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- "GameInfo"
- {
- game "Half-Life 2: Assault"
- title ""
- title2 ""
- type multiplayer_only
- nomodels 0
- nohimodel 1
- nocrosshair 1
- icon "resource\hl2as"
- developer "UB Games"
- developer_url "http://www.hl2assault.com"
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- "deathball" 1
- }
-
-
- FileSystem
- {
- SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
-
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
-
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game hl2mp
- Game hl2
- }
- }
- }