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Extensible Markup Language  |  2005-11-09  |  35.6 KB  |  811 lines

  1. <?xml version="1.0"?>
  2. <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Handicap Infos -->
  7. <Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
  8.     <HandicapInfos>
  9.         <HandicapInfo>
  10.             <Type>HANDICAP_SETTLER</Type>
  11.             <Description>TXT_KEY_HANDICAP_SETTLER</Description>
  12.             <Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
  13.             <iFreeWinsVsBarbs>5</iFreeWinsVsBarbs>
  14.             <iAnimalAttackProb>0</iAnimalAttackProb>
  15.             <iStartingLocPercent>10</iStartingLocPercent>
  16.             <iGold>0</iGold>
  17.             <iFreeUnits>24</iFreeUnits>
  18.             <iUnitCostPercent>20</iUnitCostPercent>
  19.             <iResearchPercent>70</iResearchPercent>
  20.             <iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
  21.             <iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
  22.             <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
  23.             <iCivicUpkeepPercent>50</iCivicUpkeepPercent>
  24.             <iInflationPercent>60</iInflationPercent>
  25.             <iHealthBonus>4</iHealthBonus>
  26.             <iHappyBonus>6</iHappyBonus>
  27.             <iAttitudeChange>2</iAttitudeChange>
  28.             <iNoTechTradeModifier>100</iNoTechTradeModifier>
  29.             <iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
  30.             <iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
  31.             <iUnownedTilesPerBarbarianUnit>150</iUnownedTilesPerBarbarianUnit>
  32.             <iUnownedWaterTilesPerBarbarianUnit>3000</iUnownedWaterTilesPerBarbarianUnit>
  33.             <iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
  34.             <iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
  35.             <iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
  36.             <iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
  37.             <iAnimalBonus>-70</iAnimalBonus>
  38.             <iBarbarianBonus>-40</iBarbarianBonus>
  39.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  40.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  41.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  42.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  43.             <iStartingExploreUnits>0</iStartingExploreUnits>
  44.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  45.             <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
  46.             <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
  47.             <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
  48.             <iBarbarianDefenders>1</iBarbarianDefenders>
  49.             <iAIDeclareWarProb>25</iAIDeclareWarProb>
  50.             <iAIWorkRateModifier>0</iAIWorkRateModifier>
  51.             <iAIGrowthPercent>160</iAIGrowthPercent>
  52.             <iAITrainPercent>160</iAITrainPercent>
  53.             <iAIWorldTrainPercent>160</iAIWorldTrainPercent>
  54.             <iAIConstructPercent>160</iAIConstructPercent>
  55.             <iAIWorldConstructPercent>160</iAIWorldConstructPercent>
  56.             <iAICreatePercent>160</iAICreatePercent>
  57.             <iAIWorldCreatePercent>160</iAIWorldCreatePercent>
  58.             <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
  59.             <iAIUnitCostPercent>100</iAIUnitCostPercent>
  60.             <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
  61.             <iAIUnitUpgradePercent>45</iAIUnitUpgradePercent>
  62.             <iAIInflationPercent>100</iAIInflationPercent>
  63.             <iAIWarWearinessPercent>100</iAIWarWearinessPercent>
  64.             <iAIPerEraModifier>0</iAIPerEraModifier>
  65.             <Goodies>
  66.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  67.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  68.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  69.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  70.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  71.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  72.                 <GoodyType>GOODY_MAP</GoodyType>
  73.                 <GoodyType>GOODY_SETTLER</GoodyType>
  74.                 <GoodyType>GOODY_SETTLER</GoodyType>
  75.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  76.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  77.                 <GoodyType>GOODY_SCOUT</GoodyType>
  78.                 <GoodyType>GOODY_WORKER</GoodyType>
  79.                 <GoodyType>GOODY_WORKER</GoodyType>
  80.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  81.                 <GoodyType>GOODY_HEALING</GoodyType>
  82.                 <GoodyType>GOODY_TECH</GoodyType>
  83.                 <GoodyType>GOODY_TECH</GoodyType>
  84.                 <GoodyType>GOODY_TECH</GoodyType>
  85.                 <GoodyType>GOODY_TECH</GoodyType>
  86.             </Goodies>
  87.             <FreeTechs>
  88.                 <FreeTech>
  89.                     <TechType>TECH_THE_WHEEL</TechType>
  90.                     <bFreeTech>1</bFreeTech>
  91.                 </FreeTech>
  92.                 <FreeTech>
  93.                     <TechType>TECH_AGRICULTURE</TechType>
  94.                     <bFreeTech>1</bFreeTech>
  95.                 </FreeTech>
  96.                 <FreeTech>
  97.                     <TechType>TECH_MINING</TechType>
  98.                     <bFreeTech>1</bFreeTech>
  99.                 </FreeTech>
  100.             </FreeTechs>
  101.             <AIFreeTechs/>
  102.         </HandicapInfo>
  103.         <HandicapInfo>
  104.             <Type>HANDICAP_CHIEFTAIN</Type>
  105.             <Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
  106.             <Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
  107.             <iFreeWinsVsBarbs>4</iFreeWinsVsBarbs>
  108.             <iAnimalAttackProb>25</iAnimalAttackProb>
  109.             <iStartingLocPercent>20</iStartingLocPercent>
  110.             <iGold>0</iGold>
  111.             <iFreeUnits>18</iFreeUnits>
  112.             <iUnitCostPercent>30</iUnitCostPercent>
  113.             <iResearchPercent>80</iResearchPercent>
  114.             <iDistanceMaintenancePercent>55</iDistanceMaintenancePercent>
  115.             <iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
  116.             <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
  117.             <iCivicUpkeepPercent>60</iCivicUpkeepPercent>
  118.             <iInflationPercent>70</iInflationPercent>
  119.             <iHealthBonus>4</iHealthBonus>
  120.             <iHappyBonus>6</iHappyBonus>
  121.             <iAttitudeChange>1</iAttitudeChange>
  122.             <iNoTechTradeModifier>90</iNoTechTradeModifier>
  123.             <iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
  124.             <iUnownedTilesPerGameAnimal>80</iUnownedTilesPerGameAnimal>
  125.             <iUnownedTilesPerBarbarianUnit>100</iUnownedTilesPerBarbarianUnit>
  126.             <iUnownedWaterTilesPerBarbarianUnit>2400</iUnownedWaterTilesPerBarbarianUnit>
  127.             <iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
  128.             <iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
  129.             <iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
  130.             <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
  131.             <iAnimalBonus>-60</iAnimalBonus>
  132.             <iBarbarianBonus>-30</iBarbarianBonus>
  133.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  134.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  135.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  136.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  137.             <iStartingExploreUnits>0</iStartingExploreUnits>
  138.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  139.             <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
  140.             <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
  141.             <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
  142.             <iBarbarianDefenders>1</iBarbarianDefenders>
  143.             <iAIDeclareWarProb>50</iAIDeclareWarProb>
  144.             <iAIWorkRateModifier>0</iAIWorkRateModifier>
  145.             <iAIGrowthPercent>130</iAIGrowthPercent>
  146.             <iAITrainPercent>130</iAITrainPercent>
  147.             <iAIWorldTrainPercent>130</iAIWorldTrainPercent>
  148.             <iAIConstructPercent>130</iAIConstructPercent>
  149.             <iAIWorldConstructPercent>130</iAIWorldConstructPercent>
  150.             <iAICreatePercent>130</iAICreatePercent>
  151.             <iAIWorldCreatePercent>130</iAIWorldCreatePercent>
  152.             <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
  153.             <iAIUnitCostPercent>100</iAIUnitCostPercent>
  154.             <iAIUnitSupplyPercent>45</iAIUnitSupplyPercent>
  155.             <iAIUnitUpgradePercent>40</iAIUnitUpgradePercent>
  156.             <iAIInflationPercent>90</iAIInflationPercent>
  157.             <iAIWarWearinessPercent>90</iAIWarWearinessPercent>
  158.             <iAIPerEraModifier>0</iAIPerEraModifier>
  159.             <Goodies>
  160.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  161.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  162.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  163.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  164.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  165.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  166.                 <GoodyType>GOODY_MAP</GoodyType>
  167.                 <GoodyType>GOODY_SETTLER</GoodyType>
  168.                 <GoodyType>GOODY_SETTLER</GoodyType>
  169.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  170.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  171.                 <GoodyType>GOODY_SCOUT</GoodyType>
  172.                 <GoodyType>GOODY_WORKER</GoodyType>
  173.                 <GoodyType>GOODY_WORKER</GoodyType>
  174.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  175.                 <GoodyType>GOODY_HEALING</GoodyType>
  176.                 <GoodyType>GOODY_TECH</GoodyType>
  177.                 <GoodyType>GOODY_TECH</GoodyType>
  178.                 <GoodyType>GOODY_TECH</GoodyType>
  179.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  180.             </Goodies>
  181.             <FreeTechs>
  182.                 <FreeTech>
  183.                     <TechType>TECH_THE_WHEEL</TechType>
  184.                     <bFreeTech>1</bFreeTech>
  185.                 </FreeTech>
  186.                 <FreeTech>
  187.                     <TechType>TECH_AGRICULTURE</TechType>
  188.                     <bFreeTech>1</bFreeTech>
  189.                 </FreeTech>
  190.             </FreeTechs>
  191.             <AIFreeTechs/>
  192.         </HandicapInfo>
  193.         <HandicapInfo>
  194.             <Type>HANDICAP_WARLORD</Type>
  195.             <Description>TXT_KEY_HANDICAP_WARLORD</Description>
  196.             <Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
  197.             <iFreeWinsVsBarbs>3</iFreeWinsVsBarbs>
  198.             <iAnimalAttackProb>50</iAnimalAttackProb>
  199.             <iStartingLocPercent>30</iStartingLocPercent>
  200.             <iGold>0</iGold>
  201.             <iFreeUnits>12</iFreeUnits>
  202.             <iUnitCostPercent>40</iUnitCostPercent>
  203.             <iResearchPercent>90</iResearchPercent>
  204.             <iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
  205.             <iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
  206.             <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
  207.             <iCivicUpkeepPercent>70</iCivicUpkeepPercent>
  208.             <iInflationPercent>80</iInflationPercent>
  209.             <iHealthBonus>3</iHealthBonus>
  210.             <iHappyBonus>5</iHappyBonus>
  211.             <iAttitudeChange>0</iAttitudeChange>
  212.             <iNoTechTradeModifier>80</iNoTechTradeModifier>
  213.             <iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
  214.             <iUnownedTilesPerGameAnimal>60</iUnownedTilesPerGameAnimal>
  215.             <iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
  216.             <iUnownedWaterTilesPerBarbarianUnit>2200</iUnownedWaterTilesPerBarbarianUnit>
  217.             <iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
  218.             <iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
  219.             <iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
  220.             <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
  221.             <iAnimalBonus>-50</iAnimalBonus>
  222.             <iBarbarianBonus>-20</iBarbarianBonus>
  223.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  224.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  225.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  226.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  227.             <iStartingExploreUnits>0</iStartingExploreUnits>
  228.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  229.             <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
  230.             <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
  231.             <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
  232.             <iBarbarianDefenders>1</iBarbarianDefenders>
  233.             <iAIDeclareWarProb>75</iAIDeclareWarProb>
  234.             <iAIWorkRateModifier>0</iAIWorkRateModifier>
  235.             <iAIGrowthPercent>110</iAIGrowthPercent>
  236.             <iAITrainPercent>110</iAITrainPercent>
  237.             <iAIWorldTrainPercent>110</iAIWorldTrainPercent>
  238.             <iAIConstructPercent>110</iAIConstructPercent>
  239.             <iAIWorldConstructPercent>110</iAIWorldConstructPercent>
  240.             <iAICreatePercent>110</iAICreatePercent>
  241.             <iAIWorldCreatePercent>110</iAIWorldCreatePercent>
  242.             <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
  243.             <iAIUnitCostPercent>100</iAIUnitCostPercent>
  244.             <iAIUnitSupplyPercent>40</iAIUnitSupplyPercent>
  245.             <iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
  246.             <iAIInflationPercent>80</iAIInflationPercent>
  247.             <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
  248.             <iAIPerEraModifier>0</iAIPerEraModifier>
  249.             <Goodies>
  250.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  251.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  252.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  253.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  254.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  255.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  256.                 <GoodyType>GOODY_MAP</GoodyType>
  257.                 <GoodyType>GOODY_MAP</GoodyType>
  258.                 <GoodyType>GOODY_SETTLER</GoodyType>
  259.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  260.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  261.                 <GoodyType>GOODY_SCOUT</GoodyType>
  262.                 <GoodyType>GOODY_WORKER</GoodyType>
  263.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  264.                 <GoodyType>GOODY_HEALING</GoodyType>
  265.                 <GoodyType>GOODY_TECH</GoodyType>
  266.                 <GoodyType>GOODY_TECH</GoodyType>
  267.                 <GoodyType>GOODY_TECH</GoodyType>
  268.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  269.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  270.             </Goodies>
  271.             <FreeTechs>
  272.                 <FreeTech>
  273.                     <TechType>TECH_THE_WHEEL</TechType>
  274.                     <bFreeTech>1</bFreeTech>
  275.                 </FreeTech>
  276.             </FreeTechs>
  277.             <AIFreeTechs/>
  278.         </HandicapInfo>
  279.         <HandicapInfo>
  280.             <Type>HANDICAP_NOBLE</Type>
  281.             <Description>TXT_KEY_HANDICAP_NOBLE</Description>
  282.             <Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
  283.             <iFreeWinsVsBarbs>2</iFreeWinsVsBarbs>
  284.             <iAnimalAttackProb>75</iAnimalAttackProb>
  285.             <iStartingLocPercent>40</iStartingLocPercent>
  286.             <iGold>0</iGold>
  287.             <iFreeUnits>8</iFreeUnits>
  288.             <iUnitCostPercent>50</iUnitCostPercent>
  289.             <iResearchPercent>100</iResearchPercent>
  290.             <iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
  291.             <iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
  292.             <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
  293.             <iCivicUpkeepPercent>80</iCivicUpkeepPercent>
  294.             <iInflationPercent>90</iInflationPercent>
  295.             <iHealthBonus>3</iHealthBonus>
  296.             <iHappyBonus>5</iHappyBonus>
  297.             <iAttitudeChange>-1</iAttitudeChange>
  298.             <iNoTechTradeModifier>70</iNoTechTradeModifier>
  299.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  300.             <iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
  301.             <iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
  302.             <iUnownedWaterTilesPerBarbarianUnit>2000</iUnownedWaterTilesPerBarbarianUnit>
  303.             <iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
  304.             <iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
  305.             <iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
  306.             <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
  307.             <iAnimalBonus>-40</iAnimalBonus>
  308.             <iBarbarianBonus>-10</iBarbarianBonus>
  309.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  310.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  311.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  312.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  313.             <iStartingExploreUnits>0</iStartingExploreUnits>
  314.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  315.             <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
  316.             <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
  317.             <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
  318.             <iBarbarianDefenders>2</iBarbarianDefenders>
  319.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  320.             <iAIWorkRateModifier>0</iAIWorkRateModifier>
  321.             <iAIGrowthPercent>100</iAIGrowthPercent>
  322.             <iAITrainPercent>100</iAITrainPercent>
  323.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  324.             <iAIConstructPercent>100</iAIConstructPercent>
  325.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  326.             <iAICreatePercent>100</iAICreatePercent>
  327.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  328.             <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
  329.             <iAIUnitCostPercent>100</iAIUnitCostPercent>
  330.             <iAIUnitSupplyPercent>35</iAIUnitSupplyPercent>
  331.             <iAIUnitUpgradePercent>30</iAIUnitUpgradePercent>
  332.             <iAIInflationPercent>70</iAIInflationPercent>
  333.             <iAIWarWearinessPercent>70</iAIWarWearinessPercent>
  334.             <iAIPerEraModifier>0</iAIPerEraModifier>
  335.             <Goodies>
  336.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  337.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  338.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  339.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  340.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  341.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  342.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  343.                 <GoodyType>GOODY_MAP</GoodyType>
  344.                 <GoodyType>GOODY_MAP</GoodyType>
  345.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  346.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  347.                 <GoodyType>GOODY_SCOUT</GoodyType>
  348.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  349.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  350.                 <GoodyType>GOODY_HEALING</GoodyType>
  351.                 <GoodyType>GOODY_TECH</GoodyType>
  352.                 <GoodyType>GOODY_TECH</GoodyType>
  353.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  354.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  355.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  356.             </Goodies>
  357.             <FreeTechs/>
  358.             <AIFreeTechs/>
  359.         </HandicapInfo>
  360.         <HandicapInfo>
  361.             <Type>HANDICAP_PRINCE</Type>
  362.             <Description>TXT_KEY_HANDICAP_PRINCE</Description>
  363.             <Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
  364.             <iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
  365.             <iAnimalAttackProb>90</iAnimalAttackProb>
  366.             <iStartingLocPercent>50</iStartingLocPercent>
  367.             <iGold>0</iGold>
  368.             <iFreeUnits>6</iFreeUnits>
  369.             <iUnitCostPercent>60</iUnitCostPercent>
  370.             <iResearchPercent>110</iResearchPercent>
  371.             <iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
  372.             <iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
  373.             <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
  374.             <iCivicUpkeepPercent>90</iCivicUpkeepPercent>
  375.             <iInflationPercent>95</iInflationPercent>
  376.             <iHealthBonus>2</iHealthBonus>
  377.             <iHappyBonus>4</iHappyBonus>
  378.             <iAttitudeChange>-1</iAttitudeChange>
  379.             <iNoTechTradeModifier>60</iNoTechTradeModifier>
  380.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  381.             <iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
  382.             <iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
  383.             <iUnownedWaterTilesPerBarbarianUnit>1800</iUnownedWaterTilesPerBarbarianUnit>
  384.             <iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
  385.             <iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
  386.             <iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
  387.             <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
  388.             <iAnimalBonus>-30</iAnimalBonus>
  389.             <iBarbarianBonus>-5</iBarbarianBonus>
  390.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  391.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  392.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  393.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  394.             <iStartingExploreUnits>0</iStartingExploreUnits>
  395.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  396.             <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
  397.             <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
  398.             <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
  399.             <iBarbarianDefenders>2</iBarbarianDefenders>
  400.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  401.             <iAIWorkRateModifier>10</iAIWorkRateModifier>
  402.             <iAIGrowthPercent>95</iAIGrowthPercent>
  403.             <iAITrainPercent>95</iAITrainPercent>
  404.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  405.             <iAIConstructPercent>95</iAIConstructPercent>
  406.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  407.             <iAICreatePercent>95</iAICreatePercent>
  408.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  409.             <iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
  410.             <iAIUnitCostPercent>95</iAIUnitCostPercent>
  411.             <iAIUnitSupplyPercent>30</iAIUnitSupplyPercent>
  412.             <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
  413.             <iAIInflationPercent>60</iAIInflationPercent>
  414.             <iAIWarWearinessPercent>60</iAIWarWearinessPercent>
  415.             <iAIPerEraModifier>-1</iAIPerEraModifier>
  416.             <Goodies>
  417.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  418.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  419.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  420.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  421.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  422.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  423.                 <GoodyType>GOODY_MAP</GoodyType>
  424.                 <GoodyType>GOODY_MAP</GoodyType>
  425.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  426.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  427.                 <GoodyType>GOODY_SCOUT</GoodyType>
  428.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  429.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  430.                 <GoodyType>GOODY_HEALING</GoodyType>
  431.                 <GoodyType>GOODY_TECH</GoodyType>
  432.                 <GoodyType>GOODY_TECH</GoodyType>
  433.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  434.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  435.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  436.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  437.             </Goodies>
  438.             <FreeTechs/>
  439.             <AIFreeTechs/>
  440.         </HandicapInfo>
  441.         <HandicapInfo>
  442.             <Type>HANDICAP_MONARCH</Type>
  443.             <Description>TXT_KEY_HANDICAP_MONARCH</Description>
  444.             <Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
  445.             <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
  446.             <iAnimalAttackProb>95</iAnimalAttackProb>
  447.             <iStartingLocPercent>60</iStartingLocPercent>
  448.             <iGold>0</iGold>
  449.             <iFreeUnits>4</iFreeUnits>
  450.             <iUnitCostPercent>70</iUnitCostPercent>
  451.             <iResearchPercent>115</iResearchPercent>
  452.             <iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
  453.             <iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
  454.             <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
  455.             <iCivicUpkeepPercent>95</iCivicUpkeepPercent>
  456.             <iInflationPercent>100</iInflationPercent>
  457.             <iHealthBonus>2</iHealthBonus>
  458.             <iHappyBonus>4</iHappyBonus>
  459.             <iAttitudeChange>-1</iAttitudeChange>
  460.             <iNoTechTradeModifier>50</iNoTechTradeModifier>
  461.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  462.             <iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
  463.             <iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
  464.             <iUnownedWaterTilesPerBarbarianUnit>1600</iUnownedWaterTilesPerBarbarianUnit>
  465.             <iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
  466.             <iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
  467.             <iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
  468.             <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
  469.             <iAnimalBonus>-20</iAnimalBonus>
  470.             <iBarbarianBonus>0</iBarbarianBonus>
  471.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  472.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  473.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  474.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  475.             <iStartingExploreUnits>0</iStartingExploreUnits>
  476.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  477.             <iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
  478.             <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
  479.             <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
  480.             <iBarbarianDefenders>3</iBarbarianDefenders>
  481.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  482.             <iAIWorkRateModifier>20</iAIWorkRateModifier>
  483.             <iAIGrowthPercent>90</iAIGrowthPercent>
  484.             <iAITrainPercent>90</iAITrainPercent>
  485.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  486.             <iAIConstructPercent>90</iAIConstructPercent>
  487.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  488.             <iAICreatePercent>90</iAICreatePercent>
  489.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  490.             <iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
  491.             <iAIUnitCostPercent>90</iAIUnitCostPercent>
  492.             <iAIUnitSupplyPercent>25</iAIUnitSupplyPercent>
  493.             <iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
  494.             <iAIInflationPercent>50</iAIInflationPercent>
  495.             <iAIWarWearinessPercent>50</iAIWarWearinessPercent>
  496.             <iAIPerEraModifier>-2</iAIPerEraModifier>
  497.             <Goodies>
  498.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  499.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  500.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  501.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  502.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  503.                 <GoodyType>GOODY_MAP</GoodyType>
  504.                 <GoodyType>GOODY_MAP</GoodyType>
  505.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  506.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  507.                 <GoodyType>GOODY_SCOUT</GoodyType>
  508.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  509.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  510.                 <GoodyType>GOODY_HEALING</GoodyType>
  511.                 <GoodyType>GOODY_TECH</GoodyType>
  512.                 <GoodyType>GOODY_TECH</GoodyType>
  513.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  514.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  515.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  516.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  517.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  518.             </Goodies>
  519.             <FreeTechs/>
  520.             <AIFreeTechs>
  521.                 <FreeTech>
  522.                     <TechType>TECH_ARCHERY</TechType>
  523.                     <bFreeTech>1</bFreeTech>
  524.                 </FreeTech>
  525.             </AIFreeTechs>
  526.         </HandicapInfo>
  527.         <HandicapInfo>
  528.             <Type>HANDICAP_EMPEROR</Type>
  529.             <Description>TXT_KEY_HANDICAP_EMPEROR</Description>
  530.             <Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
  531.             <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
  532.             <iAnimalAttackProb>98</iAnimalAttackProb>
  533.             <iStartingLocPercent>70</iStartingLocPercent>
  534.             <iGold>0</iGold>
  535.             <iFreeUnits>3</iFreeUnits>
  536.             <iUnitCostPercent>80</iUnitCostPercent>
  537.             <iResearchPercent>120</iResearchPercent>
  538.             <iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
  539.             <iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
  540.             <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
  541.             <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
  542.             <iInflationPercent>100</iInflationPercent>
  543.             <iHealthBonus>1</iHealthBonus>
  544.             <iHappyBonus>3</iHappyBonus>
  545.             <iAttitudeChange>-1</iAttitudeChange>
  546.             <iNoTechTradeModifier>40</iNoTechTradeModifier>
  547.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  548.             <iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
  549.             <iUnownedTilesPerBarbarianUnit>35</iUnownedTilesPerBarbarianUnit>
  550.             <iUnownedWaterTilesPerBarbarianUnit>1400</iUnownedWaterTilesPerBarbarianUnit>
  551.             <iUnownedTilesPerBarbarianCity>100</iUnownedTilesPerBarbarianCity>
  552.             <iBarbarianCreationTurnsElapsed>20</iBarbarianCreationTurnsElapsed>
  553.             <iBarbarianCityCreationTurnsElapsed>25</iBarbarianCityCreationTurnsElapsed>
  554.             <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
  555.             <iAnimalBonus>-10</iAnimalBonus>
  556.             <iBarbarianBonus>0</iBarbarianBonus>
  557.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  558.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  559.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  560.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  561.             <iStartingExploreUnits>0</iStartingExploreUnits>
  562.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  563.             <iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
  564.             <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
  565.             <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
  566.             <iBarbarianDefenders>3</iBarbarianDefenders>
  567.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  568.             <iAIWorkRateModifier>50</iAIWorkRateModifier>
  569.             <iAIGrowthPercent>85</iAIGrowthPercent>
  570.             <iAITrainPercent>85</iAITrainPercent>
  571.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  572.             <iAIConstructPercent>85</iAIConstructPercent>
  573.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  574.             <iAICreatePercent>85</iAICreatePercent>
  575.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  576.             <iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
  577.             <iAIUnitCostPercent>85</iAIUnitCostPercent>
  578.             <iAIUnitSupplyPercent>20</iAIUnitSupplyPercent>
  579.             <iAIUnitUpgradePercent>15</iAIUnitUpgradePercent>
  580.             <iAIInflationPercent>40</iAIInflationPercent>
  581.             <iAIWarWearinessPercent>40</iAIWarWearinessPercent>
  582.             <iAIPerEraModifier>-3</iAIPerEraModifier>
  583.             <Goodies>
  584.                 <GoodyType>GOODY_HIGH_GOLD</GoodyType>
  585.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  586.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  587.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  588.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  589.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  590.                 <GoodyType>GOODY_MAP</GoodyType>
  591.                 <GoodyType>GOODY_MAP</GoodyType>
  592.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  593.                 <GoodyType>GOODY_SCOUT</GoodyType>
  594.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  595.                 <GoodyType>GOODY_HEALING</GoodyType>
  596.                 <GoodyType>GOODY_TECH</GoodyType>
  597.                 <GoodyType>GOODY_TECH</GoodyType>
  598.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  599.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  600.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  601.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  602.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  603.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  604.             </Goodies>
  605.             <FreeTechs/>
  606.             <AIFreeTechs>
  607.                 <FreeTech>
  608.                     <TechType>TECH_HUNTING</TechType>
  609.                     <bFreeTech>1</bFreeTech>
  610.                 </FreeTech>
  611.                 <FreeTech>
  612.                     <TechType>TECH_ARCHERY</TechType>
  613.                     <bFreeTech>1</bFreeTech>
  614.                 </FreeTech>
  615.             </AIFreeTechs>
  616.         </HandicapInfo>
  617.         <HandicapInfo>
  618.             <Type>HANDICAP_IMMORTAL</Type>
  619.             <Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
  620.             <Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
  621.             <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
  622.             <iAnimalAttackProb>99</iAnimalAttackProb>
  623.             <iStartingLocPercent>80</iStartingLocPercent>
  624.             <iGold>0</iGold>
  625.             <iFreeUnits>2</iFreeUnits>
  626.             <iUnitCostPercent>90</iUnitCostPercent>
  627.             <iResearchPercent>125</iResearchPercent>
  628.             <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
  629.             <iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
  630.             <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
  631.             <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
  632.             <iInflationPercent>100</iInflationPercent>
  633.             <iHealthBonus>1</iHealthBonus>
  634.             <iHappyBonus>3</iHappyBonus>
  635.             <iAttitudeChange>-1</iAttitudeChange>
  636.             <iNoTechTradeModifier>30</iNoTechTradeModifier>
  637.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  638.             <iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
  639.             <iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
  640.             <iUnownedWaterTilesPerBarbarianUnit>1200</iUnownedWaterTilesPerBarbarianUnit>
  641.             <iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
  642.             <iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
  643.             <iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
  644.             <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
  645.             <iAnimalBonus>-5</iAnimalBonus>
  646.             <iBarbarianBonus>0</iBarbarianBonus>
  647.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  648.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  649.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  650.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  651.             <iStartingExploreUnits>0</iStartingExploreUnits>
  652.             <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
  653.             <iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
  654.             <iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
  655.             <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
  656.             <iBarbarianDefenders>4</iBarbarianDefenders>
  657.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  658.             <iAIWorkRateModifier>75</iAIWorkRateModifier>
  659.             <iAIGrowthPercent>80</iAIGrowthPercent>
  660.             <iAITrainPercent>80</iAITrainPercent>
  661.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  662.             <iAIConstructPercent>80</iAIConstructPercent>
  663.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  664.             <iAICreatePercent>80</iAICreatePercent>
  665.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  666.             <iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
  667.             <iAIUnitCostPercent>80</iAIUnitCostPercent>
  668.             <iAIUnitSupplyPercent>15</iAIUnitSupplyPercent>
  669.             <iAIUnitUpgradePercent>10</iAIUnitUpgradePercent>
  670.             <iAIInflationPercent>30</iAIInflationPercent>
  671.             <iAIWarWearinessPercent>30</iAIWarWearinessPercent>
  672.             <iAIPerEraModifier>-4</iAIPerEraModifier>
  673.             <Goodies>
  674.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  675.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  676.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  677.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  678.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  679.                 <GoodyType>GOODY_MAP</GoodyType>
  680.                 <GoodyType>GOODY_MAP</GoodyType>
  681.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  682.                 <GoodyType>GOODY_SCOUT</GoodyType>
  683.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  684.                 <GoodyType>GOODY_HEALING</GoodyType>
  685.                 <GoodyType>GOODY_TECH</GoodyType>
  686.                 <GoodyType>GOODY_TECH</GoodyType>
  687.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  688.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  689.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  690.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  691.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  692.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  693.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  694.             </Goodies>
  695.             <FreeTechs/>
  696.             <AIFreeTechs>
  697.                 <FreeTech>
  698.                     <TechType>TECH_AGRICULTURE</TechType>
  699.                     <bFreeTech>1</bFreeTech>
  700.                 </FreeTech>
  701.                 <FreeTech>
  702.                     <TechType>TECH_HUNTING</TechType>
  703.                     <bFreeTech>1</bFreeTech>
  704.                 </FreeTech>
  705.                 <FreeTech>
  706.                     <TechType>TECH_ARCHERY</TechType>
  707.                     <bFreeTech>1</bFreeTech>
  708.                 </FreeTech>
  709.             </AIFreeTechs>
  710.         </HandicapInfo>
  711.         <HandicapInfo>
  712.             <Type>HANDICAP_DEITY</Type>
  713.             <Description>TXT_KEY_HANDICAP_DEITY</Description>
  714.             <Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
  715.             <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
  716.             <iAnimalAttackProb>100</iAnimalAttackProb>
  717.             <iStartingLocPercent>90</iStartingLocPercent>
  718.             <iGold>0</iGold>
  719.             <iFreeUnits>1</iFreeUnits>
  720.             <iUnitCostPercent>100</iUnitCostPercent>
  721.             <iResearchPercent>130</iResearchPercent>
  722.             <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
  723.             <iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
  724.             <iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
  725.             <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
  726.             <iInflationPercent>100</iInflationPercent>
  727.             <iHealthBonus>1</iHealthBonus>
  728.             <iHappyBonus>3</iHappyBonus>
  729.             <iAttitudeChange>-1</iAttitudeChange>
  730.             <iNoTechTradeModifier>20</iNoTechTradeModifier>
  731.             <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
  732.             <iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
  733.             <iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
  734.             <iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
  735.             <iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
  736.             <iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
  737.             <iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
  738.             <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
  739.             <iAnimalBonus>0</iAnimalBonus>
  740.             <iBarbarianBonus>0</iBarbarianBonus>
  741.             <iAIAnimalBonus>-70</iAIAnimalBonus>
  742.             <iAIBarbarianBonus>-40</iAIBarbarianBonus>
  743.             <iStartingDefenseUnits>0</iStartingDefenseUnits>
  744.             <iStartingWorkerUnits>0</iStartingWorkerUnits>
  745.             <iStartingExploreUnits>0</iStartingExploreUnits>
  746.             <iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
  747.             <iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
  748.             <iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
  749.             <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
  750.             <iBarbarianDefenders>4</iBarbarianDefenders>
  751.             <iAIDeclareWarProb>100</iAIDeclareWarProb>
  752.             <iAIWorkRateModifier>100</iAIWorkRateModifier>
  753.             <iAIGrowthPercent>60</iAIGrowthPercent>
  754.             <iAITrainPercent>60</iAITrainPercent>
  755.             <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
  756.             <iAIConstructPercent>60</iAIConstructPercent>
  757.             <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
  758.             <iAICreatePercent>60</iAICreatePercent>
  759.             <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
  760.             <iAICivicUpkeepPercent>60</iAICivicUpkeepPercent>
  761.             <iAIUnitCostPercent>60</iAIUnitCostPercent>
  762.             <iAIUnitSupplyPercent>10</iAIUnitSupplyPercent>
  763.             <iAIUnitUpgradePercent>5</iAIUnitUpgradePercent>
  764.             <iAIInflationPercent>20</iAIInflationPercent>
  765.             <iAIWarWearinessPercent>20</iAIWarWearinessPercent>
  766.             <iAIPerEraModifier>-5</iAIPerEraModifier>
  767.             <Goodies>
  768.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  769.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  770.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  771.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  772.                 <GoodyType>GOODY_LOW_GOLD</GoodyType>
  773.                 <GoodyType>GOODY_MAP</GoodyType>
  774.                 <GoodyType>GOODY_WARRIOR</GoodyType>
  775.                 <GoodyType>GOODY_SCOUT</GoodyType>
  776.                 <GoodyType>GOODY_EXPERIENCE</GoodyType>
  777.                 <GoodyType>GOODY_HEALING</GoodyType>
  778.                 <GoodyType>GOODY_TECH</GoodyType>
  779.                 <GoodyType>GOODY_TECH</GoodyType>
  780.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  781.                 <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
  782.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  783.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  784.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  785.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  786.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  787.                 <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
  788.             </Goodies>
  789.             <FreeTechs/>
  790.             <AIFreeTechs>
  791.                 <FreeTech>
  792.                     <TechType>TECH_THE_WHEEL</TechType>
  793.                     <bFreeTech>1</bFreeTech>
  794.                 </FreeTech>
  795.                 <FreeTech>
  796.                     <TechType>TECH_AGRICULTURE</TechType>
  797.                     <bFreeTech>1</bFreeTech>
  798.                 </FreeTech>
  799.                 <FreeTech>
  800.                     <TechType>TECH_HUNTING</TechType>
  801.                     <bFreeTech>1</bFreeTech>
  802.                 </FreeTech>
  803.                 <FreeTech>
  804.                     <TechType>TECH_ARCHERY</TechType>
  805.                     <bFreeTech>1</bFreeTech>
  806.                 </FreeTech>
  807.             </AIFreeTechs>
  808.         </HandicapInfo>
  809.     </HandicapInfos>
  810. </Civ4HandicapInfo>
  811.