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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $ScreenBluredTex;
- // sampler2D $ScreenTex;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ---------------- ----- ----
- // $ScreenTex s0 1
- // $ScreenBluredTex s1 1
- //
-
- ps_2_0
- def c0, 0.300000012, 0.75, 1, 0
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r1, t1, s1
- texld r0, t0, s0
- mul r1.xyz, r1, c0.x
- mad_sat r0.xyz, r0, c0.y, -r1
- add r0.xyz, r0, r0
- mov r0.w, c0.z
- mov oC0, r0
-
- // approximately 7 instruction slots used (2 texture, 5 arithmetic)
-