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- // sample animation script
- //
- //
- // commands:
- // Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
- // variables:
- // FgColor
- // BgColor
- // Position
- // Size
- // Blur (hud panels only)
- // TextColor (hud panels only)
- // Ammo2Color (hud panels only)
- // Alpha (hud weapon selection only)
- // SelectionAlpha (hud weapon selection only)
- // TextScan (hud weapon selection only)
- //
- // interpolator:
- // Linear
- // Accel - starts moving slow, ends fast
- // Deaccel - starts moving fast, ends slow
- //
- // RunEvent <event name> <start time>
- // starts another even running at the specified time
- //
- // StopEvent <event name> <start time>
- // stops another event that is current running at the specified time
- //
- // StopAnimation <panel name> <variable> <start time>
- // stops all animations refering to the specified variable in the specified panel
- //
- // StopPanelAnimations <panel name> <start time>
- // stops all active animations operating on the specified panel
- //
- //
- // Useful game console commands:
- // cl_Animationinfo <hudelement name> or <panelname>
- // displays all the animatable variables for the hud element
- //
-
-
- event LevelInit
- {
- }
-
- event FadeOutTeamLine
- {
- // make the display visible
- Animate TeamDisplay Alpha "0" Linear 0.0 0.25
- }
-
- event FadeInTeamLine
- {
- // make the display visible
- Animate TeamDisplay Alpha "255" Linear 0.0 0.5
- }
-
- event OpenWeaponSelectionMenu
- {
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- StopEvent FadeOutWeaponSelectionMenu 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
- }
-
- event CloseWeaponSelectionMenu
- {
- // hide the whole thing near immediately
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1
- }
-
- event FadeOutWeaponSelectionMenu
- {
- // slowly hide the whole thing
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5
- }
-
- event SuitAuxPowerMax
- {
- // hide the suit power
- Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4
- }
-
- event SuitAuxPowerNotMax
- {
- // show suit power
- Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
- }
-
- event SuitAuxPowerDecreasedBelow25
- {
- // make color red
- Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4
- }
-
- event SuitAuxPowerIncreasedAbove25
- {
- // make colr bright
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
- }
-
- event SuitAuxPowerNoItemsActive
- {
- // resize the aux power to be the smallest size
- Animate HudSuitPower Size "102 26" Linear 0.0 0.4
- Animate HudSuitPower Position "16 400" Linear 0.0 0.4
- // Animate HudSuitPower text_xpos "8" Linear 0.0 0.4
- // Animate HudSuitPower text_ypos "15" Linear 0.0 0.4
- }
-
- event SuitAuxPowerOneItemActive
- {
- // resize the aux power to fit one item
- Animate HudSuitPower Size "102 36" Linear 0.0 0.4
- Animate HudSuitPower Position "16 390" Linear 0.0 0.4
- }
-
- event SuitAuxPowerTwoItemsActive
- {
- // resize the aux power to fit two items
- Animate HudSuitPower Size "102 46" Linear 0.0 0.4
- Animate HudSuitPower Position "16 380" Linear 0.0 0.4
- }
-
- event SuitAuxPowerThreeItemsActive
- {
- // resize the aux power to fit three items
- Animate HudSuitPower Size "102 56" Linear 0.0 0.4
- Animate HudSuitPower Position "16 370" Linear 0.0 0.4
- }
-
- event SuitFlashlightOn
- {
- Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75
- Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75
- }
-
- event SuitFlashlightOff
- {
- StopEvent SuitFlashlightOn 0.0
- Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4
- Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4
- }
-
- event HudTakeDamageFront
- {
- }
-
- event HudTakeDamageLeft
- {
- Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5
- }
-
- event HudTakeDamageRight
- {
- Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5
- }
-
- event HudTakeDamageBehind
- {
- RunEvent HudTakeDamageLeft 0.0
- RunEvent HudTakeDamageRight 0.0
- }
-
- event HudTakeDamageHighLeft
- {
- Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4
- }
-
- event HudTakeDamageHighRight
- {
- Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4
- }
-
- event HudTakeDamageHigh
- {
- Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4
- }
-
- event HudTakeDamageDrown
- {
- RunEvent HudTakeDamageBehind 0.0
- }
-
- event HudTakeDamagePoison
- {
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8
- }
-
- event HudTakeDamageBurn
- {
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4
- }
-
- event HudTakeDamageRadiation
- {
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4
- RunEvent HudTakeDamageBehind 0.0
- }
-
- event HudPlayerDeath
- {
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
-
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0
- }
-
- event HealthIncreasedAbove20
- {
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLow 0.0
-
- Animate HudHealth BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudHealth TextColor "FgColor" Linear 0.0 0.04
- Animate HudHealth FgColor "FgColor" Linear 0.0 0.03
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
- }
-
- event HealthIncreasedBelow20
- {
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
- }
-
- event SuitPowerIncreasedAbove20
- {
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitPowerZero 0.0
-
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudSuit TextColor "FgColor" Linear 0.0 0.05
- Animate HudSuit FgColor "FgColor" Linear 0.0 0.05
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
- }
-
-
- event SuitPowerIncreasedBelow20
- {
- StopEvent SuitPowerZero 0.0
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
- }
-
- event SuitPowerZero
- {
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitArmorLow 0.0
- StopEvent SuitDamageTaken 0.0
-
- Animate HudSuit Alpha "0" Linear 0.0 0.4
- }
-
- event TestMovement
- {
- Animate HudHealth Position "256 120" Linear 0.0 2.0
- Animate HudHealth Size "128 24" Linear 0.0 1.5
- }
-
- event HealthDamageTaken
- {
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2
- }
-
- event SuitDamageTaken
- {
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
- }
-
- // health has been damaged to below 20%
- event HealthLow
- {
- StopEvent HealthDamageTaken 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLoop 0.0
-
- Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2
- Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2
-
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "3" Deaccel 0.1 0.9
-
- RunEvent HealthPulse 1.0
- }
-
- event HealthPulse
- {
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "2" Deaccel 0.1 0.8
- Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent HealthLoop 0.8
- }
-
- // call to loop HealthPulse
- event HealthLoop
- {
- RunEvent HealthPulse 0.0
- }
-
-
- // suit armor has been damaged to below 20%
- event SuitArmorLow
- {
- StopEvent SuitDamageTaken 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitLoop 0.0
-
- // removing this effect -- matching it to the event for normal suit damage
- // so, there will be no special indication (redness, flashing)
- // in the hud that the suit armor is low
-
- // Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1
- // Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
-
- // RunEvent SuitPulse 1.0
- }
-
- event SuitPulse
- // this even no longer gets called
- {
- Animate HudSuit Blur "5" Linear 0.0 0.1
- Animate HudSuit Blur "2" Deaccel 0.1 0.8
- Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8
- RunEvent SuitLoop 0.8
- }
-
- event SuitLoop
- {
- // this event no longer gets called
- RunEvent SuitPulse 0.0
- }
-
- // ammo has been picked up
- event AmmoIncreased
- {
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmo Blur "5" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Accel 0.01 1.5
- }
-
- // ammo has been decreased, but there is still some remaining
- event AmmoDecreased
- {
- StopEvent AmmoIncreased 0.0
-
- Animate HudAmmo Blur "7" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75
- }
-
- // primary ammo is zero
- event AmmoEmpty
- {
- Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2
- }
-
- // ammo2 is the total ammo for a weapon that uses clip ammo
- event Ammo2Increased
- {
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
- }
-
- // total ammo has been decreased, but there is still some remaining
- event Ammo2Decreased
- {
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
- }
-
- // total ammo is zero
- event Ammo2Empty
- {
- Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2
- }
-
- event AmmoSecondaryIncreased
- {
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5
- }
-
- event AmmoSecondaryDecreased
- {
- StopEvent AmmoSecondaryIncreased 0.0
-
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75
- }
-
- event AmmoSecondaryEmpty
- {
- Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
- }
-
- // current weapon has been changed
- event WeaponChanged
- {
- Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1
- Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5
- }
-
- // ran if we just changed to a weapon that needs clip ammo
- event WeaponUsesClips
- {
- Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
- }
-
- // ran if we just changed to a weapon that does not use clip ammo
- event WeaponDoesNotUseClips
- {
- Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "100 36" Deaccel 0.0 0.4
- }
-
- event WeaponUsesSecondaryAmmo
- {
- StopAnimation HudAmmo Position 0.0
- StopAnimation HudAmmo Size 0.0
- StopPanelAnimations HudAmmoSecondary 0.0
-
- Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1
- Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5
- Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1
-
- Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
- }
-
- event WeaponDoesNotUseSecondaryAmmo
- {
- StopPanelAnimations HudAmmoSecondary 0.0
- Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1
- }
-
- event CraneMagnetFlash
- {
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3
- Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2
- }
-
- event HintMessageShow
- {
- // show the hints
- Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
-
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2
-
- // hide the panel after a while
- Animate HudHintDisplay Alpha 0 Linear 12.0 1.0
- }
-
- event HintMessageHide
- {
- Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
- }
-
- event SquadMemberAdded
- {
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberLeft 0.0
-
- // add in the squad member, brighter then normal color
- Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3
- Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3
- }
-
- event SquadMemberLeft
- {
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberAdded 0.0
-
- // fade out the icon
- Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5
- }
-
- event SquadMemberDied
- {
- StopEvent SquadMemberAdded 0.0
- StopEvent SquadMemberLeft 0.0
-
- // flash red, hold, then disappear
- Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5
- Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0
- }
-
- event SquadMembersFollowing
- {
- StopEvent SquadMembersStationed 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4
- }
-
- event SquadMembersStationed
- {
- StopEvent SquadMembersFollowing 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5
- }
-
- event PoisonDamageTaken
- {
- Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0
- RunEvent PoisonLoop 0.0
- }
-
- event PoisonDamageCured
- {
- StopEvent PoisonDamageTaken 0.0
- StopEvent PoisonLoop 0.0
- StopEvent PoisonPulse 0.0
- Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0
- }
-
- event PoisonPulse
- {
- Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8
- Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent PoisonLoop 0.8
- }
-
- // call to loop PoisonLoop
- event PoisonLoop
- {
- RunEvent PoisonPulse 0.0
- }
-