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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $GlareTex;
- // sampler2D $ScreenBluredTex;
- // sampler2D $ScreenTex;
- // float4 $vCMYKParams;
- // float4 $vColorMat01;
- // float4 $vColorMat02;
- // float4 $vColorMat03;
- // float4 $vParams01;
- // float4 $vParams02;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ---------------- ----- ----
- // $vParams01 c0 1
- // $vParams02 c1 1
- // $vCMYKParams c2 1
- // $vColorMat01 c3 1
- // $vColorMat02 c4 1
- // $vColorMat03 c5 1
- // $ScreenTex s0 1
- // $GlareTex s1 1
- // $ScreenBluredTex s2 1
- //
-
- ps_2_0
- def c6, 1, 0, 0, 0
- dcl t0.xy
- dcl t1.xy
- dcl t2.xy
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- texld r1, t0, s0
- texld r2, t2, s2
- texld r0, t1, s1
- lrp r3.xyz, c1.z, r1, r2
- mul r1.xyz, r0, c0.w
- lrp_sat r0.xyz, r1, c6.x, r3
- add r0.xyz, r0, -c2
- mov r0.w, c6.x
- dp4_sat r1.w, r0, c3
- log r1.x, r1.w
- dp4_sat r1.w, r0, c4
- dp4_sat r0.w, r0, c5
- log r1.y, r1.w
- log r1.z, r0.w
- mul r0.xyz, r1, c1.w
- exp r0.x, r0.x
- exp r0.y, r0.y
- exp r0.z, r0.z
- mov r0.w, c6.x
- mov oC0, r0
-
- // approximately 22 instruction slots used (3 texture, 19 arithmetic)
-