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- //LABELS AND COMMENTS =ENGLISH
- // IMPORTANT again - please do not translate comments - if you feel you need to, =
- // please leave original comment and insert your own translated version in next line. =
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- >GameName =Mortyr 2 demo.
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- >DemoEnd =Mortyr II - worldwide release Christmas 2004.
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- // =
- // level names =
- // IMPORTANT! Max 19 characters each! =
- //Max length below: =
- //1234567890123456789 =
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- // chapter Poland =
- >LN3 =Trenches
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- // =
- // multiplayer level names =
- // =
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- >Lm1 =The Greek Shelter
- >Lm2 =Lost Village
- >Lm3 =The Battlefield
- >Lm4 =The Aftercamp
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- // =
- // loading texts =
- // =
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- // intro loading text: =
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- //Please keep these texts short!!! =
- //Just keep them same length (more or less) =
- //as English version!!! =
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- // level 1: =
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- // Level 2: =
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- // Level 3: =
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- >AC11 =We left the North in a stolen plane.
- >AC12 =Our next target is a scientist
- >AC13 =held in a prison camp, in Eastern Poland.
- >AC14 =He's been working on the project.
- >AC15 =We need to set him free, he's
- >AC16 =the only clue we've got!
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- >AC21 =Still in the clouds, we were
- >AC22 =attacked. Just too close to the
- >AC23 =front line. I jumped out first,
- >AC24 =so I landed on the other side of
- >AC25 =Nazi trenches. Now I have to go
- >AC26 =through them to find Gunnar and get
- >AC27 =to our target!
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- // Level 4: =
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- //
- // level objectives
- //
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- // syntax:
- // objectives are described as follows
- // >LXOY (X is level number, Y is objective number) - objective to be completed.
- // >LXHY - just a hint from the game, something noticed by hero.
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- //LEVEL 3 =
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- //OBJECTIVES =
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- >L03O1 =Pass through the trenches.
- >L03O2 =You have landed on the wrong side of the trenches. The camp
- >L03O3 =you are going to is somewhere on the opposite side. Gunnar is probably
- >L03O4 =there already. Be sure to do maximum damage while passing through!
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-
- //HINTS =
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- >L03H1 =Locate explosives storage.
- >L03H2 =You should do the maximum damage possible to the Nazi defences.
- >L03H3 =Their own explosives could prove most useful.
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- >L03H4 =You got that!
- >L03H5 =There is a large cannon nearby. It must be destroyed!
- >L03H6 =Carry the box there.
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- >L03H7 =Back! Run back!
- >L03H8 =Good work! You have 5 seconds before it explodes, move back!
- >L03H28 =There should be another set of explosives, go for it!
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- >L03H9 =You got that!
- >L0310 =Another cannon must be destroyed as well, go look for it!
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- >L0311 =Back! Run back!
- >L0312 =Good work! You have 5 seconds before it explodes, move back!
- >L0313 =Look for the radio station and try to contact the Soviets!
- >L0314 =These aircraft might cover your way out.
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- >L0315 =Mark the cannon!
- >L0316 =Mark the big cannon somehow so that the Soviet planes can spot it.
- >L0317 =They will make a bomb run, giving you a chance to escape.
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- >L0318 =This should do!
- >L0319 =Now move back and wait for the Soviets to bomb the cannon!
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- >L0320 =They moved!
- >L0321 =The Nazis sent reinforcements from the bunker.
- >L0322 =You should be able to sneak inside and get out of the camp!
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-
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- // SPOKEN =
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- // Gunnar: =
- >L3T11_w =sounds\speech\L3T11_w.wav
- >L3T11 =Here we are, Eastern Poland. It looks pretty hot down there.
- >L3T12 =I hope we can get out of this mess.
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- // Mortyr: =
- >L3T21_w =sounds\speech\L3T21_w.wav
- >L3T21 =When do we land?
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-
- // Gunnar: =
- >L3T31_w =sounds\speech\L3T31_w.wav
- >L3T31 =Half an hour. Get your parachute, it's getting really hot.
- >L3T32 =I'm afraid we're not going to make it.
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- // Gunnar: =
- >L3T41_w =sounds\speech\L3T41_w.wav
- >L3T41 =We're hit! The engine's on fire!
- >L3T42 =Mortyr, jump! I'll try to get down in one piece!
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- // Mortyr: =
- >L3T51_w =sounds\speech\L3T51_w.wav
- >L3T51 =Help! Can anybody hear me? Hello!
- >L3T52 =I'm trapped behind enemy lines, I need help!
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- //Chmielov: =
- >L3T61_w =sounds\speech\L3T61_w.wav
- >L3T61 =Zdrastvuytie! This is sergeant Chmielov speaking!
- >L3T62 =It's us who need your help, soldier.
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- //Chmielov: =
- >L3T71_w =sounds\speech\L3T71_w.wav
- >L3T71 =There is big hidden cannon north of you.
- >L3T72 =We cannot spot it - try to mark it somehow!
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- //Chmielov: =
- >L3T81_w =sounds\speech\L3T81_w.wav
- >L3T81 =We'll make a bombing run in 10 minutes.
- >L3T82 =Let us know where it is by then.
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- // Mortyr: =
- >L3T91_w =sounds\speech\L3T91_w.wav
- >L3T91 =OK. I'll take a small walk and mark it for you.
- >L3T92 =I hope the mess you make will help me too.
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- //Chmielov: =
- >L3T101_w =sounds\speech\L3T101_w.wav
- >L3T101 =Right. Make it fast and we will do it in no time.
- >L3T102 =Good luck, soldier!
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- // =
- // menu definitions =
- // =
-
- // key & mouse buttons definitions =
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- //KEEP SHORT =
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- >CMDA =A
- >CMDB =B
- >CMDC =C
- >CMDD =D
- >CMDE =E
- >CMDF =F
- >CMDG =G
- >CMDH =H
- >CMDI =I
- >CMDJ =J
- >CMDK =K
- >CMDL =L
- >CMDM =M
- >CMDN =N
- >CMDO =O
- >CMDP =P
- >CMDQ =Q
- >CMDR =R
- >CMDS =S
- >CMDT =T
- >CMDU =U
- >CMDV =V
- >CMDW =W
- >CMDX =X
- >CMDY =Y
- >CMDZ =Z
- >CMDLeftShift =Left shift
- >CMDRightShift =Right shift
- >CMDAlt =Alt
- >CMDSpace =Space
- >CMDEnter =Enter
- >CMDNum0 =Num0
- >CMDNum1 =Num1
- >CMDNum2 =Num2
- >CMDNum3 =Num3
- >CMDNum4 =Num4
- >CMDNum5 =Num5
- >CMDNum6 =Num6
- >CMDNum7 =Num7
- >CMDNum8 =Num8
- >CMDNum9 =Num9
- >CMDUpArrow =Up arrow
- >CMDDownArrow =Down arrow
- >CMDLeftArrow =Left arrow
- >CMDRightArrow =Right arrow
- >CMDDelete =Delete
- >CMDInsert =Insert
- >CMDEnd =End
- >CMDHome =Home
- >CMDPgDown =Page Down
- >CMDPgUp =Page Up
- >CMDNumDel =Num Del
- >CMDNumEnter =Num Enter
- >CMDNumPlus =Num Plus
- >CMDNumMinus =Num Minus
- >CMDBackSpace =Back space
- >CMDComma =Comma
- >CMDDot =Dot
- >CMDSlash =Slash
- >CMDSemicolon =Semicolon
- >CMDApostrophe =Apostrophe
- >CMDSqBracketLeft =Left bracket
- >CMDSqBracketRight =Right bracket
- >CMDBackSlash =Backslash
- >CMDMinus =Minus
- >CMDEquals =Equals
- >CMDLeftControl =Left ctrl
- >CMDRightControl =Right ctrl
- >CMDMButton0 =Mouse 1
- >CMDMButton1 =Mouse 2
- >CMDMButton2 =Mouse 3
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-
-
- //menu (User Interface) =
-
- //KEEP SHORT =
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- >MMOK =Ok
- >MMCancel =Cancel
- >MYes =Yes
- >MNo =No
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- >M00 =Please wait...
- >M001 =Loading Mortyr 2: For Ever,
- >M01 =Current performance is
- >M02 =Fast
- >M03 =Medium
- >M04 =Optimal
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- >M05 =Pick your skill level:
- >M06 =Easy
- >M07 =Arcade
- >M08 =Hard
- >M09 =Realistic
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- >M10 =Load game:
- >M11 =Save game:
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- >M12 =Controls
- >M13 =Invert Mouse
- >M14 =Mouse Sensitivity:
- >M15 =Mouse smoothness:
- >M16 =Gamma correction:
- >M17 =Default gamma!
- >M18 =Customise controls
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- >M19 =Sound options
- >M20 =Sound
- >M21 =Sound volume:
- >M22 =Music
- >M23 =Music volume:
- >M24 =Subtitles
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- >M25 =Performance
- >M26 =Credits:
- >M27 =(c) 2004 Mirage Interactive
- >M28 =http://www.mortyr2.net
- >M29 =Quit game?
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- >M30 =Customise controls
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- >M31 =Main menu
- >M32 =New game
- >M33 =Load game
- >M34 =Save game
- >M35 =Controls
- >M36 =Sound options
- >M37 =Performance
- >M38 =Credits
- >M39 =Quit game
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- >M40 =Forward
- >M41 =Backward
- >M42 =Step left
- >M43 =Step right
- >M44 =Jump
- >M45 =Duck
- >M46 =Walk/Run
- >M47 =Toggle walk/run
- >M48 =Action
- >M49 =Reload
- >M50 =Fire
- >M51 =Alternative fire
- >M52 =Objective panel
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- // =
- // load/save texts =
- // =
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- >S00 =*Empty slot*
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- >S01 =Jan
- >S02 =Feb
- >S03 =Mar
- >S04 =Apr
- >S05 =May
- >S06 =Jun
- >S07 =Jul
- >S08 =Aug
- >S09 =Sep
- >S10 =Oct
- >S11 =Nov
- >S12 =Dec
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- >S13 =Can't open save file.
- >S14 =Save version invalid, please re-save your game.
- >S15 =Game loaded.
- >S16 =Can't save when dead.
- >S17 =Can't save when mission failed.
- >S18 =Return to FPP mode to save.
- >S19 =Can't save during cutscenes.
- >S20 =Can't open output file.
- >S21 =Save game created.
- >S22 =Loading game...
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- // =
- // panel texts =
- // =
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- >P01 =Objectives on this mission:
- >P02 =Journal update - consult your Objective Panel.
- >P03 =You have failed the mission.
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-
- // =
- // launcher texts =
- // =
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- >Lt01 =Screen resolution:
- >Lt02 =Advanced settings:
- >Lt03 =Force smaller textures
- >Lt04 =Enable antialiasing
- >Lt05 =Anisotropic filtering
- >Lt06 =Disable lens flares
- >Lt07 =Disable insects
- >Lt08 =Trees always full detail
- >Lt09 =Start Mortyr 2!
- >Lt10 =Multiplayer
- >Lt11 =Exit
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- >Lm00 =Multiplayer settings:
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- >Lm01 =Server settings
- >Lm02 =Server name:
- >Lm03 =Map:
- >Lm08 =Time limit (0 if none):
- >Lm09 =min.
- >Lm10 =Frag limit (0 if none):
- >Lm11 =Host game!
- >Lm12 =Cancel, I wish to play single.
- >Lm13 =Game type:
- >Lm14 =Deathmatch
- >Lm15 =Team deathmatch
- >Lm16 =Capture the flag
- >Lm17 =Last man standing
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- >Lm18 =Your character:
- >Lm19 =Name:
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- >Lm20 =Soldier:
- >Lm21 =Tank crew
- >Lm22 =Grenadier
- >Lm23 =Commando 1
- >Lm24 =Commando 2
- >Lm25 =Commando 3
- >Lm26 =Lieutenant
- >Lm27 =Rocket staff
- >Lm28 =Paratrooper
- >Lm29 =Sniper
- >Lm30 =Trooper
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- >Lm31 =Initially armed with MP-40 machine pistol
- >Lm32 =Initially armed with MP-18 machine pistol
- >Lm33 =Initially armed with FG-42 assault rifle
- >Lm34 =Initially armed with Mauser sniper rifle
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- >Lm35 =Face:
- >Lm36 =Kristoff
- >Lm37 =Bart
- >Lm38 =Remi
- >Lm39 =Corwin
- >Lm40 =Sigmund
- >Lm41 =Ruris
- >Lm42 =Drake
- >Lm43 =Pirx
- >Lm44 =Shade
- >Lm45 =Johann
- >Lm46 =Hans
- >Lm47 =Jurgen
- >Lm48 =Helmut
- >Lm49 =Heinrich
- >Lm50 =Rudolf
- >Lm51 =Gustaf
- >Lm52 =Hermann
- >Lm53 =Joschka
- >Lm54 =Gerhardt
- >Lm55 =Klauss
- >Lm56 =Wolfgang
- >Lm57 =Werner
- >Lm58 =Walter
- >Lm59 =Adolf
- >Lm60 =Klauss
- >Lm61 =Reinhardt
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- >Lm62 =Client settings
- >Lm63 =Choose server to join:
- >Lm64 =Refresh server list
- >Lm65 =Server map:
- >Lm66 =Current players:
- >Lm67 =Game type
- >Lm68 =Join game!
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