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GameStar 2004 September
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balloonrain_trial.exe
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Pak01.pak
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scripts
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gamesys.ini
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INI File
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2004-06-22
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3KB
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129 lines
[Display]
Width = 640 ; Video mode
Height = 480
Bits = 16
RefreshRate = 60 ; hz
Auto2ndCard = 0 ; Take the 2nd video card, if exists
Device = None
NoHard = 0 ; No 3D acceleration
Window = 0 ; Window mode; 0 => Fullscreen
BlurMin = 3 ; filtering on reduced/magnified textures
BlurMax = 3 ; 0: none; 1: point; 2: bilinear; 3: aniso
MipFilter = 1 ; 0: none; 1: neareast; 2: trilinear
AnisotropyLevel = 0
Fog = 0 ; Fog 0:Off/1:Linear/2:Exp/3:Exp2
Shading = 1 ; 0: flat; 1: gouraud
Specular = 1 ; Specular light On/Off
Dither = 0 ; Dithering On/Off
VSync = 0
AllowResize = 1 ; on window resize, 0: scale; 1: new reso
MultiSample = 0 ; FSAA
[Game]
Demo = 0
ProfileStartUp = 0
Profile = Default
Arena = Survivor_04
MeshLOD = 0 ; -2 (lowest) to 2 (highest)
Fx = 1
FrameBySecond = 60 ; Nb images par seconde
RotateSpeed = 750 ; Vitesse de rotation du Player en degres/s
GetMouse = 1
Mouse = 1.1 ; SensibilitΘ de la souris
MouseFilter = 0 ; Filtre souris; 0: off; 1: 1 frame; 2: 3 frames
NbPlayers = 1 ; Nombre de joueurs => 1 ou 2
TimeDiff = 0 ; difficulty
GameMode = 1
StartLevel = 3
Help = 1
MovieFps = 0
MovieSeconds = 240
TimeScale = 1
Language = English
AllowDev = 0
Bonus = 1
[Bonus]
MaxComboTime = 6
MaxComboDiffTime= 3
Rate = 1
Number = 8
[3dEngine]
BoostFps = 1
DevMode = 0
PacketSize = 2048
T&L = 2 ; 0->dx6 engine; 1->dx7; 2->dx8
HwSupport = 2 ; 0->software T&L; 1->mixed; 2->hardware
NbMipMap = 3 ; Number of MM Levels; -1 => all to 1x1
MultiPass = 1 ; allow MultiPass when single pass is not possible
CacheArena = 1
NoWideSurface = 0
DoNotClip = 0 ; intern flag; optim test
LocalViewer = 1 ; optim test (for specular calculation)
OptimList = 0
VertexCacheSize = 16
StitchTrip = 1
MinStripSize = 5
ListsOnly = 0
SmoothTime = 1
Textures32bits = -1 ; -1: auto choose; 0: 16b; 1: 32b
Allow8bT = 1
AutoShrinkText = 1
Snap = 0.5 ; Merging distance for mesh points
TexSnap = 0.0001
[SpecialFx]
Mirror = 1 ; -1: Texture: 0: off; 1: Stencil; 2: fake
Water = 2
MirrorWidth = 256
MirrorHeight = 256
[Path]
OpenMode = 0 ; 0: default; 1: direct; 2: cached
TPages = Arena ; TPages directory, .Jpg, .Bmp, ...
Levels = Arena ; Arena directory
Objects = NewM,Meshes,Arena ; Meshes .3DS & .MSH directories
MeshText = Textures ; Texture diretory for .3DS Meshes
Textures = .\ ; Texture base diretory
Shader01 = Scripts\Global.Shader
Shader02 = Scripts\Balloon.Shader
Shader03 = Scripts\Bonus.Shader
Shader04 = Scripts\Arena.Shader
Shader05 = Scripts\Fx.Shader
Shader06 = Scripts\HUD.Shader
Shader07 = Scripts\Menu.Shader
[Camera]
Focale = 2 ; Camera focal
Inertie = 0.3 ; Inertie de la cam entre 0 et 0.5
AspectRatio = 1.333333 ; 1.333 => 4/3
Mode = 6
PersAngle = 26
DistScale = 1
[Sound]
SoundOn = 1
MusicOn = 0
MusicPath = Music
MusicVolume = 1 ; from 0 to 1.0
FxVolume = 0.4 ; from 0 to 1.0
Frequency = 22050
NbBits = 16
Path = Sound
[Menu]
MaxAction = 600
MaxItem = 600