY_RATE</DefineName>
  574.         <iDefineIntVal>-1</iDefineIntVal>
  575.     </Define>
  576.     <Define>
  577.         <DefineName>WW_DECAY_PEACE_PERCENT</DefineName>
  578.         <iDefineIntVal>99</iDefineIntVal>
  579.     </Define>
  580.     <Define>
  581.         <DefineName>NUKE_FALLOUT_PROB</DefineName>
  582.         <iDefineIntVal>50</iDefineIntVal>
  583.     </Define>
  584.     <Define>
  585.         <DefineName>NUKE_UNIT_DAMAGE_BASE</DefineName>
  586.         <iDefineIntVal>25</iDefineIntVal>
  587.     </Define>
  588.     <Define>
  589.         <DefineName>NUKE_UNIT_DAMAGE_RAND_1</DefineName>
  590.         <iDefineIntVal>50</iDefineIntVal>
  591.     </Define>
  592.     <Define>
  593.         <DefineName>NUKE_UNIT_DAMAGE_RAND_2</DefineName>
  594.         <iDefineIntVal>50</iDefineIntVal>
  595.     </Define>
  596.     <Define>
  597.         <DefineName>NUKE_NON_COMBAT_DEATH_THRESHOLD</DefineName>
  598.         <iDefineIntVal>60</iDefineIntVal>
  599.     </Define>
  600.     <Define>
  601.         <DefineName>NUKE_BUILDING_DESTRUCTION_PROB</DefineName>
  602.         <iDefineIntVal>30</iDefineIntVal>
  603.     </Define>
  604.     <Define>
  605.         <DefineName>NUKE_POPULATION_DEATH_BASE</DefineName>
  606.         <iDefineIntVal>20</iDefineIntVal>
  607.     </Define>
  608.     <Define>
  609.         <DefineName>NUKE_POPULATION_DEATH_RAND_1</DefineName>
  610.         <iDefineIntVal>20</iDefineIntVal>
  611.     </Define>
  612.     <Define>
  613.         <DefineName>NUKE_POPULATION_DEATH_RAND_2</DefineName>
  614.         <iDefineIntVal>20</iDefineIntVal>
  615.     </Define>
  616.     <Define>
  617.         <DefineName>GLOBAL_WARMING_PROB</DefineName>
  618.         <iDefineIntVal>20</iDefineIntVal>
  619.     </Define>
  620.     <Define>
  621.         <DefineName>TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER</DefineName>
  622.         <iDefineIntVal>50</iDefineIntVal>
  623.     </Define>
  624.     <Define>
  625.         <DefineName>TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER</DefineName>
  626.         <iDefineIntVal>30</iDefineIntVal>
  627.     </Define>
  628.     <Define>
  629.         <DefineName>TECH_COST_KNOWN_PREREQ_MODIFIER</DefineName>
  630.         <iDefineIntVal>20</iDefineIntVal>
  631.     </Define>
  632.     <Define>
  633.         <DefineName>PEACE_TREATY_LENGTH</DefineName>
  634.         <iDefineIntVal>10</iDefineIntVal>
  635.     </Define>
  636.     <Define>
  637.         <DefineName>MAX_ANARCHY_TURNS</DefineName>
  638.         <iDefineIntVal>100</iDefineIntVal>
  639.     </Define>
  640.     <Define>
  641.         <DefineName>MIN_REVOLUTION_TURNS</DefineName>
  642.         <iDefineIntVal>5</iDefineIntVal>
  643.     </Define>
  644.     <Define>
  645.         <DefineName>MIN_CONVERSION_TURNS</DefineName>
  646.         <iDefineIntVal>5</iDefineIntVal>
  647.     </Define>
  648.     <Define>
  649.         <DefineName>OCCUPATION_CULTURE_PERCENT_THRESHOLD</DefineName>
  650.         <iDefineIntVal>75</iDefineIntVal>
  651.     </Define>
  652.     <Define>
  653.         <DefineName>BASE_OCCUPATION_TURNS</DefineName>
  654.         <iDefineIntVal>3</iDefineIntVal>
  655.     </Define>
  656.     <Define>
  657.         <DefineName>OCCUPATION_TURNS_POPULATION_PERCENT</DefineName>
  658.         <iDefineIntVal>50</iDefineIntVal>
  659.     </Define>
  660.     <Define>
  661.         <DefineName>BASE_REVOLT_OCCUPATION_TURNS</DefineName>
  662.         <iDefineIntVal>2</iDefineIntVal>
  663.     </Define>
  664.     <Define>
  665.         <DefineName>REVOLT_OCCUPATION_TURNS_PERCENT</DefineName>
  666.         <iDefineIntVal>3</iDefineIntVal>
  667.     </Define>
  668.     <Define>
  669.         <DefineName>REVOLT_TOTAL_CULTURE_MODIFIER</DefineName>
  670.         <iDefineIntVal>100</iDefineIntVal>
  671.     </Define>
  672.     <Define>
  673.         <DefineName>REVOLT_OFFENSE_STATE_RELIGION_MODIFIER</DefineName>
  674.         <iDefineIntVal>100</iDefineIntVal>
  675.     </Define>
  676.     <Define>
  677.         <DefineName>REVOLT_DEFENSE_STATE_RELIGION_MODIFIER</DefineName>
  678.         <iDefineIntVal>-50</iDefineIntVal>
  679.     </Define>
  680.     <Define>
  681.         <DefineName>REVOLT_TEST_PROB</DefineName>
  682.         <iDefineIntVal>10</iDefineIntVal>
  683.     </Define>
  684.     <Define>
  685.         <DefineName>NUM_WARNING_REVOLTS</DefineName>
  686.         <iDefineIntVal>1</iDefineIntVal>
  687.     </Define>
  688.     <Define>
  689.         <DefineName>BASE_REVOLT_FREE_UNITS</DefineName>
  690.         <iDefineIntVal>1</iDefineIntVal>
  691.     </Define>
  692.     <Define>
  693.         <DefineName>REVOLT_FREE_UNITS_PERCENT</DefineName>
  694.         <iDefineIntVal>15</iDefineIntVal>
  695.     </Define>
  696.     <Define>
  697.         <DefineName>NO_MILITARY_PERCENT_ANGER</DefineName>
  698.         <iDefineIntVal>334</iDefineIntVal>
  699.     </Define>
  700.     <Define>
  701.         <DefineName>AT_WAR_CULTURE_ANGER_MODIFIER</DefineName>
  702.         <iDefineIntVal>50</iDefineIntVal>
  703.     </Define>
  704.     <Define>
  705.         <DefineName>CULTURE_PERCENT_ANGER</DefineName>
  706.         <iDefineIntVal>400</iDefineIntVal>
  707.     </Define>
  708.     <Define>
  709.         <DefineName>RELIGION_PERCENT_ANGER</DefineName>
  710.         <iDefineIntVal>800</iDefineIntVal>
  711.     </Define>
  712.     <Define>
  713.         <DefineName>HURRY_POP_ANGER</DefineName>
  714.         <iDefineIntVal>1</iDefineIntVal>
  715.     </Define>
  716.     <Define>
  717.         <DefineName>HURRY_ANGER_DIVISOR</DefineName>
  718.         <iDefineIntVal>10</iDefineIntVal>
  719.     </Define>
  720.     <Define>
  721.         <DefineName>CONSCRIPT_POP_ANGER</DefineName>
  722.         <iDefineIntVal>3</iDefineIntVal>
  723.     </Define>
  724.     <Define>
  725.         <DefineName>CONSCRIPT_ANGER_DIVISOR</DefineName>
  726.         <iDefineIntVal>10</iDefineIntVal>
  727.     </Define>
  728.     <Define>
  729.         <DefineName>BASE_WAR_WEARINESS_MULTIPLIER</DefineName>
  730.         <iDefineIntVal>5</iDefineIntVal>
  731.     </Define>
  732.     <Define>
  733.         <DefineName>FORCED_WAR_WAR_WEARINESS_MODIFIER</DefineName>
  734.         <iDefineIntVal>-50</iDefineIntVal>
  735.     </Define>
  736.     <Define>
  737.         <DefineName>MULTIPLAYER_WAR_WEARINESS_MODIFIER</DefineName>
  738.         <iDefineIntVal>-50</iDefineIntVal>
  739.     </Define>
  740.     <Define>
  741.         <DefineName>PERCENT_ANGER_DIVISOR</DefineName>
  742.         <iDefineIntVal>1000</iDefineIntVal>
  743.     </Define>
  744.     <Define>
  745.         <DefineName>UNIT_PRODUCTION_PERCENT</DefineName>
  746.         <iDefineIntVal>100</iDefineIntVal>
  747.     </Define>
  748.     <Define>
  749.         <DefineName>BUILDING_PRODUCTION_PERCENT</DefineName>
  750.         <iDefineIntVal>100</iDefineIntVal>
  751.     </Define>
  752.     <Define>
  753.         <DefineName>PROJECT_PRODUCTION_PERCENT</DefineName>
  754.         <iDefineIntVal>100</iDefineIntVal>
  755.     </Define>
  756.     <Define>
  757.         <DefineName>MAXED_UNIT_GOLD_PERCENT</DefineName>
  758.         <iDefineIntVal>100</iDefineIntVal>
  759.     </Define>
  760.     <Define>
  761.         <DefineName>MAXED_BUILDING_GOLD_PERCENT</DefineName>
  762.         <iDefineIntVal>100</iDefineIntVal>
  763.     </Define>
  764.     <Define>
  765.         <DefineName>MAXED_PROJECT_GOLD_PERCENT</DefineName>
  766.         <iDefineIntVal>100</iDefineIntVal>
  767.     </Define>
  768.     <Define>
  769.         <DefineName>MAX_CITY_DEFENSE_DAMAGE</DefineName>
  770.         <iDefineIntVal>100</iDefineIntVal>
  771.     </Define>
  772.     <Define>
  773.         <DefineName>CITY_DEFENSE_DAMAGE_HEAL_RATE</DefineName>
  774.         <iDefineIntVal>5</iDefineIntVal>
  775.     </Define>
  776.     <Define>
  777.         <DefineName>UPKEEP_POPULATION_OFFSET</DefineName>
  778.         <iDefineIntVal>-8</iDefineIntVal>
  779.     </Define>
  780.     <Define>
  781.         <DefineName>UPKEEP_CITY_OFFSET</DefineName>
  782.         <iDefineIntVal>-1</iDefineIntVal>
  783.     </Define>
  784.     <Define>
  785.         <DefineName>CIRCUMNAVIGATE_FREE_MOVES</DefineName>
  786.         <iDefineIntVal>1</iDefineIntVal>
  787.     </Define>
  788.     <Define>
  789.         <DefineName>BARBARIAN_FREE_TECH_PERCENT</DefineName>
  790.         <iDefineIntVal>3</iDefineIntVal>
  791.     </Define>
  792.     <Define>
  793.         <DefineName>RAZING_CULTURAL_PERCENT_THRESHOLD</DefineName>
  794.         <iDefineIntVal>25</iDefineIntVal>
  795.     </Define>
  796.     <Define>
  797.         <DefineName>BASE_CAPTURE_GOLD</DefineName>
  798.         <iDefineIntVal>20</iDefineIntVal>
  799.     </Define>
  800.     <Define>
  801.         <DefineName>CAPTURE_GOLD_PER_POPULATION</DefineName>
  802.         <iDefineIntVal>10</iDefineIntVal>
  803.     </Define>
  804.     <Define>
  805.         <DefineName>CAPTURE_GOLD_RAND1</DefineName>
  806.         <iDefineIntVal>50</iDefineIntVal>
  807.     </Define>
  808.     <Define>
  809.         <DefineName>CAPTURE_GOLD_RAND2</DefineName>
  810.         <iDefineIntVal>50</iDefineIntVal>
  811.     </Define>
  812.     <Define>
  813.         <DefineName>CAPTURE_GOLD_MAX_TURNS</DefineName>
  814.         <iDefineIntVal>50</iDefineIntVal>
  815.     </Define>
  816.     <Define>
  817.         <DefineName>CITY_BARBARIAN_DEFENSE_MODIFIER</DefineName>
  818.         <iDefineIntVal>25</iDefineIntVal>
  819.     </Define>
  820.     <Define>
  821.         <DefineName>MIN_EXPERIENCE_PER_COMBAT</DefineName>
  822.         <iDefineIntVal>1</iDefineIntVal>
  823.     </Define>
  824.     <Define>
  825.         <DefineName>MAX_EXPERIENCE_PER_COMBAT</DefineName>
  826.         <iDefineIntVal>10</iDefineIntVal>
  827.     </Define>
  828.     <Define>
  829.         <DefineName>EXPERIENCE_FROM_WITHDRAWL</DefineName>
  830.         <iDefineIntVal>1</iDefineIntVal>
  831.     </Define>
  832.     <Define>
  833.         <DefineName>MAX_EXPERIENCE_AFTER_UPGRADE</DefineName>
  834.         <iDefineIntVal>10</iDefineIntVal>
  835.     </Define>
  836.     <Define>
  837.         <DefineName>BUILDING_PRODUCTION_DECAY_TIME</DefineName>
  838.         <iDefineIntVal>50</iDefineIntVal>
  839.     </Define>
  840.     <Define>
  841.         <DefineName>BUILDING_PRODUCTION_DECAY_PERCENT</DefineName>
  842.         <iDefineIntVal>99</iDefineIntVal>
  843.     </Define>
  844.     <Define>
  845.         <DefineName>UNIT_PRODUCTION_DECAY_TIME</DefineName>
  846.         <iDefineIntVal>10</iDefineIntVal>
  847.     </Define>
  848.     <Define>
  849.         <DefineName>UNIT_PRODUCTION_DECAY_PERCENT</DefineName>
  850.         <iDefineIntVal>98</iDefineIntVal>
  851.     </Define>
  852.     <Define>
  853.         <DefineName>BASE_UNIT_UPGRADE_COST</DefineName>
  854.         <iDefineIntVal>25</iDefineIntVal>
  855.     </Define>
  856.     <Define>
  857.         <DefineName>UNIT_UPGRADE_COST_PER_PRODUCTION</DefineName>
  858.         <iDefineIntVal>3</iDefineIntVal>
  859.     </Define>
  860.     <Define>
  861.         <DefineName>WAR_SUCCESS_DEFENDING</DefineName>
  862.         <iDefineIntVal>3</iDefineIntVal>
  863.     </Define>
  864.     <Define>
  865.         <DefineName>WAR_SUCCESS_ATTACKING</DefineName>
  866.         <iDefineIntVal>4</iDefineIntVal>
  867.     </Define>
  868.     <Define>
  869.         <DefineName>WAR_SUCCESS_UNIT_CAPTURING</DefineName>
  870.         <iDefineIntVal>1</iDefineIntVal>
  871.     </Define>
  872.     <Define>
  873.         <DefineName>WAR_SUCCESS_CITY_CAPTURING</DefineName>
  874.         <iDefineIntVal>10</iDefineIntVal>
  875.     </Define>
  876.     <Define>
  877.         <DefineName>WAR_SUCCESS_NUKE</DefineName>
  878.         <iDefineIntVal>10</iDefineIntVal>
  879.     </Define>
  880.     <!-- How is visual city size computed from the real city size?
  881.          Two approaches are possible:
  882.              METHOD_EXPONENTIAL
  883.              METHOD_LINMAP
  884.          Set the following GAME_CITY_SIZE_METHOD to one of the above tags
  885.          to control how big your cities look in the game world.
  886.          -->
  887.     <Define>
  888.         <DefineName>GAME_CITY_SIZE_METHOD</DefineName>
  889.         <DefineTextVal>METHOD_EXPONENTIAL</DefineTextVal>
  890.     </Define>
  891.     <Define>
  892.         <!-- the maximum percentage of a city that can be wonders, regular buildings, etc -->
  893.         <DefineName>GAME_CITY_SIZE_MAX_PERCENT_UNIQUE</DefineName>
  894.         <fDefineFloatVal>0.7</fDefineFloatVal>
  895.     </Define>
  896.     <!-- this is the way to tweak city size when METHOD_EXPONENTIAL is chosen in the above define -->
  897.     <Define>
  898.         <DefineName>GAME_CITY_SIZE_EXP_MODIFIER</DefineName>
  899.         <fDefineFloatVal>1.05</fDefineFloatVal>
  900.     </Define>
  901.     <!-- this is the way to tweak city size when METHOD_LINMAP is chosen in the above define -->
  902.     <Define>
  903.         <DefineName>GAME_CITY_SIZE_LINMAP_AT_0</DefineName>
  904.         <fDefineFloatVal>8</fDefineFloatVal>
  905.     </Define>
  906.     <Define>
  907.         <DefineName>GAME_CITY_SIZE_LINMAP_AT_50</DefineName>
  908.         <fDefineFloatVal>240</fDefineFloatVal>
  909.     </Define>
  910.     <!-- Unit health bar positioning, formerly controlled by UNIT_INFO_Z_OFFSET, is now controlled by the UNIT_HEALTH_BILLBOARD_* faders in CIV4DetailManager.xml -->
  911.     <Define>
  912.         <DefineName>DIPLO_VOTE_TURN_FREQUENCY</DefineName>
  913.         <iDefineIntVal>4</iDefineIntVal>
  914.     </Define>
  915.     <Define>
  916.         <DefineName>DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL</DefineName>
  917.         <iDefineIntVal>4</iDefineIntVal>
  918.     </Define>
  919.     <Define>
  920.         <DefineName>TEAM_VOTE_MIN_CANDIDATES</DefineName>
  921.         <iDefineIntVal>2</iDefineIntVal>
  922.     </Define>
  923.     <Define>
  924.         <DefineName>DIPLOMACY_VALUE_REMAINDER</DefineName>
  925.         <iDefineIntVal>10</iDefineIntVal>
  926.     </Define>
  927.     <Define>
  928.         <DefineName>INITIAL_STATE_RELIGION_HAPPINESS</DefineName>
  929.         <iDefineIntVal>1</iDefineIntVal>
  930.     </Define>
  931.     <Define>
  932.         <DefineName>INITIAL_NON_STATE_RELIGION_HAPPINESS</DefineName>
  933.         <iDefineIntVal>0</iDefineIntVal>
  934.     </Define>
  935.     <Define>
  936.         <DefineName>RELIGION_SPREAD_DISTANCE_DIVISOR</DefineName>
  937.         <iDefineIntVal>100</iDefineIntVal>
  938.     </Define>
  939.     <Define>
  940.         <DefineName>RELIGION_SPREAD_RAND</DefineName>
  941.         <iDefineIntVal>1000</iDefineIntVal>
  942.     </Define>
  943.     <Define>
  944.         <DefineName>HOLY_CITY_INFLUENCE</DefineName>
  945.         <iDefineIntVal>1</iDefineIntVal>
  946.     </Define>
  947.     <Define>
  948.         <DefineName>WE_LOVE_THE_KING_RAND</DefineName>
  949.         <iDefineIntVal>1000</iDefineIntVal>
  950.     </Define>
  951.     <Define>
  952.         <DefineName>WE_LOVE_THE_KING_POPULATION_MIN_POPULATION</DefineName>
  953.         <iDefineIntVal>8</iDefineIntVal>
  954.     </Define>
  955.     <Define>
  956.         <DefineName>PLOT_SIZE</DefineName>
  957.         <fDefineFloatVal>180.0</fDefineFloatVal>
  958.     </Define>
  959.     <Define>
  960.         <DefineName>CAMERA_START_DISTANCE</DefineName>
  961.         <fDefineFloatVal>2200</fDefineFloatVal>
  962.     </Define>
  963.     <Define>
  964.         <DefineName>CAMERA_MAX_TRAVEL_DISTANCE</DefineName>
  965.         <fDefineFloatVal>3000</fDefineFloatVal>
  966.     </Define>
  967.     <Define>
  968.         <DefineName>CAMERA_MIN_DISTANCE</DefineName>
  969.         <fDefineFloatVal>700</fDefineFloatVal>
  970.     </Define>
  971.     <!-- Controlling the camera's maximum distance is a bit tricky since differently-sized maps need the camera to move back different amounts
  972.          There is a lower-bound on the maximum distance, specified below. Thus, the camera will never get any closer than 7000 units.
  973.          To actually tweak the apparent-size of the globe when fully-back, you need to go into CIV4DetailManager.XML  and adjust the
  974.          CAMERA_MAX_DISTANCE_FADER value. Because this variable is in the DetailManager XML, your changes will go into effect without restarting the game. -->
  975.     <Define>
  976.         <DefineName>CAMERA_SMALLEST_MAX_DISTANCE</DefineName>
  977.         <fDefineFloatVal>7000</fDefineFloatVal>
  978.     </Define>
  979.     <Define>
  980.         <DefineName>ALLOW_UNIT_SCALE_ADJUST_ON_ZOOM</DefineName>
  981.         <iDefineIntVal>1</iDefineIntVal>
  982.     </Define>
  983.     <Define>
  984.         <DefineName>CAMERA_CITY_ZOOM_IN_DISTANCE</DefineName>
  985.         <fDefineFloatVal>3500</fDefineFloatVal>
  986.     </Define>
  987.     <Define>
  988.         <DefineName>CAMERA_BATTLE_ZOOM_IN_DISTANCE</DefineName>
  989.         <fDefineFloatVal>900</fDefineFloatVal>
  990.     </Define>
  991.     <Define>
  992.         <DefineName>CAMERA_SHRINE_ZOOM_IN_DISTANCE</DefineName>
  993.         <fDefineFloatVal>900</fDefineFloatVal>
  994.     </Define>
  995.     <Define>
  996.         <DefineName>EFFECT_DEFAULT_SIZE</DefineName>
  997.         <fDefineFloatVal>50.0</fDefineFloatVal>
  998.     </Define>
  999.     <Define>
  1000.         <DefineName>COMBAT_SYNCH_DIE_FADE</DefineName>
  1001.         <iDefineIntVal>0</iDefineIntVal>
  1002.     </Define>
  1003.     <Define>
  1004.         <DefineName>UNIT_MULTISELECT_MAX</DefineName>
  1005.         <iDefineIntVal>5</iDefineIntVal>
  1006.     </Define>
  1007.     <Define>
  1008.         <DefineName>UNIT_MULTISELECT_SCALE</DefineName>
  1009.         <fDefineFloatVal>1.0</fDefineFloatVal>
  1010.     </Define>
  1011.     <Define>
  1012.         <DefineName>UNIT_MULTISELECT_DISTANCE</DefineName>
  1013.         <fDefineFloatVal>0.175</fDefineFloatVal>
  1014.     </Define>
  1015.     <Define>
  1016.         <DefineName>FIELD_OF_VIEW</DefineName>
  1017.         <fDefineFloatVal>42.0</fDefineFloatVal>
  1018.     </Define>
  1019.     <Define>
  1020.         <DefineName>IMPROVEMENT_SCALE</DefineName>
  1021.         <fDefineFloatVal>0.9</fDefineFloatVal>
  1022.     </Define>
  1023.     <Define>
  1024.         <DefineName>BONUS_SCALE</DefineName>
  1025.         <fDefineFloatVal>0.9</fDefineFloatVal>
  1026.     </Define>
  1027.     <Define>
  1028.         <DefineName>SHADOW_SCALE</DefineName>
  1029.         <fDefineFloatVal>1.0</fDefineFloatVal>
  1030.     </Define>
  1031.     <Define>
  1032.         <DefineName>HEALTH_BAR_WIDTH</DefineName>
  1033.         <fDefineFloatVal>100.0</fDefineFloatVal>
  1034.     </Define>
  1035.     <Define>
  1036.         <DefineName>AIR_IDLE_HEIGHT</DefineName>
  1037.         <!--Height of an idling air unit-->
  1038.         <fDefineFloatVal>100.0</fDefineFloatVal>
  1039.     </Define>
  1040.     <Define>
  1041.         <DefineName>AIR_PATROL_RADIUS</DefineName>
  1042.         <!--Relative radius of an air unit while patrolling-->
  1043.         <fDefineFloatVal>1.5</fDefineFloatVal>
  1044.     </Define>
  1045.     <Define>
  1046.         <DefineName>AIR_PATROL_SPEED</DefineName>
  1047.         <!--Speed of air unit while patrolling-->
  1048.         <fDefineFloatVal>30.0</fDefineFloatVal>
  1049.     </Define>
  1050.     <Define>
  1051.         <DefineName>AIR_PATROL_HEIGHT</DefineName>
  1052.         <!--Height of a patrolling air unit-->
  1053.         <fDefineFloatVal>200.0</fDefineFloatVal>
  1054.     </Define>
  1055.     <Define>
  1056.         <DefineName>AIR_BOMB_HEIGHT</DefineName>
  1057.         <!--Height of a bombing air unit-->
  1058.         <fDefineFloatVal>200.0</fDefineFloatVal>
  1059.     </Define>
  1060.     <Define>
  1061.         <DefineName>AIR_EXECUTE_DISTANCE</DefineName>
  1062.         <!--Distance an attacker/recon travels during an air mission (start to target)-->
  1063.         <fDefineFloatVal>650.0</fDefineFloatVal>
  1064.     </Define>
  1065.     <Define>
  1066.         <DefineName>AIR_EXECUTE_FINISH</DefineName>
  1067.         <!--Distance an attacker/recon travels during an air mission (after target)-->
  1068.         <fDefineFloatVal>400.0</fDefineFloatVal>
  1069.     </Define>
  1070.     <Define>
  1071.         <DefineName>AIR_DEFEND_DISTANCE</DefineName>
  1072.         <!--Distance a defender travels during an air mission (start to target)-->
  1073.         <fDefineFloatVal>450.0</fDefineFloatVal>
  1074.     </Define>
  1075.     <Define>
  1076.         <DefineName>AIR_DEFEND_FINISH</DefineName>
  1077.         <!--Distance a defender travels during an air mission (after target)-->
  1078.         <fDefineFloatVal>300.0</fDefineFloatVal>
  1079.     </Define>
  1080.     <Define>
  1081.         <DefineName>UNIT_ANIM_PAGE_MAX</DefineName>
  1082.         <!--Maximum number of animations loaded in memory for any unit-->
  1083.         <iDefineIntVal>5</iDefineIntVal>
  1084.     </Define>
  1085.     <Define>
  1086.         <DefineName>DEFAULT_ANIM_PAGE_MAX</DefineName>
  1087.         <!--Default number of animations loaded for an entity-->
  1088.         <iDefineIntVal>2</iDefineIntVal>
  1089.     </Define>
  1090.     <Define>
  1091.         <DefineName>FLAG_OFFSET_X</DefineName>
  1092.         <!--The relative offset X offset of a flag within a square (-1..1)-->
  1093.         <fDefineFloatVal>-0.667</fDefineFloatVal>
  1094.     </Define>
  1095.     <Define>
  1096.         <DefineName>FLAG_OFFSET_Y</DefineName>
  1097.         <!--The relative offset Y offset of a flag within a square (-1..1)-->
  1098.         <fDefineFloatVal>0.0</fDefineFloatVal>
  1099.     </Define>
  1100.     <Define>
  1101.         <DefineName>FLAG_OFFSET2_X</DefineName>
  1102.         <!--The relative offset X offset of the second flag within a square (-1..1)-->
  1103.         <fDefineFloatVal>-0.8</fDefineFloatVal>
  1104.     </Define>
  1105.     <Define>
  1106.         <DefineName>FLAG_OFFSET2_Y</DefineName>
  1107.         <!--The relative offset Y offset of the second flag within a square (-1..1)-->
  1108.         <fDefineFloatVal>-0.03</fDefineFloatVal>
  1109.     </Define>
  1110.     <Define>
  1111.         <DefineName>UNIT_TRAIL_RESOLUTION</DefineName>
  1112.         <!--The resolution of the wake/trail left by units-->
  1113.         <fDefineFloatVal>10.0</fDefineFloatVal>
  1114.     </Define>
  1115.     <Define>
  1116.         <DefineName>SCORE_POPULATION_FACTOR</DefineName>
  1117.         <!--Score you get if you have the 'maximum' population possible on the current map-->
  1118.         <iDefineIntVal>5000</iDefineIntVal>
  1119.     </Define>
  1120.     <Define>
  1121.         <DefineName>SCORE_LAND_FACTOR</DefineName>
  1122.         <!--Score you get if you have all the land on the current map-->
  1123.         <iDefineIntVal>2000</iDefineIntVal>
  1124.     </Define>
  1125.     <Define>
  1126.         <DefineName>SCORE_WONDER_FACTOR</DefineName>
  1127.         <!--Score you get if you have all the wonders-->
  1128.         <iDefineIntVal>1000</iDefineIntVal>
  1129.     </Define>
  1130.     <Define>
  1131.         <DefineName>SCORE_TECH_FACTOR</DefineName>
  1132.         <!--Score you get if you have all the techs-->
  1133.         <iDefineIntVal>2000</iDefineIntVal>
  1134.     </Define>
  1135.     <Define>
  1136.         <DefineName>SCORE_FREE_PERCENT</DefineName>
  1137.         <!--Percentage of the maximum score you get for free-->
  1138.         <iDefineIntVal>0</iDefineIntVal>
  1139.     </Define>
  1140.     <Define>
  1141.         <DefineName>SCORE_VICTORY_PERCENT</DefineName>
  1142.         <!--Percentage of your score that gets added if you win the game-->
  1143.         <iDefineIntVal>0</iDefineIntVal>
  1144.     </Define>
  1145.     <Define>
  1146.         <DefineName>MINIMAP_RENDER_SIZE</DefineName>
  1147.         <!--Minimap size in pixels-->
  1148.         <iDefineIntVal>512</iDefineIntVal>
  1149.     </Define>
  1150.     <Define>
  1151.         <DefineName>TURN_LOG_MAX_WIDTH</DefineName>
  1152.         <iDefineIntVal>400</iDefineIntVal>
  1153.     </Define>
  1154.     <Define>
  1155.         <DefineName>TURN_LOG_MAX_HEIGHT</DefineName>
  1156.         <iDefineIntVal>300</iDefineIntVal>
  1157.     </Define>
  1158.     <Define>
  1159.         <DefineName>TURN_LOG_MIN_HEIGHT</DefineName>
  1160.         <iDefineIntVal>80</iDefineIntVal>
  1161.     </Define>
  1162.     <Define>
  1163.         <DefineName>LEADERHEAD_RANDOM</DefineName>
  1164.         <DefineTextVal>Art/LeaderHeads/RandomLeader.dds</DefineTextVal>
  1165.     </Define>
  1166.     <Define>
  1167.         <DefineName>SINGLE_UNIT_GFX_EXTRA_SCALE</DefineName>
  1168.         <fDefineFloatVal>1.25</fDefineFloatVal>
  1169.     </Define>
  1170. </Civ4Defines>
  1171.