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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_mud"] = {
- type="mud",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Soft,
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet4.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet5.wav",SOUND_UNSCALABLE,200,5,60},
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.03,
- },
-
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\dust_smoke6.DDS"),
- frames=0,
-
- },
- },
- },
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/pbullet1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet4.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/pbullet5.wav",SOUND_UNSCALABLE,200,5,60},
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/ground.dds"),
- scale = 0.03,
- },
-
- particles = {
- { --HitSmoke
- focus = 1.5,
- color = {0.29,0.19,0.0},
- speed = 0.75,
- count = 4, --default 2
- size = 0.1,
- size_speed=0.15,
- gravity=-1,
- lifetime=0.5,
- tid = System:LoadTexture("textures\\dust_smoke6.DDS"),
- frames=0,
-
- },
- },
- },
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/machetesand4.wav",SOUND_UNSCALABLE,185,5,30},
-
- },
- particles = CommonEffects.common_machete_hit_canvas_part.particles,
-
- },
- -------------------------------------
- player_walk = CommonEffects.player_pebble_walk,
- player_run = CommonEffects.player_pebble_run,
- player_crouch = CommonEffects.player_pebble_crouch,
- player_prone = CommonEffects.player_pebble_prone,
- player_walk_inwater = CommonEffects.player_walk_inwater,
-
- player_drop = {
- sounds = {
- {"sounds/player/bodyfalls/bodyfallmud1.wav",SOUND_UNSCALABLE,210,10,150},
- },
-
- },
- -------------------------------------
- player_land = {
- sounds = {
- --sound , volume , {min, max}
- --NOTE volume and min max are optional
- {"sounds/doors/dooropen.wav",SOUND_UNSCALABLE,200,1,20},
- {"sounds/doors/dooropen.wav",SOUND_UNSCALABLE,200,1,20},
-
- },
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 1.2,
- bouncyness= -2, -- default 0
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
- --vehicle effects: particle is called when wheels are slipping, smoke in any case if the vehicle is moving.
- VehicleParticleEffect = CommonEffects.common_vehicle_particles_rocks,
- VehicleSmokeEffect = CommonEffects.common_vehicle_smoke_mud,
- }