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- ;**** DO NOT EDIT Default.ini ****
- ;Make changes only to ArmyOps.ini
- ;Default.ini is only used if ArmyOps.ini is missing or damaged.
- ;Default.ini will get patched.
- ;ArmyOps.ini will not get patched.
- ;If you have altered a file that gets patched, the patch will fail.
-
- [URL]
- Protocol=unreal
- ProtocolDescription=Unreal Protocol
- Name=Recruit
- Map=Entry.aao
- LocalMap=Entry.aao
- Host=
- Portal=
- MapExt=aao
- EXEName=uw.exe
- SaveExt=usa
- Port=1716
- Class=AGP_Characters.AGP_Character
-
- [FirstRun]
- FirstRun=200000
-
- [Engine.Engine]
- RenderDevice=D3DDrv.D3DRenderDevice
- ;RenderDevice=Engine.NullRenderDevice
- ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
- AudioDevice=ALAudio.ALAudioSubsystem
- ;AudioDevice=XboxAudio.XboxAudioSubsystem
- NetworkDevice=IpDrv.TcpNetDriver
- DemoRecordingDevice=Engine.DemoRecDriver
- Console=Engine.Console
- DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
- Language=int
- GameEngine=Engine.GameEngine
- EditorEngine=Editor.EditorEngine
- ;GUIController=XInterface.GUIController
- GUIController=XInterface.AAGUIController
- DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
- DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
- ViewportManager=WinDrv.WindowsClient
- ;ViewportManager=XboxDrv.XboxClient
- ;ViewportManager=SDLDrv.SDLClient
- Render=Render.Render
- Input=Engine.Input
- Canvas=Engine.Canvas
- CdPath=S:\AGP-Updates\Versions\1.1.0rc1
- ContentOnCD=True
-
- [Core.System]
- PurgeCacheDays=30
- SavePath=../Save
- CachePath=../Cache
- CacheExt=.uxx
- Paths=../System/*.u
- Paths=../Maps/*.aao
- Paths=../Textures/*.utx
- Paths=../Sounds/*.uax
- Paths=../Music/*.umx
- Paths=../StaticMeshes/*.usx
- Paths=../Animations/*.ukx
- Suppress=DevLoad
- Suppress=DevSave
- Suppress=DevNetTraffic
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevReplace
- Suppress=DevCompile
- Suppress=DevBind
- Suppress=DevBsp
-
- [Engine.GameEngine]
- CacheSizeMegs=64
- UseSound=True
- ServerActors=IpDrv.GameSpyQR
- ServerActors=IpDrv.SCIQR
- ;ServerActors=UTelnet.TelnetServer
- ServerPackages=GamePlay
- ServerPackages=AGP_Effects
- ServerPackages=AGP_UI
- ServerPackages=AGP
- ServerPackages=AGP_Gameplay
- ServerPackages=AGP_Characters
- ServerPackages=AGP_AI
- ServerPackages=AGP_Inventory
- ServerPackages=AGP_Script
- ServerPackages=AGP_Objects
-
-
- [WinDrv.WindowsClient]
- WindowedViewportX=800
- WindowedViewportY=600
- FullscreenViewportX=800
- FullscreenViewportY=600
- MenuViewportX=640
- MenuViewportY=480
- Brightness=0.800000
- Contrast=0.700000
- Gamma=1.000000
- UseJoystick=False
- CaptureMouse=True
- StartupFullscreen=True
- ScreenFlashes=True
- NoLighting=False
- MinDesiredFrameRate=35.000000
- Decals=True
- Coronas=True
- DecoLayers=True
- Projectors=True
- NoDynamicLights=False
- ReportDynamicUploads=False
- TextureDetailInterface=Normal
- TextureDetailTerrain=Normal
- TextureDetailWeaponSkin=Normal
- TextureDetailPlayerSkin=Normal
- TextureDetailWorld=Normal
- TextureDetailRenderMap=Normal
- TextureDetailLightmap=UltraHigh
- NoFractalAnim=False
- ScaleHUDX=0.0
-
- [SDLDrv.SDLClient]
- WindowedViewportX=800
- WindowedViewportY=600
- FullscreenViewportX=800
- FullscreenViewportY=600
- TextureDetail=High
- SkinDetail=High
- LightmapDetail=High
- TextureMinLOD=0
- TextureMaxLOD=12
- MenuViewportX=800
- MenuViewportY=600
- Brightness=0.800000
- Contrast=0.700000
- Gamma=1.000000
- UseJoystick=False
- JoystickNumber=0
- IgnoreHat=False
- JoystickHatNumber=0
- CaptureMouse=True
- StartupFullscreen=True
- ScreenFlashes=True
- NoLighting=False
- DeadZoneXYZ=True
- DeadZoneRUV=False
- InvertVertical=False
- ScaleXYZ=1000.000000
- ScaleRUV=2000.000000
- MinDesiredFrameRate=35.000000
- Decals=True
- Coronas=True
- DecoLayers=True
- Projectors=True
- NoDynamicLights=False
- ReportDynamicUploads=False
- TextureDetailInterface=Normal
- TextureDetailTerrain=Normal
- TextureDetailWeaponSkin=Normal
- TextureDetailPlayerSkin=Normal
- TextureDetailWorld=Normal
- TextureDetailRenderMap=Normal
- TextureDetailLightmap=UltraHigh
- NoFractalAnim=False
- MacKeepAllScreensOn=False
- MacFakeMouseButtons=False
- AllowCommandQKeys=True
- AllowUnicodeKeys=False
- IgnoreUngrabbedMouse=False
-
- [Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
-
- [ALAudio.ALAudioSubsystem]
- UseEAX=False
- Use3DSound=False
- UseDefaultDriver=True
- CompatibilityMode=False
- UsePrecache=True
- ReverseStereo=false
- Channels=32
- MusicVolume=0.8
- AmbientVolume=1.0
- SoundVolume=1.0
- DopplerFactor=1.0
- Rolloff=1.0
- TimeBetweenHWUpdates=15
- DisablePitch=False
- LowQualitySound=False
- DisableVorbisExt=False
- DisableVectorUnitExt=False
- PreferredDevice=
-
- [IpDrv.TcpNetDriver]
- AllowDownloads=False
- ConnectionTimeout=60.0
- InitialConnectTimeout=500.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=20000
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=20
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- AllowPlayerPortUnreach=False
- LogPortUnreach=False
- MaxConnPerIPPerMinute=5
- LogMaxConnPerIPPerMin=False
-
- [IpDrv.HTTPDownload]
- RedirectToURL=
- ProxyServerHost=
- ProxyServerPort=3128
- UseCompression=True
-
- [Engine.DemoRecDriver]
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=500.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=60
- LanServerMaxTickRate=60
-
- [Engine.GameReplicationInfo]
- ServerName=Another America's Army Tournament Server
- ShortName=Another America's Army Tournament Server
- AdminName=
- AdminEmail=
- Region=0
- MOTDLine1=
- MOTDLine2=
- MOTDLine3=
- MOTDLine4=
- ServerRegion=0
- bHUDHideAmmoCount=False
- bHUDHideWeaponStatus=False
- bHUDHideWeapon=False
- bHUDHideGrenades=False
- bHUDHideHealth=False
- bHUDHideCombatEffect=False
- bHUDHideOptics=False
- bHUDHideCompass=False
- bHUDHideTimer=False
- bHUDHideRadar=False
-
- [Engine.AccessControl]
- AdminPassword=password
- GamePassword=
-
- [IpDrv.TcpipConnection]
- SimPacketLoss=0
- SimLatency=0
-
- [XboxDrv.XboxClient]
- TextureDetail=Medium
- SkinDetail=Medium
- LightmapDetail=High
- TextureMinLOD=6
- TextureMaxLOD=9
- Brightness=0.8
- Contrast=0.7
- Gamma=1.0
- NoFractalAnim=True
-
- [XBoxAudio.XBoxAudioSubsystem]
- ReverseStereo=False
- Channels=32
- MusicVolume=1.0
- SoundVolume=1.0
- AmbientFactor=1.0
- UsePrecache=True
-
- [D3DDrv.D3DRenderDevice]
- DetailTextures=True
- HighDetailActors=True
- SuperHighDetailActors=True
- UsePrecaching=True
- UseTrilinear=True
- AdapterNumber=-1
- ReduceMouseLag=True
- UseTripleBuffering=False
- UseHardwareTL=True
- UseHardwareVS=True
- UseCubemaps=True
- DesiredRefreshRate=60
- UseCompressedLightmaps=False
- UseStencil=True
- Use16bit=False
- Use16bitTextures=False
- MaxPixelShaderVersion=255
- UseVSync=False
- LevelOfAnisotropy=1
- DetailTexMipBias=0.8
- DefaultTexMipBias=-0.5
- UseNPatches=False
- TesselationFactor=1.0
- CheckForOverflow=False
-
- [OpenGLDrv.OpenGLRenderDevice]
- DetailTextures=True
- HighDetailActors=True
- SuperHighDetailActors=True
- UsePrecaching=True
- UseCompressedLightmaps=True
- UseTrilinear=True
- UseStencil=False
- MaxTextureUnits=8
- VARSize=32
- ReduceMouseLag=False
- AppleVA=1
- MultisampleBuffers=0
- MultisampleSamples=0
- MultisampleHint=0
- DesiredRefreshRate=0
- ForceCompression=False
- DetailTexMipBias=0.000000
- TerrainLOD=0
- SkyboxHack=False
- LowQualityTerrain=False
- Use16bitTextures=False
- Use16bit=False
- LevelOfAnisotropy=1.0
-
- [Engine.NullRenderDevice]
- DetailTextures=True
- HighDetailActors=True
- SuperHighDetailActors=True
- UsePrecaching=True
- UseCompressedLightmaps=True
- UseStencil=False
-
- [Editor.EditorEngine]
- UseSound=True
- CacheSizeMegs=64
- GridEnabled=True
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FovAngleDegrees=90.000000
- GodMode=True
- AutoSave=True
- AutoSaveTimeMinutes=5
- AutoSaveIndex=6
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- LoadEntirePackageWhenSaving=0
- UseSizingBox=False
- AlwaysShowTerrain=False
- UseActorRotationGizmo=False
- AudioDevice=None
- Console=Class'Engine.Console'
- NetworkDevice=None
- Language=None
- C_WorldBox=(B=107,G=0,R=0,A=255)
- C_GroundPlane=(B=63,G=0,R=0,A=255)
- C_GroundHighlight=(B=127,G=0,R=0,A=255)
- C_BrushWire=(B=63,G=63,R=255,A=255)
- C_Pivot=(B=0,G=255,R=0,A=255)
- C_Select=(B=127,G=0,R=0,A=255)
- C_Current=(B=0,G=0,R=0,A=255)
- C_AddWire=(B=255,G=127,R=127,A=255)
- C_SubtractWire=(B=63,G=192,R=255,A=255)
- C_GreyWire=(B=163,G=163,R=163,A=255)
- C_BrushVertex=(B=0,G=0,R=0,A=255)
- C_BrushSnap=(B=0,G=0,R=0,A=255)
- C_Invalid=(B=163,G=163,R=163,A=255)
- C_ActorWire=(B=0,G=63,R=127,A=255)
- C_ActorHiWire=(B=0,G=127,R=255,A=255)
- C_Black=(B=0,G=0,R=0,A=255)
- C_White=(B=255,G=255,R=255,A=255)
- C_Mask=(B=0,G=0,R=0,A=255)
- C_SemiSolidWire=(B=0,G=255,R=127,A=255)
- C_NonSolidWire=(B=32,G=192,R=63,A=255)
- C_WireBackground=(B=0,G=0,R=0,A=255)
- C_WireGridAxis=(B=0,G=0,R=0,A=255)
- C_ActorArrow=(B=0,G=0,R=163,A=255)
- C_ScaleBox=(B=11,G=67,R=151,A=255)
- C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
- C_ZoneWire=(B=0,G=0,R=0,A=255)
- C_Mover=(B=255,G=0,R=255,A=255)
- C_OrthoBackground=(B=163,G=163,R=163,A=255)
- C_StaticMesh=(B=255,G=255,R=0,A=255)
- C_DecoMesh=(B=128,G=255,R=0,A=255)
- C_VolumeBrush=(B=225,G=196,R=255,A=255)
- C_ConstraintLine=(B=0,G=255,R=0,A=255)
- C_AnimMesh=(B=28,G=221,R=221,A=255)
- EditPackages=Core
- EditPackages=Engine
- EditPackages=Fire
- EditPackages=Editor
- EditPackages=UnrealEd
- EditPackages=IpDrv
- EditPackages=UTelnet
- EditPackages=GamePlay
- EditPackages=AGP_UI
- EditPackages=AGP_Effects
- EditPackages=AGP
- EditPackages=AGP_Characters
- EditPackages=AGP_Gameplay
- EditPackages=AGP_AI
- EditPackages=AGP_Inventory
- EditPackages=AGP_Script
- EditPackages=AGP_Objects
- EditPackages=AGP_Security
- ;EditPackages=AGP_Vehicles
- EditPackages=XInterface
- ;EditPackages=GUI
- ;EditPackages=AGP_GUI
-
- [UMenu.UnrealConsole]
- RootWindow=UMenu.UMenuRootWindow
- UWindowKey=IK_Esc
- ShowDesktop=True
-
- [UMenu.UMenuMenuBar]
- ShowHelp=True
- GameUMenuDefault=UTMenu.UTGameMenu
- MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
- OptionsUMenuDefault=UTMenu.UTOptionsMenu
-
- [Engine.GameInfo]
- bLowGore=False
- bVeryLowGore=False
- bChangeLevels=False
- GoreLevel=0
- AutoAim=0.930000
- MaxSpectators=2
- MaxPlayers=26
- MaxAdmins=1
- bLocalLog=True
- bWorldLog=True
- bEnableStatLogging=False
- GameDifficulty=1.000000
- AccessControlClass=Engine.AccessControl
- bTournamentSLCanAddToTeam=true
- bTournamentSLCanStartTournament=false
- bTournamentSLCanStartWarmUp=false
- bTournamentSLCanSetStartTime=false
- bTournamentSLCanStartCountDown=false
- bTournamentSLCanRestartTournament=false
- ServerSetting=AccessControl.AdminPassword
- ServerSetting=AccessControl.GamePassword
- ServerSetting=GameInfo.MaxPlayers
- ServerSetting=GameInfo.MaxAdmins
- ServerSetting=GameInfo.bTournamentSLCanAddToTeam
- ServerSetting=GameInfo.bTournamentSLCanStartTournament
- ServerSetting=GameInfo.bTournamentSLCanStartWarmUp
- ServerSetting=GameInfo.bTournamentSLCanSetStartTime
- ServerSetting=GameInfo.bTournamentSLCanStartCountDown
- ServerSetting=GameInfo.bTournamentSLCanRestartTournament
- ServerSetting=AGP_GameInfo.ForceGameplay
- ServerSetting=AGP_GameMultiPlayer.bRequireAuthorization
- ServerSetting=AGP_GameMultiPlayer.bMPCheatsEnabled
- ServerSetting=AGP_GameMultiPlayer.MinHonor
- ServerSetting=AGP_GameMultiPlayer.MaxHonor
- ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
- ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
- ServerSetting=AGP_GameTeamObjective.FFScoreLimit
- ServerSetting=AGP_GameTeamObjective.MaxTeamSize
- ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
- ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
- ServerSetting=AGP_GameTeamObjective.MinNetPlayers
- ServerSetting=AGP_GameTeamObjective.TimeLimit
- ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
- ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
- ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
- ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
- ServerSetting=AGP_GameDeathMatch.RoundsPerMatch
- ServerSetting=AGP_GameDeathMatch.MatchesBeforeCycle
- ServerSetting=AGP_GameDeathMatch.bCycleMaps
- ServerSetting=AGP_GameDeathMatch.bKickIdlePlayersTimed
- ServerSetting=AGP_GameDeathMatch.bKickIdleSpectators
- ServerSetting=AGP_GameDeathMatch.IdlePlayerKickTime
- ServerSetting=AGP_GameDeathMatch.bKickIdlePlayersRounds
- ServerSetting=AGP_GameDeathMatch.IdlePlayerKickRounds
- ServerSetting=AGP_GameDeathMatch.bTournamentMode
- ServerSetting=AGP_GameDeathMatch.TournamentWarmupTime
- ServerSetting=AGP_GameDeathMatch.TournamentStartTime
- ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
- ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
- ServerSetting=GameReplicationInfo.bHUDHideWeapon
- ServerSetting=GameReplicationInfo.bHUDHideGrenades
- ServerSetting=GameReplicationInfo.bHUDHideHealth
- ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
- ServerSetting=GameReplicationInfo.bHUDHideOptics
- ServerSetting=GameReplicationInfo.bHUDHideCompass
- ServerSetting=GameReplicationInfo.bHUDHideTimer
- ServerSetting=GameReplicationInfo.bHUDHideRadar
-
- [Engine.LevelInfo]
- PhysicsDetailLevel=PDL_Medium
-
- [Engine.Console]
- ConsoleKey=9
-
- [UTelnet.TelnetServer]
- Application=UTelnet.HelloTelnet
- Password=password
- bEnabled=True
-
- [WindowPositions]
- GameLog=(X=30,Y=393,XL=768,YL=597)
- CrashBox=(X=391,Y=743,XL=542,YL=274)
- VFToolbar=(X=3,Y=3,XL=418,YL=24)
- PictureButton=(X=730,Y=8,XL=22,YL=20)
- Surface Properties=(X=0,Y=-38,XL=437,YL=267)
- WPropertyPage=(X=2258,Y=1096,XL=0,YL=0)
- Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
- SubTools=(X=18,Y=205,XL=542,YL=211)
- Matinee=(X=0,Y=-38,XL=394,YL=426)
- Build Options=(X=0,Y=-38,XL=368,YL=430)
- BottomBar=(X=0,Y=0,XL=1212,YL=36)
- BottomBarStandard=(X=69,Y=960,XL=884,YL=35)
- TopBar=(X=0,Y=0,XL=1280,YL=32)
- ThinScrollBar=(X=64,Y=0,XL=4,YL=926)
- EditorToolbar=(X=0,Y=0,XL=68,YL=926)
- Sound Browser=(X=4,Y=32,XL=840,YL=705)
- Music Browser=(X=4,Y=32,XL=840,YL=705)
- Group Browser=(X=4,Y=32,XL=840,YL=705)
- Master Browser=(X=167,Y=40,XL=856,YL=787)
- Texture Browser=(X=175,Y=152,XL=840,YL=705)
- Static Mesh Browser=(X=175,Y=152,XL=840,YL=705)
- Actor Browser=(X=175,Y=152,XL=840,YL=705)
- Prefab Browser=(X=175,Y=152,XL=840,YL=705)
- Mesh Browser=(X=175,Y=152,XL=840,YL=705)
- Load Errors=(X=394,Y=281,XL=491,YL=358)
- Check Map=(X=400,Y=328,XL=479,YL=263)
- Scale Lights=(X=494,Y=409,XL=291,YL=102)
- Progress=(X=459,Y=417,XL=362,YL=85)
- Search for Actors=(X=387,Y=320,XL=506,YL=280)
- Replace Textures=(X=378,Y=299,XL=524,YL=322)
- Rotate Brush=(X=193,Y=174,XL=285,YL=179)
- Find/Replace=(X=254,Y=239,XL=458,YL=193)
- CodeFrame=(X=153,Y=82,XL=811,YL=738)
- InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
- Animation Browser=(X=175,Y=152,XL=840,YL=705)
- EditorLog=(X=100,Y=62,XL=450,YL=450)
- MdiFrameBottom=(X=68,Y=960,XL=1212,YL=36)
- MdiFrameLeft=(X=0,Y=70,XL=68,YL=926)
- MdiFrameTop=(X=0,Y=38,XL=1280,YL=32)
- Import Texture=(X=-14,Y=200,XL=366,YL=249)
- WSplitterContainer=(X=310,Y=224,XL=705,YL=633)
- WSplitter=(X=799,Y=224,XL=6,YL=633)
- WSplitterPane=(X=805,Y=224,XL=209,YL=633)
- StaticMeshProperties=(X=0,Y=445,XL=840,YL=260)
- Tip of the Day=(X=435,Y=325,XL=410,YL=269)
- UDN=(X=0,Y=0,XL=1,YL=1)
- ActorProperties=(X=604,Y=278,XL=660,YL=711)
- EditorFrame=(X=189,Y=189,XL=640,YL=480)
- Material Properties=(X=-14,Y=80,XL=692,YL=629)
- Rename=(X=174,Y=309,XL=308,YL=107)
- ActorProperties.Split=240
-
- [Engine.StatLog]
- LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
- LocalBatcherParams=
- LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
- WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
- WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
- WorldStatsURL=http://www.netgamesusa.com
- LocalLogDir=../Logs
- bWorldLog=True
- WorldLogDir=../Logs
- bWorldBatcherError=False
- bBatchLocal=False
-
- [AGP.LogFileStatsInterface]
- ;SUPPRESS STATS
- ;To suppress specific Events, use "SuppressStat=EVENT_KEY"
- ;EXAMPLE: Uncomment the unindented lines to suppress three Events: 101, 102, and 103
- ;101 = Fire a Trace Weapon (M4, AK47, etc...)
- ;102 = Fire a Projectile (M203, RPG, etc...)
- ;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)
- ;SuppressStat=101
- ;SuppressStat=102
- ;SuppressStat=103
- ;LOG FILE LIFESPAN
- ;A new log file will be created as soon as possible after this time
- ;A value of 0 means the log file will never close
- LogFileLifespanMinutes=60
-
- [AGP_Gameplay.AGP_GameSinglePlayer]
- ;GAMEPLAY TYPE
- ;FORCE_Normal and FORCE_MILES will set the gameplay mode.
- ;Set this here to turn MILES on/off in single player only
- ForceGameplay=FORCE_None
-
- [AGP_Gameplay.AGP_GameTeamObjective]
- ;HONOR
- ;MinHonor - The minimum honor level allowed in this server
- ;MaxHonor - The maximum honor level allowed in this server
- MinHonor=1
- MaxHonor=100
- ;AUTHORIZATION
- ;If you run a global server, Authorization will always be on and cheats will always be off
- ;If you run a lan server, Authorization will always be off.
- bRequireAuthorization=false
- bMPCheatsEnabled=false
- ;TEAM BALANCING
- ;bPlayersBalanceTeams - Forces new players to join smallest team
- ;bAutoBalanceBetweenRounds - Balances teams between rounds
- ;bNeverAutoBalance - Disables all auto-balancing (allows 0 size teams)
- bPlayersBalanceTeams=false
- bAutoBalanceBetweenRounds=true
- bNeverAutoBalance=false
- ;VOTEKICK
- ;VoteKick_Cooldown - The time (minutes) before a player can initiate another votekick
- VoteKick_Cooldown=3
- ;GAME PARAMETERS
- ;MaxTeamSize - Max size of each team
- ;MinNetPlayers - Minimum number of players before a game will start
- ;FFScoreLimit - The number of ROE points before kick
- ;TimeLimit - Time (minutes) of each round
- MaxTeamSize=13
- MinNetPlayers=0
- FFScoreLimit=400
- TimeLimit=10
- ;IDLE PARAMETERS
- ;bKickIdleSpectators - Kick spectators who are idle too long
- ;bKickIdlePlayersTimed - Kick players who are idle for too long
- ;IdlePlayerKickTime - The time limit (minutes) for the above
- ;bKickIdlePlayersRounds - Kick players who are idle for too many rounds
- ;IdlePlayerKickRounds - The number of rounds for the above
- bKickIdleSpectators=false
- bKickIdlePlayersTimed=false
- IdlePlayerKickTime=5
- bKickIdlePlayersRounds=true
- IdlePlayerKickRounds=5
- ;SPECTATOR PARAMETERS
- ;bSpectatePlayersOnly - Disables viewpoints
- ;bSpectateFirstPersonOnly - Must spectate from first person view
- ;bSpectateFriendsOnly - Can only spectate friends
- bSpectatePlayersOnly=True
- bSpectateFirstPersonOnly=False
- bSpectateFriendsOnly=True
- ;GAMEPLAY TYPE
- ;FORCE_Normal and FORCE_MILES will set the gameplay mode.
- ForceGameplay=FORCE_None
- ;MATCHES
- ;RoundsPerMatch - The number of rounds before a match ends
- ;MatchesBeforeCycle - The number of matches before the map changes (if bCycleMaps is set)
- ;bCycleMaps - Cycles the map after the number of matches above
- ;InitialWarmupTime - Time (seconds) before the first round will start after a map cycle
- RoundsPerMatch=7
- MatchesBeforeCycle=1
- bCycleMaps=false
- InitialWarmupTime=0
- ;Tournament
- bTournamentMode=True
- TournamentWarmupTime=1
- TournamentStartTime=2
-
- [AGP_Gameplay.AGP_MapList]
- ;MAPLIST
- ;The order that maps will be cycled in, if bCycleMaps is set
- Maps=Pipeline.aao
- Maps=MOUT_McKenna.aao
- Maps=Tunnel.aao
- Maps=Bridge.aao
- Maps=Insurgent_Camp.aao
- Maps=HQ_Raid.aao
- MapNum=6
-
- [IpDrv.GameSpyQR]
- ;set IP for multi-homed systems
- ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
- ;IP=1.2.3.4
- bNAT=True
-
- [IpDrv.SCIQR]
- ;set IP to appear on master server list
- ;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
- ;IP=1.2.3.4
-
- [UnrealEd.UnrealEdEngine]
- AutoSaveIndex=7
- GridEnabled=True
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- UseSizingBox=False
- UseAxisIndicator=True
- FovAngleDegrees=90.000000
- GodMode=True
- AutoSave=True
- AutosaveTimeMinutes=5
- GameCommandLine=-log
- EditPackages=Core
- EditPackages=Engine
- EditPackages=Fire
- EditPackages=Editor
- EditPackages=UnrealEd
- EditPackages=IpDrv
- EditPackages=UTelnet
- EditPackages=GamePlay
- EditPackages=AGP_Effects
- EditPackages=AGP_UI
- EditPackages=AGP
- EditPackages=AGP_Characters
- EditPackages=AGP_Gameplay
- EditPackages=AGP_AI
- EditPackages=AGP_Inventory
- EditPackages=AGP_Script
- EditPackages=AGP_Objects
- AlwaysShowTerrain=False
- UseActorRotationGizmo=False
- LoadEntirePackageWhenSaving=False
- ViewCorrected3DDrag=False
- AudioDevice=None
- Console=Class'Engine.Console'
- NetworkDevice=None
- Language=None
- CacheSizeMegs=64
- UseSound=True
- C_WorldBox=(B=107,G=0,R=0,A=255)
- C_GroundPlane=(B=63,G=0,R=0,A=255)
- C_GroundHighlight=(B=127,G=0,R=0,A=255)
- C_BrushWire=(B=63,G=63,R=255,A=255)
- C_Pivot=(B=0,G=255,R=0,A=255)
- C_Select=(B=127,G=0,R=0,A=255)
- C_Current=(B=0,G=0,R=0,A=255)
- C_AddWire=(B=255,G=127,R=127,A=255)
- C_SubtractWire=(B=63,G=192,R=255,A=255)
- C_GreyWire=(B=163,G=163,R=163,A=255)
- C_BrushVertex=(B=0,G=0,R=0,A=255)
- C_BrushSnap=(B=0,G=0,R=0,A=255)
- C_Invalid=(B=163,G=163,R=163,A=255)
- C_ActorWire=(B=0,G=63,R=127,A=255)
- C_ActorHiWire=(B=0,G=127,R=255,A=255)
- C_Black=(B=0,G=0,R=0,A=255)
- C_White=(B=255,G=255,R=255,A=255)
- C_Mask=(B=0,G=0,R=0,A=255)
- C_SemiSolidWire=(B=0,G=255,R=127,A=255)
- C_NonSolidWire=(B=32,G=192,R=63,A=255)
- C_WireBackground=(B=0,G=0,R=0,A=255)
- C_WireGridAxis=(B=0,G=0,R=0,A=255)
- C_ActorArrow=(B=0,G=0,R=163,A=255)
- C_ScaleBox=(B=11,G=67,R=151,A=255)
- C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
- C_ZoneWire=(B=0,G=0,R=0,A=255)
- C_Mover=(B=255,G=0,R=255,A=255)
- C_OrthoBackground=(B=163,G=163,R=163,A=255)
- C_StaticMesh=(B=255,G=255,R=0,A=255)
- C_DecoMesh=(B=128,G=255,R=0,A=255)
- C_VolumeBrush=(B=225,G=196,R=255,A=255)
- C_ConstraintLine=(B=0,G=255,R=0,A=255)
- C_AnimMesh=(B=28,G=221,R=221,A=255)
- C_TerrainWire=(B=255,G=255,R=255,A=255)
-
- [XInterface.IRC_System]
- ServerHistory=irc.americasarmy.com
- ChannelHistory=#aa-newplayers
- ChannelHistory=#americasarmy
- ChannelHistory=#aa-support
- ChannelHistory=#irc-ops
- ChannelHistory=#usarmy
-
- [XInterface.IRC_Page]
- MaxChatScrollback=250
- IRCTextColor=(R=251,G=248,B=229,A=0)
- IRCNickColor=(R=168,G=201,B=156,A=0)
- IRCActionColor=(R=255,G=0,B=0,A=0)
- IRCInfoColor=(R=217,G=180,B=52,A=0)
- IRCLinkColor=(R=0,G=0,B=255,A=0)
-