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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $baseMap;
- // sampler2D $glareAmountMap;
- // float4 $vGlare;
- // float4 $vGlareAmount;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // --------------- ----- ----
- // $vGlare c0 1
- // $vGlareAmount c1 1
- // $baseMap s0 1
- // $glareAmountMap s1 1
- //
-
- ps_2_0
- def c2, 1, 0, 0, 0
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r1, t0, s0
- texld r0, t1, s1
- add_sat r1.xyz, r1, c0
- mul r1.xyz, r1, c0.w
- mul r1.xyz, r1, r1
- add r1.xyz, r1, r1
- add r2.xyz, -r0, c1
- add_sat r2.xyz, r2, c2.x
- mov r0.w, r0.z
- mul r0.xyz, r1, r2
- mov oC0, r0
-
- // approximately 11 instruction slots used (2 texture, 9 arithmetic)
-