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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $BaseTexGen0;
- // float4 $BaseTexGen1;
- // float4 $CameraPos;
- // float4 $FadingDist;
- // float4 $Layer1TexGen0;
- // float4 $Layer1TexGen1;
- // float4 $Layer2TexGen0;
- // float4 $Layer2TexGen1;
- // float4 $Layer3TexGen0;
- // float4 $Layer3TexGen1;
- // row_major float4x4 $ModelViewProj;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // -------------- ----- ----
- // $ModelViewProj c0 4
- // $BaseTexGen0 c4 1
- // $CameraPos c5 1
- // $BaseTexGen1 c6 1
- // $Layer1TexGen0 c7 1
- // $Layer1TexGen1 c8 1
- // $Layer2TexGen0 c9 1
- // $Layer2TexGen1 c10 1
- // $Layer3TexGen0 c11 1
- // $Layer3TexGen1 c12 1
- // $FadingDist c13 1
- //
-
- vs_1_1
- def c14, 0.00100000005, 1, 0, 0
- dcl_position v0
- dcl_color v1
- dp4 oPos.x, c0, v0
- dp4 oPos.y, c1, v0
- dp4 oPos.z, c2, v0
- dp4 oPos.w, c3, v0
- dp4 oT0.x, c4, v0
- dp4 oT0.y, c6, v0
- dp4 oT1.x, c7, v0
- add r0.xyz, -v0, c5
- dp4 oT1.y, c8, v0
- dp3 r0.x, r0, r0
- rsq r0.w, r0.x
- mov r1.w, c14.x
- max r1.w, r1.w, c13.x
- rcp r0.w, r0.w
- rcp r1.w, r1.w
- dp4 oT2.x, c9, v0
- mul r0.w, r0.w, r1.w
- dp4 oT2.y, c10, v0
- min r0.w, r0.w, c14.y
- dp4 oT3.x, c11, v0
- mul r0.w, r0.w, r0.w
- dp4 oT3.y, c12, v0
- mul r0.w, r0.w, r0.w
- mul oD0.z, r0.w, v1.x
- mul oD1.yz, r0.w, v1.xzyw
- mul oD0.xyw, v1.w, c14.zzzy
- mov oD1.xw, c14.z
-
- // approximately 27 instruction slots used
-