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INI File  |  2005-08-05  |  2.5 KB  |  120 lines

  1. // STRATEGY FOR HIGH LEVEL COMPUTERS
  2. // - Test Machine:     Quadro4 750XGL 128MB on 2.4Ghz Machine
  3. // - Target Settings:   1024x768x32
  4. // Desc:
  5. //    +Keep frame rate above 50fps.
  6. //      +Best lighting
  7. //    +Best textures
  8. //      +All sideline and ref characters
  9. //    +Sky
  10. //      +Full Shadows
  11. //    +Never see slowbody pop in game cameras (so numbers always stay visible)
  12. //    +3D grass
  13. //      +Particles
  14. //      +Stadium shadow layer over pitch
  15. //
  16. //      -No Film Grain 
  17. //      
  18. // Current Perf:
  19. //    poly/frame:     100,000 
  20. //    FPS:        60
  21. //
  22. // DSEWELL: 2:34 p.m. 13/09/2003
  23.  
  24. // Default 
  25. FILM_GRAIN_ON = 0
  26. RMGRASS_ENABLED = 1
  27. RMPARTICLES_DISABLED = 0
  28.  
  29. [RMCONFIG_DATA]
  30.  
  31. ACTIVE_CONIFG = PC_H
  32.  
  33. // dsewell: added these here because cf_def isnt very useful for these settings
  34. PLAYER_LOD_HIGH_NEAR = -1.0
  35. PLAYER_LOD_HIGH_FAR = 1.806
  36. PLAYER_LOD_MED_NEAR = 1.856
  37. PLAYER_LOD_MED_FAR = 0.714
  38. PLAYER_LOD_LOW_NEAR = 0.764
  39. PLAYER_LOD_LOW_FAR = 0.21
  40. PLAYER_LOD_SLOW_NEAR = 0.26
  41. PLAYER_LOD_SLOW_FAR = 0.0
  42. PLAYERHEAD_LOD_HIGH_NEAR = -1.0
  43. PLAYERHEAD_LOD_HIGH_FAR = 1.872
  44. PLAYERHEAD_LOD_MED_NEAR = 1.922
  45. PLAYERHEAD_LOD_MED_FAR = 0.660
  46. PLAYERHEAD_LOD_LOW_NEAR = 0.710
  47. PLAYERHEAD_LOD_LOW_FAR = 0.0
  48.  
  49. PITCH_DETAIL_RENDER = 1
  50. PLAYERSHADOW_ENABLED = 1
  51. PLAYERSHADOW_USELOWENDSOFTSHADOWS = 0
  52. SKY_RENDER = 1
  53.  
  54. // Baked Lighting should be off (0)
  55. BAKED_LIGHTING = 0
  56.  
  57. // Pitch Shadow
  58. PITCH_SHADOW_RENDER = 1
  59.  
  60. // Pitch track
  61. TRACK_RENDER = 1
  62.  
  63. DISABLE_NET_PHYSICS = 0
  64.  
  65. // Linesmen
  66. GAMEPLAY_LINESMEN_DISABLED = 0
  67.  
  68. // Referee
  69. GAMEPLAY_REF_DISABLED = 0
  70.  
  71. // Crowd rendering
  72. CROWD_RENDER = 1
  73.  
  74. // Crowd animation
  75. CROWD_ANIMATION = 1
  76.  
  77. //
  78. // RMRain
  79. //
  80. RMRAIN_ENABLED=1
  81. RMRAIN_NUM_DROPS=2048
  82. RMRAIN_REGIONS_X=2
  83. RMRAIN_REGIONS_Y=1
  84. RMRAIN_REGIONS_Z=3
  85. RMRAIN_BASE0_A=18
  86. RMRAIN_BASE0_R=96
  87. RMRAIN_BASE0_G=96
  88. RMRAIN_BASE0_B=128
  89. RMRAIN_BASE1_A=18
  90. RMRAIN_BASE1_R=96
  91. RMRAIN_BASE1_G=96
  92. RMRAIN_BASE1_B=128
  93. RMRAIN_TIP0_A=15
  94. RMRAIN_TIP0_R=96
  95. RMRAIN_TIP0_G=96
  96. RMRAIN_TIP0_B=128
  97. RMRAIN_TIP1_A=15
  98. RMRAIN_TIP1_R=96
  99. RMRAIN_TIP1_G=96
  100. RMRAIN_TIP1_B=128
  101.  
  102. //----------------------- THE FOLLOWING IS PROBABLY JUNK ---------------------
  103.  
  104. // PC Performance settings
  105. PCCONFIG_GAMELOOP_AITICKS = 1
  106. // RMFlash
  107. RMFLASH_ENABLED = 1
  108. RMFLASH_NUM_POINTS = 55
  109. RMFLASH_POINT_SIZE = 44.0
  110. //RMTrans
  111. SCREENGRAB_SIZE = 512
  112. // Flares
  113. FLARES_ENABLED_DURING_GAMEPLAY = 1
  114. // Lightglows
  115. LIGHTGLOWS_ENABLED_DURING_GAMEPLAY = 1
  116. // Flag Animation
  117. SMALLFLAG_ENABLED = 1
  118. FLAG_ANIMATION_DURING_GAMEPLAY = 1
  119.  
  120.