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GameStar 2005 October
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PariahCZ.exe
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Editor.cze
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INI File
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2005-07-13
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7KB
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163 lines
[Public]
Object=(Name=Editor.AnalyzeBuildCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AnalyzeContentCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AudioLoopCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConvertMaterialCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CutdownContentCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CutdownIntlSoundsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DirCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.EnvFixCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DXTConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FindReferenceCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FontUpdateCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MapConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MeshCheckCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PkgCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RebuildCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.T3DCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.TextureLODCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.TextureStripCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.XboxAnimConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.XboxSoundConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=GCNConvert.GCNConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=PSX2Convert.PSX2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=PSX2Convert.PSX2MusicCommandlet,Class=Class,MetaClass=Core.Commandlet)
Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Advanced",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
[MasterCommandlet]
HelpCmd=master
HelpOneLiner="Build master installer files"
HelpUsage=master [-option...] [parm=value]...
HelpParm[0]=MasterPath
HelpDesc[0]="Root directory to copy source files from"
HelpParm[1]=SrcPath
HelpDesc[1]="Root directory to copy source (release) files to"
HelpParm[2]=RefPath
HelpDesc[2]="Path for delta-compressed path reference"
[MapConvertCommandlet]
HelpCmd=mapconvert
HelpOneLiner="Converts Maps from old format to new (no brush transforms)"
HelpUsage=mapconvert SrcFilename DstFilename
HelpParm[0]=SrcFilename
HelpDesc[0]="The map filename to read from"
HelpParm[1]=DstFilename
HelpDesc[1]="The map filename to write to"
[ConformCommandlet]
HelpCmd=conform
HelpOneLiner="Generate conforming binary files"
HelpUsage=conform existing_file.ext old_file.ext
HelpParm[0]=existingfile.ext
HelpDesc[0]="Existing binary file to load, conform, and save"
HelpParm[1]=oldfile.ext
HelpDesc[1]="Old file to make source file binary compatible with"
[PkgCommandlet]
HelpCmd=pkg
HelpOneLiner="Imports/Exports data to/from packages using directory structures."
HelpUsage=pkg [import/export] [texture/sound] [packagename] [directory]
HelpParm[0]=import/export
HelpDesc[0]="What you are attempting to do with the data"
HelpParm[1]=texture/sound
HelpDesc[1]="The type of package you are working with"
HelpParm[2]=packagename
HelpDesc[2]="The package you are creating/exporting from"
HelpParm[3]=directory
HelpDesc[3]="The directory to read from/write to"
[PackageFlagCommandlet]
HelpCmd=packageflag
HelpOneLiner="Set package flags in package files"
HelpUsage=packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]
HelpParm[0]=src.ext
HelpDesc[0]="Existing package file to load"
HelpParm[1]=dest.exe
HelpDesc[1]="Name of new package file with the new flag settings"
HelpParm[2]=flag
HelpDesc[2]="+ to set a flag, or - to remove a flag, followed by one of:"
HelpParm[3]=" "
HelpDesc[3]=" AllowDownload"
HelpParm[4]=" "
HelpDesc[4]=" ClientOptional"
HelpParm[5]=" "
HelpDesc[5]=" ServerSideOnly"
HelpParm[6]=" "
HelpDesc[6]=" BrokenLinks"
HelpParm[7]=" "
HelpDesc[7]=" Unsecure"
[MakeCommandlet]
HelpCmd=make
HelpOneLiner="Rebuild UnrealScript packages"
HelpUsage=make [-option...] [parm=value]...
HelpParm[0]=Silent
HelpDesc[0]="No prompts; assume "yes" to all questions"
HelpParm[1]=NoBind
HelpDesc[1]="Don't force native functions to be bound to DLLs"
HelpParm[2]=All
HelpDesc[2]="Clean rebuild (otherwise rebuild is incremental)"
[DXTConvertCommandlet]
HelpCmd=dxtconvert
HelpOneLiner="Convert DXT3/5 textures to DXT1/ RGBA"
HelpUsage=dxtconvert srcpath destpath
HelpParm[0]=srcpath
HelpDesc[0]="Path containing source files"
HelpParm[1]=destpath
HelpDesc[1]="Path for destination files"
[AnalyzeContentCommandlet]
HelpCmd=analyzecontent
HelpOneLiner="Analyzes map"
HelpUsage=analyzecontent mapname
HelpParm[0]=mapname
HelpDesc[0]="Path to a map file"
[BatchExportCommandlet]
HelpCmd=batchexport
HelpOneLiner="Export objects in bulk"
HelpUsage=batchexport package.ext classname export_ext
HelpParm[0]=package.ext
HelpDesc[0]="Package whose objects you wish to export"
HelpParm[1]=classname
HelpDesc[1]="Class of object to export"
HelpParm[2]=export_ext
HelpDesc[2]="File extension to export to"
HelpParm[3]=path
HelpDesc[3]="Path to export files to, like c:\MyPath"
[DataRipCommandlet]
HelpCmd=datarip
HelpOneLiner="Create a package with Texture, Music and Sound data ripped out."
HelpUsage=datarip srcpackage.ext dstpackage.ext
HelpParm[0]=srcpackage.ext
HelpDesc[0]="Source Package"
HelpParm[1]=dstpackage.ext
HelpDesc[1]="Destination Package"
[FontUpdateCommandlet]
HelpCmd=fontupdate
HelpOneLiner=Updates a single texture of a font
HelpUsage=fontupdate package.utx directory texturefile
HelpParm[0]=package.utx
HelpDesc[0]=The package containing the font/texture to update
HelpParm[1]=directory
HelpDesc[1]=The directory that contains the texture file
HelpParm[2]=texturefile
HelpDesc[2]=The filename of the texture to be inserted (MUST MATCH TEXTURE NAME IN FONT PACKAGE, MUST HAVE A .3 EXTENSION!)