// These are variables to play with to tune the gameplay or try alternative designs.
//
// The length of the field. The units are 16ths of a foot.
FIELD_LENGTH = 6450.0
//5760*1.12
// The width of the field the units are 16th of a foot.
FIELD_WIDTH = 4300.0
//3840*1.12
// Momentum system keeps track of each teams "phase", and chooses how to affect individual players
// MOMENTUM_ENABLED controls the connection between team phase and individual players abilities
// 0 = Momentum phase will change, but players will believe they are in "neutral" phase (good for AI balancing)
// 1 = Momentum phase will change and players will play better/worse via altered attributes (how final game will be)
MOMENTUM_ENABLED = 1
DIGITAL_SNAPTOANGLE = 110
// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 50
// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 19
// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
//There are three setting for ref Strictness
// 0 = normal
// 1 = DEBUG EASY (no carding)
// 2 = DEBUG STRICT
REFEREE_STRICTNESS = 0
REFCALL_NO_FOUL = 0
// 0 = off 1 = movement direction is locked while powering up (and aiming) kick.
POWERUPHEADINGLOCK = 2
CROSS_ASSISTANCE = 7.5
CROSS_ASSISTANCE_WIDTH = 4
//Auto Switch Scale
AUTO_SWITCH_SCALE = 0.8
// For debugging attibutes, we can set all the members of a team to the same values by entering it here.
// To use set either HOME or AWAY_TEAM_ATTRIB to 1, and then set the attribute values that you would like to use
// for the team. Any time you want to use a players default values, you can set the attibute to -1.
// example to test shooting we could do this.
//
//Atribute Max is 6 min is 0
// HOME_TEAM_ATTRIB = 1
// HOME_TEAM_AWARENESS = -1
// HOME_TEAM_BALL_CONTROL = -1
// HOME_TEAM_FITNESS = -1
// HOME_TEAM_HEADING = -1
// HOME_TEAM_SPEED = -1
// HOME_TEAM_TACKLING = -1
// HOME_TEAM_PASSING = -1
// HOME_TEAM_SHOOTING = 6
// HOME_TEAM_STRENGTH = -1
// HOME_TEAM_AGGRESSION = -1
// HOME_TEAM_POSITIONING = -1
// HOME_TEAM_SKILLS = -1
// ranges for attributes
ATTRIBUTE_AVG = 60
ATTRIBUTE_GOOD = 90
ATTRIBUTE_EX = 95
//Min and Max Sprint speed used in speed attribute tuning, please tell Paul if your gonna change these
SPRINT_SPEED_POOR = 8.8
SPRINT_SPEED_AVG = 9.0
SPRINT_SPEED_GOOD = 9.2
SPRINT_SPEED_EX = 9.5
DRIBBLE_SPEED_PENALTY = 0.5
//**************************
//Trapping Tuning Values
//**************************
TRAP_DIST_POOR = 64
TRAP_DIST_AVG = 32
TRAP_DIST_GOOD = 16
TRAP_DIST_EX = 0
TRAP_FTSTUMBLE_RATE_POOR = 0.10
TRAP_FTSTUMBLE_RATE_AVG = 0.05
TRAP_FTSTUMBLE_RATE_GOOD = 0
TRAP_FTSTUMBLE_RATE_EX = 0
TRAP_FTSTAR_RATE_POOR = 0
TRAP_FTSTAR_RATE_AVG = 0
TRAP_FTSTAR_RATE_GOOD = 0.50
TRAP_FTSTAR_RATE_EX = 0.75
TRAP_ANIM_TURN_MIN = 0.8
TRAP_ANIM_TURN_MAX = 1.35
// taskutil and offline run info
MAX_PLAYERS_CONSIDERED_OFL_THREAT = 11
OFL_THREAT_DISTANCE_X = 800.0
OFL_THREAT_DISTANCE_Z = 320.0
OFL_BOX_THREAT_DISTANCE_X = 800.0
OFL_BOX_THREAT_DISTANCE_Z = 320.0
// OFL_EVAL_SAFE_DISTANCE = 1/AIFEET(20.0f)
OFL_EVAL_SAFE_DISTANCE = 0.003125
OFL_EVAL_TIME = 0.06
OFL_SPACE_MOD = 0.29
OFL_TOWARD_GOAL_MOD = 0.33
OFL_AVAIL_TIME_MOD = 0.28
OFL_BOX_THREAT_GOAL_POST_Z = 2350.0
// close 3rd man support
CLOSESUPPORT_DIST = 800.0
FS_SPACE_MOD = 0.4
FS_DISTANCE_MOD = 0.6
FOS_THREAT_DISTANCE_X = 1120.0
FOS_THREAT_DISTANCE_Z = 1120.0
FOS_MAX_ANGLE = 0.3
WING_X_POS = 1440.0
// Ball player to player avoidance
BPAVOID_RADIUS = 23.0
// Chance of getting injured/winded in a collision
INJURY_PERCENTAGE = 15
// chance of getting winded vs getting injured (100 means always winded 0 means always injured).
INJURY_CHANCE_OF_WINDING = 60
// Possible shot height for a penalty kick in terms of netheight. 1.0 == height of net.
// NOTE: if you actually use 1.0, using full power won't score, it will hit crossbar.
PK_HEIGHT_SCALAR = 1.4
// Possible shot width for a penalty kick in terms of netheight. 1.0 == width of net.
PK_WIDTH_SCALAR = 1.6
// Rate at which penalty kicks power up (and you have time to direct your shot). Reasonable values = 5..20