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; Author: Alexander Roger ; Date: 21/12/2000 ; ; Author: Andrzej Madajczyk ; Date: 26/02/2001 ; 14/03/2001 - Alpha (opacity) support added; ; 10/05/2001 - Drag/Friction Decceleration changed to constants; ; 28/08/2001 - Initial Color Variation added; ; ; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file; ; ;Particle Systems Configuration Data:: Format ; ; ;A: Particle Type Name (max 20 chars) ; ;B/C/D: Render Colouring (r,g,b) (0-255) ; ;CV: Initial Color Variation (for r,g,b only, in %) (0-100); ; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v)); ; ;B2/C2/D2: Fade Destination Color (r,g,b) (0-255) ; ;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none); ; ;E: Default Initial Radius (float) ;F: Expansion Rate (float) ; ; Color "Fade-to-Black" options: ;G: Initial Intensity (0-255) ;H: Fade Time (time between fade steps in frames) ;I: Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0) ; ; "Fade Alpha" options: ;GA: Initial Intensity (0-255) ;HA: Fade Time (time between fade steps in frames) ;IA: Fade Amount ; ; "Z Rotation" options: ;GZA: Initial Angle (0-1023) ;HZA: Change Time (time between steps in frames) ;IZA: Angle Change Amount ; ;GZR: Initial Z Radius ;HZR: Change Time (time between steps in frames) ;IZR: Z Radius Change Amount ; ;J: Animation Speed (0=no animation)(time between steps msec) ;K: Start Animation Frame ( 0 -> ) ;L: Final Animation Frame ( H -> ) ; ;M: Rotation Speed (0=None,i-deg/frame) ;N: Gravitational Acceleration (0=none, float) ;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99) ; ;P: Default Life-Span of Particle (msec) ; ;Q: Position Random Error [position += (+/-)rand(a)] ;R: Velocity Random Error [velocity += (+/-)rand(b)] ;S: Expansion Rate Error [exp_rate += (+)rand(c)] ;T: Rotation Rate Error [rot_speed = (+/-)rand(d)] ;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!) ;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active) ; ;WX: Stretch value of texture in X ;WY: Stretch value of texture in Y ;WI: Wind factor for how much influenced by the wind direction ; ;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system); ; ; ;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL ; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL ; 1024=DRAWTOP2D, 2048=CLIPOUT2D ; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST ; ;*************** WARNING SCREEN_TRAIL OPTION USES VARs OTHERWISE USED FOR Z-CHECK AND EXPAND RATE *************************************** ;** if using SCREEN_TRAIL, don't use ZCHECK_FIRST, ZCHECK_BUMP, ZCHECK_BUMP_FIRST, and expansion rate (F) and error (S) must = 0 ******** ;**************************************************************************************************************************************** ; ;default: ;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0 ; ;good idea for fire-smudge? ;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0 ; ;current: ;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0 ; ; ;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40 ; ; ; ; ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z ; SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 -1.0 -1.0 0.0 20.0 48 SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 2.0 10.0 0.0 20.0 40 WATER_SPARK 160 160 196 0 0 0 0 0 0.3 -0.01 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 300 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 0 ; WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4 SAND 128 110 96 0 0 0 0 0 0.05 0.025 255 0 0 196 1 3 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.05 0.015 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4 ; WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 0.0 0.0 0.0 20.0 1 ; BLOOD 255 32 32 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 -50.0 300.0 0.0 50.0 1 BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 1.0 5.0 0.0 50.0 53 BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 0.0 0.0 0.0 50.0 52 DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4 DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 0.0 0.0 0.0 50.0 38 FLYERS 64 64 64 0 0 0 0 0 0.00001 0.0 255 0 0 255 0 0 0 1 10 0.0 0 0.0 0 0 0 5 0.03 95 2000 0.1 0.1 0.0 0 4 1.0 -22.0 -22.0 0.5 200.0 36 WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0 ; FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 0.0 200.0 0 FIREBALL 150 145 50 0 0 0 0 0 0.1 0.005 96 1 -10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 0.0 0.0 0.0 200.0 0 ; GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0 GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 35.0 0 ; GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 60.0 0 GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 60.0 4 ; CIGARETTE_SMOKE 32 32 32 0 0 0 0 0 0.01 0.005 255 5 25 64 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.01 0.001 3 0 1.0 0.0 0.0 1.0 10.0 0 SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0 SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0 DRY_ICE 32 32 32 0 0 0 0 0 0.01 0.001 196 5 5 96 1 2 0 0 0 0.0 0 0.0 16 3 4 0 -0.002 95 3000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 1.0 150.0 0 ; TEARGAS 100 100 110 45 0 0 0 0 0.5 0.055 255 100 0 90 1 1 0 1 20 0.0 0 0.0 0 0 0 1 -0.001 96 6000 0.01 0.03 0.02 3 0 1.0 0.0 0.0 0.0 150.0 4 ; GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 0.0 0.0 0.0 100.0 0 SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 -1.0 5.0 0.0 100.0 0 ; ;;SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 100.0 0 SPLASH 60 60 72 128 0 0 0 0 1.0 0.022 196 0 0 196 0 0 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.5 0.0 0.0 0.0 150.0 256 ; ; CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 0.0 1.0 100.0 0 ;CARFLAME 160 128 50 0 0 0 0 0 0.8 -0.0075 96 1 -20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 0.0 10.0 1.0 100.0 0 ; STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 0.0 0.0 0.5 85.0 0 STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 0 0 0 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.5 85.0 4 ; STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4 STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 0.5 85.0 4 GROUND_STEAM 255 255 255 0 0 0 0 0 0.35 0.20 255 0 0 16 2 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 1.0 1.0 10.0 85.0 4 ENGINE_STEAM 225 225 225 0 0 0 0 0 0.1 0.020 255 0 0 240 0 12 0 0 0 0.0 0 0.0 0 0 0 20 -0.005 96 3000 0.015 0.01 0.001 10 0 1.0 2.0 2.0 1.0 85.0 4 ; RAINDROP 16 16 16 0 0 0 0 0 0.4 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1 RAINDROP_SMALL 12 12 12 0 0 0 0 0 0.3 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 1000.0 0.0 0.0 1 RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0 RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 0 RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 15.0 0 ; WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 0.0 0.0 0.0 20.0 0 WATERDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 5.0 0.0 0.0 3200 BLOODDROP 36 36 48 0 0 0 0 0 0.02 0.0 255 0 0 128 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.00 1 2000 0.3 0.05 0.0 0 0 1.0 5.0 10.0 0.0 0.0 3200 ; EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0 EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0 EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 1 2 0 0 0 0.0 0 0.0 1 2 5 0 -0.001 96 3000 0.2 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0 EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 5 0 -0.001 96 3000 0.8 0.0 0.0 0 0 1.0 0.0 0.0 0.0 200.0 0 ; CAR_SPLASH 60 60 72 128 0 0 0 0 1.0 0.06 196 1 4 196 1 10 0 0 0 0.0 0 0.0 0 1 1 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.5 5.0 5.0 1.0 250.0 272 BOAT_SPLASH 48 48 60 128 0 0 0 0 0.2 0.075 128 1 2 196 1 5 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.01 0.0 0 0 1.0 0.0 2.5 0.0 150.0 128 BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 3.0 3.0 0.0 150.0 4 ;BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 0.0 0.0 0.0 150.0 4 ; ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z WATER_HYDRANT 128 128 128 0 0 0 0 0 0.25 -0.04 255 0 0 196 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.007 99 2000 0.01 0.02 0.0 0 4 1.0 -25.0 500.0 0.0 250.0 0 WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0 EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0 ; PED_SPLASH 48 48 60 30 0 0 0 0 0.1 -0.01 96 5 20 255 1 10 0 0 0 0.0 0 0.0 1 0 3 0 0.01 1 1000 0.5 0.04 0.0 0 0 1.2 0.0 0.0 0.0 50.0 256 PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.03 0.015 255 0 0 72 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 1.0 1.0 0.0 6.0 4 ; CAR_DUST 128 110 100 0 0 0 0 0 0.2 0.05 255 0 0 128 1 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.01 0.02 0.05 0 0 1.0 1.0 1.0 0.0 6.0 4 HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0 HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 0.0 10.0 0.0 85.0 18 ; ENGINE_SMOKE 20 20 20 90 0 0 0 0 0.2 0.02 255 0 0 222 0 12 10 0 80 0.0 0 0.0 0 0 5 0 -0.009 95 2000 0.04 0.01 0.001 1 0 1.0 0.0 0.0 1.0 85.0 4 ENGINE_SMOKE2 64 64 64 50 0 0 0 0 0.2 0.06 128 0 0 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 -0.001 1 1300 0.0 0.01 0.0 3 3 1.0 0.0 0.0 1.0 85.0 4 CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4 FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 0.0 0.0 1.0 85.0 4 ; PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0 TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 85.0 0 ; CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 30.0 4 ; CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4 BIRD_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4 HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 4 ; EXHAUST_FUMES 98 98 108 0 0 0 0 0 0.03 0.06 255 0 0 96 1 12 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 96 1000 0.01 0.03 0.0 0 0 1.0 2.0 2.0 0.25 25.0 4 ; RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 96 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4 BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 50.0 4 ; BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 0.0 0.0 0.0 150.0 0 ; GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 0.0 12292 GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 12.0 4100 GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100 GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 0.0 0.0 0.0 8.0 4100 ROCKET_SMOKE 128 128 128 85 0 0 0 0 0.4 0.01 255 0 0 92 0 2 10 0 80 0.0 0 0.0 0 0 5 2 0.00 95 2000 0.11 0.03 0.01 1 0 1.0 0.0 0.0 1.0 150.0 4 ; TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 400.0 128 ; ; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V WX WY WI CR Z ; ;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0! BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68 SHIP_SIDE 8 8 8 0 0 0 0 0 12.0 0.0 255 0 0 1 0 0 0 0 0 0.0 0 0.0 0 0 7 0 0.0 1 32000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 68 BEASTIE 8 8 8 0 0 0 0 0 0.25 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 0 0 0 5 0.0 1 5000 0.0 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0.0 4 ; RAINDROP_2D 24 24 24 0 0 0 0 0 0.5 0.0 255 0 0 64 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 -50.0 3000.0 0.0 0 3072 HEATHAZE 255 255 255 0 0 0 0 0 0.5 0.0 255 0 0 16 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1500 0.01 0.0 0.0 0 0 1.0 0.0 0.0 0.0 0 3072 HEATHAZE_IN_DIST 255 255 255 0 0 0 0 0 1.0 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.01 0.0 0.0 0 0 1.0 70.0 0.0 0.0 0 3072 ; ;the end