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GameStar 2004 September
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_38AB0BD4415A4DF49BFB68BC71BE1D6F
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Text File
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2004-07-06
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229KB
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7,029 lines
##################################################################################################################################
#
# Match event config file
#
#
# = Event ID, Priority, Silent flag, Follow on flag, Flashing flag, report count, sound centre, wait on sound, No Rollback
# > Display probability, Delay in milliseconds, Sound filename
# G In game display text
# R Match report display text (always past tense )
#
#
##################################################################################################################################
#
#
#
#
#
#
#
##################################################################################################################################
# EVENT_WAIT
= 0, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> holds up the puck
R <p1> held up the puck
> 1, 900,
G <p1> holds up play
R <p1> held up the puck
> 1, 900,
G <p1> holds up the play
R <p1> tried to hold up the play
> 1, 900,
G <p1> delays playing the puck
R <p1> delayed playing the puck
> 1, 900,
G <p1> pauses and looks for options
R <p1> paused and looked for options
> 1, 900,
G <p1> waits for support
R <p1> waited for support
# EVENT_PUCK_GOES_LOOSE
= 1, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G The puck bounces loose
R The puck bounced loose
> 1, 900,
G The puck goes loose
R The puck bounced loose
> 1, 900,
G No-one can get hold of the puck
R Neither side had possession of the puck
> 1, 900,
G The puck rolls free
R The puck rolled free
> 2, 900,
G The puck's bounced free
R The puck bounced free
# EVENT_LOSE_CONTROL_OF_PUCK
= 2, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> loses control of the puck
R <p1> lost control of the puck
> 1, 900,
G <p1> loses the puck
R <p1> lost the puck
> 1, 900,
G <p1> can't hold onto the puck
R <p1> could not hold onto the puck
> 1, 900,
G <p1> miscontrols the puck
R <p1> could not hold onto the puck
> 1, 900,
G <p1> takes his eye of the puck|He's lost possession
R <p1> took his eye off the puck and lost possession
> 3, 900, smlooh2.wav
G Poor control by <p1>|He's lost the puck
R Poor control by <p1> as he lost the puck
> 3, 900,
G <p1> loses control of the puck
R <p1> lost control of the puck
> 1, 900,
G <p1> loses possession
R <p1> lost possession
> 1, 900, smlooh2.wav
G <p1> can't control the puck
R <p1> couldn't control the puck
# EVENT_FINDS_A_GAP
= 3, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 500, newurge.wav
G <p1> unmarked !
R <p1> was unmarked
> 1, 500, newurge.wav
G <p1> finds himself with space
R <p1> found himself in some space
> 1, 500, newurge.wav
G <p1> with plenty of room to set up a shot !
R <p1> found himself with plenty of room to set up a shot
> 3, 500, newurge.wav
G <p1> in acres of space !
R Good play by <p1> in making himself some space
> 1, 500, newurge.wav
G <p1> with plenty of time !
R <p1> found himself with plenty of time
# EVENT_GREAT_FIRST_TOUCH
= 4, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 600, smlurge.wav
G <p1> takes it in his stride...
R <p1> took it in his stride
> 1, 600, smlurge.wav
G Excellent first touch by <p1>
R <p1> took an excellent first touch
> 1, 750, urgeclap.wav
G <p1> controls the puck well
R <p1> controlled the puck well
> 1, 600, smlurge.wav
G Good control there by <p1>
R Good control by <p1>
> 1, 600, urgeclap.wav
G <p1> shows some good control
R <p1> showed some good control
> 1, 700, urgeclap.wav
G <p1> traps the puck nicely
R <p1> trapped the puck nicely
> 1, 700, urgeclap.wav
G Superb control of the puck by <p1>
R <p1> showed superb control on the puck
> 1, 700, oohclapm.wav
G <p1> elegantly controls the puck
R <p1> elegantly controlled the puck
> 1, 700, urgeclap.wav
G Excellent control by <p1>
R Excellent control by <p1>
# EVENT_ON_A_BREAKAWAY
= 5, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> on a breakaway...
R <p1> was on a breakaway
> 1, 900, newurge.wav
G <p1> with only the goalie to beat
R <p1> had only the goalie to beat
> 1, 900, newurge.wav
G <p1> going in all alone..|Only the goalie to beat...
R <p1> went in all alone with just the goalie to beat
> 1, 900, newurge.wav
G <p1> is through on goal...
R <p1> was through on goal
> 1, 900, newurge.wav
G <p1> is one on one with the goalie...
R <p1> was one on one with the goalie
> 1, 900, newurge.wav
G <p1> is behind the defence...|Only the goalie to beat...
R <p1> got behind the defence and had only the goalie to beat
> 1, 900, newurge.wav
G <p1> is all alone behind the defence...
R <p1> was all alone behind the defence
# EVENT_ON_TWO_ON_ONE
= 6, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G It's a two on one for the <t>
R It was a two on one for the <t>
> 1, 900, newurge.wav
G <p1> rushing up the ice with <p2> against <p3>
R <p1> rushed up the ice with <p2> against <p3>
> 1, 900, newurge.wav
G <p1> two on one with <p2> against <p3>
R <p1> went two on one with <p2> against <p3>
> 1, 900, newurge.wav
G <t> get on a two on one with <p1> leading the rush
R <t> got on a two on one with <p1> leading the rush
> 1, 900, newurge.wav
G <p1> and <p2> two on one against <p3>
R <p1> and <p2> got on a two on one against <p3>
# EVENT_ON_THREE_ON_ONE
= 7, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> is leading a three on one for <t> !
R <p1> was leading a three on one for <t>
> 1, 900, newurge.wav
G <t> have a three on one !
R <t> had a three on one
> 1, 900, newurge.wav
G A three on one lead by <p1> !
R It was a three on one lead by <p1>
> 1, 900, newurge.wav
G <p3> joins <p1> on the rush...| It's a three on one for <t> !
R <p3> joined <p1> on the rush and created a three on one
> 1, 900, newurge.wav
G <t> coming up three on one !
R <t> came up three on one
# EVENT_ON_THREE_ON_TWO
= 8, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <t> three on two
R <t> went three on two
> 1, 900,
G <p1> leads a three on two for <t>
R <p1> led a three on two for <t>
> 1, 900,
G <p1> moving in...| It's a three on two
R <p1> moved in on a three on two
> 1, 900,
G <p3> supporting the three on two
R <p3> supported the three on two
# EVENT_ALONE_WITH_THE_KEEPER
= 9, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> finds himself all alone with the goalie !
R <p1> found himself all alone with the goalie
> 1, 900, newurge.wav
G <p1> face to face with <p2>
R <p1> was face to face with <p2>
> 1, 900, newurge.wav
G <p1> all alone in front of the net !
R <p1> was all alone in front of the net
> 1, 900, newurge.wav
G <p1> alone with the goalie !
R <p1> was alone with the goalie
# EVENT_PICK_UP_FREE_PUCK
= 10, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> picks up the loose puck
R <p1> picked up the loose puck
> 1, 900,
G <p1> takes control of the loose puck
R <p1> took control of the loose puck
> 1, 900,
G The puck is picked up by <p1>
R The loose puck was picked up by <p1>
> 1, 900,
G <p1> gathers up the loose puck
R <p1> gathered up the loose puck
> 1, 900,
G <p1> collects the puck
R <p1> collected the puck
> 1, 900,
G <p1> gets to the loose puck
R <p1> got to the loose puck
> 1, 900,
G <p1> picks it up
R <p1> picked it up
# EVENT_MOVE_ONTO_PASS
= 11, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 700,
G <p1> moves onto the puck
R <p1> moved onto the puck
> 1, 700,
G <p1> picks up the puck
R <p1> spotted it and picked up the puck
> 1, 700,
G <p1> latches onto the pass
R <p1> latched onto the pass
> 1, 700,
G <p1> connects with the pass
R <p1> connected with the pass
> 1, 700,
G <p1> reaches onto the puck
R <p1> reached onto the puck
> 1, 700,
G <p1> moves onto the pass
R <p1> moved onto the pass
> 1, 700,
G <p1> latches onto the puck
R <p1> latched onto the puck
> 1, 700,
G <p1> picks it up on the fly
R <p1> picked it up on the fly
# EVENT_TURN
= 12, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, urgeclap.wav
G <p1> turns with the puck
R <p1> turned with the puck
> 1, 800, urgeclap.wav
G <p1> spins around with the puck
R <p1> spun around with the puck
> 1, 800, smlurge.wav
G Nice turn with the puck by <p1>
R <p1> turned nicely with the puck
> 1, 800, smlurge.wav
G <p1> manages to turn with the puck
R <p1> managed to turn with the puck
> 1, 800, smlurge.wav
G <p1> spins with the puck
R <p1> spun with the puck
# EVENT_TURN_OPPONENT
= 13, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> turns away from <p2>
R <p1> turned away from <p2>
> 1, 900, urgeclap.wav
G <p1> does well to turn away from <p2>
R <p1> did well to turn away from <p2>
> 1, 900, urgeclap.wav
G <p1> turns away from <p2>|Excellent work there
R Good work by <p1>, having turned away from <p2>
> 1, 900, smlurge.wav
G <p1> turns and leaves <p2> for dead
R <p2> was left for dead by <p1>{s} turn
> 1, 900, smlurge.wav
G <p1> turns <p2>
R <p1> turned <p2>
> 1, 900, smlurge.wav
G <p1> gets away from <p2>
R <p1> got away from <p2>
> 1, 900, smlurge.wav
G <p1> gets away from <p2>
R <p1> got away from <p2>
> 1, 900, smlurge.wav
G <p2> turned by <p1>
R <p2> turned by <p1>
> 1, 900, smlurge.wav
G <p1> turns and beats <p2>
R <p1> turned and beat <p2>
> 2, 900, smlurge.wav
G <p1> turns with the puck...|He left <p2> standing
R <p1> turned with the puck to leave <p2> standing
> 1, 900, smlurge.wav
G <p1> spins past <p2>
R <p1> span past <p2>
# EVENT_SKATE_PAST_OPPONENT
= 14, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> goes past <p2>
R <p1> got past <p2>
> 1, 900, urgeclap.wav
G <p1> takes the puck past <p2>
R <p1> took the puck past <p2>
> 1, 900, urgeclap.wav
G <p1> uses his speed to go past <p2>
R <p1> used his speed to go past <p2>
> 1, 900, smlurge.wav
G <p2> can't stop <p1> going past him
R <p2> could not stop <p1> going past him
> 1, 900, urgeclap.wav
G <p1> speeds past the challenge of <p2>
R <p1> speeded past the challenge of <p2>
> 1, 900, smlurge.wav
G <p1> speeds past <p2>
R <p1> speeded past <p2>
> 1, 900, smlurge.wav
G <p1> goes by <p2>
R <p1> went by the challenge of <p2>
> 1, 900, smlurge.wav
G <p1> plays it past <p2>
R <p1> played it past <p2>
> 1, 900, smlurge.wav
G <p1> shows <p2> a clean set of heels
R <p1> showed <p2> a clean set of heels
# EVENT_SKATE_WITH_PUCK
= 15, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> comes forward
R <p1> came forward
> 1, 900,
G <p1> advances with the puck
R <p1> advanced with the puck
> 1, 900,
G <p1> takes the puck forward
R <p1> took the puck forward
> 1, 900,
G <p1> moves forward with the puck
R <p1> moved forward with the puck
> 1, 900,
G <p1> now with the puck for <t>
R <p1> with the puck for <t>
> 1, 900,
G <p1> keeps the puck moving
R <p1> kept the puck moving
> 1, 900,
G <p1> carrying the puck
R <p1> carried the puck
> 1, 900,
G <p1> brings the puck forward
R <p1> brought the puck forward
# EVENT_SKATE_WITH_PUCK_AGAIN
= 16, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge4.wav
G <p1> still with the puck
R <p1> continued with the puck
> 1, 900, newurge4.wav
G <p1> continues to bring the puck forward
R He continued to bring the puck forward
> 1, 900, newurge.wav
G <p1> continues his forward advance
R <p1> continued his forward advance
> 2, 900, newurge.wav
G <p1> still has it...
R <p1> kept going
> 2, 900, newurge.wav
G <p1> keeps going...
R He kept going
> 1, 900, newurge.wav
G <p1> continues bringing the puck forward
R He continued bringing the puck forward
> 1, 900,
G <p1> keeps the puck moving forward
R <p1> kept the puck moving forward
# EVENT_TAKE_ON_OPPONENT
= 17, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> takes on <p2>
R <p1> took on <p2>
> 1, 900,
G <p1> looks to take on <p2>
R <p1> looked to take on <p2>
> 1, 900,
G <p1> needs to get past <p2>
R <p1> had to find a way past <p2>
> 1, 900,
G <p1> tries to beat <p2>
R <p1> tried to beat <p2>
> 1, 900,
G <p1> tries to go past <p2>
R <p1> tried to go past <p2>
> 1, 900,
G <p1> tries to take it past <p2>
R <p1> tried to take it past <p2>
> 1, 900, tinyurg2.wav
G <p1> looks to play it past <p2>
R <p1> looked to play it past <p2>
> 1, 900,
G <p1> skates at <p2>
R <p1> skated at <p2>
> 1, 900,
G <p1> looks to go past <p2>...
R <p1> looked to go past <p2>
# EVENT_BODY_DEKE_OPPONENT
= 18, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> looking to deke around <p2>
R <p1> looked to deke around <p2>
> 1, 900,
G <p1> goes inside outside on <p2>
R <p1> went inside outside on <p2>
> 1, 900,
G <p1> looking to deke past <p2>
R <p1> looked to deke past <p2>
> 1, 900,
G <p1> tries to beat <p2>
R <p1> tried to beat <p2>
> 1, 900,
G <p1> looking to use his nifty moves on <p2>
R <p1> looked to use his nifty moves on <p2>
# EVENT_STICK_DEKE_OPPONENT
= 19, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> looking to stickhandle around <p2>
R <p1> looked to stickhandle around <p2>
> 1, 900,
G <p1> looks to use his fast hands to go past <p2>
R <p1> looked to use his fast hands to go past <p2>
> 1, 900,
G <p1> tries to put it through the legs of <p2>
R <p1> tried to put it through the legs of <p2>
> 1, 900,
G <p1> tries to stickhandle <p2>
R <p1> tried to stickhandle <p2>
> 1, 900,
G <p1> looking to show <p2> some stickhandling
R <p1> looked to show <p2> some stickhandling
# EVENT_SKATE_DEKE_OPPONENT
= 20, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> tries to pull some flashy moves on <p2>
R <p1> tried to pull some flashy moves on <p2>
> 1, 900,
G <p1> looking to stun <p2> with some tricky moves
R <p1> looked to stun <p2> with some tricky moves
> 1, 900,
G <p1> pulling a flashy move on <p2>
R <p1> pulled a flashy move on <p2>
> 1, 900,
G <p1> tries some nifty stickhandling on <p2>
R <p1> tried some nifty stickhandling on <p2>
# EVENT_CUTS_INSIDE
= 21, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> cuts inside
R <p1> cut inside
> 1, 900, tinyurg2.wav
G <p1> brings the puck inside
R <p1> brought the puck inside
> 1, 900, tinyurg2.wav
G <p1> takes the play inside
R <p1> took the play inside
> 1, 900, tinyurg2.wav
G <p1> takes it inside
R <p1> took the play inside
> 1, 900, urgeclap.wav
G <p1> cuts inside with the puck
R <p1> cut inside with the puck
> 1, 900, newurge.wav
G <p1> moves inside with the puck
R <p1> moved inside with the puck
> 1, 900, tinyurg2.wav
G <p1> tries to come through on the inside
R <p1> tried to come through on the inside
> 1, 900, urgeclap.wav
G <p1> cuts in on the inside of the defender
R <p1> cut in on the inside of the defender
> 1, 900, tinyurg2.wav
G <p1> works the puck inside
R <p1> worked the puck inside
# EVENT_CUTS_OUTSIDE
= 22, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> cuts outside
R <p1> cut outside
> 1, 900, tinyurg2.wav
G <p1> brings the puck outside
R <p1> brought the puck outside
> 1, 900, tinyurg2.wav
G <p1> takes the play outside
R <p1> took the play outside
> 1, 900, tinyurg2.wav
G <p1> takes it outside
R <p1> took the play outside
> 1, 900, urgeclap.wav
G <p1> cuts outside with the puck
R <p1> cut outside with the puck
> 1, 900, newurge.wav
G <p1> moves outside with the puck
R <p1> moved outside with the puck
> 1, 900, tinyurg2.wav
G <p1> tries to come through on the outside
R <p1> tried to come through on the outside
> 1, 900, urgeclap.wav
G <p1> cuts in on the outside of the defender
R <p1> cut in on the outside of the defender
> 1, 900, tinyurg2.wav
G <p1> works the puck outside
R <p1> worked the puck outside
# EVENT_GETS_TO_THE_CORNER
= 23, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> goes to the corner
R <p1> went to the corner
> 1, 900, tinyurg2.wav
G <p1> moves to the corner
R <p1> moved to the corner
> 1, 900, tinyurg2.wav
G <p1> forced to the corner
R <p1> was forced to the corner
> 1, 900, tinyurg2.wav
G <p1> continues to the corner
R <p1> continued to the corner
# EVENT_GETS_TO_THE_SLOT
= 24, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> gets to the slot
R <p1> got to the slot
> 1, 900, tinyurg2.wav
G <p1> moves into the slot
R <p1> moved into the slot
> 1, 900, tinyurg2.wav
G <p1> moves in between the circles
R <p1> moved in between the circles
> 1, 900, tinyurg2.wav
G <p1> makes his way to the slot
R <p1> made his way to the slot
# EVENT_BRINGS_PUCK_INSIDE_AREA
= 25, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> brings the puck into the offensive zone
R <p1> brought the puck into the offensive zone
> 1, 700, newurge.wav
G <p1> crosses the blueline
R <p1> crossed the blueline
> 1, 900, newurge.wav
G <p1> gains the zone
R <p1> gained the zone
> 1, 900, newurge.wav
G <p1> continues into the offensive zone
R <p1> continued into the offensive zone
> 1, 900, newurge.wav
G <p1> takes the puck across the blueline
R <p1> took the puck across the blueline
> 1, 900, newurge.wav
G <p1> continues into the offensive zone
R <p1> continued into the offensive zone
> 1, 900, newurge.wav
G <p1> takes it inside the blueline
R <p1> took it inside the blueline
> 1, 900, newurge.wav
G <p1> gets into the offensive zone
R <p1> got into the offensive zone
> 1, 900, newurge.wav
G <p1> skates into the offensive zone
R <p1> skated into the offensive zone
> 1, 900, newurge.wav
G <p1> skates across the blueline
R <p1> skated across the blueline
# EVENT_CROSSES_RED_LINE
= 26, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> brings the puck over the redline
R <p1> brought the puck over the redline
> 1, 900,
G <p1> crosses the redline with the puck
R <p1> crossed the readline with the puck
> 1, 900,
G <p1> takes the puck out of his own half
R <p1> took the puck out of his own half
> 1, 900,
G <p1> takes the puck over the redline
R <p1> took the puck over the redline
> 1, 900,
G <p1> takes the play over the redline
R <p1> took the play over the redline
> 1, 900,
G <p1> brings the play over the center ice
R <p1> brought the play over the center ice
> 1, 900,
G <p1> takes the puck over the center ice
R <p1> took the puck over the center ice
# EVENT_TAKES_BALL_TO_LEFT
= 27, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> brings the puck down the left wing
R <p1> brought the puck down the left wing
> 1, 900,
G <p1> advances down the left wing
R <p1> advanced down the left wing
> 1, 800,
G <p1> continues with the play|Down the left lane
R <p1> continued with the play down the left lane
> 1, 900,
G <p1> takes the puck down the left
R <p1> took the puck down the left
> 1, 900,
G <p1> keeps the play moving down the left
R <p1> kept the play moving down the left
> 1, 900,
G <p1> uses the left wing
R <p1> used the left wing
> 1, 900,
G <p1> takes it down the left side
R <p1> took it down the left side
> 1, 900,
G <p1> moves out to the left wing
R <p1> moved out to the left wing
> 1, 900,
G <p1> looks to move out to the left
R <p1> moved out onto the left
> 1, 900,
G <p1> moves down the left wing
R <p1> moved down the left wing
> 1, 900,
G <p1> advances down the left
R <p1> advanced down the left
# EVENT_TAKES_BALL_TO_RIGHT
= 28, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> brings the puck down the right wing
R <p1> brought the puck down the right wing
> 1, 900,
G <p1> advances down the right wing
R <p1> advanced down the right wing
> 1, 900,
G <p1> moves the play to the right wing
R <p1> moved the play to the right wing
> 1, 900,
G <p1> takes the puck down the right side
R <p1> took the puck down the right side
> 1, 900,
G <p1> keeps the play moving down the right
R <p1> kept the play moving down the right
> 1, 900,
G <p1> uses the right wing
R <p1> used the right wing
> 1, 900,
G <p1> takes it down the right wing
R <p1> took it down the right wing
> 1, 900,
G <p1> moves out to the right wing
R <p1> moved out to the right wing
> 1, 900,
G <p1> looks to move out to the right
R <p1> moved out onto the right
> 1, 900,
G <p1> moves down the right wing
R <p1> moved down the right wing
> 1, 900,
G <p1> advances down the right
R <p1> advanced down the right
# EVENT_BACKS_DOWN
= 29, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> calms things down and moves back
R <p1> calmed things down and moved back
> 1, 900,
G <p1> backtracks a little here
R <p1> backtracked
> 1, 900,
G <p1> is backing up with the puck
R <p1> was backing up with the puck
> 1, 900,
G <p1> backs down a bit
R <p1> backed down a bit
> 1, 900,
G <p1> moves towards his own end
R <p1> moved towards his own end
# EVENT_FORCED_BACK
= 30, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> forced back
R <p1> was forced back
> 1, 900,
G <p1> is having to backtrack a little here
R <p1> had to backtrack
> 1, 900,
G <p1> is forced back with the puck
R <p1> was forced back with the puck
> 1, 900,
G <p1> is having to back down
R <p1> had to back down
> 1, 900,
G <p1> is forced to retreat with the puck
R <p1> was forced to retreat with the puck
> 1, 900,
G <p1> has to back down with the puck
R <p1> had to back down with the puck
# EVENT_DEKE_KEEPER
= 31, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> goes round <p2>...
R <p1> got round <p2>...
> 1, 900, newurge.wav
G <p1> tries to beat <p2>...
R <p1> tried to beat <p2>...
> 1, 900, tinyurg2.wav
G <p1> attempts to take it round <p2>
R <p1> attempted to take it round <p2>
> 2, 900, tinyurg2.wav
G Can <p1> pulls a move on <p2>?
R <p1> tried to pull a move on <p2>
> 1, 900, newurge.wav
G <p1> tries to fool <p2>...
R <p1> tried to fool <p2>
> 1, 900, tinyurg2.wav
G <p1> dekes the goalie...
R <p1> deked <p2>
> 1, 900, newurge.wav
G <p1> face to face with <p2>...
R <p1> was face to face with <p2>
> 1, 900, newurge.wav
G <p1> tries his moves on <p2>
R <p1> tried his moves on <p2>
> 1, 900, newurge.wav
G <p1> tries to go past the goalie...
R <p1> tried to go past the goalie
> 1, 900, newurge.wav
G <p1> tries to outsmart <p2>...
R <p1> tried to outsmart <p2>
# EVENT_SCATTER_INTERCEPT_STICK
= 32, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> gets his stick in the way
R <p1> got his stick in the way
> 1, 900, goodblok.wav
G <p1> manages to get his stick to it
R <p1> managed to get his stick to it
> 1, 900, goodblok.wav
G The puck hits the stick of <p1>
R The puck hit the stick of <p1>
> 1, 900, goodblok.wav
G The puck ricochets off the stick of <p1>
R The puck ricocheted off the stick of <p1>
> 1, 900, goodblok.wav
G <p1> gets his stick in the way of the puck
R <p1> got his stick in the way of the puck
> 1, 900, goodblok.wav
G It comes off the stick of <p1>...
R The puck came off the stick of <p1>
> 1, 900, goodblok.wav
G The puck comes off the stick of <p1>...
R The puck came off the stick of <p1>
> 1, 900, goodblok.wav
G The puck bounces off the stick of <p1>...
R The puck bounced off the stick of <p1>
# EVENT_SCATTER_INTERCEPT_SKATE
= 33, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G The puck hits <p1>
R The puck hit <p1>
> 1, 900, goodblok.wav
G The puck ricochets off the skate of <p1>
R The puck ricocheted off the skate of <p1>
> 1, 900, goodblok.wav
G It comes off the skate of <p1>...
R The puck came off the skate of <p1>
> 1, 900, goodblok.wav
G The puck comes off the skate of <p1>...
R The puck came off the stick of <p1>
> 1, 900, goodblok.wav
G The puck bounces off the skate of <p1>...
R The puck bounced off the skate of <p1>
> 1, 900, goodblok.wav
G The puck bounces off the leg of <p1>...
R The puck bounced off the leg of <p1>
# EVENT_GOOD_INTERCEPT
= 34, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, intercep.wav
G <p1> intercepts the pass
R <p1> intercepted the pass
> 1, 900, intercep.wav
G <p1> cuts out the pass
R <p1> cut out the pass
> 1, 900, intercep.wav
G <p1> does well to spot and intercept the pass
R <p1> did well to spot and intercept the pass
> 1, 900, intercep.wav
G Well picked out by <p1>| He did well to intercept that pass
R <p1> did well to pick out and intercept that pass
> 1, 900, intercep.wav
G <p1> coolly intercepts the pass
R <p1> coolly intercepted the pass
> 1, 900, oohclapm.wav
G <p1> makes a great interception
R <p1> made a great interception
> 1, 900, intercep.wav
G It's well intercepted by <p1>
R it was well intercepted by <p1>
> 1, 900, intercep.wav
G <p1> reads the game well|He intercepts the pass
R <p1> read the game well to intercept the puck
> 1, 900, urgeclap.wav
G Well intercepted by <p1>|He showed great anticipation there
R <p1> showed great anticipation and intercepted the puck
> 1, 900, intercep.wav
G No problem for <p1> in intercepting that puck
R <p1> had no problem in intercepting the puck
> 1, 900, intercep.wav
G <p1> closes in and intercepts the puck
R <p1> closed in and intercepted the puck
> 1, 900, intercep.wav
G <p1> makes it first to the puck and intercepts
R <p1> made it first to the puck and intercepted
# EVENT_INTERCEPT_THROUGH_PASS
= 35, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G But <p1> reaches for it and intercepts
R <p1> reached for it and intercepted
> 1, 900, smlclap1.wav
G However, <p1> anticipates the pass and intercepts
R However, <p1> anticipated and intercepted the pass
> 1, 900, intercep.wav
G However, <p1> does well to cover the pass
R However, <p1> did well to cover the pass
> 1, 900, intercep.wav
G But the puck is picked up by <p1>
R But the puck was picked up by <p1>
> 1, 900, intercep.wav
G But <p1> moves in and picks up the puck
R But <p1> moved in and picked up the puck
> 1, 900, oohclapm.wav
G But <p1> coolly intercepts the puck
R But <p1> coolly intercepted the puck
> 1, 900, intercep.wav
G But <p1> picks out the pass
R But <p1> picked out the pass
> 1, 900, smlclap1.wav
G But <p1> reads the game well|He cuts out the pass
R But <p1> read the game well to cut out the pass
> 1, 900, urgeclap.wav
G No problem, however, for <p1> to cut out the pass
R No problem, however, for <p1> in cutting out the sniping pass
# EVENT_INTERCEPT_CROSS_ICE_PASS
= 36, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G But <p1> reaches across and intercepts
R and then <p1> reached across and intercepted
> 1, 900, smlclap1.wav
G However, <p1> anticipates the pass and intercepts
R However, <p1> anticipated and intercepted the pass
> 1, 900, intercep.wav
G However, <p1> reaches for it and intercepts
R However, <p1> reched for it and intercepted
> 1, 900, intercep.wav
G But the cross ice pass is picked up by <p1>
R But the cross ice pass was picked up by <p1>
> 1, 900, intercep.wav
G But <p1> moves in between and picks up the puck
R But <p1> moved in between and picked up the puck
> 1, 900, oohclapm.wav
G But <p1> coolly intercepts the cross ice pass
R But <p1> coolly intercepted the cross ice pass
> 1, 900, intercep.wav
G But <p1> picks out the cross ice pass
R But <p1> picks out the cross ice pass
> 1, 900, smlclap1.wav
G But <p1> reads it well|He cuts out the cross ice pass
R But <p1> read it well to cut out the cross ice pass
> 1, 900, urgeclap.wav
G No problem for <p1> to cut out the cross ice pass
R No problem for <p1> in cutting out the cross ice pass
# EVENT_PERFECT_POKECHECK
= 37, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, intercep.wav
G <p1> reaches in and pokes the puck from <p2>
R <p1> reached in and poked the puck from <p2>
> 1, 900, intercep.wav
G <p1> pokes it away from <p2>
R <p1> poked it away from <p2>
> 1, 900, intercep.wav
G <p1> gets his stick in
R <p1> got his stick in
> 1, 900, intercep.wav
G Good pokecheck by <p1>
R <p1> pokechecked it
> 1, 900, intercep.wav
G <p1> with a good pokecheck
R <p1> made a good pokecheck
> 1, 900, intercep.wav
G <p1> uses his stick to poke the puck away
R <p1> used his stick to poke the puck away
> 1, 900, intercep.wav
G <p1> pokechecks instead of using the body
R <p1> pokechecked instead of using the body
> 1, 900, intercep.wav
G Perfectly timed pokecheck by <p1>
R Perfectly timed pokecheck by <p1>
# EVENT_LIFT_STICK_TAKEAWAY
= 38, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, intercep.wav
G <p1> takes the puck away from <p2>
R <p1> took the puck away from <p2>
> 1, 900, intercep.wav
G That's a superb takeaway by <p1>
R A superb takeaway by <p1>
> 1, 900, intercep.wav
G <p1> takes the puck away from <p2>
R <p1> took the puck away from <p2>
> 1, 900, intercep.wav
G <p1> lifts the stick of <p2> and gains possession
R <p1> lifted the stick of <p2> and gained possession
> 1, 900, intercep.wav
G Nice takeaway by <p1> from <p2>
R <p1> with a nice takeaway from <p2>
> 1, 900, intercep.wav
G Excellent defensive work from <p1>|He stripped <p2> of the puck
R Excellent defensive work from <p1>, stripping <p2> of the puck
# EVENT_SHOVES_OPPONENT
= 39, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> shoves <p2> off the puck
R <p1> shoved <p2> off the puck
> 1, 900, goodblok.wav
G <p1> muscles <p2> off the puck
R <p1> muscled <p2> off the puck
> 1, 900, goodblok.wav
G <O><p2> is muscled off balance by <p1>
R <p2> was muscled off balance by <p1>
> 1, 900, goodblok.wav
G <O><p2> skates into <p1>...|<p1> shoves him aside
R <p2> lost the puck after skating into <p1>
> 1, 900, goodblok.wav
G <p1> outmuscles <p2> for the puck
R <p1> outmuscled <p2> for the puck
# EVENT_LOCKS_OPPONENT
= 40, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> ties <p2> against the boards
R <p1> tied <p2> against the boards
> 1, 900, goodblok.wav
G <p1> muscles <p2> against the boards
R <p1> muscled <p2> against the boards
> 1, 900, goodblok.wav
G <O><p2> is locked against the boards by <p1>
R <p2> was locked against the boards by <p1>
> 1, 900, goodblok.wav
G <O><p2> tries to squeeze past <p1>...|<p1> ties him against the boards
R <p2> was tied against the boards by <p1>
# EVENT_CRUNCHING_BODYCHECK_TO_BOARDS
= 41, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> with a thudering hit on <p2> !
R <p1> executed a thundering hit on <p2>
> 1, 900, goodblok.wav
G <p1> slams <p2> hard to the boards !
R <p1> slammed <p2> hard to the boards
> 1, 900, goodblok.wav
G <p1> nails <p2> to the boards ! |That's gotta hurt !
R <p1> nailed <p2> to the boards
> 1, 900, goodblok.wav
G <O><p2> can't get past <p1>...|<p1> throws him against the boards !
R <p2> was thrown to the boards by <p1>
> 1, 900, goodblok.wav
G A shattering hit on <p2> by <p1> !
R <p1> shattered <p2> to the boards with a good hit
> 1, 900, goodblok.wav
G <p1> lays a thundering hit on <p2> and takes him to the boards !
R <p1> layed a thundering hit on <p2>
> 1, 900, goodblok.wav
G <p1> with a crunching hit on <p2> !
R <p1> executed a crunching hit on <p2>
> 1, 900, goodblok.wav
G <p1> crunches <p2> against the boards !
R <p1> crunched <p2> against the boards
# EVENT_CRUNCHING_BODYCHECK_OPEN_ICE
= 42, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> with a thudering open ice hit on <p2> !
R <p1> executed a thundering open ice hit on <p2>
> 1, 900, goodblok.wav
G <p1> catches <p2> with a hard open ice hit !
R <p1> caught <p2> with a hard open ice hit
> 1, 900, goodblok.wav
G <p1> nails <p2> in the open ice ! |A highlight reel hit !
R <p1> nailed <p2> in the open ice
> 1, 900, goodblok.wav
G <O><p2> with his head down <p1>...|<p1> nails him in the open !
R <p2> was nailed in the open <p1>
> 1, 900, goodblok.wav
G A shattering open ice hit on <p2> by <p1> !
R <p1> shattered <p2> in the open with a good hit
> 1, 900, goodblok.wav
G <p1> lays a thundering open ice hit on <p2> !
R <p1> layed a thundering open ice hit on <p2>
> 1, 900, goodblok.wav
G <p2> caught in the open by <p1>{s} perfect hit !
R <p1> caught <p2> in the open with a perfect hit
> 1, 900, goodblok.wav
G <p1> flattens <p2> in the open !
R <p1> flattened <p2> in the open
# EVENT_BODYCHECK_TO_BOARDS
= 43, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> slams <p2> to the boards
R <p1> slammed <p2> to the boards
> 1, 900, goodblok.wav
G <p1> nails <p2> against the boards
R <p1> nailed <p2> against the boards
> 1, 900, goodblok.wav
G <O><p2> can't get past <p1>...|<p1> checks him to the boards
R <p2> was checked to the boards by <p1>
> 1, 900, goodblok.wav
G <p1> lays a hit on <p2> and takes him to the boards
R <p1> layed a hit on <p2>
> 1, 900, goodblok.wav
G <p1> with a hit on <p2> by the boards
R <p1> executed a hit on <p2> by the boards
> 1, 900, goodblok.wav
G <p1> takes <p2> to the boards
R <p1> took <p2> to the boards
# EVENT_BODYCHECK_OPEN_ICE
= 44, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> bumps into <p2>
R <p1> bumped into <p2>
> 1, 900, goodblok.wav
G <p1> hits <p2> in the open
R <p1> hit <p2> in the open
> 1, 900, goodblok.wav
G <O><p2> can't get past <p1>...|<p1> stops him with a hit !
R <p2> was stopped with a hit from <p1>
> 1, 900, goodblok.wav
G Good bodycheck on <p2> by <p1> !
R <p1> bodychecked <p2>
> 1, 900, goodblok.wav
G <p1> lays a hit on <p2>
R <p1> layed a hit on <p2>
> 1, 900, goodblok.wav
G <p1> with a nicely timed hit on <p2>
R <p1> executed a nicely timed hit on <p2>
# EVENT_PERFECT_HIPCHECK_TO_BOARDS
= 45, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> sends <p2> flying with a great hipcheck along the boards !
R <p1> sent <p2> flying with a hipcheck
> 1, 900, goodblok.wav
G <p1> catches <p2> with a highlight reel hipcheck along the boards !
R <p1> caught <p2> with a highlight reel hipcheck along the boards
> 1, 900, goodblok.wav
G <p1> nails <p2> to the boards ! |Great hipcheck !
R <p1> nailed <p2> to the boards with a hipcheck
> 1, 900, goodblok.wav
G <O><p2> can't get past <p1>...|<p1> with a hipcheck !
R <p2> was hipchecked to the boards by <p1>
> 1, 900, goodblok.wav
G A shattering hipcheck on <p2> by <p1> !
R <p1> shattered <p2> to the boards with a good hipcheck
> 1, 900, goodblok.wav
G <p1> hipchecks <p2> against the boards !
R <p1> hipchecked <p2> against the boards
# EVENT_PERFECT_HIPCHECK_OPEN_ICE
= 46, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodblok.wav
G <p1> sends <p2> flying with a great hipcheck in the open !
R <p1> sent <p2> flying with a hipcheck
> 1, 900, goodblok.wav
G <p1> catches <p2> with a hipcheck in the open !
R <p1> caught <p2> with a hipcheck in the open
> 1, 900, goodblok.wav
G <O><p2> almost makes it past <p1>...|<p1> connects with a hipcheck !
R <p2> was hipchecked in the open <p1>
> 1, 900, goodblok.wav
G <p2> goes flying after a hipcheck by <p1> !
R <p2> got caught by a <p1> hipcheck
# EVENT_BLOCK_SHOT
= 47, 1, 0, 0, 0, 1, 1, 0, 0
> 1, 900, goodblox.wav
G <p1> blocks the shot
R <p1> blocked the shot
> 1, 900, goodblox.wav
G The shot cannons off <p1>
R The shot cannoned off <p1>
> 1, 900, goodblox.wav
G <p1> gets himself between the puck and goal
R <p1> got himself between the puck and goal
> 1, 900, goodblok.wav
G The shot is blocked by <p1>
R The shot was blocked by <p1>
> 1, 900, goodblok.wav
G <p1> manages to block the shot
R <p1> managed to block the shot
> 1, 900, goodblox.wav
G The shot ricochets off <p1>
R The shot ricocheted off <p1>
> 1, 900, goodblok.wav
G The puck hits <p1>
R <p1> was hit by the shot
# EVENT_BLOCK_SHOT_SLIDING
= 48, 1, 0, 0, 0, 1, 1, 0, 0
> 1, 900, goodblox.wav
G <p1> slides in to block the shot
R <p1> slided in to block the shot
> 1, 900, goodblox.wav
G The shot cannons off sliding <p1>
R The shot cannoned off sliding <p1>
> 1, 900, goodblox.wav
G <p1> slides between the puck and goal
R <p1> slides between the puck and goal
> 1, 900, goodblok.wav
G The shot is blocked by the sliding <p1>
R The shot was blocked by the sliding <p1>
> 1, 900, goodblok.wav
G <p1> manages to slide in front of the shot
R <p1> managed to slide in front of the shot
> 3, 900, goodblox.wav
G <p1> throws himself in front of the shot
R <p1> threw himself in front of the shot
> 1, 900, goodblox.wav
G A brave sliding block by <p1>
R <p1> bravely slided to block it
> 1, 900, goodblok.wav
G <p1> blocks the shot by sliding in
R <p1> blocked the shot by sliding in
# EVENT_BLOCK_SHOT_STICK
= 49, 1, 0, 0, 0, 1, 1, 0, 0
> 1, 900, goodblox.wav
G <p1> blocks the shot with his stick
R <p1> blocked the shot with his stick
> 1, 900, goodblox.wav
G The shot deflects off the stick of <p1>
R The shot deflected off the stick of <p1>
> 1, 900, goodblox.wav
G <p1> gets his stick between the puck and goal
R <p1> got his stick between the puck and goal
> 3, 900, goodblox.wav
G <p1> reaches his stick in front of the shot
R <p1> reached his stick in front of the shot
> 1, 900, goodblox.wav
G The shot clatters off the stick of <p1>
R The shot clattered off the stick of <p1>
# EVENT_FOUL_OBSTRUCT
= 50, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, weyhey.wav
G <p1> obstructs <p2>
R <p1> obstructed <p2>
> 1, 900, weyhey.wav
G <p2> is obstructed by <p1>
R <p2> was obstructed by <p1>
> 1, 900,
G <p2> cannot find a way past <p1>
R <p2> could not find a way past <p1>
> 1, 900, weyhey.wav
G <p1> blocks <p2>
R <p1> blocked <p2>
> 1, 900, weyhey.wav
G <p1> brings down <p2>
R <p1> brought down <p2>
> 1, 900, weyhey.wav
G <p1> muscles <p2> off the puck
R <p1> muscled <p2> off the puck
# EVENT_FOUL_TRIP
= 51, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, challeng.wav
G <p1> trips <p2> !!
R <p1> tripped <p2>
> 1, 900, weyhey.wav
G <O><p2> is tripped by <p1> !!
R <p2> was tripped by <p1>
> 1, 900, weyhey.wav
G <p1> sticks out his stick...|He brings down <p2> !!
R <p1> stuck out his stick to bring down <p2>
> 1, 900, weyhey.wav
G <p1> reaches out his stick...|And catches <p2>{s} skate !!
R <p1> caught <p2>{s} skate with his stick
> 1, 900, challeng.wav
G <p2> brought down...|<p1> tripped him !!
R <p2> went down after a trip by <p1>
> 1, 900, challeng.wav
G <O><p2> goes down...|<p1> tripped him !!
R <p2> went down after a trip by <p1>
# EVENT_FOUL_HOOK
= 52, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> hooks <p2>!
R <p1> hooked <p2>
> 1, 900, challeng.wav
G <p1> reaches for <p2> with his stick
R <p1> reached for <p2> with his stick
> 1, 900, badtack.wav
G <O><p2> is held back...|<p1> was hooking him
R <p2> was held back after <p1> was hooking him
> 1, 900, challeng.wav
G <p1> hooks <p2> with his stick !
R <p1> hooked <p2> with his stick
> 1, 900, badtack.wav
G <O><p2> is getting the hook from <p1>!
R <p2> got a hook from <p1>
# EVENT_FOUL_HOLD
= 53, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> holds back <p2>!
R <p1> held back <p2>
> 1, 900, challeng.wav
G <p1> is holding onto <p2>{s} jersey !
R <p1> was holding onto <p2>{s} jersey
> 1, 900, badtack.wav
G <O><p2> tries to get away from <p1>...|<p1> grabs him by the shoulder !
R <p2> was grabbed by the shoulder by <p1>
> 1, 900, challeng.wav
G <p1> grabs <p2> by the arm !
R <p1> grabbed <p2> by the arm
> 1, 900, badtack.wav
G <O><p2> having a hard time getting free from <p1>!
R <p2> had a hard time getting free from <p1>
# EVENT_FOUL_SPEAR
= 54, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badtack.wav
G <p1> spears <p2>!!
R <p1> speared <p2>
> 1, 900, badtack.wav
G <p1> with some ill-advised stickhandling!|He spears <p2> in the stomach !!
R <p1> speared <p2> in the stomach
> 1, 900, badtack.wav
G Reckless stickhandling by <p1>!|He appeared to spear <p2>!!
R Reckless stickhandling by <p1>, he appeared to spear <p2>
> 1, 900, badtack.wav
G <p2> goes down as <p1> delivers a vicious hit with the tip of his stick
R <p1> delivered a vicious hit with the tip of his stick on <p2>
# EVENT_FOUL_CROSS_CHECK
= 55, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, heyrefm.wav
G <p1> hacks <p2>|Obvious cross-checking !!
R <p2> got cross-checked by <p1>
> 1, 900, weyhey.wav
G <p1> delivers a nasty cross-check on <p2>| That's gotta be a penalty !
R <p1> delivered a nasty cross-check on <p2>
> 1, 900, heyrefm.wav
G <p2> gets cross-checked in the back|That's some man-handling by <p1>
R <p2> got cross-checked by <p1>
> 1, 900, weyhey.wav
G <p2> takes a punishing cross-check from <p1> !!
R <p2> took a punishing cross-check from <p1>
> 1, 900, weyhey.wav
G <p1> cross-checks <p2> in the chest !!
R <p1> cross-checked <p2> in the chest
> 1, 900, weyhey.wav
G <p2> goes down as <p1> cross-checks him !!
R <p2> went down as <p1> cross-checked him
# EVENT_FOUL_SLASH
= 56, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badtack.wav
G <p1> slashes <p2> !
R <p1> slashed <p2>
> 1, 900, badtack.wav
G <p1> with a slash on <p2> !
R <p2> got slashed by <p1>
> 1, 900, badtack.wav
G <p1> is slashing <p2>!
R <p1> was slashing <p2>
> 1, 900, badtack.wav
G <p2> gets a nasty slash on the wrist from <p1> !
R <p2> got a nasty slash on the wrist from <p1>
> 1, 900, badtack.wav
G <p2> gets a nasty slash on the arm from <p1> !
R <p2> got a nasty slash on the arm from <p1>
> 1, 900, badtack.wav
G <p2> gets a nasty slash on the arm from <p1> !
R <p2> got a nasty slash on the arm from <p1>
> 1, 900, badtack.wav
G <p1> slashes <p2> on the thigh !
R <p1> slashed <p2> on the thigh
> 1, 900, badtack.wav
G <p1> slashes <p2> on the leg !
R <p1> slashed <p2> on the leg
# EVENT_FOUL_PUNCH
= 57, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badtack.wav
G <p1> punches <p2> !
R <p1> punched <p2>
> 1, 900, badtack.wav
G <p1> lands a soft punch on <p2> !
R <p2> landed a punch on <p1>
> 1, 900, badtack.wav
G <p1> rubs the nose of <p2> with his glove !
R <p1> rubbed the nose of <p2> with his glove
> 1, 900, badtack.wav
G <p2> throws a quick punch at <p1> !
R <p1> threw a quick punch at <p2>
> 1, 900, badtack.wav
G <p1> looks angrily at <p2>|<p1> gets in a quick punch !
R <p2> got a quick punch from <p1>
# EVENT_FOUL_ELBOW
= 58, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badtack.wav
G <p1> elbows <p2> !
R <p1> elbowed <p2>
> 1, 900, badtack.wav
G <p1> catches <p2>{s} head with his elbow !
R <p1> caught <p2>{s} head with his elbow
> 1, 900, badtack.wav
G <p1> goes in on <p2> with his elbow high !
R <p1> went in on <p2> with his elbow high
> 1, 900, badtack.wav
G <p2> gets a taste of elbow from <p1> !
R <p2> got a taste of elbow <p1>
> 1, 900, badtack.wav
G <p2> gets caught by the elbow of <p1> !
R <p2> got caught by the elbow of <p1>
> 1, 900, badtack.wav
G <p2> goes down after a nasty elbow from <p1> !
R <p2> went down after a nasty elbow from <p1>
# EVENT_FOUL_HIGH_STICK
= 59, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, cmonref.wav
G <p1> with his stick up high on <p2>
R <p1> had his stick up high on <p2>
> 1, 900, weyhey.wav
G <p1> hooks <p2>...|The stick catches him in the face !
R <p1> hooked <p2> and caught his face with his stick
> 1, 900, badtack.wav
G <O><p2> gets a stick in his face from <p1> !
R <p2> got a stick in his face from <p1>
> 1, 900, weyhey.wav
G <O><p2> grabs his face...|<p1> had his stick up too high !
R <p2> got a high stick from <p1>
> 1, 900, badtack.wav
G Reckless use of the stick by <p1> !|He caught the face of <p2> !
R <p1> had his stick up high on <p2>
# EVENT_FOUL_KNEE
= 60, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> extends his leg...|And catches <p2> with his knee !
R <p1> extended his leg and caught <p2> with his knee
> 1, 900, weyhey.wav
G <p1> with a knee-to-knee hit on <p2> !!
R <p1> hit <p2> knee-to-knee
> 1, 900, weyhey.wav
G <O><p2> goes past <p1>...|But <p1> catches him with his knee !!
R <p2> went almost past but <p1> caught him with his knee
> 1, 900, badtack.wav
G <p2> gets a nasty knee-to-knee hit from <p1> !!
R <p2> got a nasty knee-to-knee hit from <p1>
# EVENT_FOUL_HEAD_BUTT
= 61, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> head-butts <p2> !!
R <p1> head-butted <p2>
> 1, 900, weyhey.wav
G <p1> gives a sudden head-butt to <p2> !!
R <p1> gave a sudden head-butt <p2>
> 1, 900, weyhey.wav
G <p2> is struck with a head-butt from <p1> !!
R <p2> was struck with a head-butt from <p1>
> 1, 900, weyhey.wav
G <p1> with a head-butt on <p2> !!|That's outrageous !!
R <p1> with a head-butt on <p2>
# EVENT_PENALTY_ABUSE_OF_OFFICIAL
= 62, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for abuse of official
R <p1> got called for abuse of official
> 1, 900,
G <p1> gets a penalty for abuse of official
R <p1> got a penalty for abuse of official
> 1, 900,
G Penalty on <p1> for abuse of official
R Penalty on <p1> for abuse of official
# EVENT_PENALTY_ATTEMPT_TO_INJURE
= 63, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for attempt to injure
R <p1> got called for attempt to injure
> 1, 900,
G <p1> gets a penalty for attempt to injure
R <p1> got a penalty for attempt to injure
> 1, 900,
G Penalty on <p1> for attempt to injure
R Penalty on <p1> for attempt to injure
# EVENT_PENALTY_BOARDING
= 64, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for boarding
R <p1> got called for boarding
> 1, 900,
G <p1> gets a penalty for boarding
R <p1> got a penalty for boarding
> 1, 900,
G Penalty on <p1> for boarding
R Penalty on <p1> for boarding
# EVENT_PENALTY_BROKEN_STICK
= 65, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for broken stick
R <p1> got called for broken stick
> 1, 900,
G <p1> gets a penalty for broken stick
R <p1> got a penalty for broken stick
> 1, 900,
G Penalty on <p1> for broken stick
R Penalty on <p1> for broken stick
# EVENT_PENALTY_BUTT_ENDING
= 66, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for butt-ending
R <p1> got called for butt-ending
> 1, 900,
G <p1> gets a penalty for butt-ending
R <p1> got a penalty for butt-ending
> 1, 900,
G Penalty on <p1> for butt-ending
R Penalty on <p1> for butt-ending
# EVENT_PENALTY_CHARGING
= 67, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for charging
R <p1> got called for charging
> 1, 900,
G <p1> gets a penalty for charging
R <p1> got a penalty for charging
> 1, 900,
G Penalty on <p1> for charging
R Penalty on <p1> for charging
# EVENT_PENALTY_CHECKING_FROM_BEHIND
= 68, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for checking from behind
R <p1> got called for checking from behind
> 1, 900,
G <p1> gets a penalty for checking from behind
R <p1> got a penalty for checking from behind
> 1, 900,
G Penalty on <p1> for checking from behind
R Penalty on <p1> for checking from behind
# EVENT_PENALTY_CLIPPING
= 69, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for clipping
R <p1> got called for clipping
> 1, 900,
G <p1> gets a penalty for clipping
R <p1> got a penalty for clipping
> 1, 900,
G Penalty on <p1> for clipping
R Penalty on <p1> for clipping
# EVENT_PENALTY_CROSS_CHECKING
= 70, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for cross-checking
R <p1> got called for cross-checking
> 1, 900,
G <p1> gets a penalty for cross-checking
R <p1> got a penalty for cross-checking
> 1, 900,
G Penalty on <p1> for cross-checking
R Penalty on <p1> for cross-checking
# EVENT_PENALTY_DELAYING_THE_GAME
= 71, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for delaying the game
R <p1> got called for delaying the game
> 1, 900,
G <p1> gets a penalty for delaying the game
R <p1> got a penalty for delaying the game
> 1, 900,
G Penalty on <p1> for delaying the game
R Penalty on <p1> for delaying the game
# EVENT_PENALTY_DIVING
= 72, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for diving
R <p1> got called for diving
> 1, 900,
G <p1> gets a penalty for diving
R <p1> got a penalty for diving
> 1, 900,
G Penalty on <p1> for diving
R Penalty on <p1> for diving
# EVENT_PENALTY_ELBOWING
= 73, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for elbowing
R <p1> got called for elbowing
> 1, 900,
G <p1> gets a penalty for elbowing
R <p1> got a penalty for elbowing
> 1, 900,
G Penalty on <p1> for elbowing
R Penalty on <p1> for elbowing
# EVENT_PENALTY_FIGHTING
= 74, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for fighting
R <p1> got called for fighting
> 1, 900,
G <p1> gets a penalty for fighting
R <p1> got a penalty for fighting
> 1, 900,
G Penalty on <p1> for fighting
R Penalty on <p1> for fighting
# EVENT_PENALTY_GOALIE_LEAVING_CREASE
= 75, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for leaving the crease
R <p1> got called for leaving the crease
> 1, 900,
G <p1> gets a penalty for leaving the crease
R <p1> got a penalty for leaving the crease
> 1, 900,
G Penalty on <p1> for leaving the crease
R Penalty on <p1> for leaving the crease
# EVENT_PENALTY_HANDLING_THE_PUCK
= 76, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for handling the puck
R <p1> got called for handling the puck
> 1, 900,
G <p1> gets a penalty for handling the puck
R <p1> got a penalty for handling the puck
> 1, 900,
G Penalty on <p1> for handling the puck
R Penalty on <p1> for handling the puck
# EVENT_PENALTY_HEAD_BUTTING
= 77, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for head-butting
R <p1> got called for head-butting
> 1, 900,
G <p1> gets a penalty for head-butting
R <p1> got a penalty for head-butting
> 1, 900,
G Penalty on <p1> for head-butting
R Penalty on <p1> for head-butting
# EVENT_PENALTY_HIGH_STICKING
= 78, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for high-sticking
R <p1> got called for high-sticking
> 1, 900,
G <p1> gets a penalty for high-sticking
R <p1> got a penalty for high-sticking
> 1, 900,
G Penalty on <p1> for high-sticking
R Penalty on <p1> for high-sticking
# EVENT_PENALTY_HOLDING
= 79, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for holding
R <p1> got called for holding
> 1, 900,
G <p1> gets a penalty for holding
R <p1> got a penalty for holding
> 1, 900,
G Penalty on <p1> for holding
R Penalty on <p1> for holding
# EVENT_PENALTY_HOLDING_THE_STICK
= 80, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for holding the stick
R <p1> got called for holding the stick
> 1, 900,
G <p1> gets a penalty for holding the stick
R <p1> got a penalty for holding the stick
> 1, 900,
G Penalty on <p1> for holding the stick
R Penalty on <p1> for holding the stick
# EVENT_PENALTY_HOOKING
= 81, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for hooking
R <p1> got called for hooking
> 1, 900,
G <p1> gets a penalty for hooking
R <p1> got a penalty for hooking
> 1, 900,
G Penalty on <p1> for hooking
R Penalty on <p1> for hooking
# EVENT_PENALTY_INSTIGATING
= 82, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for instigating
R <p1> got called for instigating
> 1, 900,
G <p1> gets a penalty for instigating
R <p1> got a penalty for instigating
> 1, 900,
G Penalty to <p1> for instigating
R Penalty to <p1> for instigating
# EVENT_PENALTY_INTERFERENCE
= 83, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for interference
R <p1> got called for interference
> 1, 900,
G <p1> gets a penalty for interference
R <p1> got a penalty for interference
> 1, 900,
G Penalty on <p1> for interference
R Penalty on <p1> for interference
# EVENT_PENALTY_KNEEING
= 84, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for kneeing
R <p1> got called for kneeing
> 1, 900,
G <p1> gets a penalty for kneeing
R <p1> got a penalty for kneeing
> 1, 900,
G Penalty on <p1> for kneeing
R Penalty on <p1> for kneeing
# EVENT_PENALTY_LEAVING_THE_BENCH
= 85, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets also called for leaving the bench
R <p1> also got called for leaving the bench
> 1, 900,
G <p1> also gets a penalty for leaving the bench
R <p1> also got a penalty for leaving the bench
> 1, 900,
G Another penalty to <p1> for leaving the bench
R Another penalty to <p1> for leaving the bench
# EVENT_PENALTY_ROUGHING
= 86, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for roughing
R <p1> got called for roughing
> 1, 900,
G <p1> gets a penalty for roughing
R <p1> got a penalty for roughing
> 1, 900,
G Penalty on <p1> for roughing
R Penalty on <p1> for roughing
# EVENT_PENALTY_SLASHING
= 87, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for slashing
R <p1> got called for slashing
> 1, 900,
G <p1> gets a penalty for slashing
R <p1> got a penalty for slashing
> 1, 900,
G Penalty on <p1> for slashing
R Penalty on <p1> for slashing
# EVENT_PENALTY_SPEARING
= 88, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for spearing
R <p1> got called for spearing
> 1, 900,
G <p1> gets a penalty for spearing
R <p1> got a penalty for spearing
> 1, 900,
G Penalty on <p1> for spearing
R Penalty on <p1> for spearing
# EVENT_PENALTY_TRIPPING
= 89, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets called for tripping
R <p1> got called for tripping
> 1, 900,
G <p1> gets a penalty for tripping
R <p1> got a penalty for tripping
> 1, 900,
G Penalty on <p1> for tripping
R Penalty on <p1> for tripping
# EVENT_PENALTY_TOO_MANY_MEN_ON_ICE
= 90, 2, 0, 0, 0, 2, 2, 0, 0
> 1, 900,
G <t> get called for too many men on ice
R <t> got called for too many men on ice
> 1, 900,
G <t> get a penalty for too many men on ice
R <t> got a penalty for too many men on ice
> 1, 900,
G Penalty on <t> for too many men on ice
R Penalty on <t> for too many men on ice
# EVENT_PENALTY_UNSPORTSMAN_LIKE_CONDUCT
= 91, 2, 0, 0, 0, 2, 2, 0, 0
> 1, 900,
G <p1> gets called for unsportsmanlike conduct
R <p1> got called for unsportsmanlike conduct
> 1, 900,
G <p1> gets a penalty for unsportsmanlike conduct
R <p1> got a penalty for unsportsmanlike conduct
> 1, 900,
G Penalty on <p1> for unsportsmanlike conduct
R Penalty on <p1> for unsportsmanlike conduct
# EVENT_PENALTY_BENCH
= 92, 2, 0, 0, 0, 2, 2, 0, 0
> 1, 900,
G That's a bench minor for <t>
R A bench minor for <t>
> 1, 900,
G It's a bench minor for <t>
R A bench minor for <t>
# EVENT_PENALTY_DOUBLEMINOR
= 93, 2, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G That's a 2+2 double minor penalty for <p1>
R A 2+2 double minor penalty for <p1>
> 1, 900,
G It's a 2+2 double minor penalty for <p1>
R A 2+2 double minor for <p1>
# EVENT_PENALTY_MAJOR
= 94, 2, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G That's a 5 minute major for <p1>
R That was a 5 minute major for <p1>
> 1, 900,
G It's a 5 minute major penalty for <p1>
R It was a 5 minute major for <p1>
# EVENT_PENALTY_MISCONDUCT
= 95, 2, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G That's a 10 minute misconduct penalty for <p1>
R A 10 minute misconduct penalty for <p1>
> 1, 900,
G It's a 10 minute misconduct penalty for <p1>
R A 10 minute misconduct penalty for <p1>
# EVENT_PENALTY_GAME_MISCONDUCT
= 96, 2, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G That's a game misconduct for <p1>|He's being sent out !
R A game misconduct for <p1>
> 1, 900,
G It's a game misconduct for <p1>|He's sent to the locker room !
R A game misconduct for <p1>
# EVENT_PLAYER_INJURED_CANT_GET_UP
= 97, 2, 0, 0, 0, 3, 0, 0, 1
> 1, 900,
G <p1> is injured and can't get up...|He's being helped off the ice
R <p1> was injured and helped off the ice
> 1, 900,
G It looks like <p1> is injured and he can't get up from the ice...|They're bringing in the stretcher
R <p1> was injured and carried off the ice
> 1, 900,
G That looks like the end of the game for <p1>...|He can't get up by himself
R <p1> was injured and taken to the locker room
> 1, 900,
G <p1> is hurt...|His teammates have to help him off the ice
R <p1> got hurt and had to be helped off the ice
> 1, 900,
G <p1> is looking seriously hurt...|The medical staff are rushed to the ice
R <p1> looked seriously hurt and was helped by the medical staff
> 1, 900,
G <p1> is down on the ice and not getting up...|He looks to be seriously injured
R <p1> was seriously injured
> 1, 900,
G <p1> goes down injured...|This is certainly a blow to <t>
R <p1> went down injured
# EVENT_PLAYER_INJURED_STRUGGLES_TO_BENCH
= 98, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 900,
G <p1> was injured on the play...|He's struggling to the bench
R <p1> was injured and struggled to the bench
> 1, 900,
G It looks like <p1> is injured and he is struggling towards the bench
R <p1> was injured and struggled to the bench
> 1, 900,
G That looks like <p1> struggling towards the bench|He picked up an injury
R <p1> picked up an injury
> 1, 900,
G <p1> is hurt...|He is struggling to the bench
R <p1> got hurt and struggled to the bench
# EVENT_PLAYER_INJURED_GOES_ON
= 99, 0, 0, 0, 0, 1, 0, 0, 1
> 1, 900,
G <p1> seems to have picked up an injury there
R <p1> picked up an injury
> 1, 900,
G It looks like <p1> got injured on the play but carries on
R Despite being injured on the play, <p1> carried on
> 1, 900,
G <p1> seems to have hurt himself...|He continues despite it
R <p1> seemed to hurt himself
> 1, 900,
G <p1> is hurt...|But he keeps on going
R <p1> got hurt but kept on going
# EVENT_MAKING_LINE_CHANGE
= 100, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> send in a line led by <p1>
R <t> made a line change
> 1, 900,
G <t> send out <p1>{s} line
R <t> sent out a new line
> 1, 900,
G <t> come out with <p1>{s} line|<p2> and <p3> on the wings
R <t> came out with <p1>{s} line
# EVENT_MAKING_LINE_CHANGE_ON_THE_FLY
= 101, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> with a linechange on the fly
R <t> changed on the fly
> 1, 900,
G <t> send out <p1>{s} line
R <t> sent out a new line
> 1, 900,
G <p1>{s} line coming in for <t>|<p2> and <p3> on the wings
R <p1>{s} line came in for <t>
# EVENT_MAKING_LINE_CHANGE_PP
= 102, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> send in a line led by <p1>
R <t> made a line change
> 1, 900,
G <t> send out <p1>{s} unit
R <t> sent out a new unit
> 1, 900,
G <t> come out with <p1>{s} unit|<p2> and <p3> on the wings
R <t> came out with <p1>{s} unit
# EVENT_MAKING_LINE_CHANGE_ON_THE_FLY_PP
= 103, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> with a linechange on the fly
R <t> changed on the fly
> 1, 900,
G <t> send out <p1>{s} line
R <t> sent out a new line
> 1, 900,
G <p1>{s} line coming in for <t>|<p2> and <p3> on the wings
R <p1>{s} line came in for <t>
# EVENT_MAKING_LINE_CHANGE_4
= 104, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> send in a line led by <p1>
R <t> made a line change
> 1, 900,
G <t> send out <p1> and <p2> up front
R <t> sent out a new line
> 1, 900,
G <p1> and <p2> on the attack for <t>
R <p1> and <p2> came on attack for <t>
# EVENT_MAKING_LINE_CHANGE_ON_THE_FLY_4
= 105, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> with a linechange on the fly
R <t> changed on the fly
> 1, 900,
G <t> send out <p1>{s} line
R <t> sent out a new line
> 1, 900,
G <p1> and <p2> on the attack for <t>
R <p1> and <p2> came on attack for <t>
# EVENT_MAKING_LINE_CHANGE_3
= 106, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> send in a line unit by <p1>
R <t> made a line change
> 1, 900,
G <t> send out a new unit
R <t> sent out a new unit
> 1, 900,
G <t> come out with <p1>{s} unit
R <t> came out with <p1>{s} unit
# EVENT_MAKING_LINE_CHANGE_ON_THE_FLY_3
= 107, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> with a linechange on the fly
R <t> changed on the fly
> 1, 900,
G <t> send out <p1>{s} line
R <t> sent out a new line
> 1, 900,
G <p1>{s} line coming in for <t>|<p2> and <p3> on the wings
R <p1>{s} line came in for <t>
# EVENT_SWITCHING_GOALKEEPERS
= 108, 2, 0, 0, 0, 2, 0, 0, 0
> 1, 900,
G <t> are replacing <p1> with <p2> between the pipes
R <t> replaced <p1> between the pipes
> 1, 900,
G <t> are yanking <p1> in favor of <p2>
R <t> yanked <p1> in favor of <p2>
> 1, 900,
G <p1> is skating to the bench|He is replaced by <p2>
R <p1> was replaced by <p2>
# EVENT_PULLING_GOALIE_FOR_EXTRA_ATTACKER
= 109, 2, 0, 0, 0, 2, 0, 0, 0
> 1, 900,
G <t> are pulling their goalie !|<p1> skates to the bench in favor of the extra attacker
R <t> pulled <p1> for the extra attacker
> 1, 900,
G <t> are pulling their goalie
R <t> pulled their goalie
> 1, 900,
G <p1> is coming to the bench in favor of the extra attacker !
R <p1> came off for the extra attacker
# EVENT_TWO_MEN_POWERPLAY
= 110, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> get a two man advantage !
R <t> got a two man advantage !
> 1, 900,
G <t> will get a two man advantage
R <t> got a two man advantage
> 1, 900,
G <t> will be up two men
R <t> got a two man advantage
# EVENT_LOSE_POWERPLAY_ADVANTAGE
= 111, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <t> lose their man advantage !
R <t> lost their man advantage
> 1, 900,
G <t> will no longer be on powerplay
R <t> lost their man advantage
> 1, 900,
G <t> are longer on the powerplay
R <t> were no longer on the powerplay
# EVENT_CONTINUE_FIVE_ON_FIVE
= 112, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G Both teams continue on full strength
R Both teams continued on full strength
> 1, 900,
G No powerplays here, both teams carry on full strength
R No powerplays, both teams carried on full strength
# EVENT_BACK_ON_FULL_STRENGTH
= 113, 1, 0, 0, 0, 2, 0, 0, 1
> 1, 900,
G <t> back on full strength
R <t> were back on full strength
> 1, 900,
G <t> are back on full strength
R <t> were back on full strength
> 1, 900,
G <t> get back on full strength
R <t> got back on full strength
# EVENT_OUT_OF_THE_PENALTY_BOX
= 114, 0, 0, 0, 0, 2, 0, 0, 1
> 1, 900,
G <p1> jumps back into the play
R <p1> jumped back into the play
> 1, 900,
G <p1> gets out of the penaltybox
R <p1> got out of the penaltybox
> 1, 900,
G <p1> is out of the penaltybox
R <p1> got out of the penaltybox
# EVENT_OPENING_FACEOFF
= 115, 1, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <p1> lines up against <p2> for the opening faceoff
R <p1> lined up against <p2> for the opening faceoff
> 1, 900,
G <p1> and <p2> face each other in the opening faceoff
R <p1> and <p2> faced each other in the opening faceoff
> 1, 900,
G Opening faceoff between <p1> and <p2>
R Opening faceoff between <p1> and <p2>
> 1, 900,
G <p1> and <p2> wait for the opening faceoff
R <p1> and <p2> wait for the opening faceoff
# EVENT_RESTART_CENTER_FACEOFF
= 116, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G It's going to be a center faceoff
> 1, 900,
G The play will continue with a center faceoff
> 1, 900,
G We'll continue the play with a center faceoff
# EVENT_RESTART_B_FACEOFF
= 117, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G It's going to be faceoff at the <t>{s} end
> 1, 900,
G The play will continue with a faceoff at <t>{s} end
> 1, 900,
G We'll continue the play with a faceoff in the <t>{s} zone
# EVENT_RESTART_C_FACEOFF
= 118, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G It's going to be faceoff above the <t>{s} blueline
> 1, 900,
G The play will continue with a faceoff above the <t>{s} blueline
> 1, 900,
G We'll continue the play with a faceoff above the <t>{s} blueline
# EVENT_RESTART_D_FACEOFF
= 119, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G It's going to be faceoff just inside the <t>{s} blueline
> 1, 900,
G The play will continue with a faceoff just inside the <t>{s} blueline
> 1, 900,
G We'll continue the play with a faceoff just inside the <t>{s} blueline
# EVENT_WON_FACEOFF
= 120, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <p1> wins the faceoff
R <p1> won the faceoff
> 1, 900,
G <p1> draws the faceoff for <t>
R <p1> drew the faceoff for <t>
> 1, 900,
G <p1> beats <p2> to win the faceoff
R <p1> beat <p2> to win the faceoff
# EVENT_REMOVED_FROM_FACEOFF
= 121, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <p1> is shown off the faceoff
R <p1> was shown off the faceoff
> 1, 900,
G The linesman shows <p1> out of the faceoff
R The linesman showed <p1> out of the faceoff
> 1, 900,
G <p1> is too eager there|He is signalled out of the faceoff
R <p1> was too eager on the faceoff and got signaled out
# EVENT_WHISTLE_OFFSIDE
= 122, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900, newref.wav
G The whistle goes for offside|<p1> was in the zone too early
R Offside was called as <p1> was in too early
> 1, 900, newref.wav
G It's offside !
R Offside was called
> 1, 900, newref.wav
G There's the whistle|<p1> was offside
R <p1> was offside
# EVENT_WHISTLE_TWO_LINE_PASS
= 123, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900, newref.wav
G The whistle goes for a two-line pass
R Two-line pass was called
> 1, 900, newref.wav
G That's a neutral zone offside
R Neutral zone offside was called
> 1, 900, newref.wav
G Linesman whistles|It was a two-line pass
R Linesman whistled for a two-line pass
# EVENT_WHISTLE_ICING
= 124, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900, newref.wav
G The whistle goes for icing against <t>
R Icing was called against <t>
> 1, 900, newref.wav
G That's icing against <t>
R Icing was called against <t>
> 1, 900, newref.wav
G Linesman whistles|It's an icing call
R Linesman whistled for icing against <t>
# EVENT_ATTEMPT_PASS_CHIP
= 125, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> flips the puck towards <p2>
R <p1> flipped the puck toward <p2>
> 1, 900, okaypass.wav
G <p1> tries to find <p2> with a flip pass
R <p1> tried to find <p2> with a flip pass
> 1, 900, okaypass.wav
G <p1> tries to connect with <p2> with a flip pass
R <p1> tried to connect with <p2> with a flip pass
> 1, 900, okaypass.wav
G <p1> with a gentle flipped pass|<p2> is looking to pick it up
R <p1> flipped a pass with <p2> looking to pick it up
> 1, 900, chipclap.wav
G <p1> flips it through to <p2>
R <p1> flipped it through to <p2>
> 1, 900, okaypass.wav
G <p1> flips the puck over to <p2>
R <p1> flipped the puck over to <p2>
> 1, 900,
G <p1> flicks the puck to <p2>
R <p1> flicked the puck over to <p2>
> 1, 900, okaypass.wav
G <p1> flips it to <p2>
R <p1> flipped it to <p2>
# EVENT_ATTEMPT_PASS_DROP
= 126, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> with a drop pass
R <p1> left a drop pass
> 1, 900, okaypass.wav
G <p1> tries a drop pass
R <p1> tried a drop pass
> 1, 900, linepass.wav
G <p1> with a drop pass between the legs
R <p1> made a drop pass between the legs
> 1, 900, okaypass.wav
G <p1> leaves it to <p2>
R <p1> left it to <p2>
> 1, 900, okaypass.wav
G <p1> leaves a drop pass to <p2>
R <p1> left a drop pass to <p2>
# EVENT_ATTEMPT_PASS_SHORT
= 127, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a short pass to <p2>
R <p1> passed to <p2>
> 1, 900,
G With a short pass...|<p1> tries to find <p2>
R <p1> tried to find <p2> with a short pass
> 1, 900,
G <p1> looks for <p2>
R <p1> looked for <p2>
> 1, 900,
G <p1> plays the puck to <p2>{s} stick
R <p1> played the puck to <p2>{s} stick
> 1, 900,
G <p1> searches <p2> with a short pass
R <p1> searched <p2> with a short pass
# EVENT_ATTEMPT_PASS_MID
= 128,0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 900, passclap.wav
G <p1> hits the puck towards <p2>
R <p1> hit the puck for <p2>
> 1, 900, shot2mon.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 900, linepass.wav
G <p1> is looking to play the puck to <p2>
R <p1> looked to play the puck to <p2>
> 1, 900,
G <p2> looks to pick up the pass from <p1>
R <p2> looked to pick up the pass from <p1>
> 1, 900, shot2mon.wav
G <p1> hits a crisp pass to <p2>
R <p1> hit a crisp pass to <p2>
# EVENT_ATTEMPT_PASS_LONG
= 129, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1400, passclap.wav
G <p1> with a <d> foot pass
R <p1> hit the puck <d> feet towards <p2>
> 1, 900, passurge.wav
G <p1> plays a <d> foot pass|He's looking for <p2>
R <p1> played a <d> foot pass towards <p2>
> 1, 1400, shot2mon.wav
G <p1> sends it long to <p2>
R <p1> sent it long looking for <p2>
> 1, 1400, passclap.wav
G <p1> searches out <p2> with a long pass
R <p1> searched out <p2> with a long pass
> 1, 1400,
G <p2> picks up <p1>{s} long pass
R <p2> picked up <p1>{s} long pass
> 1, 1400, shot2mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
# EVENT_PASS_TO_SKATE_ONTO
= 130, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> plays the puck ahead of <p2>
R <p1> played the puck ahead of <p2>
> 1, 900, goodchip.wav
G <p1> is looking for advancing <p2> with his pass
R <p1> looked for advancing <p2> with his pass
> 1, 900, newurge4.wav
G <p1> passes it in front of <p2>
R <p1> passed it in front of <p2>
# EVENT_CLEAR_PUCK
= 131, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> clears it
R <p1> cleared it
> 1, 900,
G <p1> flips it clear
R <p1> shipped it clear
> 1, 900,
G <p1> tries to clear the danger
R <p1> tried to clear the danger
> 1, 900,
G <p1> coolly clears it
R <p1> coolly cleared it
# EVENT_CLEAR_PUCK_HARD
= 132, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> shoots the puck clear
R <p1> shot the puck clear
> 1, 900, linepass.wav
G <p1> clears with a slapshot
R <p1> cleared with a slapshot
> 1, 900, okaypass.wav
G <p1> with a slapshot clearance
R <p1> cleared with a slapshot
> 1, 900, clear.wav
G <p1> clears it firmly
R <p1> cleared it firmly
> 1, 900, linepass.wav
G <p1> makes the clearance
R <p1> made the clearance
# EVENT_CLEAR_PUCK_LOBBED
= 133, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800,
G <p1> sends a high clearance
R <p1> sent a high clearance
> 1, 900,
G <p1> flicks the puck high and clear
R <p1> flicked the puck high and clear
> 1, 900, chip2mon.wav
G Cleared high by <p1>
R Cleared high by <p1>
> 1, 900, chip2mon.wav
G <p1> clears it with a high chip
R <p1> cleared it with a high chip
# EVENT_CLEAR_PUCK_DUMP
= 134, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800,
G <p1> shoots it in
R <p1> shot it in
> 1, 900,
G <p1> dumps it in
R <p1> dumped it in
> 1, 900, chip2mon.wav
G <p1> shoots it into the corner
R <p1> shot it into the corner
> 1, 900, chip2mon.wav
G <p1> dumps it to the end boards
R <p1> dumped it to the end boards
> 1, 900, chip2mon.wav
G Dumped deep by <p1>
R Dumped deep by <p1>
# EVENT_PASS_IT
= 135, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> with a pass
R <p1> made a pass
> 1, 900,
G Pass by <p1>
R Pass by <p1>
> 1, 900, shot2mon.wav
G <p1> plays the puck forward
R <p1> played the puck forward
> 1, 900,
G <p1> snaps the puck forward
R <p1> snapped the puck forward
> 1, 900, shot2mon.wav
G <p1> passes the puck
R <p1> passed the puck
# EVENT_UNKNOWN_SHOT
= 136, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900,
G <p1> with a strange shot!
R <p1> made a strange shot
> 1, 900,
G That's a peculiar shot from <p1>!
R A peculiar shot from <p1>
> 1, 900,
G <p1> shoots a weak looking effort at goal!
R <p1> shot a weak looking effort at goal
> 1, 900, passtin2.wav
G <p1> hits a shot at goal!
R <p1> hit a shot at goal
> 1, 900, goodchip.wav
G <p1> shoots!
R <p1> shot at goal
> 1, 900, passtin2.wav
G <p1> takes a shot!
R <p1> took a shot
> 1, 900, goodchip.wav
G Shot by <p1>!
R <p1> took a shot
# EVENT_SHOT_MISSED_TWO
= 137, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, yeahuuh.wav
G It deflects wide...
R The puck deflected wide
> 1, 900, uuhooh.wav
G But it deflects wide of the target
R The puck was deflected wide of the target
> 1, 900, oohmono.wav
G That was deflected just inches wide
R The shot was deflected just inches wide
> 1, 900, disappo.wav
G But it deflects wide of the net
R The shot deflects wide of the net
# EVENT_RICOCHET_SHOT
= 138, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, missmon8.wav
G <p1> deflects the shot
R <p1> deflected the shot
> 3, 900, uuhooh.wav
G The shot deflects off <p1>
R The shot looked to have taken a deflection off <p1>
> 1, 900, newooh2.wav
G That's come off <p1>
R The puck came off <p1>
> 1, 900, newooh2.wav
G The puck hits <p1>
R The puck hit <p1>
> 1, 900, newooh2.wav
G The shot hits <p1>
R The shot hit <p1>
> 1, 900, missmon8.wav
G The shot deflects off <p1>
R The shot deflected off <p1>
# EVENT_SHOT_WRISTSHOT
= 139, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a wristshot !
R <p1> took a wristshot
> 1, 900, passnew.wav
G <p1> takes a wristshot !
R <p1> took a wristshot
> 1, 900, passtin2.wav
G A quick wristshot from <p1> !
R <p1> released a quick wristshot
> 1, 900, passnew.wav
G <p1> shoots !
R <p1> shot
> 1, 900, passtin2.wav
G <p1> releases a wrister !
R <p1> released a wrister
> 1, 900, passtin2.wav
G <p1> takes a crisp wristshot !
R <p1> took a crisp wristshot
> 1, 900, passtin2.wav
G <p1> snaps a wristshot !
R <p1> snapped a wristshot
# EVENT_SHOT_SLAPSHOT
= 140, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a slapshot !
R <p1> took a slapshot
> 1, 900, passnew.wav
G <p1> takes a slapshot !
R <p1> took a slapshot
> 1, 900, passtin2.wav
G <p1> rifles a slapshot !
R <p1> rifled a slapshot
> 1, 900, passnew.wav
G <p1> shoots hard !
R <p1> shot hard
> 1, 900, passtin2.wav
G <p1> winds up a slapper !
R <p1> wound up a slapper
> 1, 900, passtin2.wav
G <p1> blasts a slapshot !
R <p1> blasted a slapshot
> 1, 900, passtin2.wav
G <p1> rips a shot !
R <p1> ripped a shot
# EVENT_SHOT_BACKHAND
= 141, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a backhander !
R <p1> took a backhand shot
> 1, 900, passnew.wav
G <p1> from the backhand !
R <p1> took a backhander
> 1, 900, passtin2.wav
G <p1> goes to the backhand !
R <p1> went to the backhand
> 1, 900, passnew.wav
G <p1> flips a backhander !
R <p1> flipped a backhander
> 1, 900, passtin2.wav
G <p1> takes a backhand shot
R <p1> took a backhand shot
> 1, 900, passtin2.wav
G <p1> shoots from the backhand
R <p1> shot from the backhand
# EVENT_SHOT_DEFLECT
= 142, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> deflects the shot
R <p1> deflected the shot
> 1, 900, passnew.wav
G <p1> re-directs it !
R <p1> re-directed it
> 1, 900, passtin2.wav
G <p1> tips it on the way !
R <p1> tipped it on the way
> 1, 900, passnew.wav
G <p1> directs it !
R <p1> directed it
> 1, 900, passtin2.wav
G A deflecting touch from <p1>
R <p1> got a deflecting touch on the shot
> 1, 900, passtin2.wav
G It hits the stick of <p1>
R Shot hit the stick of <p1>
# EVENT_SHOT_SHOVE
= 143, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> tries to squeeze it past the goalie !
R <p1> tried to squeeze it past the goalie
> 1, 900, passnew.wav
G <p1> shoves it from close range !
R <p1> shoved it from close range
> 1, 900, passtin2.wav
G <p1> tries to force it in !
R <p1> tried to force it in
> 1, 900, passnew.wav
G Shoved at the net by <p1> !
R <p1> shoved it at the net
> 1, 900, passtin2.wav
G <p1> shoves the puck towards the goal
R <p1> shoved the puck towards the goal
# EVENT_SHOT_TAP_FROM_AIR
= 144, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> bats it from mid-air !
R <p1> batted it from mid-air
> 1, 900, passnew.wav
G <p1> hits it from the air !
R <p1> hit it from the air
> 1, 900, passtin2.wav
G <p1> whacks it from mid-air !
R <p1> whacked it from mid-air
> 1, 900, passnew.wav
G Batted from high in the air by <p1> !
R Puck was batted high from the air by <p1>
# EVENT_SHOT_ONE_TIMER
= 145, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a one-timer !
R <p1> one-timed it
> 1, 900, passnew.wav
G <p1> shoots straight off the pass !
R <p1> shot straight from the pass
> 1, 900, passtin2.wav
G <p1> one-times it !
R <p1> one-timed it
> 1, 900, passnew.wav
G <p1> blasts a one-timer !
R <p1> blasted a one timer
> 1, 900, passtin2.wav
G One-timed by <p1> !
R <p1> one-timed it
# EVENT_SHOT_MADE_SURE
= 146, 1, 0, 0, 0, 4, 0, 0, 0
> 1, 900, passnew.wav
G <p1> left with an easy finish !
R <p1> was left with an easy finish
> 1, 900, passnew.wav
G <p1> has gotta score !
R <p1> had to score
> 1, 900, passtin2.wav
G <p1> looks certain to score !
R <p1> looked certain to score
> 1, 900, passnew.wav
G Easy chance for <p1> !
R <p1> had an easy chance
> 1, 900, passtin2.wav
G <p1> with an open net !
R <p1> had an open net
# EVENT_SHOT_WELL_WIDE
= 147, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, mock4mon.wav
G But <p1> puts it well wide!
R But <p1> put it well wide
> 1, 900, missmon4.wav
G However, <p1>{s} effort is way off target!
R However, <p1>{s} effort was way off target
> 1, 900, mock4mon.wav
G That's gone horribly wide
R He put it horribly wide
> 1, 900, missmon4.wav
G Terrible effort by <p1>!|That was a long way wide of the net
R But it was well wide of the net
# EVENT_SHOT_WELL_OVER
= 148, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> blazes it over the bar!
R But <p1> blazed it over the bar
> 1, 900, mock4mon.wav
G But <p1> can't keep it down!
R But <p1> could not keep it down
> 1, 900, missmon4.wav
G However, <p1> puts it well over the bar!
R However, <p1> put it well over the bar
> 1, 900, mock4mon.wav
G But <p1> blasts it well over!
R But <p1> blasts it well over the crossbar
> 1, 900, missmon4.wav
G <p1>{s} put that clean over the bar!
R <p1> put it clean over the bar
# EVENT_SHOT_WELL_OVER_WIDE
= 149, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> puts it high and wide!
R But <p1> put it high and wide
> 1, 900, missmon4.wav
G But he misses by a mile|<p1> got it all wrong
R But <p1> missed by a mile
> 1, 900, mock4mon.wav
G But <p1> sends it well wide
R But <p1> sent it well wide
> 1, 900, missmon4.wav
G But that's well over from <p1>
R But that was well over from <p1>
> 2, 900, missmon4.wav
G But <p1> puts it well high and wide !
R But <p1> put it high and wide
> 2, 900, missmon4.wav
G That's gone high and wide
R But it went high and wide
# EVENT_SHOT_WIDE
= 150, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900, oohmono.wav
G But <p1> puts it wide !
R But <p1> put it wide
> 1, 900, newmiss.wav
G But it goes wide !
R But <p1> put it wide
> 1, 900, newmiss.wav
G But <p1> misses the net !
R But <p1> put it wide of the net
> 1, 900, newmiss.wav
G But <p1> sends the puck wide !
R But <p1> sent it wide of the net
# EVENT_SHOT_OVER
= 151, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900, oohmono.wav
G Over the bar!
R But it went over the bar
> 1, 900, missmon8.wav
G That's gone over!
R But it went over the bar
> 1, 900, newmiss.wav
G But the puck goes flying over the bar!
R But the puck went flying over the bar
> 1, 900, newmiss.wav
G But it's gone clean over the bar!
R The puck went clean over the bar
# EVENT_SHOT_OVER_WIDE
= 152, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, missmon4.wav
G But <p1> puts it high and wide!
R But <p1> put it high and wide
> 1, 900, mock4mon.wav
G <p1> sends the puck high and wide of the goal!
R <p1> sent the puck high and wide of the goal
> 1, 900, missmon4.wav
G But that's well wide from <p1>!
R But it was well wide from <p1>
> 1, 900, mock4mon.wav
G But he couldn't direct it|It's gone well wide
R But <p1> could not control the shot, as it went wide
> 1, 900, missmon4.wav
G That's gone high and wide from <p1>
R However the shot went wide
# EVENT_SHOT_JUST_WIDE
= 153, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900, oohmono.wav
G Just wide by <p1>!
R It went just wide by <p1>
> 1, 900, oohmono.wav
G <p1> sends the puck inches wide of the net !
R <p1> sent the puck inches wide of the net
> 1, 900, oohmono.wav
G That was close from <p1>!
R It went close from <p1>
> 1, 900, missmon8.wav
G <p1> puts it just wide of the net !
R But he put it just wide
> 1, 900, oohmono.wav
G That's just wide from <p1>!
R It went only just wide
> 1, 900, oohmono.wav
G That's just inches wide|So close for <p1>!
R But his effort went inches wide
# EVENT_SHOT_JUST_OVER
= 154, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900, oohmono.wav
G But <p1> puts it narrowly over!
R But <p1> put it narrowly over
> 1, 900, missmon8.wav
G <p1> was close there| The puck went just top of the bar!!
R <p1> was close, with the puck just top of the bar
> 1, 900, missmon8.wav
G But <p1> puts it just over!
R But <p1> put it just over
> 1, 900, oohmono.wav
G So close from <p1>!|That's only just over the bar!!
R But it went just over the bar
> 1, 900, oohmono.wav
G So close <p1> !|It touches the top of the bar!
R But it went just over the bar
> 1, 900, oohmono.wav
G That's just over from <p1>
R Unfortunately it was just over the bar
# EVENT_SHOT_HITS_POST
= 155, 1, 0, 1, 0, 1, 0, 0, 0
> 1, 900, postooh.wav
G <p1> hits the post!
R <p1> hit the post
> 1, 900, postooh.wav
G The post denies <p1>!
R The post denied <p1>
> 1, 900, postooh.wav
G <p1> rings one of the post !!
R <p1>{s} shot hit the post
> 1, 900, postooh.wav
G It hit the post !!
R The puck hit the post
# EVENT_SHOT_HITS_BAR
= 156, 1, 0, 1, 0, 1, 0, 0, 0
> 1, 900, postooh.wav
G <p1> hits the bar!
R <p1> hit the bar
> 1, 900, postooh.wav
G Off the bar !!
R <p1> hit the bar
> 1, 900, postooh.wav
G It hits the crossbar !!
R But it came back off the crossbar !
> 1, 900, postooh.wav
G It ricochets back off the crossbar !!
R But it ricochets back off the crossbar
# EVENT_POWERPLAY_GOAL
= 157, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores on the powerplay !!!
R <p1> scored on the powerplay !!
> 1, 3000,
G <p1> finds the net on the powerplay !!!
R <p1> found the net on the powerplay !!
> 1, 3000,
G A powerplay goal scored by <p1> !!!
R <p1> scored a powerplay goal !!
> 1, 3000,
G He scores !!!|It's a powerplay goal !!!
R He scored a powerplay goal !
> 1, 3000,
G <p1> scores on the man advantage !!!
R <p1> scored for <t> on the man advantage !!
> 1, 3000,
G A powerplay goal for <p1> !!!
R A powerplay goal for <p1> !!
> 1, 3000,
G <p1> capitalizes on the powerplay !!!
R <p1> capitalized on the powerplay !!
> 1, 3000,
G That's in, <p1> scores !!!|A powerplay goal !!
R <p1> scored a powerplay goal !!
> 1, 3000,
G It's in the back of the net|<p1> scores on the powerplay !!
R <p1> scored a powerplay goal for <t> !!
# EVENT_SHORTHANDED_GOAL
= 158, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G He scores !!!|It's a shorthanded goal !!
R He scored a shorthanded goal!!
> 1, 3000,
G <p1> scores shorthanded !!!
R <p1> scored shorthanded !!
> 1, 3000,
G <p1> finds the net while shorthanded !!!
R <p1> found the net while shorthanded !!
> 1, 3000,
G Scored by <p1> !!!|A shorthanded goal !!!
R <p1> scored a shorthanded goal !!
> 1, 3000,
G <p1> is the scorer !!!|A shorthanded tally !!!
R <p1> was the scorer of the shorthanded tally !!
> 1, 3000,
G That's in, <p1> scores a shorthanded goal !!!
R <p1> scored a shorthanded goal !!
> 1, 3000,
G It's a shorthanded goal by <p1> !!!
R <p1> with a shorthanded goal for <t> !!
# EVENT_EMPTY_NET_GOAL
= 159, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1,
G <p1> puts it into the empty net !
R <p1> put it into the empty net !!
> 1, 1,
G <p1> fires it into the empty net !
R <p1> fired it into the empty net !
# EVENT_MISSED_PENALTY
= 160, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1,
G <p1> misses the penalty shot !!
R <p1> missed the penalty shot !!
> 1, 1,
G <p1> can't finish on the penalty shot !!
R <p1> couldn't finish on the penalty shot !!
# EVENT_SCORED_PENALTY
= 161, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores !!!
R <p1> scored on a penalty shot !!
> 1, 2000,
G No mistake by <p1>!!!
R <p1> made no mistake in scoring on the penalty shot !!
> 1, 2000,
G <p1> scores on the penalty shot!!!
R <p1> scored on the penalty shot !!
# EVENT_CLINCHING_GOAL
= 162, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must clinch it for <t>!
R <t> scored what looked like a clinching goal
> 1, 900,
G Surely that settles it !!
R The goal that would surely seal the victory for <t>
> 1, 900,
G <t> surely can't be caught now!
R It looked like <t> wouldn't be caught
# EVENT_WINNING_GOAL
= 163, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must be the winning goal!!!
> 1, 900,
G That has to be the winning goal!!!
> 1, 900,
G That goal must surely seal it !!
# EVENT_GOAL_ONE
= 164, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G He scores !!!
R He scored !!
> 1, 3000,
G <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G <p1> finds the net !!!
R <p1> found the net !!
> 1, 3000,
G Scored by <p1> !!!
R <p1> scored !!
> 1, 3000,
G <p1> is the scorer !!!
R <p1> was the scorer !!
> 1, 3000,
G <p1> scores !!!
R <p1> scored for <t> !!
> 1, 3000,
G It's there, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G <p1> puts the biscuit in the basket !!!
R <p1> put the biscuit in the basket !!
> 1, 3000,
G That's in, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G It's in the back of the net|<p1> is the scorer !
R <p1> scored for <t> !!
# EVENT_GOLDEN_GOAL
= 165, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G <t> win in overtime !!!
R <t> won in overtime
> 1, 3000,
G It's an overtime win for <t> !!!
R Overtime win for <t>
> 1, 3000,
G <t> take the win in overtime !!!
R <t> took the win in overtime
# EVENT_WEIRD_DEFLECTION_SHOT_GOAL
= 166, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, goodblox.wav
G <p1> deflects the shot...
R <p1> deflected the shot
> 1, 900, goodblox.wav
G The shot deflects off <p1>...
R The shot deflected off <p1>
> 1, 900, goodblox.wav
G <p1> gets himself in the way of the shot...
R <p1> got himself in the way of the shot
> 1, 900, goodblox.wav
G It richochets off <p1>...
R The shot came off <p1>
> 1, 900, goodblox.wav
G It hits <p1>...
R The shot hit <p1>
# EVENT_HAT_TRICK
= 167, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G And that's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G That goal has sealed his hat-trick!!!
R The goal gave him his hat-trick
> 1, 900,
G That's a third for <p1> !! |It's a hat-trick
R That was his third goal and gave him a hat-trick
> 1, 900,
G And the hats come flying on the ice!!!
R The hats came flying on the ice
# EVENT_EQUALISER
= 168, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <t> have tied the game !!
R <t> tied the game
> 1, 900,
G <t> have pulled even !!
R <t> pulled even
> 1, 900,
G <t> have levelled the match !!
R <t> levelled the match
> 1, 900,
G And that's the game tying goal for <t> !!
R <t> scored a game tying goal
> 1, 900,
G <t> draw level !!
R <t> drew level
> 1, 900,
G <t> come from behind and tie the game !!
R <t> came from behind and tied the game
# EVENT_LATE_EQUALISER
= 169, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G A dramatic game tying goal for <t> !!
R <t> dramatically tied the game
> 1, 900,
G <t> have scored a late tying goal !!
R <t> scored a late tying goal
> 1, 900,
G <t> are level !!|So late in the game !!
R <t> levelled things late in the game
# EVENT_PULLED_ONE_BACK
= 170, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G A lifeline for <t>!
R <t> got a lifeline
> 1, 900,
G A vital goal for <t>|<t> are back in the game
R The goal put <t> back in the game
> 1, 900,
G A glimmer of hope for <t> !!
R The goal gave <t> a glimmer of hope
> 1, 900,
G <t> have clawed one back!
R <t> clawed one back
> 1, 900,
G <t> back within striking distance !
R <t> found themselves back in within striking distance
# EVENT_PULLED_ONE_BACK_LATE
= 171, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G Must be no more than a consolation goal...
R It looked no more than a consolation goal
> 1, 900,
G But surely too late for <t>
R It looked too late for <t>
# EVENT_MISSED_EASY_CHANCE_CLOSE
= 172, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G He should have scored
R He should have scored
> 1, 900,
G That looked a certain goal|He really should have hit the back of the net
R It looked a certain goal, he really should have hit the back of the net
> 1, 900,
G He should have converted that chance
R He should have converted that chance
> 1, 900,
G He'll kick himself for missing that
R He will have kicked himself for missing that chance
> 1, 900,
G How did he manage to miss that ?
R He should never have missed that one
> 1, 900,
G That should have been a goal
R That should have been a goal
> 1, 900,
G A wasted opportunity for <t>
R A wasted opportunity for <t>
> 1, 900,
G That was a real chance for <t>
R A real chance wasted for <t>
> 1, 900,
G <p1> looks amazed...|How could he miss that ?
R <p1> looked amazed after missing that chance
> 1, 900,
G He should have lit the lamp there
R He should have lit the lamp there
# EVENT_MISSED_EASY_CHANCE_NOT_CLOSE
= 173, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G Should have gotten a better shot at it
R He should have gotten a better shot at it
> 1, 900,
G That was a poor effort|He should have converted it
R It was a poor effort, he never should have missed that chance
> 1, 900,
G He'll kick himself for that|It should have been a goal
R He should have kicked himself for missing what should have been a goal
# EVENT_MISSED_HAT_TRICK_EASY_CHANCE
= 174, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G That should have been his hat-trick
R It should have been his hat-trick
> 1, 900,
G That may blow his chance of a hat-trick
R That should have been his third
> 1, 900,
G He'll kick himself for missing that|That would have been a hat-trick!
R It should have been a hat-trick
# EVENT_GOALIE_POKECHECK
= 175, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> pokes it away with his stick
R <p1> poked it away with his stick
> 1, 900, oohclapm.wav
G Poked away by <p1>
R <p1> poked it away
> 1, 900, oohclapm.wav
G <p1> gets his stick in
R <p1> got his stick in
> 1, 900, smlclap1.wav
G <p1> reaches out and pokechecks it
R <p1> reached out and pokechecked it
> 1, 900, urgeclap.wav
G <p1> strikes it with his stick|Fine stickhandling
R <p1> stroke it with his stick
> 1, 900, oohclapm.wav
G <p1> goes to poke it away|And gets it with the shaft of his stick
R <p1> caught the puck with the shaft of his stick
# EVENT_GOALIE_COVER_PUCK
= 176, 1, 0, 0, 0, 6, 2, 0, 0
> 1, 900, newref.wav
G <p1> covers the puck
R <p1> covered the puck
> 1, 900, newref.wav
G <p1> puts his glove on it and the play is stopped
R <p1> put his glove on it
> 1, 900, newref.wav
G <p1> hangs on to it and the whistle is blown
R <p1> hung on to it
> 1, 900, newref.wav
G <p1> decides to cover the puck
R <p1> decided to cover the puck
> 1, 900, newref.wav
G <p1> holds on to it
R <p1> held on to it
# EVENT_GOALIE_SAVE_SPRAWLING
= 177, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> goes down and saves
R <p1> went down and saved
> 1, 900, oohclapm.wav
G A sprawling save by <p1>
R <p1> made a sprawling save
> 1, 900, oohclapm.wav
G <p1> gets his body across it
R <p1> got his body across it
> 1, 900, smlclap1.wav
G <p1> is down...|But manages to save it
R <p1> was down but managed to save it
> 1, 900, urgeclap.wav
G <p1> with a weird save while lying down
R <p1> made a weird save while lying down
> 1, 900, oohclapm.wav
G Saved by the sprawling goalie...|<p1> got a piece of that
R The shot was saved by the sprawling goalie
# EVENT_GOALIE_SAVE_PAD
= 178, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets his pad on the way of the puck
R <p1> got his pad on the way of the puck
> 1, 900, oohclapm.wav
G A pad save by <p1>
R <p1> made a pad save
> 1, 900, oohclapm.wav
G <p1> with a pad save
R <p1> made a pad save
> 1, 900, smlclap1.wav
G A kicksave by <p1>
R <p1> made a kicksave
# EVENT_GOALIE_SAVE_PAD_STRETCH
= 179, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> had to stretch to get his pad there
R <p1> had to stretch to get his pad there
> 1, 900, oohclapm.wav
G An acrobatic pad save by <p1>
R <p1> made an acrobatic pad save
> 1, 900, oohclapm.wav
G <p1> stretches and gets it with a pad
R <p1> stretched and got it with a pad
> 1, 900, smlclap1.wav
G <p1> gets a piece of that with the tip of the pad
R <p1> got a piece of that with the tip of the pad
# EVENT_GOALIE_SAVE_DIVING
= 180, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> dives in front of it
R <p1> dived in front of it
> 1, 900, oohclapm.wav
G A diving save by <p1>
R <p1> made a diving save
> 1, 900, oohclapm.wav
G <p1> dives to get it
R <p1> dived to get it
> 1, 900, smlclap1.wav
G <p1> dives...|And gets a piece of that
R <p1> dived and got a piece of that
# EVENT_GOALIE_SAVE_STICK
= 181, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets it with his stick
R <p1> got it with his stick
> 1, 900, oohclapm.wav
G A sticksave by <p1>
R <p1> made a stick save
> 1, 900, oohclapm.wav
G <p1> with a stick save
R <p1> made a stick save
> 1, 900, smlclap1.wav
G <p1> saves it with his stick
R <p1> saved it with his stick
# EVENT_GOALIE_SAVE_LOW
= 182, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> saves it down low
R <p1> saved it down low
> 1, 900, oohclapm.wav
G A save down low by <p1>
R <p1> saved it down low
> 1, 900, oohclapm.wav
G <p1> drops down and saves
R <p1> dropped down and saved
> 1, 900, smlclap1.wav
G <p1> has got it
R <p1> got it
# EVENT_GOALIE_SAVE_CHEST
= 183, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> stops it easily
R <p1> stopped it easily
> 1, 900, oohclapm.wav
G No problem for <p1>
R The shot caused no problem for <p1>
> 1, 900, oohclapm.wav
G <p1> saves it easily
R <p1> saved it easily
> 1, 900, smlclap1.wav
G <p1> blocks it easily
R <p1> blocked it easily
# EVENT_GOALIE_SAVE_ARM
= 184, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets his arm in there
R <p1> got his arm in there
> 1, 900, oohclapm.wav
G It comes off of <p1>{s} arm
R It came off of <p1>{s} arm
> 1, 900, oohclapm.wav
G The shot hits <p1> in the arm
R The shot hit <p1> in the arm
> 1, 900, smlclap1.wav
G <p1> blocks it with his arm
R <p1> blocked it with his arm
# EVENT_GOALIE_SAVE_BLOCKER
= 185, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets his blocker in the way of the puck
R <p1> got his blocker in the way of the puck
> 1, 900, oohclapm.wav
G It comes off of <p1>{s} blocker
R It came off of <p1>{s} blocker
> 1, 900, oohclapm.wav
G The shot hits <p1> in the blocker
R The shot hit <p1> in the blocker
> 1, 900, smlclap1.wav
G <p1> with a blocker save
R <p1> made a blocker save
> 1, 900, oohclapm.wav
G A blocker save by <p1>
R <p1> made a blocker save
# EVENT_GOALIE_SAVE_GLOVE
= 186, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets it with his glove
R <p1> got it with his glove
> 1, 900, oohclapm.wav
G <p1> catches it with his glove
R <p1> caught it with his glove
> 1, 900, oohclapm.wav
G The shot caught by the glove of <p1>
R The shot was caught by the glove of <p1>
> 1, 900, smlclap1.wav
G <p1> with a solid glove save
R <p1> made a solid glove save
> 1, 900, oohclapm.wav
G A routine glove save by <p1>
R <p1> made a routine glove save
# EVENT_GOALIE_GREAT_SAVE_SPRAWLING
= 187, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> goes down and makes a great save !
R <p1> went down and made a great save
> 1, 900, oohclapm.wav
G An amazing sprawling save by <p1> !
R <p1> made an amazing sprawling save
> 1, 900, oohclapm.wav
G <p1> gets his body across it in style !
R <p1> got his body across it in style
> 1, 900, smlclap1.wav
G <p1> is down...|But somehow manages to save it !
R <p1> was down but somehow managed to save it
> 1, 900, urgeclap.wav
G <p1> with a great save while lying down !
R <p1> made a great save while lying down
> 1, 900, oohclapm.wav
G Spectacular save by the sprawling goalie...|<p1> made it look routine !
R The shot was saved by the sprawling goalie in style
# EVENT_GOALIE_GREAT_SAVE_PAD_STRETCH
= 188, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> had to stretch to get his pad there in time !
R <p1> had to stretch to get his pad there in time
> 1, 900, oohclapm.wav
G An amazing acrobatic pad save by <p1> !
R <p1> made an amazing acrobatic pad save
> 1, 900, oohclapm.wav
G <p1> stretches and gets it with a pad|Great save by <p1> !
R <p1> stretched and got it with a pad
> 1, 900, smlclap1.wav
G <p1> gets a piece of that with the tip of the pad|Good work by <p1> !
R <p1> got a piece of that with the tip of the pad
# EVENT_GOALIE_GREAT_SAVE_SLIDING
= 189, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> slides across to stop it with his pad !
R <p1> slided across to stop it with his pad
> 1, 900, oohclapm.wav
G A great sliding save <p1> !
R <p1> made a great sliding save
> 1, 900, oohclapm.wav
G <p1> with a great sliding save !
R <p1> made a great sliding save
> 1, 900, smlclap1.wav
G <p1> saves it in style by sliding across !
R <p1> saved it in style by sliding across
# EVENT_GOALIE_GREAT_SAVE_DIVING
= 190, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets across and dives to the puck !
R <p1> got across and dove to the puck
> 1, 900, oohclapm.wav
G A superb diving save by <p1>
R <p1> made a superb diving save
> 1, 900, oohclapm.wav
G <p1> dives to get it...|Fine save by <p1> !
R <p1> dived to get it
> 1, 900, smlclap1.wav
G <p1> dives...|Saved in style by <p1> !
R <p1> dived and saved it in style
# EVENT_GOALIE_GREAT_SAVE_BLOCKER
= 191, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> gets his blocker in the way of the puck|Saved in style by <p1> !
R <p1> got his blocker in the way of the puck
> 1, 900, oohclapm.wav
G <p1> stretches his blocker to stop the puck !
R <p1> stretched his blocker to stop the puck
> 1, 900, oohclapm.wav
G The shot hits <p1> in the blocker|Good save !
R The shot hit <p1> in the blocker
> 1, 900, smlclap1.wav
G <p1> with an outstanding blocker save !
R <p1> made an outstanding blocker save
> 1, 900, oohclapm.wav
G Great blocker save by <p1> !
R <p1> made a great blocker save
# EVENT_GOALIE_GREAT_SAVE_GLOVE
= 192, 1, 0, 0, 0, 1, 2, 0, 0
> 1, 900, oohclapm.wav
G <p1> snaps it in his glove !
R <p1> snapped it in his glove
> 1, 900, oohclapm.wav
G <p1> slings his glove|A highlight reel save !
R <p1> slung his glove to catch it in style
> 1, 900, oohclapm.wav
G Beautifully caught in the glove of <p1> !
R The shot was beautifully caught by the glove of <p1>
> 1, 900, smlclap1.wav
G <p1> with a fast glove save !
R <p1> made a fast glove save
> 1, 900, oohclapm.wav
G A brilliant glove save by <p1> !
R <p1> made a brilliant glove save
> 1, 900, oohclapm.wav
G <p1> robs him with a glove save !
R <p1> robbed him with a glove save
# EVENT_GOALIE_GIVE_REBOUND
= 193, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900, palm.wav
G <p1> can't control the rebound...
R <p1> couldn't control the rebound
> 1, 900, missmon8.wav
G <p1> drops the rebound...
R <p1> dropped the rebound
> 1, 900, palm.wav
G <p1> gives a rebound...
R <p1> gave a rebound
> 1, 900, palm.wav
G Rebound not controlled by <p1>...
R Rebound was not controlled by <p1>
> 1, 900, palm.wav
G <p1> lets the puck bounce...
R <p1> let the puck bounce
# EVENT_GOALIE_REBOUND_CORNER
= 194, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, palm.wav
G <p1> directs the rebound to the corner
R <p1> directed the rebound to the corner
> 1, 900, missmon8.wav
G <p1> deflects it to the corner
R <p1> deflected it to the corner
> 1, 900, palm.wav
G <p1> re-directs it to the corner
R <p1> re-directed it to the corner
> 1, 900, palm.wav
G Rebound directed to the corner...
R Rebound was directed to the corner
# EVENT_GOALIE_CANT_SEE_THE_PUCK
= 195, 0, 0, 0, 0, 0, 2, 0, 0
> 5, 1500, ooh4mono.wav
G <p1> has lost the puck...
R <p1> lost the puck
> 5, 700, ooh4mono.wav
G <p1> can't see the puck
R <p1> couldn't see the puck
> 1, 900, oohmono.wav
G <p1> looking for the puck...
R <p1> was looking for the puck
> 1, 900, oohmono.wav
G <p1> loses sight of the puck...
R <p1> lost sight of the puck
# EVENT_PASS_FROM_BEHIND_THE_NET
= 196, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> with a nifty pass to <p2> from behind the net
R <p1> passed it to <p2> from behind the net
> 1, 800, tinyurg2.wav
G <p1> tries to set up <p2> from behind the net
R <p1> tried to set up <p2> from behind the net
> 1, 800, tinyurg2.wav
G <p1> finds <p2> with a pass from behind the net
R <p1> found <p2> with a pass from behind the net
> 1, 800, tinyurg2.wav
G <p2> makes himself available|<p1> gives him the puck from behind the net
R <p2> made himself available for the pass from behind the net
> 1, 800, tinyurg2.wav
G <p1> at Gretzky's office|He sets up <p2> !
R <p1> was behind the net and set up <p2>
# EVENT_PASS_CHIP_FORWARD
= 197, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck forward
R <p1> flipped the puck forward
> 1, 900, shot2mon.wav
G <p1> lifts the puck forward|<p2> is looking to pick it up
R <p1> lifted the puck forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> flips it forward to <p2>
R <p1> flipped it forward to <p2>
# EVENT_PASS_CHIP_LEFT
= 198, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> flips the puck left
R <p1> flipped the puck left towards <p2>
> 1, 900,
G <p1> looks to his left|And flips the puck towards <p2>
R <p1> flipped the puck left in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> flips it left to <p2>
R <p1> flipped it left to <p2>
# EVENT_PASS_CHIP_RIGHT
= 199, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> flips the puck right
R <p1> flipped the puck right towards <p2>
> 1, 900,
G <p1> looks right|And flips the puck towards <p2>
R <p1> flipped the puck right in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> flips it right to <p2>
R <p1> flipped it right to <p2>
# EVENT_PASS_CHIP_BACK
= 200, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> flips the puck back
R <p1> flipped the puck back towards <p2>
> 1, 900,
G <p1> flips it back to <p2>
R <p1> flipped it back to <p2>
# EVENT_PASS_CHIP_INTO_SLOT
= 201, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> flips the puck into the slot for <p2>
R <p1> flipped the puck into the slot <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the slot|He flips the puck in
R <p1> spotted <p2> in the slot and flipped the puck in
> 1, 900, goodchip.wav
G <p1> lifts the puck into the slot
R <p1> lifted the puck towards <p2> in the slot
# EVENT_PASS_CHIP_LEFT_WING
= 202, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> flips the puck out to the left wing
R <p1> flipped the puck toward <p2> on the left wing
> 1, 900, shot2mon.wav
G <p1> flips the puck down the left
R <p1> flipped the puck down the left towards <p2>
> 1, 900, shot2mon.wav
G <p1> with a flip down the left boards
R <p1> flipped the puck down the left boards
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He flips the puck towards him
R <p1> spotted <p2> on the left wing and flipped the puck towards him
# EVENT_PASS_CHIP_RIGHT_WING
= 203, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck out to the right wing
R <p1> flipped the puck toward <p2> on the right wing
> 1, 900, chip2mon.wav
G <p1> flips the puck down the right
R <p1> flipped the puck down the right towards <p2>
> 1, 900, okaypass.wav
G <p1> with a flip down the right boards
R <p1> flipped the puck down the right boards
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the right wing|He flips the puck towards him
R <p1> spotted <p2> on the right wing and flipped the puck towards him
# EVENT_PASS_CHIP_FORWARD_FIRST_TIME
= 204, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> flips the puck forward one-time
R <p1> flipped the puck forward one-time
> 1, 900, goodchip.wav
G <p1> lifts the puck forward one-time|<p2> is looking to pick it up
R <p1> lifted the puck forward one-time, with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> plays a one-time pass|He flips it forward to <p2>
R <p1> played a one-time flip towards <p2>
# EVENT_PASS_CHIP_LEFT_FIRST_TIME
= 205, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> flips the puck left one-time
R <p1> flipped the puck one-time left towards <p2>
> 1, 900, linepass.wav
G <p1> looks left|And flips the puck one-time for <p2>
R <p1> flipped the puck left one-time in the direction of <p2>
> 1, 900, passurge.wav
G <p1> plays a one-time pass|He flips it left for <p2>
R <p1> played a one-time flip left for <p2>
# EVENT_PASS_CHIP_RIGHT_FIRST_TIME
= 206, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> flips the puck right one-time
R <p1> flipped the puck one-time right towards <p2>
> 1, 900, chipclap.wav
G <p1> looks right|And flips the puck one-time for <p2>
R <p1> flipped the puck right one-time in the direction of <p2>
> 1, 900, chipclap.wav
G <p1> plays a one-time pass|He flips it right for <p2>
R <p1> played a one-time flip right for <p2>
# EVENT_PASS_CHIP_BACK_FIRST_TIME
= 207, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> flips the puck back
R <p1> flipped the puck back towards <p2>
> 1, 900, chip2mon.wav
G <p1> plays a one-time pass|He flips it back to <p2>
R <p1> flipped it back to <p2>
# EVENT_PASS_CHIP_INTO_SLOT_FIRST_TIME
= 208, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a one-time flip into the slot
R <p1> flipped the puck into the slot towards <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the slot|He flips the puck in one-time
R <p1> spotted <p2> in the slot and flipped the puck in one-time
> 1, 900, passtin2.wav
G <p1> plays a one-time pass|He flips towards <p2> in the slot
R <p1> flipped it one-time for <p2> in the slot
# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME
= 209, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> flips the puck straight away|He moves the play out to the left wing
R <p1> flipped the puck straight away towards <p2> on the left wing
> 1, 900, chipclap.wav
G <p1> flips the puck one-time down the left
R <p1> flipped the puck down the left towards <p2>
> 1, 900, chipclap.wav
G <p1> with a one-time flip down the left boards
R <p1> flipped the puck one-time down the left boards
> 1, 900, passclap.wav
G <p1> plays a one-time pass|He looks for <p2> on the left wing
R <p1> spotted <p2> on the left wing and flipped the puck towards him one-time
# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME
= 210, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> flips the puck one-time|He moves the play out to the right wing
R <p1> flipped the puck one-time towards <p2> on the right wing
> 1, 900, chipclap.wav
G <p1> flips the puck one-time down the right
R <p1> flipped the puck down the right towards <p2>
> 1, 900, chipclap.wav
G <p1> with a one-time flip down the right boards
R <p1> flipped the puck one-time down the right boards
> 1, 900, passclap.wav
G <p1> plays a one-time pass|He looks for <p2> on the right wing
R <p1> spotted <p2> on the right wing and flipped the puck towards him one-time
# EVENT_PASS_CHIP_FORWARD_INTO_PATH
= 211, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck into space
R <p1> flipped the puck into space
> 1, 900, passurge.wav
G <p1> lifts the puck forward|<p2> is looking to move onto it
R <p1> lifted the puck into space, with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> flips it ahead of <p2>
R <p1> flipped it ahead of <p2>
# EVENT_PASS_CHIP_LEFT_INTO_PATH
= 212, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck left into space
R <p1> flipped the puck left into the path of <p2>
> 1, 900, passurge.wav
G <p1> looks to his left|And flips the puck ahead of <p2>
R <p1> flipped the puck left in the direction of <p2>
> 1, 900, shot2mon.wav
G <p1> flips it left|<p2> looks to move onto the puck
R <p1> flipped it left in front of <p2>
# EVENT_PASS_CHIP_RIGHT_INTO_PATH
= 213, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck to his right into space
R <p1> flipped the puck to his right into the path of <p2>
> 1, 900, smlurge.wav
G <p1> looks to his right|And flips the puck ahead of <p2>
R <p1> flipped the puck right in the direction of <p2>
> 1, 900, passurge.wav
G <p1> with a flip to the right|<p2> looks to move onto the puck
R <p1> flipped it to the right in front of <p2>
# EVENT_PASS_CHIP_BACK_INTO_PATH
= 214, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> flips the puck back into space
R <p1> flipped the puck back ahead of <p2>
> 1, 900, chip2mon.wav
G <p1> flips it back into space for <p2>
R <p1> flipped it back into space for <p2>
# EVENT_PASS_CHIP_INTO_SLOT_INTO_PATH
= 215, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> flips the puck into the slot|<p2> looks to move onto it
R <p1> flipped the puck into the slot ahead of <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the slot|He flips the puck ahead of him
R <p1> spotted <p2> in the slot and flipped the puck ahead of him
> 1, 900, passnew.wav
G <p1> lifts the puck into the slot|<p2> looks to take it in his stride
R <p1> lifted the puck ahead of <p2> to the slot
# EVENT_PASS_CHIP_LEFT_WING_INTO_PATH
= 216, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> flips the puck out to the left wing|<p2> goes to move onto the puck
R <p1> flipped the puck ahead of <p2> down the left wing
> 1, 900, chipclap.wav
G <p1> flips the puck down the left|<p2> can move onto that
R <p1> flipped the puck down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> tries to feed <p2> down the left|He flips the puck ahead of him
R <p1> flipped the puck down the left boards in front of <p2>
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He flips the puck ahead of him
R <p1> spotted <p2> on the left wing and flipped the puck ahead of him
# EVENT_PASS_CHIP_RIGHT_WING_INTO_PATH
= 217, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> flips the puck out to the right wing|<p2> goes to move onto the puck
R <p1> flipped the puck ahead of <p2> down the right wing
> 1, 900, chipclap.wav
G <p1> flips the puck down the right|<p2> can move onto that
R <p1> flipped the puck down the right ahead of <p2>
> 1, 900, linepass.wav
G <p1> tries to feed <p2> down the right|He flips the puck ahead of him
R <p1> flipped the puck down the right boards in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the right wing|He flips the puck ahead of him
R <p1> spotted <p2> on the right wing and flipped the puck ahead of him
# EVENT_PASS_CHIP_FORWARD_FIRST_TIME_INTO_PATH
= 218, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> flips the puck forward
R <p1> flipped the puck forward
> 1, 900, shot2mon.wav
G <p1> lifts the puck forward|<p2> is looking to pick it up
R <p1> lifted the puck forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> flips it forward to <p2>
R <p1> flipped it forward to <p2>
# EVENT_PASS_CHIP_LEFT_FIRST_TIME_INTO_PATH
= 219, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> flips the puck left one-time|<p2> looks to move onto it
R <p1> flipped the puck left one-time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the puck left one-time|Into the path of <p2>
R <p1> lifted the puck left one-time with <p2> looking to pick it up
> 1, 900, passclap.wav
G <p1> looks to flip the puck one-time|He plays it left, ahead of <p2>
R <p1> looked to flip the puck one-time and sent it left, ahead of <p2>
# EVENT_PASS_CHIP_RIGHT_FIRST_TIME_INTO_PATH
= 220, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> flips the puck out right one-time|<p2> looks to move onto it
R <p1> flipped the puck right one-time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the puck right one-time|Into the path of <p2>
R <p1> lifted the puck right one-time with <p2> looking to pick it up
> 1, 900, goodchip.wav
G <p1> looks to flip the puck one-time|He plays it right, ahead of <p2>
R <p1> looked to flip the puck one-time and sent it right, ahead of <p2>
# EVENT_PASS_CHIP_BACK_FIRST_TIME_INTO_PATH
= 221, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> flips the puck back for <p2>
R <p1> flipped the puck one-time, back for <p2> to move onto
> 1, 900, shot2mon.wav
G <p1> plays the puck one-time|He flips it back into space for <p2>
R <p1> flipped it back into space for <p2>
# EVENT_PASS_CHIP_INTO_SLOT_FIRST_TIME_INTO_PATH
= 222, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> instantly flips the puck into the slot|<p2> looks to move onto it
R <p1> flipped the puck into the slot one-time
> 1, 900, passnew.wav
G <p1> plays the puck one-time into the slot|Into the path of <p2>
R <p1> lifted the puck into the slot one-time with <p2> looking to pick it up
> 1, 900, passtin2.wav
G <p1> looks to flip the puck one-time|He plays it into the slot, ahead of <p2>
R <p1> looked to flip the puck one-time and sent it into the slot, ahead of <p2>
# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME_INTO_PATH
= 223, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> instantly flips the puck down the left|<p2> looks to move onto it
R <p1> flipped the puck into down the left one-time
> 1, 900, chipclap.wav
G <p1> plays the puck one-time down the left wing|Into the path of <p2>
R <p1> lifted the puck down the left wing one-time with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> looks to flip the puck one-time|He plays it down the left wing
R <p1> looked to flip the puck one-time and sent it down the left wing, ahead of <p2>
# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME_INTO_PATH
= 224, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> instantly flips the puck down the right|<p2> looks to move onto it
R <p1> flipped the puck into down the right one-time
> 1, 900, chipclap.wav
G <p1> plays the puck one-time down the right wing|Into the path of <p2>
R <p1> lifted the puck down the right wing one-time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to flip the puck one-time|He plays it down the right wing
R <p1> looked to flip the puck one-time and sent it down the right wing, ahead of <p2>
# EVENT_CLEAR_PUCK_BAD_TOO_LONG
= 225, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it a bit long
R <p1> cleared it a bit too long
> 1, 900, okaypass.wav
G <p1> clears the puck forward...|He put it too far
R <p1> cleared the puck forward, but put it too far
> 1, 900, shot2mon.wav
G <p1> clears it too far
R <p1> cleared it too far
# EVENT_CLEAR_PUCK_BAD_TOO_WEAK
= 226, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a weak clearance
R <p1> made a weak clearance
> 1, 900, shot2mon.wav
G <p1> clears it|But it's weak
R <p1> made a weak clearance
> 1, 900, chip2mon.wav
G A weak clearance attempt by <p1>
R <p1> attempted a weak clearance
# EVENT_CLEAR_PUCK_OUT_OF_THE_RINK
= 227, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> clears it right to the stands
R <p1> cleared it right to the stands
> 1, 900,
G <p1> clears it over the boards
R <p1> cleared it over the boards
> 1, 900, shot2mon.wav
G <p1> clears it over the glass
R <p1> cleared it over the glass
# EVENT_CLEAR_PUCK_DUMP_FOR_LINECHANGE
= 228, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> dumps it in for the linechange
R <p1> dumped it in for the linechange
> 1, 900,
G <p1> shoots it in for the linechange
R <p1> shot it in for the linechange
# EVENT_PASS_CLEAR_FORWARD
= 229, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it forward
R <p1> cleared it forward
> 1, 900, linepass.wav
G <p1> clears the puck forward
R <p1> cleared the puck forward
> 1, 900, chipclap.wav
G <p1> looking to clear it forward
R <p1> looked to clear it forward
# EVENT_PASS_CLEAR_NEUTRAL_ZONE
= 230, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it to the neutral zone
R <p1> cleared it to the neutral zone
> 1, 900, chipclap.wav
G <p1> looks to clear it to neutral zone
R <p1> looked to clear it to neutral zone
> 1, 900, linepass.wav
G <p1> with a clearance to neutral zone
R <p1> made a clearance to neutral zone
# EVENT_PASS_CLEAR_ALL_THE_WAY
= 231, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it all the way to the other end of the ice
R <p1> cleared it all the way to the other end of the ice
> 1, 900, smlclap1.wav
G <p1> clears it long all the way
R <p1> cleared it long all the way
> 1, 900, chipclap.wav
G <p1> clears it for the length of the ice
R <p1> cleared it for the length of the ice
# EVENT_PASS_CLEAR_USING_BOARDS
= 232, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> clears it using the boards
R <p1> cleared it using the boards
> 1, 900,
G <p1> clears it by the boards
R <p1> cleared it by the boards
# EVENT_PASS_CLEAR_LEFT_WING
= 233, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it to the left wing
R <p1> cleared it to the left wing
> 1, 900, linepass.wav
G <p1> attempts a clearance to the left wing
R <p1> attempted a clearance to the left wing
> 1, 900, linepass.wav
G <p1> with a clearance to the left wing
R <p1> made a clearance to the left wing
> 1, 900, chipclap.wav
G A clearance to the left by <p1>
R Puck was cleared to the left by <p1>
# EVENT_PASS_CLEAR_RIGHT_WING
= 234, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it to the right wing
R <p1> cleared it to the right wing
> 1, 900, linepass.wav
G <p1> attempts a clearance to the right wing
R <p1> attempted a clearance to the right wing
> 1, 900, linepass.wav
G <p1> with a clearance to the right wing
R <p1> made a clearance to the right wing
> 1, 900, chipclap.wav
G A clearance to the right by <p1>
R Puck was cleared to the right by <p1>
# EVENT_PASS_CLEAR_HARD_FORWARD
= 235, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it forward with slapper
R <p1> cleared it forward with a slapper
> 1, 900, linepass.wav
G <p1> clears the puck forward with a slapper
R <p1> cleared the puck forward with a slapper
> 1, 900, chipclap.wav
G <p1> looking to clear it forward with a slapshot
R <p1> looked to clear it forward with a slapshot
# EVENT_PASS_CLEAR_HARD_NEUTRAL_ZONE
= 236, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it to the neutral zone with a slapper
R <p1> cleared it to the neutral zone with a slapper
> 1, 900, chipclap.wav
G <p1> looks clear it to neutral zone with a slapshot
R <p1> looked to clear it to neutral zone with a slapshot
> 1, 900, linepass.wav
G <p1> with a hard clearance to neutral zone
R <p1> made a hard clearance to neutral zone
# EVENT_PASS_CLEAR_HARD_ALL_THE_WAY
= 237, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it all the way to the other end of the ice
R <p1> cleared it all the way to the other end of the ice
> 1, 900, smlclap1.wav
G <p1> clears it long all the way
R <p1> cleared it long all the way
> 1, 900, chipclap.wav
G <p1> clears it for the length of the ice
R <p1> cleared it for the length of the ice
# EVENT_PASS_CLEAR_HARD_USING_BOARDS
= 238, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> clears with a slapper it using the boards
R <p1> cleared with a slapper it using the boards
> 1, 900,
G <p1> clears it by the boards with a slapper
R <p1> cleared it by the boards with a slapper
# EVENT_PASS_CLEAR_HARD_LEFT_WING
= 239, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it hard to the left wing
R <p1> cleared it hard to the left wing
> 1, 900, linepass.wav
G <p1> attempts a hard clearance to the left wing
R <p1> attempted a hard clearance to the left wing
> 1, 900, linepass.wav
G <p1> with a hard clearance to the left wing
R <p1> made a hard clearance to the left wing
> 1, 900, chipclap.wav
G A hard clearance to the left by <p1>
R Puck was cleared hard to the left by <p1>
# EVENT_PASS_CLEAR_HARD_RIGHT_WING
= 240, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it hard to the right wing
R <p1> cleared it hard to the right wing
> 1, 900, linepass.wav
G <p1> attempts a hard clearance to the right wing
R <p1> attempted a hard clearance to the right wing
> 1, 900, linepass.wav
G <p1> with a hard clearance to the right wing
R <p1> made a hard clearance to the right wing
> 1, 900, chipclap.wav
G A hard clearance to the right by <p1>
R Puck was cleared hard to the right by <p1>
# EVENT_PASS_CLEAR_LOBBED_FORWARD
= 241, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it forward with a wrister
R <p1> cleared it forward with a wrister
> 1, 900, linepass.wav
G <p1> clears the puck forward with a wrister
R <p1> cleared the puck forward with a wrister
> 1, 900, chipclap.wav
G <p1> looking to clear it forward with a wrister
R <p1> looked to clear it forward with a wrister
# EVENT_PASS_CLEAR_LOBBED_NEUTRAL_ZONE
= 242, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it to the neutral zone with a wrister
R <p1> cleared it to the neutral zone with a wrister
> 1, 900, chipclap.wav
G <p1> looks clear it to neutral zone with a wrister
R <p1> looked to clear it to neutral zone with a wrister
> 1, 900, linepass.wav
G <p1> with a wrister clearance to neutral zone
R <p1> made a wrister clearance to neutral zone
# EVENT_PASS_CLEAR_LOBBED_ALL_THE_WAY
= 243, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> clears it all the way to the other end of the ice
R <p1> cleared it all the way to the other end of the ice
> 1, 900, smlclap1.wav
G <p1> clears it all the way
R <p1> cleared it all the way
> 1, 900, chipclap.wav
G <p1> clears it for the length of the ice
R <p1> cleared it for the length of the ice
# EVENT_PASS_CLEAR_LOBBED_LEFT_WING
= 244, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it to the left wing
R <p1> cleared it to the left wing
> 1, 900, linepass.wav
G <p1> attempts a wrister clearance to the left wing
R <p1> attempted a wrister clearance to the left wing
> 1, 900, linepass.wav
G <p1> with a wrister clearance to the left wing
R <p1> made a wrister clearance to the left wing
> 1, 900, chipclap.wav
G A wrister clearance to the left by <p1>
R Puck was cleared to the left by <p1> with a wrister
# EVENT_PASS_CLEAR_LOBBED_RIGHT_WING
= 245, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> clears it to the right wing
R <p1> cleared it to the right wing
> 1, 900, linepass.wav
G <p1> attempts a wrister clearance to the right wing
R <p1> attempted a wrister clearance to the right wing
> 1, 900, linepass.wav
G <p1> with a wrister clearance to the right wing
R <p1> made a wrister clearance to the right wing
> 1, 900, chipclap.wav
G A wrister clearance to the right by <p1>
R Puck was cleared high to the right by <p1> with a wrister
# EVENT_PASS_CLEAR_DUMP_GOALIE
= 246, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> dumps it towards the goalie
R <p1> dumped it towards the goalie
> 1, 900, chipclap.wav
G <p1> dumps it in towards the goal
R <p1> dumped it in towards the goal
> 1, 900, linepass.wav
G Dumped towards the goalie by <p1>
R <p1> dumped it towards the goalie
# EVENT_PASS_CLEAR_DUMP_CORNER
= 247, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> dumps it to the corner
R <p1> dumped it to the corner
> 1, 900, smlclap1.wav
G <p1> dumps it all the way to the corner
R <p1> dumped it all the way to the corner
> 1, 900, chipclap.wav
G <p1> dumps it towards the corner
R <p1> dumped it towards the corner
# EVENT_PASS_CLEAR_DUMP_ZONE
= 248, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> dumps it into the zone
R <p1> dumped it into the zone
> 1, 900, linepass.wav
G <p1> dumps it to the offensive zone
R <p1> dumped it to the offensive zone
> 1, 900, linepass.wav
G <p1> dumps it in
R <p1> dumped it in
# EVENT_PASS_CLEAR_DUMP_END_BOARDS
= 249, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> shoots it in
R <p1> shot it in
> 1, 900, linepass.wav
G <p1> dumps it to the end boards
R <p1> dumped it to the end boards
> 1, 900, linepass.wav
G <p1> shoots it to the end boards
R <p1> shot it to the end boards
# EVENT_PASS_SHORT_FORWARD
= 250, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a forward pass to <p2>
R <p1> passed forward to <p2>
> 1, 900,
G With a pass tape-to-tape...|<p1> moves the puck forward to <p2>
R <p1> tried to find <p2> with a forward pass tape-to-tape
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a forward pass...|<p1> plays the puck to <p2>
R <p1> found <p2> with a forward pass
> 1, 900, lowpass.wav
G <p1> feeds the puck forward to <p2>
R <p1> fed the puck forward to <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck forward|A low pass towards the stick of <p2>
R <p1> played the puck forward to <p2>{s} stick
> 1, 900, lowpass.wav
G <p1> passes along the ice|<p2> picks up the forward pass
R <p1> passed along the ice for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it forward to <p2>
R <p1> laid it forward to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck forward for <p2>
R <p1> moved the puck forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it forward to <p2>
R <p1> passed it forward to <p2>
# EVENT_PASS_SHORT_LEFT
= 251, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass to the left
R <p1> passed left to <p2>
> 1, 900, lowpass.wav
G With a pass tape-to-tape...|<p1> moves the puck left to <p2>
R <p1> tried to find <p2> with a pass to the left
> 1, 900, lowpass.wav
G <p1> looks for <p2> to his left
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a pass to the left...|<p1> plays the puck to <p2>
R <p1> found <p2> with a pass to the left
> 1, 900, lowpass.wav
G <p1> feeds the puck left to <p2>
R <p1> fed the puck left to <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck left|A low pass towards the stick of <p2>
R <p1> played the puck left to <p2>{s} stick
> 1, 900, lowpass.wav
G <p1> passes along the ice|<p2> picks up the pass to his left
R <p1> passed along the ice for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900,
G <p1> moves the puck left for <p2>
R <p1> moved the puck left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left to <p2>
R <p1> passed it left to <p2>
# EVENT_PASS_SHORT_RIGHT
= 252, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass to the right
R <p1> passed right to <p2>
> 1, 900, lowpass.wav
G With a pass tape-to-tape...|<p1> moves the puck right to <p2>
R <p1> tried to find <p2> with a pass to the right
> 1, 900,
G <p1> looks for <p2> to his right
R <p1> looked for <p2> to his right
> 1, 900, lowpass.wav
G With a low pass to the right...|<p1> plays the puck to <p2>
R <p1> found <p2> with a low pass to the right
> 1, 900, lowpass.wav
G <p1> feeds the puck right to <p2>
R <p1> fed the puck right to <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck right|A low pass towards the stick of <p2>
R <p1> played the puck right to <p2>{s} stick
> 1, 900, lowpass.wav
G <p1> passes along the ice|<p2> picks up the pass to his right
R <p1> passed along the ice for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900,
G <p1> moves the puck right for <p2>
R <p1> moved the puck right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it right to <p2>
R <p1> passed it right to <p2>
# EVENT_PASS_SHORT_BACK
= 253, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass backwards
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a pass tape-to-tape...|<p1> moves the puck back to <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes backwards for <p2>
R <p1> passed back to <p2>
> 1, 900,
G <p1> plays the puck back to <p2>
R <p1> laid the puck back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck back for <p2>
R <p1> moved the puck back for <p2>
> 1, 900, lowpass.wav
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>
# EVENT_PASS_SHORT_INTO_SLOT
= 254, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> with a pass into the slot
R <p1> passed to <p2> in the slot
> 1, 900, newurge.wav
G With a pass tape-to-tape...|<p1> moves the puck into the slot
R <p1> tried to find <p2> with pass into the slot
> 1, 900, newurge.wav
G <p1> looks for <p2> in the slot
R <p1> looked for <p2> in the slot
> 1, 900, newurge.wav
G With a low pass into the slot...|<p1> plays the puck to <p2>
R <p1> found <p2> with a pass into the slot
> 1, 900, newurge.wav
G <p1> feeds the puck into the slot
R <p1> fed the puck to <p2> in the slot
> 1, 900, passtin2.wav
G <p1> plays the puck towards <p2> in the slot
R <p1> played the puck into the slot for <p2>
> 1, 900, tinyurg2.wav
G <p1> passes along the ice|<p2> is in the slot
R <p1> passed along the ice for <p2> to pick it up in the slot
# EVENT_PASS_SHORT_LEFT_WING
= 255, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the left wing
R <p1> passed to <p2> down the left side
> 1, 900, lowpass.wav
G With a pass tape-to-tape...|<p1> moves the puck down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a low pass down the left wing...|<p1> plays the puck to <p2>
R <p1> found <p2> with a low pass down the left wing
> 1, 900, lowpass.wav
G <p1> feeds the puck out left for <p2>
R <p1> fed the puck out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck down the left|A low pass tape-to-tape to <p2>
R <p1> played the puck down the left to <p2> tape-to-tape
> 1, 900,
G <p1> looks down the left wing|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left to <p2>
R <p1> laid it wide left to <p2>
> 1, 900,
G <p1> moves the puck out left for <p2>
R <p1> moved the puck out left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left to <p2>
R <p1> passed it down the left to <p2>
# EVENT_PASS_SHORT_RIGHT_WING
= 256, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the right wing
R <p1> passed to <p2> down the right side
> 1, 900, lowpass.wav
G With a pass tape-to-tape...|<p1> moves the puck down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a low pass down the right wing...|<p1> plays the puck to <p2>
R <p1> found <p2> with a low pass down the right wing
> 1, 900, lowpass.wav
G <p1> feeds the puck out right for <p2>
R <p1> fed the puck out right for <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck down the right|A low pass tape-to-tape to <p2>
R <p1> played the puck down the right to <p2> tape-to-tape
> 1, 900, lowpass.wav
G <p1> looks down the right wing|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right to <p2>
R <p1> laid it wide right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck out right for <p2>
R <p1> moved the puck out right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right to <p2>
R <p1> passed it down the right to <p2>
# EVENT_PASS_SHORT_FORWARD_FIRST_TIME
= 257, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> passes one-time|He strikes a forward pass to <p2>
R <p1> passed forward one-time to <p2>
> 1, 900, smlurge.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck forward to <p2>
R <p1> tried to find <p2> one-time with a forward pass tape-to-tape
> 1, 900, smlurge.wav
G <p1> looks for the one-time pass| He picks out <p2> in front of him
R <p1> looked for <p2> in front of him with a one-time pass
> 1, 900, smlurge.wav
G With a one-time pass...|<p1> plays the puck forward to <p2>
R <p1> found <p2> with a forward one-time pass
> 1, 900, smlurge.wav
G <p1> feeds the puck one-time for <p2>
R <p1> fed the puck one-time to <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck forward|A one-time pass towards <p2>
R <p1> played the puck one-time to <p2>{s} stick
> 1, 900, smlurge.wav
G <p1> passes along the ice|<p2> picks up the one-time pass
R <p1> passed one-time along the ice for <p2> to pick it up
> 1, 900, smlurge.wav
G <p1> lays it forward one-time to <p2>
R <p1> laid it forward one-time to <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck one-time for <p2>
R <p1> moved the puck one-time for <p2>
> 1, 900, smlurge.wav
G <p1> passes it one-time to <p2>
R <p1> passed it forward one-time to <p2>
# EVENT_PASS_SHORT_LEFT_FIRST_TIME
= 258, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> passes one-time|He strikes a pass left to <p2>
R <p1> passed left one-time to <p2>
> 1, 900, smlurge.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck left to <p2>
R <p1> tried to find <p2> one-time with a left pass tape-to-tape
> 1, 900, smlurge.wav
G <p1> looks for the one-time pass| He picks out <p2> to his left
R <p1> looked for <p2> to his left with a one-time pass
> 1, 900, smlurge.wav
G With a low one-time pass...|<p1> plays the puck left to <p2>
R <p1> found <p2> with a low one-time pass left
> 1, 900,
G <p1> squares the puck one-time for <p2>
R <p1> squares the puck left one-time to <p2>
> 1, 900,
G <p1> plays the puck left|A one-time pass towards <p2>
R <p1> played the puck left one-time to <p2>{s} stick
> 1, 900, smlurge.wav
G <p1> passes left along the ice|<p2> picks up the one-time pass
R <p1> passed left one-time along the ice for <p2> to pick it up
> 1, 900,
G <p1> lays it left one-time to <p2>
R <p1> laid it left one-time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck left|A one-time pass for <p2>
R <p1> moved the puck one-time to his left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left one-time to <p2>
R <p1> passed it left one-time to <p2>
# EVENT_PASS_SHORT_RIGHT_FIRST_TIME
= 259, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> passes one-time|He strikes a pass right to <p2>
R <p1> passed to his right one-time to <p2>
> 1, 900, lowpass.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck right to <p2>
R <p1> tried to find <p2> one-time with a pass to his right
> 1, 900, lowpass.wav
G <p1> looks for the one-time pass| He picks out <p2> to his right
R <p1> looked for <p2> to his right with a one-time pass
> 1, 900, lowpass.wav
G With a one-time pass...|<p1> plays the puck right to <p2>
R <p1> found <p2> with a one-time pass right
> 1, 900, lowpass.wav
G <p1> plays the puck right|A one-time pass towards <p2>
R <p1> played the puck right one-time to <p2>{s} stick
> 1, 900, lowpass.wav
G <p1> passes right along the ice|<p2> picks up the one-time pass
R <p1> passed right one-time along the ice for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right one-time to <p2>
R <p1> laid it right one-time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck right|A one-time pass for <p2>
R <p1> moved the puck one-time to his right for <p2>
> 1, 900, lowpass.wav
G <p1> passes right|First time to <p2>...
R <p1> passed right|First time to <p2>...
# EVENT_PASS_SHORT_BACK_FIRST_TIME
= 260, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low one-time|He's going backwards to <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck back to <p2>
R <p1> passed back for <p2>
> 1, 900,
G <p1> passes back one-time to <p2>
R <p1> passed back one-time to <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck back one-time to <p2>
R <p1> laid the puck back one-time to <p2>
> 1, 900,
G <p1> lays it back one-time to <p2>
R <p1> laid it back one-time to <p2>
> 1, 900,
G <p1> moves the puck back for <p2>
R <p1> moved the puck back one-time to <p2>
> 1, 900,
G <p1> passes it one-time back to <p2>
R <p1> passed it back one-time to <p2>
# EVENT_PASS_SHORT_INTO_SLOT_FIRST_TIME
= 261, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a one-time pass into the slot
R <p1> passed one-time to <p2> in the slot
> 1, 900, newurge.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck into the slot
R <p1> tried to find <p2> with a one-time pass into the slot
> 1, 900, passnew.wav
G <p1> looks for <p2> in the slot|He plays the puck one-time
R <p1> looked for <p2> with a one-time pass into the slot
> 1, 900, newurge.wav
G With a pass into the slot...|<p1> plays a one-time pass to <p2>
R <p1> found <p2> with a one-time pass into the slot
> 1, 900, passnew.wav
G <p1> feeds the puck one-time into the slot
R <p1> fed the puck one-time to <p2> in the slot
> 1, 900, passnew.wav
G <p1> plays the puck one-time|He looks for <p2> in the slot
R <p1> played the puck one-time into the slot for <p2>
> 1, 900, passnew.wav
G <p1> passes one-time|<p2> is in the slot
R <p1> passed one-time along the ice for <p2> to pick it up in the slot
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 262, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a one-time pass down the left wing
R <p1> passed one-time to <p2> down the left side
> 1, 900, lowpass.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck down the left for <p2>
R <p1> tried to find <p2> with a one-time pass down the left
> 1, 900,
G <p1> looks one-time for <p2> out left
R <p1> looked one-time for <p2> out left
> 1, 900, smlurge.wav
G With a pass down the left wing...|<p1> plays the puck one-time to <p2>
R <p1> found <p2> with a one-time pass down the left wing
> 1, 900, smlurge.wav
G <p1> feeds the puck out left one-time for <p2>
R <p1> fed the puck one-time out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck down the left|A low one-time pass towards the stick of <p2>
R <p1> played the puck one-time down the left to <p2>{s} stick
> 1, 900,
G <p1> looks down the left wing|He plays a one-time pass to <p2>
R <p1> passed one-time along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left one-time to <p2>
R <p1> laid it wide left one-time to <p2>
# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME
= 263, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a one-time pass down the right wing
R <p1> passed one-time to <p2> down the right side
> 1, 900, smlurge.wav
G With a one-time pass tape-to-tape...|<p1> moves the puck down the right for <p2>
R <p1> tried to find <p2> with a one-time pass down the right
> 1, 900, smlurge.wav
G <p1> looks one-time for <p2> out right
R <p1> looked one-time for <p2> out right
> 1, 900, smlurge.wav
G With a low pass down the right wing...|<p1> plays the puck one-time to <p2>
R <p1> found <p2> with a low one-time pass down the right wing
> 1, 900, lowpass.wav
G <p1> feeds the puck out right one-time for <p2>
R <p1> fed the puck one-time out right for <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck down the right|A low one-time pass towards the stick of <p2>
R <p1> played the puck one-time down the right to <p2>{s} stick
> 1, 900, smlurge.wav
G <p1> looks down the right wing|He plays a one-time pass to <p2>
R <p1> passed one-time along the ice for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right one-time to <p2>
R <p1> laid it wide right one-time to <p2>
# EVENT_PASS_SHORT_FORWARD_INTO_PATH
= 264, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a forward pass ahead of <p2>
R <p1> passed forward to <p2>
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> strokes the puck ahead of <p2>
R <p1> tried to find <p2> with a forward pass to move onto
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a pass...|<p1> plays the puck in front of <p2>
R <p1> found <p2> with a forward pass
> 1, 900, smlurge.wav
G <p1> feeds the puck through to <p2>
R <p1> fed the puck through to <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck forward|A pass ahead of <p2>
R <p1> played the puck forward into the path of <p2>
> 1, 900, smlurge.wav
G <p1> passes along the ice|<p2> spots the forward pass
R <p1> passed along the ice for <p2> to chase
> 1, 900,
G <p1> lays it forward for <p2>
R <p1> laid it forward for <p2>
> 1, 900,
G <p1> moves the puck forward for <p2>
R <p1> moved the puck forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it ahead of <p2>
R <p1> passed it ahead of <p2>
# EVENT_PASS_SHORT_LEFT_INTO_PATH
= 265, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass to the left|<p2> looks to move onto the puck
R <p1> passed left ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the puck left in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the left
> 1, 900,
G <p1> looks to his left|He plays a puck ahead of <p2>
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a low pass to his left...|<p1> plays the puck into the path of <p2>
R <p1> fed <p2> with a pass left
> 1, 900, lowpass.wav
G <p1> feeds the puck left ahead of <p2>
R <p1> fed the puck left ahead of <p2>
> 1, 900,
G <p1> plays the puck left|A pass in front of <p2>
R <p1> played the puck left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the ice|<p2> moves for the pass to his left
R <p1> passed left along the ice for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck left|He's looking for <p2>
R <p1> moved the puck left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left ahead of <p2>
R <p1> passed it left ahead of <p2>
# EVENT_PASS_SHORT_RIGHT_INTO_PATH
= 266, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass to the right|<p2> looks to move onto the puck
R <p1> passed right ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the puck right in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the right
> 1, 900,
G <p1> looks to his right|He plays a puck ahead of <p2>
R <p1> looked for <p2> to his right
> 1, 900,
G With a pass to his right...|<p1> plays the puck into the path of <p2>
R <p1> fed <p2> with a low pass right
> 1, 900, lowpass.wav
G <p1> feeds the puck right ahead of <p2>
R <p1> fed the puck right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck right|A low pass in front of <p2>
R <p1> played the puck right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the ice|<p2> moves for the pass to his right
R <p1> passed right along the ice for <p2> to pick it up
> 1, 900,
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck right|He's looking for <p2> to move in
R <p1> moved the puck right for the move of <p2>
> 1, 900,
G <p1> passes it right ahead of <p2>
R <p1> passed it right ahead of <p2>
# EVENT_PASS_SHORT_BACK_INTO_PATH
= 267, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> with a pass backwards|<p2> looks to move onto the puck
R <p1> passed back to <p2>
> 1, 900,
G <p1> passes backwards for <p2> to pick up
R <p1> passed back ahead of <p2>
> 1, 900,
G <p1> plays the puck back to <p2>
R <p1> laid the puck back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900,
G <p1> moves the puck back for <p2>
R <p1> moved the puck back for <p2>
> 1, 900,
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>
# EVENT_PASS_SHORT_INTO_SLOT_INTO_PATH
= 268, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a pass into the slot...|That's into the path of <p2>
R <p1> passed ahead of <p2> in the slot
> 1, 900, newurge.wav
G With a weighted pass...|<p1> moves the puck into the slot
R <p1> tried to find <p2> with a weighted pass into the slot
> 1, 900, newurge.wav
G <p1> tries to set up <p2> in the slot
R <p1> looked for <p2> in the slot
> 1, 900, newurge.wav
G With a pass into the slot...|<p1> tries to play <p2> into some space
R <p1> aimed for the movement of <p2> with a pass into the slot
> 1, 900, newurge.wav
G <p1> feeds the puck into the slot
R <p1> fed the puck ahead of <p2> in the slot
> 1, 900, newurge.wav
G <p1> plays the puck ahead of <p2> in the slot
R <p1> played the puck into the slot ahead of <p2>
> 1, 900, newurge.wav
G <p1> passes along the ice|<p2> sees the opportunity...
R <p1> passed along the ice for <p2> to move onto in the slot
# EVENT_PASS_SHORT_LEFT_WING_INTO_PATH
= 269, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass down the left wing|<p2> goes to receive it
R <p1> passed to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> moves the puck down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a pass down the left wing...|<p1> plays the puck ahead of <p2>
R <p1> found <p2> with a pass down the left wing
> 1, 900, lowpass.wav
G <p1> feeds the puck out left|<p2> looks to move onto it
R <p1> fed the puck out left for the move of <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck down the left|A pass ahead of <p2>
R <p1> played the puck down the left ahead of <p2>
> 1, 900,
G <p1> looks down the left wing|He plays a pass in front of <p2>
R <p1> passed along the ice for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left ahead of <p2>
R <p1> laid it wide left ahead of <p2>
> 1, 900,
G <p1> moves the puck out left|<p2> tries to take it in his stride
R <p1> moved the puck out left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left|Into the path of <p2>...
R <p1> passed it down the left into the path of <p2>
# EVENT_PASS_SHORT_RIGHT_WING_INTO_PATH
= 270, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a pass down the right wing|<p2> goes to receive it
R <p1> passed to <p2> down the right wing
> 1, 900,
G With a weighted pass...|<p1> moves the puck down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a pass down the right wing...|<p1> plays the puck ahead of <p2>
R <p1> found <p2> with a pass down the right wing
> 1, 900,
G <p1> feeds the puck out right|<p2> looks to move onto it
R <p1> fed the puck out right for the move of <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck down the right|A pass ahead of <p2>
R <p1> played the puck down the right ahead of <p2>
> 1, 900,
G <p1> looks down the right wing|He plays a pass in front of <p2>
R <p1> passed along the ice for <p2> to pick it up down the right
> 1, 900,
G <p1> lays it wide right ahead of <p2>
R <p1> laid it wide right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck out right|<p2> tries to take it in his stride
R <p1> moved the puck out right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right|Into the path of <p2>...
R <p1> passed it down the right into the path of <p2>
# EVENT_PASS_SHORT_FORWARD_FIRST_TIME_INTO_PATH
= 271, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> with a one touch pass ahead of <p2>
R <p1> passed instantly to <p2>
> 1, 900, urgeclap.wav
G With a weighted one touch pass...|<p1> strokes the puck ahead of <p2>
R <p1> tried to find <p2> with a one-time forward pass to move onto
> 1, 900, urgeclap.wav
G <p1> looks for <p2> in front of him|He plays the pass one-time...
R <p1> looked for <p2> in front of him with a one-time pass
> 1, 900, smlurge.wav
G With a one-time pass...|<p1> plays the puck in front of <p2>
R With his first touch, <p1> found the move of <p2> with a forward pass
> 1, 900, smlurge.wav
G <p1> feeds the puck one-time through to <p2>
R <p1> fed the puck one-time through to <p2>
> 1, 900, urgeclap.wav
G <p1> plays the puck forward|A one touch pass ahead of <p2>
R <p1> played the puck forward one-time into the path of <p2>
> 1, 900, smlurge.wav
G With a one touch pass...|<p1> picks out the forward move of <p2>
R With a one touch pass <p1> picked out the forward move of <p2>
> 1, 900,
G <p1> pokes it forward ahead of <p2>
R <p1> poked the puck forward for <p2> to chase
> 1, 900, smlurge.wav
G <p1> uses his first touch to pass|He looks for the move of <p2>
R <p1> used his first touch to pick out the move of <p2>
> 1, 900, lowpass.wav
G <p1> passes it one-time ahead of <p2>
R <p1> passed it one-time ahead of <p2>
# EVENT_PASS_SHORT_LEFT_FIRST_TIME_INTO_PATH
= 272, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> with a low one-time pass to the left|<p2> looks to move onto the puck
R <p1> passed one-time to his left ahead of <p2>
> 1, 900, smlurge.wav
G With a weighted one-time pass...|<p1> moves the puck left in front of <p2>
R <p1> tried to find <p2> with a weighted one-time pass to the left
> 1, 900, smlurge.wav
G <p1> looks to his left|He plays a one-time pass ahead of <p2>
R <p1> looked for <p2> to his left with a one-time pass
> 1, 900, smlurge.wav
G With a low one-time pass left...|<p1> strokes the puck into the path of <p2>
R <p1> fed <p2> with a low one-time pass left
> 1, 900, smlurge.wav
G <p1> plays it one-time...|He feeds the puck left ahead of <p2>
R <p1> fed the puck one-time to his left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck left|A low one-time pass in front of <p2>
R <p1> played the puck one-time to his left in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes one-time along the ice|<p2> moves for the pass to his left
R <p1> passed one-time to his left along the ice for <p2> to pick it up
> 1, 900,
G <p1> lays it off one-time|<p2> is available to his left
R <p1> laid it one-time left to <p2>
> 1, 900, chipclap.wav
G <p1> moves the puck one-time|He's looking left for the move of <p2>
R <p1> moved the puck one-time left for the move of <p2>
> 1, 900, smlurge.wav
G <p1> passes it one-time to his left ahead of <p2>
R With one touch, <p1> passed it left and one-time ahead of <p2>
# EVENT_PASS_SHORT_RIGHT_FIRST_TIME_INTO_PATH
= 273, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a one-time pass to the right|<p2> looks to move onto the puck
R <p1> passed one-time to his right ahead of <p2>
> 1, 900, lowpass.wav
G With a weighted one-time pass...|<p1> moves the puck right in front of <p2>
R <p1> tried to find <p2> with a weighted one-time pass to the right
> 1, 900,
G <p1> looks to his right|He plays a one-time pass ahead of <p2>
R <p1> looked for <p2> to his right with a one-time pass
> 1, 900, lowpass.wav
G With a one-time pass right...|<p1> strokes the puck into the path of <p2>
R <p1> fed <p2> with a one-time pass right
> 1, 900, lowpass.wav
G <p1> plays it one-time...|He feeds the puck right ahead of <p2>
R <p1> fed the puck one-time to his right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck right|A low one-time pass in front of <p2>
R <p1> played the puck one-time to his right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes one-time along the ice|<p2> moves for the pass to his right
R <p1> passed one-time to his right along the ice for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it off one-time|<p2> is available to his right
R <p1> laid it one-time right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck one-time|He's looking right for the move of <p2>
R <p1> moved the puck one-time right for the move of <p2>
> 1, 900, lowpass.wav
G <p1> passes it one-time to his right ahead of <p2>
R <p1> passed it right and one-time ahead of <p2>
# EVENT_PASS_SHORT_BACK_FIRST_TIME_INTO_PATH
= 274, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a one-time pass|It goes back towards <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a one-time weighted pass back...|<p1> moves the puck ahead of <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes back one-time ahead of <p2>
R <p1> passed back one-time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the puck back one-time ahead of <p2>
R <p1> laid the puck back one-time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> lays it back one-time ahead of <p2>
R <p1> laid it back one-time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> moves the puck back|<p2> can move onto the pass
R <p1> moved the puck back one-time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> passes it one-time back ahead of <p2>
R <p1> passed it back one-time ahead of <p2>
# EVENT_PASS_SHORT_INTO_SLOT_FIRST_TIME_INTO_PATH
= 275, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a one-time pass into the slot|<p2> looks to move onto the puck
R <p1> passed one-time ahead of <p2> in the slot
> 1, 900, newurge.wav
G With a one-time weighted pass...|<p1> moves the puck into the slot
R <p1> tried to find the move of <p2> with a one-time pass into the slot
> 1, 900, newurge.wav
G <p1> looks for <p2> in the slot|He plays the puck one-time into his path
R <p1> looked for <p2>{s} move with a one-time pass into the penalty slot
> 1, 900, newurge.wav
G With a weighted pass into the slot...|<p1> plays a one-time pass to <p2>
R <p1> looked for the move of <p2> with a low one-time pass into the slot
> 1, 900, newurge.wav
G <p1> flips the puck one-time into the slot
R <p1> flipped the puck one-time ahead of <p2> in the slot
> 1, 900, newurge.wav
G <p1> plays the puck one-time|He looks for the move of <p2> in the slot
R <p1> played the puck one-time into the slot for <p2> to move onto
> 1, 900, newurge.wav
G <p1> slots a one-time pass into the slot
R <p1> passed one-time along the floor for <p2> to move onto in the slot
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME_INTO_PATH
= 276, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the puck one-time|<p2> goes to receive it down the left
R <p1> passed one-time to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted one-time pass...|<p1> moves the puck down the left for <p2>
R <p1> tried to find <p2> with a one-time pass down the left
> 1, 900, smlurge.wav
G <p1> looks for <p2> out left|<p2> goes for his one-time pass
R <p1> looked for <p2> out left with a one-time pass
> 1, 900, smlurge.wav
G With a pass down the left wing...|<p1> plays the puck one-time ahead of <p2>
R <p1> found <p2> with a one-time pass down the left wing
> 1, 900, smlurge.wav
G <p1> feeds the puck out left one-time|<p2> looks to skate onto it
R <p1> fed the puck one-time out left for the move of <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck down the left one-time|A pass ahead of <p2>
R <p1> played the puck one-time down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the left wing|He plays a one-time pass in front of <p2>
R <p1> passed one-time along the floor for <p2> to pick it up down the left
> 1, 900, smlurge.wav
G <p1> lays it wide left|A one-time pass ahead of <p2>
R <p1> laid it wide left one-time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck out left one-time|<p2> tries to take it in his stride
R <p1> moved the puck out left one-time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the left|First time and into the path of <p2>...
R <p1> passed it down the left one-time into the path of <p2>
# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME_INTO_PATH
= 277, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the puck one-time|<p2> goes to receive it down the right
R <p1> passed one-time to <p2> down the right wing
> 1, 900, urgeclap.wav
G With a weighted one-time pass...|<p1> moves the puck down the right for <p2>
R <p1> tried to find <p2> with a one-time pass down the right
> 1, 900, smlurge.wav
G <p1> looks for <p2> out right|<p2> goes for his one-time pass
R <p1> looked for <p2> out right with a one-time pass
> 1, 900, smlurge.wav
G With a pass down the right wing...|<p1> plays the puck one-time ahead of <p2>
R <p1> found <p2> with a one-time pass down the right wing
> 1, 900, smlurge.wav
G <p1> feeds the puck out right one-time|<p2> looks to move onto it
R <p1> fed the puck one-time out right for the move of <p2>
> 1, 900, smlurge.wav
G <p1> plays the puck down the right one-time|A low pass ahead of <p2>
R <p1> played the puck one-time down the right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the right wing|He plays a one-time pass in front of <p2>
R <p1> passed one-time along the floor for <p2> to pick it up down the right
> 1, 900, smlurge.wav
G <p1> lays it wide right|A one-time pass ahead of <p2>
R <p1> laid it wide right one-time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the puck out right one-time|<p2> tries to take it in his stride
R <p1> moved the puck out right one-time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the right|First time and into the path of <p2>...
R <p1> passed it down the right one-time into the path of <p2>
# EVENT_PASS_MEDIUM_FORWARD
= 278, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 1100, linepass.wav
G <p1> hits the puck forward <d> feet
R <p1> hit a <d> foot pass forward to <p2>
> 1, 1100, okaypass.wav
G <p1> plays the puck ahead looking for <p2>
R <p1> played the puck ahead looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the puck forward to <p2>
R <p1> looked to play the puck long to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it forward to <p2>
R <p1> hit it forward to <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it up towards <p2>
R <p1> played it up towards <p2>
# EVENT_PASS_MEDIUM_LEFT
= 279, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his left
R <p1> searched out <p2> to his left
> 1, 1100, chipclap.wav
G <p1> hits the puck left <d> feet
R <p1> hit a <d> foot pass left to <p2>
> 1, 1100,
G <p1> plays the puck square looking for <p2>
R <p1> played the puck square looking for <p2>
> 1, 1100,
G <p1> sends the puck left to <p2>
R <p1> looked for the pass left to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it left to <p2>
R <p1> hit it left to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He hits the puck left towards <p2>
R <p1> looked up and hit the puck left towards <p2>
> 1, 1100, lowpass.wav
G <p1> plays it left towards <p2>
R <p1> played it left towards <p2>
# EVENT_PASS_MEDIUM_RIGHT
= 280, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his right
R <p1> searched out <p2> to his right
> 1, 1100, chipclap.wav
G <p1> hits the puck right <d> feet
R <p1> hit a <d> foot pass right to <p2>
> 1, 1100,
G <p1> plays the puck square looking for <p2>
R <p1> played the puck square looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the puck right to <p2>
R <p1> looked for the pass right to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it right to <p2>
R <p1> hit it right to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He hits the puck right towards <p2>
R <p1> looked up and hit the puck right towards <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it right towards <p2>
R <p1> played it right towards <p2>
# EVENT_PASS_MEDIUM_BACK
= 281, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, lowpass.wav
G <p1> sends the puck back to <p2>
R <p1> sent the puck back to <p2>
> 1, 1100,
G <p1> hits the puck back <d> feet towards <p2>
R <p1> hit the puck back <d> feet towards <p2>
# EVENT_PASS_MEDIUM_INTO_SLOT
= 282, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the puck into the slot
R <p1> hit the puck towards <p2> in the slot
> 1, 1100, passnew.wav
G <p1> passes the puck into the slot|<p2> looks to pick up the puck
R <p1> passed the puck into the slot looking for <p2>
> 1, 1100, goodchip.wav
G <p1> sends the puck into the slot for <p2>
R <p1> sent the puck into the slot for <p2>
# EVENT_PASS_MEDIUM_LEFT_WING
= 283, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the puck out to the left wing
R <p1> sprayed the puck out to the left wing
> 1, 1100, chipclap.wav
G <p1> sprays the puck out left for <p2>
R <p1> sprayed the puck out left for <p2>
> 1, 1100, passclap.wav
G <p1> angles a <d> foot pass out left
R <p1> angled the puck out left for <p2>
> 1, 1100, chipclap.wav
G <p1> searches out <p2> on the left wing
R <p1> searched out <p2> on the left wing
# EVENT_PASS_MEDIUM_RIGHT_WING
= 284, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the puck out to the right wing
R <p1> sprayed the puck out to the right wing
> 1, 1100, chipclap.wav
G <p1> sprays the puck out right for <p2>
R <p1> sprayed the puck out right for <p2>
> 1, 1100, passurge.wav
G <p1> angles a <d> foot pass out right
R <p1> angled the puck out right for <p2>
> 1, 1100, linepass.wav
G <p1> searches out <p2> on the right wing
R <p1> searched out <p2> on the right wing
# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME
= 285, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> searches out <p2> one-time
R <p1> searched out <p2> one-time
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits the puck forward <d> feet for <p2>
R <p1> hit a one-time <d> foot pass forward to <p2>
> 1, 1100, passurge.wav
G <p1> plays the puck one-time looking for <p2>
R <p1> played the puck one-time looking for <p2>
> 1, 1100, goodchip.wav
G <p1> hits the puck forward to <p2>
R <p1> looked to hit the puck long to <p2>
> 1, 1100, chipclap.wav
G <p1> hits it forward to <p2>
R <p1> hit it forward to <p2>
# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME
= 286, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a one-time pass...|<p1> searches out <p2> to his left
R <p1> searched out <p2> to his left with a one-time pass
> 1, 1100, passclap.wav
G <p1> hits the puck one-time <d> feet|It goes out left towards <p2>
R <p1> hit a one-time <d> foot pass left to <p2>
> 1, 1100,
G <p1> plays the puck square one-time
R <p1> played the puck one-time square looking for <p2>
> 1, 1100, passurge.wav
G <p1> sends the puck left one-time to <p2>
R <p1> looked for the pass one-time left to <p2>
> 1, 1100, chipclap.wav
G <p1> sprays a one touch pass...|<d> feet to his left for <p2>
R <p1> sprayed it left one-time to <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up|He hits a one-time pass left towards <p2>
R <p1> looked up and hit a one-time pass left towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass left towards <p2>
R <p1> aimed a one touch pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME
= 287, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a one-time pass...|<p1> searches out <p2> to his right
R <p1> searched out <p2> to his right with a one-time pass
> 1, 1100, passclap.wav
G <p1> hits the puck one-time <d> feet|It goes out right towards <p2>
R <p1> hit a one-time <d> foot pass right to <p2>
> 1, 1100,
G <p1> plays the puck square one-time
R <p1> played the puck one-time square looking for <p2>
> 1, 1100, linepass.wav
G <p1> sends the puck right one-time to <p2>
R <p1> looked for the pass one-time right to <p2>
> 1, 1100, passclap.wav
G <p1> sprays a one touch pass...|<d> feet to his right for <p2>
R <p1> sprayed it right one-time to <p2>
> 1, 1100, chipclap.wav
G <p1> looks up|He hits a one-time pass right towards <p2>
R <p1> looked up and hit a one-time pass right towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass to his right for <p2>
R <p1> aimed a one touch pass to his right for <p2>
# EVENT_PASS_MEDIUM_BACK_FIRST_TIME
= 288, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> hits the puck back to <p2>
R <p1> hit the puck back to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits the puck back towards <p2>
R <p1> hit the puck back <d> feet towards <p2>
# EVENT_PASS_MEDIUM_INTO_SLOT_FIRST_TIME
= 289, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the puck one-time into the slot
R <p1> hit the puck one-time towards <p2> in the slot
> 1, 1100, passnew.wav
G <p1> passes the puck one-time|<p2> looks to pick up the puck in the slot
R <p1> passed the puck one-time into the slot looking for <p2>
> 1, 1100, tinyurg2.wav
G With one touch...|<p1> sends the puck into the slot for <p2>
R <p1> sent the puck into the slot for <p2> with one touch
# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME
= 290, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the puck one-time out left
R <p1> sprayed the puck one-time out to the left wing
> 1, 1100, chipclap.wav
G <p1> hits the puck out left for <p2>
R <p1> hit the puck out left for <p2>
> 1, 1100, passclap.wav
G With a one-time pass...|<p1> angles a <d> foot pass out left
R <p1> angled the puck out left one-time for <p2>
> 1, 1100, smlurge.wav
G <p1> goes for a one touch pass|He searches out <p2> on the left wing
R <p1> searched for <p2> on the left wing with a one touch pass
# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME
= 291, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the puck one-time out right
R <p1> sprayed the puck one-time out to the right wing
> 1, 1100, passurge.wav
G <p1> hits the puck out right for <p2>
R <p1> hit the puck out right for <p2>
> 1, 1100, passclap.wav
G With a one-time pass...|<p1> angles a <d> foot pass out right
R <p1> angled the puck out right one-time for <p2>
> 1, 1100, urgeclap.wav
G <p1> goes for a one touch pass|He searches out <p2> on the right wing
R <p1> searched for <p2> on the right wing with a one touch pass
# EVENT_PASS_MEDIUM_FORWARD_INTO_PATH
= 292, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the puck <d> feet up the ice|<p2> moves to pick up the pass
R <p1> hit the puck in search of <p2>{s} move
> 1, 1100, smlclap1.wav
G <p1> looks forward|He hits a <d> foot pass ahead of <p2>
R <p1> hit a <d> foot pass ahead of <p2>
> 1, 1100, shot2mon.wav
G <p1> plays the puck up the ice|He was looking for the move of <p2>
R <p1> played the puck up the ice looking for the move of <p2>
> 1, 1100, shot2mon.wav
G <p1> drives the puck ahead of <p2>
R <p1> looked to drive the puck into the path of <p2>
# EVENT_PASS_MEDIUM_LEFT_INTO_PATH
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a measured weighted pass...|<p1> searches out <p2> to his left
R <p1> searched out the move of <p2> to his left with a one-time pass
> 1, 1100, passclap.wav
G <p1> hits a <d> foot pass|It goes out left into the path of <p2>
R <p1> hit a <d> foot pass left to <p2>
> 1, 1100,
G <p1> plays the puck square into space
R <p1> played the puck square looking for <p2> to pick it up
> 1, 1100, shot2mon.wav
G <p1> sends the puck left ahead of <p2>
R <p1> looked for the pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> sprays the puck to his left..|<p2> moves towards the puck
R <p1> sprayed it left in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots a teammate|He hits a <d> foot pass into the space
R <p1> looked up and hit a pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> aims a weighted pass left towards <p2>
R <p1> aimed a weighted pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_INTO_PATH
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a measured weighted pass...|<p1> searches out <p2> to his right
R <p1> searched out the move of <p2> to his right with a one-time pass
> 1, 1100, passurge.wav
G <p1> hits a <d> foot pass|It goes out right into the path of <p2>
R <p1> hit a <d> foot pass right to <p2>
> 1, 1100,
G <p1> plays the puck square into space
R <p1> played the puck square looking for <p2> to pick it up
> 1, 1100, smlurge.wav
G <p1> sends the puck right ahead of <p2>
R <p1> looked for the pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> sprays the puck to his right..|<p2> moves towards the puck
R <p1> sprayed it right in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks right and spots the teammate|He hits a <d> foot pass into the space
R <p1> looked up and hit a pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> aims a weighted pass right towards <p2>
R <p1> aimed a weighted pass right for <p2>
# EVENT_PASS_MEDIUM_BACK_INTO_PATH
= 295, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100,
G <p1> sends the puck back to <p2>
R <p1> sent the puck back to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits the puck back <d> feet towards <p2>
R <p1> hit the puck back <d> feet towards <p2>
# EVENT_PASS_MEDIUM_INTO_SLOT_INTO_PATH
= 296, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits the puck into the slot|<p2> looks to move onto it
R <p1> hit the puck ahead of <p2> in the slot
> 1, 1100, passnew.wav
G <p1> passes the puck into the slot|<p2> looks to move onto the puck
R <p1> passed the puck into the slot looking for the move of <p2>
> 1, 1100, passnew.wav
G <p1> sends the puck into the slot in front of <p2>
R <p1> sent the puck into the slot in front of <p2>
# EVENT_PASS_MEDIUM_LEFT_WING_INTO_PATH
= 297, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the puck out left|<p2> looks to move onto the pass
R <p1> sprayed the puck out to the left wing for <p2>{s} move
> 1, 1100, passurge.wav
G <p1> hits the puck out left ahead of <p2>
R <p1> hit the puck out left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> weights a <d> foot pass down the left
R <p1> weighted the puck out left for <p2>
> 1, 1100, passurge.wav
G <p1> searches a teammate on the left wing
R <p1> searched for the move of <p2> on the left wing
# EVENT_PASS_MEDIUM_RIGHT_WING_INTO_PATH
= 298, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the puck out right|<p2> looks to move onto the pass
R <p1> sprayed the puck out to the right wing for <p2>{s} move
> 1, 1100, passurge.wav
G <p1> hits the puck out right ahead of <p2>
R <p1> hit the puck out right ahead of <p2>
> 1, 1100, passclap.wav
G <p1> weights a <d> foot pass down the right
R <p1> weighted the puck out right for <p2>
> 1, 1100, passurge.wav
G <p1> searches the teammate on the right wing
R <p1> searched for the move of <p2> on the right wing
# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME_INTO_PATH
= 299, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the puck one-time...|He searches out the move of <p2>
R <p1> hit the puck one-time in search of <p2>{s} move
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits a <d> foot pass ahead of <p2>
R <p1> hit a one-time <d> foot pass ahead of <p2>
> 1, 1100, passurge.wav
G <p1> plays the puck one-time looking for <p2>
R <p1> played the puck one-time looking for <p2>
> 1, 1100, passurge.wav
G <p1> hits the puck ahead of <p2>
R <p1> looked to hit the puck ahead of <p2>
> 1, 1100, passurge.wav
G <p1> hits it ahead of <p2>
R <p1> hit it ahead of <p2>
# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME_INTO_PATH
= 300, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With his first touch...|<p1> searches out <p2>{s} move to his left
R <p1> spotted the move of <p2> to his left and hit a <d> foot pass
> 1, 1100, passclap.wav
G <p1> hits a <d> foot one-time pass|It goes out left into the path of <p2>
R <p1> hit a <d> foot one-time pass left to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the puck left|He spotted the move of <p2>
R <p1> instantly sent the puck left after spotting the move of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up and spots <p2> moving to his left|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his left|He weighted a one touch into his path
> 1, 1100, passclap.wav
G <p1> sprays the puck one-time to his left...|<p2> moves towards the puck
R <p1> sprayed it left one-time for the move of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots the teammate...|He hits an inviting one-time pass
R <p1> looked up and hit a one touch pass left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> hits a weighted pass left towards <p2>
R <p1> hit a weighted pass left for <p2>
# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME_INTO_PATH
= 301, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G With his first touch...|<p1> searches out <p2>{s} move to his right
R <p1> spotted the move of <p2> to his right and hit a <d> foot pass
> 1, 1100, passclap.wav
G <p1> hits a <d> foot one-time pass|It goes out right into the path of <p2>
R <p1> hit a <d> foot one-time pass right to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the puck right|He spotted the move of <p2>
R <p1> instantly sent the puck right after spotting the move of <p2>
> 1, 1100, urgenew2.wav
G <p1> looks up and spots <p2> moving to his right|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his right|He weighted a one touch into his path
> 1, 1100, passurge.wav
G <p1> sprays the puck one-time to his right...|<p2> moves towards the puck
R <p1> sprayed it right one-time for the move of <p2>
> 1, 1100, smlclap1.wav
G <p1> looks right and spots the teammate...|He hits an inviting one-time pass
R <p1> looked up and hit a one touch pass right ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> hits a weighted pass right towards <p2>
R <p1> hit a weighted pass right for <p2>
# EVENT_PASS_MEDIUM_BACK_FIRST_TIME_INTO_PATH
= 302, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> hits the puck back to <p2>
R <p1> hit the puck back to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits the puck back towards <p2>
R <p1> hit the puck back <d> feet towards <p2>
# EVENT_PASS_MEDIUM_INTO_SLOT_FIRST_TIME_INTO_PATH
= 303, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits a one-time pass into the slot|<p2> looks to move onto it
R <p1> hit the puck one-time ahead of <p2> in the slot
> 1, 1100, passnew.wav
G <p1> hits the puck into the slot|<p2> looks to move onto the puck
R <p1> hit the puck into the slot looking for the move of <p2>
> 1, 1100, passnew.wav
G <p1> hit the puck into the slot in front of <p2>
R <p1> hit the puck into the slot in front of <p2>
# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME_INTO_PATH
= 304, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the puck one-time out left|<p2> looks to move onto the pass
R <p1> sprayed the puck one-time out to the left wing for <p2>{s} move
> 1, 1100, passclap.wav
G <p1> hits the puck out left ahead of <p2>
R <p1> hit the puck out left ahead of <p2>
> 1, 1100, chipclap.wav
G With a one-time pass...|<p1> weights a <d> foot pass down the left
R <p1> weighted the puck out left one-time for <p2>
> 1, 1100, linepass.wav
G <p1> goes for a one touch pass|He searches the teammate on the left wing
R <p1> searched for the move of <p2> on the left wing with a one touch pass
# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME_INTO_PATH
= 305, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the puck one-time out right|<p2> looks to move onto the pass
R <p1> sprayed the puck one-time out to the right wing for <p2>{s} move
> 1, 1100, passclap.wav
G <p1> hits the puck out right ahead of <p2>
R <p1> hit the puck out right ahead of <p2>
> 1, 1100, linepass.wav
G With a one-time pass...|<p1> weights a <d> foot pass down the right
R <p1> weighted the puck out right one-time for <p2>
> 1, 1100, passclap.wav
G <p1> goes for a one touch pass|He searches the teammate on the right wing
R <p1> searched for the move of <p2> on the right wing with a one touch pass
# EVENT_PASS_LONG_FORWARD
= 306, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long pass up the ice
R <p1> hit a long pass up the ice
> 1, 900, linepass.wav
G <p1> flips a <d> foot pass|He's looking for <p2>
R <p1> flipped the puck <d> feet towards <p2>
> 1, 900, smlclap1.wav
G <p1> tries to pick out <p2>|He's hit that all of <d> feet
R <p1> flipped the puck <d> feet towards <p2>
> 1, 1500, shot5mon.wav
G Long pass forward from <p1>
R <p1> flipped the puck to <p2>
> 1, 900, shot5mon.wav
G <p1> plays a long pass|He's looking for <p2>
R <p1> played a long pass looking for <p2>
> 1, 1500, passurge.wav
G <p1> plays it long...|He aims for <p2>
R <p1> looked for <p2>
> 1, 900, passclap.wav
G <p1> plays it <d> feet...|He's hoping <p2> will get onto it
R <p1> played the puck <d> feet hoping that <p2> would get on the end of it
> 1, 1500, shot5mon.wav
G <p1> delivers a long pass towards <p2>
R <p1> delivered a long pass towards <p2>
> 1, 1500, shot5mon.wav
G <p1> aims for <p2> with a long pass
R <p1> aimed for <p2> with a long pass
> 1, 900, shot5mon.wav
G <p1> sends a long pass forward|<p2> aims to get there...
R <p1> fed the long pass through to <p2>
> 1, 1500, shot5mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
> 1, 900, shot5mon.wav
G <p1> looks for <p2>|He's flipped that forward <d> feet
R <p1> flipped a <d> foot pass aiming for <p2>
# EVENT_PASS_LONG_LEFT
= 307, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out left
R <p1> hit a long pass out left
> 1, 900, passclap.wav
G <p1> flips a <d> foot pass left|He spreads the play in the direction of <p2>
R <p1> flipped the puck <d> feet out left towards <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's flipped that <d> feet to his left
R <p1> flipped a <d> foot pass aiming for <p2> on his left
# EVENT_PASS_LONG_RIGHT
= 308, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out right
R <p1> hit a long pass out right
> 1, 900, passclap.wav
G <p1> flips a <d> foot pass right|He spreads the play in the direction of <p2>
R <p1> flipped the puck <d> feet out right towards <p2>
> 1, 1500, shot5mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, smlclap1.wav
G <p1> looks for <p2>|He's flipped that <d> feet to his right
R <p1> flipped a <d> foot pass aiming for <p2> on his right
# EVENT_PASS_LONG_BACK
= 309, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the puck all the way back to <p2>
R <p1> sent the puck all the way back to <p2>
# EVENT_PASS_LONG_INTO_SLOT
= 310, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long pass towards the slot
R <p1> hit a long pass towards the slot
> 1, 900, linepass.wav
G <p1> flips a <d> foot pass|He's looking for <p2> in the slot
R <p1> flipped the puck <d> feet towards <p2> in the slot
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the slot|He's hit that all of <d> feet
R <p1> flipped the puck <d> feet towards <p2> in the slot
> 1, 1500, linepass.wav
G Long pass up to the slot from <p1>
R <p1> flipped the puck into the slot
> 1, 900, passtin2.wav
G <p1> plays a long pass into the slot|He's looking for <p2>
R <p1> played a long pass looking for <p2> in the slot
> 1, 1500, passnew.wav
G <p1> plays it long towards the slot...|He aims for <p2>
R <p1> looked for <p2> inside the slot
> 1, 900, chipclap.wav
G <p1> plays it <d> feet...|He's hoping <p2> will get onto it in the slot
R <p1> played the puck <d> feet|The puck was aimed at <p2> in the slot
> 1, 1500, passclap.wav
G <p1> delivers a long pass towards <p2> in the slot
R <p1> delivered a long pass towards <p2> in the slot
> 1, 1500, goodchip.wav
G <p1> aims for <p2> with a long pass into the slot
R <p1> aimed for <p2> with a long pass into the slot
> 1, 900, goodchip.wav
G <p1> sends a long pass up to the slot|<p2> aims to get there...
R <p1> fed a long pass up to <p2> in the slot
# EVENT_PASS_LONG_LEFT_WING
= 311, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out to the left
R <p1> hit a long pass out to the left
> 1, 900, chipclap.wav
G <p1> flips a <d> foot pass...|He looks for <p2> down the left
R <p1> flipped the puck <d> feet down the left towards <p2>
> 1, 1500, passclap.wav
G <p1> sends the puck <d> feet down the left wing
R <p1> sent the puck <d> feet down the left wing
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's flipped that <d> feet into the left wing
R <p1> flipped a <d> foot pass aiming for <p2> down the left wing
> 1, 1500, shot2mon.wav
G <p1> hits a long pass into the left wing
R <p1> hit a long pass into the left wing
# EVENT_PASS_LONG_RIGHT_WING
= 312, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out to the right
R <p1> hit a long pass out to the right
> 1, 900, chipclap.wav
G <p1> flips a <d> foot pass...|He looks for <p2> down the right
R <p1> flipped the puck <d> feet down the right towards <p2>
> 1, 1500, passurge.wav
G <p1> sends the puck <d> feet down the right wing
R <p1> sent the puck <d> feet down the right wing
> 1, 900, passclap.wav
G <p1> looks for <p2>|He's flipped that <d> feet down the right
R <p1> flipped a <d> foot pass aiming for <p2> down the right wing
> 1, 1500, okaypass.wav
G <p1> hits a long pass down the right wing
R <p1> hit a long pass into the right wing
> 1, 1500,
G <p1> looks to his right...|And hits a long pass into the wing
R <p1> hit a long pass into the right wing
# EVENT_PASS_LONG_FORWARD_FIRST_TIME
= 313, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits a long pass up the ice
R <p1> hit a long pass up the ice
> 1, 900, passclap.wav
G <p1> flips a <d> one-time <d> foot pass|He's looking for <p2>
R <p1> flipped the puck <d> feet one-time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that one-time all of <d> feet
R <p1> flipped the puck <d> feet one-time towards <p2>
> 1, 1500, shot2mon.wav
G Long pass forward from <p1>
R <p1> sent the puck up the ice to <p2>
> 1, 900, linepass.wav
G <p1> plays a long one-time pass|He's looking for <p2>
R <p1> played a long one-time pass looking for <p2>
> 1, 1500, linepass.wav
G <p1> plays the early puck up the ice|He aims for <p2>
R <p1> looked for <p2> with an early puck
> 1, 900, linepass.wav
G <p1> flights it <d> feet up the ice|He's hoping <p2> will get onto it
R <p1> flighted the puck <d> feet hoping that <p2> would get on the end of it
> 1, 1500, passurge.wav
G <p1> delivers an early puck towards <p2>
R <p1> delivered an early puck towards <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a one-time pass
R <p1> aimed for <p2> with a one-time pass
> 1, 900, passurge.wav
G <p1> hits a long pass forward|<p2> aims to get there...
R <p1> hit the long pass through to <p2>
> 1, 1500, urgeclap.wav
G With no hesitation...|<p1> hits it long to <p2>
R <p1> hit it long one-time to <p2>
> 1, 900, passclap.wav
G <p1> hits a long pass|He's flipped that forward <d> feet
R <p1> flipped a <d> foot pass aiming for <p2>
# EVENT_PASS_LONG_LEFT_FIRST_TIME
= 314, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long one-time|He hits the puck out to the left
R <p1> hit a long pass out left one-time
> 1, 900, passclap.wav
G With a one-time <d> foot pass...|<p1> sends the puck left towards <p2>
R <p1> flipped the puck <d> feet out left towards <p2>
> 1, 900, shot2mon.wav
G <p1> hits the puck long to the left
R <p1> hit the puck long to the left
> 1, 900, chipclap.wav
G With a hard pass...|<p1> sends a long pass out left
R <p1> flipped a one-time <d> foot pass aiming for <p2> on his left
# EVENT_PASS_LONG_RIGHT_FIRST_TIME
= 315, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits it long one-time|He hits the puck out to the right
R <p1> hit a long pass out right one-time
> 1, 900, chipclap.wav
G With a one-time <d> foot pass...|<p1> sends the puck right towards <p2>
R <p1> flipped the puck <d> feet out right towards <p2>
> 1, 900, shot2mon.wav
G <p1> hits the puck long to the right
R <p1> hit the puck long to the right
> 1, 900, passclap.wav
G With a hard pass...|<p1> sends a long pass out right
R <p1> flipped a one-time <d> foot pass aiming for <p2> on his right
# EVENT_PASS_LONG_BACK_FIRST_TIME
= 316, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits the puck all the way back to <p2>
R <p1> hit the puck all the way back to <p2>
# EVENT_PASS_LONG_INTO_SLOT_FIRST_TIME
= 317, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits a long pass towards the slot
R <p1> hit a long pass towards the slot
> 1, 900, passclap.wav
G <p1> flips a <d> foot one-time pass|He's looking for <p2> in the slot
R <p1> flipped the puck <d> feet one-time towards <p2> in the slot
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the slot|He's hit that one-time all of <d> feet
R <p1> flipped the puck <d> feet one-time towards <p2> in the slot
> 1, 1500, shot2mon.wav
G Hit up to the slot by <p1>
R <p1> hit the puck into the slot
> 1, 900, passclap.wav
G <p1> plays a long one-time pass into the slot|He's looking for <p2>
R <p1> played a long one-time pass looking for <p2> in the slot
> 1, 1500, passclap.wav
G <p1> hits it long towards the slot...|He aims for <p2>
R <p1> looked for <p2> between the circles with a one-time pass
> 1, 900, passclap.wav
G <p1> hits it <d> feet...|He's hoping <p2> will get onto it in the slot
R <p1> hit the puck <d> feet hoping that <p2> would get on the end of it in the slot
> 1, 1500, okaypass.wav
G <p1> hits a long pass towards <p2> in the slot
R <p1> hit a long pass towards <p2> in the slot
> 1, 1500, okaypass.wav
G <p1> aims for <p2> with a long pass into the slot
R <p1> aimed for <p2> with a long pass into the slot
> 1, 900, goodchip.wav
G <p1> sends a long one-time pass up to the slot|<p2> looks to get it...
R <p1> sent a long one-time pass up to <p2> inside the slot
# EVENT_PASS_LONG_LEFT_WING_FIRST_TIME
= 318, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long one-time pass out to the left
R <p1> hit a long one-time pass out to the left
> 1, 900, linepass.wav
G <p1> flips a <d> foot one-time pass...|He looks for <p2> down the left
R <p1> flipped the puck <d> feet one-time down the left towards <p2>
> 1, 900, linepass.wav
G With a one-time <d> foot pass...|<p1> sends the puck <d> feet down the left wing
R <p1> sent the puck <d> feet one-time down the left wing
> 1, 900, urgeclap.wav
G <p1> looks one-time for <p2>|He's flipped that <d> feet into the left wing
R <p1> flipped a one-time <d> feet puck aiming for <p2> down the left wing
> 1, 1500, linepass.wav
G <p1> hits the puck long|He sends it into the left wing
R <p1> hit the puck long into the left wing
# EVENT_PASS_LONG_RIGHT_WING_FIRST_TIME
= 319, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long one-time pass out to the right
R <p1> hit a long one-time pass out to the right
> 1, 900, chipclap.wav
G <p1> flips a <d> foot one-time pass...|He looks for <p2> down the right
R <p1> flipped the puck <d> feet one-time down the right towards <p2>
> 1, 900, passclap.wav
G With a one-time <d> foot pass...|<p1> sends the puck <d> feet down the right wing
R <p1> sent the puck <d> feet one-time down the right wing
> 1, 900, urgeclap.wav
G <p1> looks one-time for <p2>|He's flipped that <d> feet down the right wing
R <p1> flipped a one-time <d> foot pass aiming for <p2> down the right wing
> 1, 1500, shot2mon.wav
G <p1> hits the puck long|He sends it down the right side
R <p1> hit the puck long into the right wing
# EVENT_PASS_LONG_FORWARD_INTO_PATH
= 320, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long pass up the ice
R <p1> hit a long pass up the ice
> 1, 900, passurge.wav
G <p1> flips a <d> foot pass|He's looking for the move of <p2>
R <p1> flipped the puck <d> feet ahead of <p2>
> 1, 900, passclap.wav
G <p1> tries to pick out <p2>{s} move|He's hit that all of <d> feet
R <p1> flipped the puck <d> feet in front of <p2>
> 1, 1500, shot2mon.wav
G Long pass forward from <p1>
R <p1> flipped the puck to <p2>
> 1, 900, linepass.wav
G <p1> plays a long pass|He's looking for <p2>
R <p1> played a long pass looking for <p2>
> 1, 1500, shot2mon.wav
G <p1> plays it long...|He aims for <p2>
R <p1> looked for <p2>
> 1, 900, shot2mon.wav
G <p1> plays it <d> feet...|He's hoping <p2> will move onto it
R <p1> played the puck <d> feet hoping that <p2> would move onto it
> 1, 1500, goodchip.wav
G <p1> delivers a long pass into the path of <p2>
R <p1> delivered a long pass into the path of <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2>{s} move with a long pass
R <p1> aimed for <p2>{s} move with a long pass
> 1, 900, passurge.wav
G <p1> sends a long pass forward|<p2> aims to get there...
R <p1> fed the long pass through to <p2>
> 1, 1500, shot2mon.wav
G <p1> hits it long in front of <p2>
R <p1> hit it long in front of <p2>
> 1, 900, smlclap1.wav
G <p1> looks for the move of <p2>|He's flipped that forward <d> feet
R <p1> flipped a <d> foot pass aiming for the move of <p2>
# EVENT_PASS_LONG_LEFT_INTO_PATH
= 321, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out left
R <p1> hit a long pass out left
> 1, 900, passclap.wav
G <p1> flips a <d> foot pass left|He spreads the play into the path of <p2>
R <p1> flipped the puck <d> feet out left ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, passclap.wav
G <p1> looks for the move of <p2>|He's flipped that <d> feet to his left
R <p1> flipped a <d> foot pass aiming for the move of <p2> on his left
# EVENT_PASS_LONG_RIGHT_INTO_PATH
= 322, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out right
R <p1> hit a long pass out right
> 1, 900, passurge.wav
G <p1> flips a <d> foot pass right|He spreads the play into the path of <p2>
R <p1> flipped the puck <d> feet out right ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, urgeclap.wav
G <p1> looks for the move of <p2>|He's hit that <d> feet to his right
R <p1> hit a <d> foot pass aiming for the move of <p2> on his right
# EVENT_PASS_LONG_BACK_INTO_PATH
= 323, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the puck all the way back to <p2>
R <p1> sent the puck all the way back to <p2>
# EVENT_PASS_LONG_INTO_SLOT_INTO_PATH
= 324, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long pass towards the slot
R <p1> hit a long pass towards the slot
> 1, 900, chipclap.wav
G <p1> flips a <d> foot pass|He's looking for the move of <p2> between the circles
R <p1> flipped the puck <d> feet ahead of <p2> in the slot
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} move in the slot|He's hit that all of <d> feet
R <p1> hit the puck <d> feet in front of <p2> in the slot
> 1, 1500, linepass.wav
G Long pass up to the slot from <p1>
R <p1> hit the puck into the slot
> 1, 900, passurge.wav
G <p1> plays a long pass into the slot|He's looking for <p2>
R <p1> played a long pass looking for <p2> in the slot
> 1, 1500, passurge.wav
G <p1> plays it long towards the slot...|He seeks <p2>
R <p1> seeked <p2> inside the slot
> 1, 900, passclap.wav
G <p1> plays it <d> feet...|He's hoping <p2> will move onto it in the slot
R <p1> played the puck <d> feet hoping that <p2> would get on the end of it in the slot
> 1, 1500, passurge.wav
G <p1> delivers a long pass ahead of <p2> in the slot
R <p1> delivered a long pass ahead of <p2> in the slot
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a long pass into the slot
R <p1> aimed for <p2> with a long pass into the slot
> 1, 900, linepass.wav
G <p1> sends a long pass up to the slot|<p2> aims to get onto it...
R <p1> fed the long pass into the path of <p2> inside the slot
# EVENT_PASS_LONG_LEFT_WING_INTO_PATH
= 325, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out to the left
R <p1> hit a long pass out to the left
> 1, 900, okaypass.wav
G <p1> flips a <d> foot pass...|He looks for <p2>{s} move down the left
R <p1> flipped the puck <d> feet down the left ahead of <p2>
> 1, 1500, passurge.wav
G <p1> sends the puck <d> feet down the left wing
R <p1> sent the puck <d> feet down the left wing
> 1, 900, smlclap1.wav
G <p1> looks for the move of <p2>|He's flipped that <d> feet into the left wing
R <p1> flipped a <d> foot pass aiming for the move of <p2> down the left wing
> 1, 1500, shot2mon.wav
G <p1> hits a long pass into the left wing
R <p1> hit a long pass into the left wing
# EVENT_PASS_LONG_RIGHT_WING_INTO_PATH
= 326, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass out to the right
R <p1> hit a long pass out to the right
> 1, 900, okaypass.wav
G <p1> flips a <d> foot pass...|He looks for <p2>{s} move down the right
R <p1> flipped the puck <d> feet down the right ahead of <p2>
> 1, 1500, linepass.wav
G <p1> sends the puck <d> feet down the right wing
R <p1> sent the puck <d> feet down the right wing
> 1, 900, smlclap1.wav
G <p1> looks for the move of <p2>|He's flipped that <d> feet down the right wing
R <p1> flipped a <d> foot pass aiming for the move of <p2> down the right wing
> 1, 1500, shot2mon.wav
G <p1> hits a long pass into space down the right
R <p1> hit a long pass down the right wing
# EVENT_PASS_LONG_FORWARD_FIRST_TIME_INTO_PATH
= 327, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long pass up the ice
R <p1> hit a long pass up the ice
> 1, 900, passclap.wav
G <p1> flips a <d> one-time foot pass|He's looking for the move of <p2>
R <p1> flipped the puck <d> feet one-time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that one-time all of <d> feet
R <p1> flipped the puck <d> feet one-time ahead of <p2>
> 1, 1500, shot2mon.wav
G Long pass forward from <p1>
R <p1> hit the puck up the ice to <p2>
> 1, 900, okaypass.wav
G <p1> plays a long one-time pass|He's looking for <p2>
R <p1> played a long one-time pass looking for <p2>
> 1, 1500, passurge.wav
G <p1> plays the early puck up the ice|He aims for <p2>
R <p1> looked for <p2> with an early puck
> 1, 900, chipclap.wav
G <p1> flights it <d> feet up the ice|He's hoping <p2> will get onto it
R <p1> flighted the puck <d> feet hoping that <p2> would get on the end of it
> 1, 1500, shot2mon.wav
G <p1> delivers the puck ahead of <p2>
R <p1> delivered the puck ahead of <p2>
> 1, 1500, linepass.wav
G <p1> aims ahead of <p2> with a one-time pass
R <p1> aimed ahead of <p2> with a one-time pass
# EVENT_PASS_LONG_LEFT_FIRST_TIME_INTO_PATH
= 328, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long one-time|He hits the puck out to the left
R <p1> hit a long pass out left one-time
> 1, 900, chipclap.wav
G With a one-time <d> foot pass...|<p1> sends the puck left ahead of <p2>
R <p1> flipped the puck <d> feet out left ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> hits the puck long to the left
R <p1> hit the puck long to the left
> 1, 900, passurge.wav
G With a hard pass...|<p1> sends a long pass out left
R <p1> flipped a one-time <d> foot pass in front of <p2> on his left
# EVENT_PASS_LONG_RIGHT_FIRST_TIME_INTO_PATH
= 329, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits it long one-time|He hits the puck out to the right
R <p1> hit a long pass out right one-time
> 1, 900, passclap.wav
G With a one-time <d> foot pass...|<p1> sends the puck right ahead of <p2>
R <p1> flipped the puck <d> feet out right ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> hits the puck long to the right
R <p1> hit the puck long to the right
> 1, 900, chipclap.wav
G With a hard pass...|<p1> sends a long pass out right
R <p1> flipped a one-time <d> foot pass in front of <p2> on his right
# EVENT_PASS_LONG_BACK_FIRST_TIME_INTO_PATH
= 330, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits the puck all the way back to <p2>
R <p1> hit the puck all the way back to <p2>
# EVENT_PASS_LONG_INTO_SLOT_FIRST_TIME_INTO_PATH
= 331, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long pass towards the slot
R <p1> hit a long pass towards the slot
> 1, 900, passclap.wav
G <p1> flips a <d> foot one-time pass|He's looking for the move of <p2> inside the slot
R <p1> flipped the puck <d> feet one-time ahead of <p2> in the slot
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} move in the slot|He's hit that one-time all of <d> feet
R <p1> flipped the puck <d> feet one-time in front of <p2> in the slot
> 1, 1500, linepass.wav
G hit up to the slot by <p1>
R <p1> hit the puck into the slot
> 1, 900, chipclap.wav
G <p1> plays a long one-time pass into the slot|He's looking for <p2>
R <p1> played a long one-time pass looking for <p2> in the slot
> 1, 1500, linepass.wav
G <p1> hits it long towards the slot...|He aims for <p2>
R <p1> looked for <p2> inside the slot with a one-time pass
> 1, 900, linepass.wav
G <p1> hits it <d> feet...|He's hoping <p2> will move onto it in the slot
R <p1> hit the puck <d> feet hoping that <p2> would get on the end of it in the slot
> 1, 1500, passurge.wav
G <p1> delivers a long pass ahead of <p2> in the slot
R <p1> delivered a long pass ahead of <p2> in the slot
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a long pass into the slot
R <p1> aimed for <p2> with a long pass into the slot
> 1, 900, passurge.wav
G <p1> sends a long one-time pass up to the slot|<p2> aims to get onto it...
R <p1> sent the long one-time pass into the path of <p2> inside the slot
# EVENT_PASS_LONG_LEFT_WING_FIRST_TIME_INTO_PATH
= 332, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long one-time pass out to the left
R <p1> hit a long one-time pass out to the left
> 1, 900, passclap.wav
G <p1> flips a <d> foot one-time pass...|He looks the move of <p2> down the left
R <p1> flipped the puck <d> feet one-time down the left ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> foot pass...|<p1> hits the puck <d> feet down the left wing
R <p1> sent the puck <d> feet one-time down the left wing
> 1, 900, smlclap1.wav
G <p1> looks one-time for <p2>|He's flipped that <d> feet down the left wing
R <p1> flipped a one-time <d> foot pass aiming for <p2> down the left wing
> 1, 1500, shot2mon.wav
G <p1> hits the puck long|He sends it down the left wing
R <p1> hit the puck long down the left wing
# EVENT_PASS_LONG_RIGHT_WING_FIRST_TIME_INTO_PATH
= 333, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits a long one-time pass out to the right
R <p1> hit a long one-time pass out to the right
> 1, 900, passclap.wav
G <p1> flips a <d> foot one-time pass...|He looks the move of <p2> down the right
R <p1> flipped the puck <d> feet one-time down the right ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> foot pass...|<p1> hits the puck <d> feet down the right wing
R <p1> sent the puck <d> feet one-time down the right wing
> 1, 900, smlclap1.wav
G <p1> looks one-time for <p2>|He's flipped that <d> feet down the right wing
R <p1> flipped a one-time <d> foot pass aiming for <p2> down the right wing
> 1, 1500, shot2mon.wav
G <p1> hits the puck long|He sends it down the right side
R <p1> hit the puck long down the right wing
# EVENT_PASS_NO_DESTINATION_PLAYER_FORWARD
= 334, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck forward
R <p1> played the puck forward
# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT
= 335, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck to his left
R <p1> played the puck to his left
# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT
= 336, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck to his right
R <p1> played the puck to his right
# EVENT_PASS_NO_DESTINATION_PLAYER_BACK
= 337, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck back
R <p1> played the puck back
# EVENT_PASS_NO_DESTINATION_PLAYER_INTO_AREA
= 338, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> plays the puck into the slot
R <p1> played the puck into the slot
# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT_WING
= 339, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck down the left
R <p1> played the puck down the left
# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT_WING
= 340, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the puck down the right
R <p1> played the puck down the right
# EVENT_GOAL_SCORED
= 341, 2, 0, 0, 1, 0, 0, 0, 0
> 1, 2000, goalmono.wav
G <tc> SCORE !!
# EVENT_SHOOTOUT_SCORED
= 342, 2, 0, 0, 1, 3, 0, 0, 0
> 1, 3000, s2.wav
G <tc> SCORE !
R <p1> scored !
# EVENT_FINAL_BUZZER
= 343, 1, 0, 0, 0, 9, 1, 0, 1
> 1, 2000, kickoff.wav
G Final buzzer !
R The final buzzer went off
> 1, 2000, kickoff.wav
G And that's the end of the game !
R The final buzzer went off
# EVENT_END_OF_PERIOD_BUZZER
= 344, 1, 0, 0, 0, 9, 1, 0, 1
> 1, 2000, kickoff.wav
G That's the end of the <n> period
R The <n> period ended
> 1, 2000, kickoff.wav
G End of the <n> period
R The <n> period ended
# EVENT_END_OF_OVERTIME_BUZZER
= 345, 1, 0, 0, 0, 9, 1, 0, 1
> 1, 2000, kickoff.wav
G That's the end of the <n> overtime period
R The <n> overtime period ended
> 1, 2000, kickoff.wav
G End of the <n> overtime period
R The <n> overtime period ended
# EVENT_ANNOUNCE_SHOOTOUT
= 346, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to a penalty shootout !
R The match went to a penalty shootout !
# EVENT_WIN_THE_SHOOTOUT
= 347, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 2000,
G <t> win the shootout !!
R <t> won the shootout !!
# EVENT_NEEDS_TO_SCORE
= 348, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <p1> must score to keep <t> in the game !
R <p1> had to score to keep <t> in the game !
# EVENT_SCORE_TO_WIN
= 349, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <t> win if <p1> scores....
R <t> would win if <p1> scored
# EVENT_MISSED_IN_SHOOTOUT
= 350, 2, 1, 0, 0, 1, 2, 0, 0
> 1, 1,
G But <p1> misses !!
# EVENT_START_SHOOTOUT_RUN_UP
= 351, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 1500,
G <p1> sets off with the puck...
R <p1> set off with the puck
> 1, 1000,
G <p1> steps up...|He sets off with the puck...
R <p1> set off with the puck
# EVENT_GORDIE_HOWE_HATRICK
= 352, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G That's a Gordie Howe hat-trick for <p1>
R <p1> completed a Gordie Howe hat-trick
# EVENT_PLAYER_TAKES_HIS_TIME
= 353, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> steadies himself...
R <p1> steadied himself...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
> 1, 900,
G <p1> glances up...
R <p1> glanced up...
> 1, 900,
G <p1> positions himself for the shot...
R <p1> positioned himself for a shot...
> 1, 900,
G <p1> steadies himself...
R <p1> steadied himself...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
> 1, 900,
G <p1> takes his time...
R <p1> took his time...
# EVENT_BAD_PASS_IN_OWN_AREA
= 354, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p2> plays the puck across his own zone...|<p1> intercepts it !
R <p2> passed the puck dangerously across his own zone...|<p1> intercepts it !
> 1, 900,
G <p2> plays a risky pass in his own zone
R <p2> played a risky pass in his own zone
# EVENT_GIVE_AND_GO_PASS
= 355, 0, 0, 0, 0, 0, 0, 0, 0
> 3, 1100, tinyurg.wav
G <p1> exchanges passes with <p2>
R <p1> exchanged passes with <p2>
> 1, 1100, tinyurg.wav
G <p1> give and go with <p2>
R <p1> played give and go with <p2>
> 1, 900, tinyurg.wav
G <p1> passes short to <p2>...|And goes for the return pass
R <p1> played a give and go with <p2>
> 1, 900, tinyurg.wav
G <p1> slips the puck to <p2>|<p2> gives him it back...
R <p1> and <p2> exchanged passes
# EVENT_RUNS_UNOPPOSED
= 356, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge4.wav
G <p1> is still going unchallenged
R <p1> continued to come forward unopposed
> 1, 900, newurge4.wav
G <p1> keeps going...|Still no <t2> challenge
R He continued to bring the puck forward unchallenged
> 1, 900, newurge.wav
G <p1> continues unchallenged
R <p1> continued unopposed
> 1, 900, newurge.wav
G <p1> continues unopposed
R <p1> continued unchallenged
> 1, 900, newurge4.wav
G <p1> is allowed to continue his advance
R <p1> was allowed to continue his advance
> 1, 900, newurge.wav
G <p1> has all the space he needs
R <p1> had all the space he needed
> 1, 900, newurge.wav
G <p1> is allowed space to advance
R <p1> was allowed space to advance
> 1, 900, newurge.wav
G <p1> skates on freely
R <p1> skated on freely
# EVENT_CLEARED_BALL
= 357, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <t1> hold onto the puck
R <t1> held onto the puck
> 1, 900,
G <t1> retained possession
R <t1> withstood the pressure
# EVENT_ATTACK_COMES_TO_NOTHING
= 358, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G but it comes to nothing ...
R the attack fizzled out
> 1, 900,
G but nothing came of it ...
R but nothing came of it ...
# EVENT_SURVIVED_ATTACK
= 359, 1, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <t1> withstood the pressure
R <t1> withstood the pressure
# EVENT_SKATE_PAST_OPPONENT_WITH_PACE
= 360, 0, 0, 0, 0, 0, 0, 0, 0
> 3, 900, urgeclap.wav
G <p1> flies past <p2> !
R <p1> flew past <p2> !
> 1, 900, urgeclap.wav
G <p1> outskates <p2>
R <p2> was skated by <p1>
> 1, 900, urgeclap.wav
G <p1> is too quick for <p2>
R <p1> was too quick for <p2>
> 1, 900, urgeclap.wav
G <p1> has the pace to beat <p2>
R <p1> had the pace to beat <p2>
> 1, 900, urgeclap.wav
G <p1> skates past <p2>
R <p1> skated past <p2>
> 1, 900, urgeclap.wav
G <p1> leaves <p2> standing
R <p1> left <p2> standing
> 1, 900, urgeclap.wav
G <p1> darts past <p2>
R <p1> darted past <p2>
# EVENT_SHOT_HIT_POST_IN
= 361, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G In off the post !!
R The puck went in off the post
# EVENT_SHOT_HIT_BAR_IN
= 362, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G In off the bar !!
R The puck went in off the bar
> 1, 900,
G Off the underside of the bar !!
R The puck went in off the underside of the bar
# EVENT_SCORE_FIVE_HOLE
= 363, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He put it through five-hole !
R He put it through five-hole !
> 1, 900,
G Straight through the legs of the goalie !
R Straight through the legs of the goalie !
> 1, 900,
G He put it straight through the legs of the goalie !
R He put it straight through the legs of the goalie !
# EVENT_SCORE_ICE_STICK_SIDE_BY_POST
= 364, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot along the ice by the stick side post !
R He beat the goalie with a shot along the ice by the stick side post !
> 1, 900,
G With a shot along the ice by the stick side post !
R With a shot along the ice by the stick side post !
> 1, 900,
G He put it along the ice by the stick side post !
R He put it along the ice by the stick side post !
# EVENT_SCORE_ICE_STICK_SIDE
= 365, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot along the ice on the stick side !
R He beat the goalie with a shot along the ice on the stick side !
> 1, 900,
G With a shot along the ice on the stick side !
R With a shot along the ice on the stick side !
> 1, 900,
G He put it along the ice on the stick side !
R He put it along the ice on the stick side !
# EVENT_SCORE_ICE_GLOVE_SIDE
= 366, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot along the ice on the glove side !
R He beat the goalie with a shot along the ice on the glove side !
> 1, 900,
G With a shot along the ice on the glove side !
R With a shot along the ice on the glove side !
> 1, 900,
G He put it along the ice on the glove side !
R He put it along the ice on the glove side !
# EVENT_SCORE_ICE_GLOVE_SIDE_BY_POST
= 367, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot along the ice by the glove side post !
R He beat the goalie with a shot along the ice by the glove side post !
> 1, 900,
G With a shot along the ice by the glove side post !
R With a shot along the ice by the glove side post !
> 1, 900,
G He put it along the ice by the glove side post !
R He put it along the ice by the glove side post !
# EVENT_SCORE_LOW_STICK_SIDE_BY_POST
= 368, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a low shot by the stick side post !
R He beat the goalie with a low shot by the stick side post !
> 1, 900,
G With a low shot by the stick side post !
R With a low shot by the stick side post !
> 1, 900,
G He put a low shot by the stick side post !
R He put a low shot by the stick side post !
# EVENT_SCORE_LOW_STICK_SIDE
= 369, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a low shot on the stick side !
R He beat the goalie with a low shot on the stick side !
> 1, 900,
G With a low shot on the stick side !
R With a low shot on the stick side !
> 1, 900,
G He put a low shot on the stick side !
R He put a low shot on the stick side !
# EVENT_SCORE_LOW_GLOVE_SIDE
= 370, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a low shot on the glove side !
R He beat the goalie with a low shot on the glove side !
> 1, 900,
G With a low shot on the glove side !
R With a low shot on the glove side !
> 1, 900,
G He put a low shot on the glove side !
R He put a low shot on the glove side !
# EVENT_SCORE_LOW_GLOVE_SIDE_BY_POST
= 371, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a low shot by the glove side post !
R He beat the goalie with a low shot by the glove side post !
> 1, 900,
G With a low shot by the glove side post !
R With a low shot by the glove side post !
> 1, 900,
G He put a low shot by the glove side post !
R He put a low shot by the glove side post !
# EVENT_SCORE_MID_STICK_SIDE_BY_POST
= 372, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot by the stick side post !
R He beat the goalie with a shot by the stick side post !
> 1, 900,
G With a shot by the stick side post !
R With a shot by the stick side post !
> 1, 900,
G He put a shot by the stick side post !
R He put a shot by the stick side post !
# EVENT_SCORE_MID_STICK_SIDE
= 373, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot on the stick side !
R He beat the goalie with a shot on the stick side !
> 1, 900,
G With a shot on the stick side !
R With a shot on the stick side !
> 1, 900,
G He put a shot on the stick side !
R He put a shot on the stick side !
# EVENT_SCORE_MID_GLOVE_SIDE
= 374, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot on the glove side !
R He beat the goalie with a shot on the glove side !
> 1, 900,
G With a shot on the glove side !
R With a shot on the glove side !
> 1, 900,
G He put a shot on the glove side !
R He put a shot on the glove side !
# EVENT_SCORE_MID_GLOVE_SIDE_BY_POST
= 375, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a shot by the glove side post !
R He beat the goalie with a shot by the glove side post !
> 1, 900,
G With a shot by the glove side post !
R With a shot by the glove side post !
> 1, 900,
G He put a shot by the glove side post !
R He put a shot by the glove side post !
# EVENT_SCORE_HIGH_STICK_SIDE_BY_POST
= 376, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a high shot by the stick side post !
R He beat the goalie with a high shot by the stick side post !
> 1, 900,
G With a high shot by the stick side post !
R With a high shot by the stick side post !
> 1, 900,
G He put a high shot by the stick side post !
R He put a high shot by the stick side post !
> 1, 900,
G He put it top corner on the stick side !
R He put it top corner on the stick side !
> 1, 900,
G He roofed it !
R He roofed it !
> 1, 900,
G He hit it right under the bar !
R He hit it right under the bar !
> 1, 900,
G He hit it top shelf !
R He hit it top shelf !
# EVENT_SCORE_HIGH_STICK_SIDE
= 377, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a high shot on the stick side !
R He beat the goalie with a high shot on the stick side !
> 1, 900,
G With a high shot on the stick side !
R With a high shot on the stick side !
> 1, 900,
G He put a high shot on the stick side !
R He put a high shot on the stick side !
> 1, 900,
G He roofed it !
R He roofed it !
> 1, 900,
G He hit it right under the bar !
R He hit it right under the bar !
> 1, 900,
G He hit it top shelf !
R He hit it top shelf !
# EVENT_SCORE_HIGH_GLOVE_SIDE
= 378, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a high shot on the glove side !
R He beat the goalie with a high shot on the glove side !
> 1, 900,
G With a high shot on the glove side !
R With a high shot on the glove side !
> 1, 900,
G He put a high shot on the glove side !
R He put a high shot on the glove side !
> 1, 900,
G He roofed it !
R He roofed it !
> 1, 900,
G He hit it right under the bar !
R He hit it right under the bar !
> 1, 900,
G He hit it top shelf !
R He hit it top shelf !
# EVENT_SCORE_HIGH_GLOVE_SIDE_BY_POST
= 379, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He beat the goalie with a high shot by the glove side post !
R He beat the goalie with a high shot by the glove side post !
> 1, 900,
G With a high shot by the glove side post !
R With a high shot by the glove side post !
> 1, 900,
G He put a high shot by the glove side post !
R He put a high shot by the glove side post !
> 1, 900,
G He put it top corner on the glove hand side !
R He put it top corner on the glove hand side !
> 1, 900,
G He roofed it !
R He roofed it !
> 1, 900,
G He hit it right under the bar !
R He hit it right under the bar !
> 1, 900,
G He hit it top shelf !
R He hit it top shelf !
# EVENT_SCORE_UNDER_ARM
= 380, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He got it in under the goalies arm !
R He got it in under the goalies arm !
> 1, 900,
G Found a hole under the arm of the goalie !
R Found a hole under the arm of the goalie !
> 1, 900,
G He put it just past the goalie !
R He put it just past the goalie !
> 1, 900,
G Right past the goalie !
R Right past the goalie !
# EVENT_SCORE_TRICKLED_FIVE_HOLE
= 381, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He put it through five-hole with a bit of luck !
R He put it through five-hole with a bit of luck !
> 1, 900,
G It trickled through the legs of the goalie !
R It trickled through the legs of the goalie !
> 1, 900,
G He put it just through the legs of the goalie !
R He put it just through the legs of the goalie !
# EVENT_SCORE_OVER_THE_SHOULDER
= 382, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He put it right over the goalie's shoulder !
R He put it right over the goalie's shoulder !
> 1, 900,
G Over the goalie's shoulder !
R Over the goalie's shoulder !
> 1, 900,
G He put it up high in the middle !
R He put it up high in the middle !
# EVENT_SCORE_OVER_SPRAWLING_GOALIE
= 383, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He lifted it over the sprawling goalie !
R He lifted it over the sprawling goalie !
> 1, 900,
G He managed to lift it in !
R He managed to lift it in !
> 1, 900,
G The goalie was down and he made no mistake !
R The goalie was down and he made no mistake !
# EVENT_SCORE_PAST_DIVING_GOALIE
= 384, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G The goalie looked helpless on that one !
R The goalie looked helpless on that one !
> 1, 900,
G He left no chance for the goalie !
R He left no chance for the goalie !
> 1, 900,
G The goalie dived in vain !
R The goalie dived in vain !
# EVENT_NORMAL_FACEOFF
= 385, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900,
G <p1> lines up against <p2> for faceoff
R <p1> lined up against <p2> for faceoff
> 1, 900,
G <p1> and <p2> face each other in the faceoff
R <p1> and <p2> faced each other in the faceoff
> 1, 900,
G Faceoff between <p1> and <p2>
R Faceoff between <p1> and <p2>
> 1, 900,
G <p1> and <p2> wait for the faceoff
R <p1> and <p2> wait for the faceoff
# EVENT_BACKS_DOWN_AGAIN
= 386, 0, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G <p1> keeping this calm
R <p1> kept things calm
> 1, 900,
G <p1> keeps backing down
R <p1> kept backing down
> 1, 900,
G <p1> still backing down
R <p1> was still backing down
# EVENT_DELAYED_PENALTY_CALL
= 387, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G There's a delayed penalty called against <t>
R A delayed penalty was called against <t>
> 1, 900,
G <Rf> has his hand up...|<t> are going shorthanded as soon as <t2> turn it over
R <Rf> signalled a delayed penalty against <t>
> 1, 900,
G That's a delayed penalty against <t>
R A delayed penalty was called against <t>
# EVENT_TOUCHES_FOR_ICING
= 388, 0, 0, 0, 0, 0, 0, 0, 1
> 1, 900, newref.wav
G <p1> touches the puck for the icing call
R Touched the puck for the icing call
> 1, 900, newref.wav
G <p1> gets there first|That's icing against <t>
R <p1> got there first and icing was called against <t>
> 1, 900, newref.wav
G <p1> touches the puck|It's an icing call
R <p1> touched the puck and icing was called against <t>
# EVENT_FOUL_HOLD_STICK
= 389, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, weyhey.wav
G <p1> holds back <p2>{s} stick!
R <p1> held back <p2>{s} stick
> 1, 900, challeng.wav
G <p1> is holding onto <p2>{s} stick !
R <p1> was holding onto <p2>{s} stick
> 1, 900, badtack.wav
G <O><p2> tries to get away from <p1>...|<p1> grabs his stick !
R <p2> had his stick grabbed by <p1>
> 1, 900, challeng.wav
G <p1> grabs <p2> by the stick !
R <p1> grabbed <p2> by the stick
> 1, 900, badtack.wav
G <O><p2> having a hard time getting his stick free from <p1>!
R <p2> had a hard time getting his stick free from <p1>
# EVENT_PUCK_OUT_OF_PLAY
= 390, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, newref.wav
G And the puck goes out of play
R The puck went out of play
> 1, 900, newref.wav
G The puck goes flying out of the rink
R The puck flew out of the rink
> 1, 900, newref.wav
G And the puck goes over the glass
R The puck went over the glass
# EVENT_GETS_TO_THE_REBOUND
= 391, 0, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G <p1> is first to the rebound...
R <p1> was first to the rebound...
> 1, 900,
G <p1> jumps on the rebound...
R <p1> jumped on the rebound...
> 1, 900,
G <p1> latches on to the rebound...
R <p1> latched on to the rebound...
# EVENT_RECOVERS_THE_REBOUND
= 392, 0, 0, 0, 0, 1, 2, 0, 0
> 1, 900,
G <p1> recovers the rebound
R <p1> recovered the rebound
> 1, 900,
G <p1> gets there first
R <p1> got there first
> 1, 900,
G <p1> is there to pick it up
R <p1> was there to pick it up
# EVENT_GOALIE_BACK_ON
= 393, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 900,
G <t1> have sent <p1> back in
R <t1> sent <p1> back in
> 1, 900,
G <p1> returns to the net
R <p1> returned to the net
# EVENT_DEKES_GOALIE
= 394, 0, 0, 0, 0, 7, 2, 0, 0
> 1, 900,
G <p1> dekes the goalie...
R <p1> deked the goalie...
> 1, 900,
G <p1> makes his move...
R <p1> made his move...
> 1, 900,
G <p1> fakes a shot...
R <p1> faked a shot...
> 1, 900,
G <p1> alone with the goalie|He makes his move...
R <p1> was alone with the goalie and made his move...
# EVENT_DEKES_GOALIE_SPECTACULAR
= 395, 0, 0, 0, 0, 7, 2, 0, 0
> 1, 900,
G <p1> with an amazing spin-o-rama...
R <p1> went for an amazing spin-o-rama...
> 1, 900,
G <p1> drops the puck to his skate|Kicks it back to his stick...
R <p1> dropped the puck to his skate kicking it back to his stick...
> 1, 900,
G <p1> double dekes the goalie...
R <p1> double deked the goalie...
> 1, 900,
G <p1> alone with the goalie...|He goes inside-outside...
R <p1> was alone with the goalie went inside-outside...
> 1, 900,
G <p1> moves in...|And does a 360 !!
R <p1> moved in and did a 360
# EVENT_TAKES_THE_PUCK_DOWN
= 396, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900,
G <p1> brings the puck down with his glove
R <p1> brought the puck down with his glove
> 1, 900,
G <p1> settles the puck down
R <p1> settled the puck down
# EVENT_PLAYER_ARGUES_WITH_REFEREE
= 397, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> has a few words there with the referee
R <p1> had a few words with the referee
> 1, 900,
G <p1> is not at all happy with that call
R <p1> was not at all happy with that call
> 1, 900,
G A few selected words from <p1> on that call
R <p1> had a few selected words on the call
# EVENT_PLAYER_PUSHES_REFEREE
= 398, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> shoves the ref !
R <p1> shoved the ref
> 1, 900,
G <p1> is not at all happy and pushes the referee !
R <p1> was not at all happy and pushed the referee !
> 1, 900,
G A push on the ref from <p1> !
R <p1> pushed the ref
# EVENT_PLAYER_STRIKES_REFEREE
= 399, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> takes cheap shot at the ref !
R <p1> took a cheap shot at the ref
> 1, 900,
G <p1> is furious at the call...|He throws a punch at the ref !
R <p1> was furious and threw a punch at the ref
> 1, 900,
G <p1> takes a swing at the ref !
R <p1> took a swing at the ref
# EVENT_FIGHT_JUMPS_ON
= 400, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> jumps <p2> !|That came out of nowhere !
R <p1> jumped <p2> out of nowhere
> 1, 900,
G <p1> charges <p2> and drops his gloves !
R <p1> charged <p2> and dropped his gloves
> 1, 900,
G Somethings happening out there now...|<p1> drops his gloves and takes on <p2>
R <p1> dropped his gloves and took on <p2>
# EVENT_FIGHT_DROP_THE_GLOVES
= 401, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> and <p2> are circling each other...|And they drop the gloves !
R <p1> and <p2> circled each other and dropped the gloves
> 1, 900,
G Some pushing and shoving there between <p1> and <p2>...|And they're dropping the gloves !
R <p1> and <p2> dropped the gloves
> 1, 900,
G <p1> is having a few words with <p2>...|And now they're dropping the gloves !
R <p1> wound up <p2> and they dropped the gloves
# EVENT_FIGHT_GOALIES_JOIN_IN
= 402, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G And now even <p1> and <p2> are skating towards each other|They are going for it !
R <p1> and <p2> started a fight
> 1, 900,
G <p1> is skating over to <p2>...|And they're also dropping the gloves !
R <p1> and <p2> both dropped the gloves
# EVENT_FIGHT_LANDS_A_PUNCH
= 403, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> connects with a jab
R <p1> connected with a jab
> 1, 900,
G <p1> lands an uppercut
R <p1> landed an uppercut
> 1, 900,
G <p1> lands a few punches
R <p1> landed a few punches
> 1, 900,
G <p1> lands a punch
R <p1> landed a punch
# EVENT_FIGHT_LANDS_ANOTHER_PUNCH
= 404, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> connects again with a jab
R <p1> connected again with a jab
> 1, 900,
G <p1> lands another uppercut
R <p1> landed another uppercut
> 1, 900,
G <p1> lands some more punches
R <p1> landed some more punches
> 1, 900,
G <p1> lands another punch
R <p1> landed another punch
# EVENT_FIGHT_LANDS_A_HUGE_PUNCH
= 405, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> lands a haymaker !
R <p1> landed a haymaker
> 1, 900,
G <p1> lands a glancing blow !
R <p1> landed a glancing blow
> 1, 900,
G <p1> lands a series of quick punches !
R <p1> landed a series of quick punches
> 1, 900,
G <p1> lands a crushing punch !
R <p1> landed a crushing punch
# EVENT_FIGHT_MISSES_A_PUNCH
= 406, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> can't connect with his punch
R <p1> couldn't connect with his punch
> 1, 900,
G <p1> wrestles for better position
R <p1> wrestled for better position
> 1, 900,
G <p1> misses with an uppercut
R <p1> missed with an uppercut
> 1, 900,
G <p1> struggles for balance
R <p1> struggled for balance
# EVENT_FIGHT_TIES_UP
= 407, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> tries to tie the hand of <p2>
R <p1> tried to tie the hand of <p2>
> 1, 900,
G <p1> seems a bit unwilling but hangs on
R <p1> seemed a bit unwilling but hung on
> 1, 900,
G <p1> gets tangled up with <p2>
R <p1> got tangled up with <p2>
# EVENT_FIGHT_HUGS
= 408, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> tries to grab a hold of <p2>
R <p1> tried to grab a hold of <p2>
> 1, 900,
G <p1> tries to wrap his arms around <p2>
R <p1> tried to wrap his arms around <p2>
> 1, 900,
G <p1> looks to end this fight by grabbing a hold of <p2>
R <p1> looked to end this fight by grabbing a hold of <p2>
# EVENT_FIGHT_JERSEY_OVER_HEAD
= 409, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> gets <p2>{s} jersey pulled over his head
R <p1> got <p2>{s} jersey pulled over his head
> 1, 900,
G <p1> wraps things up by pulling the jersey over the head of <p2>
R <p1> wrapped things up by pulling the jersey over the head of <p2>
# EVENT_FIGHT_FALLS_DOWN
= 410, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G <p1> falls down to the ice and this fight is over
R <p1> fell down to the ice and the fight was over
> 1, 900,
G <p1> loses his balance and goes down
R <p1> lost his balance and went down
> 1, 900,
G <p1> is taken down by <p2>
R <p1> was taken down by <p2>
# EVENT_FIGHT_LINESMEN_STEP_IN
= 411, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G And the linesmen step in to break up <p1> and <p2>
R Linesmen stepped in to break up <p1> and <p2>
> 1, 900,
G Linesmen step in to separate <p1> and <p2>
R Linesmen stepped in to separate <p1> and <p2>
# EVENT_FIGHT_ROUGHING_ONLY
= 412, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G Some pushing and shoving there between <p1> and <p2>...|Some soft punches exhchanged, nothing more
R <p1> and <p2> exchanged some soft punches
> 1, 900,
G <p1> gets his glove in the face of <p2>...|And gets some back from <p2> !
R <p1> and <p2> wired each other up
> 1, 900,
G <p1> and <p2> are getting into each others faces there...|But it's broken up quickly
R <p1> and <p2> got heated up but it was broken up quickly
# EVENT_FIGHT_TURNED_INTO_A_BRAWL
= 413, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 900,
G It's turned into a brawl out there !
R It turned into a brawl on the ice
> 1, 900,
G Seems like a brawl has broken out !
R It seemed like a brawl had broken out
# EVENT_LANDMARK_GOAL_FOR_COUNTRY
= 414, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> career goal for <t> !
R His <n> career goal for <t>
# EVENT_LANDMARK_POINT_FOR_COUNTRY
= 415, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> career point for <t> !
R <p1>{s} <n> career point for <t>
# EVENT_LANDMARK_GOAL_FOR_CLUB
= 416, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> career goal for <t> !
R It was his <n> career goal for <t>
# EVENT_LANDMARK_ASSIST_FOR_CLUB
= 417, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> career assist for <t> !
R It was <p1>{s} <n> career assist for <t>
# EVENT_LANDMARK_POINT_FOR_CLUB
= 418, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> career point for <t> !
R It was <p1>{s} <n> career point for <t>
# EVENT_LANDMARK_LEAGUE_GOAL_CAREER
= 419, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> career goal !
R His <n> career goal
# EVENT_LANDMARK_LEAGUE_ASSIST_CAREER
= 420, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> career assist !
R <p1>{s} <n> career assist
# EVENT_LANDMARK_LEAGUE_POINT_CAREER
= 421, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> career point !
R <p1>{s} <n> career point
# EVENT_LANDMARK_GOAL_SEASON
= 422, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal of the season
R His <n> goal of the season
# EVENT_LANDMARK_POINT_SEASON
= 423, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's <p1>{s} <n> point of the season
R <p1>{s} <n> point of the season
# EVENT_FIRST_EVER_GOAL_FOR_CLUB
= 424, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever goal for <t> !
R His first ever goal for <t>
# EVENT_SCORED_ON_HIS_DEBUT
= 425, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G He's scored on his debut !
# EVENT_HAT_TRICK_ON_DEBUT_FOR_CLUB
= 426, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> scores a hat-trick on his debut !!!
R That was a hat trick on his debut !
# EVENT_FIRST_CAREER_GOAL
= 427, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first career goal !
R It was his first career goal
# EVENT_WON_COMPETITION
= 428, 2, 0, 0, 1, 1, 0, 0, 0
> 1, 2700, endclap.wav
G <t> have won the <cu> !!
R <t> won the <cu> !!
> 1, 2700, endclap.wav
G It's all over !!|<t> have won the <cu> !!
R <t> won the <cu> !!
# EVENT_THROUGH_TO_FINAL
= 429, 2, 0, 0, 1, 1, 0, 0, 0
> 1, 2700, endclap.wav
G <t> are through to the <f> !!
R <t> went through to the <f> !!
> 1, 2700, endclap.wav
G It's all over !!|<t> are into the <f> !!
R <t> went through to the <f> !!
# EVENT_PENALTY_SHOT_AWARDED
= 430, 2, 0, 0, 0, 3, 2, 0, 0
> 1, 2500, goal10.wav
G It's a penalty shot !!!
R <Rf> gave a penalty shot
> 1, 2500, goal10.wav
G A penalty shot has been awarded !!!
R A penalty shot was awarded
> 1, 2500, goal10.wav
G <Rf> has awarded a penalty shot !!!
R A penalty shot was awarded
> 1, 2500, goal10.wav
G Penalty shot !!!
R Penalty shot