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- //=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
- //
- // The copyright to the contents herein is the property of Valve, L.L.C.
- // The contents may be used and/or copied only with the written permission of
- // Valve, L.L.C., or in accordance with the terms and conditions stipulated in
- // the agreement/contract under which the contents have been supplied.
- //=============================================================================
-
- // No spaces in event names, max length 32
- // All strings are case sensitive
- //
- // valid data key types are:
- // string : a zero terminated string
- // bool : unsigned int, 1 bit
- // byte : unsigned int, 8 bit
- // short : signed int, 16 bit
- // long : signed int, 32 bit
- // float : float, 32 bit
- // local : any data, but not networked to clients
- //
- // following key names are reserved:
- // local : if set to 1, event is not networked to clients
- // unreliable : networked, but unreliable
- // suppress : never fire this event
- // time : firing server time
- // eventid : holds the event ID
-
- "modevents"
- {
- "player_death" // a game event, name may be 32 charaters long
- {
- "userid" "short" // user ID who died
- "attacker" "short" // user ID who killed
- "weapon" "string" // weapon name killed used
- }
- }
-