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- // DSP Effects
- // 0 : "Normal (off)"
- // 1 : "Generic"
- // 2 : "Metal Small"
- // 3 : "Metal Medium"
- // 4 : "Metal Large"
- // 5 : "Tunnel Small"
- // 6 : "Tunnel Medium"
- // 7 : "Tunnel Large"
- // 8 : "Chamber Small"
- // 9 : "Chamber Medium"
- // 10: "Chamber Large"
- // 11: "Bright Small"
- // 12: "Bright Medium"
- // 13: "Bright Large"
- // 14: "Water 1"
- // 15: "Water 2"
- // 16: "Water 3"
- // 17: "Concrete Small"
- // 18: "Concrete Medium"
- // 19: "Concrete Large"
- // 20: "Big 1"
- // 21: "Big 2"
- // 22: "Big 3"
- // 23: "Cavern Small"
- // 24: "Cavern Medium"
- // 25: "Cavern Large"
- // 26: "Weirdo 1"
- // 27: "Weirdo 2"
- // 28: "Weirdo 3"
-
- // ATTN_NONE 0.0f
- // ATTN_NORM 0.8f 75dB
- // ATTN_IDLE 2.0f 60dB
- // ATTN_STATIC 1.25f 66dB
- // ATTN_RICOCHET 1.5f 65dB
- // ATTN_GUNFIRE 0.27f 140dB
-
- // SNDLVL_50dB = 50, // 3.9
- // SNDLVL_55dB = 55, // 3.0
- // SNDLVL_IDLE = 60, // 2.0
- // SNDLVL_TALKING = 60, // 2.0
- // SNDLVL_60dB = 60, // 2.0
- // SNDLVL_65dB = 65, // 1.5
- // SNDLVL_STATIC = 66, // 1.25
- // SNDLVL_70dB = 70, // 1.0
- // SNDLVL_NORM = 75,
- // SNDLVL_75dB = 75, // 0.8
- // SNDLVL_80dB = 80, // 0.7
- // SNDLVL_85dB = 85, // 0.6
- // SNDLVL_90dB = 90, // 0.5
- // SNDLVL_95dB = 95,
- // SNDLVL_100dB = 100, // 0.4
- // SNDLVL_105dB = 105,
- // SNDLVL_120dB = 120,
- // SNDLVL_130dB = 130,
- // SNDLVL_GUNFIRE = 140, // 0.27
- // SNDLVL_140dB = 140, // 0.2
- // SNDLVL_150dB = 150, // 0.2
-
- // General soundscapes
-
- // This soundscape enables automatic dsp
-
- "automatic"
- {
- "dsp" "1"
- "dsp_volume" "1.0"
- }
- // This soundscape enables automatic dsp at 50% mix - good if you have
- // a lot of dialog that must be understood at any distance
-
- "automatic_dialog"
- {
- "dsp" "1"
- "dsp_volume" "0.5"
- }
-
-
- // *******************************************************************************
- // ***************** E3_Techdemo_01 - 06 *****************
-
- // e3_techdemo_01
-
- "e3_techdemo_gmanspeaking"
- {
- "dsp" "10"
- }
-
- "e3_Techdemo_02"
- {
- "dsp" "20"
-
- // physics room
-
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "100"
- "attenuation" "0"
- "wave" "ambient/machines/courtyard_mach_loop.wav"
- }
- }
-
- "e3_Techdemo_03"
- {
- "dsp" "1"
-
- }
-
- "e3_Techdemo_05"
- {
- "dsp" "10"
-
- // dripping cave ambient
-
- "playlooping"
- {
- "volume" "0.23"
- "pitch" "100"
- "attenuation" "0"
- "wave" "ambient/water/corridor_water.wav"
- }
- }
-
- "e3_Techdemo_06"
- {
- "dsp" "20"
-
- // lake
-
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "attenuation" "0"
- "wave" "ambient/water/lake_water.wav"
- }
- }
-
- "e3_end"
- {
- "dsp" "0"
- }
-
- // ***************** E3_Techdemo_01 - 06 *****************
- // *******************************************************************************
-
-
- // ****************** SOUNDSCAPE TEST ***************************************
-
-
- // No DSP, no ambients
- "Nothing"
- {
- "dsp" "0"
- }
-
- "GenericIndoor"
- {
- "dsp" "1"
- "playlooping"
- {
- "volume" "1"
- "pitch" "100"
- "wave" "ambient/atmosphere/indoor2.wav"
- }
- }
-
- "GenericOutdoor"
- {
- "dsp" "19"
- "playlooping"
- {
- "volume" "0.25"
- "wave" "ambient/atmosphere/indoor2.wav"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/outdoor2.wav"
- "pitch" "100"
- "position" "0"
- }
- "playsoundscape"
- {
- "name" "d2_depot_cellblock_medium"
- "volume" "0.75"
- "position" "2"
- }
- "playsoundscape"
- {
- "name" "d2_depot_cellblock_medium"
- "volume" "0.75"
- "position" "2"
- }
- }
-
-
-
-
- "cabin"
- {
- "dsp" "17"
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "wave" "test/temp/soundscape_test/cabin_ambience.wav"
- }
-
- // *** TEST TV ********
- "playsoundscape"
- {
- "name" "test_tvset"
- "volume" "1"
- "position" "0"
-
- }
-
- // ** Tower sticking out of wall
- "playlooping"
- {
- "volume" "0.6"
- "wave" "test/temp/soundscape_test/cabin_wall.wav"
- "pitch" "100"
- "attenuation" "2"
- "position" "1"
- }
-
-
- // Random Sounds for Wall
- "playrandom"
- {
- // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval )
- // every 0.5 to 2 seconds
- "time" "1,4"
-
- // at a volume of 0.25 to 0.25
- "volume" "0.5,0.8"
-
- // at a pitch of 90 to 100
- "pitch" "80,120"
-
- // play one of these .wav files randomly each time
- "rndwave"
- {
- "wave" "test/temp/soundscape_test/wall1.wav"
- "wave" "test/temp/soundscape_test/wall2.wav"
- "wave" "test/temp/soundscape_test/wall3.wav"
- "wave" "test/temp/soundscape_test/wall4.wav"
- }
-
- // omit position for ambient sounds
- "position" "1"
- // only required if "position" is present
- "attenuation" "2"
- }
-
-
-
- }
-
-
- "cabin_outdoor"
- {
- "dsp" "20"
- "playlooping"
- {
- "volume" "1"
- "pitch" "100"
- "wave" "test/temp/soundscape_test/outdoor.wav"
- }
-
- "playrandom"
- {
- // time, volume, pitch, attenuation are all random intervals ( i.e. minval, maxval )
- // every 0.5 to 2 seconds
- "time" "0.1, 0.1"
-
- // at a volume of 0.25 to 0.25
- "volume" "0.5,1"
-
- // at a pitch of 90 to 100
- "pitch" "50,120"
-
- // play one of these .wav files randomly each time
- "rndwave"
- {
- "wave" "test/temp/soundscape_test/music_snippet1.wav"
- "wave" "test/temp/soundscape_test/music_snippet2.wav"
- //"wave" "test/temp/soundscape_test/music_snippet3.wav"
- //"wave" "test/temp/soundscape_test/music_snippet4.wav"
- //"wave" "test/temp/soundscape_test/music_snippet5.wav"
- //"wave" "test/temp/soundscape_test/music_snippet6.wav"
- //"wave" "test/temp/soundscape_test/music_snippet7.wav"
- //"wave" "test/temp/soundscape_test/music_snippet8.wav"
- }
-
-
- }
-
- }
-
- "test_tvset"
- {
- "dsp" "1"
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
-
- "wave" "test/temp/soundscape_test/tv_music.wav"
- "position" "0"
- "attenuation" "2"
-
- }
-
-
- "playrandom"
- {
- "time" "0.1, 0.3"
- "volume" "0.1,0.15"
- "pitch" "95,105"
- "attenuation" "2"
- "position" "0"
-
- "rndwave"
- {
- "wave" "test/temp/soundscape_test/music_snippet1.wav"
- "wave" "test/temp/soundscape_test/music_snippet2.wav"
- "wave" "test/temp/soundscape_test/music_snippet3.wav"
-
- }
-
- }
-
-
- }
-