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americasarmy220_aafiles.exe
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CLEANE~1.cab
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Cleaner.exe
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ArmyOps.ini
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INI File
|
2004-09-23
|
21KB
|
776 lines
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Recruit
Map=Entry.aao
LocalMap=Entry.aao
Host=
Portal=
MapExt=aao
EXEName=uw.exe
SaveExt=usa
Port=1716
Class=AGP_Characters.AGP_Character
[FirstRun]
FirstRun=210000
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
;GUIController=XInterface.GUIController
GUIController=XInterface.AAGUIController
DefaultGame=AGP_Gameplay.AGP_GameSinglePlayer
DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjective
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=S:\AGP-Updates\Versions\1.1.0rc1
ContentOnCD=True
[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.aao
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=64
UseSound=True
ServerActors=IpDrv.GameSpyQR
ServerActors=IpDrv.SCIQR
;ServerActors=UTelnet.TelnetServer
ServerPackages=GamePlay
ServerPackages=AGP_Effects
ServerPackages=AGP_UI
ServerPackages=AGP
ServerPackages=AGP_Gameplay
ServerPackages=AGP_Characters
ServerPackages=AGP_AI
ServerPackages=AGP_Inventory
ServerPackages=AGP_Script
ServerPackages=AGP_Objects
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=False
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
Bloom=True
[SDLDrv.SDLClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High
SkinDetail=High
LightmapDetail=High
TextureMinLOD=0
TextureMaxLOD=12
MenuViewportX=800
MenuViewportY=600
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
MacKeepAllScreensOn=False
MacFakeMouseButtons=False
AllowCommandQKeys=True
AllowUnicodeKeys=False
IgnoreUngrabbedMouse=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[ALAudio.ALAudioSubsystem]
UseEAX=True
Use3DSound=True
UseDefaultDriver=False
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=64
MusicVolume=0.870000
AmbientVolume=1.0
SoundVolume=0.980000
DopplerFactor=1.000000
Rolloff=1.000000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False
DisableVorbisExt=False
DisableVectorUnitExt=False
PreferredDevice=
DisableMusic=True
VoiceVolume=0.000000
[IpDrv.TcpNetDriver]
AllowDownloads=False
ConnectionTimeout=60.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another America's Army Server
ShortName=Another America's Army Server
AdminName=
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
MOTDDisplaySeconds=7
ServerRegion=0
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideRadar=False
[Engine.AccessControl]
AdminPassword=password
GamePassword=
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=1.0
NoFractalAnim=True
[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True
[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=True
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=0
DesiredRefreshRate=0
ForceCompression=False
DetailTexMipBias=0.000000
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
Use16bitTextures=False
Use16bit=False
LevelOfAnisotropy=1.0
[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=64
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
UseSizingBox=False
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_UI
EditPackages=AGP_Effects
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
EditPackages=AGP_Security
;EditPackages=AGP_Vehicles
EditPackages=XInterface
;EditPackages=GUI
;EditPackages=AGP_GUI
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bChangeLevels=False
GoreLevel=0
AutoAim=0.930000
MaxSpectators=2
MaxPlayers=26
MaxAdmins=1
bLocalLog=True
bWorldLog=True
bEnableStatLogging=False
GameDifficulty=1.000000
AccessControlClass=Engine.AccessControl
bTournamentSLCanAddToTeam=true
bTournamentSLCanStartTournament=false
bTournamentSLCanStartWarmUp=false
bTournamentSLCanSetStartTime=false
bTournamentSLCanStartCountDown=false
bTournamentSLCanRestartTournament=false
ServerSetting=AccessControl.AdminPassword
ServerSetting=AccessControl.GamePassword
ServerSetting=AGP_GameTeamObjective.MaxPlayers
ServerSetting=AGP_GameTeamObjective.MaxAdmins
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanAddToTeam
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartTournament
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartWarmUp
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanSetStartTime
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanStartCountDown
ServerSetting=AGP_GameTeamObjective.bTournamentSLCanRestartTournament
ServerSetting=AGP_GameTeamObjective.ForceGameplay
ServerSetting=AGP_GameTeamObjective.bRequireAuthorization
ServerSetting=AGP_GameTeamObjective.bMPCheatsEnabled
ServerSetting=AGP_GameTeamObjective.MinHonor
ServerSetting=AGP_GameTeamObjective.MaxHonor
ServerSetting=AGP_GameTeam.bSpectatePlayersOnly
ServerSetting=AGP_GameTeam.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.FFScoreLimit
ServerSetting=AGP_GameTeamObjective.MaxTeamSize
ServerSetting=AGP_GameTeamObjective.bPlayersBalanceTeams
ServerSetting=AGP_GameTeamObjective.bAutoBalanceBetweenRounds
ServerSetting=AGP_GameTeamObjective.MinNetPlayers
ServerSetting=AGP_GameTeamObjective.TimeLimit
ServerSetting=AGP_GameTeamObjective.bMustJoinBeforeStart
ServerSetting=AGP_GameTeamObjective.bSpectatePlayersOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFirstPersonOnly
ServerSetting=AGP_GameTeamObjective.bSpectateFriendsOnly
ServerSetting=AGP_GameTeamObjective.RoundsPerMatch
ServerSetting=AGP_GameTeamObjective.MatchesBeforeCycle
ServerSetting=AGP_GameTeamObjective.bCycleMaps
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersTimed
ServerSetting=AGP_GameTeamObjective.bKickIdleSpectators
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickTime
ServerSetting=AGP_GameTeamObjective.bKickIdlePlayersRounds
ServerSetting=AGP_GameTeamObjective.IdlePlayerKickRounds
ServerSetting=AGP_GameTeamObjective.bTournamentMode
ServerSetting=AGP_GameTeamObjective.TournamentWarmupTime
ServerSetting=AGP_GameTeamObjective.TournamentStartTime
ServerSetting=GameReplicationInfo.bHUDHideAmmoCount
ServerSetting=GameReplicationInfo.bHUDHideWeaponStatus
ServerSetting=GameReplicationInfo.bHUDHideWeapon
ServerSetting=GameReplicationInfo.bHUDHideGrenades
ServerSetting=GameReplicationInfo.bHUDHideHealth
ServerSetting=GameReplicationInfo.bHUDHideCombatEffect
ServerSetting=GameReplicationInfo.bHUDHideOptics
ServerSetting=GameReplicationInfo.bHUDHideCompass
ServerSetting=GameReplicationInfo.bHUDHideTimer
ServerSetting=GameReplicationInfo.bHUDHideRadar
[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium
DecalStayScale=0.000000
bCapFramerate=True
bNeverPrecache=False
debugList[0]=DEBUG_Default
debugList[1]=DEBUG_Default
debugList[2]=DEBUG_Default
debugList[3]=DEBUG_Default
debugList[4]=DEBUG_Default
debugList[5]=DEBUG_Default
debugList[6]=DEBUG_Default
debugList[7]=DEBUG_Default
debugList[8]=DEBUG_Default
debugList[9]=DEBUG_Default
debugList[10]=DEBUG_Default
debugList[11]=DEBUG_Default
debugList[12]=DEBUG_Default
debugList[13]=DEBUG_Default
debugList[14]=DEBUG_Default
debugList[15]=DEBUG_Default
debug_num=0
KeepDecals=100
KeepDecoDecals=10
bFadeDecoDecals=True
PMessage=0
bSilentLog=False
ShadowDetail=SHADOW_Blob
[Engine.Console]
ConsoleKey=9
[UTelnet.TelnetServer]
Application=UTelnet.HelloTelnet
Password=password
bEnabled=True
[WindowPositions]
GameLog=(X=30,Y=393,XL=768,YL=597)
CrashBox=(X=391,Y=743,XL=542,YL=274)
VFToolbar=(X=3,Y=3,XL=530,YL=24)
PictureButton=(X=730,Y=8,XL=22,YL=20)
Surface Properties=(X=0,Y=-46,XL=437,YL=267)
WPropertyPage=(X=3914,Y=1848,XL=0,YL=0)
Terrain Editing=(X=0,Y=-46,XL=577,YL=426)
SubTools=(X=18,Y=212,XL=542,YL=211)
Matinee=(X=0,Y=-46,XL=394,YL=426)
Build Options=(X=0,Y=-46,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=1532,YL=36)
BottomBarStandard=(X=69,Y=1164,XL=884,YL=35)
TopBar=(X=0,Y=0,XL=1600,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=1122)
EditorToolbar=(X=0,Y=0,XL=68,YL=1122)
Sound Browser=(X=4,Y=32,XL=638,YL=434)
Music Browser=(X=4,Y=32,XL=638,YL=434)
Group Browser=(X=4,Y=32,XL=638,YL=434)
Master Browser=(X=794,Y=212,XL=654,YL=524)
Texture Browser=(X=802,Y=340,XL=638,YL=434)
Static Mesh Browser=(X=802,Y=340,XL=638,YL=434)
Actor Browser=(X=802,Y=340,XL=638,YL=434)
Prefab Browser=(X=802,Y=340,XL=638,YL=434)
Mesh Browser=(X=802,Y=340,XL=638,YL=434)
Load Errors=(X=554,Y=371,XL=491,YL=365)
Check Map=(X=560,Y=419,XL=479,YL=270)
Scale Lights=(X=654,Y=502,XL=291,YL=104)
Progress=(X=619,Y=508,XL=362,YL=92)
Search for Actors=(X=547,Y=413,XL=506,YL=282)
Replace Textures=(X=538,Y=389,XL=524,YL=329)
Rotate Brush=(X=193,Y=173,XL=285,YL=186)
Find/Replace=(X=409,Y=160,XL=458,YL=195)
CodeFrame=(X=158,Y=246,XL=811,YL=738)
InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
Animation Browser=(X=802,Y=340,XL=638,YL=434)
EditorLog=(X=100,Y=54,XL=450,YL=450)
MdiFrameBottom=(X=68,Y=1164,XL=1532,YL=36)
MdiFrameLeft=(X=0,Y=78,XL=68,YL=1122)
MdiFrameTop=(X=0,Y=46,XL=1600,YL=32)
Import Texture=(X=-14,Y=200,XL=366,YL=249)
WSplitterContainer=(X=1022,Y=412,XL=418,YL=362)
WSplitter=(X=1310,Y=412,XL=6,YL=362)
WSplitterPane=(X=1316,Y=412,XL=123,YL=362)
StaticMeshProperties=(X=0,Y=174,XL=638,YL=260)
Tip of the Day=(X=595,Y=416,XL=410,YL=276)
UDN=(X=0,Y=0,XL=1,YL=1)
ActorProperties=(X=604,Y=278,XL=660,YL=711)
EditorFrame=(X=189,Y=189,XL=640,YL=480)
Material Properties=(X=-14,Y=80,XL=692,YL=629)
Rename=(X=174,Y=309,XL=308,YL=107)
ActorProperties.Split=240
LIPSinc Browser=(X=0,Y=-46,XL=512,YL=384)
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
bWorldLog=True
WorldLogDir=../Logs
bWorldBatcherError=False
bBatchLocal=False
[AGP.LogFileStatsInterface]
;To suppress specific Events, use "SuppressStat=EVENT_KEY"
;101 = Fire a Trace Weapon (M4, AK47, etc...)
;102 = Fire a Projectile (M203, RPG, etc...)
;103 = Fire a "throw" weapon (Grenade, Smoke, etc...)
;SuppressStat=101
;SuppressStat=102
;SuppressStat=103
LogFileLifespanMinutes=60
[AGP_Gameplay.AGP_GameSinglePlayer]
ForceGameplay=FORCE_None
[AGP_Gameplay.AGP_GameTeamObjective]
MinHonor=1
MaxHonor=100
bRequireAuthorization=false
bMPCheatsEnabled=false
bPlayersBalanceTeams=true
bAutoBalanceBetweenRounds=true
bNeverAutoBalance=false
VoteKick_Cooldown=3
MaxTeamSize=13
MinNetPlayers=0
FFScoreLimit=400
TimeLimit=10
bKickIdleSpectators=false
bKickIdlePlayersTimed=false
IdlePlayerKickTime=2
bKickIdlePlayersRounds=true
IdlePlayerKickRounds=2
bSpectatePlayersOnly=true
bSpectateFirstPersonOnly=False
bSpectateFriendsOnly=True
ForceGameplay=FORCE_None
RoundsPerMatch=7
MatchesBeforeCycle=1
bCycleMaps=false
InitialWarmupTime=0
bTournamentMode=false
TournamentWarmupTime=1
TournamentStartTime=2
[AGP_Gameplay.AGP_MapList]
Maps=Pipeline.aao
Maps=MOUT_McKenna.aao
Maps=Tunnel.aao
Maps=Bridge.aao
Maps=Insurgent_Camp.aao
Maps=HQ_Raid.aao
MapNum=6
[IpDrv.GameSpyQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
bNAT=True
[IpDrv.SCIQR]
;(delete the ';' in front of 'IP=1.2.3.4' when setting your IP)
;IP=1.2.3.4
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=7
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UTelnet
EditPackages=GamePlay
EditPackages=AGP_Effects
EditPackages=AGP_UI
EditPackages=AGP
EditPackages=AGP_Characters
EditPackages=AGP_Gameplay
EditPackages=AGP_AI
EditPackages=AGP_Inventory
EditPackages=AGP_Script
EditPackages=AGP_Objects
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
ViewCorrected3DDrag=False
AudioDevice=None
Console=Class'Engine.Console'
NetworkDevice=None
Language=None
CacheSizeMegs=64
UseSound=True
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=0,G=0,R=0,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_DecoMesh=(B=128,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
[XInterface.IRC_System]
ServerHistory=irc.americasarmy.com
ChannelHistory=#aa-newplayers
ChannelHistory=#americasarmy
ChannelHistory=#aa-support
ChannelHistory=#irc-ops
ChannelHistory=#usarmy
[XInterface.IRC_Page]
MaxChatScrollback=250
IRCTextColor=(R=251,G=248,B=229,A=0)
IRCNickColor=(R=168,G=201,B=156,A=0)
IRCActionColor=(R=150,G=30,B=50,A=0)
IRCInfoColor=(R=217,G=180,B=52,A=0)
IRCLinkColor=(R=82,G=82,B=159,A=0)
[XInterface.Tab_AAMultiplayer]
bFilterShowFull=True
bFilterShowEmpty=True
bFilterShowOfficial=True
bFilterShowLeased=True
bFilterShowPassword=True
bFilterShowMiles=True
bFilterShowCheat=True
bFilterShowTournament=True
bFilterShowPB=True
bFilterShowNATO=True
bFilterShowUltimateArena=True
nFilterMinHonor=1
nFilterMaxHonor=100
sFilterMap=ALL
sPassword=
nBrowserType=1