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  1. <!-- Sid Meier's Civilization 4 -->
  2. <!-- Copyright Firaxis Games 2005 -->
  3. <!-- -->
  4. <!-- Plot L System -->
  5. <!-- -->
  6. <!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
  7. <!-- Attribute Overview
  8.      
  9.      On specific art:    ONE artref is picked as long as it satisfies all the subconstraints below
  10.         Bonus
  11.         Imporvement
  12.         Scalars:
  13.             bApplyRotation    - if set, the art will be rotated according to its cumulative rotation when placed
  14.             bZMode_Ground    - if set, the builder will try to force the art to not z-write nor z-test
  15.             bIsPartOfImprovement, bIsPartOfBonus - when provided once during a plot build on any placed artref, this will
  16.                                                    prevent the LSystem from falling back to a fixed placement alg
  17.             
  18.     On nodes:
  19.         RegionTest            - if value is 1, then the node will be tested against cut regions when expanded
  20.                             - if the value is 0 then this won't happen
  21.                             - if value is 0NW then the node won't be region tested or water tested
  22.                             - if the value is 1NW then the node will be region tested but won't be water tested
  23.         
  24.      On productions:
  25.         Bonus            - can be multiple, if any met constraint met, then the production is expandable
  26.         Improvement        - as with bonus
  27.         Scalars:    
  28.             bGoalOnly:1    - if true, then the production can only be expanded if we're in GOAL seek mode
  29.                         - note, this does not prevent child nodes from being visited by DFS or BFS
  30.             bExtraGoalOnly:1    - same behavior as bGoalOnly, but when placing nodes defined by szExtra attributes on a goal artref
  31.             
  32.         -->
  33. <LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
  34.     <!-- ******************************************************************************************** -->
  35.     <!-- Modders: this might help you understand what is going on ... -->
  36.     <!-- ******************************************************************************************** -->
  37.     <Attribute Class="Scalar">bEnableLogging:0</Attribute>
  38.     <!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
  39.     <!-- ******************************************************************************************** -->
  40.     <!-- Breakpoint and system-wide attributes : Debug builds only -->
  41.     <!-- ******************************************************************************************** -->
  42.     <Attribute Class="Scalar">szProductionBreakpoint:</Attribute>
  43.     <!-- when a production of this name is expanded, break -->
  44.     <Attribute Class="Scalar">szNodeBreakpoint:</Attribute>
  45.     <!-- when a node of this name is instantiated, break   -->
  46.     <LNode Name="Node_6x6">
  47.         <Width>6</Width>
  48.         <Height>6</Height>
  49.     </LNode>
  50.     <!-- ******************************************************************************************** -->
  51.     <!-- GLeaf 2x1                                               May collide with roads,rivers,cities -->
  52.     <!-- ******************************************************************************************** -->
  53.     <LNode Name="GLeaf_2x1">
  54.         <Width>2</Width>
  55.         <Height>1</Height>
  56.         <Attribute Class="RegionTest">0</Attribute>
  57.         <ArtRef Name="art:crop">
  58.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x1</Attribute>
  59.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  60.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  61.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  62.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  63.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  64.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  65.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  66.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  67.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  68.             <Scale>0.5</Scale>
  69.         </ArtRef>
  70.         <ArtRef Name="art:crop">
  71.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x1</Attribute>
  72.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  73.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  74.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  75.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  76.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  77.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  78.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  79.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  80.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  81.             <Scale>0.5</Scale>
  82.         </ArtRef>
  83.         <ArtRef Name="art:crop">
  84.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x1</Attribute>
  85.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  86.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  87.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  88.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  89.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  90.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  91.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  92.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  93.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  94.             <Scale>0.5</Scale>
  95.         </ArtRef>
  96.         <ArtRef Name="art:crop">
  97.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x1</Attribute>
  98.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  99.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  100.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  101.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  102.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  103.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  104.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  105.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  106.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  107.             <Scale>0.5</Scale>
  108.         </ArtRef>
  109.     </LNode>
  110.     <!-- ******************************************************************************************** -->
  111.     <!-- GLeaf 2x2                                               May collide with roads,rivers,cities -->
  112.     <!-- ******************************************************************************************** -->
  113.     <LNode Name="GLeaf_2x2">
  114.         <Width>2</Width>
  115.         <Height>2</Height>
  116.         <Attribute Class="RegionTest">0</Attribute>
  117.         <ArtRef Name="art:crop">
  118.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x2</Attribute>
  119.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  120.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  121.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  122.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  123.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  124.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  125.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  126.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  127.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  128.             <Scale>0.5</Scale>
  129.         </ArtRef>
  130.         <ArtRef Name="art:crop">
  131.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x2</Attribute>
  132.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  133.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  134.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  135.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  136.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  137.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  138.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  139.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  140.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  141.             <Scale>0.5</Scale>
  142.         </ArtRef>
  143.         <ArtRef Name="art:crop">
  144.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x2</Attribute>
  145.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  146.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  147.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  148.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  149.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  150.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  151.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  152.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  153.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  154.             <Scale>0.5</Scale>
  155.         </ArtRef>
  156.         <ArtRef Name="art:crop">
  157.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x2</Attribute>
  158.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  159.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  160.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  161.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  162.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  163.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  164.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  165.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  166.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  167.             <Scale>0.5</Scale>
  168.         </ArtRef>
  169.     </LNode>
  170.     <!-- ******************************************************************************************** -->
  171.     <!-- GLeaf 3x2                                               May collide with roads,rivers,cities -->
  172.     <!-- ******************************************************************************************** -->
  173.     <LNode Name="GLeaf_3x2">
  174.         <Width>3</Width>
  175.         <Height>2</Height>
  176.         <Attribute Class="RegionTest">0</Attribute>
  177.         <ArtRef Name="art:crop">
  178.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::2x3</Attribute>
  179.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  180.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  181.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  182.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  183.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  184.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  185.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  186.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  187.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  188.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  189.             <Scale>0.5</Scale>
  190.         </ArtRef>
  191.         <ArtRef Name="art:crop">
  192.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::2x3</Attribute>
  193.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  194.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  195.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  196.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  197.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  198.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  199.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  200.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  201.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  202.             <Scale>0.5</Scale>
  203.         </ArtRef>
  204.         <ArtRef Name="art:crop">
  205.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::2x3</Attribute>
  206.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  207.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  208.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  209.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  210.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  211.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  212.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  213.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  214.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  215.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  216.             <Scale>0.5</Scale>
  217.         </ArtRef>
  218.         <ArtRef Name="art:crop">
  219.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::2x3</Attribute>
  220.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  221.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  222.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  223.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  224.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  225.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  226.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  227.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  228.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  229.             <Scale>0.5</Scale>
  230.         </ArtRef>
  231.     </LNode>
  232.     <!-- ******************************************************************************************** -->
  233.     <!-- GLeaf 4x2                                               May collide with roads,rivers,cities -->
  234.     <!-- ******************************************************************************************** -->
  235.     <LNode Name="GLeaf_4x2">
  236.         <Width>4</Width>
  237.         <Height>2</Height>
  238.         <Attribute Class="RegionTest">0</Attribute>
  239.         <ArtRef Name="art:crop">
  240.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_w.nif::4x2</Attribute>
  241.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  242.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  243.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  244.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  245.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  246.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  247.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  248.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  249.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  250.             <Scale>0.5</Scale>
  251.         </ArtRef>
  252.         <ArtRef Name="art:crop">
  253.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_uw.nif::4x2</Attribute>
  254.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  255.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  256.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  257.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  258.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  259.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  260.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  261.             <Attribute Class="Scalar">bIrrigatedOnly:0</Attribute>
  262.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  263.             <Scale>0.5</Scale>
  264.         </ArtRef>
  265.         <ArtRef Name="art:crop">
  266.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_w.nif::4x2</Attribute>
  267.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  268.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  269.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  270.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  271.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  272.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  273.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  274.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  275.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  276.             <Scale>0.5</Scale>
  277.         </ArtRef>
  278.         <ArtRef Name="art:crop">
  279.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/crops_i_uw.nif::4x2</Attribute>
  280.             <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  281.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_WHEAT</Attribute>
  282.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  283.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  284.             <Attribute Class="Scalar">bForceGround:1</Attribute>
  285.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  286.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  287.             <Attribute Class="Scalar">bIrrigatedOnly:1</Attribute>
  288.             <Attribute Class="Scalar">szBatchGroup:farm_crop</Attribute>
  289.             <Scale>0.5</Scale>
  290.         </ArtRef>
  291.     </LNode>
  292.     <!-- ******************************************************************************************** -->
  293.     <!-- BLeaf 1x1                                                  Tests against roads,rivers,cities -->
  294.     <!-- ******************************************************************************************** -->
  295.     <LNode Name="BLeaf_1x1">
  296.         <Width>1</Width>
  297.         <Height>1</Height>
  298.         <!-- Villages, etc -->
  299.         <ArtRef Name="art:building">
  300.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  301.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_01</Attribute>
  302.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  303.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  304.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  305.             <Scale>0.35</Scale>
  306.         </ArtRef>
  307.         <ArtRef Name="art:building">
  308.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  309.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_02</Attribute>
  310.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  311.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  312.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  313.             <Scale>0.35</Scale>
  314.         </ArtRef>
  315.         <ArtRef Name="art:building">
  316.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  317.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_03</Attribute>
  318.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  319.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  320.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  321.             <Scale>0.35</Scale>
  322.         </ArtRef>
  323.         <ArtRef Name="art:building">
  324.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  325.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_04</Attribute>
  326.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  327.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  328.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  329.             <Scale>0.35</Scale>
  330.         </ArtRef>
  331.         <ArtRef Name="art:building">
  332.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  333.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_06</Attribute>
  334.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  335.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  336.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  337.             <Scale>0.35</Scale>
  338.         </ArtRef>
  339.         <ArtRef Name="art:building">
  340.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  341.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_07</Attribute>
  342.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  343.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  344.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  345.             <Scale>0.35</Scale>
  346.         </ArtRef>
  347.         <ArtRef Name="art:building">
  348.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  349.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x1_08</Attribute>
  350.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  351.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  352.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  353.             <Scale>0.35</Scale>
  354.         </ArtRef>
  355.         <!-- MEDIEVAL -->
  356.         <ArtRef Name="art:building">
  357.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  358.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_01</Attribute>
  359.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  360.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  361.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  362.             <Scale>0.35</Scale>
  363.         </ArtRef>
  364.         <ArtRef Name="art:building">
  365.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  366.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x1_02</Attribute>
  367.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  368.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  369.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  370.             <Scale>0.35</Scale>
  371.         </ArtRef>
  372.         <ArtRef Name="art:building">
  373.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  374.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_01</Attribute>
  375.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  376.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  377.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  378.             <Scale>0.35</Scale>
  379.         </ArtRef>
  380.         <ArtRef Name="art:building">
  381.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  382.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_02</Attribute>
  383.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  384.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  385.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  386.             <Scale>0.35</Scale>
  387.         </ArtRef>
  388.         <ArtRef Name="art:building">
  389.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  390.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x1x2_03</Attribute>
  391.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  392.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  393.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  394.             <Scale>0.35</Scale>
  395.         </ArtRef>
  396.         <!-- RENAISSANCE -->
  397.         <ArtRef Name="art:building">
  398.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  399.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_1x1</Attribute>
  400.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  401.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  402.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  403.             <Scale>0.5</Scale>
  404.         </ArtRef>
  405.         <ArtRef Name="art:building">
  406.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  407.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_02</Attribute>
  408.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  409.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  410.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  411.             <Scale>0.35</Scale>
  412.         </ArtRef>
  413.         <ArtRef Name="art:building">
  414.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  415.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_03</Attribute>
  416.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  417.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  418.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  419.             <Scale>0.35</Scale>
  420.         </ArtRef>
  421.         <ArtRef Name="art:building">
  422.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  423.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x1_04</Attribute>
  424.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  425.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  426.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  427.             <Scale>0.35</Scale>
  428.         </ArtRef>
  429.         <!-- INDUSTRIAL -->
  430.         <ArtRef Name="art:building">
  431.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  432.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_01</Attribute>
  433.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  434.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  435.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  436.             <Scale>0.35</Scale>
  437.         </ArtRef>
  438.         <ArtRef Name="art:building">
  439.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  440.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_02</Attribute>
  441.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  442.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  443.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  444.             <Scale>0.35</Scale>
  445.         </ArtRef>
  446.         <ArtRef Name="art:building">
  447.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  448.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_03</Attribute>
  449.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  450.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  451.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  452.             <Scale>0.35</Scale>
  453.         </ArtRef>
  454.         <ArtRef Name="art:building">
  455.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  456.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_04</Attribute>
  457.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  458.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  459.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  460.             <Scale>0.35</Scale>
  461.         </ArtRef>
  462.         <ArtRef Name="art:building">
  463.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  464.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x1_05</Attribute>
  465.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  466.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  467.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  468.             <Scale>0.35</Scale>
  469.         </ArtRef>
  470.         <!-- modern -->
  471.         <ArtRef Name="art:building">
  472.             <Attribute Class="Era">ERA_MODERN</Attribute>
  473.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_01</Attribute>
  474.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  475.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  476.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  477.             <Scale>0.35</Scale>
  478.         </ArtRef>
  479.         <ArtRef Name="art:building">
  480.             <Attribute Class="Era">ERA_MODERN</Attribute>
  481.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_02</Attribute>
  482.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  483.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  484.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  485.             <Scale>0.35</Scale>
  486.         </ArtRef>
  487.         <ArtRef Name="art:building">
  488.             <Attribute Class="Era">ERA_MODERN</Attribute>
  489.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_03</Attribute>
  490.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  491.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  492.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  493.             <Scale>0.35</Scale>
  494.         </ArtRef>
  495.         <ArtRef Name="art:building">
  496.             <Attribute Class="Era">ERA_MODERN</Attribute>
  497.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_04</Attribute>
  498.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  499.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  500.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  501.             <Scale>0.35</Scale>
  502.         </ArtRef>
  503.         <ArtRef Name="art:building">
  504.             <Attribute Class="Era">ERA_MODERN</Attribute>
  505.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x1_05</Attribute>
  506.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  507.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  508.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  509.             <Scale>0.35</Scale>
  510.         </ArtRef>
  511.         <!-- Other stuff -->
  512.         <ArtRef Name="goal:IMPROVEMENT_COTTAGE">
  513.             <Attribute Class="Scalar">bPlace:0</Attribute>
  514.             <Attribute Class="Scalar">iCropArea:5</Attribute>
  515.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  516.             <Attribute Class="Scalar">fCenterCut:50</Attribute>
  517.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  518.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  519.         </ArtRef>
  520.         <ArtRef Name="goal:IMPROVEMENT_HAMLET">
  521.             <Attribute Class="Scalar">bPlace:0</Attribute>
  522.             <Attribute Class="Scalar">iCropArea:10</Attribute>
  523.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  524.             <Attribute Class="Scalar">fCenterCut:60</Attribute>
  525.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  526.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  527.         </ArtRef>
  528.         <ArtRef Name="goal:IMPROVEMENT_VILLAGE">
  529.             <Attribute Class="Scalar">bPlace:0</Attribute>
  530.             <Attribute Class="Scalar">iCropArea:15</Attribute>
  531.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  532.             <Attribute Class="Scalar">fCenterCut:70</Attribute>
  533.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  534.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  535.         </ArtRef>
  536.         <ArtRef Name="goal:IMPROVEMENT_TOWN">
  537.             <Attribute Class="Scalar">bPlace:0</Attribute>
  538.             <Attribute Class="Scalar">iCropArea:25</Attribute>
  539.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  540.             <Attribute Class="Scalar">fCenterCut:90</Attribute>
  541.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  542.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  543.         </ArtRef>
  544.     </LNode>
  545.     <!-- ******************************************************************************************** -->
  546.     <!-- BLeaf 2x1                                                  Tests against roads,rivers,cities -->
  547.     <!-- ******************************************************************************************** -->
  548.     <LNode Name="BLeaf_2x1">
  549.         <Width>2</Width>
  550.         <Height>1</Height>
  551.         <!--Ancient LandWorked -->
  552.         <ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
  553.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  554.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house.nif</Attribute>
  555.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house.kfm</Attribute>
  556.             <Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
  557.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  558.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  559.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  560.             <Attribute Class="Rotation">0,180</Attribute>
  561.             <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
  562.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  563.             <Scale>0.8</Scale>
  564.         </ArtRef>
  565.         <!--Modern LandWorked -->
  566.         <ArtRef Name="goal:IMPROVEMENT_LAND_WORKED">
  567.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  568.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.nif</Attribute>
  569.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/LandWorked/sm_farm_house_mod.kfm</Attribute>
  570.             <Attribute Class="Improvement">IMPROVEMENT_LAND_WORKED</Attribute>
  571.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  572.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  573.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  574.             <Attribute Class="Rotation">0,180</Attribute>
  575.             <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
  576.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  577.             <Scale>0.8</Scale>
  578.         </ArtRef>
  579.         <!-- villages -->
  580.         <ArtRef Name="art:building">
  581.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  582.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_01</Attribute>
  583.             <Attribute Class="Rotation">90,270</Attribute>
  584.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  585.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  586.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  587.             <Scale>0.35</Scale>
  588.         </ArtRef>
  589.         <ArtRef Name="art:building">
  590.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  591.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::1x2_02</Attribute>
  592.             <Attribute Class="Rotation">90,270</Attribute>
  593.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  594.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  595.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  596.             <Scale>0.35</Scale>
  597.         </ArtRef>
  598.         <ArtRef Name="art:building">
  599.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  600.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
  601.             <Attribute Class="Rotation">0,180</Attribute>
  602.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  603.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  604.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  605.             <Scale>0.35</Scale>
  606.         </ArtRef>
  607.         <ArtRef Name="art:building">
  608.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  609.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_02</Attribute>
  610.             <Attribute Class="Rotation">0,180</Attribute>
  611.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  612.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  613.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  614.             <Scale>0.35</Scale>
  615.         </ArtRef>
  616.         <ArtRef Name="art:building">
  617.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  618.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/an_eu.nif::2x1_01</Attribute>
  619.             <Attribute Class="Rotation">0,180</Attribute>
  620.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  621.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  622.             <Attribute Class="Scalar">szBatchGroup:buildings_an_eu</Attribute>
  623.             <Scale>0.35</Scale>
  624.         </ArtRef>
  625.         <!-- medieval -->
  626.         <ArtRef Name="art:building">
  627.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  628.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_01</Attribute>
  629.             <Attribute Class="Rotation">90,270</Attribute>
  630.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  631.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  632.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  633.             <Scale>0.35</Scale>
  634.         </ArtRef>
  635.         <ArtRef Name="art:building">
  636.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  637.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_02</Attribute>
  638.             <Attribute Class="Rotation">90,270</Attribute>
  639.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  640.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  641.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  642.             <Scale>0.35</Scale>
  643.         </ArtRef>
  644.         <ArtRef Name="art:building">
  645.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  646.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_03</Attribute>
  647.             <Attribute Class="Rotation">90,270</Attribute>
  648.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  649.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  650.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  651.             <Scale>0.35</Scale>
  652.         </ArtRef>
  653.         <ArtRef Name="art:building">
  654.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  655.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_04</Attribute>
  656.             <Attribute Class="Rotation">90,270</Attribute>
  657.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  658.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  659.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  660.             <Scale>0.35</Scale>
  661.         </ArtRef>
  662.         <ArtRef Name="art:building">
  663.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  664.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::1x2x2_05</Attribute>
  665.             <Attribute Class="Rotation">90,270</Attribute>
  666.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  667.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  668.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  669.             <Scale>0.35</Scale>
  670.         </ArtRef>
  671.         <ArtRef Name="art:building">
  672.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  673.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_01</Attribute>
  674.             <Attribute Class="Rotation">0,180</Attribute>
  675.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  676.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  677.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  678.             <Scale>0.35</Scale>
  679.         </ArtRef>
  680.         <ArtRef Name="art:building">
  681.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  682.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_02</Attribute>
  683.             <Attribute Class="Rotation">0,180</Attribute>
  684.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  685.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  686.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  687.             <Scale>0.35</Scale>
  688.         </ArtRef>
  689.         <ArtRef Name="art:building">
  690.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  691.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_03</Attribute>
  692.             <Attribute Class="Rotation">0,180</Attribute>
  693.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  694.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  695.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  696.             <Scale>0.35</Scale>
  697.         </ArtRef>
  698.         <ArtRef Name="art:building">
  699.             <Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
  700.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/med_eu.nif::2x1x2_04</Attribute>
  701.             <Attribute Class="Rotation">0,180</Attribute>
  702.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  703.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  704.             <Attribute Class="Scalar">szBatchGroup:buildings_med_eu</Attribute>
  705.             <Scale>0.35</Scale>
  706.         </ArtRef>
  707.         <!-- renaissance -->
  708.         <ArtRef Name="art:building">
  709.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  710.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
  711.             <Attribute Class="Rotation">90,270</Attribute>
  712.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  713.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  714.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  715.             <Scale>0.35</Scale>
  716.         </ArtRef>
  717.         <ArtRef Name="art:building">
  718.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  719.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_01</Attribute>
  720.             <Attribute Class="Rotation">90,270</Attribute>
  721.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  722.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  723.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  724.             <Scale>0.35</Scale>
  725.         </ArtRef>
  726.         <ArtRef Name="art:building">
  727.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  728.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_02</Attribute>
  729.             <Attribute Class="Rotation">90,270</Attribute>
  730.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  731.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  732.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  733.             <Scale>0.35</Scale>
  734.         </ArtRef>
  735.         <ArtRef Name="art:building">
  736.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  737.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_03</Attribute>
  738.             <Attribute Class="Rotation">90,270</Attribute>
  739.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  740.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  741.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  742.             <Scale>0.35</Scale>
  743.         </ArtRef>
  744.         <ArtRef Name="art:building">
  745.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  746.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_04</Attribute>
  747.             <Attribute Class="Rotation">90,270</Attribute>
  748.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  749.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  750.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  751.             <Scale>0.35</Scale>
  752.         </ArtRef>
  753.         <ArtRef Name="art:building">
  754.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  755.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::1x2_05</Attribute>
  756.             <Attribute Class="Rotation">90,270</Attribute>
  757.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  758.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  759.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  760.             <Scale>0.35</Scale>
  761.         </ArtRef>
  762.         <ArtRef Name="art:building">
  763.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  764.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1</Attribute>
  765.             <Attribute Class="Rotation">0,180</Attribute>
  766.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  767.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  768.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  769.             <Scale>0.35</Scale>
  770.         </ArtRef>
  771.         <ArtRef Name="art:building">
  772.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  773.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::park_2x1_05</Attribute>
  774.             <Attribute Class="Rotation">0,180</Attribute>
  775.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  776.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  777.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  778.             <Scale>0.35</Scale>
  779.         </ArtRef>
  780.         <ArtRef Name="art:building">
  781.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  782.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_01</Attribute>
  783.             <Attribute Class="Rotation">0,180</Attribute>
  784.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  785.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  786.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  787.             <Scale>0.35</Scale>
  788.         </ArtRef>
  789.         <ArtRef Name="art:building">
  790.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  791.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_02</Attribute>
  792.             <Attribute Class="Rotation">0,180</Attribute>
  793.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  794.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  795.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  796.             <Scale>0.35</Scale>
  797.         </ArtRef>
  798.         <ArtRef Name="art:building">
  799.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  800.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_03</Attribute>
  801.             <Attribute Class="Rotation">0,180</Attribute>
  802.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  803.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  804.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  805.             <Scale>0.35</Scale>
  806.         </ArtRef>
  807.         <ArtRef Name="art:building">
  808.             <Attribute Class="Era">ERA_RENAISSANCE</Attribute>
  809.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x1_04</Attribute>
  810.             <Attribute Class="Rotation">0,180</Attribute>
  811.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  812.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  813.             <Attribute Class="Scalar">szBatchGroup:buildings_ren_eu</Attribute>
  814.             <Scale>0.35</Scale>
  815.         </ArtRef>
  816.         <!-- industrial -->
  817.         <ArtRef Name="art:building">
  818.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  819.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_01</Attribute>
  820.             <Attribute Class="Rotation">90,270</Attribute>
  821.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  822.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  823.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  824.             <Scale>0.35</Scale>
  825.         </ArtRef>
  826.         <ArtRef Name="art:building">
  827.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  828.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_02</Attribute>
  829.             <Attribute Class="Rotation">90,270</Attribute>
  830.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  831.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  832.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  833.             <Scale>0.35</Scale>
  834.         </ArtRef>
  835.         <ArtRef Name="art:building">
  836.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  837.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::1x2_3</Attribute>
  838.             <Attribute Class="Rotation">90,270</Attribute>
  839.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  840.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  841.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  842.             <Scale>0.35</Scale>
  843.         </ArtRef>
  844.         <ArtRef Name="art:building">
  845.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  846.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_01</Attribute>
  847.             <Attribute Class="Rotation">0,180</Attribute>
  848.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  849.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  850.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  851.             <Scale>0.35</Scale>
  852.         </ArtRef>
  853.         <ArtRef Name="art:building">
  854.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  855.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_02</Attribute>
  856.             <Attribute Class="Rotation">0,180</Attribute>
  857.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  858.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  859.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  860.             <Scale>0.35</Scale>
  861.         </ArtRef>
  862.         <ArtRef Name="art:building">
  863.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  864.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_03</Attribute>
  865.             <Attribute Class="Rotation">0,180</Attribute>
  866.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  867.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  868.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  869.             <Scale>0.35</Scale>
  870.         </ArtRef>
  871.         <ArtRef Name="art:building">
  872.             <Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
  873.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/ind_eu.nif::2x1_04</Attribute>
  874.             <Attribute Class="Rotation">0,180</Attribute>
  875.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  876.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  877.             <Attribute Class="Scalar">szBatchGroup:buildings_ind_eu</Attribute>
  878.             <Scale>0.35</Scale>
  879.         </ArtRef>
  880.         <!-- modern -->
  881.         <ArtRef Name="art:building">
  882.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  883.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_01</Attribute>
  884.             <Attribute Class="Rotation">90,270</Attribute>
  885.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  886.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  887.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  888.             <Scale>0.35</Scale>
  889.         </ArtRef>
  890.         <ArtRef Name="art:building">
  891.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  892.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_02</Attribute>
  893.             <Attribute Class="Rotation">90,270</Attribute>
  894.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  895.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  896.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  897.             <Scale>0.35</Scale>
  898.         </ArtRef>
  899.         <ArtRef Name="art:building">
  900.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  901.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_03</Attribute>
  902.             <Attribute Class="Rotation">90,270</Attribute>
  903.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  904.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  905.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  906.             <Scale>0.35</Scale>
  907.         </ArtRef>
  908.         <ArtRef Name="art:building">
  909.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  910.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::1x2_04</Attribute>
  911.             <Attribute Class="Rotation">90,270</Attribute>
  912.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  913.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  914.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  915.             <Scale>0.35</Scale>
  916.         </ArtRef>
  917.         <ArtRef Name="art:building">
  918.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  919.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
  920.             <Attribute Class="Rotation">90,270</Attribute>
  921.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  922.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  923.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  924.             <Scale>0.35</Scale>
  925.         </ArtRef>
  926.         <ArtRef Name="art:building">
  927.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  928.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_01</Attribute>
  929.             <Attribute Class="Rotation">0,180</Attribute>
  930.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  931.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  932.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  933.             <Scale>0.35</Scale>
  934.         </ArtRef>
  935.         <ArtRef Name="art:building">
  936.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  937.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_02</Attribute>
  938.             <Attribute Class="Rotation">0,180</Attribute>
  939.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  940.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  941.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  942.             <Scale>0.35</Scale>
  943.         </ArtRef>
  944.         <ArtRef Name="art:building">
  945.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  946.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::2x1_03</Attribute>
  947.             <Attribute Class="Rotation">0,180</Attribute>
  948.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  949.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  950.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  951.             <Scale>0.35</Scale>
  952.         </ArtRef>
  953.         <ArtRef Name="art:building">
  954.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  955.             <Attribute Class="Scalar">NIF:Art/Structures/Cities/mod_eu.nif::park_2x1</Attribute>
  956.             <Attribute Class="Rotation">0,180</Attribute>
  957.             <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  958.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  959.             <Attribute Class="Scalar">szBatchGroup:buildings_mod_eu</Attribute>
  960.             <Scale>0.35</Scale>
  961.         </ArtRef>
  962.         <!-- corn -->
  963.         <ArtRef Name="art:corn_crop">
  964.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x1_01</Attribute>
  965.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  966.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  967.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  968.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  969.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  970.             <Attribute Class="Rotation">0,180</Attribute>
  971.             <Scale>0.8</Scale>
  972.         </ArtRef>
  973.         <ArtRef Name="art:corn_crop">
  974.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::1x2_01</Attribute>
  975.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  976.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  977.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  978.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  979.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  980.             <Attribute Class="Rotation">90,270</Attribute>
  981.             <Scale>0.8</Scale>
  982.         </ArtRef>
  983.         <!-- grapes -->
  984.         <ArtRef Name="art:grapes">
  985.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_Worked</Attribute>
  986.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  987.             <Attribute Class="Rotation">0,180</Attribute>
  988.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  989.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  990.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  991.             <Scale>1.0</Scale>
  992.         </ArtRef>
  993.         <ArtRef Name="art:grapes">
  994.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_Worked</Attribute>
  995.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  996.             <Attribute Class="Rotation">90,270</Attribute>
  997.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  998.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  999.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1000.             <Scale>1.0</Scale>
  1001.         </ArtRef>
  1002.         <ArtRef Name="art:grapes">
  1003.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x1_01_NotWorked</Attribute>
  1004.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1005.             <Attribute Class="Rotation">0,180</Attribute>
  1006.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1007.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1008.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1009.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1010.             <Scale>1.0</Scale>
  1011.         </ArtRef>
  1012.         <ArtRef Name="art:grapes">
  1013.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::1x2_01_NotWorked</Attribute>
  1014.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1015.             <Attribute Class="Rotation">90,270</Attribute>
  1016.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1017.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1018.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1019.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1020.             <Scale>1.0</Scale>
  1021.         </ArtRef>
  1022.     </LNode>
  1023.     <!-- ******************************************************************************************** -->
  1024.     <!-- BLeaf 2x2                                                  Tests against roads,rivers,cities -->
  1025.     <!-- ******************************************************************************************** -->
  1026.     <LNode Name="BLeaf_2x2">
  1027.         <Width>2</Width>
  1028.         <Height>2</Height>
  1029.         <!-- CORN -->
  1030.         <ArtRef Name="art:corn_crop">
  1031.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_01</Attribute>
  1032.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1033.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1034.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1035.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1036.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1037.             <Scale>0.8</Scale>
  1038.         </ArtRef>
  1039.         <ArtRef Name="art:corn_crop">
  1040.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x2_02</Attribute>
  1041.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1042.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1043.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1044.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1045.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1046.             <Scale>0.8</Scale>
  1047.         </ArtRef>
  1048.         <!-- SILK crops -->
  1049.         <ArtRef Name="art:silk_crop">
  1050.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
  1051.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1052.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1053.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1054.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1055.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1056.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1057.             <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
  1058.             <Scale>0.8</Scale>
  1059.         </ArtRef>
  1060.         <ArtRef Name="art:silk_crop">
  1061.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Worked</Attribute>
  1062.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1063.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1064.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1065.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1066.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1067.             <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
  1068.             <Scale>0.8</Scale>
  1069.         </ArtRef>
  1070.         <ArtRef Name="art:silk_crop">
  1071.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_NotWorked</Attribute>
  1072.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1073.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1074.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1075.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1076.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1077.             <Attribute Class="Scalar">szBatchGroup:silk_crop</Attribute>
  1078.             <Scale>0.6</Scale>
  1079.         </ArtRef>
  1080.         <!-- SILK improvement crap -->
  1081.         <ArtRef Name="art:SILK_PLANTATION_RACK">
  1082.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
  1083.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1084.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1085.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1086.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1087.             <Scale>0.8</Scale>
  1088.         </ArtRef>
  1089.         <ArtRef Name="art:SILK_PLANTATION_RACK">
  1090.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::1x3_01_Rack_Worked</Attribute>
  1091.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1092.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1093.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1094.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1095.             <Scale>0.8</Scale>
  1096.         </ArtRef>
  1097.         <ArtRef Name="art:SILK_PLANTATION_SPINNER">
  1098.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.nif</Attribute>
  1099.             <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Silk/Silk_Wheel_Spinning.kfm</Attribute>
  1100.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1101.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1102.             <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
  1103.             <Scale>0.8</Scale>
  1104.         </ArtRef>
  1105.         <ArtRef Name="art:SILK_PLANTATION_SPINNER">
  1106.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x4_01_Spinner_Notworked</Attribute>
  1107.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1108.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1109.             <Scale>0.6</Scale>
  1110.         </ArtRef>
  1111.         <!-- DYE crops -->
  1112.         <ArtRef Name="art:dye_crop">
  1113.             <!-- when worked by plantation -->
  1114.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
  1115.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1116.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1117.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1118.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1119.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1120.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1121.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1122.             <Scale>0.8</Scale>
  1123.         </ArtRef>
  1124.         <ArtRef Name="art:dye_crop">
  1125.             <!-- when improved but not worked by plantation -->
  1126.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_Worked</Attribute>
  1127.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1128.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1129.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1130.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1131.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1132.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1133.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1134.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1135.             <Scale>0.6</Scale>
  1136.         </ArtRef>
  1137.         <ArtRef Name="art:dye_crop">
  1138.             <!-- when in the rough -->
  1139.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
  1140.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1141.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1142.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1143.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1144.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1145.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1146.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1147.             <Scale>0.8</Scale>
  1148.         </ArtRef>
  1149.         <!-- DYE improvement crap -->
  1150.         <ArtRef Name="art:DYE_PLANTATION_RACK">
  1151.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
  1152.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1153.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1154.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1155.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1156.             <Scale>0.8</Scale>
  1157.         </ArtRef>
  1158.         <ArtRef Name="art:DYE_PLANTATION_RACK">
  1159.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x3_01_Rack_Worked</Attribute>
  1160.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1161.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1162.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1163.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1164.             <Scale>0.8</Scale>
  1165.         </ArtRef>
  1166.         <ArtRef Name="art:DYE_PLANTATION_POOL">
  1167.             <!-- worked pool -->
  1168.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_POOL_Spinning.nif</Attribute>
  1169.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1170.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1171.         </ArtRef>
  1172.         <ArtRef Name="art:DYE_PLANTATION_POOL">
  1173.             <!-- unworked pool -->
  1174.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::1x1_01_Pool_NotWorked</Attribute>
  1175.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1176.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1177.         </ArtRef>
  1178.         <!-- SPICE crops -->
  1179.         <ArtRef Name="art:spice_crop">
  1180.             <!-- when worked by plantation -->
  1181.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Worked</Attribute>
  1182.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1183.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1184.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1185.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1186.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1187.             <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
  1188.             <Scale>0.8</Scale>
  1189.         </ArtRef>
  1190.         <ArtRef Name="art:Spice_crop">
  1191.             <!-- when improved but not worked by plantation -->
  1192.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_NotWorked</Attribute>
  1193.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1194.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1195.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1196.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1197.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1198.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1199.             <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
  1200.             <Scale>0.6</Scale>
  1201.         </ArtRef>
  1202.         <ArtRef Name="art:Spice_crop">
  1203.             <!-- when in the rough ... there's anotehr in 3x2 for farms -->
  1204.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
  1205.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1206.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1207.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1208.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1209.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1210.             <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
  1211.             <Scale>0.8</Scale>
  1212.         </ArtRef>
  1213.         <!-- Spice improvement crap -->
  1214.         <ArtRef Name="art:SPICE_PLANTATION_RACK">
  1215.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
  1216.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1217.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1218.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1219.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1220.             <Scale>0.8</Scale>
  1221.         </ArtRef>
  1222.         <ArtRef Name="art:SPICE_PLANTATION_RACK">
  1223.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x3_01_Rack_Worked</Attribute>
  1224.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1225.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1226.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1227.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1228.             <Scale>0.8</Scale>
  1229.         </ArtRef>
  1230.         <ArtRef Name="art:SPICE_PLANTATION_GRINDER">
  1231.             <!-- worked pool -->
  1232.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.nif</Attribute>
  1233.             <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Spices/Spices_Grinder_Worked.kfm</Attribute>
  1234.             <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
  1235.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1236.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1237.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1238.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  1239.         </ArtRef>
  1240.         <ArtRef Name="art:SPICE_PLANTATION_GRINDER">
  1241.             <!-- unworked pool -->
  1242.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::1x2_01_Grinder_NotWorked</Attribute>
  1243.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1244.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1245.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1246.         </ArtRef>
  1247.         <!-- SUGAR crops -->
  1248.         <ArtRef Name="art:sugar_crop">
  1249.             <!-- when worked by plantation -->
  1250.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
  1251.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1252.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1253.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1254.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1255.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1256.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1257.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1258.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1259.             <Scale>0.8</Scale>
  1260.         </ArtRef>
  1261.         <ArtRef Name="art:sugar_crop">
  1262.             <!-- when worked by plantation -->
  1263.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
  1264.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1265.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1266.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1267.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1268.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1269.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1270.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1271.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1272.             <Scale>0.8</Scale>
  1273.         </ArtRef>
  1274.         <ArtRef Name="art:sugar_crop">
  1275.             <!-- when improved but not worked by plantation -->
  1276.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
  1277.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1278.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1279.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1280.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1281.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1282.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1283.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1284.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1285.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1286.             <Scale>0.6</Scale>
  1287.         </ArtRef>
  1288.         <ArtRef Name="art:sugar_crop">
  1289.             <!-- when improved but not worked by plantation -->
  1290.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
  1291.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1292.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1293.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1294.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1295.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1296.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1297.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1298.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1299.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1300.             <Scale>0.6</Scale>
  1301.         </ArtRef>
  1302.         <ArtRef Name="art:sugar_crop">
  1303.             <!-- when in the rough -->
  1304.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
  1305.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1306.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1307.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1308.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1309.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1310.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1311.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1312.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1313.             <Scale>0.8</Scale>
  1314.         </ArtRef>
  1315.         <ArtRef Name="art:sugar_crop">
  1316.             <!-- when in the rough -->
  1317.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
  1318.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1319.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1320.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1321.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1322.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1323.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1324.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1325.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1326.             <Scale>0.8</Scale>
  1327.         </ArtRef>
  1328.         <!-- SUGAR improvement crap -->
  1329.         <ArtRef Name="art:SUGAR_PLANTATION_RACK">
  1330.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_NotWorked</Attribute>
  1331.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1332.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1333.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1334.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1335.             <Attribute Class="Scalar">szForceContourNode:Building</Attribute>
  1336.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  1337.             <Scale>0.8</Scale>
  1338.         </ArtRef>
  1339.         <ArtRef Name="art:SUGAR_PLANTATION_RACK">
  1340.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x3_01_Rack_Worked</Attribute>
  1341.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1342.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1343.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1344.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1345.             <Attribute Class="Scalar">szForceContourNode:Building</Attribute>
  1346.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  1347.             <Scale>0.8</Scale>
  1348.         </ArtRef>
  1349.         <ArtRef Name="art:SUGAR_PLANTATION_POOL">
  1350.             <!-- worked pool -->
  1351.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.nif</Attribute>
  1352.             <Attribute Class="Scalar">KFM:Art/Terrain/Resources/Sugar/Sugar_Pool_Spinning.kfm</Attribute>
  1353.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1354.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1355.             <Attribute Class="Scalar">iPlayAnimationID:0</Attribute>
  1356.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  1357.         </ArtRef>
  1358.         <ArtRef Name="art:SUGAR_PLANTATION_POOL">
  1359.             <!-- unworked pool -->
  1360.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::1x1_02_Pool_NotWorked</Attribute>
  1361.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  1362.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1363.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  1364.             <Translate>0,0</Translate>
  1365.         </ArtRef>
  1366.         <!-- Wine -->
  1367.         <ArtRef Name="art:grapes">
  1368.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_Worked</Attribute>
  1369.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1370.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1371.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1372.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1373.         </ArtRef>
  1374.         <ArtRef Name="art:grapes">
  1375.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x2_01_NotWorked</Attribute>
  1376.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1377.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1378.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1379.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1380.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1381.         </ArtRef>
  1382.         <ArtRef Name="art:BONUS_WINE_NORMAL">
  1383.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x4_01_Normal</Attribute>
  1384.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1385.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1386.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1387.         </ArtRef>
  1388.     </LNode>
  1389.     <!-- ******************************************************************************************** -->
  1390.     <!-- BLeaf 3x2                                                  Tests against roads,rivers,cities -->
  1391.     <!-- ******************************************************************************************** -->
  1392.     <LNode Name="BLeaf_3x2">
  1393.         <Width>3</Width>
  1394.         <Height>2</Height>
  1395.         <!-- CORN -->
  1396.         <ArtRef Name="art:corn_crop">
  1397.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::3x2_02</Attribute>
  1398.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1399.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1400.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1401.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1402.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1403.             <Attribute Class="Rotation">0,180</Attribute>
  1404.             <Scale>0.8</Scale>
  1405.         </ArtRef>
  1406.         <ArtRef Name="art:corn_crop">
  1407.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x3_01</Attribute>
  1408.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1409.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1410.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1411.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1412.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1413.             <Attribute Class="Rotation">90,270</Attribute>
  1414.             <Scale>0.8</Scale>
  1415.         </ArtRef>
  1416.         <!-- General plantation -->
  1417.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1418.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1419.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES</Attribute>
  1420.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1421.             <Attribute Class="Rotation">0,180</Attribute>
  1422.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1423.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation.nif</Attribute>
  1424.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation.kfm</Attribute>
  1425.             <Scale>0.9</Scale>
  1426.         </ArtRef>
  1427.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1428.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1429.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK,!BONUS_DYE,!BONUS_SUGAR,!BONUS_SPICES</Attribute>
  1430.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1431.             <Attribute Class="Rotation">0,180</Attribute>
  1432.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1433.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation/Plantation_Modern.nif</Attribute>
  1434.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation/Plantation_Modern.kfm</Attribute>
  1435.             <Scale>0.9</Scale>
  1436.         </ArtRef>
  1437.         <!-- SILK -->
  1438.         <ArtRef Name="art:silk_crop">
  1439.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Silk/Silk_LSystem.nif::2x2_01_Silk_Normal</Attribute>
  1440.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1441.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1442.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1443.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1444.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1445.             <Scale>0.8</Scale>
  1446.         </ArtRef>
  1447.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1448.             <!-- ancient worked silk plantation -->
  1449.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1450.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1451.             <Attribute Class="Scalar">iCropArea:16</Attribute>
  1452.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
  1453.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
  1454.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1455.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1456.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1457.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1458.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1459.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1460.             <Attribute Class="Rotation">0,180</Attribute>
  1461.             <Scale>0.9</Scale>
  1462.         </ArtRef>
  1463.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1464.             <!-- modern worked silk plantation -->
  1465.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1466.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1467.             <Attribute Class="Scalar">iCropArea:16</Attribute>
  1468.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
  1469.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
  1470.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1471.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1472.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1473.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1474.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1475.             <Attribute Class="Rotation">0,180</Attribute>
  1476.             <Scale>0.9</Scale>
  1477.         </ArtRef>
  1478.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1479.             <!-- unworked ancient silk plantation -->
  1480.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1481.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1482.             <Attribute Class="Scalar">iCropArea:10</Attribute>
  1483.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
  1484.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
  1485.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1486.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1487.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1488.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1489.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1490.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1491.             <Attribute Class="Rotation">0,180</Attribute>
  1492.             <Scale>0.9</Scale>
  1493.         </ArtRef>
  1494.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1495.             <!-- unworked modern silk plantation -->
  1496.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1497.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1498.             <Attribute Class="Scalar">iCropArea:10</Attribute>
  1499.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_SPINNER</Attribute>
  1500.             <Attribute Class="Scalar">szExtra:art:SILK_PLANTATION_RACK</Attribute>
  1501.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1502.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1503.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1504.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1505.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1506.             <Attribute Class="Rotation">0,180</Attribute>
  1507.             <Scale>0.9</Scale>
  1508.         </ArtRef>
  1509.         <ArtRef Name="goal:BONUS_SILK">
  1510.             <Attribute Class="Bonus">BONUS_SILK</Attribute>
  1511.             <Attribute Class="Scalar">bPlace:0</Attribute>
  1512.             <Attribute Class="Scalar">iCropArea:20</Attribute>
  1513.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1514.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1515.         </ArtRef>
  1516.         <!-- Dye -->
  1517.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1518.             <!-- worked ancient dye plantation -->
  1519.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1520.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1521.             <Attribute Class="Scalar">iCropArea:24</Attribute>
  1522.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
  1523.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
  1524.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1525.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1526.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1527.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1528.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1529.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1530.             <Attribute Class="Rotation">0,180</Attribute>
  1531.             <Scale>0.9</Scale>
  1532.         </ArtRef>
  1533.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1534.             <!-- worked modern dye plantation -->
  1535.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1536.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1537.             <Attribute Class="Scalar">iCropArea:24</Attribute>
  1538.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
  1539.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
  1540.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1541.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1542.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1543.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1544.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1545.             <Attribute Class="Rotation">0,180</Attribute>
  1546.             <Scale>0.9</Scale>
  1547.         </ArtRef>
  1548.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1549.             <!-- unworked ancient dye plantation -->
  1550.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1551.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1552.             <Attribute Class="Scalar">iCropArea:10</Attribute>
  1553.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
  1554.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
  1555.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1556.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1557.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1558.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1559.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1560.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1561.             <Attribute Class="Rotation">0,180</Attribute>
  1562.             <Scale>0.9</Scale>
  1563.         </ArtRef>
  1564.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1565.             <!-- unworked modern dye plantation -->
  1566.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1567.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1568.             <Attribute Class="Scalar">iCropArea:10</Attribute>
  1569.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_POOL</Attribute>
  1570.             <Attribute Class="Scalar">szExtra:art:DYE_PLANTATION_RACK</Attribute>
  1571.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1572.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1573.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1574.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1575.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1576.             <Attribute Class="Rotation">0,180</Attribute>
  1577.             <Scale>0.9</Scale>
  1578.         </ArtRef>
  1579.         <ArtRef Name="goal:BONUS_DYE">
  1580.             <!-- unworked dye -->
  1581.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1582.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  1583.             <Attribute Class="Scalar">bGoalOnly:1</Attribute>
  1584.             <Attribute Class="Scalar">bPlace:0</Attribute>
  1585.             <Attribute Class="Scalar">iCropArea:20</Attribute>
  1586.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1587.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1588.         </ArtRef>
  1589.         <ArtRef Name="art:dye_crop">
  1590.             <!-- when in the rough -->
  1591.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::2x2_01_Dye_NotWorked</Attribute>
  1592.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1593.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1594.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1595.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1596.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1597.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1598.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1599.             <Scale>0.8</Scale>
  1600.         </ArtRef>
  1601.         <!-- Spices -->
  1602.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1603.             <!-- worked ancient spices plantation -->
  1604.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1605.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1606.             <Attribute Class="Scalar">iCropArea:16</Attribute>
  1607.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
  1608.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
  1609.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1610.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1611.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1612.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1613.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1614.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1615.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1616.             <Attribute Class="Rotation">0,180</Attribute>
  1617.             <Scale>0.9</Scale>
  1618.         </ArtRef>
  1619.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1620.             <!-- worked ancient spices plantation -->
  1621.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1622.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1623.             <Attribute Class="Scalar">iCropArea:16</Attribute>
  1624.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
  1625.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
  1626.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1627.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1628.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1629.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1630.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1631.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1632.             <Attribute Class="Rotation">0,180</Attribute>
  1633.             <Scale>0.9</Scale>
  1634.         </ArtRef>
  1635.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1636.             <!-- unworked ancient spices plantation -->
  1637.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1638.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1639.             <Attribute Class="Scalar">iCropArea:8</Attribute>
  1640.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
  1641.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
  1642.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1643.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1644.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1645.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1646.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1647.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1648.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1649.             <Attribute Class="Rotation">0,180</Attribute>
  1650.             <Scale>0.9</Scale>
  1651.         </ArtRef>
  1652.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1653.             <!-- unworked modern spices plantation -->
  1654.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1655.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1656.             <Attribute Class="Scalar">iCropArea:8</Attribute>
  1657.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_GRINDER</Attribute>
  1658.             <Attribute Class="Scalar">szExtra:art:SPICE_PLANTATION_RACK</Attribute>
  1659.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1660.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1661.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1662.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1663.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1664.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1665.             <Attribute Class="Rotation">0,180</Attribute>
  1666.             <Scale>0.9</Scale>
  1667.         </ArtRef>
  1668.         <ArtRef Name="goal:BONUS_SPICES">
  1669.             <!-- unworked spice -->
  1670.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1671.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  1672.             <Attribute Class="Scalar">bGoalOnly:1</Attribute>
  1673.             <Attribute Class="Scalar">bPlace:0</Attribute>
  1674.             <Attribute Class="Scalar">iCropArea:12</Attribute>
  1675.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1676.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1677.             <Scale>0.6</Scale>
  1678.         </ArtRef>
  1679.         <ArtRef Name="art:Spice_crop">
  1680.             <!-- when in the rough -->
  1681.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Spices/Spices_LSystem.nif::2x2_01_Spice_Normal</Attribute>
  1682.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1683.             <Attribute Class="Bonus">BONUS_SPICES</Attribute>
  1684.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1685.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1686.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1687.             <Attribute Class="Scalar">szBatchGroup:spice_crop</Attribute>
  1688.             <Scale>0.8</Scale>
  1689.         </ArtRef>
  1690.         <!-- Sugar -->
  1691.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1692.             <!-- worked ancient sugar plantation -->
  1693.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1694.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1695.             <Attribute Class="Scalar">iCropArea:2</Attribute>
  1696.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
  1697.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
  1698.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1699.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1700.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1701.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1702.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1703.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1704.             <Attribute Class="Rotation">0,180</Attribute>
  1705.             <Scale>0.9</Scale>
  1706.         </ArtRef>
  1707.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1708.             <!-- worked modern sugar plantation -->
  1709.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1710.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1711.             <Attribute Class="Scalar">iCropArea:2</Attribute>
  1712.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
  1713.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
  1714.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1715.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1716.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1717.             <Attribute Class="Scalar">bImprovementWorkedOnly:1</Attribute>
  1718.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1719.             <Attribute Class="Rotation">0,180</Attribute>
  1720.             <Scale>0.9</Scale>
  1721.         </ArtRef>
  1722.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1723.             <!-- unworked ancient sugar plantation -->
  1724.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1725.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1726.             <Attribute Class="Scalar">iCropArea:2</Attribute>
  1727.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
  1728.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
  1729.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  1730.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation.nif</Attribute>
  1731.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Plantation_Plain/Plantation.kfm</Attribute>
  1732.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1733.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1734.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1735.             <Attribute Class="Rotation">0,180</Attribute>
  1736.             <Scale>0.9</Scale>
  1737.         </ArtRef>
  1738.         <ArtRef Name="goal:IMPROVEMENT_PLANTATION">
  1739.             <!-- unworked modern sugar plantation -->
  1740.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1741.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1742.             <Attribute Class="Scalar">iCropArea:2</Attribute>
  1743.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_POOL</Attribute>
  1744.             <Attribute Class="Scalar">szExtra:art:SUGAR_PLANTATION_RACK</Attribute>
  1745.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  1746.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Plantation_Plain/Plantation_Modern.nif</Attribute>
  1747.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1748.             <Attribute Class="Scalar">bImprovementWorkedOnly:0</Attribute>
  1749.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1750.             <Attribute Class="Rotation">0,180</Attribute>
  1751.             <Scale>0.9</Scale>
  1752.         </ArtRef>
  1753.         <ArtRef Name="goal:BONUS_SUGAR">
  1754.             <!-- unworked sugar -->
  1755.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1756.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  1757.             <Attribute Class="Scalar">bGoalOnly:1</Attribute>
  1758.             <Attribute Class="Scalar">bPlace:0</Attribute>
  1759.             <Attribute Class="Scalar">iCropArea:12</Attribute>
  1760.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1761.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1762.         </ArtRef>
  1763.         <ArtRef Name="art:sugar_crop">
  1764.             <!-- when worked by plantation -->
  1765.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Worked</Attribute>
  1766.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1767.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1768.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1769.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1770.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1771.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1772.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1773.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1774.             <Scale>0.8</Scale>
  1775.         </ArtRef>
  1776.         <ArtRef Name="art:sugar_crop">
  1777.             <!-- when worked by plantation -->
  1778.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Worked</Attribute>
  1779.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1780.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1781.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1782.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1783.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1784.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1785.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1786.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1787.             <Scale>0.8</Scale>
  1788.         </ArtRef>
  1789.         <ArtRef Name="art:sugar_crop">
  1790.             <!-- when improved but not worked by plantation -->
  1791.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_NotWorked</Attribute>
  1792.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1793.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1794.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1795.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1796.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1797.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1798.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1799.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1800.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1801.             <Scale>0.6</Scale>
  1802.         </ArtRef>
  1803.         <ArtRef Name="art:sugar_crop">
  1804.             <!-- when improved but not worked by plantation -->
  1805.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_NotWorked</Attribute>
  1806.             <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  1807.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1808.             <Attribute Class="Scalar">bApplyRotation:0</Attribute>
  1809.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1810.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1811.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1812.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1813.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1814.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1815.             <Scale>0.6</Scale>
  1816.         </ArtRef>
  1817.         <ArtRef Name="art:sugar_crop">
  1818.             <!-- when in the rough -->
  1819.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_01_Sugar_Normal</Attribute>
  1820.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1821.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1822.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1823.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1824.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1825.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1826.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1827.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1828.             <Scale>0.8</Scale>
  1829.         </ArtRef>
  1830.         <ArtRef Name="art:sugar_crop">
  1831.             <!-- when in the rough -->
  1832.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Sugar/Sugar_LSystem.nif::2x2_02_Sugar_Normal</Attribute>
  1833.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED,IMPROVEMENT_FARM</Attribute>
  1834.             <Attribute Class="Bonus">BONUS_SUGAR</Attribute>
  1835.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1836.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1837.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1838.             <Attribute Class="Scalar">szBatchGroup:sugar_crop</Attribute>
  1839.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1840.             <Attribute Class="Scalar">szForceContourNode:BUILDING</Attribute>
  1841.             <Scale>0.8</Scale>
  1842.         </ArtRef>
  1843.         <!-- Wine -->
  1844.         <ArtRef Name="art:grapes">
  1845.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_Worked</Attribute>
  1846.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1847.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1848.             <Attribute Class="Rotation">0,180</Attribute>
  1849.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1850.         </ArtRef>
  1851.         <ArtRef Name="art:grapes">
  1852.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::3x2_01_NotWorked</Attribute>
  1853.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1854.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1855.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1856.             <Attribute Class="Rotation">0,180</Attribute>
  1857.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1858.         </ArtRef>
  1859.         <ArtRef Name="art:grapes">
  1860.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_Worked</Attribute>
  1861.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1862.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1863.             <Attribute Class="Rotation">90,270</Attribute>
  1864.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1865.             <Rotate>20</Rotate>
  1866.         </ArtRef>
  1867.         <ArtRef Name="art:grapes">
  1868.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x3_01_NotWorked</Attribute>
  1869.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1870.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1871.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1872.             <Attribute Class="Rotation">90,270</Attribute>
  1873.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1874.         </ArtRef>
  1875.     </LNode>
  1876.     <!-- ******************************************************************************************** -->
  1877.     <!-- BLeaf 4x2                                                  Tests against roads,rivers,cities -->
  1878.     <!-- ******************************************************************************************** -->
  1879.     <LNode Name="BLeaf_4x2">
  1880.         <Width>4</Width>
  1881.         <Height>2</Height>
  1882.         <!-- CORN -->
  1883.         <ArtRef Name="art:corn_crop">
  1884.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_01</Attribute>
  1885.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1886.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1887.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1888.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1889.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1890.             <Scale>0.8</Scale>
  1891.         </ArtRef>
  1892.         <ArtRef Name="art:corn_crop">
  1893.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::4x2_02</Attribute>
  1894.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1895.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1896.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1897.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1898.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1899.             <Attribute Class="Rotation">0,180</Attribute>
  1900.             <Scale>0.8</Scale>
  1901.         </ArtRef>
  1902.         <ArtRef Name="art:corn_crop">
  1903.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Corn/crops.nif::2x4_01</Attribute>
  1904.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  1905.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1906.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1907.             <Attribute Class="Scalar">szBatchGroup:corn_crop</Attribute>
  1908.             <Attribute Class="Scalar">szForceContourNode:building</Attribute>
  1909.             <Attribute Class="Rotation">90,270</Attribute>
  1910.             <Scale>0.8</Scale>
  1911.         </ArtRef>
  1912.         <!-- Wine -->
  1913.         <ArtRef Name="art:grapes">
  1914.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_Worked</Attribute>
  1915.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1916.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1917.             <Attribute Class="Rotation">0,180</Attribute>
  1918.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1919.         </ArtRef>
  1920.         <ArtRef Name="art:grapes">
  1921.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::4x2_01_NotWorked</Attribute>
  1922.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1923.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1924.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1925.             <Attribute Class="Rotation">0,180</Attribute>
  1926.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1927.         </ArtRef>
  1928.         <ArtRef Name="art:grapes">
  1929.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_Worked</Attribute>
  1930.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1931.             <Attribute Class="Scalar">bBonusWorkedOnly:1</Attribute>
  1932.             <Attribute Class="Rotation">90,270</Attribute>
  1933.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1934.         </ArtRef>
  1935.         <ArtRef Name="art:grapes">
  1936.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Wine/Wine_L_System.nif::2x4_01_NotWorked</Attribute>
  1937.             <Attribute Class="Bonus">BONUS_WINE</Attribute>
  1938.             <Attribute Class="Scalar">bBonusWorkedOnly:0</Attribute>
  1939.             <Attribute Class="Scalar">bBonusImprovedOnly:1</Attribute>
  1940.             <Attribute Class="Rotation">90,270</Attribute>
  1941.             <Attribute Class="Scalar">szBatchGroup:wine_crop</Attribute>
  1942.         </ArtRef>
  1943.     </LNode>
  1944.     <!-- ******************************************************************************************** -->
  1945.     <!-- BLeaf 4x4                                                  Tests against roads,rivers,cities -->
  1946.     <!-- ******************************************************************************************** -->
  1947.     <LNode Name="BLeaf_4x4">
  1948.         <Width>4</Width>
  1949.         <Height>4</Height>
  1950.         <ArtRef Name="art:dye_crop">
  1951.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_01_Dye_NotWorked</Attribute>
  1952.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED</Attribute>
  1953.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1954.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1955.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1956.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1957.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1958.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1959.             <Rotate>+45</Rotate>
  1960.             <Scale>0.8</Scale>
  1961.         </ArtRef>
  1962.         <ArtRef Name="art:dye_crop">
  1963.             <!-- another variation-->
  1964.             <Attribute Class="Scalar">NIF:Art/Terrain/Resources/Dye/Dye_LSystem.nif::4x4_02_Dye_NotWorked</Attribute>
  1965.             <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_LAND_WORKED</Attribute>
  1966.             <Attribute Class="Bonus">BONUS_DYE</Attribute>
  1967.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  1968.             <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  1969.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  1970.             <Attribute Class="Scalar">szBatchGroup:dye_crop</Attribute>
  1971.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  1972.             <Scale>0.8</Scale>
  1973.         </ArtRef>
  1974.     </LNode>
  1975.     <!-- ******************************************************************************************** -->
  1976.     <!-- BLeaf 4x3                                                  Tests against roads,rivers,cities -->
  1977.     <!-- ******************************************************************************************** -->
  1978.     <LNode Name="BLeaf_4x3">
  1979.         <Width>6</Width>
  1980.         <Height>6</Height>
  1981.         <ArtRef Name="goal:IMPROVEMENT_WINERY">
  1982.             <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
  1983.             <Attribute Class="Scalar">iCropArea:50</Attribute>
  1984.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  1985.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  1986.             <Scale>0.9</Scale>
  1987.         </ArtRef>
  1988.     </LNode>
  1989.     <!-- ************************************************************************** -->
  1990.     <!-- ************************************************************************** -->
  1991.     <!-- ************************************************************************** -->
  1992.     <LNode Name="Leaf_Farm_1x1">
  1993.         <!-- pointed at by Farm_4x4 production -->
  1994.         <Width>1</Width>
  1995.         <Height>1</Height>
  1996.         <Attribute Class="Scalar">fPriorityBoost:1000.0</Attribute>
  1997.         <Attribute Class="RegionTest">0</Attribute>
  1998.         <!-- if the farm has been placed, then we don't need to region test *AGAIN*! -->
  1999.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2000.         <ArtRef Name="art:IMPROVEMENT_FARM1">
  2001.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm02.nif</Attribute>
  2002.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2003.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2004.             <Scale>0.5</Scale>
  2005.         </ArtRef>
  2006.         <ArtRef Name="art:IMPROVEMENT_FARM2">
  2007.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm03.nif</Attribute>
  2008.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2009.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2010.         </ArtRef>
  2011.         <ArtRef Name="art:IMPROVEMENT_FARM1">
  2012.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm02.nif</Attribute>
  2013.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2014.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2015.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2016.             <Scale>0.5</Scale>
  2017.         </ArtRef>
  2018.         <ArtRef Name="art:IMPROVEMENT_FARM2">
  2019.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm03.nif</Attribute>
  2020.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2021.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2022.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2023.             <Scale>0.5</Scale>
  2024.         </ArtRef>
  2025.         <ArtRef Name="art:IMPROVEMENT_FARM1">
  2026.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm02.nif</Attribute>
  2027.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2028.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2029.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2030.             <Scale>0.5</Scale>
  2031.         </ArtRef>
  2032.         <ArtRef Name="art:IMPROVEMENT_FARM2">
  2033.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm03.nif</Attribute>
  2034.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2035.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2036.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2037.             <Scale>0.5</Scale>
  2038.         </ArtRef>
  2039.         <ArtRef Name="art:IMPROVEMENT_FARM2">
  2040.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm04.nif</Attribute>
  2041.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2042.             <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2043.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2044.             <Scale>0.5</Scale>
  2045.         </ArtRef>
  2046.     </LNode>
  2047.     <LNode Name="Leaf_Farm_4x4">
  2048.         <!-- pointed at by two Farm_4x4 production -->
  2049.         <Width>4</Width>
  2050.         <Height>4</Height>
  2051.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2052.         <!-- ancient and classical farms -->
  2053.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2054.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2055.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
  2056.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
  2057.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
  2058.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2059.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2060.             <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
  2061.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2062.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2063.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2064.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2065.         </ArtRef>
  2066.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2067.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2068.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  2069.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
  2070.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
  2071.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2072.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2073.             <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
  2074.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2075.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2076.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2077.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2078.         </ArtRef>
  2079.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2080.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2081.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/an_eu_farm01.nif</Attribute>
  2082.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/an_eu_farm01.kfm</Attribute>
  2083.             <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2084.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2085.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2086.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2087.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2088.             <Rotate>-45</Rotate>
  2089.         </ArtRef>
  2090.         <!-- medieval farms -->
  2091.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2092.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2093.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
  2094.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
  2095.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
  2096.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2097.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2098.             <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
  2099.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2100.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2101.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2102.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2103.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2104.             <Scale>0.5</Scale>
  2105.         </ArtRef>
  2106.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2107.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2108.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  2109.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
  2110.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
  2111.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2112.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2113.             <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
  2114.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2115.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2116.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2117.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2118.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2119.             <Scale>0.5</Scale>
  2120.         </ArtRef>
  2121.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2122.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2123.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/med_eu_farm01.nif</Attribute>
  2124.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/med_eu_farm01.kfm</Attribute>
  2125.             <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2126.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2127.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2128.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2129.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2130.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2131.             <Rotate>-45</Rotate>
  2132.             <Scale>0.5</Scale>
  2133.         </ArtRef>
  2134.         <!-- industrial/modern/future farms -->
  2135.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2136.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2137.             <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
  2138.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
  2139.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
  2140.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2141.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2142.             <Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
  2143.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2144.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2145.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2146.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2147.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2148.             <Scale>0.5</Scale>
  2149.         </ArtRef>
  2150.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2151.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2152.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  2153.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
  2154.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
  2155.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2156.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2157.             <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
  2158.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2159.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2160.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2161.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2162.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2163.             <Scale>0.5</Scale>
  2164.         </ArtRef>
  2165.         <ArtRef Name="goal:IMPROVEMENT_FARM">
  2166.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2167.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Farm/mod_eu_farm01.nif</Attribute>
  2168.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Farm/mod_eu_farm01.kfm</Attribute>
  2169.             <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2170.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM1</Attribute>
  2171.             <Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FARM2</Attribute>
  2172.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2173.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2174.             <Attribute Class="Scalar">szForceContourGeometry:Shadow</Attribute>
  2175.             <Rotate>-45</Rotate>
  2176.             <Scale>0.5</Scale>
  2177.         </ArtRef>
  2178.         <!--- corn crop -->
  2179.         <ArtRef Name="goal:BONUS_CORN">
  2180.             <Attribute Class="Bonus">BONUS_CORN</Attribute>
  2181.             <Attribute Class="Scalar">iCropAreaMultiplier:10</Attribute>
  2182.             <Attribute Class="Scalar">bPlace:0</Attribute>
  2183.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2184.             <Attribute Class="Scalar">bIsPartOfBonus:1</Attribute>
  2185.         </ArtRef>
  2186.     </LNode>
  2187.     <LNode Name="Leaf_Water_Worked_4x4">
  2188.         <Width>4</Width>
  2189.         <Height>4</Height>
  2190.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2191.         <Attribute Class="RegionTest">0NW</Attribute>
  2192.         <ArtRef Name="goal:IMPROVEMENT_WATER_WORKED">
  2193.             <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2194.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2195.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2196.         </ArtRef>
  2197.     </LNode>
  2198.     <LNode Name="Leaf_LandImprovement_4x4">
  2199.         <Width>4</Width>
  2200.         <Height>4</Height>
  2201.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2202.         <Attribute Class="RegionTest">0NW</Attribute>
  2203.         <!-- mine -->
  2204.         <ArtRef Name="goal:IMPROVEMENT_MINE">
  2205.             <Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
  2206.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE</Attribute>
  2207.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2208.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2209.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine.nif</Attribute>
  2210.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
  2211.         </ArtRef>
  2212.         <ArtRef Name="goal:IMPROVEMENT_MINE">
  2213.             <Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
  2214.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2215.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2216.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2217.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_Modern.nif</Attribute>
  2218.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine_Modern.kfm</Attribute>
  2219.         </ArtRef>
  2220.         <!-- fort -->
  2221.         <ArtRef Name="goal:IMPROVEMENT_FORT">
  2222.             <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
  2223.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
  2224.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2225.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2226.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_an_fort.nif</Attribute>
  2227.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2228.             <Attribute Class="Scalar">fCenterCut:70</Attribute>
  2229.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2230.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2231.             <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
  2232.         </ArtRef>
  2233.         <ArtRef Name="goal:IMPROVEMENT_FORT">
  2234.             <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
  2235.             <Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2236.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2237.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2238.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_med_fort.nif</Attribute>
  2239.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2240.             <Attribute Class="Scalar">fCenterCut:70</Attribute>
  2241.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2242.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2243.             <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
  2244.         </ArtRef>
  2245.         <ArtRef Name="goal:IMPROVEMENT_FORT">
  2246.             <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
  2247.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2248.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2249.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2250.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/eu_mod_fort.nif</Attribute>
  2251.             <Attribute Class="Scalar">bCutTrees:1</Attribute>
  2252.             <Attribute Class="Scalar">fCenterCut:70</Attribute>
  2253.             <Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
  2254.             <Attribute Class="Scalar">bZMode_Ground:1</Attribute>
  2255.             <Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
  2256.         </ArtRef>
  2257.         <!-- Pasture -->
  2258.         <ArtRef Name="goal:IMPROVEMENT_PASTURE">
  2259.             <Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
  2260.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2261.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2262.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2263.         </ArtRef>
  2264.         <ArtRef Name="goal:IMPROVEMENT_PASTURE">
  2265.             <Attribute Class="Improvement">IMPROVEMENT_PASTURE</Attribute>
  2266.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2267.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2268.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2269.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Pasture/mod_pasture.nif</Attribute>
  2270.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Pasture/mod_pasture.kfm</Attribute>
  2271.         </ArtRef>
  2272.         <!-- Quarry -->
  2273.         <ArtRef Name="goal:IMPROVEMENT_QUARRY">
  2274.             <Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
  2275.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
  2276.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2277.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2278.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/Quarry.nif</Attribute>
  2279.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/Quarry.kfm</Attribute>
  2280.         </ArtRef>
  2281.         <ArtRef Name="goal:IMPROVEMENT_QUARRY">
  2282.             <Attribute Class="Improvement">IMPROVEMENT_QUARRY</Attribute>
  2283.             <Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2284.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2285.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2286.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/Quarry/QuarryModern.nif</Attribute>
  2287.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/Quarry/QuarryModern.kfm</Attribute>
  2288.         </ArtRef>
  2289.         <!-- Windmill -->
  2290.         <ArtRef Name="goal:IMPROVEMENT_WINDMILL">
  2291.             <Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
  2292.             <Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
  2293.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2294.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2295.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill.nif</Attribute>
  2296.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill.kfm</Attribute>
  2297.         </ArtRef>
  2298.         <ArtRef Name="goal:IMPROVEMENT_WINDMILL">
  2299.             <Attribute Class="Improvement">IMPROVEMENT_WINDMILL</Attribute>
  2300.             <Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
  2301.             <Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
  2302.             <Attribute Class="Scalar">bApplyRotation:1</Attribute>
  2303.             <Attribute Class="Scalar">NIF:Art/Structures/Improvements/WindMill/WindMill_mod.nif</Attribute>
  2304.             <Attribute Class="Scalar">KFM:Art/Structures/Improvements/WindMill/WindMill_mod.kfm</Attribute>
  2305.         </ArtRef>
  2306.     </LNode>
  2307.     <!-- *************************************************************************** -->
  2308.     <!-- *************************************************************************** -->
  2309.     <!-- *************************************************************************** -->
  2310.     <LNode Name="Node_4x4">
  2311.         <Width>4</Width>
  2312.         <Height>4</Height>
  2313.     </LNode>
  2314.     <LNode Name="GNode_4x4">
  2315.         <Width>4</Width>
  2316.         <Height>4</Height>
  2317.     </LNode>
  2318.     <!-- *************************************************************************** -->
  2319.     <!-- *************************************************************************** -->
  2320.     <!-- *************************************************************************** -->
  2321.     <LProduction From="PLOT_ROOT">
  2322.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_WATER_WORKED,!IMPROVEMENT_MINE,!IMPROVEMENT_PASTURE,!IMPROVEMENT_QUARRY,!IMPROVEMENT_WINDMILL</Attribute>
  2323.         <To Name="Node_12x12"/>
  2324.     </LProduction>
  2325.     <!-- *************************************************************************** -->
  2326.     <LProduction From="PLOT_ROOT" Name="LandImprovementProd">
  2327.         <Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_FORT,IMPROVEMENT_PASTURE,IMPROVEMENT_QUARRY,IMPROVEMENT_WINDMILL</Attribute>
  2328.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2329.         <To Name="Leaf_LandImprovement_4x4"/>
  2330.     </LProduction>
  2331.     <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
  2332.         <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2333.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2334.         <To Name="Water_Worked_4x4">
  2335.             <Translate>0,0</Translate>
  2336.         </To>
  2337.     </LProduction>
  2338.     <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
  2339.         <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2340.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2341.         <To Name="Water_Worked_4x4">
  2342.             <Translate>-2.5,0</Translate>
  2343.         </To>
  2344.     </LProduction>
  2345.     <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
  2346.         <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2347.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2348.         <To Name="Water_Worked_4x4">
  2349.             <Translate>0,+2.5</Translate>
  2350.         </To>
  2351.     </LProduction>
  2352.     <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
  2353.         <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2354.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2355.         <To Name="Water_Worked_4x4">
  2356.             <Translate>2.5,0</Translate>
  2357.         </To>
  2358.     </LProduction>
  2359.     <LProduction From="PLOT_ROOT" Name="WaterWorkedProd">
  2360.         <Attribute Class="Improvement">IMPROVEMENT_WATER_WORKED</Attribute>
  2361.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2362.         <To Name="Water_Worked_4x4">
  2363.             <Translate>0,-2.5</Translate>
  2364.         </To>
  2365.     </LProduction>
  2366.     <LProduction From="Water_Worked_4x4">
  2367.         <To Name="Leaf_Water_Worked_4x4">
  2368.             <Rotate>-40</Rotate>
  2369.         </To>
  2370.     </LProduction>
  2371.     <LProduction From="Water_Worked_4x4">
  2372.         <To Name="Leaf_Water_Worked_4x4">
  2373.             <Translate>2,-2</Translate>
  2374.             <Rotate>0</Rotate>
  2375.         </To>
  2376.     </LProduction>
  2377.     <LProduction From="Water_Worked_4x4">
  2378.         <To Name="Leaf_Water_Worked_4x4">
  2379.             <Rotate>45</Rotate>
  2380.         </To>
  2381.     </LProduction>
  2382.     <LProduction From="Water_Worked_4x4">
  2383.         <To Name="Leaf_Water_Worked_4x4">
  2384.             <Rotate>90</Rotate>
  2385.         </To>
  2386.     </LProduction>
  2387.     <!-- farm node -->
  2388.     <LProduction From="Farm_4x4">
  2389.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2390.         <To Name="Leaf_Farm_4x4"/>
  2391.         <To Name="Leaf_Farm_1x1">
  2392.             <Translate>1.4,1.2</Translate>
  2393.         </To>
  2394.         <To Name="Leaf_Farm_1x1">
  2395.             <Translate>-0.8,-1.7</Translate>
  2396.         </To>
  2397.         <To Name="Leaf_Farm_1x1">
  2398.             <Translate>1.3,0.1</Translate>
  2399.         </To>
  2400.         <To Name="Leaf_Farm_1x1">
  2401.             <Translate>-1.4,-.5</Translate>
  2402.         </To>
  2403.         <To Name="Leaf_Farm_1x1">
  2404.             <Translate>-1.3,1.0</Translate>
  2405.         </To>
  2406.     </LProduction>
  2407.     <!-- Regular Non-rice farm:     Place a farm in the mix -->
  2408.     <LProduction From="Node_4x4">
  2409.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2410.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT</Attribute>
  2411.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2412.         <To Name="Farm_4x4"/>
  2413.         <To Name="GNode_4x4"/>
  2414.     </LProduction>
  2415.     <LProduction From="GNode_4x4">
  2416.         <To Name="GLeaf_4x2">
  2417.             <Translate>0,1</Translate>
  2418.         </To>
  2419.         <To Name="GLeaf_4x2">
  2420.             <Translate>0,-1</Translate>
  2421.         </To>
  2422.     </LProduction>
  2423.     <!-- SPECIAL Rice & wheat farm:            Place a farm in the top-right of the plot -->
  2424.     <LProduction Name="4x4_Farm_Rice" From="Node_12x12">
  2425.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2426.         <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2427.         <To Name="Farm_4x4">
  2428.             <Translate>3,3</Translate>
  2429.         </To>
  2430.     </LProduction>
  2431.     <LProduction Name="4x4_Farm_Rice2" From="Node_12x12">
  2432.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2433.         <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2434.         <To Name="Farm_4x4">
  2435.             <Translate>-3,3</Translate>
  2436.         </To>
  2437.     </LProduction>
  2438.     <LProduction Name="4x4_Farm_Rice3" From="Node_12x12">
  2439.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2440.         <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2441.         <To Name="Farm_4x4">
  2442.             <Translate>-3,-3</Translate>
  2443.         </To>
  2444.     </LProduction>
  2445.     <LProduction Name="4x4_Farm_Rice4" From="Node_12x12">
  2446.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2447.         <Attribute Class="Bonus">BONUS_RICE,BONUS_WHEAT</Attribute>
  2448.         <To Name="Farm_4x4">
  2449.             <Translate>3,-3</Translate>
  2450.         </To>
  2451.     </LProduction>
  2452.     <LProduction From="Node_6x6">
  2453.         <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
  2454.         <Attribute Class="Bonus">BONUS_WINE</Attribute>
  2455.         <Attribute Class="Scalar">bGoalOnly:1</Attribute>
  2456.         <To Name="BLeaf_4x3"/>
  2457.         <To Name="Node_6x2">
  2458.             <Translate>0,2</Translate>
  2459.         </To>
  2460.     </LProduction>
  2461.     <LProduction From="Node_6x6">
  2462.         <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
  2463.         <Attribute Class="Bonus">BONUS_WINE</Attribute>
  2464.         <Attribute Class="Scalar">bGoalOnly:1</Attribute>
  2465.         <To Name="BLeaf_4x3">
  2466.             <Translate>0,2</Translate>
  2467.         </To>
  2468.         <To Name="Node_6x2">
  2469.             <Translate>0,-2</Translate>
  2470.         </To>
  2471.     </LProduction>
  2472.     <LProduction From="Node_4x4" Name="Node_4x4_To_Bleaf_4x4_For_Wine_Dye_and_Silk">
  2473.         <Attribute Class="Bonus">BONUS_SILK,BONUS_DYE</Attribute>
  2474.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  2475.         <Attribute Class="Scalar">bBonusImprovedOnly:0</Attribute>
  2476.         <To Name="BLeaf_4x4"/>
  2477.     </LProduction>
  2478.     <LProduction From="Node_4x4">
  2479.         <Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
  2480.         <To Name="BLeaf_4x4"/>
  2481.     </LProduction>
  2482.     <!-- *************************************************************************** -->
  2483.     <!-- *************************************************************************** -->
  2484.     <!-- *************************************************************************** -->
  2485.     <!-- *************************************************************************** -->
  2486.     <!-- *************************************************************************** -->
  2487.     <!-- *************************************************************************** -->
  2488.     <!-- Production generated by LSysTool converter with input=E:\Test.bmp -->
  2489.     <LProduction From="Node_12x12">
  2490.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
  2491.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_SILK</Attribute>
  2492.         <To Name="Node_2x2">
  2493.             <Translate>-5.000000,-5.000000</Translate>
  2494.         </To>
  2495.         <To Name="Node_3x2">
  2496.             <Translate>-2.500000,-5.000000</Translate>
  2497.         </To>
  2498.         <To Name="Node_3x2">
  2499.             <Translate>0.500000,-5.000000</Translate>
  2500.         </To>
  2501.         <To Name="Node_3x2">
  2502.             <Translate>3.000000,-4.500000</Translate>
  2503.             <Rotate>90</Rotate>
  2504.         </To>
  2505.         <To Name="Node_2x2">
  2506.             <Translate>5.000000,-5.000000</Translate>
  2507.         </To>
  2508.         <To Name="Node_4x2">
  2509.             <Translate>-5.000000,-2.000000</Translate>
  2510.             <Rotate>90</Rotate>
  2511.         </To>
  2512.         <To Name="Node_4x4">
  2513.             <Translate>-2.000000,-2.000000</Translate>
  2514.         </To>
  2515.         <To Name="Node_2x1">
  2516.             <Translate>1.000000,-3.500000</Translate>
  2517.         </To>
  2518.         <To Name="Node_3x2">
  2519.             <Translate>5.000000,-2.500000</Translate>
  2520.             <Rotate>90</Rotate>
  2521.         </To>
  2522.         <To Name="Node_4x4">
  2523.             <Translate>2.000000,-1.000000</Translate>
  2524.         </To>
  2525.         <To Name="Node_2x2">
  2526.             <Translate>5.000000,0.000000</Translate>
  2527.         </To>
  2528.         <To Name="Node_4x2">
  2529.             <Translate>-5.000000,2.000000</Translate>
  2530.             <Rotate>90</Rotate>
  2531.         </To>
  2532.         <To Name="Node_4x4">
  2533.             <Translate>-2.000000,2.000000</Translate>
  2534.         </To>
  2535.         <To Name="Node_2x1">
  2536.             <Translate>1.000000,1.500000</Translate>
  2537.         </To>
  2538.         <To Name="Node_4x4">
  2539.             <Translate>4.000000,3.000000</Translate>
  2540.         </To>
  2541.         <To Name="Node_4x2">
  2542.             <Translate>1.000000,4.000000</Translate>
  2543.             <Rotate>90</Rotate>
  2544.         </To>
  2545.         <To Name="Node_2x2">
  2546.             <Translate>-5.000000,5.000000</Translate>
  2547.         </To>
  2548.         <To Name="Node_4x2">
  2549.             <Translate>-2.000000,5.000000</Translate>
  2550.         </To>
  2551.         <To Name="Node_2x1">
  2552.             <Translate>3.000000,5.500000</Translate>
  2553.         </To>
  2554.         <To Name="Node_2x1">
  2555.             <Translate>5.000000,5.500000</Translate>
  2556.         </To>
  2557.     </LProduction>
  2558.     <!-- 4x4 node ***************************** -->
  2559.     <LProduction From="Node_4x4">
  2560.         <To Name="Node_4x2">
  2561.             <Rotate>90</Rotate>
  2562.             <Translate>-1,0</Translate>
  2563.         </To>
  2564.         <To Name="Node_4x2">
  2565.             <Rotate>90</Rotate>
  2566.             <Translate>1,0</Translate>
  2567.         </To>
  2568.     </LProduction>
  2569.     <LProduction From="Node_4x4">
  2570.         <To Name="Node_4x2">
  2571.             <Translate>0,-1</Translate>
  2572.         </To>
  2573.         <To Name="Node_4x2">
  2574.             <Translate>0,1</Translate>
  2575.         </To>
  2576.     </LProduction>
  2577.     <!-- 4x2 node ***************************** -->
  2578.     <LProduction From="Node_4x2" Name="P4x2_A">
  2579.         <Attribute Class="Improvement">IMPROVEMENT_FARM</Attribute>
  2580.         <Attribute Class="RegionTest">0</Attribute>
  2581.         <To Name="GLeaf_4x2"/>
  2582.         <To Name="BLeaf_4x2"/>
  2583.     </LProduction>
  2584.     <LProduction From="Node_4x2" Name="P4x2_B">
  2585.         <Attribute Class="Improvement">IMPROVEMENT_PLANTATION</Attribute>
  2586.         <Attribute Class="Bonus">BONUS_SILK</Attribute>
  2587.         <Attribute Class="RegionTest">0</Attribute>
  2588.         <Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
  2589.         <To Name="BLeaf_4x2"/>
  2590.         <To Name="GLeaf_4x2"/>
  2591.     </LProduction>
  2592.     <LProduction From="Node_4x2" Name="P4x2_C">
  2593.         <Attribute Class="Improvement">IMPROVEMENT_WINERY</Attribute>
  2594.         <Attribute Class="Bonus">BONUS_WINE</Attribute>
  2595.         <Attribute Class="RegionTest">0</Attribute>
  2596.         <To Name="BLeaf_4x2"/>
  2597.         <To Name="GLeaf_4x2"/>
  2598.     </LProduction>
  2599.     <LProduction From="Node_4x2" Name="P4x2_D">
  2600.         <To Name="Node_2x2">
  2601.             <Translate>-1,0</Translate>
  2602.         </To>
  2603.         <To Name="Node_2x2">
  2604.             <Translate>1,0</Translate>
  2605.         </To>
  2606.     </LProduction>
  2607.     <LProduction From="Node_4x2" Name="P4x2_E">
  2608.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
  2609.         <To Name="Node_3x2">
  2610.             <Translate>-0.5,0</Translate>
  2611.         </To>
  2612.         <To Name="Node_2x1">
  2613.             <Translate>1.5,0</Translate>
  2614.             <Rotate>90</Rotate>
  2615.         </To>
  2616.     </LProduction>
  2617.     <LProduction From="Node_4x2" Name="P4x2_F">
  2618.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
  2619.         <To Name="Node_2x1">
  2620.             <Translate>-1.5,0</Translate>
  2621.             <Rotate>90</Rotate>
  2622.         </To>
  2623.         <To Name="Node_3x2">
  2624.             <Translate>0.5,0</Translate>
  2625.         </To>
  2626.     </LProduction>
  2627.     <LProduction From="Node_4x2" Name="P4x2_F">
  2628.         <Attribute Class="Bonus">BONUS_DYE,BONUS_SUGAR</Attribute>
  2629.         <Attribute Class="Scalar">bNotBFS:1</Attribute>
  2630.         <To Name="Node_2x1">
  2631.             <Translate>-1.5,0</Translate>
  2632.             <Rotate>90</Rotate>
  2633.         </To>
  2634.         <To Name="Node_3x2">
  2635.             <Translate>0.5,0</Translate>
  2636.         </To>
  2637.     </LProduction>
  2638.     <!-- 3x2 node ***************************** -->
  2639.     <LProduction From="Node_3x2">
  2640.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
  2641.         <Attribute Class="RegionTest">0</Attribute>
  2642.         <To Name="GLeaf_3x2"/>
  2643.         <To Name="BLeaf_3x2"/>
  2644.     </LProduction>
  2645.     <LProduction From="Node_3x2">
  2646.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
  2647.         <Attribute Class="RegionTest">0</Attribute>
  2648.         <To Name="Node_2x1">
  2649.             <Translate>-1,0</Translate>
  2650.             <Rotate>90</Rotate>
  2651.         </To>
  2652.         <To Name="Node_2x2">
  2653.             <Translate>0.5,0</Translate>
  2654.         </To>
  2655.     </LProduction>
  2656.     <LProduction From="Node_3x2">
  2657.         <Attribute Class="RegionTest">0</Attribute>
  2658.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM,!IMPROVEMENT_WINERY,!IMPROVEMENT_PLANTATION</Attribute>
  2659.         <To Name="Node_2x2">
  2660.             <Translate>-0.5,0</Translate>
  2661.         </To>
  2662.         <To Name="Node_2x1">
  2663.             <Translate>1,0</Translate>
  2664.             <Rotate>90</Rotate>
  2665.         </To>
  2666.     </LProduction>
  2667.     <!-- 2x2 node ***************************** -->
  2668.     <LProduction From="Node_2x2">
  2669.         <Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
  2670.         <To Name="GLeaf_2x2"/>
  2671.         <To Name="BLeaf_2x2"/>
  2672.     </LProduction>
  2673.     <LProduction From="Node_2x2">
  2674.         <Attribute Class="Improvement">NO_IMPROVEMENT</Attribute>
  2675.         <Attribute Class="Bonus">BONUS_SILK,BONUS_DYE,BONUS_SPICES,BONUS_SUGAR,BONUS_CORN</Attribute>
  2676.         <To Name="BLeaf_2x2"/>
  2677.     </LProduction>
  2678.     <LProduction From="Node_2x2">
  2679.         <Attribute Class="Improvement">IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN,!IMPROVEMENT_WINERY</Attribute>
  2680.         <To Name="GLeaf_2x2">
  2681.             <Translate>0,0</Translate>
  2682.             <Rotate>90</Rotate>
  2683.         </To>
  2684.         <To Name="BLeaf_2x2">
  2685.             <Translate>0,0</Translate>
  2686.             <Rotate>90</Rotate>
  2687.         </To>
  2688.     </LProduction>
  2689.     <LProduction From="Node_2x2">
  2690.         <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  2691.         <To Name="Node_2x1">
  2692.             <Translate>+0.5,0</Translate>
  2693.             <Rotate>90</Rotate>
  2694.         </To>
  2695.         <To Name="Node_2x1">
  2696.             <Translate>-0.5,0</Translate>
  2697.             <Rotate>-90</Rotate>
  2698.         </To>
  2699.     </LProduction>
  2700.     <!-- 2x1 node ***************************** -->
  2701.     <LProduction From="Node_2x1">
  2702.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_COTTAGE,!IMPROVEMENT_HAMLET,!IMPROVEMENT_VILLAGE,!IMPROVEMENT_TOWN</Attribute>
  2703.         <To Name="GLeaf_2x1"/>
  2704.         <To Name="BLeaf_2x1"/>
  2705.     </LProduction>
  2706.     <LProduction From="Node_2x1">
  2707.         <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  2708.         <To Name="BLeaf_2x1"/>
  2709.     </LProduction>
  2710.     <LProduction From="Node_2x1">
  2711.         <Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
  2712.         <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  2713.         <To Name="BLeaf_2x1"/>
  2714.     </LProduction>
  2715.     <LProduction From="Node_2x1" Name="Suburb_Production">
  2716.         <Attribute Class="Improvement">IMPROVEMENT_COTTAGE,IMPROVEMENT_HAMLET,IMPROVEMENT_VILLAGE,IMPROVEMENT_TOWN</Attribute>
  2717.         <To Name="BLeaf_1x1">
  2718.             <Translate>-.5,0</Translate>
  2719.         </To>
  2720.         <To Name="BLeaf_1x1">
  2721.             <Translate>+.5,0</Translate>
  2722.         </To>
  2723.     </LProduction>
  2724.     <!-- *************************************************************************** -->
  2725.     <!-- *************************************************************************** -->
  2726.     <!-- *************************************************************************** -->
  2727.     <!-- Productions generated by LSysTool follow -->
  2728.     <!-- input=PlotBuilder_Productions/12x12_01.bmp -->
  2729.     <LProduction From="Node_12x12">
  2730.         <To Name="Node_6x6">
  2731.             <Translate>-3.000000,-3.000000</Translate>
  2732.         </To>
  2733.         <To Name="Node_6x6">
  2734.             <Translate>3.000000,-3.000000</Translate>
  2735.         </To>
  2736.         <To Name="Node_6x6">
  2737.             <Translate>-3.000000,3.000000</Translate>
  2738.         </To>
  2739.         <To Name="Node_6x6">
  2740.             <Translate>3.000000,3.000000</Translate>
  2741.         </To>
  2742.     </LProduction>
  2743.     <!-- input=PlotBuilder_Productions/12x12_02.bmp -->
  2744.     <LProduction From="Node_12x12">
  2745.         <To Name="Node_6x2">
  2746.             <Translate>-3.000000,-5.000000</Translate>
  2747.         </To>
  2748.         <To Name="Node_6x2">
  2749.             <Translate>3.000000,-5.000000</Translate>
  2750.         </To>
  2751.         <To Name="Node_6x2">
  2752.             <Translate>-5.000000,-1.000000</Translate>
  2753.             <Rotate>90</Rotate>
  2754.         </To>
  2755.         <To Name="Node_6x6">
  2756.             <Translate>-1.000000,-1.000000</Translate>
  2757.         </To>
  2758.         <To Name="Node_4x4">
  2759.             <Translate>4.000000,-2.000000</Translate>
  2760.         </To>
  2761.         <To Name="Node_4x2">
  2762.             <Translate>4.000000,1.000000</Translate>
  2763.         </To>
  2764.         <To Name="Node_4x4">
  2765.             <Translate>-4.000000,4.000000</Translate>
  2766.         </To>
  2767.         <To Name="Node_4x4">
  2768.             <Translate>0.000000,4.000000</Translate>
  2769.         </To>
  2770.         <To Name="Node_4x4">
  2771.             <Translate>4.000000,4.000000</Translate>
  2772.         </To>
  2773.     </LProduction>
  2774.     <!-- input=PlotBuilder_Productions/12x12_03.bmp -->
  2775.     <LProduction From="Node_12x12">
  2776.         <To Name="Node_4x4">
  2777.             <Translate>-4.000000,-4.000000</Translate>
  2778.         </To>
  2779.         <To Name="Node_6x2">
  2780.             <Translate>1.000000,-5.000000</Translate>
  2781.         </To>
  2782.         <To Name="Node_6x2">
  2783.             <Translate>5.000000,-3.000000</Translate>
  2784.             <Rotate>90</Rotate>
  2785.         </To>
  2786.         <To Name="Node_6x6">
  2787.             <Translate>1.000000,-1.000000</Translate>
  2788.         </To>
  2789.         <To Name="Node_4x4">
  2790.             <Translate>-4.000000,0.000000</Translate>
  2791.         </To>
  2792.         <To Name="Node_6x2">
  2793.             <Translate>5.000000,3.000000</Translate>
  2794.             <Rotate>90</Rotate>
  2795.         </To>
  2796.         <To Name="Node_4x2">
  2797.             <Translate>-5.000000,4.000000</Translate>
  2798.             <Rotate>90</Rotate>
  2799.         </To>
  2800.         <To Name="Node_4x4">
  2801.             <Translate>-2.000000,4.000000</Translate>
  2802.         </To>
  2803.         <To Name="Node_4x4">
  2804.             <Translate>2.000000,4.000000</Translate>
  2805.         </To>
  2806.     </LProduction>
  2807.     <!-- input=PlotBuilder_Productions/12x12_04.bmp -->
  2808.     <LProduction From="Node_12x12">
  2809.         <To Name="Node_4x4">
  2810.             <Translate>-4.000000,-4.000000</Translate>
  2811.         </To>
  2812.         <To Name="Node_4x4">
  2813.             <Translate>0.000000,-4.000000</Translate>
  2814.         </To>
  2815.         <To Name="Node_4x4">
  2816.             <Translate>4.000000,-4.000000</Translate>
  2817.         </To>
  2818.         <To Name="Node_4x4">
  2819.             <Translate>-4.000000,0.000000</Translate>
  2820.         </To>
  2821.         <To Name="Node_6x6">
  2822.             <Translate>1.000000,1.000000</Translate>
  2823.         </To>
  2824.         <To Name="Node_6x2">
  2825.             <Translate>5.000000,1.000000</Translate>
  2826.             <Rotate>90</Rotate>
  2827.         </To>
  2828.         <To Name="Node_4x4">
  2829.             <Translate>-4.000000,4.000000</Translate>
  2830.         </To>
  2831.         <To Name="Node_2x2">
  2832.             <Translate>-1.000000,5.000000</Translate>
  2833.         </To>
  2834.         <To Name="Node_6x2">
  2835.             <Translate>3.000000,5.000000</Translate>
  2836.         </To>
  2837.     </LProduction>
  2838.     <!-- input=PlotBuilder_Productions/12x12_05.bmp -->
  2839.     <LProduction From="Node_12x12">
  2840.         <To Name="Node_6x2">
  2841.             <Translate>-5.000000,-3.000000</Translate>
  2842.             <Rotate>90</Rotate>
  2843.         </To>
  2844.         <To Name="Node_4x4">
  2845.             <Translate>-2.000000,-4.000000</Translate>
  2846.         </To>
  2847.         <To Name="Node_4x2">
  2848.             <Translate>1.000000,-4.000000</Translate>
  2849.             <Rotate>90</Rotate>
  2850.         </To>
  2851.         <To Name="Node_4x4">
  2852.             <Translate>4.000000,-4.000000</Translate>
  2853.         </To>
  2854.         <To Name="Node_6x6">
  2855.             <Translate>-1.000000,1.000000</Translate>
  2856.         </To>
  2857.         <To Name="Node_4x2">
  2858.             <Translate>4.000000,-1.000000</Translate>
  2859.         </To>
  2860.         <To Name="Node_4x2">
  2861.             <Translate>-5.000000,2.000000</Translate>
  2862.             <Rotate>90</Rotate>
  2863.         </To>
  2864.         <To Name="Node_4x4">
  2865.             <Translate>4.000000,2.000000</Translate>
  2866.         </To>
  2867.         <To Name="Node_6x2">
  2868.             <Translate>-3.000000,5.000000</Translate>
  2869.         </To>
  2870.         <To Name="Node_6x2">
  2871.             <Translate>3.000000,5.000000</Translate>
  2872.         </To>
  2873.     </LProduction>
  2874.     <!-- input=PlotBuilder_Productions/Node_6x2_01.bmp -->
  2875.     <LProduction From="Node_6x2">
  2876.         <To Name="Node_4x2">
  2877.             <Translate>-1.000000,0.000000</Translate>
  2878.         </To>
  2879.         <To Name="Node_2x2">
  2880.             <Translate>2.000000,0.000000</Translate>
  2881.         </To>
  2882.     </LProduction>
  2883.     <!-- input=PlotBuilder_Productions/Node_6x2_02.bmp -->
  2884.     <LProduction From="Node_6x2">
  2885.         <To Name="Node_2x2">
  2886.             <Translate>-2.000000,0.000000</Translate>
  2887.         </To>
  2888.         <To Name="Node_4x2">
  2889.             <Translate>1.000000,0.000000</Translate>
  2890.         </To>
  2891.     </LProduction>
  2892.     <!-- input=PlotBuilder_Productions/Node_6x2_03.bmp -->
  2893.     <LProduction From="Node_6x2">
  2894.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SILK,!BONUS_SUGAR</Attribute>
  2895.         <To Name="Node_3x2">
  2896.             <Translate>-1.500000,0.000000</Translate>
  2897.         </To>
  2898.         <To Name="Node_3x2">
  2899.             <Translate>1.500000,0.000000</Translate>
  2900.         </To>
  2901.     </LProduction>
  2902.     <!-- input=PlotBuilder_Productions/Node_6x2_04.bmp -->
  2903.     <LProduction From="Node_6x2">
  2904.         <To Name="Node_2x2">
  2905.             <Translate>-2.000000,0.000000</Translate>
  2906.         </To>
  2907.         <To Name="Node_2x2">
  2908.             <Translate>0.000000,0.000000</Translate>
  2909.         </To>
  2910.         <To Name="Node_2x2">
  2911.             <Translate>2.000000,0.000000</Translate>
  2912.         </To>
  2913.     </LProduction>
  2914.     <!-- input=PlotBuilder_Productions/Node_6x6_01.bmp -->
  2915.     <LProduction From="Node_6x6">
  2916.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  2917.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
  2918.         <To Name="Node_3x2">
  2919.             <Translate>-1.500000,-2.000000</Translate>
  2920.         </To>
  2921.         <To Name="Node_3x2">
  2922.             <Translate>1.500000,-2.000000</Translate>
  2923.         </To>
  2924.         <To Name="Node_2x2">
  2925.             <Translate>-2.000000,0.000000</Translate>
  2926.         </To>
  2927.         <To Name="Node_2x2">
  2928.             <Translate>0.000000,0.000000</Translate>
  2929.         </To>
  2930.         <To Name="Node_2x2">
  2931.             <Translate>2.000000,0.000000</Translate>
  2932.         </To>
  2933.         <To Name="Node_2x2">
  2934.             <Translate>-2.000000,2.000000</Translate>
  2935.         </To>
  2936.         <To Name="Node_2x2">
  2937.             <Translate>0.000000,2.000000</Translate>
  2938.         </To>
  2939.         <To Name="Node_2x2">
  2940.             <Translate>2.000000,2.000000</Translate>
  2941.         </To>
  2942.     </LProduction>
  2943.     <!-- input=PlotBuilder_Productions/Node_6x6_02.bmp -->
  2944.     <LProduction From="Node_6x6">
  2945.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  2946.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
  2947.         <To Name="Node_3x2">
  2948.             <Translate>-1.500000,-2.000000</Translate>
  2949.         </To>
  2950.         <To Name="Node_3x2">
  2951.             <Translate>1.500000,-2.000000</Translate>
  2952.         </To>
  2953.         <To Name="Node_2x1">
  2954.             <Translate>-2.500000,0.000000</Translate>
  2955.             <Rotate>90</Rotate>
  2956.         </To>
  2957.         <To Name="Node_3x2">
  2958.             <Translate>-0.500000,0.000000</Translate>
  2959.         </To>
  2960.         <To Name="Node_2x1">
  2961.             <Translate>2.000000,-0.500000</Translate>
  2962.         </To>
  2963.         <To Name="Node_3x2">
  2964.             <Translate>2.000000,1.500000</Translate>
  2965.             <Rotate>90</Rotate>
  2966.         </To>
  2967.         <To Name="Node_3x2">
  2968.             <Translate>-1.500000,2.000000</Translate>
  2969.         </To>
  2970.         <To Name="Node_2x1">
  2971.             <Translate>0.500000,2.000000</Translate>
  2972.             <Rotate>90</Rotate>
  2973.         </To>
  2974.     </LProduction>
  2975.     <!-- input=PlotBuilder_Productions/Node_6x6_03.bmp -->
  2976.     <LProduction From="Node_6x6">
  2977.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  2978.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
  2979.         <To Name="Node_3x2">
  2980.             <Translate>-2.000000,-1.500000</Translate>
  2981.             <Rotate>90</Rotate>
  2982.         </To>
  2983.         <To Name="Node_2x2">
  2984.             <Translate>0.000000,-2.000000</Translate>
  2985.         </To>
  2986.         <To Name="Node_3x2">
  2987.             <Translate>2.000000,-1.500000</Translate>
  2988.             <Rotate>90</Rotate>
  2989.         </To>
  2990.         <To Name="Node_2x2">
  2991.             <Translate>0.000000,0.000000</Translate>
  2992.         </To>
  2993.         <To Name="Node_2x2">
  2994.             <Translate>-2.000000,1.000000</Translate>
  2995.         </To>
  2996.         <To Name="Node_3x2">
  2997.             <Translate>2.000000,1.500000</Translate>
  2998.             <Rotate>90</Rotate>
  2999.         </To>
  3000.         <To Name="Node_2x2">
  3001.             <Translate>0.000000,2.000000</Translate>
  3002.         </To>
  3003.         <To Name="Node_2x1">
  3004.             <Translate>-2.000000,2.500000</Translate>
  3005.         </To>
  3006.     </LProduction>
  3007.     <!-- input=PlotBuilder_Productions/Node_6x6_04.bmp -->
  3008.     <LProduction From="Node_6x6">
  3009.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  3010.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE</Attribute>
  3011.         <To Name="Node_2x2">
  3012.             <Translate>-2.000000,-2.000000</Translate>
  3013.         </To>
  3014.         <To Name="Node_2x2">
  3015.             <Translate>0.000000,-2.000000</Translate>
  3016.         </To>
  3017.         <To Name="Node_2x2">
  3018.             <Translate>2.000000,-2.000000</Translate>
  3019.         </To>
  3020.         <To Name="Node_4x2">
  3021.             <Translate>-1.000000,0.000000</Translate>
  3022.         </To>
  3023.         <To Name="Node_4x2">
  3024.             <Translate>2.000000,1.000000</Translate>
  3025.             <Rotate>90</Rotate>
  3026.         </To>
  3027.         <To Name="Node_4x2">
  3028.             <Translate>-1.000000,2.000000</Translate>
  3029.         </To>
  3030.     </LProduction>
  3031.     <!-- input=PlotBuilder_Productions/Node_6x6_05.bmp -->
  3032.     <LProduction From="Node_6x6">
  3033.         <Attribute Class="Improvement">NO_IMPROVEMENT,IMPROVEMENT_ALL,!IMPROVEMENT_FARM</Attribute>
  3034.         <Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_DYE,!BONUS_SUGAR</Attribute>
  3035.         <To Name="Node_4x2">
  3036.             <Translate>-2.000000,-1.000000</Translate>
  3037.             <Rotate>90</Rotate>
  3038.         </To>
  3039.         <To Name="Node_4x2">
  3040.             <Translate>1.000000,-2.000000</Translate>
  3041.         </To>
  3042.         <To Name="Node_4x2">
  3043.             <Translate>1.000000,0.000000</Translate>
  3044.         </To>
  3045.         <To Name="Node_4x2">
  3046.             <Translate>-1.000000,2.000000</Translate>
  3047.         </To>
  3048.         <To Name="Node_2x2">
  3049.             <Translate>2.000000,2.000000</Translate>
  3050.         </To>
  3051.     </LProduction>
  3052.     <!-- input=PlotBuilder_Productions/Node_6x6_08.bmp -->
  3053.     <LProduction From="Node_6x6">
  3054.         <To Name="Node_3x2">
  3055.             <Translate>-2.000000,-1.500000</Translate>
  3056.             <Rotate>90</Rotate>
  3057.         </To>
  3058.         <To Name="Node_4x2">
  3059.             <Translate>1.000000,-2.000000</Translate>
  3060.         </To>
  3061.         <To Name="Node_4x4">
  3062.             <Translate>1.000000,1.000000</Translate>
  3063.         </To>
  3064.         <To Name="Node_3x2">
  3065.             <Translate>-2.000000,1.500000</Translate>
  3066.             <Rotate>90</Rotate>
  3067.         </To>
  3068.     </LProduction>
  3069.     <!-- input=PlotBuilder_Productions/Node_6x6_09.bmp -->
  3070.     <LProduction From="Node_6x6">
  3071.         <To Name="Node_3x2">
  3072.             <Translate>-1.500000,-2.000000</Translate>
  3073.         </To>
  3074.         <To Name="Node_3x2">
  3075.             <Translate>1.500000,-2.000000</Translate>
  3076.         </To>
  3077.         <To Name="Node_4x4">
  3078.             <Translate>-1.000000,1.000000</Translate>
  3079.         </To>
  3080.         <To Name="Node_4x2">
  3081.             <Translate>2.000000,1.000000</Translate>
  3082.             <Rotate>90</Rotate>
  3083.         </To>
  3084.     </LProduction>
  3085. </LSystemInfos>
  3086.