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Text File  |  2004-10-28  |  3KB  |  98 lines

  1. ////////////////////////////////
  2. // File autogenerated!  Please avoid editing by hand
  3. //////////////////////////////////////////////
  4.  
  5. //--------------------------------------------------
  6. // AEMS globals:
  7. ////--------------------------------------------------
  8.  
  9. MASTER_MAIN = 27000
  10. MASTER_SFX = 30000
  11. MASTER_PLAYERCALLS = 9000
  12. MASTER_ANNOUNCER = 28000
  13. SFX_KICK = 20000
  14. SFX_BOUNCE = 20000
  15. SFX_CHEST = 22000
  16. SFX_HEAD = 20000
  17. SFX_CATCH = 32768
  18. SFX_NET = 22000
  19. SFX_PASS = 20000
  20. SFX_POST = 32768
  21. SFX_PUNCH = 32768
  22. SFX_SLIDE = 12000
  23. SFX_TRAP = 20000
  24. SFX_WHISTLE = 12000
  25. SFX_COLLISION = 32768
  26. SFX_TRANSITION = 22000
  27. MISC_CROWD_RAMLOOP = 13000
  28. MISC_MUSIC_LOADLOOP = 10000
  29. MISC_CROWD_STRMLOOP = 18000
  30. CROWDEVT_CHEER = 27000
  31. CROWDEVT_BOO = 17000
  32. CROWDEVT_WHISTLE = 22000
  33. CROWDEVT_OH_SHORT = 14000
  34. CROWDEVT_OH_LONG = 14000
  35. CROWDEVT_CORNERKICKPRE = 3000
  36. CROWDEVT_CORNERKICKPOST = 14000
  37. MISC_RAIN_LOOP = 15000
  38. CROWDEVT_APPLAUSE = 18000
  39. CROWDEVT_OLE = 5698
  40. MISC_CRD_LOOP_INTENSITY = 0
  41. MISC_RAIN_LOOP_INTENSITY = 0
  42. CROWDEVT_HOME_GOAL = 16000
  43. PRACTICE_PITCH_AMBIENCE = 32768
  44. NIS_TUNNEL_AMBIENCE = 32767
  45. NIS_3D_CROWD_CHEER = 25000
  46. NIS_PLAYERS_ARGUING = 32767
  47. NIS_3D_CROWD_MAD = 32767
  48. NIS_PLAYERS_CELEBRATE = 32768
  49.  
  50. FE_MENU_CONFIRM = 27000
  51. FE_MENU_UPDOWN = 18000
  52. FE_MENU_LEFTRIGHT = 18000
  53. FE_MENU_SIDESELECT = 22000
  54. FE_MENU_FADEIN = 10000
  55. FE_MENU_FADEOUT = 10000
  56. FE_MENU_CANCEL = 18000
  57. FE_MENU_WHOOSH = 10000
  58. BE_MENU_CONFIRM = 20000
  59. BE_MENU_UPDOWN = 19000
  60. BE_MENU_LEFTRIGHT = 18000
  61.  
  62. //--------------------------------------------------
  63. // Other settings:
  64. ////--------------------------------------------------
  65.  
  66. // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Fade Out",0,300);
  67. CHANT_STREAM_FADE_OUT=3000
  68. // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Time Between",0,1000);
  69. CHANTS_TIME_BETWEEN_CHANTS=400
  70. // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Home Percent",0,100);
  71. CHANTS_HOME_PERCENTAGE=70
  72. // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Motiv. Spread",0,5);
  73. CHANTS_MOTIVATIONAL_SPREAD=1
  74. // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Motiv. Percent",0,100);
  75. CHANTS_MOTIV_PERCENTAGE=70
  76. // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Chant Home",0,127);
  77. CHANTS_HOME_VOLUME=50
  78. // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Chant Away",0,127);
  79. CHANTS_AWAY_VOLUME=40
  80. // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Speech",0,127);
  81. SPEECH_VOLUME=127
  82. // Reveal::Tweaker::AddRangeControl( "Audio/SFX","P.Call Freq",0,1000);
  83. PLAYER_CALLS_FREQUENCY=300
  84. // Min time in ticks between crowd reactions to turnovers. Prevents audio ugliness caused by too many reactions.
  85. TURNOVER_REACTION_TIME_DELAY=60
  86. // The max distance (in feet) from the net that the ball can be for the crowd to react on a shot that misses.
  87. CROWD_REACT_MAX_SHOTMISSED_DIST=100
  88.  
  89. LOADING_MUSIC_LOOPS=15
  90.  
  91. CHANTS_HOME_DROWNS_AWAY_PERCENTAGE=60
  92.  
  93. MISC_MUSIC_MENU = 60
  94.  
  95.  
  96. ////////////////////////////////
  97. // THE END
  98.