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- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Plot L System -->
- <!-- -->
- <!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
- <!-- Attribute Overview
-
- On specific art: ONE artref is picked as long as it satisfies all the subconstraints below
- Bonus
- Imporvement
- Scalars:
- bApplyRotation - if set, the art will be rotated according to its cumulative rotation when placed
- bZMode_Ground - if set, the builder will try to force the art to not z-write nor z-test
- bIsPartOfImprovement, bIsPartOfBonus - when provided once during a plot build on any placed artref, this will
- prevent the LSystem from falling back to a fixed placement alg
-
- On nodes:
- RegionTest - if value is 1, then the node will be tested against cut regions when expanded
- - if the value is 0 then this won't happen
- - if value is 0NW then the node won't be region tested or water tested
- - if the value is 1NW then the node will be region tested but won't be water tested
-
- On productions:
- Bonus - can be multiple, if any met constraint met, then the production is expandable
- Improvement - as with bonus
- Scalars:
- bGoalOnly:1 - if true, then the production can only be expanded if we're in GOAL seek mode
- - note, this does not prevent child nodes from being visited by DFS or BFS
- bExtraGoalOnly:1 - same behavior as bGoalOnly, but when placing nodes defined by szExtra attributes on a goal artref
-
- -->
- <LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
- <!-- ******************************************************************************************** -->
- <!-- Modders: this might help you understand what is going on ... -->
- <!-- ******************************************************************************************** -->
- <Attribute Class="Scalar">bEnableLogging:0</Attribute>
- <!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
- <!-- ******************************************************************************************** -->
- <!-- Breakpoint and system-wide attributes : Debug builds only -->
- <!-- ******************************************************************************************** -->
- <Attribute Class="Scalar">szProductionBreakpoint:</Attribute>
- <!-- when a production of this name is expanded, break -->
- <Attribute Class="Scalar">szNodeBreakpoint:</Attribute>
- <!-- when a node of this name is instantiated, break -->
- <LNode Name="Node_6x6">
- <Width>6</Width>
- <Height>6</Height>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- GLeaf 2x1 May collide with roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="GLeaf_2x1">
- <Width>2</Width>
- <Height>1</Height>
- <Attribute Class="RegionTest">0</Attribute>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- GLeaf 2x2 May collide with roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="GLeaf_2x2">
- <Width>2</Width>
- <Height>2</Height>
- <Attribute Class="RegionTest">0</Attribute>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- GLeaf 3x2 May collide with roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="GLeaf_3x2">
- <Width>3</Width>
- <Height>2</Height>
- <Attribute Class="RegionTest">0</Attribute>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x3</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x3</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x3</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x3</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- GLeaf 4x2 May collide with roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="GLeaf_4x2">
- <Width>4</Width>
- <Height>2</Height>
- <Attribute Class="RegionTest">0</Attribute>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::4x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::4x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::4x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:crop">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::4x2</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bForceGround:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 1x1 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_1x1">
- <Width>1</Width>
- <Height>1</Height>
- <!-- Villages, etc -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- MEDIEVAL -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_01</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_01</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_03</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- RENAISSANCE -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_1x1</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- INDUSTRIAL -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_01</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_04</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_05</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- modern -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_01</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_02</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_04</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_05</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- Other stuff -->
- <ArtRef Name="goal:IMPROVEMENT_COTTAGE">
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:5</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:50</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_HAMLET">
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:10</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:60</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_VILLAGE">
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:15</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:70</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_TOWN">
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:25</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:90</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 2x1 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_2x1">
- <Width>2</Width>
- <Height>1</Height>
- <!--Ancient LandWorked -->
- <ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house.kfm</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!--Modern LandWorked -->
- <ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.kfm</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- villages -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_01</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_02</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_02</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- medieval -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_01</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_02</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_03</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_04</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_05</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_02</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_03</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_04</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- renaissance -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_01</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_02</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_03</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_04</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_05</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1_05</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_02</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_03</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_04</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- industrial -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_01</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_02</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_3</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_02</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_03</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_04</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- modern -->
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_01</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_02</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_03</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_04</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_01</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_02</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_03</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <ArtRef Name="art:building">
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
- <Scale>0.35</Scale>
- </ArtRef>
- <!-- corn -->
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x1_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::1x2_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- grapes -->
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Scale>1.0</Scale>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Scale>1.0</Scale>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Scale>1.0</Scale>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Scale>1.0</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 2x2 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_2x2">
- <Width>2</Width>
- <Height>2</Height>
- <!-- CORN -->
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_02</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- SILK crops -->
- <ArtRef Name="art:silk_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:silk_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:silk_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <!-- SILK improvement crap -->
- <ArtRef Name="art:SILK_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SILK_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SILK_PLANTATION_SPINNER">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.kfm</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SILK_PLANTATION_SPINNER">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x4_01_Spinner_Notworked</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <!-- DYE crops -->
- <ArtRef Name="art:dye_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:dye_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:dye_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- DYE improvement crap -->
- <ArtRef Name="art:DYE_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:DYE_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:DYE_PLANTATION_POOL">
- <!-- worked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_POOL_Spinning.nif</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- </ArtRef>
- <ArtRef Name="art:DYE_PLANTATION_POOL">
- <!-- unworked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x1_01_Pool_NotWorked</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- </ArtRef>
- <!-- SPICE crops -->
- <ArtRef Name="art:spice_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:Spice_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:Spice_crop">
- <!-- when in the rough ... there's anotehr in 3x2 for farms -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- Spice improvement crap -->
- <ArtRef Name="art:SPICE_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SPICE_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SPICE_PLANTATION_GRINDER">
- <!-- worked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.kfm</Attribute>
- <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- </ArtRef>
- <ArtRef Name="art:SPICE_PLANTATION_GRINDER">
- <!-- unworked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x2_01_Grinder_NotWorked</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- </ArtRef>
- <!-- SUGAR crops -->
- <ArtRef Name="art:sugar_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- SUGAR improvement crap -->
- <ArtRef Name="art:SUGAR_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">szForceContourNode:Building</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SUGAR_PLANTATION_RACK">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:Building</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:SUGAR_PLANTATION_POOL">
- <!-- worked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.kfm</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- </ArtRef>
- <ArtRef Name="art:SUGAR_PLANTATION_POOL">
- <!-- unworked pool -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x1_02_Pool_NotWorked</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Translate>0,0</Translate>
- </ArtRef>
- <!-- Wine -->
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- </ArtRef>
- <ArtRef Name="art:BONUS_WINE_NORMAL">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x4_01_Normal</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 3x2 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_3x2">
- <Width>3</Width>
- <Height>2</Height>
- <!-- CORN -->
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::3x2_02</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x3_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- General plantation -->
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation_Modern.kfm</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <!-- SILK -->
- <ArtRef Name="art:silk_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- ancient worked silk plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">iCropArea:16</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- modern worked silk plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">iCropArea:16</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked ancient silk plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">iCropArea:10</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked modern silk plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">iCropArea:10</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:BONUS_SILK">
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:20</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- </ArtRef>
- <!-- Dye -->
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked ancient dye plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">iCropArea:24</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked modern dye plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">iCropArea:24</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked ancient dye plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">iCropArea:10</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked modern dye plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">iCropArea:10</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:BONUS_DYE">
- <!-- unworked dye -->
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Scalar">bGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:20</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- </ArtRef>
- <ArtRef Name="art:dye_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- Spices -->
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked ancient spices plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">iCropArea:16</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked ancient spices plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">iCropArea:16</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked ancient spices plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">iCropArea:8</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked modern spices plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">iCropArea:8</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
- <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:BONUS_SPICES">
- <!-- unworked spice -->
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Scalar">bGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:12</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:Spice_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SPICES</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- Sugar -->
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked ancient sugar plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">iCropArea:2</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- worked modern sugar plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">iCropArea:2</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked ancient sugar plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">iCropArea:2</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
- <!-- unworked modern sugar plantation -->
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">iCropArea:2</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
- <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- <ArtRef Name="goal:BONUS_SUGAR">
- <!-- unworked sugar -->
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Scalar">bGoalOnly:1</Attribute>
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">iCropArea:12</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when improved but not worked by plantation -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bApplyRotation:0</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.6</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:sugar_crop">
- <!-- when in the rough -->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- Wine -->
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- <Rotate>20</Rotate>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 4x2 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_4x2">
- <Width>4</Width>
- <Height>2</Height>
- <!-- CORN -->
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_02</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:corn_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x4_01</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
- <Attribute Class="Scalar">szForceContourNode:building</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- <!-- Wine -->
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Rotation">0,180</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_Worked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- <ArtRef Name="art:grapes">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_NotWorked</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
- <Attribute Class="Rotation">90,270</Attribute>
- <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 4x4 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_4x4">
- <Width>4</Width>
- <Height>4</Height>
- <ArtRef Name="art:dye_crop">
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_01_Dye_NotWorked</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Rotate>+45</Rotate>
- <Scale>0.8</Scale>
- </ArtRef>
- <ArtRef Name="art:dye_crop">
- <!-- another variation-->
- <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_02_Dye_NotWorked</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED</Attribute>
- <Attribute Class="Bonus">BONUS_DYE</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Scale>0.8</Scale>
- </ArtRef>
- </LNode>
- <!-- ******************************************************************************************** -->
- <!-- BLeaf 4x3 Tests against roads,rivers,cities -->
- <!-- ******************************************************************************************** -->
- <LNode Name="BLeaf_4x3">
- <Width>6</Width>
- <Height>6</Height>
- <ArtRef Name="goal:IMPROVEMENT_WINERY">
- <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
- <Attribute Class="Scalar">iCropArea:50</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Scale>0.9</Scale>
- </ArtRef>
- </LNode>
- <!-- ************************************************************************** -->
- <!-- ************************************************************************** -->
- <!-- ************************************************************************** -->
- <LNode Name="Leaf_Farm_1x1">
- <!-- pointed at by Farm_4x4 production -->
- <Width>1</Width>
- <Height>1</Height>
- <Attribute Class="Scalar">fPriorityBoost:1000.0</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <!-- if the farm has been placed, then we don't need to region test *AGAIN*! -->
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <ArtRef Name="art:IMPROVEMENT_FARM1">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm02.nif</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM2">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm03.nif</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM1">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm02.nif</Attribute>
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM2">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm03.nif</Attribute>
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM1">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM2">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="art:IMPROVEMENT_FARM2">
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- </LNode>
- <LNode Name="Leaf_Farm_4x4">
- <!-- pointed at by two Farm_4x4 production -->
- <Width>4</Width>
- <Height>4</Height>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <!-- ancient and classical farms -->
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Rotate>-45</Rotate>
- </ArtRef>
- <!-- medieval farms -->
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Rotate>-45</Rotate>
- <Scale>0.5</Scale>
- </ArtRef>
- <!-- industrial/modern/future farms -->
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Scale>0.5</Scale>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FARM">
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
- <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
- <Rotate>-45</Rotate>
- <Scale>0.5</Scale>
- </ArtRef>
- <!--- corn crop -->
- <ArtRef Name="goal:BONUS_CORN">
- <Attribute Class="Bonus">BONUS_CORN</Attribute>
- <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
- <Attribute Class="Scalar">bPlace:0</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
- </ArtRef>
- </LNode>
- <LNode Name="Leaf_Water_Worked_4x4">
- <Width>4</Width>
- <Height>4</Height>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <Attribute Class="RegionTest">0NW</Attribute>
- <ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- </ArtRef>
- </LNode>
- <LNode Name="Leaf_LandImprovement_4x4">
- <Width>4</Width>
- <Height>4</Height>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <Attribute Class="RegionTest">0NW</Attribute>
- <!-- mine -->
- <ArtRef Name="goal:IMPROVEMENT_MINE">
- <Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_MINE">
- <Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_Modern.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine_Modern.kfm</Attribute>
- </ArtRef>
- <!-- fort -->
- <ArtRef Name="goal:IMPROVEMENT_FORT">
- <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:70</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FORT">
- <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
- <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_med_fort.nif</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:70</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_FORT">
- <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_mod_fort.nif</Attribute>
- <Attribute Class="Scalar">bCutTrees:1</Attribute>
- <Attribute Class="Scalar">fCenterCut:70</Attribute>
- <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
- <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
- <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
- </ArtRef>
- <!-- Pasture -->
- <ArtRef Name="goal:IMPROVEMENT_PASTURE">
- <Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_PASTURE">
- <Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Pasture/mod_pasture.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Pasture/mod_pasture.kfm</Attribute>
- </ArtRef>
- <!-- Quarry -->
- <ArtRef Name="goal:IMPROVEMENT_QUARRY">
- <Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/Quarry.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/Quarry.kfm</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_QUARRY">
- <Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
- <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/QuarryModern.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/QuarryModern.kfm</Attribute>
- </ArtRef>
- <!-- Windmill -->
- <ArtRef Name="goal:IMPROVEMENT_WINDMILL">
- <Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
- <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
- </ArtRef>
- <ArtRef Name="goal:IMPROVEMENT_WINDMILL">
- <Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
- <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
- <Attribute Class="Scalar">bApplyRotation:1</Attribute>
- <Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_mod.nif</Attribute>
- <Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill_mod.kfm</Attribute>
- </ArtRef>
- </LNode>
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <LNode Name="Node_4x4">
- <Width>4</Width>
- <Height>4</Height>
- </LNode>
- <LNode Name="GNode_4x4">
- <Width>4</Width>
- <Height>4</Height>
- </LNode>
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <LProduction From="PLOT_ROOT">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WINDMILL</Attribute>
- <To Name="Node_12x12"/>
- </LProduction>
- <!-- *************************************************************************** -->
- <LProduction From="PLOT_ROOT" Name="LandImprovementProd">
- <Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_FORT,IMPROVEMENT_PASTURE,IMPROVEMENT_QUARRY,IMPROVEMENT_WINDMILL</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Leaf_LandImprovement_4x4"/>
- </LProduction>
- <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Water_Worked_4x4">
- <Translate>0,0</Translate>
- </To>
- </LProduction>
- <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Water_Worked_4x4">
- <Translate>-2.5,0</Translate>
- </To>
- </LProduction>
- <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Water_Worked_4x4">
- <Translate>0,+2.5</Translate>
- </To>
- </LProduction>
- <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Water_Worked_4x4">
- <Translate>2.5,0</Translate>
- </To>
- </LProduction>
- <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
- <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Water_Worked_4x4">
- <Translate>0,-2.5</Translate>
- </To>
- </LProduction>
- <LProduction From="Water_Worked_4x4">
- <To Name="Leaf_Water_Worked_4x4">
- <Rotate>-40</Rotate>
- </To>
- </LProduction>
- <LProduction From="Water_Worked_4x4">
- <To Name="Leaf_Water_Worked_4x4">
- <Translate>2,-2</Translate>
- <Rotate>0</Rotate>
- </To>
- </LProduction>
- <LProduction From="Water_Worked_4x4">
- <To Name="Leaf_Water_Worked_4x4">
- <Rotate>45</Rotate>
- </To>
- </LProduction>
- <LProduction From="Water_Worked_4x4">
- <To Name="Leaf_Water_Worked_4x4">
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <!-- farm node -->
- <LProduction From="Farm_4x4">
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Leaf_Farm_4x4"/>
- <To Name="Leaf_Farm_1x1">
- <Translate>1.4,1.2</Translate>
- </To>
- <To Name="Leaf_Farm_1x1">
- <Translate>-0.8,-1.7</Translate>
- </To>
- <To Name="Leaf_Farm_1x1">
- <Translate>1.3,0.1</Translate>
- </To>
- <To Name="Leaf_Farm_1x1">
- <Translate>-1.4,-.5</Translate>
- </To>
- <To Name="Leaf_Farm_1x1">
- <Translate>-1.3,1.0</Translate>
- </To>
- </LProduction>
- <!-- Regular Non-rice farm: Place a farm in the mix -->
- <LProduction From="Node_4x4">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Farm_4x4"/>
- <To Name="GNode_4x4"/>
- </LProduction>
- <LProduction From="GNode_4x4">
- <To Name="GLeaf_4x2">
- <Translate>0,1</Translate>
- </To>
- <To Name="GLeaf_4x2">
- <Translate>0,-1</Translate>
- </To>
- </LProduction>
- <!-- SPECIAL Rice & wheat farm: Place a farm in the top-right of the plot -->
- <LProduction Name="4x4_Farm_Rice" From="Node_12x12">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <To Name="Farm_4x4">
- <Translate>3,3</Translate>
- </To>
- </LProduction>
- <LProduction Name="4x4_Farm_Rice2" From="Node_12x12">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <To Name="Farm_4x4">
- <Translate>-3,3</Translate>
- </To>
- </LProduction>
- <LProduction Name="4x4_Farm_Rice3" From="Node_12x12">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <To Name="Farm_4x4">
- <Translate>-3,-3</Translate>
- </To>
- </LProduction>
- <LProduction Name="4x4_Farm_Rice4" From="Node_12x12">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
- <To Name="Farm_4x4">
- <Translate>3,-3</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bGoalOnly:1</Attribute>
- <To Name="BLeaf_4x3"/>
- <To Name="Node_6x2">
- <Translate>0,2</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="Scalar">bGoalOnly:1</Attribute>
- <To Name="BLeaf_4x3">
- <Translate>0,2</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>0,-2</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_4x4" Name="Node_4x4_To_Bleaf_4x4_For_Wine_Dye_and_Silk">
- <Attribute Class="Bonus">BONUS_SILK,BONUS_DYE</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
- <To Name="BLeaf_4x4"/>
- </LProduction>
- <LProduction From="Node_4x4">
- <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
- <To Name="BLeaf_4x4"/>
- </LProduction>
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- Production generated by LSysTool converter with input=E:\Test.bmp -->
- <LProduction From="Node_12x12">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK</Attribute>
- <To Name="Node_2x2">
- <Translate>-5.000000,-5.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>-2.500000,-5.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>0.500000,-5.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>3.000000,-4.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>5.000000,-5.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-5.000000,-2.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>-2.000000,-2.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>1.000000,-3.500000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>5.000000,-2.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>2.000000,-1.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>5.000000,0.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-5.000000,2.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>-2.000000,2.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>1.000000,1.500000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,3.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,4.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>-5.000000,5.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-2.000000,5.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>3.000000,5.500000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>5.000000,5.500000</Translate>
- </To>
- </LProduction>
- <!-- 4x4 node ***************************** -->
- <LProduction From="Node_4x4">
- <To Name="Node_4x2">
- <Rotate>90</Rotate>
- <Translate>-1,0</Translate>
- </To>
- <To Name="Node_4x2">
- <Rotate>90</Rotate>
- <Translate>1,0</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_4x4">
- <To Name="Node_4x2">
- <Translate>0,-1</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>0,1</Translate>
- </To>
- </LProduction>
- <!-- 4x2 node ***************************** -->
- <LProduction From="Node_4x2" Name="P4x2_A">
- <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <To Name="GLeaf_4x2"/>
- <To Name="BLeaf_4x2"/>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_B">
- <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="Bonus">BONUS_SILK</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
- <To Name="BLeaf_4x2"/>
- <To Name="GLeaf_4x2"/>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_C">
- <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
- <Attribute Class="Bonus">BONUS_WINE</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <To Name="BLeaf_4x2"/>
- <To Name="GLeaf_4x2"/>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_D">
- <To Name="Node_2x2">
- <Translate>-1,0</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>1,0</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_E">
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
- <To Name="Node_3x2">
- <Translate>-0.5,0</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>1.5,0</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_F">
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
- <To Name="Node_2x1">
- <Translate>-1.5,0</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_3x2">
- <Translate>0.5,0</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_4x2" Name="P4x2_F">
- <Attribute Class="Bonus">BONUS_DYE,BONUS_SUGAR</Attribute>
- <Attribute Class="Scalar">bNotBFS:1</Attribute>
- <To Name="Node_2x1">
- <Translate>-1.5,0</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_3x2">
- <Translate>0.5,0</Translate>
- </To>
- </LProduction>
- <!-- 3x2 node ***************************** -->
- <LProduction From="Node_3x2">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <To Name="GLeaf_3x2"/>
- <To Name="BLeaf_3x2"/>
- </LProduction>
- <LProduction From="Node_3x2">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
- <Attribute Class="RegionTest">0</Attribute>
- <To Name="Node_2x1">
- <Translate>-1,0</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.5,0</Translate>
- </To>
- </LProduction>
- <LProduction From="Node_3x2">
- <Attribute Class="RegionTest">0</Attribute>
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
- <To Name="Node_2x2">
- <Translate>-0.5,0</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>1,0</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <!-- 2x2 node ***************************** -->
- <LProduction From="Node_2x2">
- <Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
- <To Name="GLeaf_2x2"/>
- <To Name="BLeaf_2x2"/>
- </LProduction>
- <LProduction From="Node_2x2">
- <Attribute Class="Improvement">NO_IMPROVEMENT</Attribute>
- <Attribute Class="Bonus">BONUS_SILK,BONUS_DYE,BONUS_SPICES,BONUS_SUGAR,BONUS_CORN</Attribute>
- <To Name="BLeaf_2x2"/>
- </LProduction>
- <LProduction From="Node_2x2">
- <Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN,!IMPROVEMENT_WINERY</Attribute>
- <To Name="GLeaf_2x2">
- <Translate>0,0</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="BLeaf_2x2">
- <Translate>0,0</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <LProduction From="Node_2x2">
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <To Name="Node_2x1">
- <Translate>+0.5,0</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x1">
- <Translate>-0.5,0</Translate>
- <Rotate>-90</Rotate>
- </To>
- </LProduction>
- <!-- 2x1 node ***************************** -->
- <LProduction From="Node_2x1">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
- <To Name="GLeaf_2x1"/>
- <To Name="BLeaf_2x1"/>
- </LProduction>
- <LProduction From="Node_2x1">
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <To Name="BLeaf_2x1"/>
- </LProduction>
- <LProduction From="Node_2x1">
- <Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <To Name="BLeaf_2x1"/>
- </LProduction>
- <LProduction From="Node_2x1" Name="Suburb_Production">
- <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
- <To Name="BLeaf_1x1">
- <Translate>-.5,0</Translate>
- </To>
- <To Name="BLeaf_1x1">
- <Translate>+.5,0</Translate>
- </To>
- </LProduction>
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- *************************************************************************** -->
- <!-- Productions generated by LSysTool follow -->
- <!-- input=PlotBuilder_Productions/12x12_01.bmp -->
- <LProduction From="Node_12x12">
- <To Name="Node_6x6">
- <Translate>-3.000000,-3.000000</Translate>
- </To>
- <To Name="Node_6x6">
- <Translate>3.000000,-3.000000</Translate>
- </To>
- <To Name="Node_6x6">
- <Translate>-3.000000,3.000000</Translate>
- </To>
- <To Name="Node_6x6">
- <Translate>3.000000,3.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/12x12_02.bmp -->
- <LProduction From="Node_12x12">
- <To Name="Node_6x2">
- <Translate>-3.000000,-5.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>3.000000,-5.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>-5.000000,-1.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_6x6">
- <Translate>-1.000000,-1.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,-2.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>4.000000,1.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>-4.000000,4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>0.000000,4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,4.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/12x12_03.bmp -->
- <LProduction From="Node_12x12">
- <To Name="Node_4x4">
- <Translate>-4.000000,-4.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>1.000000,-5.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>5.000000,-3.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_6x6">
- <Translate>1.000000,-1.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>-4.000000,0.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>5.000000,3.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x2">
- <Translate>-5.000000,4.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>-2.000000,4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>2.000000,4.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/12x12_04.bmp -->
- <LProduction From="Node_12x12">
- <To Name="Node_4x4">
- <Translate>-4.000000,-4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>0.000000,-4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,-4.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>-4.000000,0.000000</Translate>
- </To>
- <To Name="Node_6x6">
- <Translate>1.000000,1.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>5.000000,1.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>-4.000000,4.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>-1.000000,5.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>3.000000,5.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/12x12_05.bmp -->
- <LProduction From="Node_12x12">
- <To Name="Node_6x2">
- <Translate>-5.000000,-3.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>-2.000000,-4.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,-4.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,-4.000000</Translate>
- </To>
- <To Name="Node_6x6">
- <Translate>-1.000000,1.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>4.000000,-1.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-5.000000,2.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x4">
- <Translate>4.000000,2.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>-3.000000,5.000000</Translate>
- </To>
- <To Name="Node_6x2">
- <Translate>3.000000,5.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x2_01.bmp -->
- <LProduction From="Node_6x2">
- <To Name="Node_4x2">
- <Translate>-1.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,0.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x2_02.bmp -->
- <LProduction From="Node_6x2">
- <To Name="Node_2x2">
- <Translate>-2.000000,0.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,0.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x2_03.bmp -->
- <LProduction From="Node_6x2">
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SILK,!BONUS_SUGAR</Attribute>
- <To Name="Node_3x2">
- <Translate>-1.500000,0.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>1.500000,0.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x2_04.bmp -->
- <LProduction From="Node_6x2">
- <To Name="Node_2x2">
- <Translate>-2.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,0.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_01.bmp -->
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
- <To Name="Node_3x2">
- <Translate>-1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>-2.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>-2.000000,2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,2.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_02.bmp -->
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
- <To Name="Node_3x2">
- <Translate>-1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>-2.500000,0.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_3x2">
- <Translate>-0.500000,0.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>2.000000,-0.500000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>2.000000,1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_3x2">
- <Translate>-1.500000,2.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>0.500000,2.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_03.bmp -->
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
- <To Name="Node_3x2">
- <Translate>-2.000000,-1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,-2.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>2.000000,-1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,0.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>-2.000000,1.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>2.000000,1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,2.000000</Translate>
- </To>
- <To Name="Node_2x1">
- <Translate>-2.000000,2.500000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_04.bmp -->
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
- <To Name="Node_2x2">
- <Translate>-2.000000,-2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>0.000000,-2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,-2.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-1.000000,0.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>2.000000,1.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x2">
- <Translate>-1.000000,2.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_05.bmp -->
- <LProduction From="Node_6x6">
- <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
- <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
- <To Name="Node_4x2">
- <Translate>-2.000000,-1.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,-2.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,0.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>-1.000000,2.000000</Translate>
- </To>
- <To Name="Node_2x2">
- <Translate>2.000000,2.000000</Translate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_08.bmp -->
- <LProduction From="Node_6x6">
- <To Name="Node_3x2">
- <Translate>-2.000000,-1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- <To Name="Node_4x2">
- <Translate>1.000000,-2.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>1.000000,1.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>-2.000000,1.500000</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- <!-- input=PlotBuilder_Productions/Node_6x6_09.bmp -->
- <LProduction From="Node_6x6">
- <To Name="Node_3x2">
- <Translate>-1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_3x2">
- <Translate>1.500000,-2.000000</Translate>
- </To>
- <To Name="Node_4x4">
- <Translate>-1.000000,1.000000</Translate>
- </To>
- <To Name="Node_4x2">
- <Translate>2.000000,1.000000</Translate>
- <Rotate>90</Rotate>
- </To>
- </LProduction>
- </LSystemInfos>
-