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Text File  |  2005-07-14  |  5KB  |  250 lines

  1. // ===========
  2. //  NPCs
  3. // ============
  4. // Barnacle
  5. sk_barnacle_health        "35"
  6.  
  7. // Barney
  8. sk_barney_health        "35"
  9.  
  10. // Bullseye
  11. sk_bullseye_health        "35"
  12.  
  13. // Bullsquid
  14. //sk_bullsquid_health    "120"
  15. //sk_bullsquid_dmg_bite    "15"
  16. //sk_bullsquid_dmg_whip    "25"
  17.  
  18. // Citizen
  19. sk_citizen_health        "40"
  20.  
  21. // Combine Soldier
  22. sk_combine_s_health        "25"
  23. sk_combine_s_kick        "20"
  24.  
  25. // Combine Guard
  26. sk_combine_guard_health    "50"
  27. sk_combine_guard_kick    "50"
  28.  
  29. // Combine Commander
  30. sk_combine_commander_health "900"
  31. sk_combine_commander_kick   "90"
  32.  
  33. // strider
  34. sk_strider_health        "350"
  35. sk_strider_num_missiles1    "5"
  36. sk_strider_num_missiles2    "7"
  37. sk_strider_num_missiles3    "7"
  38.  
  39. // Headcrab
  40. sk_headcrab_health        "10"
  41. sk_headcrab_melee_dmg    "5"
  42.  
  43. // Fast Headcrab
  44. sk_headcrab_fast_health    "10"
  45.  
  46. // Poison Headcrab
  47. sk_headcrab_poison_health    "35"
  48.  
  49. // Houndeye
  50. //sk_houndeye_health        "80"
  51. //sk_houndeye_dmg_blast    "25"
  52.  
  53. // Manhack
  54. sk_manhack_health        "25"
  55. sk_manhack_melee_dmg    "20"
  56.  
  57. // Metropolice
  58. sk_metropolice_health    "40"
  59. sk_metropolice_stitch_reaction "1.0"
  60. sk_metropolice_stitch_tight_hitcount "2"
  61. sk_metropolice_stitch_at_hitcount "1"
  62. sk_metropolice_stitch_behind_hitcount "3"
  63. sk_metropolice_stitch_along_hitcount "2"
  64.  
  65. // Rollermine
  66. sk_rollermine_shock        "10"
  67. sk_rollermine_stun_delay "3"
  68. sk_rollermine_vehicle_intercept "1"
  69.  
  70. // Scanner (City)
  71. sk_scanner_health        "30"
  72. sk_scanner_dmg_dive        "25"
  73.  
  74. // Stalker
  75. sk_stalker_health        "50"
  76. sk_stalker_melee_dmg    "5"
  77.  
  78. // Vortigaunt
  79. sk_vortigaunt_health    "100"
  80. sk_vortigaunt_dmg_claw    "10"
  81. sk_vortigaunt_dmg_rake    "25"
  82. sk_vortigaunt_dmg_zap    "50"
  83. sk_vortigaunt_armor_charge "30"
  84.  
  85. // Zombie
  86. sk_zombie_health    "50"
  87. sk_zombie_dmg_one_slash    "10"
  88. sk_zombie_dmg_both_slash    "25"
  89.  
  90. // Poison Zombie
  91. sk_zombie_poison_health        "175"
  92. sk_zombie_poison_dmg_spit    "20"
  93.  
  94. //Antlion
  95. sk_antlion_health            "50"
  96. sk_antlion_swipe_damage        "5"
  97. sk_antlion_jump_damage        "5"
  98.  
  99. //Antlion Guard
  100. sk_antlionguard_health        "400"
  101. sk_antlionguard_dmg_charge    "20"
  102. sk_antlionguard_dmg_shove    "10"
  103.  
  104. //Antlion Grub
  105. //sk_antliongrub_health        "5"
  106.  
  107. //Ichthyosaur
  108. sk_ichthyosaur_health        "200"
  109. sk_ichthyosaur_melee_dmg    "8"
  110.  
  111. // Combine Gunship
  112. sk_gunship_burst_size        "15"
  113. sk_gunship_health_increments    "5"
  114. sk_npc_dmg_gunship        "40"
  115. sk_npc_dmg_gunship_to_plr    "3"
  116.  
  117. // Combine Helicopter
  118. sk_npc_dmg_helicopter            "6"
  119. sk_npc_dmg_helicopter_to_plr    "3"
  120. sk_helicopter_grenadedamage        "100"
  121. sk_helicopter_grenaderadius        "500"
  122. sk_helicopter_grenadeforce        "55000"
  123.  
  124. // Combine Dropship
  125. sk_npc_dmg_dropship        "2"
  126.  
  127. // Combine APC
  128. sk_apc_health                "750"
  129.  
  130.  
  131. // =================
  132. //  WEAPONS
  133. // =================
  134.  
  135. sk_plr_dmg_ar2            "8"
  136. sk_npc_dmg_ar2            "5"
  137. sk_max_ar2                "60"
  138. sk_max_ar2_altfire        "3"
  139.  
  140. sk_plr_dmg_alyxgun        "5"
  141. sk_npc_dmg_alyxgun        "5"
  142. sk_max_alyxgun            "150"
  143.  
  144. sk_plr_dmg_pistol        "5"
  145. sk_npc_dmg_pistol        "5"
  146. sk_max_pistol            "150"
  147.  
  148. sk_plr_dmg_smg1            "4"
  149. sk_npc_dmg_smg1            "3"
  150. sk_max_smg1                "225"
  151.  
  152. sk_plr_dmg_buckshot            "8"    
  153. sk_npc_dmg_buckshot            "5"
  154. sk_max_buckshot                "30"
  155.  
  156. sk_plr_dmg_rpg_round        "100"
  157. sk_npc_dmg_rpg_round        "50"
  158. sk_max_rpg_round            "3"
  159.  
  160. sk_plr_dmg_smg1_grenade        "100"
  161. sk_npc_dmg_smg1_grenade        "50"
  162. sk_max_smg1_grenade        "3"
  163. sk_smg1_grenade_radius        "250"
  164.  
  165. //sk_plr_dmg_gauss            "25"
  166. //sk_plr_max_dmg_gauss        "30"
  167.  
  168. sk_plr_dmg_sniper_round        "20"
  169. sk_npc_dmg_sniper_round        "100"
  170. sk_max_sniper_round            "30"
  171.  
  172. sk_plr_dmg_357                "40"
  173. sk_npc_dmg_357                "30"
  174. sk_max_357                    "12"
  175.  
  176. sk_plr_dmg_crossbow            "100"
  177. sk_npc_dmg_crossbow            "10"
  178. sk_max_crossbow                "10"
  179.  
  180. sk_plr_dmg_airboat            "3"
  181. sk_npc_dmg_airboat            "3"
  182.  
  183. //sk_dmg_sniper_penetrate_plr    "10"
  184. //sk_dmg_sniper_penetrate_npc    "100"
  185.  
  186. sk_plr_dmg_grenade            "150"    
  187. sk_npc_dmg_grenade            "75"
  188. sk_max_grenade                "5"
  189.  
  190. sk_plr_dmg_crowbar            "10"
  191. sk_npc_dmg_crowbar            "5"
  192.  
  193. sk_plr_dmg_stunstick        "10"
  194. sk_npc_dmg_stunstick        "40"    // Kill a citizen in one hit
  195.  
  196. //sk_plr_dmg_satchel            "150"
  197. //sk_npc_dmg_satchel            "75"
  198. //sk_satchel_radius            "150"
  199.  
  200. // Mortar Synth projectile
  201. //sk_dmg_energy_grenade        "2"
  202. //sk_energy_grenade_radius    "100"
  203.  
  204. sk_dmg_homer_grenade        "20"
  205. sk_homer_grenade_radius        "100"
  206.  
  207. // Bullsquid spit
  208. //sk_dmg_spit_grenade            "5"    
  209. //sk_spit_grenade_radius        "50"
  210.  
  211. //sk_plr_dmg_tripmine            "150"
  212. //sk_npc_dmg_tripmine            "125"
  213. //sk_tripmine_radius            "200"
  214.  
  215. sk_plr_dmg_fraggrenade         "125"
  216. sk_npc_dmg_fraggrenade        "75"
  217. sk_fraggrenade_radius         "250"
  218.  
  219. // HEALTH/SUIT CHARGE DISTRIBUTION
  220. sk_suitcharger        "75"
  221. sk_suitcharger_citadel        "500"
  222. sk_suitcharger_citadel_maxarmor    "200"
  223. sk_battery            "15"
  224. sk_healthcharger        "50"
  225. sk_healthkit        "25"
  226. sk_healthvial        "10"
  227.  
  228. // Combine balls
  229. sk_combineball_seek_angle    "15"
  230. sk_combineball_guidefactor    "1.0"
  231.  
  232. // NPC damage adjusters
  233. sk_npc_head        "3"
  234. sk_npc_chest    "1"
  235. sk_npc_stomach    "1"
  236. sk_npc_arm        "1"
  237. sk_npc_leg        "1"
  238.  
  239. // player damage adjusters
  240. sk_player_head        "3"
  241. sk_player_chest        "1"
  242. sk_player_stomach    "1"
  243. sk_player_arm        "1"
  244. sk_player_leg        "1"
  245.  
  246. // Allies
  247. sk_ally_regen_time    "0.2"
  248.  
  249. // Jeep
  250. sk_max_gauss_round    "30"