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GameStar 2004 September
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Pak01.pak
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models.ini
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INI File
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2004-06-22
|
4KB
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282 lines
;================== Model =================================
[Model00]
Mesh = Wall
Skin = Textures
[Model00_l]
Mesh = Wall_l
Skin = Textures
[Model00_vl]
Mesh = Wall_vl
Skin = Textures
[Model20]
Mesh = Generator
Skin = Generator
[Model20_h]
Mesh = Generator_h
Skin = Generator
[Model20_l]
Mesh = Generator_l
Skin = Generator
[Model20_vl]
Mesh = Generator_vl
Skin = Generator
//=== Balloons =====================
[Model01] // normal
Mesh = Balloon01
Skin = Skin01
[Model01_l] // low detail
Mesh = Balloon01_l
Skin = Skin01
[Model01_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin01
[Model01_h] // hi detail
Mesh = Balloon01_h
Skin = Skin01
[Model02] // normal
Mesh = Balloon02
Skin = Skin02
[Model02_l] // low detail
Mesh = Balloon02_l
Skin = Skin02
[Model02_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin02
[Model02_h] // hi detail
Mesh = Balloon02_h
Skin = Skin02
[Model03] // normal
Mesh = Balloon03
Skin = Skin03
[Model03_l] // low detail
Mesh = Balloon03_l
Skin = Skin03
[Model03_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin03
[Model03_h] // hi detail
Mesh = Balloon03_h
Skin = Skin03
[Model04] // normal
Mesh = Balloon04
Skin = Skin04
[Model04_l] // low detail
Mesh = Balloon04_l
Skin = Skin04
[Model04_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin04
[Model04_h] // hi detail
Mesh = Balloon04_h
Skin = Skin04
[Model05] // normal
Mesh = Balloon05
Skin = Skin05
[Model05_l] // low detail
Mesh = Balloon05_l
Skin = Skin05
[Model05_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin05
[Model05_h] // hi detail
Mesh = Balloon05_h
Skin = Skin05
[Model06] // normal
Mesh = Balloon06
Skin = Skin06
[Model06_l] // low detail
Mesh = Balloon06_l
Skin = Skin06
[Model06_vl] // very low detail
Mesh = Balloon_vl
Skin = Skin06
[Model06_h] // hi detail
Mesh = Balloon06_h
Skin = Skin06
//=== Players =====================
[Model14] ; shadow
Mesh = p_ombre
Skin = Textures
[Model15] ; ====================> Player 1
Mesh = GrabA ; nom du mesh
Skin = GrabSkin01 ; nom du rΘpertoire des textures
[Model15_l] ; Low detail
Mesh = GrabA_l
Skin = GrabSkin01
[Model15_vl] ; Very Low detail
Mesh = GrabC_l
Skin = GrabSkin01
[Model16] ; ====================> Player 2
Mesh = GrabB
Skin = GrabSkin01
[Model16_l] ; Low detail
Mesh = GrabB_l
Skin = GrabSkin01
[Model16_h] ; hi detail
Mesh = GrabB_h
Skin = GrabSkin01
[Model17] ; ====================> Player 3
Mesh = GrabC ; nom du mesh
Skin = GrabSkin02 ; nom du rΘpertoire des textures
[Model17_l] ; Low detail
Mesh = GrabC_l
Skin = GrabSkin02
[Model17_h] ; hi detail
Mesh = GrabC_h
Skin = GrabSkin02
[Model18] ; ====================> Player 4
Mesh = GrabD ; nom du mesh
Skin = GrabSkin02 ; nom du rΘpertoire des textures
[Model18_l]
Mesh = GrabD_l
Skin = GrabSkin02
//=== Bonuses =====================
[Model19]
Mesh = BonusLittleStar
Skin = Bonus
[Model21]
Mesh = BonusSpeed
Skin = Bonus
[Model22]
Mesh = BonusHiSpeed
Skin = Bonus
[Model23]
Mesh = BonusPush
Skin = Bonus
[Model24]
Mesh = BonusScoreX
Skin = Bonus
[Model25]
Mesh = BonusTimeWarp
Skin = Bonus
[Model26]
Mesh = BonusAllSame
Skin = Bonus
[Model27]
Mesh = BonusLift
Skin = Bonus
[Model28]
Mesh = BonusRunaway
Skin = Bonus
//=== Fx =====================
[Model31]
Mesh = DropFx
Skin = Fx
[Model32]
Mesh = FxSparkles
Skin = Fx
[Model33]
Mesh = FxTakeRing
Skin = Fx
[Model34]
Mesh = FxBlockDevice
Skin = Fx
[Model35]
Mesh = FxMoveRing
Skin = Fx
[Model35_l]
Mesh = FxMoveRing_l
Skin = Fx
[Model36]
Mesh = FxElectricity
Skin = Fx
[Model37]
Mesh = FxSmoke
Skin = Fx
[Model38]
Mesh = FxAppear
Skin = Fx
[Model39]
Mesh = FxRotate
Skin = Fx
[Model40]
Mesh = FxExplode
Skin = Fx
[Model41]
Mesh = FxTeleport
Skin = Fx
//=== Others =====================
[Model50]
Mesh = Ghost
Skin = Textures
[Model50_l]
Mesh = Ghost_l
Skin = Textures
[Model50_vl]
Mesh = Ghost_vl
Skin = Textures
[Model51]
Mesh = Moving
Skin = Textures