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- <?xml version="1.0"?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
- <Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Civic Infos -->
- <CivicInfos>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
- <Type>CIVIC_DESPOTISM</Type>
- <Description>TXT_KEY_CIVIC_DESPOTISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_DESPOTISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_DESPOTISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Despotism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,1</Button>
- <TechPrereq>NONE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
- <Type>CIVIC_HEREDITARY_RULE</Type>
- <Description>TXT_KEY_CIVIC_HEREDITARY_RULE</Description>
- <Civilopedia>TXT_KEY_CIVIC_HEREDITARY_RULE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_HEREDITARY_RULE_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Hereditary_Rule.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,3</Button>
- <TechPrereq>TECH_MONARCHY</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>1</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
- <Type>CIVIC_REPRESENTATION</Type>
- <Description>TXT_KEY_CIVIC_REPRESENTATION</Description>
- <Civilopedia>TXT_KEY_CIVIC_REPRESENTATION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_REPRESENTATION_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Representation.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,2</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>3</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces>
- <iCommerce>0</iCommerce>
- <iCommerce>3</iCommerce>
- <iCommerce>0</iCommerce>
- </SpecialistExtraCommerces>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
- <Type>CIVIC_POLICE_STATE</Type>
- <Description>TXT_KEY_CIVIC_POLICE_STATE</Description>
- <Civilopedia>TXT_KEY_CIVIC_POLICE_STATE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_POLICE_STATE_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Police_State.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,2</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_HIGH</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>25</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>-50</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DICTATOR</WeLoveTheKing>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
- <Type>CIVIC_UNIVERSAL_SUFFRAGE</Type>
- <Description>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE</Description>
- <Civilopedia>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_UNIVERSAL_SUFFRAGE_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Universal_Sufferage.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,3</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys>
- <Hurry>
- <HurryType>HURRY_GOLD</HurryType>
- <bHurry>1</bHurry>
- </Hurry>
- </Hurrys>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges>
- <ImprovementYieldChange>
- <ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
- <ImprovementYields>
- <iYield>0</iYield>
- <iYield>1</iYield>
- <iYield>0</iYield>
- </ImprovementYields>
- </ImprovementYieldChange>
- </ImprovementYieldChanges>
- <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRESIDENT</WeLoveTheKing>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
- <Type>CIVIC_BARBARISM</Type>
- <Description>TXT_KEY_CIVIC_BARBARISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_BARBARISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_BARBARISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Barbarism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,1</Button>
- <TechPrereq>NONE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
- <Type>CIVIC_VASSALAGE</Type>
- <Description>TXT_KEY_CIVIC_VASSALAGE</Description>
- <Civilopedia>TXT_KEY_CIVIC_VASSALAGE_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_VASSALAGE_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Vassalage.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,4</Button>
- <TechPrereq>TECH_FEUDALISM</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_HIGH</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>2</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>5</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>10</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
- <Type>CIVIC_BUREAUCRACY</Type>
- <Description>TXT_KEY_CIVIC_BUREAUCRACY</Description>
- <Civilopedia>TXT_KEY_CIVIC_BUREAUCRACY_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_BUREAUCRACY_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Bureaucracy.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,1</Button>
- <TechPrereq>TECH_CIVIL_SERVICE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers>
- <iYield>0</iYield>
- <iYield>50</iYield>
- <iYield>50</iYield>
- </CapitalYieldModifiers>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
- <Type>CIVIC_NATIONHOOD</Type>
- <Description>TXT_KEY_CIVIC_NATIONHOOD</Description>
- <Civilopedia>TXT_KEY_CIVIC_NATIONHOOD_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_NATIONHOOD_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Nationhood.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,2</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>3</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges>
- <BuildingHappinessChange>
- <BuildingType>BUILDING_BARRACKS</BuildingType>
- <iHappinessChange>2</iHappinessChange>
- </BuildingHappinessChange>
- </BuildingHappinessChanges>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LEGAL</CivicOptionType>
- <Type>CIVIC_FREE_SPEECH</Type>
- <Description>TXT_KEY_CIVIC_FREE_SPEECH</Description>
- <Civilopedia>TXT_KEY_CIVIC_FREE_SPEECH_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_FREE_SPEECH_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Free_Speech.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,3</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>NONE</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers>
- <iCommerce>0</iCommerce>
- <iCommerce>0</iCommerce>
- <iCommerce>100</iCommerce>
- </CommerceModifiers>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges>
- <ImprovementYieldChange>
- <ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
- <ImprovementYields>
- <iYield>0</iYield>
- <iYield>0</iYield>
- <iYield>2</iYield>
- </ImprovementYields>
- </ImprovementYieldChange>
- </ImprovementYieldChanges>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
- <Type>CIVIC_TRIBALISM</Type>
- <Description>TXT_KEY_CIVIC_TRIBALISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_TRIBALISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_TRIBALISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Tribalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,3</Button>
- <TechPrereq>NONE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
- <Type>CIVIC_SLAVERY</Type>
- <Description>TXT_KEY_CIVIC_SLAVERY</Description>
- <Civilopedia>TXT_KEY_CIVIC_SLAVERY_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_SLAVERY_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Slavery.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,2</Button>
- <TechPrereq>TECH_BRONZE_WORKING</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys>
- <Hurry>
- <HurryType>HURRY_POPULATION</HurryType>
- <bHurry>1</bHurry>
- </Hurry>
- </Hurrys>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
- <Type>CIVIC_SERFDOM</Type>
- <Description>TXT_KEY_CIVIC_SERFDOM</Description>
- <Civilopedia>TXT_KEY_CIVIC_SERFDOM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_SERFDOM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Serfdom.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,2</Button>
- <TechPrereq>TECH_FEUDALISM</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>50</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
- <Type>CIVIC_CASTE_SYSTEM</Type>
- <Description>TXT_KEY_CIVIC_CASTE_SYSTEM</Description>
- <Civilopedia>TXT_KEY_CIVIC_CASTE_SYSTEM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_CASTE_SYSTEM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Caste_System.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,1</Button>
- <TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids>
- <SpecialistValid>
- <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
- <bValid>1</bValid>
- </SpecialistValid>
- <SpecialistValid>
- <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
- <bValid>1</bValid>
- </SpecialistValid>
- <SpecialistValid>
- <SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
- <bValid>1</bValid>
- </SpecialistValid>
- </SpecialistValids>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
- <Type>CIVIC_EMANCIPATION</Type>
- <Description>TXT_KEY_CIVIC_EMANCIPATION</Description>
- <Civilopedia>TXT_KEY_CIVIC_EMANCIPATION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_EMANCIPATION_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Emancipation.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,1</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>NONE</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>100</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>400</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
- <Type>CIVIC_DECENTRALIZATION</Type>
- <Description>TXT_KEY_CIVIC_DECENTRALIZATION</Description>
- <Civilopedia>TXT_KEY_CIVIC_DECENTRALIZATION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_DECENTRALIZATION_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Decentralization.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,1</Button>
- <TechPrereq>NONE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
- <Type>CIVIC_MERCANTILISM</Type>
- <Description>TXT_KEY_CIVIC_MERCANTILISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_MERCANTILISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_MERCANTILISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Mercantilism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,3</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>1</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>1</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
- <Type>CIVIC_FREE_MARKET</Type>
- <Description>TXT_KEY_CIVIC_FREE_MARKET</Description>
- <Civilopedia>TXT_KEY_CIVIC_FREE_MARKET_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_FREE_MARKET_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Free_Market.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,1</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>1</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
- <Type>CIVIC_STATE_PROPERTY</Type>
- <Description>TXT_KEY_CIVIC_STATE_PROPERTY</Description>
- <Civilopedia>TXT_KEY_CIVIC_STATE_PROPERTY_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_STATE_PROPERTY_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/State_Property.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,3</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>NONE</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>-100</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges>
- <ImprovementYieldChange>
- <ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
- <ImprovementYields>
- <iYield>1</iYield>
- <iYield>0</iYield>
- <iYield>0</iYield>
- </ImprovementYields>
- </ImprovementYieldChange>
- <ImprovementYieldChange>
- <ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
- <ImprovementYields>
- <iYield>1</iYield>
- <iYield>0</iYield>
- <iYield>0</iYield>
- </ImprovementYields>
- </ImprovementYieldChange>
- </ImprovementYieldChanges>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
- <Type>CIVIC_ENVIRONMENTALISM</Type>
- <Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Environmentalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,1</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_HIGH</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>6</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges>
- <FeatureHappinessChange>
- <FeatureType>FEATURE_JUNGLE</FeatureType>
- <iHappinessChange>1</iHappinessChange>
- </FeatureHappinessChange>
- <FeatureHappinessChange>
- <FeatureType>FEATURE_FOREST</FeatureType>
- <iHappinessChange>1</iHappinessChange>
- </FeatureHappinessChange>
- </FeatureHappinessChanges>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
- <Type>CIVIC_PAGANISM</Type>
- <Description>TXT_KEY_CIVIC_PAGANISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_PAGANISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_PAGANISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Paganism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,2</Button>
- <TechPrereq>NONE</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>1</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
- <Type>CIVIC_ORGANIZED_RELIGION</Type>
- <Description>TXT_KEY_CIVIC_ORGANIZED_RELIGION</Description>
- <Civilopedia>TXT_KEY_CIVIC_ORGANIZED_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_ORGANIZED_RELIGION_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Organized_Religion.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,2,2</Button>
- <TechPrereq>TECH_MONOTHEISM</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_HIGH</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>1</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>25</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds>
- <SpecialBuildingNotRequired>
- <SpecialBuildingType>SPECIALBUILDING_MONASTERY</SpecialBuildingType>
- <bNotRequired>1</bNotRequired>
- </SpecialBuildingNotRequired>
- </SpecialBuildingNotRequireds>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
- <Type>CIVIC_THEOCRACY</Type>
- <Description>TXT_KEY_CIVIC_THEOCRACY</Description>
- <Civilopedia>TXT_KEY_CIVIC_THEOCRACY_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_THEOCRACY_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Theocracy.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,3</Button>
- <TechPrereq>TECH_THEOLOGY</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_MEDIUM</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>1</bStateReligion>
- <bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>2</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
- <Type>CIVIC_PACIFISM</Type>
- <Description>TXT_KEY_CIVIC_PACIFISM</Description>
- <Civilopedia>TXT_KEY_CIVIC_PACIFISM_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_PACIFISM_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Pacifism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,2</Button>
- <TechPrereq>TECH_PHILOSOPHY</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>NONE</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>100</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>1</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>1</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers/>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- <CivicInfo>
- <CivicOptionType>CIVICOPTION_RELIGION</CivicOptionType>
- <Type>CIVIC_FREE_RELIGION</Type>
- <Description>TXT_KEY_CIVIC_FREE_RELIGION</Description>
- <Civilopedia>TXT_KEY_CIVIC_FREE_RELIGION_PEDIA</Civilopedia>
- <Strategy>TXT_KEY_CIVIC_FREE_RELIGION_STRATEGY</Strategy>
- <Button>,Art/Interface/Buttons/Civics/Free_Religion.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,3</Button>
- <TechPrereq>TECH_FUTURE_TECH</TechPrereq>
- <iAnarchyLength>1</iAnarchyLength>
- <Upkeep>UPKEEP_LOW</Upkeep>
- <iAIWeight>0</iAIWeight>
- <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
- <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
- <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
- <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
- <iExtraHealth>0</iExtraHealth>
- <iFreeExperience>0</iFreeExperience>
- <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
- <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
- <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
- <iBaseFreeUnits>0</iBaseFreeUnits>
- <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
- <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
- <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
- <iGoldPerUnit>0</iGoldPerUnit>
- <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
- <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
- <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
- <iMaxConscript>0</iMaxConscript>
- <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
- <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
- <iLargestCityHappiness>0</iLargestCityHappiness>
- <iWarWearinessModifier>0</iWarWearinessModifier>
- <iFreeSpecialist>0</iFreeSpecialist>
- <iTradeRoutes>0</iTradeRoutes>
- <bNoForeignTrade>0</bNoForeignTrade>
- <iCivicPercentAnger>0</iCivicPercentAnger>
- <bStateReligion>0</bStateReligion>
- <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
- <iStateReligionHappiness>0</iStateReligionHappiness>
- <iNonStateReligionHappiness>1</iNonStateReligionHappiness>
- <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
- <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
- <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
- <YieldModifiers/>
- <CapitalYieldModifiers/>
- <TradeYieldModifiers/>
- <CommerceModifiers>
- <iCommerce>0</iCommerce>
- <iCommerce>10</iCommerce>
- <iCommerce>0</iCommerce>
- </CommerceModifiers>
- <CapitalCommerceModifiers/>
- <SpecialistExtraCommerces/>
- <Hurrys/>
- <SpecialBuildingNotRequireds/>
- <SpecialistValids/>
- <BuildingHappinessChanges/>
- <FeatureHappinessChanges/>
- <ImprovementYieldChanges/>
- <WeLoveTheKing/>
- </CivicInfo>
- </CivicInfos>
- </Civ4CivicInfos>
-