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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $Ambient;
- // sampler2D $baseMap;
- // sampler2D $shadMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Ambient c0 1
- // $baseMap s0 1
- // $shadMap s1 1
- //
-
- ps_2_0
- def c1, 0.125, 1, 0, 0
- dcl t0.xy
- dcl t1
- dcl t2.xy
- dcl v0.xyz
- dcl_2d s0
- dcl_2d s1
- texldp_pp r0, t1, s1
- texld_pp r1, t0, s0
- rcp r1.w, t2.y
- mad_pp r2.w, r0.x, c1.x, r0.y
- mad_pp r1.w, t2.x, -r1.w, r2.w
- mul r0.xyz, r1, v0
- cmp_pp r1.w, -r1.w, c1.y, c1.z
- mul_pp r0.xyz, r0, c0
- mul_pp r0.w, r0.w, r1.w
- add_pp r0.xyz, r0, r0
- mov_pp oC0, r0
-
- // approximately 11 instruction slots used (2 texture, 9 arithmetic)
-