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GameStar 2005 April
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Liquidator
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Liquidator.tma
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Text File
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2004-11-23
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2KB
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50 lines
# this file designed mostly for Resource finder
# to enable him identify our internal resources and
# put them in installation package
Top
{
Base
{
string ShaderViewport = "materials/common/white.sss";
string ShaderVolume = "materials/common/volume.sss";
string ShaderVolume = "materials/common/phantoms.sss";
string ShaderPortal = "materials/portal.sss";
string ShaderWhiteA = "materials/common/white_a.sss";
string Font_Profiler = "fonts/wst.ftk";
string Font_Debug = "fonts/dbg.ftk";
}
Console
{
string ShaderWhite = "materials/console/white.sss";
string ShaderBack = "materials/console/back.sss";
string ShaderLogo = "materials/console/logo.sss";
string ShaderFont = "materials/console/font.sss";
string Font_Profiler = "fonts/wst.sss";
string Font_Debug = "fonts/dbg.sss";
}
Lua
{
string GilInitLua = "lua/gil_init.lua";
string SystemLua = "lua/system.lua";
}
Resources
{
string FX_00 = "renderer/basetransform.fx";
string FX_01 = "renderer/common.fx";
string FX_02 = "renderer/fog.fx";
string FX_03 = "renderer/pixellights.fx";
string FX_04 = "renderer/pixelshaders.fx";
string FX_05 = "renderer/posttransform.fx";
string FX_06 = "renderer/sfx.fx";
string FX_07 = "renderer/shadows.fx";
string FX_08 = "renderer/smd.fx";
string FX_09 = "renderer/textransform.fx";
string FX_10 = "renderer/vertexlights.fx";
string FX_11 = "renderer/filters.fx";
string RAW_0 = "renderer/kasvu.raw";
string CFG_0 = "renderer/video.cfg";
}
}