home *** CD-ROM | disk | FTP | other *** search
- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $Ambient;
- // sampler2D $attenMap;
- // samplerCUBE $projMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Ambient c0 1
- // $projMap s0 1
- // $attenMap s1 1
- //
-
- ps_2_0
- def c1, -0.5, 1, 0, 0
- dcl t0.xyz
- dcl t1.xy
- dcl v0
- dcl_cube s0
- dcl_2d s1
- texld r1, t1, s1
- texld r0, t0, s0
- add r0.w, v0.z, c1.x
- add r0.w, r0.w, r0.w
- mad r0.w, r0.w, -r0.w, -r1.z
- add_sat r0.w, r0.w, c1.y
- mad r1.w, r0.w, -v0.w, c1.y
- mul r0.w, r0.w, v0.w
- mul r0.xyz, r0, r1.w
- mad r0.xyz, c0, r0.w, r0
- mov r0.w, c0.w
- mov oC0, r0
-
- // approximately 12 instruction slots used (2 texture, 10 arithmetic)
-