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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Handicap Infos -->
- <Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
- <HandicapInfos>
- <HandicapInfo>
- <Type>HANDICAP_SETTLER</Type>
- <Description>TXT_KEY_HANDICAP_SETTLER</Description>
- <Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
- <iFreeWinsVsBarbs>5</iFreeWinsVsBarbs>
- <iAnimalAttackProb>0</iAnimalAttackProb>
- <iStartingLocPercent>10</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>24</iFreeUnits>
- <iUnitCostPercent>20</iUnitCostPercent>
- <iResearchPercent>70</iResearchPercent>
- <iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>50</iCivicUpkeepPercent>
- <iInflationPercent>60</iInflationPercent>
- <iHealthBonus>4</iHealthBonus>
- <iHappyBonus>6</iHappyBonus>
- <iAttitudeChange>2</iAttitudeChange>
- <iNoTechTradeModifier>100</iNoTechTradeModifier>
- <iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>150</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>3000</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
- <iAnimalBonus>-70</iAnimalBonus>
- <iBarbarianBonus>-40</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
- <iBarbarianDefenders>1</iBarbarianDefenders>
- <iAIDeclareWarProb>25</iAIDeclareWarProb>
- <iAIWorkRateModifier>0</iAIWorkRateModifier>
- <iAIGrowthPercent>160</iAIGrowthPercent>
- <iAITrainPercent>160</iAITrainPercent>
- <iAIWorldTrainPercent>160</iAIWorldTrainPercent>
- <iAIConstructPercent>160</iAIConstructPercent>
- <iAIWorldConstructPercent>160</iAIWorldConstructPercent>
- <iAICreatePercent>160</iAICreatePercent>
- <iAIWorldCreatePercent>160</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>100</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>45</iAIUnitUpgradePercent>
- <iAIInflationPercent>100</iAIInflationPercent>
- <iAIWarWearinessPercent>100</iAIWarWearinessPercent>
- <iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_SETTLER</GoodyType>
- <GoodyType>GOODY_SETTLER</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_WORKER</GoodyType>
- <GoodyType>GOODY_WORKER</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- </Goodies>
- <FreeTechs>
- <FreeTech>
- <TechType>TECH_THE_WHEEL</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_AGRICULTURE</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_MINING</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </FreeTechs>
- <AIFreeTechs/>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_CHIEFTAIN</Type>
- <Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
- <Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
- <iFreeWinsVsBarbs>4</iFreeWinsVsBarbs>
- <iAnimalAttackProb>25</iAnimalAttackProb>
- <iStartingLocPercent>20</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>18</iFreeUnits>
- <iUnitCostPercent>30</iUnitCostPercent>
- <iResearchPercent>80</iResearchPercent>
- <iDistanceMaintenancePercent>55</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>60</iCivicUpkeepPercent>
- <iInflationPercent>70</iInflationPercent>
- <iHealthBonus>4</iHealthBonus>
- <iHappyBonus>6</iHappyBonus>
- <iAttitudeChange>1</iAttitudeChange>
- <iNoTechTradeModifier>90</iNoTechTradeModifier>
- <iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>80</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>100</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>2400</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
- <iAnimalBonus>-60</iAnimalBonus>
- <iBarbarianBonus>-30</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
- <iBarbarianDefenders>1</iBarbarianDefenders>
- <iAIDeclareWarProb>50</iAIDeclareWarProb>
- <iAIWorkRateModifier>0</iAIWorkRateModifier>
- <iAIGrowthPercent>130</iAIGrowthPercent>
- <iAITrainPercent>130</iAITrainPercent>
- <iAIWorldTrainPercent>130</iAIWorldTrainPercent>
- <iAIConstructPercent>130</iAIConstructPercent>
- <iAIWorldConstructPercent>130</iAIWorldConstructPercent>
- <iAICreatePercent>130</iAICreatePercent>
- <iAIWorldCreatePercent>130</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>100</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>45</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>40</iAIUnitUpgradePercent>
- <iAIInflationPercent>90</iAIInflationPercent>
- <iAIWarWearinessPercent>90</iAIWarWearinessPercent>
- <iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_SETTLER</GoodyType>
- <GoodyType>GOODY_SETTLER</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_WORKER</GoodyType>
- <GoodyType>GOODY_WORKER</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- </Goodies>
- <FreeTechs>
- <FreeTech>
- <TechType>TECH_THE_WHEEL</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_AGRICULTURE</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </FreeTechs>
- <AIFreeTechs/>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_WARLORD</Type>
- <Description>TXT_KEY_HANDICAP_WARLORD</Description>
- <Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
- <iFreeWinsVsBarbs>3</iFreeWinsVsBarbs>
- <iAnimalAttackProb>50</iAnimalAttackProb>
- <iStartingLocPercent>30</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>12</iFreeUnits>
- <iUnitCostPercent>40</iUnitCostPercent>
- <iResearchPercent>90</iResearchPercent>
- <iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>70</iCivicUpkeepPercent>
- <iInflationPercent>80</iInflationPercent>
- <iHealthBonus>3</iHealthBonus>
- <iHappyBonus>5</iHappyBonus>
- <iAttitudeChange>0</iAttitudeChange>
- <iNoTechTradeModifier>80</iNoTechTradeModifier>
- <iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>60</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>2200</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
- <iAnimalBonus>-50</iAnimalBonus>
- <iBarbarianBonus>-20</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
- <iBarbarianDefenders>1</iBarbarianDefenders>
- <iAIDeclareWarProb>75</iAIDeclareWarProb>
- <iAIWorkRateModifier>0</iAIWorkRateModifier>
- <iAIGrowthPercent>110</iAIGrowthPercent>
- <iAITrainPercent>110</iAITrainPercent>
- <iAIWorldTrainPercent>110</iAIWorldTrainPercent>
- <iAIConstructPercent>110</iAIConstructPercent>
- <iAIWorldConstructPercent>110</iAIWorldConstructPercent>
- <iAICreatePercent>110</iAICreatePercent>
- <iAIWorldCreatePercent>110</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>100</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>40</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
- <iAIInflationPercent>80</iAIInflationPercent>
- <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
- <iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_SETTLER</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_WORKER</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs>
- <FreeTech>
- <TechType>TECH_THE_WHEEL</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </FreeTechs>
- <AIFreeTechs/>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_NOBLE</Type>
- <Description>TXT_KEY_HANDICAP_NOBLE</Description>
- <Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
- <iFreeWinsVsBarbs>2</iFreeWinsVsBarbs>
- <iAnimalAttackProb>75</iAnimalAttackProb>
- <iStartingLocPercent>40</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>8</iFreeUnits>
- <iUnitCostPercent>50</iUnitCostPercent>
- <iResearchPercent>100</iResearchPercent>
- <iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>80</iCivicUpkeepPercent>
- <iInflationPercent>90</iInflationPercent>
- <iHealthBonus>3</iHealthBonus>
- <iHappyBonus>5</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>70</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>2000</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
- <iAnimalBonus>-40</iAnimalBonus>
- <iBarbarianBonus>-10</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
- <iBarbarianDefenders>2</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>0</iAIWorkRateModifier>
- <iAIGrowthPercent>100</iAIGrowthPercent>
- <iAITrainPercent>100</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>100</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>100</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>100</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>35</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>30</iAIUnitUpgradePercent>
- <iAIInflationPercent>70</iAIInflationPercent>
- <iAIWarWearinessPercent>70</iAIWarWearinessPercent>
- <iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs/>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_PRINCE</Type>
- <Description>TXT_KEY_HANDICAP_PRINCE</Description>
- <Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
- <iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
- <iAnimalAttackProb>90</iAnimalAttackProb>
- <iStartingLocPercent>50</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>6</iFreeUnits>
- <iUnitCostPercent>60</iUnitCostPercent>
- <iResearchPercent>110</iResearchPercent>
- <iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>90</iCivicUpkeepPercent>
- <iInflationPercent>95</iInflationPercent>
- <iHealthBonus>2</iHealthBonus>
- <iHappyBonus>4</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>60</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>1800</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
- <iAnimalBonus>-30</iAnimalBonus>
- <iBarbarianBonus>-5</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
- <iBarbarianDefenders>2</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>10</iAIWorkRateModifier>
- <iAIGrowthPercent>95</iAIGrowthPercent>
- <iAITrainPercent>95</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>95</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>95</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>95</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>30</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
- <iAIInflationPercent>60</iAIInflationPercent>
- <iAIWarWearinessPercent>60</iAIWarWearinessPercent>
- <iAIPerEraModifier>-1</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs/>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_MONARCH</Type>
- <Description>TXT_KEY_HANDICAP_MONARCH</Description>
- <Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
- <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
- <iAnimalAttackProb>95</iAnimalAttackProb>
- <iStartingLocPercent>60</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>4</iFreeUnits>
- <iUnitCostPercent>70</iUnitCostPercent>
- <iResearchPercent>115</iResearchPercent>
- <iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>95</iCivicUpkeepPercent>
- <iInflationPercent>100</iInflationPercent>
- <iHealthBonus>2</iHealthBonus>
- <iHappyBonus>4</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>50</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>1600</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
- <iAnimalBonus>-20</iAnimalBonus>
- <iBarbarianBonus>0</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
- <iBarbarianDefenders>3</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>20</iAIWorkRateModifier>
- <iAIGrowthPercent>90</iAIGrowthPercent>
- <iAITrainPercent>90</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>90</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>90</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>90</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>25</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
- <iAIInflationPercent>50</iAIInflationPercent>
- <iAIWarWearinessPercent>50</iAIWarWearinessPercent>
- <iAIPerEraModifier>-2</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs>
- <FreeTech>
- <TechType>TECH_ARCHERY</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </AIFreeTechs>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_EMPEROR</Type>
- <Description>TXT_KEY_HANDICAP_EMPEROR</Description>
- <Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
- <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
- <iAnimalAttackProb>98</iAnimalAttackProb>
- <iStartingLocPercent>70</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>3</iFreeUnits>
- <iUnitCostPercent>80</iUnitCostPercent>
- <iResearchPercent>120</iResearchPercent>
- <iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
- <iInflationPercent>100</iInflationPercent>
- <iHealthBonus>1</iHealthBonus>
- <iHappyBonus>3</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>40</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>35</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>1400</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>100</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>20</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>25</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
- <iAnimalBonus>-10</iAnimalBonus>
- <iBarbarianBonus>0</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
- <iBarbarianDefenders>3</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>50</iAIWorkRateModifier>
- <iAIGrowthPercent>85</iAIGrowthPercent>
- <iAITrainPercent>85</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>85</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>85</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>85</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>20</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>15</iAIUnitUpgradePercent>
- <iAIInflationPercent>40</iAIInflationPercent>
- <iAIWarWearinessPercent>40</iAIWarWearinessPercent>
- <iAIPerEraModifier>-3</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_HIGH_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs>
- <FreeTech>
- <TechType>TECH_HUNTING</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_ARCHERY</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </AIFreeTechs>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_IMMORTAL</Type>
- <Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
- <Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
- <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
- <iAnimalAttackProb>99</iAnimalAttackProb>
- <iStartingLocPercent>80</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>2</iFreeUnits>
- <iUnitCostPercent>90</iUnitCostPercent>
- <iResearchPercent>125</iResearchPercent>
- <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
- <iInflationPercent>100</iInflationPercent>
- <iHealthBonus>1</iHealthBonus>
- <iHappyBonus>3</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>30</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>1200</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
- <iAnimalBonus>-5</iAnimalBonus>
- <iBarbarianBonus>0</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
- <iBarbarianDefenders>4</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>75</iAIWorkRateModifier>
- <iAIGrowthPercent>80</iAIGrowthPercent>
- <iAITrainPercent>80</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>80</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>80</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>80</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>15</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>10</iAIUnitUpgradePercent>
- <iAIInflationPercent>30</iAIInflationPercent>
- <iAIWarWearinessPercent>30</iAIWarWearinessPercent>
- <iAIPerEraModifier>-4</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs>
- <FreeTech>
- <TechType>TECH_AGRICULTURE</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_HUNTING</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_ARCHERY</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </AIFreeTechs>
- </HandicapInfo>
- <HandicapInfo>
- <Type>HANDICAP_DEITY</Type>
- <Description>TXT_KEY_HANDICAP_DEITY</Description>
- <Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
- <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
- <iAnimalAttackProb>100</iAnimalAttackProb>
- <iStartingLocPercent>90</iStartingLocPercent>
- <iGold>0</iGold>
- <iFreeUnits>1</iFreeUnits>
- <iUnitCostPercent>100</iUnitCostPercent>
- <iResearchPercent>130</iResearchPercent>
- <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
- <iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
- <iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
- <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
- <iInflationPercent>100</iInflationPercent>
- <iHealthBonus>1</iHealthBonus>
- <iHappyBonus>3</iHappyBonus>
- <iAttitudeChange>-1</iAttitudeChange>
- <iNoTechTradeModifier>20</iNoTechTradeModifier>
- <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
- <iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
- <iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
- <iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
- <iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
- <iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
- <iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
- <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
- <iAnimalBonus>0</iAnimalBonus>
- <iBarbarianBonus>0</iBarbarianBonus>
- <iAIAnimalBonus>-70</iAIAnimalBonus>
- <iAIBarbarianBonus>-40</iAIBarbarianBonus>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>0</iStartingExploreUnits>
- <iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
- <iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
- <iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
- <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
- <iBarbarianDefenders>4</iBarbarianDefenders>
- <iAIDeclareWarProb>100</iAIDeclareWarProb>
- <iAIWorkRateModifier>100</iAIWorkRateModifier>
- <iAIGrowthPercent>60</iAIGrowthPercent>
- <iAITrainPercent>60</iAITrainPercent>
- <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
- <iAIConstructPercent>60</iAIConstructPercent>
- <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
- <iAICreatePercent>60</iAICreatePercent>
- <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
- <iAICivicUpkeepPercent>60</iAICivicUpkeepPercent>
- <iAIUnitCostPercent>60</iAIUnitCostPercent>
- <iAIUnitSupplyPercent>10</iAIUnitSupplyPercent>
- <iAIUnitUpgradePercent>5</iAIUnitUpgradePercent>
- <iAIInflationPercent>20</iAIInflationPercent>
- <iAIWarWearinessPercent>20</iAIWarWearinessPercent>
- <iAIPerEraModifier>-5</iAIPerEraModifier>
- <Goodies>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_LOW_GOLD</GoodyType>
- <GoodyType>GOODY_MAP</GoodyType>
- <GoodyType>GOODY_WARRIOR</GoodyType>
- <GoodyType>GOODY_SCOUT</GoodyType>
- <GoodyType>GOODY_EXPERIENCE</GoodyType>
- <GoodyType>GOODY_HEALING</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_TECH</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
- </Goodies>
- <FreeTechs/>
- <AIFreeTechs>
- <FreeTech>
- <TechType>TECH_THE_WHEEL</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_AGRICULTURE</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_HUNTING</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- <FreeTech>
- <TechType>TECH_ARCHERY</TechType>
- <bFreeTech>1</bFreeTech>
- </FreeTech>
- </AIFreeTechs>
- </HandicapInfo>
- </HandicapInfos>
- </Civ4HandicapInfo>
-