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GameStar 2004 September
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Gamestar_65_2004-09_dvd.iso
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Dema
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balloonrain_trial.exe
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Balloon.ini
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INI File
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2004-06-22
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5KB
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308 lines
[Display]
Width = 640 ; Video mode
Height = 480
Bits = 16
RefreshRate = 85 ; hz
Device = Default
Window = 0 ; Window mode; 0 => Fullscreen
MipFilter = 1 ; 0: none; 1: neareast; 2: trilinear
AnisotropyLevel = 0
Specular = 1 ; Specular light On/Off
VSync = 1
MultiSample = 0 ; FSAA
[Game]
ExtCombi = 1
Class = 1
Life = 0
NoTimeLimit = 0
Demo = demo_001
ProfileStartUp = 0
Profile = Default
Arena = Survivor_01
MeshLOD = 0 ; -2 (lowest) to 2 (highest)
Fx = 1
Mouse = 1.1 ; SensibilitΘ de la souris
MouseFilter = 0 ; Filtre souris; 0: off; 1: 1 frame; 2: 3 frames
NbPlayers = 1 ; Nombre de joueurs => 1 ou 2
TimeDiff = 0 ; difficulty
GameMode = 1
StartLevel = 4
Bonus = 1
Help = 1
TimeScale = 1
Language = English
AllowDev = 0
[3dEngine]
1stTime = 1
BoostFps = 1
DevMode = 0
T&L = 2 ; 0->dx6 engine; 1->dx7; 2->dx8
HwSupport = 2 ; 0->software T&L; 1->mixed; 2->hardware
MultiPass = 1 ; allow MultiPass when single pass is not possible
CacheArena = 1
DoNotClip = 0 ; intern flag; optim test
Textures32bits = -1 ; -1: auto choose; 0: 16b; 1: 32b
[SpecialFx]
Mirror = 1 ; -1: Texture: 0: off; 1: Stencil; 2: fake
Water = 2
[Camera]
Focale = 2 ; Camera focal
Inertie = 0.3 ; Inertie de la cam entre 0 et 0.5
AspectRatio = 1.333333 ; 1.333 => 4/3
Mode = 6
PersAngle = 25
DistScale = 1
[Keys1]
; Keys names for >>> FRENCH <<< keyboard
; ";", ":", "-", "+", "[", "]"
; "Tild", "*", "!", "m", "%%"
; "Enter", "Space"
; "CapsLock", "Tab", "LeftWin", "RightWin", "LeftAlt", "RightAlt",
; "Up", "Down", "Left", "Right" ===> Arrow Keys
; "RControl", "LControl", "LShift", "RShift",
; "Pad0", "Pad1", "Pad2", "Pad3", "Pad4" \\
; "Pad5", "Pad6", "Pad7", "Pad8", "Pad9", "Pad/" || ==> Pad Keys
; "Pad*", "Pad-", "Pad+", "Pad.", "PadEnter" //
Up = Up
Down = Down
Left = Left
Right = Right
RotateL = LShift
RotateR = <
Drop = LControl
Menu = Enter
DropUp = d
DropDown = c
DropLeft = x
DropRight = v
[Keys2]
DropUp = Home
DropDown = End
DropLeft = Del
DropRight = PageDown
Up = Pad8
Down = Pad5
Left = Pad4
Right = Pad6
RotateL = Pad7
RotateR = Pad9
Drop = Pad0
Menu = PadEnter
[Joy1]
; Button
; AnalogAxeNeg
; AnalogAxePos
; Hat => Left, Right, Up, Down
DownValue = None
LeftValue = None
RightValue = None
RotateLValue = None
RotateRValue = None
DropValue = None
MenuValue = None
DropUpValue = None
DropDownValue = None
DropLeftValue = None
DropRightValue = None
UpNum = 1
UpType = AnalogAxeNeg
UpValue = None
DownNum = 1
DownType = AnalogAxePos
LeftNum = 0
LeftType = AnalogAxeNeg
RightNum = 0
RightType = AnalogAxePos
RotateLNum = 5
RotateLType = Button
RotateRNum = 7
RotateRType = Button
DropNum = 6
DropType = Button
MenuNum = 4
MenuType = Button
DropUpNum = 3
DropUpType = Button
DropDownNum = 0
DropDownType = Button
DropLeftNum = 1
DropLeftType = Button
DropRightNum = 2
DropRightType = Button
[Joy2]
DropUpValue = None
RotateLValue = None
DropLeftValue = None
RotateRValue = None
DropRightValue = None
DropValue = None
DropDownValue = None
MenuValue = None
UpNum = 1
UpType = AnalogAxeNeg
UpValue = None
DownNum = 1
DownType = AnalogAxePos
LeftNum = 0
LeftType = AnalogAxeNeg
RightNum = 0
RightType = AnalogAxePos
RotateLNum = 4
RotateLType = Button
RotateRNum = 6
RotateRType = Button
DropNum = 7
DropType = Button
MenuNum = 5
MenuType = Button
DropUpNum = 3
DropUpType = Button
DropDownNum = 0
DropDownType = Button
DropLeftNum = 1
DropLeftType = Button
DropRightNum = 2
DropRightType = Button
[Joy3]
UpNum = 1
UpType = AnalogAxeNeg
UpValue = None
DownNum = 1
DownType = AnalogAxePos
LeftNum = 0
LeftType = AnalogAxeNeg
RightNum = 0
RightType = AnalogAxePos
RotateLNum = 0
RotateLType = Button
RotateRNum = 1
RotateRType = Button
DropNum = 2
DropType = Button
MenuNum = 3
MenuType = Button
DropUpNum = 4
DropUpType = Button
DropDownNum = 5
DropDownType = Button
DropLeftNum = 6
DropLeftType = Button
DropRightNum = 7
DropRightType = Button
[Joy4]
UpNum = 1
UpType = AnalogAxeNeg
UpValue = None
DownNum = 1
DownType = AnalogAxePos
LeftNum = 0
LeftType = AnalogAxeNeg
RightNum = 0
RightType = AnalogAxePos
RotateLNum = 0
RotateLType = Button
RotateRNum = 1
RotateRType = Button
DropNum = 2
DropType = Button
MenuNum = 3
MenuType = Button
DropUpNum = 4
DropUpType = Button
DropDownNum = 5
DropDownType = Button
DropLeftNum = 6
DropLeftType = Button
DropRightNum = 7
DropRightType = Button
[Controller] ; 0 = Mouse; 1 = Keyb1; 2 = K2; 3 = Joy1; 4 = J2
Player1 = 1
AutoBack1 = 0.2
Player2 = 2
AutoBack2 = 0.2
Player3 = 3
AutoBack3 = 0.1
Player4 = 4
AutoBack4 = 0.1
[Sound]
SoundOn = 1
MusicOn = 1
MusicPath = Music
MusicVolume = 0.6 ; from 0 to 1.0
FxVolume = 0.75 ; from 0 to 1.0
Frequency = 22050
NbBits = 16
Path = Sound
[Stat]
Entry = 0
Mode = 0
Level = 1
[Hiscore]
Last = Default
Mode = 1
Level = 1
Filter = 0
[Intern]
LevelTrial = 0
Trial = 1
ChooseZone = -1
MaxStagePerZone = 0
NewGame = 0
LevelDemo = No
ZoneCol = -1
ZoneRow = 0
ScoreName = Off
MaxTrialZone = 0
LimitDiff = 0
AllowNoTimeLimit= 1