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INI File  |  2005-08-05  |  3KB  |  123 lines

  1. // STRATEGY FOR MEDIUM LEVEL COMPUTERS
  2. // - Test Machine:     GeForce2MX 64MB on 1Ghz Machine
  3. // - Target Settings:   800x600x16
  4. // Desc:
  5. //    +Keep frame rate above 20fps.
  6. //      +Good lighting
  7. //    +Detail texture
  8. //      +Full Res textures (card has 64 MB ram)
  9. //    +Sky
  10. //      +Some shadows.
  11. //    +Never see slowbody pop in game cameras (so numbers always stay visible)
  12. //
  13. //      -No Film Grain 
  14. //      -No 3D grass
  15. //      -No Particles in game camera
  16. //      -No stadium shadow layer over pitch
  17. //
  18. // Current Perf:
  19. //    poly/frame:     90,000 
  20. //    FPS:         31
  21. //
  22. // DSEWELL: 1:34 p.m. 13/09/2003
  23.  
  24.  
  25. // Default 
  26. FILM_GRAIN_ON = 0
  27. RMGRASS_ENABLED = 0
  28. RMPARTICLES_DISABLED = 0
  29.  
  30. [RMCONFIG_DATA]
  31.  
  32. ACTIVE_CONIFG = PC_M
  33.  
  34. // dsewell: added these here because cf_def isnt very useful for these settings
  35. PLAYER_LOD_HIGH_NEAR = -1.0
  36. PLAYER_LOD_HIGH_FAR = 2.283
  37. PLAYER_LOD_MED_NEAR = 2.323
  38. PLAYER_LOD_MED_FAR = 0.913
  39. PLAYER_LOD_LOW_NEAR = 0.950
  40. PLAYER_LOD_LOW_FAR = 0.240
  41. PLAYER_LOD_SLOW_NEAR = 0.29
  42. PLAYER_LOD_SLOW_FAR = 0.0
  43.  
  44. PLAYERHEAD_LOD_HIGH_NEAR = -1.0
  45. PLAYERHEAD_LOD_HIGH_FAR = 1.480
  46. PLAYERHEAD_LOD_MED_NEAR = 1.520
  47. PLAYERHEAD_LOD_MED_FAR = 0.676
  48. PLAYERHEAD_LOD_LOW_NEAR = 0.720
  49. PLAYERHEAD_LOD_LOW_FAR = 0.0
  50.  
  51. // dsewell : Ok so adding the pitch detail back isn't an optimisation - but it only cost me 2% performance and makes the game look 33.29% better
  52. PITCH_DETAIL_RENDER = 1
  53.  
  54. // dsewell : game looks terrible without any shadows, this is a new var that will draw two soft shadows FPS cost 22.22 -> 22.10
  55. PLAYERSHADOW_ENABLED = 1
  56. PLAYERSHADOW_USELOWENDSOFTSHADOWS = 1
  57.  
  58. // dsewell : maybe we can have this back on in oop?
  59. SKY_RENDER = 1
  60.  
  61. // Baked Lighting should be off (0)
  62. BAKED_LIGHTING = 0
  63.  
  64. // Pitch Shadow
  65. PITCH_SHADOW_RENDER = 0
  66.  
  67. // Pitch track
  68. TRACK_RENDER = 1
  69.  
  70. DISABLE_NET_PHYSICS = 0
  71.  
  72. // Linesmen
  73. GAMEPLAY_LINESMEN_DISABLED = 0
  74.  
  75. // Referee
  76. GAMEPLAY_REF_DISABLED = 0
  77.  
  78. // Crowd rendering
  79. CROWD_RENDER = 1
  80.  
  81. // Crowd animation
  82. CROWD_ANIMATION = 0
  83.  
  84. //
  85. // RMRain
  86. //
  87. RMRAIN_ENABLED=1
  88. RMRAIN_NUM_DROPS=1024
  89. RMRAIN_REGIONS_X=2
  90. RMRAIN_REGIONS_Y=1
  91. RMRAIN_REGIONS_Z=2
  92. RMRAIN_BASE0_A=18
  93. RMRAIN_BASE0_R=96
  94. RMRAIN_BASE0_G=96
  95. RMRAIN_BASE0_B=128
  96. RMRAIN_BASE1_A=18
  97. RMRAIN_BASE1_R=96
  98. RMRAIN_BASE1_G=96
  99. RMRAIN_BASE1_B=128
  100. RMRAIN_TIP0_A=15
  101. RMRAIN_TIP0_R=96
  102. RMRAIN_TIP0_G=96
  103. RMRAIN_TIP0_B=128
  104. RMRAIN_TIP1_A=15
  105. RMRAIN_TIP1_R=96
  106. RMRAIN_TIP1_G=96
  107. RMRAIN_TIP1_B=128
  108.  
  109.  
  110. //----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
  111. // PC Performance settings
  112. PCCONFIG_GAMELOOP_AITICKS = 2
  113. // Small flags
  114. SMALLFLAG_ENABLED = 1
  115. SMALLFLAG_ENABLED_PERCENTAGE = 50
  116. FLAG_ANIMATION_DURING_GAMEPLAY = 1
  117. // Lightglows
  118. LIGHTGLOWS_ENABLED = 1
  119. LIGHTGLOWS_ENABLED_PERCENTAGE = 70
  120.  
  121.  
  122.  
  123.