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INI File  |  2004-06-22  |  4KB  |  282 lines

  1. ;================== Model =================================
  2.  
  3. [Model00]
  4. Mesh        =    Wall
  5. Skin        =    Textures
  6.  
  7. [Model00_l]
  8. Mesh        =    Wall_l
  9. Skin        =    Textures
  10.  
  11. [Model00_vl]
  12. Mesh        =    Wall_vl
  13. Skin        =    Textures
  14.  
  15. [Model20]
  16. Mesh        =    Generator
  17. Skin        =    Generator
  18.  
  19. [Model20_h]
  20. Mesh        =    Generator_h
  21. Skin        =    Generator
  22.  
  23. [Model20_l]
  24. Mesh        =    Generator_l
  25. Skin        =    Generator
  26.  
  27. [Model20_vl]
  28. Mesh        =    Generator_vl
  29. Skin        =    Generator
  30.  
  31. //=== Balloons =====================
  32. [Model01]                    // normal
  33. Mesh        =    Balloon01
  34. Skin        =    Skin01
  35.  
  36. [Model01_l]                    // low detail
  37. Mesh        =    Balloon01_l
  38. Skin        =    Skin01
  39.  
  40. [Model01_vl]                // very low detail
  41. Mesh        =    Balloon_vl
  42. Skin        =    Skin01
  43.  
  44. [Model01_h]                    // hi detail
  45. Mesh        =    Balloon01_h
  46. Skin        =    Skin01
  47.  
  48. [Model02]                    // normal
  49. Mesh        =    Balloon02
  50. Skin        =    Skin02
  51.  
  52. [Model02_l]                    // low detail
  53. Mesh        =    Balloon02_l
  54. Skin        =    Skin02
  55.  
  56. [Model02_vl]                // very low detail
  57. Mesh        =    Balloon_vl
  58. Skin        =    Skin02
  59.  
  60. [Model02_h]                    // hi detail
  61. Mesh        =    Balloon02_h
  62. Skin        =    Skin02
  63.  
  64. [Model03]                    // normal
  65. Mesh        =    Balloon03
  66. Skin        =    Skin03
  67.  
  68. [Model03_l]                    // low detail
  69. Mesh        =    Balloon03_l
  70. Skin        =    Skin03
  71.  
  72. [Model03_vl]                // very low detail
  73. Mesh        =    Balloon_vl
  74. Skin        =    Skin03
  75.  
  76. [Model03_h]                    // hi detail
  77. Mesh        =    Balloon03_h
  78. Skin        =    Skin03
  79.  
  80. [Model04]                    // normal
  81. Mesh        =    Balloon04
  82. Skin        =    Skin04
  83.  
  84. [Model04_l]                    // low detail
  85. Mesh        =    Balloon04_l
  86. Skin        =    Skin04
  87.  
  88. [Model04_vl]                // very low detail
  89. Mesh        =    Balloon_vl
  90. Skin        =    Skin04
  91.  
  92. [Model04_h]                    // hi detail
  93. Mesh        =    Balloon04_h
  94. Skin        =    Skin04
  95.  
  96. [Model05]                    // normal
  97. Mesh        =    Balloon05
  98. Skin        =    Skin05
  99.  
  100. [Model05_l]                    // low detail
  101. Mesh        =    Balloon05_l
  102. Skin        =    Skin05
  103.  
  104. [Model05_vl]                // very low detail
  105. Mesh        =    Balloon_vl
  106. Skin        =    Skin05
  107.  
  108. [Model05_h]                    // hi detail
  109. Mesh        =    Balloon05_h
  110. Skin        =    Skin05
  111.  
  112. [Model06]                    // normal
  113. Mesh        =    Balloon06
  114. Skin        =    Skin06
  115.  
  116. [Model06_l]                    // low detail
  117. Mesh        =    Balloon06_l
  118. Skin        =    Skin06
  119.  
  120. [Model06_vl]                // very low detail
  121. Mesh        =    Balloon_vl
  122. Skin        =    Skin06
  123.  
  124. [Model06_h]                    // hi detail
  125. Mesh        =    Balloon06_h
  126. Skin        =    Skin06
  127.  
  128. //=== Players =====================
  129. [Model14]    ; shadow
  130. Mesh        =    p_ombre
  131. Skin        =    Textures
  132.  
  133. [Model15]                    ; ====================> Player 1
  134. Mesh        =    GrabA            ; nom du mesh
  135. Skin        =    GrabSkin01        ; nom du rΘpertoire des textures
  136.  
  137. [Model15_l]                    ; Low detail
  138. Mesh        =    GrabA_l
  139. Skin        =    GrabSkin01
  140.  
  141. [Model15_vl]                    ; Very Low detail
  142. Mesh        =    GrabC_l
  143. Skin        =    GrabSkin01
  144.  
  145.  
  146. [Model16]                    ; ====================> Player 2
  147. Mesh        =    GrabB
  148. Skin        =    GrabSkin01
  149.  
  150. [Model16_l]                    ; Low detail
  151. Mesh        =    GrabB_l
  152. Skin        =    GrabSkin01
  153.  
  154. [Model16_h]                    ; hi detail
  155. Mesh        =    GrabB_h
  156. Skin        =    GrabSkin01
  157.  
  158. [Model17]                    ; ====================> Player 3
  159. Mesh        =    GrabC            ; nom du mesh
  160. Skin        =    GrabSkin02        ; nom du rΘpertoire des textures
  161.  
  162. [Model17_l]                    ; Low detail
  163. Mesh        =    GrabC_l
  164. Skin        =    GrabSkin02
  165.  
  166. [Model17_h]                    ; hi detail
  167. Mesh        =    GrabC_h
  168. Skin        =    GrabSkin02
  169.  
  170. [Model18]                    ; ====================>  Player 4
  171. Mesh        =    GrabD            ; nom du mesh
  172. Skin        =    GrabSkin02        ; nom du rΘpertoire des textures
  173.  
  174. [Model18_l]
  175. Mesh        =    GrabD_l
  176. Skin        =    GrabSkin02
  177.  
  178. //=== Bonuses =====================
  179. [Model19]
  180. Mesh        =    BonusLittleStar
  181. Skin        =    Bonus
  182.  
  183. [Model21]
  184. Mesh        =    BonusSpeed
  185. Skin        =    Bonus
  186.  
  187. [Model22]
  188. Mesh        =    BonusHiSpeed
  189. Skin        =    Bonus
  190.  
  191. [Model23]
  192. Mesh        =    BonusPush
  193. Skin        =    Bonus
  194.  
  195. [Model24]
  196. Mesh        =    BonusScoreX
  197. Skin        =    Bonus
  198.  
  199. [Model25]
  200. Mesh        =    BonusTimeWarp
  201. Skin        =    Bonus
  202.  
  203. [Model26]
  204. Mesh        =    BonusAllSame
  205. Skin        =    Bonus
  206.  
  207. [Model27]
  208. Mesh        =    BonusLift
  209. Skin        =    Bonus
  210.  
  211. [Model28]
  212. Mesh        =    BonusRunaway
  213. Skin        =    Bonus
  214.  
  215. //=== Fx =====================
  216.  
  217. [Model31]
  218. Mesh        =    DropFx
  219. Skin        =    Fx
  220.  
  221. [Model32]
  222. Mesh        =    FxSparkles
  223. Skin        =    Fx
  224.  
  225.  
  226. [Model33]
  227. Mesh        =    FxTakeRing
  228. Skin        =    Fx
  229.  
  230. [Model34]
  231. Mesh        =    FxBlockDevice
  232. Skin        =    Fx
  233.  
  234. [Model35]
  235. Mesh        =    FxMoveRing
  236. Skin        =    Fx
  237.  
  238. [Model35_l]
  239. Mesh        =    FxMoveRing_l
  240. Skin        =    Fx
  241.  
  242. [Model36]
  243. Mesh        =    FxElectricity
  244. Skin        =    Fx
  245.  
  246. [Model37]
  247. Mesh        =    FxSmoke
  248. Skin        =    Fx
  249.  
  250. [Model38]
  251. Mesh        =    FxAppear
  252. Skin        =    Fx
  253.  
  254. [Model39]
  255. Mesh        =    FxRotate
  256. Skin        =    Fx
  257.  
  258. [Model40]
  259. Mesh        =    FxExplode
  260. Skin        =    Fx
  261.  
  262. [Model41]
  263. Mesh        =    FxTeleport
  264. Skin        =    Fx
  265.  
  266. //=== Others =====================
  267. [Model50]
  268. Mesh        =    Ghost
  269. Skin        =    Textures
  270.  
  271. [Model50_l]
  272. Mesh        =    Ghost_l
  273. Skin        =    Textures
  274.  
  275. [Model50_vl]
  276. Mesh        =    Ghost_vl
  277. Skin        =    Textures
  278.  
  279. [Model51]
  280. Mesh        =    Moving
  281. Skin        =    Textures
  282.