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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // sampler2D $FocalDistMap;
- // sampler2D $ScreenMap;
- // float4 $vBlurAmount;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------- ----- ----
- // $vBlurAmount c0 1
- // $ScreenMap s0 1
- // $FocalDistMap s1 1
- //
-
- ps_2_0
- def c1, 0.5, 0, 0, 0
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r0, t1, s1
- texld r2, t0, s0
- mul r1.w, r2.w, c1.x
- mad r3.w, r0.w, c1.x, r1.w
- lrp r1, r3.w, r0, r2
- lrp r0, c0.w, r1, r2
- mov oC0, r0
-
- // approximately 9 instruction slots used (2 texture, 7 arithmetic)
-