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GameStar 2005 January
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mat_bounce.lua
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2004-07-21
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16 lines
Script:LoadScript("scripts/materials/commoneffects.lua");
Materials["mat_bounce"] = {
type="bounce",
gameplay_physic = {
piercing_resistence = nil,
bouncyness = 0.25, -- default 0.33
friction = 4, -- default 3
},
AI = {
fImpactRadius = 5,
},
}