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- Script:LoadScript("scripts/materials/commoneffects.lua");
-
- Materials["mat_swamp"] = {
- type="swamp",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Soft,
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bgravel1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.03,
- },
-
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\cloud1.dds"),
- frames=0,
- color_based_blending = 3
- },
- },
-
- },
-
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/bgravel1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/bgravel4.wav",SOUND_UNSCALABLE,200,5,60},
-
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.03,
- },
-
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\cloud1.dds"),
- frames=0,
- color_based_blending = 3
- },
- },
-
- },
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/machetesand1.wav",SOUND_UNSCALABLE,185,5,30},
- {"sounds/weapons/machete/machetesand2.wav",SOUND_UNSCALABLE,185,5,30},
- {"sounds/weapons/machete/machetesand3.wav",SOUND_UNSCALABLE,185,5,30},
- },
- particles = CommonEffects.common_machete_hit_canvas_part.particles,
-
- },
- -------------------------------------
- player_walk = CommonEffects.player_pebble_walk,
- player_run = CommonEffects.player_pebble_run,
- player_crouch = CommonEffects.player_pebble_crouch,
- player_prone = CommonEffects.player_pebble_prone,
- player_walk_inwater = CommonEffects.player_walk_inwater,
-
- player_drop = {
- sounds = {
- {"sounds/player/bodyfalls/bodyfallgravel1.wav",SOUND_UNSCALABLE,210,10,150},
- {"sounds/player/bodyfalls/bodyfallgravel2.wav",SOUND_UNSCALABLE,210,10,150},
- {"sounds/player/bodyfalls/bodyfallgravel3.wav",SOUND_UNSCALABLE,210,10,150},
- },
-
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 1.5,
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
- }