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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Mark Cromer (Firaxis Games) -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- EraInfo - This structure describes the name and soundtracks for each era. -->
- <Civ4EraInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
- <EraInfos>
- <EraInfo>
- <Type>ERA_ANCIENT</Type>
- <Description>TXT_KEY_ERA_ANCIENT</Description>
- <Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
- <bNoGoodies>0</bNoGoodies>
- <bNoAnimals>0</bNoAnimals>
- <bNoBarbUnits>0</bNoBarbUnits>
- <bNoBarbCities>0</bNoBarbCities>
- <iStartingUnitMultiplier>1</iStartingUnitMultiplier>
- <iStartingDefenseUnits>0</iStartingDefenseUnits>
- <iStartingWorkerUnits>0</iStartingWorkerUnits>
- <iStartingExploreUnits>1</iStartingExploreUnits>
- <iStartingGold>0</iStartingGold>
- <iFreePopulation>0</iFreePopulation>
- <iStartPercent>0</iStartPercent>
- <iGrowthPercent>100</iGrowthPercent>
- <iTrainPercent>100</iTrainPercent>
- <iConstructPercent>100</iConstructPercent>
- <iCreatePercent>100</iCreatePercent>
- <iResearchPercent>100</iResearchPercent>
- <iBuildPercent>100</iBuildPercent>
- <iImprovementPercent>100</iImprovementPercent>
- <iGreatPeoplePercent>100</iGreatPeoplePercent>
- <iCulturePercent>100</iCulturePercent>
- <iAnarchyPercent>65</iAnarchyPercent>
- <iSoundtrackSpace>0</iSoundtrackSpace>
- <EraInfoSoundtracks/>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_CLASSICAL</Type>
- <Description>TXT_KEY_ERA_CLASSICAL</Description>
- <Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
- <bNoGoodies>0</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>0</bNoBarbUnits>
- <bNoBarbCities>0</bNoBarbCities>
- <iStartingUnitMultiplier>1</iStartingUnitMultiplier>
- <iStartingDefenseUnits>1</iStartingDefenseUnits>
- <iStartingWorkerUnits>1</iStartingWorkerUnits>
- <iStartingExploreUnits>1</iStartingExploreUnits>
- <iStartingGold>10</iStartingGold>
- <iFreePopulation>0</iFreePopulation>
- <iStartPercent>10</iStartPercent>
- <iGrowthPercent>100</iGrowthPercent>
- <iTrainPercent>100</iTrainPercent>
- <iConstructPercent>100</iConstructPercent>
- <iCreatePercent>100</iCreatePercent>
- <iResearchPercent>90</iResearchPercent>
- <iBuildPercent>100</iBuildPercent>
- <iImprovementPercent>100</iImprovementPercent>
- <iGreatPeoplePercent>100</iGreatPeoplePercent>
- <iCulturePercent>100</iCulturePercent>
- <iAnarchyPercent>60</iAnarchyPercent>
- <iSoundtrackSpace>400</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_MEDIEVAL</Type>
- <Description>TXT_KEY_ERA_MEDIEVAL</Description>
- <Strategy>TXT_KEY_ERA_MEDIEVAL_STRATEGY</Strategy>
- <bNoGoodies>1</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>0</bNoBarbUnits>
- <bNoBarbCities>0</bNoBarbCities>
- <iStartingUnitMultiplier>2</iStartingUnitMultiplier>
- <iStartingDefenseUnits>2</iStartingDefenseUnits>
- <iStartingWorkerUnits>1</iStartingWorkerUnits>
- <iStartingExploreUnits>1</iStartingExploreUnits>
- <iStartingGold>25</iStartingGold>
- <iFreePopulation>0</iFreePopulation>
- <iStartPercent>20</iStartPercent>
- <iGrowthPercent>100</iGrowthPercent>
- <iTrainPercent>100</iTrainPercent>
- <iConstructPercent>100</iConstructPercent>
- <iCreatePercent>100</iCreatePercent>
- <iResearchPercent>80</iResearchPercent>
- <iBuildPercent>100</iBuildPercent>
- <iImprovementPercent>100</iImprovementPercent>
- <iGreatPeoplePercent>100</iGreatPeoplePercent>
- <iCulturePercent>100</iCulturePercent>
- <iAnarchyPercent>55</iAnarchyPercent>
- <iSoundtrackSpace>200</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_RENAISSANCE</Type>
- <Description>TXT_KEY_ERA_RENAISSANCE</Description>
- <Strategy>TXT_KEY_ERA_RENAISSANCE_STRATEGY</Strategy>
- <bNoGoodies>1</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>1</bNoBarbUnits>
- <bNoBarbCities>0</bNoBarbCities>
- <iStartingUnitMultiplier>2</iStartingUnitMultiplier>
- <iStartingDefenseUnits>2</iStartingDefenseUnits>
- <iStartingWorkerUnits>1</iStartingWorkerUnits>
- <iStartingExploreUnits>1</iStartingExploreUnits>
- <iStartingGold>50</iStartingGold>
- <iFreePopulation>1</iFreePopulation>
- <iStartPercent>30</iStartPercent>
- <iGrowthPercent>90</iGrowthPercent>
- <iTrainPercent>90</iTrainPercent>
- <iConstructPercent>90</iConstructPercent>
- <iCreatePercent>90</iCreatePercent>
- <iResearchPercent>70</iResearchPercent>
- <iBuildPercent>90</iBuildPercent>
- <iImprovementPercent>90</iImprovementPercent>
- <iGreatPeoplePercent>90</iGreatPeoplePercent>
- <iCulturePercent>90</iCulturePercent>
- <iAnarchyPercent>50</iAnarchyPercent>
- <iSoundtrackSpace>160</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_INDUSTRIAL</Type>
- <Description>TXT_KEY_ERA_INDUSTRIAL</Description>
- <Strategy>TXT_KEY_ERA_INDUSTRIAL_STRATEGY</Strategy>
- <bNoGoodies>1</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>1</bNoBarbUnits>
- <bNoBarbCities>0</bNoBarbCities>
- <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
- <iStartingDefenseUnits>3</iStartingDefenseUnits>
- <iStartingWorkerUnits>2</iStartingWorkerUnits>
- <iStartingExploreUnits>2</iStartingExploreUnits>
- <iStartingGold>100</iStartingGold>
- <iFreePopulation>2</iFreePopulation>
- <iStartPercent>40</iStartPercent>
- <iGrowthPercent>80</iGrowthPercent>
- <iTrainPercent>80</iTrainPercent>
- <iConstructPercent>80</iConstructPercent>
- <iCreatePercent>80</iCreatePercent>
- <iResearchPercent>60</iResearchPercent>
- <iBuildPercent>80</iBuildPercent>
- <iImprovementPercent>80</iImprovementPercent>
- <iGreatPeoplePercent>80</iGreatPeoplePercent>
- <iCulturePercent>80</iCulturePercent>
- <iAnarchyPercent>45</iAnarchyPercent>
- <iSoundtrackSpace>120</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_MODERN</Type>
- <Description>TXT_KEY_ERA_MODERN</Description>
- <Strategy>TXT_KEY_ERA_MODERN_STRATEGY</Strategy>
- <bNoGoodies>1</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>1</bNoBarbUnits>
- <bNoBarbCities>1</bNoBarbCities>
- <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
- <iStartingDefenseUnits>3</iStartingDefenseUnits>
- <iStartingWorkerUnits>2</iStartingWorkerUnits>
- <iStartingExploreUnits>2</iStartingExploreUnits>
- <iStartingGold>200</iStartingGold>
- <iFreePopulation>3</iFreePopulation>
- <iStartPercent>50</iStartPercent>
- <iGrowthPercent>70</iGrowthPercent>
- <iTrainPercent>70</iTrainPercent>
- <iConstructPercent>70</iConstructPercent>
- <iCreatePercent>70</iCreatePercent>
- <iResearchPercent>50</iResearchPercent>
- <iBuildPercent>70</iBuildPercent>
- <iImprovementPercent>70</iImprovementPercent>
- <iGreatPeoplePercent>70</iGreatPeoplePercent>
- <iCulturePercent>70</iCulturePercent>
- <iAnarchyPercent>40</iAnarchyPercent>
- <iSoundtrackSpace>80</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- <EraInfo>
- <Type>ERA_FUTURE</Type>
- <Description>TXT_KEY_ERA_FUTURE</Description>
- <Strategy>TXT_KEY_ERA_FUTURE_STRATEGY</Strategy>
- <bNoGoodies>1</bNoGoodies>
- <bNoAnimals>1</bNoAnimals>
- <bNoBarbUnits>1</bNoBarbUnits>
- <bNoBarbCities>1</bNoBarbCities>
- <iStartingUnitMultiplier>3</iStartingUnitMultiplier>
- <iStartingDefenseUnits>3</iStartingDefenseUnits>
- <iStartingWorkerUnits>3</iStartingWorkerUnits>
- <iStartingExploreUnits>2</iStartingExploreUnits>
- <iStartingGold>400</iStartingGold>
- <iFreePopulation>4</iFreePopulation>
- <iStartPercent>60</iStartPercent>
- <iGrowthPercent>60</iGrowthPercent>
- <iTrainPercent>60</iTrainPercent>
- <iConstructPercent>60</iConstructPercent>
- <iCreatePercent>60</iCreatePercent>
- <iResearchPercent>40</iResearchPercent>
- <iBuildPercent>60</iBuildPercent>
- <iImprovementPercent>60</iImprovementPercent>
- <iGreatPeoplePercent>60</iGreatPeoplePercent>
- <iCulturePercent>60</iCulturePercent>
- <iAnarchyPercent>30</iAnarchyPercent>
- <iSoundtrackSpace>40</iSoundtrackSpace>
- <EraInfoSoundtracks>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_1</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_2</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_3</EraInfoSoundtrack>
- <EraInfoSoundtrack>AS2D_ANCIENT_SOUNDTRACK_4</EraInfoSoundtrack>
- </EraInfoSoundtracks>
- <CitySoundscapes>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_SMALL</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_MEDIUM</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_SMALL_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- <CitySoundscape>
- <CitySizeType>CITYSIZE_LARGE</CitySizeType>
- <SoundscapeScript>ASSS_CITY_ANCIENT_LARGE_SELECT_AMB</SoundscapeScript>
- </CitySoundscape>
- </CitySoundscapes>
- <AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
- <AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
- </EraInfo>
- </EraInfos>
- </Civ4EraInfos>
-