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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_waterfall"] = {
- type="waterfall",
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bwater1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bwater2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bwater3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bwater4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
- particles = {
- {--water particles
- focus = 20,
- color = {0.29,0.19,0.0},
- speed = 1.0,
- count = 3,
- size = 0.1,
- size_speed=0.3,
- gravity={x=0,y=0,z=-0.5},
- rotation = {x=0,y=0,z=2},
- lifetime=0.7,
- tid = System:LoadTexture("textures\\clouda2.dds"),
- frames=0,
- blend_type = 0
- },
- {--water splashes
- focus =10,
- speed = 1.5,
- count = 2,
- size = 0.05,
- size_speed=0.4,
- rotation = {x=0,y=0,z=0},
- gravity={x=0,y=0,z=-2},
- lifetime=0.4,
- tid = System:LoadTexture("textures\\splash1.dds"),
- frames=0,
- blend_type = 0
- },
- },
- },
- melee_slash = {
- sounds = {
- {"sounds/player/footsteps/metal/step1.wav",SOUND_UNSCALABLE,185,5,30},
- {"sounds/player/footsteps/metal/step2.wav",SOUND_UNSCALABLE,185,5,30},
- {"sounds/player/footsteps/metal/step3.wav",SOUND_UNSCALABLE,185,5,30},
- {"sounds/player/footsteps/metal/step4.wav",SOUND_UNSCALABLE,185,5,30},
- },
- },
-
- player_walk = {
- sounds = {
- {"sounds/player/footsteps/water/step1.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step2.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step3.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step4.wav",SOUND_UNSCALABLE,200,10,60},
- },
- },
- player_run = {
- sounds = {
- {"sounds/player/footsteps/water/step1.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step2.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step3.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step4.wav",SOUND_UNSCALABLE,200,10,60},
- },
- },
- player_crouch = {
- sounds = {
- {"sounds/player/footsteps/water/step1.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step2.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step3.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step4.wav",SOUND_UNSCALABLE,200,10,60},
- },
- },
- player_prone = {
- sounds = {
- {"sounds/player/footsteps/water/step1.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step2.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step3.wav",SOUND_UNSCALABLE,200,10,60},
- {"sounds/player/footsteps/water/step4.wav",SOUND_UNSCALABLE,200,10,60},
- },
- },
- player_walk_inwater = CommonEffects.player_walk_inwater,
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 1,
- },
-
- AI = {
- fImpactRadius = 3,
- },
-
- }