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- Script:LoadScript("scripts/materials/commoneffects.lua");
- Materials["mat_ceramic"] = {
- type="rock",
- -------------------------------------
- PhysicsSounds=PhysicsSoundsTable.Hard,
- -------------------------------------
- bullet_drop_single = CommonEffects.common_bullet_drop_single_ashphalt,
- bullet_drop_rapid = CommonEffects.common_bullet_drop_rapid_ashphalt,
- -------------------------------------
- bullet_hit = {
- sounds = {
- {"Sounds/bullethits/brock1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock4.wav",SOUND_UNSCALABLE,200,5,60},
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/concrete.dds"),
- scale = 0.045,
- random_scale = 44
- },
-
- particleEffects = {
- name = "bullet.hit_concrete.a",
- },
-
- },
-
- pancor_bullet_hit = {
- sounds = {
- {"Sounds/bullethits/brock1.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock2.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock3.wav",SOUND_UNSCALABLE,200,5,60},
- {"Sounds/bullethits/brock4.wav",SOUND_UNSCALABLE,200,5,60},
- },
-
- decal = {
- texture = System:LoadTexture("Textures/Decal/concrete.dds"),
- scale = 0.045,
- random_scale = 44
- },
-
- particleEffects = {
- name = "bullet.hit_concrete_pancor.a",
- },
- },
-
-
- projectile_hit = CommonEffects.common_projectile_hit,
- mortar_hit = CommonEffects.common_mortar_hit,
- smokegrenade_hit = CommonEffects.common_smokegrenade_hit,
- flashgrenade_hit = CommonEffects.common_flashgrenade_hit,
- grenade_hit = CommonEffects.common_grenade_hit,
- melee_slash = {
- sounds = {
- {"sounds/weapons/machete/macheteconc1.wav",SOUND_UNSCALABLE,185,5,30,
- {fRadius=10,fInterest=1,fThreat=0,},
- },
- {"sounds/weapons/machete/macheteconc2.wav",SOUND_UNSCALABLE,185,5,30,
- {fRadius=10,fInterest=1,fThreat=0,},
- },
- {"sounds/weapons/machete/macheteconc3.wav",SOUND_UNSCALABLE,185,5,30,
- {fRadius=10,fInterest=1,fThreat=0,},
- },
- },
- particleEffects = {
- name = "bullet.hit_rock.a",
- },
-
- },
-
-
- -------------------------------------
- player_walk = CommonEffects.player_conc_walk,
- player_run = CommonEffects.player_conc_run,
- player_crouch = CommonEffects.player_conc_crouch,
- player_prone = CommonEffects.player_conc_prone,
- player_walk_inwater = CommonEffects.player_walk_inwater,
-
- player_drop = {
- sounds = {
- {"sounds/player/bodyfalls/bodyfallrock1.wav",SOUND_UNSCALABLE,210,10,150},
- {"sounds/player/bodyfalls/bodyfallrock2.wav",SOUND_UNSCALABLE,210,10,150},
- },
-
- },
- gameplay_physic = {
- piercing_resistence = 15,
- friction = 0.6,
- bouncyness= 0.2, --default 0
- },
-
- AI = {
- fImpactRadius = 5,
- },
-
- }