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- // LABELS AND COMMENTS =ENGLISH
- // IMPORTANT again - please do not translate comments - if you feel you need to, =
- // please leave original comment and insert your own translated version in next line. =
-
-
- >GameName = Mortyr 2: For Ever.
-
-
- // =
- // level names =
- // IMPORTANT! Max 19 characters each! =
- //Max length below: =
- //1234567890123456789 =
-
- // intro (not playable level) =
- >LNIntro =The Arrival
-
- // Kapitola Norsko =
- >LN1 =Zacatek
- >LN2 =Ve snehu
-
- // Kapitola Polsko =
- >LN3 =Trenches
- >LN4 =Zastavte nacisty!
- >LN5 =Vojensk² tabor
-
- // Kapitola Jugoslavie =
- >LN6 =Negotin Station
- >LN7 = posledni most
-
- // Kapitola Recko =
- >LN8 = klaster
- >LN9 = katedrala
- >LN10 = kobky
- >Ln11 = finale
-
-
-
- // =
- // multiplayer level names =
- // =
-
- >Lm1 =The Greek Shelter
- >Lm2 =Lost Village
- >Lm3 =The Battlefield
- >Lm4 =The Aftercamp
-
-
-
- // =
- // loading texts =
- // =
-
-
-
-
-
- // intro loading text: =
-
- >ExI01 =2 svetova valka, 1944...
- >ExI02 =
- >ExI03 =Pod tlakem spojeneckych vojsk nacisti ustupuji na vetsine front,
- >ExI04 =Raich je v upadku a hrozi porazka . Vudce, v zoufalem
- >ExI05 =pokusu zachranit situaci, shromazdil tajne tymy vedcu
- >ExI06 =a zenistu za jednim ucelem : navrhovat a budovat duchaplne a
- >ExI07 =znicujφcφ zbrane a tim porazit spojence
- >ExI08 =
- >ExI09 =Spojenci vytvorili elitni udernΘ tymy pripravene na rychle rozmisteni jednotek
- >ExI10 =letadlem do regionu s ji₧ infiltrovanymi agenty na zemi.
- >ExI11 =Tyto muzstva jsou dobre vycvicena a vedi, ze osud
- >ExI12 =sveta muze byt v jejich rukou.
- >ExI13 =
- >ExI14 =Velka noc, informace je prijata od agenta v Norsku...
- >ExI15 =Jen o nekolik hodin pozdeji,Zde pristanou 4 specialni oddily
-
-
-
-
-
- //Please keep these texts short!!! =
- //Just keep them same length (more or less) =
- //as English version!!! =
-
- // level 1: =
- >AA11 =Ze vsech oddilu jsem vysazen na leve strane.
- >AA12 =zpravodajska sluzba ukazuje ze zde
- >AA13 =nacisti vyviji jen maly tlak na oblast
- >AA14 =Nezda se mi to.
- >AA15 =Rozhodnu se sam jak pokracovat s ukolem.
-
- >AA21 =Muj kontakt: kapitan Gunnar.
- >AA22 =nemeck² dustojnik, velitel
- >AA23 =tankove divize.
- >AA24 =dustojnφk Allies
- >AA25 =tajne servisnφ site
- >AA26 =na severu Norska.
-
- >AA31 =Misto srazu:
- >AA32 =Na Samote
- >AA33 =Ersfjordbotn.
- >AA34 =kontakt se uskutecni za usvitu.
-
- >AA41 =Ukol:
- >AA42 =znicit prototypy
- >AA43 =a podle moznosti zkusit
- >AA44 =osvobodit vedce.
-
- // Level 2: =
-
- >AB11 =Vsichni jsme ted sami, musime
- >AB12 = pokracovat.Nas prvni cil je
- >AB13 =velitel, potrebujeme ziskavat zpravy
- >AB14 =o jejich dalsich projektech. podle
- >AB15 = Intel bychom meli jen nasledovat
- >AB16 = svetla.
-
- >AB21 = Zasobovani a vsechny
- >AB22 =prototipy musi byt zniceny
- >AB23 =take.Meli by tam udelat dost
- >AB24 =prace vybusniny, ale setkame
- >AB25 =se s nepoddajnym odporem.
-
-
- // Level 3: =
-
- >AC11 =Opustili jsme sever v kradenem letadle.
- >AC12 =Nas dalsi cil je vedec,drzeji ho
- >AC13 =ve vezenskem vojenskem tabore,ve vychodnim Polsku.
- >AC14 =a pracuje na projektu.
- >AC15 =Musime ho osvobodit, on je
- >AC16 =jediny zachytny bod ktery mame!
-
- >AC21 =Jeste v mracich, jsme byli
- >AC22 =napadeni.Jsme prilis blizko
- >AC23 =u prvni linie. Nyni musφm jit
- >AC24 =skrz prikopy najit Gunnara
- >AC25 =a dostat se do naseho cile!
- >AC26 =
- >AC27 =
-
-
- // Level 4: =
-
- >AD11 = Vojensky tabor je jen lehce braneny, ale
- >AD12 =jsou tam zaterasy na ceste.
- >AD13 =jestli se chceme dostat dovnitr, musφme
- >AD14 =zastavit nacisty uplne stejne.
- >AD15 =znicit vsechnu dopravu zatimco oni jsou
- >AD16 =jeste na ceste!
-
- >AD21 =Toto jsou pomocna staveni.
- >AD22 = muzou tam byt nejake uzitecne zbrane,
- >AD23 =byli zaslechnuty take nektere
- >AD24 =zvesti o raketometu.
- >AD25 = Mohl by se hodit
-
- // Level 5: =
-
- >AE11 =Zde jsou.Kasarna.
- >AE12 =Vetsina vojaku pravdepodobne
- >AE13 =spi.Jestli to udelame Rychle,Budeme
- >AE14 =mit sanci na prepadeni.
- >AE15 =Zda se to nemozne, ale jen tak
- >AE16 =to lze udelat!!
-
- >AE21 = Vedec je pravdepodobne drzeny
- >AE22 =v tomto Dome. Muze byt jediny
- >AE23 =kdo nam muze rict kde je zakladna.
- >AE24 =Nesmi byt zabit,musime ho
- >AE25 =ochranit za kazdou cenu
-
- // Level 6: =
-
- >AF11 =Jugoslavie.Na tomto miste bychom
- >AF12 =meli ocekavat tezky odpor,
- >AF13 =Pred postupem bychom se mely porozhlednout
- >AF14 =trochu okolo.
-
- >AF21 =Tohle je Negotin Station.
- >AF22 =jestli jsem zde dobre, vstup na zakladnu
- >AF23 =by mel byt kdesi v tom tunelu.
- >AF24 =Jestli vklouznu tise, melo by to
- >AF25 =jit snadne
-
- //Level 7: =
-
- >AG11 =Ven z tunelu a na svetlo.
- >AG12 =a to jak se zda nebude daleko, jak
- >AG13 = je mφsto extremne dobre branene.
- >AG14 = muj dojem vyztuzeny
- >AG15 = tim delem!!
-
- >AG21 =tento most vede k dalsimu tunelu.
- >AG22 =muj cil musi byt hluboko uvnitr.
- >AG23 =Musim nejak projit, a jestli
- >AG24 =chci uspet, musim znicit
- >AG25 = most pozdeji.
-
- //Level 8: =
-
- >AH11 =Nyni sem si jisty,ze sem na
- >AH12 =spravne ceste. klaster..hezky ukryt,
- >AH13 =nemozne vyslidit ze vzduchu,
- >AH14 =tezke vystoupat .
- >AH15 = Brana vypada zavrena, ale
- >AH16 =musim se dostat dovnitr.
-
- >AH21 =zdi prekryvaji cestu
- >AH22 =je prikra. jen mozna, ze bych zkusit vylezt
- >AH23 =nahoru, doufejme ze me neodhali.
- >AH24 =musi tam byt vchod
-
- //Level 9: =
-
- >AI11 =Bylo to skoro nemozne ale jsem
- >AI12 =v katedrale. jak to mohli budovat
- >AI13 = tady v techto horach? Hm.
- >AI14 = zakladna by mela byt kdesi
- >AI15 =pod zemi, dobre ukryta. potreboval
- >AI16 =bych se dostat dolu
-
- >AI21 =mohl sem hledat navzdy,
- >AI22 =ale à katakomby! Mela by tam byt
- >AI23 =cesta dolu, a jak znam tyto mnichy
- >AI24 =tak to pravdepodobne skryli vchod
- >AI25 =nekde na tajnem miste
-
- //Level 10: =
-
- >AJ11 =mam pravdu o ceste. to vypada jako
- >AJ12 = skladovaci prostor pro rakety .
- >AJ13 =tma a skliceni, pravdepodobne je to plne
- >AJ14 =paliva a vybusnin - a ja nechci
- >AJ15 =aby se tato jeskyne zhroutila!!!
-
- >AJ21 =musim se drzel kolejnic. oni
- >AJ22 =museji dopravovat rakety vlakem,
- >AJ23 =tak jestli jdu spravne po stope, jsem si jist
- >AJ24 = ze mam z pekla stesti.
-
-
- //Level 11: =
-
- >AK11 = zakladna. Jsem zde - a ted babo rad !?
- >AK12 =projit v jednom kuse a
- >AK13 =najit cestu k rakete.
-
- >AK21 =mam vyradit raketu,
- >AK22 =pak si mohu delat starosti
- >AK23 =o tom jak to znicit. cas je omezen²,zadny
- >AK24 =OK,zbrane pripraveny
-
-
-
-
- //
- // level objectives
- //
-
- // syntax:
- // objectives are described as follows
- // >LXOY (X is level number, Y is objective number) - objective to be completed.
- // >LXHY - just a hint from the game, something noticed by hero.
-
-
-
- //LEVEL 1
-
-
- //OBJECTIVES =
-
-
- >L01O1 =kontaktovat mistni odpor.
- >L01O2 =najit pobliz vesnici a kontaktovat kapitana. Gunnara.
- >L01O3 =Jeho tank tam bude brzy, tak musite spechat.
- >L01O4 =Ujisti se, ze nikdo o tobe neda zpravu zakladne!
-
- >L01O5 =Gunnar byl zajat!
- >L01O6 =Gunnara potrebujes k tvemu uspechu. musis ho ochranit za ka₧dou cenu!
- >L01O7 = pravdepodobne je dobre hlidany,at te nikdo nespatri,
- >L01O8 = nebo Gunnara zastreli
-
-
- //HINTS =
-
- >L01H1 =Ziskej jeho zbran!
- >L01H2 = Standartne bezis. Je to rychle ale hlucne. Prepni na chuzy,
- >L01H3 =ktera je pomalejsi ale Tisi. jestlize pristoupis zezadu k protivnikovy, on
- >L01H4 = si te nevsimne. Nebo ho uder '2' pro umlceni Parabellum!
-
-
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- >L01H5 =Dobra prace!
- >L01H6 =Vem tu mauserovku a vysplhej se timto smerem. Vsimni si zbrani
- >L01H7 =V klece jsi presnejsi a usetris vic munice!
- >L01H8 =nejaka zbran dokonce muze byt prazdna,tak planuj utok efektivne.
-
-
- >L01H9 =Prohledej podezrela mista!
- >L01H10 =Stiskni klavesu pro skrceni. Tak, muzes se vejit do mnoha
- >L01H11 =tesnych mist. Jsi hur videt a take hur strefitelny.
- >L01H12 =vtech mistech je ukryto hodne veci, tak se ujisti,ze si je prohledal poradne!
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-
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- >L01H13 =Vidis ty lekarnicky uvnitr?
- >L01H14 =seberes lekarnicku tak -chuzi nad ni.obnovφ
- >L01H15 =zdravφ ihned, ale nemuzes je prenaset. Muzes si nechat
- >L01H16 =nejakou na pozdeji, ale jenom jestli budes zraneny.
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-
-
-
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- >L01H17 =to vypada jako past!
- >L01H18 =protivnφci se mohou varovat navzajem tak si davej velky pozor.
- >L01H19 =pri boji z vice protivniky sleduj,zablesky vystrelu. Zasahy do ruzne
- >L01H20 =casti tela zpusobuji ruzna zraneni - do hlavy jsou temer vzdy smrtici!
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-
-
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- >L01H21 =velmi dobre, jde ti to!
- >L01H22 =Vezmi vojakovi MP40 samopal a a stikni('3' klavesu) pro vybrani.
- >L01H23 =Vidis jak se meni zamerovac?Tim ukazuje rozsah strel,
- >L01H24 =v zavislosti na zbrani a tvem pohybu.
-
-
- >L01H25 =dalsi ospaly vojak...
- >L01H26 =muzes ho odstrelit na dalku mauserovkou ('4'klavesa).
- >L01H27 =muzes pouzit optiku'E',ale ne pri behu,na dalku ztratis presnost.
- >L01H28 =optika nelze pouzit pri nabijeni nebo zasahu,tak bud opatrny!
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-
-
- >L01H29 =dalsi dobry zasah!
- >L01H30 =Vem jeho zbran a nabij svoji mauserovku.
- >L01H31 =jestli ze mas munici, muzes prebijet stiskem ' R'.
- >L01H32 =Vybite zbrane se prebiji automaticky jestli ze jimy vystrelis.
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-
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- >L01H33 =opatrne s tim ledem!
- >L01H34 =nevipada dobre, led je prilis tenky na chuzi po nem.
- >L01H35 =krome toho, jestlize by si tam sel, vojaci ve vesnici by si te vsimli.
- >L01H36 =musis zustat v utajeni chces - li Gunnara ziveho!
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-
- >L01H37 =opatrne s tim ledem!
- >L01H38 =nevipada dobre, led je prilis tenky na chuzi po nem!
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-
-
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- >L01H39 =vidis ty vybusniny?
- >L01H40 = Jsou tam v bednach. Muzes je brat a
- >L01H41 =prenaset. Kdyz se priblizis k polozce, objevi se ikona,
- >L01H42 = - jen stiskni klavesu pouzit.
-
-
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- >L01H43 =OK, dokazal si to!
- >L01H44 =pamatuj, ze nemuzes pouzit zbrane kdyz neses predmet, tak jsi
- >L01H45 =zranitelny. Nicmene je muzes polozit a sebrat kykoli chces.
- >L01H46 =Sidli radiova stanice za domem? Zkus tam dat TNT vybusniny.
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-
-
- >L01H47 =velmi dobre!
- >L01H48 = TNT by melo byt dost blizko aby vyhodilo celou vojenskou posadku.
- >L01H49 =jen se vrat nekolik kroku zpet do bezpeci, a vystrel na krabici.
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-
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- >L01H50 =strilej z ukrytu!
- >L01H51 =to bylo pekne!
- >L01H52 =Vybusniny mohou byt klicove, tak davej pozor jestli nenajdes jeste nejake.
- >L01H53 =pamatuj si mohou ti ublizit - pri prenaseni staci jeden vystrel!
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-
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- >L01H54 =pokracuj v bojovem ukolu.
- >L01H55 =dozvedel si se jak mas pouzit vybusniny, ale je cas pokracovat v zachrane.
- >L01H56 =jedina cesta do vesnice je kolem toho jezera, tak musφs spechat.
- >L01H57 =at te ale nikdo nevidi aby nikoho nevaroval!
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-
-
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- >L01H58 =ticho! vidis to?
- >L01H59 =neco tam hori. vypada to tam jako dalsi stanoviste
- >L01H60 =Mysli! Muzes se hnat do bitvy,ale mozna tam je cesta
- >L01H61 =pro prekvapivy utok!
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-
-
- >L01H62 =ano, tak by si to mel udelat!
- >L01H63 =mas dobrou sanci zautocit shora.
- >L01H64 =mas nekolik momentu pred tim, nez te uvidi, tak bud rychly!
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-
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- >L01H65 =dobre! Dokazal si to!
- >L01H66 = cesta vypada ciste. pospes si,neni casu na zbyt!
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-
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- >L01H67 =palivovy barel! Strel do neho!
- >L01H68 =to byl dobry napad vylest sem. Sestrel ten barel!
- >L01H69 = explozeby je mela zlikvidovat!
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-
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- >L01H70 =nyni to vypada vazne.
- >L01H71 =vypada to na skupinu. Pravdepodobne vic vojaku nez mas munice.
- >L01H72 =vidis ten vuz tamhle? Mel by mit namontovany tezky kulomet.
- >L01H73 =jen kdyby si se tam proplizil bez zpozorovani... Mozna obejit to? Zustan prikrceny!
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-
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- >L01H74 = dobry napad!
- >L01H75 =ano, tak by si mel k tomu vozu dojit nespatren.
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- >L01H76 =ano! Bez a pouzi ho !
- >L01H77 =jak se priblizis k vozu,objevi se ikona pod kurzorem.
- >L01H78 =klikni pro pouziti, pak jen strilej.
- >L01H79 =takovΘ zbranimaji omezeny uhel strelby a a nizkou presnost.
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-
-
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- >L01H80 =dobre... skutecne akce zacina.
- >L01H81 =tohle vede k vesnici. musis zustat utajeny.
- >L01H82 =vojaci ve vesnici te nesmeji objevit!
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-
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- >L01H83 =Gunnara by zastrelili!
- >L01H84 =musis byt opatrny! Aby te nevideli a
- >L01H85 =Gunnara nezabili! Selhal by tvuj ukol!
-
- >L01H86 =opatrne!
- >L01H87 =jsou tam vsude vojaci a kolem Gunnara urcite take.
- >L01H88 =najdi ho, ale at te nikdo nevidi! jestli te kdokoliv uvidi, Gunnara
- >L01H89 = nejspis zabiji!
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-
-
- >L01H90 =tam je!
- >L01H91 =vypada ze je na zivu, ale tam jsou dve straze.musis je zneskodnit
- >L01H92 =velmi rychle.Najdi si dobre misto a zautoc z ukrytu!
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-
-
- >L01H93 =to vypada slibne.....to bude ono.
- >L01H94 =toto je rozhodujici okamzik.zastrel straze k osvobozeni Gunnara!
-
-
-
- >L01H95 =dobry vystrel!Dokazal si to!
- >L01H96 = nyni mu spechej na pomoc! neudrzi je od sebe na dlouho!
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-
-
- >L01H97 =pospes si!
- >L01H98 =Blizi se tam vojaci, pomoc Gunnarovi!
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-
-
-
- >L01H99 =najdi mapy.
- >L01H100 =Gunnar skryl mapy a dokumenty kdesi ve zadu kostela.
- >L01H101 =musis se dostat ke kostelu a najit je,a potom se setkat s Gunnarem v hrbitove.
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-
-
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- >L01H102 =Na hrbitov!
- >L01H103 =mas je!Tyto mapy Gunnar chtel. nyni spechej na
- >L01H104 =hrbitov pred nacisty nez se znovu seskupi!
- // this is not used any more, included for compatibility
- // but can be anything =
-
- >L01H105 =Congratulations!
- >L01H106 =You have finished Mortyr 2: For Ever demo.
- >L01H107 =Please contact Mirage Interactive at www.miragei.com for details.
- >L01H108 =Good bye!
-
-
-
-
-
- //SPOKEN =
- >L1T01_w =sounds\speech\L1T01_w.wav
- >L1T01 =tamhle jede Gunnaruv tank na hlidce.
- >L1T02 =pocka na me ve vesnici!
-
- >L1T11_w =sounds\speech\L1T11_w.wav
- >L1T11 =Odhalili ho! Nacisti se zmocnili Gunnara!jejich vlastni dustojnik!
- >L1T12 =Musime byt prozrazeni
-
- >L1T21_w =sounds\speech\L1T21_w.wav
- >L1T21 =Vitejte, Svene, a diky za vasi pomoc. Von Stropp je za hrbitovem.
- >L1T22 =mam pro tebe ukrytou mapu v kostele.najdi ji zatim co ja vycistim cestu
-
- >L1T31_w =sounds\speech\L1T31_w.wav
- >L1T31 =Neni casu na zbit, tak. pojdme
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- >L1T4 =Gunnar je mrtvy!Mise selhala!
-
-
- //LEVEL 2 =
-
-
- //OBJECTIVES =
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-
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- >L02O1 =najit velitelovo sidlo.
- >L02O2 =pokracuj na vychod. Zkus najit Gunnara po ceste.
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-
- >L02O3 =To vypada vazne!
- >L02O4 =atomova bomba? to je budouci raketa,bude v Londyne ve 2 dnech!
- >L02O5 =vypada to jako jediny zachytny bod proc jsou vedci drzeni ve
- >L02O6 =vezenskych vojenskych taborech v Polsku.Musime je osvobodit!
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-
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- >L02O7 =vycisti cestu!
- >L02O8 =znic palivo, vybusniny a bombardery.
- >L02O9 =Znic vsechen odpor
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-
-
- //HINTS =
-
-
- >L02H1 =Mise selhala!
- >L02H2 =Ty si odesel bez Gunnara sam.
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-
- >L02H3 =Mise selhala!
- >L02H4 =zabil si sveho spolecnika .
-
-
- >L02H5 =Gunnar by mel byt nekde tady.
- >L02H6 =Prohedani teto stodoly se muze vyplatit,
- >L02H7 =muzes najit neco uzitecneho.
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-
-
- >L02H8 =kde je Gunnar?
- >L02H9 =padl do zajeti znovu,
- >L02H10 =nebo co udelal tentokrat?
- >L02H11 =tam by mel byt lepsi vyhled na venkovni prostor.
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-
-
-
- >L02H12 = stary polni lazaret?
- >L02H13 =lepsi vyzkouset to. Muze tam byt nejaky lek,
- >L02H14 =nebo mozna nejaky chlast?
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-
-
- >L02H15 =Svetla na obzoru.
- >L02H16 =Tady by mel byt municni sklad.
- >L02H17 =cas na caj a promluvit si o budoucnosti.
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-
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- >L02H18 =kde je Gunnar?
- >L02H19 =cas na to najit ho a odejit odsud.
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-
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- >L02H20 =drz se Gunnara!
- >L02H21 =Neskousej ho stratit. Skryj sve zbrane a pobezis rychleji.
-
- //" =" =
-
- >L02H22 =To bylo dobry!
- >L02H23 =dost toho postavani kolem. No a do letadla!
- >L02H24 =Mely bychom pokracovat nas zachytny bod k Polsku!
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-
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- >L02H25 =hezka prace!
- >L02H26 =mas 10 sekund na unik
-
-
- //SPOKEN =
-
- //Gunnar: =
- >L2T11_w =sounds\speech\L2T11_w.wav
- >L2T11 =hej!, Mortyre.nemohu se dostat do letadla sam, potrebuji vasi pomoc.
- >L2T12 =Tam je zakladna severne od nas.Pojdte za mnou, ukazu vam cestu
-
- //Gunnar: =
- >L2T21_w =sounds\speech\L2T21_w.wav
- >L2T21 =Je to jen lehce hlidane.
- >L2T22 =V jednom staveni by melo byt dost vybusnin
-
- //Gunnar: =
- >L2T31_w =sounds\speech\L2T31_w.wav
- >L2T31 =Tyto sklady paliva vypadaji dost horlave.
- >L2T32 =Melo by to byt snadne vyhodit je do vzduchu
-
- //Gunnar: =
- >L2T41_w =sounds\speech\L2T41_w.wav
- >L2T41 =Tyto letadla jsou nejposlednejsi experimentalni tryskove bombardery.
- >L2T42 =musime je znicit, to je nas skutecny cil
-
- //Gunnar: =
- >L2T51_w =sounds\speech\L2T51_w.wav
- >L2T51 =Nyni aby sme se rozdelili!!
- >L2T52 =vy bezte na zakladnu, zatimco ja obstaram dopravu
-
-
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-
-
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-
-
-
-
-
-
-
- //LEVEL 3 =
-
-
- //OBJECTIVES =
-
-
- >L03O1 =projdi skrz prikopy.
- >L03O2 =Pristal si na spatne strane prikopu. vojensky tabor
- >L03O3 =je nekde na protilehle strane. Gunnar je pravdepodobne
- >L03O4 =jiz tam. Ujisti se, delas maximalni skody pri prochazeni!
-
-
-
-
-
-
- //HINTS =
-
-
- >L03H1 =Najdi sklad vybusnin.
- >L03H2 =mel bys maximalne nicit nacisticka opevneni.
- >L03H3 =jejich vlastni vybusniny by se k tomu hodili nejlepe.
-
-
-
- >L03H4 =mas to!
- >L03H5 =poblis je velke delo. Musis ho znicit!
- >L03H6 =dej tam vybusniny.
-
-
- >L03H7 =Zpet! Utikej zpet!
- >L03H8 =dobra prace! mas 5 sekund, nez to exploduje, Pohni!
- >L03H28 =tam by melo byt dalsi uloziste vybusnin, jdi pro ne!
-
-
- >L03H9 =skvele!
- >L0310 =musis znicit dalsi delo,najdi ho
-
-
- >L0311 =Zpet! Utikej zpatky!
- >L0312 =dobra prace! Mas 5 sekund na unik nez to bouchne, Pohni!
- >L0313 =Najdi radio a zkus kontaktovat sovety!
- >L0314 =Letadla by ti mohli udelat cestu ven.
-
-
- >L0315 =Marku delo!
- >L0316 =Marku nekde tady je velke delo, sovetska letadla ho uvidi.
- >L0317 =zacnou bombardovat,a daji ti sanci na unik.
-
-
- >L0318 =Takhle sem to mel udelat!
- >L0319 =cekej na sovety az znici to delo!
-
-
-
- >L0320 =uz jdou!
- >L0321 =nacisti poslali posily z bunkru.
- >L0322 =Ted bys mel byt schopen vplizit se dovnitr a dostat se ven z vojenskeho tabora!
-
-
-
- // SPOKEN =
-
- // Gunnar: =
- >L3T11_w =sounds\speech\L3T11_w.wav
- >L3T11 =Sme tady, Ve vychodnim Polsku.Nebude to lehke dostat se dolu
- >L3T12 =doufam, ze se s toho dostanem.
-
- // Mortyr: =
- >L3T21_w =sounds\speech\L3T21_w.wav
- >L3T21 =kdy pristaneme?
-
-
- // Gunnar: =
- >L3T31_w =sounds\speech\L3T31_w.wav
- >L3T31 =za pul hodiny. Vem si padak, je to docela horky.
- >L3T32 =obavam se ze to nedokazeme
-
- // Gunnar: =
- >L3T41_w =sounds\speech\L3T41_w.wav
- >L3T41 =Dostali sme to!Zritime se !
- >L3T42 =Mortyre, skoc! Pokusim se!
-
- // Mortyr: =
- >L3T51_w =sounds\speech\L3T51_w.wav
- >L3T51 =pomoc! Slysi me nekdo? halo!
- >L3T52 =jsem uvezneny za nepratelskymi liniemi, potrebuji pomoc!
-
- //Chmielov: =
- >L3T61_w =sounds\speech\L3T61_w.wav
- >L3T61 =Zdrastvujte!serzant Chmielov!
- >L3T62 =to jsem ja ktery ti pomuze, vojaku
-
- //Chmielov: =
- >L3T71_w =sounds\speech\L3T71_w.wav
- >L3T71 =Je tam nekde velke skryte delo severne od vas.
- >L3T72 =nemuzeme to najit - zkuste ho nejak oznacit
-
- //Chmielov: =
- >L3T81_w =sounds\speech\L3T81_w.wav
- >L3T81 =Zacneme bombardovat do 10 ti minut.
- >L3T82 =dej nam vedet kde se to delo nachazi
-
- // Mortyr: =
- >L3T91_w =sounds\speech\L3T91_w.wav
- >L3T91 =OK. Udelam si malou prochazku a oznacim ho.
- >L3T92 =doufam,ze neporadek,kter² udelate me pomuze taky
-
- //Chmielov: =
- >L3T101_w =sounds\speech\L3T101_w.wav
- >L3T101 =Dobre. Oznac cil a mi to hned pokropime.
- >L3T102 =Hodne stesti, Vojaku
-
-
-
-
-
-
-
-
-
-
-
-
-
- //LEVEL 4 =
-
-
- //OBJECTIVES =
-
-
-
- >L04O1 =Znic vsechny vozidla.
- >L04O2 =priprav si tuhle boudu.Pouzi raketomet
- >L04O3 =a nejake pancerfausty, ktere mas k dispozici. musis zastavit vsechnu
- >L04O4 =dopravu do vojenskeho tabora!
-
- >L04O5 =Maus tank prijizdi!
- >L04O6 =musis ho znicit.
- >L04O7 =Priprav se na tvrdy boj
-
-
-
- //HINTS =
-
-
-
-
- >L04H1 =Podivej se!
- >L04H2 =Tahle bouda vypada zajimave!
-
-
-
- >L04H3 =Pozor!
- >L04H4 =doprava projizdi moc blizko!
-
-
- >L04H5 =vrat se!
- >L04H6 = neutec!
-
-
-
- >L04H7 =selhal si.
- >L04H8 = doprava dojela do vojenskeho tabora...ted bude prilis obtizne
- >L04H9 = zautocit na vojensky tabor!
-
-
- >L04H10 =Utekl si!
- >L04H11 =opustil si cestu nechranenou
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-
-
-
-
-
-
-
-
-
-
-
-
- //LEVEL 5
-
-
-
- //OBJECTIVES =
-
-
-
-
- >L05O1 =znic sklad paliva!
- >L05O2 =strilej na cokoli co ma palivo.
- >L05O3 =nebudou stihat,kdyz dokoncis ukol.
-
-
- >L05O4 =sklad paliva je zniceny!
-
-
-
- >L05O5 =najdi vedce.
- >L05O6 =Mel by byt na velitelstvi.
-
-
-
- >L05O7 =Je mrtvy, ale co tohle?
- >L05O8 =vypada to jako hlasenφ. maly zachytny bod, ale jediny co mam!
- >L05O9 =Musim jet do Jugoslavie a uvidim co dal
-
- //HINTS =
-
-
- >L05H1 =Jdi pro vedce.
- >L05H2 =setkam se s tebou pozdeji na zeleznici.
-
-
- >L05H3 =dobra prace!
- >L05H4 =zabezpecil si tezky kulomet - 34MG!
-
- >L05H5 =Pozor jsou nebezpecne!
- >L05H6 =poplach vsech MG- 34 .
-
-
- >L05H7 =OPatrne!
- >L05H8 =Predtim nez vstoupis, zabezpec MG- 34!
-
-
- >L05H9 =Vrat se!
- >L05H10 =Neopust vojensky tabor,mas jeste dodelat
- >L05H11 =praci v dobihajcim limitu!
-
-
- >L05H12 =zbabjelce.
- >L05H13 =Utekl si z boje...
-
-
-
- >L05H14 =Bran se!
- >L05H15 =Blizi se protivnici,Bran se!
-
-
-
- //SPOKEN =
-
- //Gunnar =
- >L5T11_w =sounds\speech\L5T11_w.wav
- >L5T11 =Svene, Jdeme!
- >L5T12 =musime vycistit ubikace, tak pojdme!
-
- //Mortyr =
- >L5T21_w =sounds\speech\L5T21_w.wav
- L5T21 =Jdi na vlastni pest,
- >L5T22 =ja budu cekat na stanici
-
- //Gunnar =
- >L5T31_w =sounds\speech\L5T31_w.wav
- >>L5T31 =Tak se dostanem do Jugoslavie
-
-
-
-
-
- //LEVEL 6 =
-
-
-
- //OBJECTIVES =
-
-
- >L06O1 =co? helikoptera?
- >L06O2 =musi byt zakladna tech prototypu - musi byt znicena.
- >L06O3 =Radsi bych to zkontroloval z helikoptery, operacni podminky,
- >L06O4 =to se muze hodit!
-
-
-
-
- >L06O5 =Bez Gunnare.
- >L06O6 =pospes si za Gunnarem!
- >L06O7 =je tam hodne vojaku,bude te potrebovat!
-
-
-
-
-
- >L06O8 =Jdi do vagonu.
- >L06O9 =na moste je vagon, potrebujeme
- >L06O10 =dopravu. Pouzij ho a zautoc na zakladnu.
-
-
-
-
-
- >L06O11 =naloz TNT.
- >L06O12 =na zakladne by meli byt nejake vybusniny.
- >L06O13 =budes potrebovat vic palebne sily tak je naloz do vagonu
-
-
-
-
- //HINTS =
-
-
- >L06H1 =Doslo palivo.
- >L06H2 =Najdi dobre misto na pristani.
-
-
-
- >L06H3 =zabij vsechny vojaky.
- >L06H4 =je to jediny zpusob jak se dostat ke Gunnarovi.
- >L06H5 =doufej ze jeste zije.
-
-
-
-
- >L06H6 =privez vuz na nadrazi
- >L06H7 =vybusniny budes potrbovat pozdeji.
-
-
-
-
- >L06H8 =znicit prototypy helikoptery
- >L06H9 =tam je experimentalni letiste.
- >L06H11 =znic vsechny stroje!
-
- >L06H12 =vrat se pro vagon!
- >L06H13 =musis jit na nadrazi.
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-
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-
-
-
-
-
-
- //LEVEL 7
-
-
-
- //OBJECTIVES
-
-
-
- >L07O1 =znict most!
- >L07O2 =musis pouzit vuz na prejeti na druhou stranu
- >L07O3 =a znicit ho. Nechod prilis daleko od vozu nebo
- >L07O4 =se ho zmocni nacisti
-
-
- //HINTS =
-
-
- >L07H1 =hnizdo MG 34 .
- >L07H2 =vycisti oblast kvuli postupu.
-
-
- >L07H3 =konec poplachu vojenske posadky.
- >L07H4 =nadrazni budovy jsou klicovym bodem pro splneni mise.
-
-
-
- >L07H5 = Podivej se dovnitr!
- >L07H6 =vyzkousej dukladne vyhybky.
- >L07H7 =potrebujes dostat vuz na most!
-
-
-
-
- >L07H8 =tohle bude ono!
- >L07H9 =Pouzi ty paky,vyhybky se nastavi.
-
-
-
-
- >L07H10 =hezka prace!
-
-
- >L07H11 =vrat se k vozu!
- >L07H12 =potrebujes predejit nacistum bran ho!
-
-
-
- >L07H13 =potrebujes trosku pomoct?
- >L07H14 =otestuj tu MG 34!
-
-
-
-
- >L07H15 = neopoustej vuz!
- >L07H16 =jestli se nacisti zmocni vybusnin,
- >L07H17 =nebudes schopen znicit most!
-
-
-
-
- >L07H18 =bojovy ukol selhal!
- >L07H19 =opustil si vuz a nacisti
- >L07H20 =se zmocnili vybusnin!
-
-
-
-
-
-
-
-
-
- //LEVEL 8 =
-
-
-
- //OBJECTIVES =
-
-
- >L08O1 =Najdi pruchod.
- >L08O2 =pasaz ke katakombam by mela byt kdesi kolem ...
-
-
- >L08O3 =divna basen...
- >L08O4 =za zenou s krizi z mosazi
- >L08O5 =najdes zpusob jak odhalit pruchod...
-
- //HINTS =
-
- >L08H1 =zavrenΘ dvere.
- >L08H2 =Hodil by se klic.
-
-
- >L08H3 =Mam klic.
- >L08H4 =mohl by se hodit ke vstupnim dverim.
-
- >L08H5 =Kniha?
- >L08H6 =mozna, ze obsahuje zalozku?
-
-
- >L08H7 =zapnuto...
- >L08H8 =to znelo jako odemknuti zamku dveri.
-
-
- >L08H9 =paky nebo knofliky?
- >L08H10 =melo by tam byt neco na otevreni pasaze.
-
-
- >L08H11 =OK!
- >L08H12 =Jeste jedna.
-
-
- >L08H13 =Oltar
- >L08H14 =tento hrmot znel jako kdyby se cely oltar posunul
-
- //SPOKEN =
-
-
-
-
- //Mortyr =
- >L8T11_w =sounds\speech\L8T11_w.wav
- >L8T11 =za zenou s krizi z mosazi.
- >L8T12 =Najdes zpusob jak odhalit pruchod...Jsem zvedav, co to znamena?
-
-
-
-
-
- //LEVEL 9 =
-
-
-
- //OBJECTIVES =
-
- >L09O1 =najdi pasaz.
- >L09O2 = raketovß zakladna by mela byt kdesi na druhe strane.
- >L09O3 =Pouzivej svoje smysly aby si nasel pasaz.
-
-
-
- >L09O4 =Tohle by melo splnit ucel!
- >L09O5 =Muzes znicit dvere raketou,
- >L09O6 =krome toho potrebujes najit palivo a energii
-
- //HINTS =
-
-
-
- >L09H1 =Zapni svetla.
- >L09H2 = vypinac by mel byt pobliz.
-
-
-
- >L09H3 =tady je brana!
- >L09H4 = dalsi brana vypada jako pruchod.
- >L09H5 =Jdi a zkus to!
-
-
- >L09H6 =Potichu!
- >L09H7 =toto je sklad munice a paliva.
- >L09H8 =Zabij kazdeho vojaka potichu a davej pozor at se nestrelis do nejake
- >L09H9 =nadrze nebo bedny nebo to vsechno exploduje!
-
-
-
- >L09H10 =palivo pusteno!
- >L09H11 =zapni cerpadlo a natankuj raketu!
-
-
-
- >L09H12 =OK, spechej dopredu!
- >L09H13 =Jdi a otevri privod paliva.
-
-
-
-
- >L09H14 =pripraveno !
- >L09H15 = hlavnφ vypinac by mel byt kdesi kolem .
-
-
- >L09H16 =Mise selhala!
- >L09H17 = jeskyne se zhroutila.
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-
-
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-
-
-
-
-
- //LEVEL 10 =
-
-
- //OBJECTIVES =
-
-
- >L10O1 =lokalizuj reaktivni strelu.
- >L10O2 =najdi hlavni rampu kde je Hitlerova tajna zbran
- >L10O3 =Najdi ji. Melo by to vypadat jako velka reaktivni strela.
-
-
-
- >L10O4 =sekundarni startovaci sekvence zahajena!
- >L10O5 =tohle nezastavy raketu - ale spusti se rychleji!
- >L10O6 =Mas 5 minut. Najdi cestu a
- >L10O7 = znic raketu odtamtud! Nasleduj cervena svetla!
-
-
-
- //HINTS =
-
-
- >L10H1 = Vytah?
- >L10H2 =Blizim se k dalsimu patru. Mas sanci chytit dech
- >L10H3 =a nabit svoje zbrane- zda se to jako chytry napad!!
-
-
-
-
- >L10H4 =znic kontrolni panely.
- >L10H5 =jsou tam 2 kontrolni strediska s ovladacimi panely.
- >L10H6 =jdi tam a znic vsechno, co muzes, doufej ze to
- >L10H7 = zastavi startovaci cyklus.
-
- >L10T11 =4 minuty zbyvaji.
-
- >L10T21 =3 minuty zbyvaji.
-
- >L10T31 =2 minuty zbyvaji.
-
- >L10T41 =jedna minuta zbyva!
-
- >L10H8 =mise selhala.
- >L10H9 = reaktivnφ strela vypustena na Lond²n, coz znamena selhani
- >L10H10 = druhe fronty a finalniho vitezstvi pro Reich.
-
-
- //SPOKEN =
- //COUNTDOWN Voice: =
-
- >L10T11_w =sounds\speech\4min.wav
- // =4 minuty do spusteni
-
- >L10T21_w =sounds\speech\3min.wav
- // =3 minuty do spusteni
-
- >L10T31_w =sounds\speech\2min.wav
- // =2 minuty do spusteni
-
- >L10T41_w =sounds\speech\1min.wav
- // =1 minuta do spusteni
-
- >L10T51_w =sounds\speech\50sec.wav
- // =50 sekund do spusteni
-
- >L10T61_w =sounds\speech\40sec.wav
- // =40 sekund do spusteni
-
- >L10T71_w =sounds\speech\30sec.wav
- // =30 sekund do spusteni
-
- >L10T81_w =sounds\speech\20sec.wav
- // =20 sekund do spusteni
-
- >L10T91_w =sounds\speech\10sec.wav
- // =10 sekund do spusteni
-
-
-
-
-
-
- // =
- // menu definitions =
- // =
-
- // key & mouse buttons definitions =
-
- //KEEP SHORT =
-
- >CMDA =A
- >CMDB =B
- >CMDC =C
- >CMDD =D
- >CMDE =E
- >CMDF =F
- >CMDG =G
- >CMDH =H
- >CMDI =I
- >CMDJ =J
- >CMDK =K
- >CMDL =L
- >CMDM =M
- >CMDN =N
- >CMDO =O
- >CMDP =P
- >CMDQ =Q
- >CMDR =R
- >CMDS =S
- >CMDT =T
- >CMDU =U
- >CMDV =V
- >CMDW =W
- >CMDX =X
- >CMDY =Y
- >CMDZ =Z
- >CMDLeftShift =Left shift
- >CMDRightShift =Right shift
- >CMDAlt =Alt
- >CMDSpace =Space
- >CMDEnter =Enter
- >CMDNum0 =Num0
- >CMDNum1 =Num1
- >CMDNum2 =Num2
- >CMDNum3 =Num3
- >CMDNum4 =Num4
- >CMDNum5 =Num5
- >CMDNum6 =Num6
- >CMDNum7 =Num7
- >CMDNum8 =Num8
- >CMDNum9 =Num9
- >CMDUpArrow =Up arrow
- >CMDDownArrow =Down arrow
- >CMDLeftArrow =Left arrow
- >CMDRightArrow =Right arrow
- >CMDDelete =Delete
- >CMDInsert =Insert
- >CMDEnd =End
- >CMDHome =Home
- >CMDPgDown =Page Down
- >CMDPgUp =Page Up
- >CMDNumDel =Num Del
- >CMDNumEnter =Num Enter
- >CMDNumPlus =Num Plus
- >CMDNumMinus =Num Minus
- >CMDBackSpace =Back space
- >CMDComma =Comma
- >CMDDot =Dot
- >CMDSlash =Slash
- >CMDSemicolon =Semicolon
- >CMDApostrophe =Apostrophe
- >CMDSqBracketLeft =Left bracket
- >CMDSqBracketRight =Right bracket
- >CMDBackSlash =Backslash
- >CMDMinus =Minus
- >CMDEquals =Equals
- >CMDLeftControl =Left ctrl
- >CMDRightControl =Right ctrl
- >CMDMButton0 =Mouse 1
- >CMDMButton1 =Mouse 2
- >CMDMButton2 =Mouse 3
-
-
-
- //menu (User Interface) =
-
- //KEEP SHORT =
-
- >MMOK =Ok
- >MMCancel =zrusit
- >MYes =ano
- >MNo =ne
-
- >M00 =prosim cekejte...
- >M001 =nacitam Mortyr 2: For Ever,
- >M01 =aktualni nastaveni je
- >M02 =Nizke
- >M03 =stredni
- >M04 =Vysoke
-
- >M05 =Zvolte obtiznost:
- >M06 =Lehka
- >M07 =Arkada
- >M08 =Tezka
- >M09 =Realna
-
- >M10 =Nahrat Hru:
- >M11 =Ulozit hru:
-
- >M12 =Nastaveni
- >M13 =Otocit Mys
- >M14 =Citlivost mysi:
- >M15 =Vyhlazeni mysi:
- >M16 =Gamma uprava:
- >M17 =Standartni gamma!
- >M18 =Upravit ovladani
-
- >M19 =Nastaveni zvuku
- >M20 =Zvuk
- >M21 =Hlasitost:
- >M22 =Hudba
- >M23 =Hlasitost hudby:
- >M24 =titulky
-
- >M25 =Vykon
- >M26 =Credits:
- >M27 =(c) 2004 Mirage Interactive
- >M28 =http://www.mortyr2.net
- >M29 =Ukoncit hru?
-
- >M30 =Upravit ovladani
-
- >M31 =Hlavni Menu
- >M32 =Nova hra
- >M33 =Nahrat hru
- >M34 =ulozit hru
- >M35 =Nastaveni
- >M36 =Nastaveni zvuku
- >M37 =Vykon
- >M38 =Tvurci
- >M39 =Ukoncit hru
-
- >M40 =Dopredu
- >M41 =Dozadu
- >M42 =Ukrok vlevo
- >M43 =Ukrok vpravo
- >M44 =Skok
- >M45 =Pokleknout
- >M46 =Chuze/Beh
- >M47 =Prepnout Chuze/Beh
- >M48 =Akce
- >M49 =Nabit
- >M50 =Strelba
- >M51 =Alternativni strelba
- >M52 =Panel Ukolu
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- // =
- // load/save texts =
- // =
-
- >S00 =*Prazdny*
-
- >S01 =Jan
- >S02 =Feb
- >S03 =Mar
- >S04 =Apr
- >S05 =May
- >S06 =Jun
- >S07 =Jul
- >S08 =Aug
- >S09 =Sep
- >S10 =Oct
- >S11 =Nov
- >S12 =Dec
-
- >S13 =Can't open save file.
- >S14 =Save version invalid, please re-save your game.
- >S15 =Hra nahrana.
- >S16 =Can't save when dead.
- >S17 =Can't save when mission failed.
- >S18 =Return to FPP mode to save.
- >S19 =Can't save during cutscenes.
- >S20 =Can't open output file.
- >S21 =Hra ulozena.
- >S22 =Nahravam Hru...
- >M53 =Are you sure
- >M54 =to overwrite?
-
- // =
- // panel texts =
- // =
-
- >P01 =Ukoly mise
- >P02 =ukoly aktualizovany -podivej se na ukoly mise
- >P03 =Mise neuspesna.
- >P04 =Jsi mrtvy. stiskni F9 k rychlemu nahrani nebo ESC pro menu.
- >P05 =Klasifikace
-
-
- // =
- // launcher texts =
- // =
-
- >Lt01 =Rozliseni:
- >Lt02 =Pokrocile nastaveni:
- >Lt03 =Nizsi detaily vojaku
- >Lt04 =Vyhlazovani
- >Lt05 =anizotropni filtrovani
- >Lt06 =Vypne zamerovac
- >Lt07 =Vypne hmyz
- >Lt08 =Stromy vzdy plne detaily
- >Lt09 =Zacit Mortyr 2!
- >Lt10 =Vice Hracu
- >Lt11 =Konec
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- >Lm00 =Multiplayer settings:
-
- >Lm01 =Server settings
- >Lm02 =Server name:
- >Lm03 =Map:
- >Lm08 =Time limit (0 if none):
- >Lm09 =min.
- >Lm10 =Frag limit (0 if none):
- >Lm11 =Host game!
- >Lm12 =Cancel, I wish to play single.
- >Lm13 =Game type:
- >Lm14 =Deathmatch
- >Lm15 =Team deathmatch
- >Lm16 =Capture the flag
- >Lm17 =Last man standing
-
- >Lm18 =Your character:
- >Lm19 =Name:
-
- >Lm20 =Soldier:
- >Lm21 =Tank crew
- >Lm22 =Grenadier
- >Lm23 =Commando 1
- >Lm24 =Commando 2
- >Lm25 =Commando 3
- >Lm26 =Lieutenant
- >Lm27 =Rocket staff
- >Lm28 =Paratrooper
- >Lm29 =Sniper
- >Lm30 =Trooper
-
- >Lm31 =Initially armed with MP-40 machine pistol
- >Lm32 =Initially armed with MP-18 machine pistol
- >Lm33 =Initially armed with FG-42 assault rifle
- >Lm34 =Initially armed with Mauser sniper rifle
-
- >Lm35 =Face:
- >Lm36 =Kristoff
- >Lm37 =Bart
- >Lm38 =Remi
- >Lm39 =Corwin
- >Lm40 =Sigmund
- >Lm41 =Ruris
- >Lm42 =Drake
- >Lm43 =Pirx
- >Lm44 =Shade
- >Lm45 =Johann
- >Lm46 =Hans
- >Lm47 =Jurgen
- >Lm48 =Helmut
- >Lm49 =Heinrich
- >Lm50 =Rudolf
- >Lm51 =Gustaf
- >Lm52 =Hermann
- >Lm53 =Joschka
- >Lm54 =Gerhardt
- >Lm55 =Klauss
- >Lm56 =Wolfgang
- >Lm57 =Werner
- >Lm58 =Walter
- >Lm59 =Adolf
- >Lm60 =Klauss
- >Lm61 =Reinhardt
-
- >Lm62 =Client settings
- >Lm63 =Choose server to join:
- >Lm64 =Refresh server list
- >Lm65 =Server map:
- >Lm66 =Current players:
- >Lm67 =Game type
- >Lm68 =Join game!
- >Lm69 =Get non-local server
- >Lm70 =Host:
-
-
-
-
- >cr01 =Team Manager and Lead Programmer:
- >cr02 =Andrzej Wilewski
-
- >cr03 =Art Director, Characters & Animation:
- >cr04 =Bartlomiej Biesiekirski
-
- >cr05 =Lead 2D Artist:
- >cr06 =Remigiusz Nowakowski
-
- >cr07 =Level Design and Action, QA Coordinator:
- >cr08 =Krzysztof Zarzycki
-
- >cr09 =Second Programmer:
- >cr10 =Bartlomiej Waszak
-
- >cr11 =Level Designer, 3D objects:
- >cr12 =Pawel Waszak
-
- >cr13 =Music & Sound FX:
- >cr14 =Tomasz Kurjata
-
- >cr15 =Second 2D/3D Artist:
- >cr16 =Zbigniew Nowak
-
- >cr17 =QA:
- >cr18 =Michal Wisniewski
- >cr19 =Pawel Sikorski
- >cr20 =Maciej Milaszewicz
- >cr21 =Filip Syrylak
- >cr22 =resync.pl Team
-
- >cr23 =Producers:
- >cr24 =James Cato / Redback Sales
- >cr25 =Marcin Turski / LEM
- >cr26 =Tomasz Sychowicz, Tomasz Mazur,
- >cr27 =Pawel Kalinowski / Mirage
- >cr28 =Cestinu udelal Petik
-