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- //CGVER3.4
- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc $$out.cg $$in.cg
- //
- //
- // Parameters:
- //
- // float4 $Ambient;
- // float4 $Diffuse;
- // float4 $Params;
- // float4 $Specular;
- // sampler2D $anisoMap;
- // sampler2D $decalMap;
- // sampler2D $noiseMap;
- // sampler2D $normalMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Ambient c0 1
- // $Diffuse c1 1
- // $Specular c2 1
- // $Params c3 1
- // $normalMap s0 1
- // $decalMap s1 1
- // $anisoMap s2 1
- // $noiseMap s3 1
- //
-
- ps_2_0
- def c4, -0.5, 2, 1, 0
- dcl t0.xy
- dcl t1.xyz
- dcl t2.xyz
- dcl t3.xyz
- dcl v0
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- dcl_2d s3
- texld r0, t0, s0
- add r0.xyz, r0, c4.x
- mad r0.xyz, c4.y, r0, t3
- dp3 r2.x, t1, t1
- nrm r1.xyz, r0
- rsq r0.w, r2.x
- mul r3.xyz, r0.w, t1
- dp3_sat r0.x, r3, r1
- mul r6.xy, t0, c3.z
- nrm r4.xyz, t2
- add r1.w, -r0.x, c4.z
- dp3_sat r5.x, r4, r1
- mul r1.w, r1.w, r1.w
- mad r2.xyz, t1, r0.w, r4
- mov r0.y, c4.z
- add r0.w, r0.y, -c3.y
- nrm r0.xyz, r2
- mad_sat r3.w, r0.w, r1.w, c3.y
- dp3_sat r5.y, r0, r1
- texld r2, r6, s3
- texld r0, t0, s1
- texld r1, r5, s2
- mul r1.xyz, r2, r0
- mul r1.xyz, r3.w, r1
- dp3_sat r2.x, r3, r4
- mul_sat r1.xyz, r1, r2.x
- mul r2.xyz, r1, c3.x
- mul r1.xyz, r5.x, r0
- mad r3.xyz, r1, c1, r2
- mul r1.xyz, r1, c1
- mad_sat r2.xyz, r1, -r2, r3
- mul r0.w, r1.w, c3.w
- mul r1.xyz, r2, r0.w
- mul r1.xyz, r1, c2
- mad r1.xyz, r1, c2.w, r2
- mul r1.xyz, r1, v0.w
- mad_sat r0.xyz, c0, r0, r1
- mov r0.w, c4.z
- mov oC0, r0
-
- // approximately 45 instruction slots used (4 texture, 41 arithmetic)
-