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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Fragment Program
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: Lights.csl
- // Version: v1.00
- // Created: 11/2/2004 by Andrey Honich.
- // Compilers:
- // Description:
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Shader 'gunship_light_b'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.03
- DistFactor=0
- Map = lens/humvee_backlight
- Importance = 0
- }
- EvalLight
- {
- Style = 7
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'gunship_light'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.25
- DistFactor=0
- Map = lens/humvee_backlight
- Importance = 0
- }
- EvalLight
- {
- Style = 7
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'gunship_light_yellow'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.25
- DistFactor=0
- Map = lens/humvee_backlight_yellow
- Importance = 0
- }
- EvalLight
- {
- Style = 6
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'humvee_backlight'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 1)
- Scale = 0.25
- DistFactor=0
- Map = lens/humvee_backlight
- Importance = 0
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'humvee_frontlight'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
-
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 1.5
-
- Blind
- SizeBlindScale = 1 // BlindSize = Clamp(fDot*SizeBlindScale+SizeBlindBias, 0, 1);
- SizeBlindBias = 0.4
- IntensBlindScale = 1 // BlindIntensity = Clamp(fDot*IntensBlindScale+IntensBlindBias, 0, 1);
- IntensBlindBias = 0.4
-
- DistFactor=0.2
- Map = lens/humvee_frontlight
-
- Importance = 0
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'GlowingMoon'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.6 0.6 0.6 1)
- Scale = 0.05
- MinLight = 0.05
- Map = Textures/Lights/Moon
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'GlowingMonkeyEyes'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.9 0.8 0.5)
- Scale = 0.02
- DistFactor=0
- Map = lens/glow
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'Flare1'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 1)
- Scale = 0.5
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare2'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.35
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare3'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.64 0.29 0.5)
- Scale = 0.15
- DistFactor=1
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare4'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.74 0.28 1)
- Scale = 0.03
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare5'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.74 0.28 1)
- Scale = 0.06
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare6'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.69 0.89 0.76 1)
- Scale = 0.06
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare7'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.45 0.76 1 1)
- Scale = 0.06
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare8'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.96 0.52 1)
- Scale = 0.06
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare9'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.16 1.0 0.64 1)
- Scale = 0.15
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare10'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.48 0.77 0.63 1)
- Scale = 0.15
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare11'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.67 0.79 0.47 1)
- Scale = 0.15
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare12'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.16 1.0 0.64 1)
- Scale = 0.08
- DistFactor=0.5
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare13'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.87 0.23 0.21 1)
- Scale = 0.08
- DistFactor=0.5
- Map = lens/lens2
- }
- Layer '0'
- (s
- Map = $None
- )
- )
-
-
- Shader 'Flare14'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.82 0.74 0.38 1.2)
- Scale = 0.4
- DistFactor=0.7
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare15'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.95 0.80 0.58 1.2)
- Scale = 0.4
- DistFactor=0.7
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare16'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.13 0.94 0.89 1)
- Scale = 0.5
- DistFactor=0.6
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare17'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.87 0.80 0.57 1)
- Scale = 0.06
- //DistFactor=0
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare18'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.25
- DistFactor=0.5
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare1NoLight'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.5
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
-
- Shader 'Flare_glow_small_NoRealLight'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.1
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'ScopeFlare'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.2
- DistFactor=1.2
- //Importance = 0
- //FadeTime = 0.0001
- VisAreaScale = 0.25
-
- Layer
- (
- Map = lens/scope_flare
- Blend 'ONE ONE'
- NoDepthTest
- TexColorOp = Modulate2x
- TexColorArg0 = Texture
- TexColorArg1 = Diffuse
- )
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'FlarelampNoLight'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.9 0.8 0.5)
- Scale = 0.1
- DistFactor=1
- Map = lens/6
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'FlarelampNoLight_red'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0 0 1)
- Scale = 0.2
- DistFactor=0.8
- Map = lens/glow
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'FlarelampNoLight_cyan'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0 0.8 1 1)
- Scale = 0.2
- DistFactor=0.8
- Map = lens/glow
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'FlareSurge'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 1)
- Scale = 0.25
- DistFactor=0
- Map = lens/scanner_light
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'FlarelampNoLight_white'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 1)
- Scale = 0.2
- DistFactor=0.8
- Map = lens/glow
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'FlarelampNoLight_yellow'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.95 0.89 0.8)
- Scale = 0.2
- DistFactor=0.8
- Map = lens/glow
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'projector'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.1)
- Scale = 0.3
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'projectorblue'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.45 0.55 0.55 0.1)
- Scale = 0.13
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'projectorweak'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.1)
- Scale = 0.13
- //DistFactor=0
- Map = lens/lens2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'Flarelamp'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.2
- Blind
- //DistFactor=0
- Map = lens/lamp1
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flarelamp2'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 1
- DistFactor=0.2
- Map = lens/lamp1
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'WW2_Bunker_Lamp_Flare01'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.1 0.1 0.1 0.5)
- Scale = 0.3
- DistFactor=0.2
- Map = lens/GK_Flare_01
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'WW2_Bunker_Lamp_Flare02'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.15 0.15 0.15 0.5)
- Scale = 0.3
- DistFactor=0.2
- Map = lens/GK_Flare_01
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flarelampvertical'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
-
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.2
- //DistFactor=0
- Map = lens/lamp1vertical
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flarelamp3'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.6 0.6 0.6 0.5)
- Scale = 0.5
- DistFactor=0.2
- Map = lens/lamp1
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flarescanner'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.15
- DistFactor=1
- Map = lens/sflare2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
-
- Shader 'Sun_Midday'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1.0 1.0 0.0 1)
- Scale = 1.2
- MinLight = 0.1
- Map = Textures/Sun
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
-
-
- Shader 'Sun_Evening'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.7 0.46 1)
- Scale = 0.2
- MinLight = 0.1
- Map = Textures/Sun
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
-
- Shader 'CryLight'
- (
- Params
- {
- Sort = Nearest
- }
-
- CurFlare = SunFlare01
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1.0 1.0 1.0 1)
- Scale = 1.2
- MinLight = 0.1
- Map = Textures/Sun
- //RGBStyle 'Fixed' (0.6 0.6 0.6 1)
- //Scale = 0.3
- //MinLight = 0.1
- //Map = Textures/_Lights/grad
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare_training'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.5 0.4 0.3 1)
- Scale = 0.3
- MinLight = 0.1
- Map = Textures/Sun
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBlank'
- (
- Params
- {
- Sort = Nearest
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeam'
- (
- Params
- {
- Sort = SeeThrough
- }
- /*
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp 'time 0'
- Comp 'Wave'
- {
- Type = sin
- Level = 30.0
- Amp = 40
- Phase = 0.0
- Freq = 0.10
- }
- Comp 'time 0'
- )
- }
- */
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 2
- Blind
- SizeBlindScale = 1 // BlindSize = Clamp(fDot*SizeBlindScale+SizeBlindBias, 0, 1);
- SizeBlindBias = 0
- IntensBlindScale = 1 // BlindIntensity = Clamp(fDot*IntensBlindScale+IntensBlindBias, 0, 1);
- IntensBlindBias = 0
- DistFactor=1
- DistIntensityFactor=1
- Map = lens/lenz_e5
- }
- /*ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 0
- StartRadius = 0.05
- EndRadius = 10.7
- Length = 22
- StartColor (1 1 1 0.9f)
- EndColor (1 1 1 -0.1)
- }*/
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamTest'
- (
- Params
- {
- Sort = SeeThrough
- }
- /*ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 2
- Blind
- SizeBlindScale = 1 // BlindSize = Clamp(fDot*SizeBlindScale+SizeBlindBias, 0, 1);
- SizeBlindBias = 0
- IntensBlindScale = 1 // BlindIntensity = Clamp(fDot*IntensBlindScale+IntensBlindBias, 0, 1);
- IntensBlindBias = 0
- DistFactor=1
- DistIntensityFactor=1
- Map = lens/lenz_e5
- }*/
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 0
- StartRadius = 0.05
- EndRadius = 10.7
- Length = 22
- StartColor (1 1 1 0.9f)
- EndColor (1 1 1 -0.1)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingGreen'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.18
- EndRadius = 5
- Length = 12
- StartColor (0.66 0.85 0.63 0.4f)
- EndColor (0.26 0.45 0.23 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 7
- Length = 12
- StartColor (0.99 0.98 0.82 0.4f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow_Flare'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 7
- Length = 12
- StartColor (0.99 0.95 0.42 0.4f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow02'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 3
- Length = 8
- StartColor (0.99 0.98 0.82 0.4f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow03'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 1.5
- Length = 4.5
- StartColor (0.99 0.98 0.82 0.4f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'LightBeamHangingYellow04'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 4.5
- Length = 4.5
- StartColor (0.85 0.74 0.36 0.9f)
- EndColor (0.75 0.64 0.26 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow05'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 2.5
- Length = 2.75
- StartColor (0.55 0.50 0.21 2.5f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow06'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 0.75
- Length = 6
- StartColor (0.99 0.98 0.82 1.4f)
- EndColor (0.59 0.58 0.42 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow07'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 3.5
- Length = 3.5
- StartColor (0.85 0.74 0.36 0.9f)
- EndColor (0.75 0.64 0.26 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamHangingYellow08'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 7
- Length = 12
- StartColor (0.86 0.85 0.57 0.4f)
- EndColor (0.80 0.77 0.65 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.05
- EndRadius = 4.2
- Length = 5
- StartColor (0.417 0.656 0.851 0.4f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue02'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 3
- Length = 8
- StartColor (0.417 0.656 0.851 0.4f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue03'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 2.5
- Length = 6
- StartColor (0.417 0.656 0.851 1.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue04'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 2.25
- Length = 6
- StartColor (0.417 0.656 0.851 1.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue05'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1
- Length = 2.5
- StartColor (0.417 0.656 0.851 1.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue06x'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (0.6 0.6 0.6 1)
- // Oversleeped
- Scale = 0.2
- MinLight = 0.1
- Map = Textures/lens/28
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 4
- StartRadius = 0.1
- EndRadius = 1
- Length = 7
- StartColor (0.54 0.50 1.0 1.0f)
- EndColor (0.34 0.30 0.8 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue06'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 4
- StartRadius = 0.1
- EndRadius = 1
- Length = 7
- StartColor (0.54 0.50 1.0 1.0f)
- EndColor (0.34 0.30 0.8 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue07'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1
- Length = 3.5
- StartColor (0.54 0.50 1.0 1.0f)
- EndColor (0.34 0.30 0.8 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue08'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1.5
- Length = 5.5
- StartColor (0.54 0.50 1.0 1.0f)
- EndColor (0.34 0.30 0.8 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue09'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.19
- EndRadius = 1.75
- Length = 3.5
- StartColor (0.417 0.656 0.851 1.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue10'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.19
- EndRadius = 1.09375
- Length = 2.1875
- StartColor (0.417 0.656 0.851 1.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue11'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 4
- StartRadius = 0.1
- EndRadius = 1
- Length = 7
- StartColor (0.49 0.73 0.84 1.0f)
- EndColor (0.29 0.53 0.64 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamblue12'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.2
- EndRadius = 2.5
- Length = 3
- StartColor (0.417 0.656 0.851 0.9f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamRed01'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 4
- StartRadius = 0.1
- EndRadius = 3
- Length = 13
- StartColor (0.34 0.80 0.94 1.0f)
- EndColor (0.74 0.00 0.00 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamRed02'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 4
- StartRadius = 0.1
- EndRadius = 6
- Length = 26
- StartColor (0.96 0.42 0.18 1.0f)
- EndColor (0.74 0.00 0.00 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamwhite01'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1.75
- Length = 7
- StartColor (1.0 1.0 1.0 1.5f)
- EndColor (0.7 0.7 0.7 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamwhite02'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 4.5
- Length = 15
- StartColor (1.0 1.0 1.0 0.2f)
- EndColor (0.7 0.7 0.7 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'LightBeamwhite03'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1
- Length = 4
- StartColor (1.0 1.0 1.0 0.9f)
- EndColor (0.7 0.7 0.7 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamwhite04'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.13
- EndRadius = 1
- Length = 3.5
- StartColor (0.9 0.9 1.0 1.9f)
- EndColor (0.7 0.7 0.7 -0.0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamgray'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.25
- EndRadius = 4.4
- Length = 5
- StartColor (0.66 0.74 0.62 0.4f)
- EndColor (0.66 0.74 0.62 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamPrison'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.45
- EndRadius = 6
- Length = 10
- StartColor (0.417 0.656 0.851 0.4f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamGuardTower'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 1.5
- Length = 5
- StartColor (0.7 0.7 0.55 0.4f)
- EndColor (0.6 0.6 0.5 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightBeamArena'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 4.2
- Length = 15
- StartColor (0.417 0.656 0.851 0.4f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightExample'
- (
- Params
- {
- Sort = SeeThrough
- }
- //CurFlare = SunFlare01
- /*ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 1)
- Scale = 0.5
- Map = lens/new2
- RGBStyle = FromLight
- }*/
- EvalLight
- {
- //Style = 7
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp 'time 100'
- Comp 'time 150'
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 1000
- Phase = 0
- Freq = 0.01
- }
- )
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (10 0 0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightExampleMove'
- (
- Params
- {
- Sort = Nearest
- }
- ClientEffect 'Corona'
- {
- RGBStyle 'FromLight'
- Scale = 0.1
- Map = lens/new2
- RGBStyle = FromLight
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- LightPos (0 1 0)
- LightMove 'Wave'
- {
- Direction (1 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 4
- Phase = 2
- Freq = 0.15
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSpinning'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- //UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'time 50'
- )
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (20 0 0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSpinningAlarm'
- (
- Params
- {
- Sort = Nearest
- }
-
- EvalLight
- {
- Style = 0
- //UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'time 1000'
- )
-
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (20 0 0)
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Light_23'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 23
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSpinning15'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 15
- //UpdateStyle = Intensity
- ProjRotate
- (
- Comp 'time 10'
- Comp 'Wave'
- {
- Type = sin
- Level = 30.0
- Amp = 80
- Phase = 0.0
- Freq = 0.10
- }
- Comp 'time 20'
- )
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightStyle4'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 4
- UpdateStyle = Color
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightStyle6'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 6
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightStyle6Flare'
- (
- Params
- {
- Sort = Nearest
- NoLight
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.15
- //DistFactor=0
- Map = OBJECTS\Buildings\Gallery\tex\lights\lenz_e5.jpg
- }
- EvalLight
- {
- Style = 6
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightStyle28'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 28
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightOn'
- (
- EvalLight
- {
- Style = 12
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 20)
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (8 0 0)
- }
- )
-
- Shader 'LightCorona7'
- (
- Params
- {
- Sort = Nearest
- }
- CurFlare = SunFlare02
- ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.2
- Map = corona06
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (0 0 20)
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (8 0 0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFaded'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Conp = 0 Comp = 20)
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (8 0 0)
- LightMove 'Wave'
- {
- Direction (1 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 4
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFaded_1'
- (
- Params
- {
- Sort = Nearest
- }
- ClientEffect 'Corona'
- {
- Color = White
- RGBStyle = FromLight
- Scale = 0.2
- Map = lens/scope_flare
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (8 0 0)
- LightMove 'Wave'
- {
- Direction (1 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 2
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightPules'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 6
- UpdateStyle = Intensity
- ProjRotate (Comp=0 Comp=0 Comp=0)
- LightRotate (0 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
-
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightPules2'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 19
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightPules3'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 20
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightRotateZ20'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp=0 Comp=0 Comp=20)
- LightRotate (0 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
-
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSwayFlicker'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 17
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.125 1 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 2
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSmSwayFlicker'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 17
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.3 1 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 17
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare2'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 33
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare3'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 32
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare4'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 29
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare5'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 30
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare6'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 31
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare_control1'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 17
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.0 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.28
- EndRadius = 3
- Length = 8
- StartColor (0.74 0.61 0.38 0.6f)
- EndColor (0.64 0.51 0.28 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker_flare_moving'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 17
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (1 0.3 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.1 0.5 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.4
- }
- }
- }
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Light_moving_ruins1'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (0 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.5 0.5 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.3
- Phase = 0.2
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Light_moving_ruins2'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (0 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.5 0.5 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.3
- Phase = 0.2
- Freq = 0.2
- }
- }
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 3
- Length = 8
- StartColor (0.417 0.656 0.851 0.4f)
- EndColor (0.45 0.67 0.83 -0.3)
- }
-
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Light_moving_ruins3'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp = 0 Comp = 0 Comp = 0)
- LightRotate (0 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.5 0.5 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.15
- Phase = 0.2
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSway'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 10
- Phase = 0
- Freq = 0.01
- }
- )
- LightMove 'Wave'
- {
- Direction (0.33 0.66 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 1
- Phase = 0
- Freq = 0.6
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSwaySmA'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 19
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 0.4
- Phase = 0
- Freq = 0.3
- }
- )
- LightRotate (1 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.66 0.33 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.3
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSwaySmB'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 20
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 0.3
- Phase = 0
- Freq = 0.2
- }
- )
- LightRotate (1 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.45 0.33 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.3
- Phase = 0
- Freq = 0.3
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSwayA'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 19
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 0.8
- Phase = 0
- Freq = 0.3
- }
- )
- LightRotate (1 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.45 0.33 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.8
- Phase = 0
- Freq = 0.4
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSwayB'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 20
- UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'Wave'
- {
- Type = Sin
- Level = 0
- Amp = 0.7
- Phase = 0
- Freq = 0.4
- }
- )
- LightRotate (1 0 0) // (Yaw Pitch Roll)
- LightPos (0 0 0)
- LightMove 'Wave'
- {
- Direction (0.66 0.33 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.8
- Phase = 0
- Freq = 0.4
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightFlicker'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 18
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- // tigs fluro
- Shader 'Fluro'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 22
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- // tigs 2nd fluro
- Shader 'Fluro2'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 23
- UpdateStyle = Intensity
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightPatch'
- (
- Params
- {
- Sort = Nearest
- }
- ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.2
- DistFactor = 1.0
- Map = corona06
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp=0 Comp=0 Comp=20)
- //LightRotate (20 0 0) // (Yaw Pitch Roll)
- //LightPos (8 0 0)
- LightMove 'Patch'
- {
- Speed = 1
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightCorona6'
- (
- Params
- {
- Sort = Nearest
- }
- CurFlare = SunFlare02
- ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.2
- Map = corona06
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (0 0 20)
- LightRotate (25 0 0) // (Yaw Pitch Roll)
- LightPos (6 0 0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightCorona5'
- (
- Params
- {
- Sort = Nearest
- }
- CurFlare = SunFlare02
- ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.2
- Map = corona06
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (10 10 20)
- LightRotate (30 0 0) // (Yaw Pitch Roll)
- LightPos (4 0 0)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'e3t_ls_moving'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- // ProjRotate (0 0 20)
- // LightRotate (20 0 0) // (Yaw Pitch Roll)
- LightPos (0 1 0)
- LightMove 'Wave'
- {
- Direction (1 0 0)
- Wave
- {
- Type = Sin
- Level = 0
- Amp = 0.7
- Phase = 2
- Freq = 0.15
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'e3t_ls_spinning'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 6
- //UpdateStyle = Intensity
- ProjRotate
- (
- Comp = 0
- Comp = 0
- Comp 'time 50'
- )
- LightRotate (0 0 40) // (Yaw Pitch Roll)
- LightPos (0 0 0.5)
- }
- Layer '0'
- (
- Map = $None
- )
- )
- Shader 'e3t_ls_patch'
- (
- Params
- {
- Sort = Nearest
- }
- // ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.2
- DistFactor = 1.0
- Map = corona06
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp=0 Comp=0 Comp=20)
- //LightRotate (20 0 0) // (Yaw Pitch Roll)
- //LightPos (8 0 0)
- LightMove 'Patch'
- {
- Speed = 0.2
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'lightalarm'
- (
- Params
- {
- Sort = Nearest
- }
- ClientEffect 'Corona'
- {
- Color = White
- //RGBStyle 'LightStyle' (7)
- //RGBStyle 'Fixed' (Yellow)
- RGBStyle = FromLight
- Scale = 0.25
- DistFactor = 1.0
- Map = lens/scanner_light.jpg
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- ProjRotate (Comp=0 Comp=0 Comp=20)
- //LightRotate (20 0 0) // (Yaw Pitch Roll)
- //LightPos (8 0 0)
- LightMove 'Patch'
- {
- Speed = 4
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'LightSawTooth'
- (
- Params
- {
- Sort = Nearest
- }
- EvalLight
- {
- Style = 0
- UpdateStyle = Intensity
- //ProjRotate (Comp = 0 Conp = 0 Comp = 20)
- //LightRotate (20 0 0) // (Yaw Pitch Roll)
- //LightPos (8 0 0)
- LightMove 'Wave'
- {
- Direction (0 0 1)
- Wave
- {
- Type = InvSawTooth
- Level = 0
- Amp = 40
- Phase = 0
- Freq = 0.2
- }
- }
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare_From_Light'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.3
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'Flare_From_Light_smaller'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.15
- DistFactor=0.7
- Map = lens/glow2
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare_From_Light_outdoor'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.7
- DistFactor=0.5
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare_From_Light_smaller_outdoor'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.2
- DistFactor=0.5
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
-
- Shader 'Flare_From_Light_cooler_special1'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.1
- DistFactor=0.5
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'RedAlarmLight'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale 'Comp'
- (
- Comp 'Wave' { Type = Sin Level = 0.25 Amp = 0.15 Phase = 0.0 Freq = 0.5 }
- )
- DistFactor=0.6
- Map = lens/6
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'airstrip1'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 1 1 0.5)
- Scale = 0.2
- Blind
- DistFactor=0.7
- Map = lens/lamp1
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'airstrip2'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle = FromLight
- Scale = 0.4
- DistFactor=0.5
- Map = lens/14
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'airstrip3'
- (
- Params
- {
- Sort = SeeThrough
- }
- ClientEffect 'Beam'
- {
- Model = objects/indoor/lights/beam.cgf
- LightStyle = 1
- StartRadius = 0.1
- EndRadius = 2.5
- Length = 8
- StartColor (0.7 0.7 0.55 0.4f)
- EndColor (0.6 0.6 0.5 -0.3)
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'monkeybay1'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.78 0.54 0.5)
- Scale = 0.2
- Blind
- DistFactor=0.5
- Map = lens/lamp1
- }
- Layer '0'
- (
- Map = $None
- )
- )
-
- Shader 'Flare_Important'
- (
- Params
- {
- Sort = Nearest
- }
-
- ClientEffect 'Corona'
- {
- RGBStyle 'Fixed' (1 0.78 0.54 0.5)
- Scale = 0.2
- DistFactor=0.5
- Map = lens/lamp1
- Importance = 0
- }
- Layer '0'
- (
- Map = $None
- )
- )