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Text File  |  2005-05-08  |  9KB  |  453 lines

  1. // Trainstation soundscapes
  2.  
  3. "d1_trainstation.util_city"
  4. {
  5.  
  6.     "playrandom"
  7.     {
  8.         "time"        "10,45"
  9.         "volume"    "0.2,0.3"
  10.         "pitch"        "100"
  11.         "position"    "random"
  12.         "soundlevel"    "SNDLVL_140db"
  13.         "rndwave"
  14.         {
  15.             "wave"    "ambient/machines/heli_pass1.wav"
  16.             "wave"    "ambient/machines/aircraft_distant_flyby1.wav"
  17.             "wave"    "ambient/machines/aircraft_distant_flyby3.wav"
  18.         }
  19.     }
  20.  
  21.     "playrandom"
  22.     {
  23.         "time"        "10,30"
  24.         "volume"    "0.15,0.35"
  25.         "pitch"        "80,120"
  26.         "position"    "random"
  27.         "soundlevel"    "SNDLVL_140db"
  28.  
  29.         "rndwave"
  30.         {
  31.             "wave"    "ambient/atmosphere/city_truckpass1.wav"
  32.             "wave"    "ambient/atmosphere/city_skypass1.wav"
  33.         }
  34.     } 
  35.  
  36.     "playrandom"
  37.     {
  38.         "time"        "30,60"
  39.         "volume"    "0.05,0.1"
  40.         "pitch"        "100"
  41.         "position"    "random"
  42.         "soundlevel"    "SNDLVL_140db"
  43.  
  44.         "rndwave"
  45.         {
  46.             "wave"    "ambient/alarms/apc_alarm_pass1.wav"
  47.             "wave"    "ambient/alarms/manhack_alert_pass1.wav"
  48.             "wave"    "ambient/alarms/scanner_alert_pass1.wav"
  49.         }
  50.     }
  51.  
  52.  
  53.     "playrandom"
  54.     {
  55.         "time"        "20,40"
  56.         "volume"    "0.05,0.1"
  57.         "pitch"        "95,105"
  58.  
  59.         "rndwave"
  60.         {
  61.             "wave"    "ambient/alarms/train_horn_distant1.wav"
  62.             "wave"    "ambient/machines/station_train_squeel.wav"
  63.         }
  64.     }
  65.  
  66.     "playrandom"
  67.     {
  68.         "time"        "10,60"
  69.         "volume"    "0.1,0.25"
  70.         "pitch"        "95,105"
  71.         "position"    "random"
  72.         "soundlevel"    "SNDLVL_140db"
  73.  
  74.         "rndwave"
  75.         {
  76.             "wave"    "ambient/machines/truck_pass_distant1.wav"
  77.             "wave"    "ambient/machines/truck_pass_distant2.wav"
  78.             "wave"    "ambient/machines/truck_pass_distant3.wav"
  79.             "wave"    "ambient/machines/truck_pass_overhead1.wav"
  80.         }
  81.     }
  82. }
  83.  
  84. "d1_trainstation.city"
  85. {
  86.  
  87.     "playlooping"
  88.     {
  89.         "volume"    "0.12"
  90.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  91.         "pitch"        "100"
  92.     }
  93.  
  94.     "playsoundscape"
  95.     {
  96.         "name"        "d1_trainstation.util_city"
  97.         "volume"    "1.0"
  98.     }
  99. }
  100.  
  101. // trainstation - just off the train
  102. //    position 0 is under train
  103.  
  104. "d1_trainstation.Platform"
  105. {
  106.     "dsp"    "1"
  107.     "dsp_volume" "0.8"
  108.     
  109.     "playsoundscape"
  110.     {
  111.         "name"        "d1_trainstation.util_city"
  112.         "volume"    "1.0"
  113.     }
  114.  
  115.     "playlooping"
  116.     {
  117.         "volume"    "0.4"
  118.         "wave"        "ambient/atmosphere/station_ambience_stereo_loop1.wav"
  119.         "pitch"        "100"
  120.     }
  121. }
  122.  
  123. // inside station, near luggage cops
  124.  
  125. "d1_trainstation.Turnstyle"
  126. {
  127.     "dsp"    "1"
  128.     "dsp_volume" "0.7"
  129.     
  130.     "playsoundscape"
  131.     {
  132.         "name"        "d1_trainstation.util_city"
  133.         "volume"    "0.38"
  134.     }
  135.  
  136.     "playlooping"
  137.     {
  138.         "volume"    "0.22"
  139.         "wave"        "ambient/atmosphere/station_ambience_loop2.wav"
  140.         "pitch"        "100"
  141.         "attenuation"    "0"
  142.     }
  143. }
  144.  
  145. // combine computer terminals
  146.  
  147. "combine.computer"
  148. {
  149.     
  150.     "playlooping"
  151.     {
  152.         "volume"    "0.4"
  153.         "wave"        "ambient/machines/combine_terminal_loop1.wav"
  154.         "pitch"        "100"
  155.         "soundlevel" "SNDLVL_65db"
  156.     }
  157.  
  158.     "playrandom"
  159.     {
  160.         "time"        "5,15"
  161.         "volume"    "0.3,0.5"
  162.         "pitch"        "95,105"
  163.         "soundlevel" "SNDLVL_80db"
  164.         "rndwave"
  165.         {
  166.             "wave"    "buttons/combine_button2.wav"
  167.             "wave"    "buttons/combine_button5.wav"
  168.             "wave"    "buttons/combine_button3.wav"
  169.             "wave"    "buttons/combine_button7.wav"
  170.             //"wave"    "buttons/combine_terminal_loop1.wav"
  171.             //"wave"    "buttons/combine_terminal_loop2.wav"
  172.             "wave"    "ambient/machines/combine_terminal_idle1.wav"
  173.             "wave"    "ambient/machines/combine_terminal_idle2.wav"
  174.             "wave"    "ambient/machines/combine_terminal_idle3.wav"
  175.             "wave"    "ambient/machines/combine_terminal_idle4.wav"
  176.         }
  177.     }
  178. }
  179.  
  180. // interrogation area/barney encounter
  181. //        position 0 is combine computer
  182.  
  183. "d1_trainstation.Interrogation"
  184. {
  185.     "dsp"    "1"
  186.     "dsp_volume" "0.6"
  187.     
  188.     "playsoundscape"
  189.     {
  190.         "name"        "combine.computer"
  191.         "volume"    "1.0"
  192.         "positionoverride"    "0"
  193.     }
  194.  
  195.     "playlooping"
  196.     {
  197.         "volume"    "0.2"
  198.         "wave"        "ambient/atmosphere/trainstation_ambient_loop1.wav"
  199.         "pitch"        "100"
  200.         "attenuation"    "0"
  201.     }
  202. }
  203.  
  204. // outside station - terminal square & side streets
  205.  
  206. "d1_trainstation.TerminalSquare"
  207. {
  208.     "dsp"    "1"
  209.     "dsp_volume" "1.0"
  210.     
  211.     "playsoundscape"
  212.     {
  213.         "name"        "d1_trainstation.util_city"
  214.         "volume"    "1.0"
  215.     }
  216.  
  217.     "playlooping"
  218.     {
  219.         "volume"    "0.35"
  220.         "wave"        "ambient/atmosphere/station_ambience_loop4.wav"
  221.         "pitch"        "100"
  222.         "attenuation"    "0"
  223.     }
  224. }
  225.  
  226. "d1_trainstation.QuietCourtyard"
  227. {
  228.     "dsp"    "1"
  229.     "dsp_volume" "1.0"
  230.     
  231.     "playsoundscape"
  232.     {
  233.         "name"        "d1_trainstation.util_city"
  234.         "volume"    "0.6"
  235.     }
  236.  
  237.     "playlooping"
  238.     {
  239.         "volume"    "0.3"
  240.         "wave"        "*ambient/atmosphere/plaza_amb.wav"
  241.         "pitch"        "100"
  242.         "attenuation"    "0"
  243.     }
  244. }
  245.  
  246. // sound of appartment occupants from various locations
  247. // played automatically by d1_trainstation.Appartments
  248.  
  249. "d1_trainstation.Occupants"
  250. {
  251.     "playrandom"
  252.     {
  253.         "time"        "2,7"
  254.         "volume"    "0.15,0.28"
  255.         "pitch"        "95,105"
  256.         "position"    "random"
  257.         "soundlevel" "SNDLVL_140dB"
  258.  
  259.         "rndwave"
  260.         {
  261.                     "wave"  "ambient/materials/bump1.wav"
  262.                     "wave"  "ambient/materials/shuffle1.wav"
  263.                     "wave"  "ambient/materials/squeeker2.wav"
  264.                     "wave"  "ambient/materials/squeekyfloor1.wav"
  265.                     "wave"  "ambient/materials/squeekyfloor2.wav"
  266.                 //    "wave"  "ambient/materials/cupdrop.wav"
  267.                     "wave"  "ambient/materials/dinnerplates1.wav"
  268.                     "wave"  "ambient/materials/dinnerplates2.wav"
  269.                     "wave"  "ambient/materials/dinnerplates3.wav"
  270.                     "wave"  "ambient/materials/dinnerplates4.wav"
  271.                     "wave"  "ambient/materials/dinnerplates5.wav"
  272.                     "wave"  "ambient/voices/cough1.wav"
  273.                     "wave"  "ambient/voices/cough2.wav"
  274.                     "wave"  "ambient/voices/cough3.wav"
  275.                     "wave"  "ambient/voices/cough4.wav"
  276.                     "wave"  "ambient/materials/flush1.wav"
  277.                     "wave"  "ambient/materials/flush2.wav"
  278.                     "wave"  "ambient/materials/footsteps_wood1.wav"
  279.                     "wave"  "ambient/materials/footsteps_wood2.wav"
  280.                     "wave"  "ambient/materials/rustypipes1.wav"
  281.                     "wave"  "ambient/materials/rustypipes2.wav"
  282.                     "wave"  "ambient/materials/rustypipes3.wav"
  283.         }
  284.     }
  285. }
  286.  
  287. "d1_trainstation.AppartmentCourtyard"
  288. {
  289.     "dsp"    "1"
  290.     "dsp_volume" "1.0"
  291.     
  292.     "playsoundscape"
  293.     {
  294.         "name"        "d1_trainstation.util_city"
  295.         "volume"    "0.4"
  296.     }
  297.  
  298.     "playlooping"
  299.     {
  300.         "volume"    "0.1"
  301.         "wave"        "ambient/atmosphere/station_ambience_loop4.wav"
  302.         "pitch"        "100"
  303.         "attenuation"    "0"
  304.     }
  305.  
  306.     "playsoundscape"
  307.     {
  308.         "name"        "d1_trainstation.Occupants"
  309.         "volume"    "0.5"
  310.     }
  311. }
  312.  
  313. // appartment pre raid - 
  314. // occupants make sounds from 4 positions in 'space' locations player can't reach
  315.  
  316. "d1_trainstation.Appartments"
  317. {
  318.     "dsp"    "1"
  319.     "dsp_volume" "1.0"
  320.     
  321.     "playlooping"
  322.     {
  323.         "volume"    "0.05"
  324.         "wave"        "ambient/voices/appartments_crowd_loop1.wav"
  325.         "pitch"        "100"
  326.         "attenuation"    "0"
  327.     }
  328.  
  329.     
  330.     "playsoundscape"
  331.     {
  332.         "name"        "d1_trainstation.Occupants"
  333.         "volume"    "1.0"
  334.     }
  335. }
  336.  
  337. // loudspeaker voice during raid
  338. // played automatically in d1_trainstation.RaidAppartments
  339.  
  340. "d1_trainstation.RaidCityvoice"
  341. {
  342.     "dsp"    "1"
  343.     "dsp_volume" "1.0"
  344.     
  345.     "playrandom"
  346.     {
  347.         "time"        "10,20"
  348.         "volume"    "1.0,1.0"
  349.         "pitch"        "100"
  350.  
  351.         "rndwave"
  352.         {
  353.                     "wave"  "*npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav"
  354.                     "wave"  "*npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav"
  355.                     "wave"  "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
  356.                     "wave"  "*npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav"
  357.         }
  358.     }
  359. }
  360.  
  361. // sound of occupants during raid
  362. // played automatically in d1_trainstation.RaidAppartments
  363.  
  364. "d1_trainstation.RaidOccupants"
  365. {
  366.     "playrandom"
  367.     {
  368.         "time"        "1,5"
  369.         "volume"    "0.2,0.7"
  370.         "pitch"        "90,108"
  371.         "position"    "random"
  372.         "soundlevel"    "SNDLVL_140dB"
  373.         "rndwave"
  374.         {
  375.                 "wave" "ambient/voices/m_scream1.wav"
  376.                 "wave" "ambient/voices/f_scream1.wav"
  377.                 "wave" "ambient/voices/citizen_beaten5.wav"
  378.                 "wave" "ambient/voices/citizen_punches2.wav"
  379.                 "wave" "ambient/voices/citizen_punches3.wav"
  380.                 "wave" "ambient/materials/cupdrop.wav"
  381.                 "wave" "ambient/materials/footsteps_glass1.wav"
  382.                 "wave" "ambient/materials/footsteps_glass2.wav"
  383.                 "wave" "ambient/materials/footsteps_stairs1.wav"
  384.                 "wave" "ambient/materials/footsteps_stairs2.wav"
  385.                 "wave" "ambient/materials/platedrop1.wav"
  386.                 "wave" "ambient/materials/platedrop2.wav"
  387.                 "wave" "ambient/materials/platedrop3.wav"
  388.                 "wave" "ambient/materials/roust_crash1.wav"
  389.                 "wave" "ambient/materials/roust_crash2.wav"
  390.                 "wave" "ambient/materials/rustypipes1.wav"
  391.                 "wave" "ambient/materials/rustypipes2.wav"
  392.                 "wave" "ambient/materials/rustypipes3.wav"
  393.         }
  394.     }
  395. }
  396.  
  397. // appartment raid - 
  398. // occupants make sounds from 4 positions in 'space' locations player can't reach
  399.  
  400. "d1_trainstation.RaidAppartments"
  401. {
  402.     "dsp"    "1"
  403.     "dsp_volume" "1.0"
  404.     
  405.  
  406.     "playlooping"
  407.     {
  408.         "volume"    "0.03"
  409.         "wave"        "ambient/voices/appartments_crowd_loop1.wav"
  410.         "pitch"        "100"
  411.         "attenuation"    "0"
  412.     } 
  413.  
  414.  
  415.     "playsoundscape"
  416.     {
  417.         "name"        "d1_trainstation.RaidCityvoice"
  418.         "volume"    "1.0"
  419.     }
  420.  
  421.  
  422.     "playsoundscape"
  423.     {
  424.         "name"        "d1_trainstation.RaidOccupants"
  425.         "volume"    "1.0"
  426.     }
  427.  
  428. }
  429.  
  430. "general.concrete_quiet"
  431. {
  432.     "dsp"    "1"
  433.     
  434.     "playlooping"
  435.     {
  436.         "volume"    "0.175"
  437.         "wave"        "ambient/atmosphere/underground_hall_loop1.wav"
  438.         "pitch"        "100"
  439.         "attenuation"    "0"
  440.     }
  441. }
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.